mesa: Completely remove QuerySamplesForFormat from driver func table
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_bitmap_atlas;
39 struct gl_buffer_object;
40 struct gl_context;
41 struct gl_display_list;
42 struct gl_framebuffer;
43 struct gl_image_unit;
44 struct gl_pixelstore_attrib;
45 struct gl_program;
46 struct gl_renderbuffer;
47 struct gl_renderbuffer_attachment;
48 struct gl_shader;
49 struct gl_shader_program;
50 struct gl_texture_image;
51 struct gl_texture_object;
52 struct gl_memory_info;
53
54 /* GL_ARB_vertex_buffer_object */
55 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
56 * NULL) if buffer is unavailable for immediate mapping.
57 *
58 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
59 * would require more book-keeping in the driver than seems necessary
60 * at this point.
61 *
62 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
63 * want to provoke the driver to throw away the old storage, we will
64 * respect the contents of already referenced data.
65 */
66 #define MESA_MAP_NOWAIT_BIT 0x0040
67
68
69 /**
70 * Device driver function table.
71 * Core Mesa uses these function pointers to call into device drivers.
72 * Most of these functions directly correspond to OpenGL state commands.
73 * Core Mesa will call these functions after error checking has been done
74 * so that the drivers don't have to worry about error testing.
75 *
76 * Vertex transformation/clipping/lighting is patched into the T&L module.
77 * Rasterization functions are patched into the swrast module.
78 *
79 * Note: when new functions are added here, the drivers/common/driverfuncs.c
80 * file should be updated too!!!
81 */
82 struct dd_function_table {
83 /**
84 * Return a string as needed by glGetString().
85 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
86 * returned.
87 */
88 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
89
90 /**
91 * Notify the driver after Mesa has made some internal state changes.
92 *
93 * This is in addition to any state change callbacks Mesa may already have
94 * made.
95 */
96 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
97
98 /**
99 * This is called whenever glFinish() is called.
100 */
101 void (*Finish)( struct gl_context *ctx );
102
103 /**
104 * This is called whenever glFlush() is called.
105 */
106 void (*Flush)( struct gl_context *ctx );
107
108 /**
109 * Clear the color/depth/stencil/accum buffer(s).
110 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
111 * renderbuffers need to be cleared.
112 */
113 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
114
115 /**
116 * Execute glRasterPos, updating the ctx->Current.Raster fields
117 */
118 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
119
120 /**
121 * \name Image-related functions
122 */
123 /*@{*/
124
125 /**
126 * Called by glDrawPixels().
127 * \p unpack describes how to unpack the source image data.
128 */
129 void (*DrawPixels)( struct gl_context *ctx,
130 GLint x, GLint y, GLsizei width, GLsizei height,
131 GLenum format, GLenum type,
132 const struct gl_pixelstore_attrib *unpack,
133 const GLvoid *pixels );
134
135 /**
136 * Called by glReadPixels().
137 */
138 void (*ReadPixels)( struct gl_context *ctx,
139 GLint x, GLint y, GLsizei width, GLsizei height,
140 GLenum format, GLenum type,
141 const struct gl_pixelstore_attrib *unpack,
142 GLvoid *dest );
143
144 /**
145 * Called by glCopyPixels().
146 */
147 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
148 GLsizei width, GLsizei height,
149 GLint dstx, GLint dsty, GLenum type );
150
151 /**
152 * Called by glBitmap().
153 */
154 void (*Bitmap)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 const struct gl_pixelstore_attrib *unpack,
157 const GLubyte *bitmap );
158
159 /**
160 * Called by display list code for optimized glCallLists/glBitmap rendering
161 * The driver must support texture rectangles of width 1024 or more.
162 */
163 void (*DrawAtlasBitmaps)(struct gl_context *ctx,
164 const struct gl_bitmap_atlas *atlas,
165 GLuint count, const GLubyte *ids);
166 /*@}*/
167
168
169 /**
170 * \name Texture image functions
171 */
172 /*@{*/
173
174 /**
175 * Choose actual hardware texture format given the texture target, the
176 * user-provided source image format and type and the desired internal
177 * format. In some cases, srcFormat and srcType can be GL_NONE.
