mesa: add texture target field to ChooseTextureFormat() driver hook
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Get the width and height of the named buffer/window.
97 *
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
100 */
101 void (*GetBufferSize)( struct gl_framebuffer *buffer,
102 GLuint *width, GLuint *height );
103
104 /**
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
107 */
108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
109 GLuint width, GLuint height);
110
111 /**
112 * Called whenever an error is generated.
113 * __struct gl_contextRec::ErrorValue contains the error value.
114 */
115 void (*Error)( struct gl_context *ctx );
116
117 /**
118 * This is called whenever glFinish() is called.
119 */
120 void (*Finish)( struct gl_context *ctx );
121
122 /**
123 * This is called whenever glFlush() is called.
124 */
125 void (*Flush)( struct gl_context *ctx );
126
127 /**
128 * Clear the color/depth/stencil/accum buffer(s).
129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
130 * renderbuffers need to be cleared.
131 */
132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
133
134 /**
135 * Execute glAccum command.
136 */
137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
138
139
140 /**
141 * Execute glRasterPos, updating the ctx->Current.Raster fields
142 */
143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
144
145 /**
146 * \name Image-related functions
147 */
148 /*@{*/
149
150 /**
151 * Called by glDrawPixels().
152 * \p unpack describes how to unpack the source image data.
153 */
154 void (*DrawPixels)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 GLenum format, GLenum type,
157 const struct gl_pixelstore_attrib *unpack,
158 const GLvoid *pixels );
159
160 /**
161 * Called by glReadPixels().
162 */
163 void (*ReadPixels)( struct gl_context *ctx,
164 GLint x, GLint y, GLsizei width, GLsizei height,
165 GLenum format, GLenum type,
166 const struct gl_pixelstore_attrib *unpack,
167 GLvoid *dest );
168
169 /**
170 * Called by glCopyPixels().
171 */
172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
173 GLsizei width, GLsizei height,
174 GLint dstx, GLint dsty, GLenum type );
175
176 /**
177 * Called by glBitmap().
178 */
179 void (*Bitmap)( struct gl_context *ctx,
180 GLint x, GLint y, GLsizei width, GLsizei height,
181 const struct gl_pixelstore_attrib *unpack,
182 const GLubyte *bitmap );
183 /*@}*/
184
185
186 /**
187 * \name Texture image functions
188 */
189 /*@{*/
190
191 /**
192 * Choose actual hardware texture format given the texture target, the
193 * user-provided source image format and type and the desired internal
194 * format. In some cases, srcFormat and srcType can be GL_NONE.
195 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
196 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
197 * Called by glTexImage(), etc.
198 */
199 gl_format (*ChooseTextureFormat)( struct gl_context *ctx,
200 GLenum target, GLint internalFormat,
201 GLenum srcFormat, GLenum srcType );
202
203 /**
204 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
205 * Allocate texture memory and copy the user's image to the buffer.
206 * The gl_texture_image fields, etc. will be fully initialized.
207 * The parameters are the same as glTexImage3D(), plus:
208 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
209 * \param packing describes how to unpack the source data.
210 * \param texImage is the destination texture image.
211 */
212 void (*TexImage)(struct gl_context *ctx, GLuint dims,
213 struct gl_texture_image *texImage,
214 GLenum format, GLenum type, const GLvoid *pixels,
215 const struct gl_pixelstore_attrib *packing);
216
217 /**
218 * Called by glTexSubImage[123]D().
219 * Replace a subset of the target texture with new texel data.
220 */
221 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
222 struct gl_texture_image *texImage,
223 GLint xoffset, GLint yoffset, GLint zoffset,
224 GLsizei width, GLsizei height, GLint depth,
225 GLenum format, GLenum type,
226 const GLvoid *pixels,
227 const struct gl_pixelstore_attrib *packing);
228
229
230 /**
231 * Called by glGetTexImage().
232 */
233 void (*GetTexImage)( struct gl_context *ctx,
234 GLenum format, GLenum type, GLvoid *pixels,
235 struct gl_texture_image *texImage );
236
237 /**
238 * Called by glCopyTex[Sub]Image[123]D().
239 */
240 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
241 struct gl_texture_image *texImage,
242 GLint xoffset, GLint yoffset, GLint zoffset,
243 struct gl_renderbuffer *rb,
244 GLint x, GLint y,
245 GLsizei width, GLsizei height);
246
247 /**
248 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
249 */
250 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
251 struct gl_texture_object *texObj);
252
253 /**
254 * Called by glTexImage[123]D when user specifies a proxy texture
255 * target.
