mesa: merge the driver functions DrawBuffers and DrawBuffer
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 #include "glheader.h"
35 #include "formats.h"
36 #include "menums.h"
37
38 struct gl_bitmap_atlas;
39 struct gl_buffer_object;
40 struct gl_context;
41 struct gl_display_list;
42 struct gl_framebuffer;
43 struct gl_image_unit;
44 struct gl_pixelstore_attrib;
45 struct gl_program;
46 struct gl_renderbuffer;
47 struct gl_renderbuffer_attachment;
48 struct gl_shader;
49 struct gl_shader_program;
50 struct gl_texture_image;
51 struct gl_texture_object;
52 struct gl_memory_info;
53 struct gl_transform_feedback_object;
54 struct ati_fragment_shader;
55 struct util_queue_monitoring;
56 struct _mesa_prim;
57 struct _mesa_index_buffer;
58
59 /* GL_ARB_vertex_buffer_object */
60 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
61 * NULL) if buffer is unavailable for immediate mapping.
62 *
63 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
64 * would require more book-keeping in the driver than seems necessary
65 * at this point.
66 *
67 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
68 * want to provoke the driver to throw away the old storage, we will
69 * respect the contents of already referenced data.
70 */
71 #define MESA_MAP_NOWAIT_BIT 0x4000
72
73
74 /**
75 * Device driver function table.
76 * Core Mesa uses these function pointers to call into device drivers.
77 * Most of these functions directly correspond to OpenGL state commands.
78 * Core Mesa will call these functions after error checking has been done
79 * so that the drivers don't have to worry about error testing.
80 *
81 * Vertex transformation/clipping/lighting is patched into the T&L module.
82 * Rasterization functions are patched into the swrast module.
83 *
84 * Note: when new functions are added here, the drivers/common/driverfuncs.c
85 * file should be updated too!!!
86 */
87 struct dd_function_table {
88 /**
89 * Return a string as needed by glGetString().
90 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
91 * returned.
92 */
93 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
94
95 /**
96 * Notify the driver after Mesa has made some internal state changes.
97 *
98 * This is in addition to any state change callbacks Mesa may already have
99 * made.
100 */
101 void (*UpdateState)(struct gl_context *ctx);
102
103 /**
104 * This is called whenever glFinish() is called.
105 */
106 void (*Finish)( struct gl_context *ctx );
107
108 /**
109 * This is called whenever glFlush() is called.
110 */
111 void (*Flush)( struct gl_context *ctx );
112
113 /**
114 * Clear the color/depth/stencil/accum buffer(s).
115 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
116 * renderbuffers need to be cleared.
117 */
118 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
119
120 /**
121 * Execute glRasterPos, updating the ctx->Current.Raster fields
122 */
123 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
124
125 /**
126 * \name Image-related functions
127 */
128 /*@{*/
129
130 /**
131 * Called by glDrawPixels().
132 * \p unpack describes how to unpack the source image data.
133 */
134 void (*DrawPixels)( struct gl_context *ctx,
135 GLint x, GLint y, GLsizei width, GLsizei height,
136 GLenum format, GLenum type,
137 const struct gl_pixelstore_attrib *unpack,
138 const GLvoid *pixels );
139
140 /**
141 * Called by glReadPixels().
142 */
143 void (*ReadPixels)( struct gl_context *ctx,
144 GLint x, GLint y, GLsizei width, GLsizei height,
145 GLenum format, GLenum type,
146 const struct gl_pixelstore_attrib *unpack,
147 GLvoid *dest );
148
149 /**
150 * Called by glCopyPixels().
151 */
152 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
153 GLsizei width, GLsizei height,
154 GLint dstx, GLint dsty, GLenum type );
155
156 /**
157 * Called by glBitmap().
158 */
159 void (*Bitmap)( struct gl_context *ctx,
160 GLint x, GLint y, GLsizei width, GLsizei height,
161 const struct gl_pixelstore_attrib *unpack,
162 const GLubyte *bitmap );
163
164 /**
165 * Called by display list code for optimized glCallLists/glBitmap rendering
166 * The driver must support texture rectangles of width 1024 or more.
167 */
168 void (*DrawAtlasBitmaps)(struct gl_context *ctx,
169 const struct gl_bitmap_atlas *atlas,
170 GLuint count, const GLubyte *ids);
171 /*@}*/
172
173
174 /**
175 * \name Texture image functions
176 */
177 /*@{*/
178
179 /**
180 * Choose actual hardware texture format given the texture target, the
181 * user-provided source image format and type and the desired internal
182 * format. In some cases, srcFormat and srcType can be GL_NONE.
183 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
184 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
185 * Called by glTexImage(), etc.
186 */
187 mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
188 GLenum target, GLint internalFormat,
189 GLenum srcFormat, GLenum srcType );
190
191 /**
192 * Queries different driver parameters for a particular target and format.
193 * Since ARB_internalformat_query2 introduced several new query parameters
194 * over ARB_internalformat_query, having one driver hook for each parameter
195 * is no longer feasible. So this is the generic entry-point for calls
196 * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has
197 * checked errors and default values.
198 *
199 * \param ctx GL context
200 * \param target GL target enum
201 * \param internalFormat GL format enum
202 * \param pname GL enum that specifies the info to query.
203 * \param params Buffer to hold the result of the query.
204 */
205 void (*QueryInternalFormat)(struct gl_context *ctx,
206 GLenum target,
207 GLenum internalFormat,
208 GLenum pname,
209 GLint *params);
210
211 /**
212 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
213 * Allocate texture memory and copy the user's image to the buffer.
