3 * Device driver interfaces.
7 * Mesa 3-D graphics library
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
38 struct gl_buffer_object
;
40 struct gl_display_list
;
41 struct gl_framebuffer
;
42 struct gl_pixelstore_attrib
;
44 struct gl_renderbuffer
;
45 struct gl_renderbuffer_attachment
;
47 struct gl_shader_program
;
48 struct gl_texture_image
;
49 struct gl_texture_object
;
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
63 #define MESA_MAP_NOWAIT_BIT 0x0040
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
79 struct dd_function_table
{
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
85 const GLubyte
* (*GetString
)( struct gl_context
*ctx
, GLenum name
);
88 * Notify the driver after Mesa has made some internal state changes.
90 * This is in addition to any state change callbacks Mesa may already have
93 void (*UpdateState
)( struct gl_context
*ctx
, GLbitfield new_state
);
96 * Get the width and height of the named buffer/window.
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
101 void (*GetBufferSize
)( struct gl_framebuffer
*buffer
,
102 GLuint
*width
, GLuint
*height
);
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
108 void (*ResizeBuffers
)( struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
109 GLuint width
, GLuint height
);
112 * Called whenever an error is generated.
113 * __struct gl_contextRec::ErrorValue contains the error value.
115 void (*Error
)( struct gl_context
*ctx
);
118 * This is called whenever glFinish() is called.
120 void (*Finish
)( struct gl_context
*ctx
);
123 * This is called whenever glFlush() is called.
125 void (*Flush
)( struct gl_context
*ctx
);
128 * Clear the color/depth/stencil/accum buffer(s).
129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
130 * renderbuffers need to be cleared.
132 void (*Clear
)( struct gl_context
*ctx
, GLbitfield buffers
);
135 * Execute glAccum command.
137 void (*Accum
)( struct gl_context
*ctx
, GLenum op
, GLfloat value
);
141 * Execute glRasterPos, updating the ctx->Current.Raster fields
143 void (*RasterPos
)( struct gl_context
*ctx
, const GLfloat v
[4] );
146 * \name Image-related functions
151 * Called by glDrawPixels().
152 * \p unpack describes how to unpack the source image data.
154 void (*DrawPixels
)( struct gl_context
*ctx
,
155 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
156 GLenum format
, GLenum type
,
157 const struct gl_pixelstore_attrib
*unpack
,
158 const GLvoid
*pixels
);
161 * Called by glReadPixels().
163 void (*ReadPixels
)( struct gl_context
*ctx
,
164 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
165 GLenum format
, GLenum type
,
166 const struct gl_pixelstore_attrib
*unpack
,
170 * Called by glCopyPixels().
172 void (*CopyPixels
)( struct gl_context
*ctx
, GLint srcx
, GLint srcy
,
173 GLsizei width
, GLsizei height
,
174 GLint dstx
, GLint dsty
, GLenum type
);
177 * Called by glBitmap().
179 void (*Bitmap
)( struct gl_context
*ctx
,
180 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
181 const struct gl_pixelstore_attrib
*unpack
,
182 const GLubyte
*bitmap
);
187 * \name Texture image functions
192 * Choose actual hardware texture format given the user-provided source
193 * image format and type and the desired internal format. In some
194 * cases, srcFormat and srcType can be GL_NONE.
195 * Called by glTexImage(), etc.
197 gl_format (*ChooseTextureFormat
)( struct gl_context
*ctx
, GLint internalFormat
,
198 GLenum srcFormat
, GLenum srcType
);
201 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
202 * Allocate texture memory and copy the user's image to the buffer.
203 * The gl_texture_image fields, etc. will be fully initialized.
204 * The parameters are the same as glTexImage3D(), plus:
205 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
206 * \param packing describes how to unpack the source data.
207 * \param texImage is the destination texture image.
209 void (*TexImage
)(struct gl_context
*ctx
, GLuint dims
,
210 struct gl_texture_image
*texImage
,
211 GLint internalFormat
,
212 GLint width
, GLint height
, GLint depth
, GLint border
,
213 GLenum format
, GLenum type
, const GLvoid
*pixels
,
214 const struct gl_pixelstore_attrib
*packing
);
217 * Called by glTexSubImage[123]D().
218 * Replace a subset of the target texture with new texel data.
220 void (*TexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
221 struct gl_texture_image
*texImage
,
222 GLint xoffset
, GLint yoffset
, GLint zoffset
,
223 GLsizei width
, GLsizei height
, GLint depth
,
224 GLenum format
, GLenum type
,
225 const GLvoid
*pixels
,
226 const struct gl_pixelstore_attrib
*packing
);
230 * Called by glGetTexImage().
232 void (*GetTexImage
)( struct gl_context
*ctx
,
233 GLenum format
, GLenum type
, GLvoid
*pixels
,
234 struct gl_texture_image
*texImage
);
237 * Called by glCopyTex[Sub]Image[123]D().