256 *
257 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
258 */
259 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
260 GLint level, GLint internalFormat,
261 GLenum format, GLenum type,
262 GLint width, GLint height,
263 GLint depth, GLint border);
264 /*@}*/
265
266
267 /**
268 * \name Compressed texture functions
269 */
270 /*@{*/
271
272 /**
273 * Called by glCompressedTexImage[123]D().
274 */
275 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
276 struct gl_texture_image *texImage,
277 GLsizei imageSize, const GLvoid *data);
278
279 /**
280 * Called by glCompressedTexSubImage[123]D().
281 */
282 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
283 struct gl_texture_image *texImage,
284 GLint xoffset, GLint yoffset, GLint zoffset,
285 GLsizei width, GLint height, GLint depth,
286 GLenum format,
287 GLsizei imageSize, const GLvoid *data);
288
289 /**
290 * Called by glGetCompressedTexImage.
291 */
292 void (*GetCompressedTexImage)(struct gl_context *ctx,
293 struct gl_texture_image *texImage,
294 GLvoid *data);
295 /*@}*/
296
297 /**
298 * \name Texture object / image functions
299 */
300 /*@{*/
301
302 /**
303 * Called by glBindTexture().
304 */
305 void (*BindTexture)( struct gl_context *ctx, GLenum target,
306 struct gl_texture_object *tObj );
307
308 /**
309 * Called to allocate a new texture object. Drivers will usually
310 * allocate/return a subclass of gl_texture_object.
311 */
312 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
313 GLuint name, GLenum target);
314 /**
315 * Called to delete/free a texture object. Drivers should free the
316 * object and any image data it contains.
317 */
318 void (*DeleteTexture)(struct gl_context *ctx,
319 struct gl_texture_object *texObj);
320
321 /** Called to allocate a new texture image object. */
322 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
323
324 /** Called to free a texture image object returned by NewTextureImage() */
325 void (*DeleteTextureImage)(struct gl_context *ctx,
326 struct gl_texture_image *);
327
328 /** Called to allocate memory for a single texture image */
329 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
330 struct gl_texture_image *texImage);
331
332 /** Free the memory for a single texture image */
333 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
334 struct gl_texture_image *texImage);
335
336 /** Map a slice of a texture image into user space.
337 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
338 * indicates the 1D array index.
339 * \param texImage the texture image
340 * \param slice the 3D image slice or array texture slice
341 * \param x, y, w, h region of interest
342 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
343 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
344 * \param mapOut returns start of mapping of region of interest
345 * \param rowStrideOut returns row stride (in bytes)
346 */
347 void (*MapTextureImage)(struct gl_context *ctx,
348 struct gl_texture_image *texImage,
349 GLuint slice,
350 GLuint x, GLuint y, GLuint w, GLuint h,
351 GLbitfield mode,
352 GLubyte **mapOut, GLint *rowStrideOut);
353
354 void (*UnmapTextureImage)(struct gl_context *ctx,
355 struct gl_texture_image *texImage,
356 GLuint slice);
357
358 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
359 * All the gl_texture_images in the texture object will have their
360 * dimensions, format, etc. initialized already.
361 */
362 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
363 struct gl_texture_object *texObj,
364 GLsizei levels, GLsizei width,
365 GLsizei height, GLsizei depth);
366
367 /**
368 * Map a renderbuffer into user space.
369 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
370 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
371 */
372 void (*MapRenderbuffer)(struct gl_context *ctx,
373 struct gl_renderbuffer *rb,
374 GLuint x, GLuint y, GLuint w, GLuint h,
375 GLbitfield mode,
376 GLubyte **mapOut, GLint *rowStrideOut);
377
378 void (*UnmapRenderbuffer)(struct gl_context *ctx,
379 struct gl_renderbuffer *rb);
380
381 /*@}*/
382
383
384 /**
385 * \name Vertex/fragment program functions
386 */
387 /*@{*/
388 /** Bind a vertex/fragment program */
389 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
390 /** Allocate a new program */
391 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
392 /** Delete a program */
393 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
394 /**
395 * Notify driver that a program string (and GPU code) has been specified
396 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
397 * supported by the driver.