214 * The gl_texture_image fields, etc. will be fully initialized.
215 * The parameters are the same as glTexImage3D(), plus:
216 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
217 * \param packing describes how to unpack the source data.
218 * \param texImage is the destination texture image.
219 */
220 void (*TexImage)(struct gl_context *ctx, GLuint dims,
221 struct gl_texture_image *texImage,
222 GLenum format, GLenum type, const GLvoid *pixels,
223 const struct gl_pixelstore_attrib *packing);
224
225 /**
226 * Called by glTexSubImage[123]D().
227 * Replace a subset of the target texture with new texel data.
228 */
229 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
230 struct gl_texture_image *texImage,
231 GLint xoffset, GLint yoffset, GLint zoffset,
232 GLsizei width, GLsizei height, GLint depth,
233 GLenum format, GLenum type,
234 const GLvoid *pixels,
235 const struct gl_pixelstore_attrib *packing);
236
237
238 /**
239 * Called by glGetTexImage(), glGetTextureSubImage().
240 */
241 void (*GetTexSubImage)(struct gl_context *ctx,
242 GLint xoffset, GLint yoffset, GLint zoffset,
243 GLsizei width, GLsizei height, GLsizei depth,
244 GLenum format, GLenum type, GLvoid *pixels,
245 struct gl_texture_image *texImage);
246
247 /**
248 * Called by glClearTex[Sub]Image
249 *
250 * Clears a rectangular region of the image to a given value. The
251 * clearValue argument is either NULL or points to a single texel to use as
252 * the clear value in the same internal format as the texture image. If it
253 * is NULL then the texture should be cleared to zeroes.
254 */
255 void (*ClearTexSubImage)(struct gl_context *ctx,
256 struct gl_texture_image *texImage,
257 GLint xoffset, GLint yoffset, GLint zoffset,
258 GLsizei width, GLsizei height, GLsizei depth,
259 const GLvoid *clearValue);
260
261 /**
262 * Called by glCopyTex[Sub]Image[123]D().
263 *
264 * This function should copy a rectangular region in the rb to a single
265 * destination slice, specified by @slice. In the case of 1D array
266 * textures (where one GL call can potentially affect multiple destination
267 * slices), core mesa takes care of calling this function multiple times,
268 * once for each scanline to be copied.
269 */
270 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
271 struct gl_texture_image *texImage,
272 GLint xoffset, GLint yoffset, GLint slice,
273 struct gl_renderbuffer *rb,
274 GLint x, GLint y,
275 GLsizei width, GLsizei height);
276 /**
277 * Called by glCopyImageSubData().
278 *
279 * This function should copy one 2-D slice from src_teximage or
280 * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
281 * teximage or renderbuffer pointer will be non-null to indicate which
282 * is the real src/dst.
283 *
284 * If one of the textures is 3-D or is a 1-D or 2-D array
285 * texture, this function will be called multiple times: once for each
286 * slice. If one of the textures is a cube map, this function will be
287 * called once for each face to be copied.
288 */
289 void (*CopyImageSubData)(struct gl_context *ctx,
290 struct gl_texture_image *src_teximage,
291 struct gl_renderbuffer *src_renderbuffer,
292 int src_x, int src_y, int src_z,
293 struct gl_texture_image *dst_teximage,
294 struct gl_renderbuffer *dst_renderbuffer,
295 int dst_x, int dst_y, int dst_z,
296 int src_width, int src_height);
297
298 /**
299 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
300 * Note that if the texture is a cube map, the <target> parameter will
301 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
302 * texObj->BaseLevel is the level from which to generate the remaining
303 * mipmap levels.
304 */
305 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
306 struct gl_texture_object *texObj);
307
308 /**
309 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
310 * and glTexStorage to check if the dimensions of the texture image
311 * are too large.
312 * \param target any GL_PROXY_TEXTURE_x target
313 * \return GL_TRUE if the image is OK, GL_FALSE if too large
314 */
315 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
316 GLuint numLevels, GLint level,
317 mesa_format format, GLuint numSamples,
318 GLint width, GLint height,
319 GLint depth);
320 /*@}*/
321
322
323 /**
324 * \name Compressed texture functions
325 */
326 /*@{*/
327
328 /**
329 * Called by glCompressedTexImage[123]D().
330 */
331 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
332 struct gl_texture_image *texImage,
333 GLsizei imageSize, const GLvoid *data);
334
335 /**
336 * Called by glCompressedTexSubImage[123]D().
337 */
338 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
339 struct gl_texture_image *texImage,
340 GLint xoffset, GLint yoffset, GLint zoffset,
341 GLsizei width, GLsizei height, GLsizei depth,
342 GLenum format,
343 GLsizei imageSize, const GLvoid *data);
344 /*@}*/
345
346 /**
347 * \name Texture object / image functions
348 */
349 /*@{*/
350
351 /**
352 * Called by glBindTexture() and glBindTextures().
353 */
354 void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
355 GLenum target, struct gl_texture_object *tObj );
356
357 /**
358 * Called to allocate a new texture object. Drivers will usually
359 * allocate/return a subclass of gl_texture_object.
360 */
361 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
362 GLuint name, GLenum target);
363 /**
364 * Called to delete/free a texture object. Drivers should free the
365 * object and any image data it contains.
366 */
367 void (*DeleteTexture)(struct gl_context *ctx,
368 struct gl_texture_object *texObj);
369
370 /** Called to allocate a new texture image object. */
371 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
372
373 /** Called to free a texture image object returned by NewTextureImage() */
374 void (*DeleteTextureImage)(struct gl_context *ctx,
375 struct gl_texture_image *);
376
377 /** Called to allocate memory for a single texture image */
378 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
379 struct gl_texture_image *texImage);
380
381 /** Free the memory for a single texture image */
382 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
383 struct gl_texture_image *texImage);
384
385 /** Map a slice of a texture image into user space.