239 void (*CopyTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
240 struct gl_texture_image
*texImage
,
241 GLint xoffset
, GLint yoffset
, GLint zoffset
,
242 struct gl_renderbuffer
*rb
,
244 GLsizei width
, GLsizei height
);
247 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
249 void (*GenerateMipmap
)(struct gl_context
*ctx
, GLenum target
,
250 struct gl_texture_object
*texObj
);
253 * Called by glTexImage[123]D when user specifies a proxy texture
256 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
258 GLboolean (*TestProxyTexImage
)(struct gl_context
*ctx
, GLenum target
,
259 GLint level
, GLint internalFormat
,
260 GLenum format
, GLenum type
,
261 GLint width
, GLint height
,
262 GLint depth
, GLint border
);
267 * \name Compressed texture functions
272 * Called by glCompressedTexImage[123]D().
274 void (*CompressedTexImage
)(struct gl_context
*ctx
, GLuint dims
,
275 struct gl_texture_image
*texImage
,
276 GLint internalFormat
,
277 GLsizei width
, GLsizei height
, GLsizei depth
,
279 GLsizei imageSize
, const GLvoid
*data
);
282 * Called by glCompressedTexSubImage[123]D().
284 void (*CompressedTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
285 struct gl_texture_image
*texImage
,
286 GLint xoffset
, GLint yoffset
, GLint zoffset
,
287 GLsizei width
, GLint height
, GLint depth
,
289 GLsizei imageSize
, const GLvoid
*data
);
292 * Called by glGetCompressedTexImage.
294 void (*GetCompressedTexImage
)(struct gl_context
*ctx
,
295 struct gl_texture_image
*texImage
,
300 * \name Texture object / image functions
305 * Called by glBindTexture().
307 void (*BindTexture
)( struct gl_context
*ctx
, GLenum target
,
308 struct gl_texture_object
*tObj
);
311 * Called to allocate a new texture object. Drivers will usually
312 * allocate/return a subclass of gl_texture_object.
314 struct gl_texture_object
* (*NewTextureObject
)(struct gl_context
*ctx
,
315 GLuint name
, GLenum target
);
317 * Called to delete/free a texture object. Drivers should free the
318 * object and any image data it contains.
320 void (*DeleteTexture
)(struct gl_context
*ctx
,
321 struct gl_texture_object
*texObj
);
323 /** Called to allocate a new texture image object. */
324 struct gl_texture_image
* (*NewTextureImage
)(struct gl_context
*ctx
);
326 /** Called to free a texture image object returned by NewTextureImage() */
327 void (*DeleteTextureImage
)(struct gl_context
*ctx
,
328 struct gl_texture_image
*);
330 /** Called to allocate memory for a single texture image */
331 GLboolean (*AllocTextureImageBuffer
)(struct gl_context
*ctx
,
332 struct gl_texture_image
*texImage
,
333 gl_format format
, GLsizei width
,
334 GLsizei height
, GLsizei depth
);
336 /** Free the memory for a single texture image */
337 void (*FreeTextureImageBuffer
)(struct gl_context
*ctx
,
338 struct gl_texture_image
*texImage
);
340 /** Map a slice of a texture image into user space.
341 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
342 * indicates the 1D array index.
343 * \param texImage the texture image
344 * \param slice the 3D image slice or array texture slice
345 * \param x, y, w, h region of interest
346 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
347 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
348 * \param mapOut returns start of mapping of region of interest
349 * \param rowStrideOut returns row stride (in bytes)
351 void (*MapTextureImage
)(struct gl_context
*ctx
,
352 struct gl_texture_image
*texImage
,
354 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
356 GLubyte
**mapOut
, GLint
*rowStrideOut
);
358 void (*UnmapTextureImage
)(struct gl_context
*ctx
,
359 struct gl_texture_image
*texImage
,
362 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
363 * All the gl_texture_images in the texture object will have their
364 * dimensions, format, etc. initialized already.
366 GLboolean (*AllocTextureStorage
)(struct gl_context
*ctx
,
367 struct gl_texture_object
*texObj
,
368 GLsizei levels
, GLsizei width
,
369 GLsizei height
, GLsizei depth
);
372 * Map a renderbuffer into user space.
373 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
374 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
376 void (*MapRenderbuffer
)(struct gl_context
*ctx
,
377 struct gl_renderbuffer
*rb
,
378 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
380 GLubyte
**mapOut
, GLint
*rowStrideOut
);
382 void (*UnmapRenderbuffer
)(struct gl_context
*ctx
,
383 struct gl_renderbuffer
*rb
);
389 * \name Vertex/fragment program functions
392 /** Bind a vertex/fragment program */
393 void (*BindProgram
)(struct gl_context
*ctx
, GLenum target
, struct gl_program
*prog
);
394 /** Allocate a new program */
395 struct gl_program
* (*NewProgram
)(struct gl_context
*ctx
, GLenum target
, GLuint id
);
396 /** Delete a program */
397 void (*DeleteProgram
)(struct gl_context
*ctx
, struct gl_program
*prog
);
399 * Notify driver that a program string (and GPU code) has been specified
400 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
401 * supported by the driver.