398 */
399 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
400 struct gl_program *prog);
401
402 /** Query if program can be loaded onto hardware */
403 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
404 struct gl_program *prog);
405
406 /*@}*/
407
408 /**
409 * \name GLSL shader/program functions.
410 */
411 /*@{*/
412 /**
413 * Called when a shader program is linked.
414 *
415 * This gives drivers an opportunity to clone the IR and make their
416 * own transformations on it for the purposes of code generation.
417 */
418 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
419 /*@}*/
420
421 /**
422 * \name State-changing functions.
423 *
424 * \note drawing functions are above.
425 *
426 * These functions are called by their corresponding OpenGL API functions.
427 * They are \e also called by the gl_PopAttrib() function!!!
428 * May add more functions like these to the device driver in the future.
429 */
430 /*@{*/
431 /** Specify the alpha test function */
432 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
433 /** Set the blend color */
434 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
435 /** Set the blend equation */
436 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
437 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
438 GLenum modeRGB, GLenum modeA);
439 /** Specify pixel arithmetic */
440 void (*BlendFuncSeparate)(struct gl_context *ctx,
441 GLenum sfactorRGB, GLenum dfactorRGB,
442 GLenum sfactorA, GLenum dfactorA);
443 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
444 GLenum sfactorRGB, GLenum dfactorRGB,
445 GLenum sfactorA, GLenum dfactorA);
446 /** Specify a plane against which all geometry is clipped */
447 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
448 /** Enable and disable writing of frame buffer color components */
449 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
450 GLboolean bmask, GLboolean amask );
451 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
452 GLboolean gmask, GLboolean bmask, GLboolean amask);
453 /** Cause a material color to track the current color */
454 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
455 /** Specify whether front- or back-facing facets can be culled */
456 void (*CullFace)(struct gl_context *ctx, GLenum mode);
457 /** Define front- and back-facing polygons */
458 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
459 /** Specify the value used for depth buffer comparisons */
460 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
461 /** Enable or disable writing into the depth buffer */
462 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
463 /** Specify mapping of depth values from NDC to window coordinates */
464 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
465 /** Specify the current buffer for writing */
466 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
467 /** Specify the buffers for writing for fragment programs*/
468 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
469 /** Enable or disable server-side gl capabilities */
470 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
471 /** Specify fog parameters */
472 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
473 /** Specify implementation-specific hints */
474 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
475 /** Set light source parameters.
476 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
477 * been transformed to eye-space.
478 */
479 void (*Lightfv)(struct gl_context *ctx, GLenum light,
480 GLenum pname, const GLfloat *params );
481 /** Set the lighting model parameters */
482 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
483 /** Specify the line stipple pattern */
484 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
485 /** Specify the width of rasterized lines */
486 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
487 /** Specify a logical pixel operation for color index rendering */
488 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
489 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
490 const GLfloat *params);
491 /** Specify the diameter of rasterized points */
492 void (*PointSize)(struct gl_context *ctx, GLfloat size);
493 /** Select a polygon rasterization mode */
494 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
495 /** Set the scale and units used to calculate depth values */
496 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
497 /** Set the polygon stippling pattern */
498 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
499 /* Specifies the current buffer for reading */
500 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
501 /** Set rasterization mode */
502 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
503 /** Define the scissor box */
504 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
505 /** Select flat or smooth shading */
506 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
507 /** OpenGL 2.0 two-sided StencilFunc */
508 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
509 GLint ref, GLuint mask);
510 /** OpenGL 2.0 two-sided StencilMask */
511 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
512 /** OpenGL 2.0 two-sided StencilOp */
513 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
514 GLenum zfail, GLenum zpass);
515 /** Control the generation of texture coordinates */
516 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
517 const GLfloat *params);
518 /** Set texture environment parameters */
519 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
520 const GLfloat *param);
521 /** Set texture parameters */
522 void (*TexParameter)(struct gl_context *ctx, GLenum target,
523 struct gl_texture_object *texObj,
524 GLenum pname, const GLfloat *params);
525 /** Set the viewport */
526 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
527 /*@}*/
528
529
530 /**
531 * \name Vertex/pixel buffer object functions
532 */
533 /*@{*/