386 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
387 * indicates the 1D array index.
388 * \param texImage the texture image
389 * \param slice the 3D image slice or array texture slice
390 * \param x, y, w, h region of interest
391 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
392 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
393 * \param mapOut returns start of mapping of region of interest
394 * \param rowStrideOut returns row stride (in bytes). In the case of a
395 * compressed texture, this is the byte stride between one row of blocks
396 * and another.
397 */
398 void (*MapTextureImage)(struct gl_context *ctx,
399 struct gl_texture_image *texImage,
400 GLuint slice,
401 GLuint x, GLuint y, GLuint w, GLuint h,
402 GLbitfield mode,
403 GLubyte **mapOut, GLint *rowStrideOut);
404
405 void (*UnmapTextureImage)(struct gl_context *ctx,
406 struct gl_texture_image *texImage,
407 GLuint slice);
408
409 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
410 * All the gl_texture_images in the texture object will have their
411 * dimensions, format, etc. initialized already.
412 */
413 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
414 struct gl_texture_object *texObj,
415 GLsizei levels, GLsizei width,
416 GLsizei height, GLsizei depth);
417
418 /** Called as part of glTextureView to add views to origTexObj */
419 GLboolean (*TextureView)(struct gl_context *ctx,
420 struct gl_texture_object *texObj,
421 struct gl_texture_object *origTexObj);
422
423 /**
424 * Map a renderbuffer into user space.
425 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
426 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
427 */
428 void (*MapRenderbuffer)(struct gl_context *ctx,
429 struct gl_renderbuffer *rb,
430 GLuint x, GLuint y, GLuint w, GLuint h,
431 GLbitfield mode,
432 GLubyte **mapOut, GLint *rowStrideOut);
433
434 void (*UnmapRenderbuffer)(struct gl_context *ctx,
435 struct gl_renderbuffer *rb);
436
437 /**
438 * Optional driver entrypoint that binds a non-texture renderbuffer's
439 * contents to a texture image.
440 */
441 GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
442 struct gl_renderbuffer *rb,
443 struct gl_texture_image *texImage);
444 /*@}*/
445
446
447 /**
448 * \name Vertex/fragment program functions
449 */
450 /*@{*/
451 /** Allocate a new program */
452 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
453 GLuint id, bool is_arb_asm);
454 /** Delete a program */
455 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
456 /**
457 * Allocate a program to associate with the new ATI fragment shader (optional)
458 */
459 struct gl_program * (*NewATIfs)(struct gl_context *ctx,
460 struct ati_fragment_shader *curProg);
461 /**
462 * Notify driver that a program string (and GPU code) has been specified
463 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
464 * supported by the driver.
465 */
466 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
467 struct gl_program *prog);
468
469 /**
470 * Notify driver that the sampler uniforms for the current program have
471 * changed. On some drivers, this may require shader recompiles.
472 */
473 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
474 struct gl_program *prog);
475
476 /** Query if program can be loaded onto hardware */
477 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
478 struct gl_program *prog);
479
480 /*@}*/
481
482 /**
483 * \name GLSL shader/program functions.
484 */
485 /*@{*/
486 /**
487 * Called when a shader program is linked.
488 *
489 * This gives drivers an opportunity to clone the IR and make their
490 * own transformations on it for the purposes of code generation.
491 */
492 GLboolean (*LinkShader)(struct gl_context *ctx,
493 struct gl_shader_program *shader);
494 /*@}*/
495
496
497 /**
498 * \name Draw functions.
499 */
500 /*@{*/
501 /**
502 * For indirect array drawing:
503 *
504 * typedef struct {
505 * GLuint count;
506 * GLuint primCount;
507 * GLuint first;
508 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
509 * } DrawArraysIndirectCommand;
510 *
511 * For indirect indexed drawing:
512 *
513 * typedef struct {
514 * GLuint count;
515 * GLuint primCount;
516 * GLuint firstIndex;
517 * GLint baseVertex;
518 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
519 * } DrawElementsIndirectCommand;
520 */
521
522 /**
523 * Draw a number of primitives.
524 * \param prims array [nr_prims] describing what to draw (prim type,
525 * vertex count, first index, instance count, etc).
526 * \param ib index buffer for indexed drawing, NULL for array drawing
527 * \param index_bounds_valid are min_index and max_index valid?
528 * \param min_index lowest vertex index used
529 * \param max_index highest vertex index used
530 * \param tfb_vertcount if non-null, indicates which transform feedback
531 * object has the vertex count.
532 * \param tfb_stream If called via DrawTransformFeedbackStream, specifies
533 * the vertex stream buffer from which to get the vertex
534 * count.
535 * \param indirect If any prims are indirect, this specifies the buffer
536 * to find the "DrawArrays/ElementsIndirectCommand" data.
537 * This may be deprecated in the future
538 */
539 void (*Draw)(struct gl_context *ctx,
540 const struct _mesa_prim *prims, GLuint nr_prims,
541 const struct _mesa_index_buffer *ib,
542 GLboolean index_bounds_valid,
543 GLuint min_index, GLuint max_index,
544 struct gl_transform_feedback_object *tfb_vertcount,
545 unsigned tfb_stream, struct gl_buffer_object *indirect);
546
547
548 /**
549 * Draw a primitive, getting the vertex count, instance count, start
550 * vertex, etc. from a buffer object.