178 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
179 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
180 * Called by glTexImage(), etc.
181 */
182 mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
183 GLenum target, GLint internalFormat,
184 GLenum srcFormat, GLenum srcType );
185
186 /**
187 * Queries different driver parameters for a particular target and format.
188 * Since ARB_internalformat_query2 introduced several new query parameters
189 * over ARB_internalformat_query, having one driver hook for each parameter
190 * is no longer feasible. So this is the generic entry-point for calls
191 * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has
192 * checked errors and default values.
193 *
194 * \param ctx GL context
195 * \param target GL target enum
196 * \param internalFormat GL format enum
197 * \param pname GL enum that specifies the info to query.
198 * \param params Buffer to hold the result of the query.
199 */
200 void (*QueryInternalFormat)(struct gl_context *ctx,
201 GLenum target,
202 GLenum internalFormat,
203 GLenum pname,
204 GLint *params);
205
206 /**
207 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
208 * Allocate texture memory and copy the user's image to the buffer.
209 * The gl_texture_image fields, etc. will be fully initialized.
210 * The parameters are the same as glTexImage3D(), plus:
211 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
212 * \param packing describes how to unpack the source data.
213 * \param texImage is the destination texture image.
214 */
215 void (*TexImage)(struct gl_context *ctx, GLuint dims,
216 struct gl_texture_image *texImage,
217 GLenum format, GLenum type, const GLvoid *pixels,
218 const struct gl_pixelstore_attrib *packing);
219
220 /**
221 * Called by glTexSubImage[123]D().
222 * Replace a subset of the target texture with new texel data.
223 */
224 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
225 struct gl_texture_image *texImage,
226 GLint xoffset, GLint yoffset, GLint zoffset,
227 GLsizei width, GLsizei height, GLint depth,
228 GLenum format, GLenum type,
229 const GLvoid *pixels,
230 const struct gl_pixelstore_attrib *packing);
231
232
233 /**
234 * Called by glGetTexImage(), glGetTextureSubImage().
235 */
236 void (*GetTexSubImage)(struct gl_context *ctx,
237 GLint xoffset, GLint yoffset, GLint zoffset,
238 GLsizei width, GLsizei height, GLsizei depth,
239 GLenum format, GLenum type, GLvoid *pixels,
240 struct gl_texture_image *texImage);
241
242 /**
243 * Called by glClearTex[Sub]Image
244 *
245 * Clears a rectangular region of the image to a given value. The
246 * clearValue argument is either NULL or points to a single texel to use as
247 * the clear value in the same internal format as the texture image. If it
248 * is NULL then the texture should be cleared to zeroes.
249 */
250 void (*ClearTexSubImage)(struct gl_context *ctx,
251 struct gl_texture_image *texImage,
252 GLint xoffset, GLint yoffset, GLint zoffset,
253 GLsizei width, GLsizei height, GLsizei depth,
254 const GLvoid *clearValue);
255
256 /**
257 * Called by glCopyTex[Sub]Image[123]D().
258 *
259 * This function should copy a rectangular region in the rb to a single
260 * destination slice, specified by @slice. In the case of 1D array
261 * textures (where one GL call can potentially affect multiple destination
262 * slices), core mesa takes care of calling this function multiple times,
263 * once for each scanline to be copied.
264 */
265 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
266 struct gl_texture_image *texImage,
267 GLint xoffset, GLint yoffset, GLint slice,
268 struct gl_renderbuffer *rb,
269 GLint x, GLint y,
270 GLsizei width, GLsizei height);
271 /**
272 * Called by glCopyImageSubData().
273 *
274 * This function should copy one 2-D slice from src_teximage or
275 * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
276 * teximage or renderbuffer pointer will be non-null to indicate which
277 * is the real src/dst.
278 *
279 * If one of the textures is 3-D or is a 1-D or 2-D array
280 * texture, this function will be called multiple times: once for each
281 * slice. If one of the textures is a cube map, this function will be
282 * called once for each face to be copied.