534 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
535 struct gl_buffer_object *obj );
536
537 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
538 GLenum target );
539
540 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
541
542 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
543 const GLvoid *data, GLenum usage,
544 struct gl_buffer_object *obj );
545
546 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
547 GLsizeiptrARB size, const GLvoid *data,
548 struct gl_buffer_object *obj );
549
550 void (*GetBufferSubData)( struct gl_context *ctx,
551 GLintptrARB offset, GLsizeiptrARB size,
552 GLvoid *data, struct gl_buffer_object *obj );
553
554 void (*CopyBufferSubData)( struct gl_context *ctx,
555 struct gl_buffer_object *src,
556 struct gl_buffer_object *dst,
557 GLintptr readOffset, GLintptr writeOffset,
558 GLsizeiptr size );
559
560 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
561 */
562 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
563 GLsizeiptr length, GLbitfield access,
564 struct gl_buffer_object *obj);
565
566 void (*FlushMappedBufferRange)(struct gl_context *ctx,
567 GLintptr offset, GLsizeiptr length,
568 struct gl_buffer_object *obj);
569
570 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
571 struct gl_buffer_object *obj );
572 /*@}*/
573
574 /**
575 * \name Functions for GL_APPLE_object_purgeable
576 */
577 /*@{*/
578 /* variations on ObjectPurgeable */
579 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
580 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
581 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
582
583 /* variations on ObjectUnpurgeable */
584 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
585 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
586 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
587 /*@}*/
588
589 /**
590 * \name Functions for GL_EXT_framebuffer_{object,blit}.
591 */
592 /*@{*/
593 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
594 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
595 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
596 struct gl_framebuffer *drawFb,
597 struct gl_framebuffer *readFb);
598 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
599 struct gl_framebuffer *fb,
600 GLenum attachment,
601 struct gl_renderbuffer *rb);
602 void (*RenderTexture)(struct gl_context *ctx,
603 struct gl_framebuffer *fb,
604 struct gl_renderbuffer_attachment *att);
605 void (*FinishRenderTexture)(struct gl_context *ctx,
606 struct gl_renderbuffer_attachment *att);
607 void (*ValidateFramebuffer)(struct gl_context *ctx,
608 struct gl_framebuffer *fb);
609 /*@}*/
610 void (*BlitFramebuffer)(struct gl_context *ctx,
611 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
612 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
613 GLbitfield mask, GLenum filter);
614
615 /**
616 * \name Query objects
617 */
618 /*@{*/
619 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
620 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
621 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
622 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
623 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
624 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
625 /*@}*/
626
627
628 /**
629 * \name Vertex Array objects
630 */
631 /*@{*/
632 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
633 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
634 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
635 /*@}*/
636
637 /**
638 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
639 */
640 /*@{*/
641 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
642 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
643 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
644 void (*DeleteShaderProgram)(struct gl_context *ctx,
645 struct gl_shader_program *shProg);
646 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
647 /*@}*/
648
649
650 /**
651 * \name Support for multiple T&L engines
652 */
653 /*@{*/
654
655 /**
656 * Set by the driver-supplied T&L engine.
657 *
658 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
659 */
660 GLuint CurrentExecPrimitive;
661
662 /**
663 * Current state of an in-progress compilation.
664 *
665 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
666 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
667 */
668 GLuint CurrentSavePrimitive;
669
670
671 #define FLUSH_STORED_VERTICES 0x1
672 #define FLUSH_UPDATE_CURRENT 0x2
673 /**
674 * Set by the driver-supplied T&L engine whenever vertices are buffered
675 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
676 * updated.
677 *
678 * The dd_function_table::FlushVertices call below may be used to resolve
679 * these conditions.
680 */
681 GLuint NeedFlush;
682 GLuint SaveNeedFlush;
683
684
685 /* Called prior to any of the GLvertexformat functions being
686 * called. Paired with Driver.FlushVertices().
687 */
688 void (*BeginVertices)( struct gl_context *ctx );
689
690 /**
691 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
692 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
693 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
694 * __struct gl_contextRec::Current and gl_light_attrib::Material
695 *
696 * Note that the default T&L engine never clears the
697 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
698 */
699 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
700 void (*SaveFlushVertices)( struct gl_context *ctx );
701
702 /**
703 * \brief Hook for drivers to prepare for a glBegin/glEnd block
704 *
705 * This hook is called in vbo_exec_Begin() before any action, including
706 * state updates, occurs.
707 */
708 void (*PrepareExecBegin)( struct gl_context *ctx );
709
710 /**
711 * Give the driver the opportunity to hook in its own vtxfmt for
712 * compiling optimized display lists. This is called on each valid
713 * glBegin() during list compilation.