551 * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
552 * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand"
553 * data
554 * \param indirect_offset offset of first primitive in indrect_data buffer
555 * \param draw_count number of primitives to draw
556 * \param stride stride, in bytes, between
557 * "DrawArrays/ElementsIndirectCommand" objects
558 * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get
559 * the real draw_count value. Used for
560 * GL_ARB_indirect_parameters.
561 * \param indirect_draw_count_offset offset to the draw_count value in
562 * indirect_draw_count_buffer
563 * \param ib index buffer for indexed drawing, NULL otherwise.
564 */
565 void (*DrawIndirect)(struct gl_context *ctx, GLuint mode,
566 struct gl_buffer_object *indirect_data,
567 GLsizeiptr indirect_offset, unsigned draw_count,
568 unsigned stride,
569 struct gl_buffer_object *indirect_draw_count_buffer,
570 GLsizeiptr indirect_draw_count_offset,
571 const struct _mesa_index_buffer *ib);
572 /*@}*/
573
574
575 /**
576 * \name State-changing functions.
577 *
578 * \note drawing functions are above.
579 *
580 * These functions are called by their corresponding OpenGL API functions.
581 * They are \e also called by the gl_PopAttrib() function!!!
582 * May add more functions like these to the device driver in the future.
583 */
584 /*@{*/
585 /** Specify the alpha test function */
586 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
587 /** Set the blend color */
588 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
589 /** Set the blend equation */
590 void (*BlendEquationSeparate)(struct gl_context *ctx,
591 GLenum modeRGB, GLenum modeA);
592 /** Specify pixel arithmetic */
593 void (*BlendFuncSeparate)(struct gl_context *ctx,
594 GLenum sfactorRGB, GLenum dfactorRGB,
595 GLenum sfactorA, GLenum dfactorA);
596 /** Specify a plane against which all geometry is clipped */
597 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
598 /** Enable and disable writing of frame buffer color components */
599 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
600 GLboolean bmask, GLboolean amask );
601 /** Cause a material color to track the current color */
602 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
603 /** Specify whether front- or back-facing facets can be culled */
604 void (*CullFace)(struct gl_context *ctx, GLenum mode);
605 /** Define front- and back-facing polygons */
606 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
607 /** Specify the value used for depth buffer comparisons */
608 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
609 /** Enable or disable writing into the depth buffer */
610 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
611 /** Specify mapping of depth values from NDC to window coordinates */
612 void (*DepthRange)(struct gl_context *ctx);
613 /** Specify the current buffer for writing */
614 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
615 /** Enable or disable server-side gl capabilities */
616 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
617 /** Specify fog parameters */
618 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
619 /** Set light source parameters.
620 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
621 * been transformed to eye-space.
622 */
623 void (*Lightfv)(struct gl_context *ctx, GLenum light,
624 GLenum pname, const GLfloat *params );
625 /** Set the lighting model parameters */
626 void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
627 const GLfloat *params);
628 /** Specify the line stipple pattern */
629 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
630 /** Specify the width of rasterized lines */
631 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
632 /** Specify a logical pixel operation for color index rendering */
633 void (*LogicOpcode)(struct gl_context *ctx, enum gl_logicop_mode opcode);
634 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
635 const GLfloat *params);
636 /** Specify the diameter of rasterized points */
637 void (*PointSize)(struct gl_context *ctx, GLfloat size);
638 /** Select a polygon rasterization mode */
639 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
640 /** Set the scale and units used to calculate depth values */
641 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
642 /** Set the polygon stippling pattern */
643 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
644 /* Specifies the current buffer for reading */
645 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
646 /** Set rasterization mode */
647 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
648 /** Define the scissor box */
649 void (*Scissor)(struct gl_context *ctx);
650 /** Select flat or smooth shading */
651 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
652 /** OpenGL 2.0 two-sided StencilFunc */
653 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
654 GLint ref, GLuint mask);
655 /** OpenGL 2.0 two-sided StencilMask */
656 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
657 /** OpenGL 2.0 two-sided StencilOp */
658 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
659 GLenum zfail, GLenum zpass);
660 /** Control the generation of texture coordinates */
661 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
662 const GLfloat *params);
663 /** Set texture environment parameters */
664 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
665 const GLfloat *param);
666 /** Set texture parameter (callee gets param value from the texObj) */
667 void (*TexParameter)(struct gl_context *ctx,
668 struct gl_texture_object *texObj, GLenum pname);
669 /** Set the viewport */
670 void (*Viewport)(struct gl_context *ctx);
671 /*@}*/
672
673
674 /**
675 * \name Vertex/pixel buffer object functions
676 */
677 /*@{*/
678 struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
679 GLuint buffer);
680
681 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
682
683 GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
684 GLsizeiptrARB size, const GLvoid *data, GLenum usage,
685 GLenum storageFlags, struct gl_buffer_object *obj);
686
687 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
688 GLsizeiptrARB size, const GLvoid *data,
689 struct gl_buffer_object *obj );
690
691 void (*GetBufferSubData)( struct gl_context *ctx,
692 GLintptrARB offset, GLsizeiptrARB size,
693 GLvoid *data, struct gl_buffer_object *obj );
694
695 void (*ClearBufferSubData)( struct gl_context *ctx,
696 GLintptr offset, GLsizeiptr size,
697 const GLvoid *clearValue,
698 GLsizeiptr clearValueSize,
699 struct gl_buffer_object *obj );
700
701 void (*CopyBufferSubData)( struct gl_context *ctx,
702 struct gl_buffer_object *src,
703 struct gl_buffer_object *dst,
704 GLintptr readOffset, GLintptr writeOffset,
705 GLsizeiptr size );
706
707 void (*InvalidateBufferSubData)( struct gl_context *ctx,
708 struct gl_buffer_object *obj,
709 GLintptr offset,
710 GLsizeiptr length );
711
712 /* Returns pointer to the start of the mapped range.