283 */
284 void (*CopyImageSubData)(struct gl_context *ctx,
285 struct gl_texture_image *src_teximage,
286 struct gl_renderbuffer *src_renderbuffer,
287 int src_x, int src_y, int src_z,
288 struct gl_texture_image *dst_teximage,
289 struct gl_renderbuffer *dst_renderbuffer,
290 int dst_x, int dst_y, int dst_z,
291 int src_width, int src_height);
292
293 /**
294 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
295 * Note that if the texture is a cube map, the <target> parameter will
296 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
297 * texObj->BaseLevel is the level from which to generate the remaining
298 * mipmap levels.
299 */
300 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
301 struct gl_texture_object *texObj);
302
303 /**
304 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
305 * and glTexStorage to check if the dimensions of the texture image
306 * are too large.
307 * \param target any GL_PROXY_TEXTURE_x target
308 * \return GL_TRUE if the image is OK, GL_FALSE if too large
309 */
310 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
311 GLint level, mesa_format format,
312 GLint width, GLint height,
313 GLint depth, GLint border);
314 /*@}*/
315
316
317 /**
318 * \name Compressed texture functions
319 */
320 /*@{*/
321
322 /**
323 * Called by glCompressedTexImage[123]D().
324 */
325 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
326 struct gl_texture_image *texImage,
327 GLsizei imageSize, const GLvoid *data);
328
329 /**
330 * Called by glCompressedTexSubImage[123]D().
331 */
332 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
333 struct gl_texture_image *texImage,
334 GLint xoffset, GLint yoffset, GLint zoffset,
335 GLsizei width, GLsizei height, GLsizei depth,
336 GLenum format,
337 GLsizei imageSize, const GLvoid *data);
338
339 /**
340 * Called by glGetCompressedTexImage.
341 */
342 void (*GetCompressedTexSubImage)(struct gl_context *ctx,
343 struct gl_texture_image *texImage,
344 GLint xoffset, GLint yoffset,
345 GLint zoffset, GLsizei width,
346 GLsizei height, GLsizei depth,
347 GLvoid *data);
348 /*@}*/
349
350 /**
351 * \name Texture object / image functions
352 */
353 /*@{*/
354
355 /**
356 * Called by glBindTexture() and glBindTextures().
357 */
358 void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
359 GLenum target, struct gl_texture_object *tObj );
360
361 /**
362 * Called to allocate a new texture object. Drivers will usually
363 * allocate/return a subclass of gl_texture_object.
364 */
365 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
366 GLuint name, GLenum target);
367 /**
368 * Called to delete/free a texture object. Drivers should free the
369 * object and any image data it contains.
370 */
371 void (*DeleteTexture)(struct gl_context *ctx,
372 struct gl_texture_object *texObj);
373
374 /** Called to allocate a new texture image object. */
375 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
376
377 /** Called to free a texture image object returned by NewTextureImage() */
378 void (*DeleteTextureImage)(struct gl_context *ctx,
379 struct gl_texture_image *);
380
381 /** Called to allocate memory for a single texture image */
382 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
383 struct gl_texture_image *texImage);
384
385 /** Free the memory for a single texture image */
386 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
387 struct gl_texture_image *texImage);
388
389 /** Map a slice of a texture image into user space.
390 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
391 * indicates the 1D array index.
392 * \param texImage the texture image
393 * \param slice the 3D image slice or array texture slice
394 * \param x, y, w, h region of interest
395 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
396 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
397 * \param mapOut returns start of mapping of region of interest
398 * \param rowStrideOut returns row stride (in bytes). In the case of a
399 * compressed texture, this is the byte stride between one row of blocks
400 * and another.
401 */
402 void (*MapTextureImage)(struct gl_context *ctx,
403 struct gl_texture_image *texImage,
404 GLuint slice,
405 GLuint x, GLuint y, GLuint w, GLuint h,
406 GLbitfield mode,
407 GLubyte **mapOut, GLint *rowStrideOut);
408
409 void (*UnmapTextureImage)(struct gl_context *ctx,
410 struct gl_texture_image *texImage,
411 GLuint slice);
412
413 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
414 * All the gl_texture_images in the texture object will have their
415 * dimensions, format, etc. initialized already.