714 */
715 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
716
717 /**
718 * Notify driver that the special derived value _NeedEyeCoords has
719 * changed.
720 */
721 void (*LightingSpaceChange)( struct gl_context *ctx );
722
723 /**
724 * Called by glNewList().
725 *
726 * Let the T&L component know what is going on with display lists
727 * in time to make changes to dispatch tables, etc.
728 */
729 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
730 /**
731 * Called by glEndList().
732 *
733 * \sa dd_function_table::NewList.
734 */
735 void (*EndList)( struct gl_context *ctx );
736
737 /**
738 * Called by glCallList(s).
739 *
740 * Notify the T&L component before and after calling a display list.
741 */
742 void (*BeginCallList)( struct gl_context *ctx,
743 struct gl_display_list *dlist );
744 /**
745 * Called by glEndCallList().
746 *
747 * \sa dd_function_table::BeginCallList.
748 */
749 void (*EndCallList)( struct gl_context *ctx );
750
751 /**@}*/
752
753 /**
754 * \name GL_ARB_sync interfaces
755 */
756 /*@{*/
757 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
758 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
759 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
760 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
761 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
762 GLbitfield, GLuint64);
763 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
764 GLbitfield, GLuint64);
765 /*@}*/
766
767 /** GL_NV_conditional_render */
768 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
769 GLenum mode);
770 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
771
772 /**
773 * \name GL_OES_draw_texture interface
774 */
775 /*@{*/
776 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
777 GLfloat width, GLfloat height);
778 /*@}*/
779
780 /**
781 * \name GL_OES_EGL_image interface
782 */
783 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
784 struct gl_texture_object *texObj,
785 struct gl_texture_image *texImage,
786 GLeglImageOES image_handle);
787 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
788 struct gl_renderbuffer *rb,
789 void *image_handle);
790
791 /**
792 * \name GL_EXT_transform_feedback interface
793 */
794 struct gl_transform_feedback_object *
795 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
796 void (*DeleteTransformFeedback)(struct gl_context *ctx,
797 struct gl_transform_feedback_object *obj);
798 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
799 struct gl_transform_feedback_object *obj);
800 void (*EndTransformFeedback)(struct gl_context *ctx,
801 struct gl_transform_feedback_object *obj);
802 void (*PauseTransformFeedback)(struct gl_context *ctx,
803 struct gl_transform_feedback_object *obj);
804 void (*ResumeTransformFeedback)(struct gl_context *ctx,
805 struct gl_transform_feedback_object *obj);
806
807 /**
808 * \name GL_NV_texture_barrier interface
809 */
810 void (*TextureBarrier)(struct gl_context *ctx);
811
812 /**
813 * \name GL_ARB_sampler_objects
814 */
815 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
816 GLuint name);
817 void (*DeleteSamplerObject)(struct gl_context *ctx,
818 struct gl_sampler_object *samp);
819
820 /**
821 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
822 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
823 */
824 uint64_t (*GetTimestamp)(struct gl_context *ctx);
825 };
826
827
828 /**
829 * Transform/Clip/Lighting interface
830 *
831 * Drivers present a reduced set of the functions possible in
832 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
833 * remaining functions to map down to these entry points.
834 *
835 * These are the initial values to be installed into dispatch by
836 * mesa. If the T&L driver wants to modify the dispatch table
837 * while installed, it must do so itself. It would be possible for
838 * the vertexformat to install its own initial values for these
839 * functions, but this way there is an obvious list of what is
840 * expected of the driver.
841 *
842 * If the driver wants to hook in entry points other than those
843 * listed, it must restore them to their original values in
844 * the disable() callback, below.