713 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
714 */
715 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
716 GLsizeiptr length, GLbitfield access,
717 struct gl_buffer_object *obj,
718 gl_map_buffer_index index);
719
720 void (*FlushMappedBufferRange)(struct gl_context *ctx,
721 GLintptr offset, GLsizeiptr length,
722 struct gl_buffer_object *obj,
723 gl_map_buffer_index index);
724
725 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
726 struct gl_buffer_object *obj,
727 gl_map_buffer_index index);
728 /*@}*/
729
730 /**
731 * \name Functions for GL_APPLE_object_purgeable
732 */
733 /*@{*/
734 /* variations on ObjectPurgeable */
735 GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
736 struct gl_buffer_object *obj, GLenum option);
737 GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
738 struct gl_renderbuffer *obj, GLenum option);
739 GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
740 struct gl_texture_object *obj,
741 GLenum option);
742
743 /* variations on ObjectUnpurgeable */
744 GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
745 struct gl_buffer_object *obj,
746 GLenum option);
747 GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
748 struct gl_renderbuffer *obj,
749 GLenum option);
750 GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
751 struct gl_texture_object *obj,
752 GLenum option);
753 /*@}*/
754
755 /**
756 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
757 */
758 /*@{*/
759 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
760 GLuint name);
761 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
762 GLuint name);
763 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
764 struct gl_framebuffer *drawFb,
765 struct gl_framebuffer *readFb);
766 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
767 struct gl_framebuffer *fb,
768 GLenum attachment,
769 struct gl_renderbuffer *rb);
770 void (*RenderTexture)(struct gl_context *ctx,
771 struct gl_framebuffer *fb,
772 struct gl_renderbuffer_attachment *att);
773 void (*FinishRenderTexture)(struct gl_context *ctx,
774 struct gl_renderbuffer *rb);
775 void (*ValidateFramebuffer)(struct gl_context *ctx,
776 struct gl_framebuffer *fb);
777 /*@}*/
778 void (*BlitFramebuffer)(struct gl_context *ctx,
779 struct gl_framebuffer *readFb,
780 struct gl_framebuffer *drawFb,
781 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
782 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
783 GLbitfield mask, GLenum filter);
784 void (*DiscardFramebuffer)(struct gl_context *ctx,
785 GLenum target, GLsizei numAttachments,
786 const GLenum *attachments);
787
788 /**
789 * \name Query objects
790 */
791 /*@{*/
792 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
793 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
794 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
795 void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
796 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
797 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
798 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
799 /*
800 * \pname the value requested to be written (GL_QUERY_RESULT, etc)
801 * \ptype the type of the value requested to be written:
802 * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
803 * GL_INT, GL_INT64_ARB
804 */
805 void (*StoreQueryResult)(struct gl_context *ctx, struct gl_query_object *q,
806 struct gl_buffer_object *buf, intptr_t offset,
807 GLenum pname, GLenum ptype);
808 /*@}*/
809
810 /**
811 * \name Performance monitors
812 */
813 /*@{*/
814 void (*InitPerfMonitorGroups)(struct gl_context *ctx);
815 struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
816 void (*DeletePerfMonitor)(struct gl_context *ctx,
817 struct gl_perf_monitor_object *m);
818 GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
819 struct gl_perf_monitor_object *m);
820
821 /** Stop an active performance monitor, discarding results. */
822 void (*ResetPerfMonitor)(struct gl_context *ctx,
823 struct gl_perf_monitor_object *m);
824 void (*EndPerfMonitor)(struct gl_context *ctx,
825 struct gl_perf_monitor_object *m);
826 GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
827 struct gl_perf_monitor_object *m);
828 void (*GetPerfMonitorResult)(struct gl_context *ctx,
829 struct gl_perf_monitor_object *m,
830 GLsizei dataSize,
831 GLuint *data,
832 GLint *bytesWritten);
833 /*@}*/
834
835 /**
836 * \name Performance Query objects
837 */
838 /*@{*/
839 unsigned (*InitPerfQueryInfo)(struct gl_context *ctx);
840 void (*GetPerfQueryInfo)(struct gl_context *ctx,
841 unsigned queryIndex,
842 const char **name,
843 GLuint *dataSize,
844 GLuint *numCounters,
845 GLuint *numActive);
846 void (*GetPerfCounterInfo)(struct gl_context *ctx,
847 unsigned queryIndex,
848 unsigned counterIndex,
849 const char **name,
850 const char **desc,
851 GLuint *offset,
852 GLuint *data_size,
853 GLuint *type_enum,
854 GLuint *data_type_enum,
855 GLuint64 *raw_max);
856 struct gl_perf_query_object * (*NewPerfQueryObject)(struct gl_context *ctx,
857 unsigned queryIndex);
858 void (*DeletePerfQuery)(struct gl_context *ctx,
859 struct gl_perf_query_object *obj);
860 bool (*BeginPerfQuery)(struct gl_context *ctx,
861 struct gl_perf_query_object *obj);
862 void (*EndPerfQuery)(struct gl_context *ctx,
863 struct gl_perf_query_object *obj);
864 void (*WaitPerfQuery)(struct gl_context *ctx,
865 struct gl_perf_query_object *obj);
866 bool (*IsPerfQueryReady)(struct gl_context *ctx,
867 struct gl_perf_query_object *obj);
868 void (*GetPerfQueryData)(struct gl_context *ctx,
869 struct gl_perf_query_object *obj,
870 GLsizei dataSize,
871 GLuint *data,
872 GLuint *bytesWritten);
873 /*@}*/
874
875
876 /**
877 * \name GREMEDY debug/marker functions
878 */
879 /*@{*/
880 void (*EmitStringMarker)(struct gl_context *ctx, const GLchar *string, GLsizei len);
881 /*@}*/
882
883 /**
884 * \name Support for multiple T&L engines
885 */
886 /*@{*/
887
888 /**
889 * Set by the driver-supplied T&L engine.