416 */
417 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
418 struct gl_texture_object *texObj,
419 GLsizei levels, GLsizei width,
420 GLsizei height, GLsizei depth);
421
422 /** Called as part of glTextureView to add views to origTexObj */
423 GLboolean (*TextureView)(struct gl_context *ctx,
424 struct gl_texture_object *texObj,
425 struct gl_texture_object *origTexObj);
426
427 /** Sets the given buffer object as the texture's storage. The given
428 * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
429 * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
430 * mipmap level; be immutable; and must not have any assigned storage.
431 * The format and dimensions of the gl_texture_object will already be
432 * initialized.
433 *
434 * This function is used by the meta PBO texture upload path.
435 */
436 bool (*SetTextureStorageForBufferObject)(struct gl_context *ctx,
437 struct gl_texture_object *texObj,
438 struct gl_buffer_object *bufferObj,
439 uint32_t buffer_offset,
440 uint32_t row_stride,
441 bool read_only);
442
443 /**
444 * Map a renderbuffer into user space.
445 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
446 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
447 */
448 void (*MapRenderbuffer)(struct gl_context *ctx,
449 struct gl_renderbuffer *rb,
450 GLuint x, GLuint y, GLuint w, GLuint h,
451 GLbitfield mode,
452 GLubyte **mapOut, GLint *rowStrideOut);
453
454 void (*UnmapRenderbuffer)(struct gl_context *ctx,
455 struct gl_renderbuffer *rb);
456
457 /**
458 * Optional driver entrypoint that binds a non-texture renderbuffer's
459 * contents to a texture image.
460 */
461 GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
462 struct gl_renderbuffer *rb,
463 struct gl_texture_image *texImage);
464 /*@}*/
465
466
467 /**
468 * \name Vertex/fragment program functions
469 */
470 /*@{*/
471 /** Bind a vertex/fragment program */
472 void (*BindProgram)(struct gl_context *ctx, GLenum target,
473 struct gl_program *prog);
474 /** Allocate a new program */
475 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
476 GLuint id);
477 /** Delete a program */
478 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
479 /**
480 * Notify driver that a program string (and GPU code) has been specified
481 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
482 * supported by the driver.
483 */
484 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
485 struct gl_program *prog);
486
487 /**
488 * Notify driver that the sampler uniforms for the current program have
489 * changed. On some drivers, this may require shader recompiles.
490 */
491 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
492 struct gl_program *prog);
493
494 /** Query if program can be loaded onto hardware */
495 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
496 struct gl_program *prog);
497
498 /*@}*/
499
500 /**
501 * \name GLSL shader/program functions.
502 */
503 /*@{*/
504 /**
505 * Called when a shader program is linked.
506 *
507 * This gives drivers an opportunity to clone the IR and make their
508 * own transformations on it for the purposes of code generation.
509 */
510 GLboolean (*LinkShader)(struct gl_context *ctx,
511 struct gl_shader_program *shader);
512 /*@}*/
513
514 /**
515 * \name State-changing functions.
516 *
517 * \note drawing functions are above.
518 *
519 * These functions are called by their corresponding OpenGL API functions.
520 * They are \e also called by the gl_PopAttrib() function!!!
521 * May add more functions like these to the device driver in the future.
522 */
523 /*@{*/
524 /** Specify the alpha test function */
525 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
526 /** Set the blend color */
527 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
528 /** Set the blend equation */
529 void (*BlendEquationSeparate)(struct gl_context *ctx,
530 GLenum modeRGB, GLenum modeA);
531 /** Specify pixel arithmetic */
532 void (*BlendFuncSeparate)(struct gl_context *ctx,
533 GLenum sfactorRGB, GLenum dfactorRGB,
534 GLenum sfactorA, GLenum dfactorA);
535 /** Specify a plane against which all geometry is clipped */
536 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
537 /** Enable and disable writing of frame buffer color components */
538 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
539 GLboolean bmask, GLboolean amask );
540 /** Cause a material color to track the current color */
541 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
542 /** Specify whether front- or back-facing facets can be culled */
543 void (*CullFace)(struct gl_context *ctx, GLenum mode);
544 /** Define front- and back-facing polygons */
545 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
546 /** Specify the value used for depth buffer comparisons */
547 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
548 /** Enable or disable writing into the depth buffer */
549 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
550 /** Specify mapping of depth values from NDC to window coordinates */
551 void (*DepthRange)(struct gl_context *ctx);
552 /** Specify the current buffer for writing */
553 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
554 /** Specify the buffers for writing for fragment programs*/
555 void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers);
556 /** Enable or disable server-side gl capabilities */
557 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
558 /** Specify fog parameters */
559 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
560 /** Set light source parameters.