845 */
846 typedef struct {
847 /**
848 * \name Vertex
849 */
850 /*@{*/
851 void (GLAPIENTRYP ArrayElement)( GLint );
852 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
853 void (GLAPIENTRYP Color3fv)( const GLfloat * );
854 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
855 void (GLAPIENTRYP Color4fv)( const GLfloat * );
856 void (GLAPIENTRYP EdgeFlag)( GLboolean );
857 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
858 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
859 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
860 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
861 void (GLAPIENTRYP EvalPoint1)( GLint );
862 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
863 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
864 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
865 void (GLAPIENTRYP Indexf)( GLfloat );
866 void (GLAPIENTRYP Indexfv)( const GLfloat * );
867 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
868 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
869 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
870 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
871 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
872 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
873 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
874 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
875 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
876 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
877 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
878 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
879 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
880 void (GLAPIENTRYP TexCoord1f)( GLfloat );
881 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
882 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
883 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
884 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
885 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
886 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
887 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
888 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
889 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
890 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
891 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
892 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
893 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
894 void (GLAPIENTRYP CallList)( GLuint );
895 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
896 void (GLAPIENTRYP Begin)( GLenum );
897 void (GLAPIENTRYP End)( void );
898 void (GLAPIENTRYP PrimitiveRestartNV)( void );
899 /* GL_NV_vertex_program */
900 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
901 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
902 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
903 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
904 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
905 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
906 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
907 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
908 /* GL_ARB_vertex_program */
909 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
910 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
911 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
912 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
913 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
914 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
915 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
916 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
917
918 /* GL_EXT_gpu_shader4 / GL 3.0 */
919 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
920 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
921 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
922 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
923 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
924 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
925 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
926
927 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
928 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
929 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
930 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
931 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
932 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
933 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
934
935 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
936 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
937 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
938
939 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
940 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
941
942 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
943 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
944
945 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
946 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
947
948 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
949 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
950
951 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
952 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
953
954 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
955 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
956
957 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
958 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
959 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
960 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
961 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
962 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
963 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
964 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
965
966 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
967 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
968
969 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
970 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
971
972 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
973 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
974
975 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
976 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
977
978 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
979 GLboolean normalized, GLuint value);
980 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
981 GLboolean normalized, GLuint value);
982 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
983 GLboolean normalized, GLuint value);
984 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
985 GLboolean normalized, GLuint value);
986 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
987 GLboolean normalized,
988 const GLuint *value);
989 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
990 GLboolean normalized,
991 const GLuint *value);
992 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
993 GLboolean normalized,
994 const GLuint *value);
995 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
996 GLboolean normalized,
997 const GLuint *value);
998
999 /*@}*/
1000
1001 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1002
1003 /**
1004 * \name Array
1005 */
1006 /*@{*/
1007 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1008 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1009 const GLvoid *indices );
1010 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1011 GLuint end, GLsizei count,
1012 GLenum type, const GLvoid *indices );
1013 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
1014 GLenum type,
1015 const GLvoid **indices,
1016 GLsizei primcount);
1017 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
1018 GLenum type,
1019 const GLvoid *indices,
1020 GLint basevertex );
1021 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
1022 GLuint end, GLsizei count,
1023 GLenum type,
1024 const GLvoid *indices,
1025 GLint basevertex);
1026 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
1027 const GLsizei *count,
1028 GLenum type,
1029 const GLvoid * const *indices,
1030 GLsizei primcount,
1031 const GLint *basevertex);
1032 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
1033 GLsizei count, GLsizei primcount);
1034 void (GLAPIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first,
1035 GLsizei count, GLsizei primcount,
1036 GLuint baseinstance);
1037 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
1038 GLenum type, const GLvoid *indices,
1039 GLsizei primcount);
1040 void (GLAPIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count,
1041 GLenum type, const GLvoid *indices,
1042 GLsizei primcount, GLuint baseinstance);
1043 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
1044 GLenum type, const GLvoid *indices,
1045 GLsizei primcount, GLint basevertex);
1046 void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count,
1047 GLenum type, const GLvoid *indices,
1048 GLsizei primcount, GLint basevertex,
1049 GLuint baseinstance);
1050 void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name);
1051 void (GLAPIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint name,
1052 GLuint stream);
1053 void (GLAPIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint name,
1054 GLsizei primcount);
1055 void (GLAPIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode,
1056 GLuint name,
1057 GLuint stream,
1058 GLsizei primcount);
1059 /*@}*/
1060
1061 /**
1062 * \name Eval
1063 *
1064 * If you don't support eval, fallback to the default vertex format
1065 * on receiving an eval call and use the pipeline mechanism to
1066 * provide partial T&L acceleration.
1067 *
1068 * Mesa will provide a set of helper functions to do eval within
1069 * accelerated vertex formats, eventually...
1070 */
1071 /*@{*/
1072 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1073 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1074 /*@}*/
1075
1076 } GLvertexformat;
1077
1078
1079 #endif /* DD_INCLUDED */