890 *
891 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
892 */
893 GLuint CurrentExecPrimitive;
894
895 /**
896 * Current glBegin state of an in-progress compilation. May be
897 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
898 * or PRIM_UNKNOWN.
899 */
900 GLuint CurrentSavePrimitive;
901
902
903 #define FLUSH_STORED_VERTICES 0x1
904 #define FLUSH_UPDATE_CURRENT 0x2
905 /**
906 * Set by the driver-supplied T&L engine whenever vertices are buffered
907 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
908 * is not updated. A bitmask of the FLUSH_x values above.
909 *
910 * The dd_function_table::FlushVertices call below may be used to resolve
911 * these conditions.
912 */
913 GLbitfield NeedFlush;
914
915 /** Need to call vbo_save_SaveFlushVertices() upon state change? */
916 GLboolean SaveNeedFlush;
917
918 /**
919 * Notify driver that the special derived value _NeedEyeCoords has
920 * changed.
921 */
922 void (*LightingSpaceChange)( struct gl_context *ctx );
923
924 /**@}*/
925
926 /**
927 * \name GL_ARB_sync interfaces
928 */
929 /*@{*/
930 struct gl_sync_object * (*NewSyncObject)(struct gl_context *);
931 void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
932 GLenum, GLbitfield);
933 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
934 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
935 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
936 GLbitfield, GLuint64);
937 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
938 GLbitfield, GLuint64);
939 /*@}*/
940
941 /** GL_NV_conditional_render */
942 void (*BeginConditionalRender)(struct gl_context *ctx,
943 struct gl_query_object *q,
944 GLenum mode);
945 void (*EndConditionalRender)(struct gl_context *ctx,
946 struct gl_query_object *q);
947
948 /**
949 * \name GL_OES_draw_texture interface
950 */
951 /*@{*/
952 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
953 GLfloat width, GLfloat height);
954 /*@}*/
955
956 /**
957 * \name GL_OES_EGL_image interface
958 */
959 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
960 struct gl_texture_object *texObj,
961 struct gl_texture_image *texImage,
962 GLeglImageOES image_handle);
963 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
964 struct gl_renderbuffer *rb,
965 void *image_handle);
966
967 /**
968 * \name GL_EXT_transform_feedback interface
969 */
970 struct gl_transform_feedback_object *
971 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
972 void (*DeleteTransformFeedback)(struct gl_context *ctx,
973 struct gl_transform_feedback_object *obj);
974 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
975 struct gl_transform_feedback_object *obj);
976 void (*EndTransformFeedback)(struct gl_context *ctx,
977 struct gl_transform_feedback_object *obj);
978 void (*PauseTransformFeedback)(struct gl_context *ctx,
979 struct gl_transform_feedback_object *obj);
980 void (*ResumeTransformFeedback)(struct gl_context *ctx,
981 struct gl_transform_feedback_object *obj);
982
983 /**
984 * Return the number of vertices written to a stream during the last
985 * Begin/EndTransformFeedback block.
986 */
987 GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
988 struct gl_transform_feedback_object *obj,
989 GLuint stream);
990
991 /**
992 * \name GL_NV_texture_barrier interface
993 */
994 void (*TextureBarrier)(struct gl_context *ctx);
995
996 /**
997 * \name GL_ARB_sampler_objects
998 */
999 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
1000 GLuint name);
1001
1002 /**
1003 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
1004 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
1005 */
1006 uint64_t (*GetTimestamp)(struct gl_context *ctx);
1007
1008 /**
1009 * \name GL_ARB_texture_multisample
1010 */
1011 void (*GetSamplePosition)(struct gl_context *ctx,
1012 struct gl_framebuffer *fb,
1013 GLuint index,
1014 GLfloat *outValue);
1015
1016 /**
1017 * \name NV_vdpau_interop interface
1018 */
1019 void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
1020 GLenum access, GLboolean output,
1021 struct gl_texture_object *texObj,
1022 struct gl_texture_image *texImage,
1023 const GLvoid *vdpSurface, GLuint index);
1024 void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
1025 GLenum access, GLboolean output,
1026 struct gl_texture_object *texObj,
1027 struct gl_texture_image *texImage,
1028 const GLvoid *vdpSurface, GLuint index);
1029
1030 /**
1031 * Query reset status for GL_ARB_robustness
1032 *
1033 * Per \c glGetGraphicsResetStatusARB, this function should return a
1034 * non-zero value once after a reset. If a reset is non-atomic, the
1035 * non-zero status should be returned for the duration of the reset.
1036 */
1037 GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
1038
1039 /**
1040 * \name GL_ARB_shader_image_load_store interface.
1041 */
1042 /** @{ */
1043 void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
1044 /** @} */
1045
1046 /**
1047 * GL_EXT_shader_framebuffer_fetch_non_coherent rendering barrier.
1048 *
1049 * On return from this function any framebuffer contents written by
1050 * previous draw commands are guaranteed to be visible from subsequent
1051 * fragment shader invocations using the
1052 * EXT_shader_framebuffer_fetch_non_coherent interface.