561 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
562 * been transformed to eye-space.
563 */
564 void (*Lightfv)(struct gl_context *ctx, GLenum light,
565 GLenum pname, const GLfloat *params );
566 /** Set the lighting model parameters */
567 void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
568 const GLfloat *params);
569 /** Specify the line stipple pattern */
570 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
571 /** Specify the width of rasterized lines */
572 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
573 /** Specify a logical pixel operation for color index rendering */
574 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
575 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
576 const GLfloat *params);
577 /** Specify the diameter of rasterized points */
578 void (*PointSize)(struct gl_context *ctx, GLfloat size);
579 /** Select a polygon rasterization mode */
580 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
581 /** Set the scale and units used to calculate depth values */
582 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
583 /** Set the polygon stippling pattern */
584 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
585 /* Specifies the current buffer for reading */
586 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
587 /** Set rasterization mode */
588 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
589 /** Define the scissor box */
590 void (*Scissor)(struct gl_context *ctx);
591 /** Select flat or smooth shading */
592 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
593 /** OpenGL 2.0 two-sided StencilFunc */
594 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
595 GLint ref, GLuint mask);
596 /** OpenGL 2.0 two-sided StencilMask */
597 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
598 /** OpenGL 2.0 two-sided StencilOp */
599 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
600 GLenum zfail, GLenum zpass);
601 /** Control the generation of texture coordinates */
602 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
603 const GLfloat *params);
604 /** Set texture environment parameters */
605 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
606 const GLfloat *param);
607 /** Set texture parameters */
608 void (*TexParameter)(struct gl_context *ctx,
609 struct gl_texture_object *texObj,
610 GLenum pname, const GLfloat *params);
611 /** Set the viewport */
612 void (*Viewport)(struct gl_context *ctx);
613 /*@}*/
614
615
616 /**
617 * \name Vertex/pixel buffer object functions
618 */
619 /*@{*/
620 struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
621 GLuint buffer);
622
623 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
624
625 GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
626 GLsizeiptrARB size, const GLvoid *data, GLenum usage,
627 GLenum storageFlags, struct gl_buffer_object *obj);
628
629 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
630 GLsizeiptrARB size, const GLvoid *data,
631 struct gl_buffer_object *obj );
632
633 void (*GetBufferSubData)( struct gl_context *ctx,
634 GLintptrARB offset, GLsizeiptrARB size,
635 GLvoid *data, struct gl_buffer_object *obj );
636
637 void (*ClearBufferSubData)( struct gl_context *ctx,
638 GLintptr offset, GLsizeiptr size,
639 const GLvoid *clearValue,
640 GLsizeiptr clearValueSize,
641 struct gl_buffer_object *obj );
642
643 void (*CopyBufferSubData)( struct gl_context *ctx,
644 struct gl_buffer_object *src,
645 struct gl_buffer_object *dst,
646 GLintptr readOffset, GLintptr writeOffset,
647 GLsizeiptr size );
648
649 void (*InvalidateBufferSubData)( struct gl_context *ctx,
650 struct gl_buffer_object *obj,
651 GLintptr offset,
652 GLsizeiptr length );
653
654 /* Returns pointer to the start of the mapped range.