1053 */
1054 /** @{ */
1055 void (*FramebufferFetchBarrier)(struct gl_context *ctx);
1056 /** @} */
1057
1058 /**
1059 * \name GL_ARB_compute_shader interface
1060 */
1061 /*@{*/
1062 void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
1063 void (*DispatchComputeIndirect)(struct gl_context *ctx, GLintptr indirect);
1064 /*@}*/
1065
1066 /**
1067 * \name GL_ARB_compute_variable_group_size interface
1068 */
1069 /*@{*/
1070 void (*DispatchComputeGroupSize)(struct gl_context *ctx,
1071 const GLuint *num_groups,
1072 const GLuint *group_size);
1073 /*@}*/
1074
1075 /**
1076 * Query information about memory. Device memory is e.g. VRAM. Staging
1077 * memory is e.g. GART. All sizes are in kilobytes.
1078 */
1079 void (*QueryMemoryInfo)(struct gl_context *ctx,
1080 struct gl_memory_info *info);
1081
1082 /**
1083 * Indicate that this thread is being used by Mesa as a background drawing
1084 * thread for the given GL context.
1085 *
1086 * If this function is called more than once from any given thread, each
1087 * subsequent call overrides the context that was passed in the previous
1088 * call. Mesa takes advantage of this to re-use a background thread to
1089 * perform drawing on behalf of multiple contexts.
1090 *
1091 * Mesa may sometimes call this function from a non-background thread
1092 * (i.e. a thread that has already been bound to a context using
1093 * __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
1094 * the context that is bound to this thread.
1095 *
1096 * Mesa will only call this function if GL multithreading is enabled.
1097 */
1098 void (*SetBackgroundContext)(struct gl_context *ctx,
1099 struct util_queue_monitoring *queue_info);
1100
1101 /**
1102 * \name GL_ARB_sparse_buffer interface
1103 */
1104 /*@{*/
1105 void (*BufferPageCommitment)(struct gl_context *ctx,
1106 struct gl_buffer_object *bufferObj,
1107 GLintptr offset, GLsizeiptr size,
1108 GLboolean commit);
1109 /*@}*/
1110
1111 /**
1112 * \name GL_ARB_bindless_texture interface
1113 */
1114 /*@{*/
1115 GLuint64 (*NewTextureHandle)(struct gl_context *ctx,
1116 struct gl_texture_object *texObj,
1117 struct gl_sampler_object *sampObj);
1118 void (*DeleteTextureHandle)(struct gl_context *ctx, GLuint64 handle);
1119 void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle,
1120 bool resident);
1121 GLuint64 (*NewImageHandle)(struct gl_context *ctx,
1122 struct gl_image_unit *imgObj);
1123 void (*DeleteImageHandle)(struct gl_context *ctx, GLuint64 handle);
1124 void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle,
1125 GLenum access, bool resident);
1126 /*@}*/
1127
1128
1129 /**
1130 * \name GL_EXT_external_objects interface
1131 */
1132 /*@{*/
1133 /**
1134 * Called to allocate a new memory object. Drivers will usually
1135 * allocate/return a subclass of gl_memory_object.
1136 */
1137 struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx,
1138 GLuint name);
1139 /**
1140 * Called to delete/free a memory object. Drivers should free the
1141 * object and any image data it contains.
1142 */
1143 void (*DeleteMemoryObject)(struct gl_context *ctx,
1144 struct gl_memory_object *memObj);
1145
1146 /**
1147 * Set the given memory object as the texture's storage.
1148 */
1149 GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx,
1150 struct gl_texture_object *tex_obj,
1151 struct gl_memory_object *mem_obj,
1152 GLsizei levels, GLsizei width,
1153 GLsizei height, GLsizei depth,
1154 GLuint64 offset);
1155
1156 /**
1157 * Use a memory object as the backing data for a buffer object
1158 */
1159 GLboolean (*BufferDataMem)(struct gl_context *ctx,
1160 GLenum target,
1161 GLsizeiptrARB size,
1162 struct gl_memory_object *memObj,
1163 GLuint64 offset,
1164 GLenum usage,
1165 struct gl_buffer_object *bufObj);
1166
1167 /**
1168 * Fill uuid with an unique identifier for this driver
1169 *
1170 * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
1171 */
1172 void (*GetDriverUuid)(struct gl_context *ctx, char *uuid);
1173
1174 /**
1175 * Fill uuid with an unique identifier for the device associated
1176 * to this driver
1177 *
1178 * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
1179 */
1180 void (*GetDeviceUuid)(struct gl_context *ctx, char *uuid);
1181
1182 /*@}*/
1183
1184 /**
1185 * \name GL_EXT_external_objects_fd interface
1186 */
1187 /*@{*/
1188 /**
1189 * Called to import a memory object. The caller relinquishes ownership
1190 * of fd after the call returns.
1191 *
1192 * Accessing fd after ImportMemoryObjectFd returns results in undefined
1193 * behaviour. This is consistent with EXT_external_object_fd.
1194 */
1195 void (*ImportMemoryObjectFd)(struct gl_context *ctx,
1196 struct gl_memory_object *memObj,
1197 GLuint64 size,
1198 int fd);
1199 /*@}*/
1200
1201 /**
1202 * \name GL_ARB_get_program_binary
1203 */
1204 /*@{*/
1205 /**
1206 * Calls to retrieve/store a binary serialized copy of the current program.