655 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
656 */
657 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
658 GLsizeiptr length, GLbitfield access,
659 struct gl_buffer_object *obj,
660 gl_map_buffer_index index);
661
662 void (*FlushMappedBufferRange)(struct gl_context *ctx,
663 GLintptr offset, GLsizeiptr length,
664 struct gl_buffer_object *obj,
665 gl_map_buffer_index index);
666
667 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
668 struct gl_buffer_object *obj,
669 gl_map_buffer_index index);
670 /*@}*/
671
672 /**
673 * \name Functions for GL_APPLE_object_purgeable
674 */
675 /*@{*/
676 /* variations on ObjectPurgeable */
677 GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
678 struct gl_buffer_object *obj, GLenum option);
679 GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
680 struct gl_renderbuffer *obj, GLenum option);
681 GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
682 struct gl_texture_object *obj,
683 GLenum option);
684
685 /* variations on ObjectUnpurgeable */
686 GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
687 struct gl_buffer_object *obj,
688 GLenum option);
689 GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
690 struct gl_renderbuffer *obj,
691 GLenum option);
692 GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
693 struct gl_texture_object *obj,
694 GLenum option);
695 /*@}*/
696
697 /**
698 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
699 */
700 /*@{*/
701 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
702 GLuint name);
703 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
704 GLuint name);
705 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
706 struct gl_framebuffer *drawFb,
707 struct gl_framebuffer *readFb);
708 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
709 struct gl_framebuffer *fb,
710 GLenum attachment,
711 struct gl_renderbuffer *rb);
712 void (*RenderTexture)(struct gl_context *ctx,
713 struct gl_framebuffer *fb,
714 struct gl_renderbuffer_attachment *att);
715 void (*FinishRenderTexture)(struct gl_context *ctx,
716 struct gl_renderbuffer *rb);
717 void (*ValidateFramebuffer)(struct gl_context *ctx,
718 struct gl_framebuffer *fb);
719 /*@}*/
720 void (*BlitFramebuffer)(struct gl_context *ctx,
721 struct gl_framebuffer *readFb,
722 struct gl_framebuffer *drawFb,
723 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
724 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
725 GLbitfield mask, GLenum filter);
726 void (*DiscardFramebuffer)(struct gl_context *ctx,
727 GLenum target, GLsizei numAttachments,
728 const GLenum *attachments);
729
730 /**
731 * \name Query objects
732 */
733 /*@{*/
734 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
735 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
736 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
737 void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
738 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
739 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
740 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
741 /*
742 * \pname the value requested to be written (GL_QUERY_RESULT, etc)
743 * \ptype the type of the value requested to be written:
744 * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
745 * GL_INT, GL_INT64_ARB
746 */
747 void (*StoreQueryResult)(struct gl_context *ctx, struct gl_query_object *q,
748 struct gl_buffer_object *buf, intptr_t offset,
749 GLenum pname, GLenum ptype);
750 /*@}*/
751
752 /**
753 * \name Performance monitors
754 */
755 /*@{*/
756 void (*InitPerfMonitorGroups)(struct gl_context *ctx);
757 struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
758 void (*DeletePerfMonitor)(struct gl_context *ctx,
759 struct gl_perf_monitor_object *m);
760 GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
761 struct gl_perf_monitor_object *m);
762
763 /** Stop an active performance monitor, discarding results. */
764 void (*ResetPerfMonitor)(struct gl_context *ctx,
765 struct gl_perf_monitor_object *m);
766 void (*EndPerfMonitor)(struct gl_context *ctx,
767 struct gl_perf_monitor_object *m);
768 GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
769 struct gl_perf_monitor_object *m);
770 void (*GetPerfMonitorResult)(struct gl_context *ctx,
771 struct gl_perf_monitor_object *m,
772 GLsizei dataSize,
773 GLuint *data,
774 GLint *bytesWritten);
775 /*@}*/
776
777 /**
778 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
779 */
780 /*@{*/
781 struct gl_shader *(*NewShader)(struct gl_context *ctx,
782 GLuint name, GLenum type);
783 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
784 /*@}*/
785
786 /**
787 * \name GREMEDY debug/marker functions
788 */
789 /*@{*/
790 void (*EmitStringMarker)(struct gl_context *ctx, const GLchar *string, GLsizei len);
791 /*@}*/
792
793 /**
794 * \name Support for multiple T&L engines
795 */
796 /*@{*/
797
798 /**
799 * Set by the driver-supplied T&L engine.
800 *
801 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
802 */
803 GLuint CurrentExecPrimitive;
804
805 /**
806 * Current glBegin state of an in-progress compilation. May be
807 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
808 * or PRIM_UNKNOWN.
809 */
810 GLuint CurrentSavePrimitive;
811
812
813 #define FLUSH_STORED_VERTICES 0x1
814 #define FLUSH_UPDATE_CURRENT 0x2
815 /**
816 * Set by the driver-supplied T&L engine whenever vertices are buffered
817 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
818 * is not updated. A bitmask of the FLUSH_x values above.
819 *
820 * The dd_function_table::FlushVertices call below may be used to resolve
821 * these conditions.
822 */
823 GLbitfield NeedFlush;
824
825 /** Need to call vbo_save_SaveFlushVertices() upon state change? */
826 GLboolean SaveNeedFlush;
827
828 /**
829 * Notify driver that the special derived value _NeedEyeCoords has
830 * changed.
831 */
832 void (*LightingSpaceChange)( struct gl_context *ctx );
833
834 /**@}*/
835
836 /**
837 * \name GL_ARB_sync interfaces
838 */
839 /*@{*/
840 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
841 void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
842 GLenum, GLbitfield);
843 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
844 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
845 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
846 GLbitfield, GLuint64);
847 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
848 GLbitfield, GLuint64);
849 /*@}*/
850
851 /** GL_NV_conditional_render */
852 void (*BeginConditionalRender)(struct gl_context *ctx,
853 struct gl_query_object *q,
854 GLenum mode);
855 void (*EndConditionalRender)(struct gl_context *ctx,
856 struct gl_query_object *q);
857
858 /**
859 * \name GL_OES_draw_texture interface
860 */
861 /*@{*/
862 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
863 GLfloat width, GLfloat height);
864 /*@}*/
865
866 /**
867 * \name GL_OES_EGL_image interface
868 */
869 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
870 struct gl_texture_object *texObj,
871 struct gl_texture_image *texImage,
872 GLeglImageOES image_handle);
873 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
874 struct gl_renderbuffer *rb,
875 void *image_handle);
876
877 /**
878 * \name GL_EXT_transform_feedback interface
879 */
880 struct gl_transform_feedback_object *
881 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
882 void (*DeleteTransformFeedback)(struct gl_context *ctx,
883 struct gl_transform_feedback_object *obj);
884 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
885 struct gl_transform_feedback_object *obj);
886 void (*EndTransformFeedback)(struct gl_context *ctx,
887 struct gl_transform_feedback_object *obj);
888 void (*PauseTransformFeedback)(struct gl_context *ctx,
889 struct gl_transform_feedback_object *obj);
890 void (*ResumeTransformFeedback)(struct gl_context *ctx,
891 struct gl_transform_feedback_object *obj);
892
893 /**
894 * Return the number of vertices written to a stream during the last
895 * Begin/EndTransformFeedback block.
896 */
897 GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
898 struct gl_transform_feedback_object *obj,
899 GLuint stream);
900
901 /**
902 * \name GL_NV_texture_barrier interface
903 */
904 void (*TextureBarrier)(struct gl_context *ctx);
905
906 /**
907 * \name GL_ARB_sampler_objects
908 */
909 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
910 GLuint name);
911
912 /**
913 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
914 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
915 */
916 uint64_t (*GetTimestamp)(struct gl_context *ctx);
917
918 /**
919 * \name GL_ARB_texture_multisample
920 */
921 void (*GetSamplePosition)(struct gl_context *ctx,
922 struct gl_framebuffer *fb,
923 GLuint index,
924 GLfloat *outValue);
925
926 /**
927 * \name NV_vdpau_interop interface
928 */
929 void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
930 GLenum access, GLboolean output,
931 struct gl_texture_object *texObj,
932 struct gl_texture_image *texImage,
933 const GLvoid *vdpSurface, GLuint index);
934 void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
935 GLenum access, GLboolean output,
936 struct gl_texture_object *texObj,
937 struct gl_texture_image *texImage,
938 const GLvoid *vdpSurface, GLuint index);
939
940 /**
941 * Query reset status for GL_ARB_robustness
942 *
943 * Per \c glGetGraphicsResetStatusARB, this function should return a
944 * non-zero value once after a reset. If a reset is non-atomic, the
945 * non-zero status should be returned for the duration of the reset.