1207 */
1208 void (*GetProgramBinaryDriverSHA1)(struct gl_context *ctx, uint8_t *sha1);
1209
1210 void (*ProgramBinarySerializeDriverBlob)(struct gl_context *ctx,
1211 struct gl_program *prog);
1212
1213 void (*ProgramBinaryDeserializeDriverBlob)(struct gl_context *ctx,
1214 struct gl_shader_program *shProg,
1215 struct gl_program *prog);
1216 /*@}*/
1217
1218 /**
1219 * \name GL_EXT_semaphore interface
1220 */
1221 /*@{*/
1222 /**
1223 * Called to allocate a new semaphore object. Drivers will usually
1224 * allocate/return a subclass of gl_semaphore_object.
1225 */
1226 struct gl_semaphore_object * (*NewSemaphoreObject)(struct gl_context *ctx,
1227 GLuint name);
1228 /**
1229 * Called to delete/free a semaphore object. Drivers should free the
1230 * object and any associated resources.
1231 */
1232 void (*DeleteSemaphoreObject)(struct gl_context *ctx,
1233 struct gl_semaphore_object *semObj);
1234
1235 /**
1236 * Introduce an operation to wait for the semaphore object in the GL
1237 * server's command stream
1238 */
1239 void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
1240 struct gl_semaphore_object *semObj,
1241 GLuint numBufferBarriers,
1242 struct gl_buffer_object **bufObjs,
1243 GLuint numTextureBarriers,
1244 struct gl_texture_object **texObjs,
1245 const GLenum *srcLayouts);
1246
1247 /**
1248 * Introduce an operation to signal the semaphore object in the GL
1249 * server's command stream
1250 */
1251 void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
1252 struct gl_semaphore_object *semObj,
1253 GLuint numBufferBarriers,
1254 struct gl_buffer_object **bufObjs,
1255 GLuint numTextureBarriers,
1256 struct gl_texture_object **texObjs,
1257 const GLenum *dstLayouts);
1258 /*@}*/
1259
1260 /**
1261 * \name GL_EXT_semaphore_fd interface
1262 */
1263 /*@{*/
1264 /**
1265 * Called to import a semaphore object. The caller relinquishes ownership
1266 * of fd after the call returns.
1267 *
1268 * Accessing fd after ImportSemaphoreFd returns results in undefined
1269 * behaviour. This is consistent with EXT_semaphore_fd.
1270 */
1271 void (*ImportSemaphoreFd)(struct gl_context *ctx,
1272 struct gl_semaphore_object *semObj,
1273 int fd);
1274 /*@}*/
1275 };
1276
1277
1278 /**
1279 * Per-vertex functions.
1280 *
1281 * These are the functions which can appear between glBegin and glEnd.
1282 * Depending on whether we're inside or outside a glBegin/End pair
1283 * and whether we're in immediate mode or building a display list, these
1284 * functions behave differently. This structure allows us to switch
1285 * between those modes more easily.
1286 *
1287 * Generally, these pointers point to functions in the VBO module.
1288 */
1289 typedef struct {
1290 void (GLAPIENTRYP ArrayElement)( GLint );
1291 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1292 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1293 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1294 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1295 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1296 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
1297 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
1298 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
1299 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
1300 void (GLAPIENTRYP EvalPoint1)( GLint );
1301 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
1302 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1303 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1304 void (GLAPIENTRYP Indexf)( GLfloat );
1305 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1306 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1307 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1308 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1309 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1310 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1311 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1312 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1313 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1314 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1315 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1316 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1317 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1318 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1319 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1320 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1321 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1322 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1323 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1324 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1325 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1326 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1327 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1328 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1329 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1330 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1331 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1332 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1333 void (GLAPIENTRYP CallList)( GLuint );
1334 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1335 void (GLAPIENTRYP Begin)( GLenum );
1336 void (GLAPIENTRYP End)( void );
1337 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1338 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1339 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1340 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1341 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1342 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1343 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1344 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1345 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1346 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1347 /* GL_ARB_vertex_program */
1348 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1349 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1350 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1351 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1352 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1353 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1354 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1355 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1356
1357 /* GL_EXT_gpu_shader4 / GL 3.0 */
1358 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1359 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1360 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1361 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1362 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1363 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1364 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1365
1366 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1367 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1368 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1369 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1370 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1371 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1372 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1373
1374 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1375 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1376 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1377
1378 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1379 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1380
1381 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1382 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1383
1384 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1385 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1386
1387 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1388 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1389
1390 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1391 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1392
1393 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1394 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1395
1396 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1397 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1398 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1399 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1400 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1401 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1402 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1403 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1404
1405 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1406 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1407
1408 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1409 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1410
1411 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1412 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1413
1414 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1415 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1416
1417 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1418 GLboolean normalized, GLuint value);
1419 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1420 GLboolean normalized, GLuint value);
1421 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1422 GLboolean normalized, GLuint value);
1423 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1424 GLboolean normalized, GLuint value);
1425 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1426 GLboolean normalized,
1427 const GLuint *value);
1428 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1429 GLboolean normalized,
1430 const GLuint *value);
1431 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1432 GLboolean normalized,
1433 const GLuint *value);
1434 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1435 GLboolean normalized,
1436 const GLuint *value);
1437
1438 /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1439 void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
1440 void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
1441 void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
1442 void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1443
1444
1445 void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
1446 void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
1447 void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
1448 void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
1449
1450 void (GLAPIENTRYP VertexAttribL1ui64ARB)( GLuint index, GLuint64EXT x);
1451 void (GLAPIENTRYP VertexAttribL1ui64vARB)( GLuint index, const GLuint64EXT *v);
1452 } GLvertexformat;
1453
1454
1455 #endif /* DD_INCLUDED */