946 */
947 GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
948
949 /**
950 * \name GL_ARB_shader_image_load_store interface.
951 */
952 /** @{ */
953 void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
954 /** @} */
955
956 /**
957 * \name GL_ARB_compute_shader interface
958 */
959 /*@{*/
960 void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
961 void (*DispatchComputeIndirect)(struct gl_context *ctx, GLintptr indirect);
962 /*@}*/
963
964 /**
965 * Query information about memory. Device memory is e.g. VRAM. Staging
966 * memory is e.g. GART. All sizes are in kilobytes.
967 */
968 void (*QueryMemoryInfo)(struct gl_context *ctx,
969 struct gl_memory_info *info);
970 };
971
972
973 /**
974 * Per-vertex functions.
975 *
976 * These are the functions which can appear between glBegin and glEnd.
977 * Depending on whether we're inside or outside a glBegin/End pair
978 * and whether we're in immediate mode or building a display list, these
979 * functions behave differently. This structure allows us to switch
980 * between those modes more easily.
981 *
982 * Generally, these pointers point to functions in the VBO module.
983 */
984 typedef struct {
985 void (GLAPIENTRYP ArrayElement)( GLint );
986 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
987 void (GLAPIENTRYP Color3fv)( const GLfloat * );
988 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
989 void (GLAPIENTRYP Color4fv)( const GLfloat * );
990 void (GLAPIENTRYP EdgeFlag)( GLboolean );
991 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
992 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
993 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
994 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
995 void (GLAPIENTRYP EvalPoint1)( GLint );
996 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
997 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
998 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
999 void (GLAPIENTRYP Indexf)( GLfloat );
1000 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1001 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1002 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1003 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1004 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1005 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1006 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1007 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1008 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1009 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1010 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1011 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1012 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1013 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1014 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1015 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1016 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1017 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1018 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1019 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1020 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1021 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1022 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1023 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1024 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1025 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1026 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1027 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1028 void (GLAPIENTRYP CallList)( GLuint );
1029 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1030 void (GLAPIENTRYP Begin)( GLenum );
1031 void (GLAPIENTRYP End)( void );
1032 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1033 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1034 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1035 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1036 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1037 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1038 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1039 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1040 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1041 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1042 /* GL_ARB_vertex_program */
1043 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1044 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1045 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1046 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1047 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1048 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1049 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1050 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1051
1052 /* GL_EXT_gpu_shader4 / GL 3.0 */
1053 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1054 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1055 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1056 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1057 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1058 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1059 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1060
1061 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1062 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1063 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1064 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1065 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1066 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1067 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1068
1069 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1070 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1071 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1072
1073 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1074 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1075
1076 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1077 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1078
1079 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1080 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1081
1082 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1083 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1084
1085 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1086 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1087
1088 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1089 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1090
1091 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1092 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1093 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1094 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1095 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1096 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1097 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1098 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1099
1100 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1101 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1102
1103 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1104 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1105
1106 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1107 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1108
1109 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1110 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1111
1112 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1113 GLboolean normalized, GLuint value);
1114 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1115 GLboolean normalized, GLuint value);
1116 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1117 GLboolean normalized, GLuint value);
1118 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1119 GLboolean normalized, GLuint value);
1120 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1121 GLboolean normalized,
1122 const GLuint *value);
1123 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1124 GLboolean normalized,
1125 const GLuint *value);
1126 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1127 GLboolean normalized,
1128 const GLuint *value);
1129 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1130 GLboolean normalized,
1131 const GLuint *value);
1132
1133 /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1134 void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
1135 void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
1136 void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
1137 void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1138
1139
1140 void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
1141 void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
1142 void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
1143 void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
1144
1145 } GLvertexformat;
1146
1147
1148 #endif /* DD_INCLUDED */