403 GLboolean (*ProgramStringNotify
)(struct gl_context
*ctx
, GLenum target
,
404 struct gl_program
*prog
);
406 /** Query if program can be loaded onto hardware */
407 GLboolean (*IsProgramNative
)(struct gl_context
*ctx
, GLenum target
,
408 struct gl_program
*prog
);
413 * \name GLSL shader/program functions.
417 * Called when a shader program is linked.
419 * This gives drivers an opportunity to clone the IR and make their
420 * own transformations on it for the purposes of code generation.
422 GLboolean (*LinkShader
)(struct gl_context
*ctx
, struct gl_shader_program
*shader
);
426 * \name State-changing functions.
428 * \note drawing functions are above.
430 * These functions are called by their corresponding OpenGL API functions.
431 * They are \e also called by the gl_PopAttrib() function!!!
432 * May add more functions like these to the device driver in the future.
435 /** Specify the alpha test function */
436 void (*AlphaFunc
)(struct gl_context
*ctx
, GLenum func
, GLfloat ref
);
437 /** Set the blend color */
438 void (*BlendColor
)(struct gl_context
*ctx
, const GLfloat color
[4]);
439 /** Set the blend equation */
440 void (*BlendEquationSeparate
)(struct gl_context
*ctx
, GLenum modeRGB
, GLenum modeA
);
441 void (*BlendEquationSeparatei
)(struct gl_context
*ctx
, GLuint buffer
,
442 GLenum modeRGB
, GLenum modeA
);
443 /** Specify pixel arithmetic */
444 void (*BlendFuncSeparate
)(struct gl_context
*ctx
,
445 GLenum sfactorRGB
, GLenum dfactorRGB
,
446 GLenum sfactorA
, GLenum dfactorA
);
447 void (*BlendFuncSeparatei
)(struct gl_context
*ctx
, GLuint buffer
,
448 GLenum sfactorRGB
, GLenum dfactorRGB
,
449 GLenum sfactorA
, GLenum dfactorA
);
450 /** Specify a plane against which all geometry is clipped */
451 void (*ClipPlane
)(struct gl_context
*ctx
, GLenum plane
, const GLfloat
*equation
);
452 /** Enable and disable writing of frame buffer color components */
453 void (*ColorMask
)(struct gl_context
*ctx
, GLboolean rmask
, GLboolean gmask
,
454 GLboolean bmask
, GLboolean amask
);
455 void (*ColorMaskIndexed
)(struct gl_context
*ctx
, GLuint buf
, GLboolean rmask
,
456 GLboolean gmask
, GLboolean bmask
, GLboolean amask
);
457 /** Cause a material color to track the current color */
458 void (*ColorMaterial
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
459 /** Specify whether front- or back-facing facets can be culled */
460 void (*CullFace
)(struct gl_context
*ctx
, GLenum mode
);
461 /** Define front- and back-facing polygons */
462 void (*FrontFace
)(struct gl_context
*ctx
, GLenum mode
);
463 /** Specify the value used for depth buffer comparisons */
464 void (*DepthFunc
)(struct gl_context
*ctx
, GLenum func
);
465 /** Enable or disable writing into the depth buffer */
466 void (*DepthMask
)(struct gl_context
*ctx
, GLboolean flag
);
467 /** Specify mapping of depth values from NDC to window coordinates */
468 void (*DepthRange
)(struct gl_context
*ctx
, GLclampd nearval
, GLclampd farval
);
469 /** Specify the current buffer for writing */
470 void (*DrawBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
471 /** Specify the buffers for writing for fragment programs*/
472 void (*DrawBuffers
)( struct gl_context
*ctx
, GLsizei n
, const GLenum
*buffers
);
473 /** Enable or disable server-side gl capabilities */
474 void (*Enable
)(struct gl_context
*ctx
, GLenum cap
, GLboolean state
);
475 /** Specify fog parameters */
476 void (*Fogfv
)(struct gl_context
*ctx
, GLenum pname
, const GLfloat
*params
);
477 /** Specify implementation-specific hints */
478 void (*Hint
)(struct gl_context
*ctx
, GLenum target
, GLenum mode
);
479 /** Set light source parameters.
480 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
481 * been transformed to eye-space.
483 void (*Lightfv
)(struct gl_context
*ctx
, GLenum light
,
484 GLenum pname
, const GLfloat
*params
);
485 /** Set the lighting model parameters */
486 void (*LightModelfv
)(struct gl_context
*ctx
, GLenum pname
, const GLfloat
*params
);
487 /** Specify the line stipple pattern */
488 void (*LineStipple
)(struct gl_context
*ctx
, GLint factor
, GLushort pattern
);
489 /** Specify the width of rasterized lines */
490 void (*LineWidth
)(struct gl_context
*ctx
, GLfloat width
);
491 /** Specify a logical pixel operation for color index rendering */
492 void (*LogicOpcode
)(struct gl_context
*ctx
, GLenum opcode
);
493 void (*PointParameterfv
)(struct gl_context
*ctx
, GLenum pname
,
494 const GLfloat
*params
);
495 /** Specify the diameter of rasterized points */
496 void (*PointSize
)(struct gl_context
*ctx
, GLfloat size
);
497 /** Select a polygon rasterization mode */
498 void (*PolygonMode
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
499 /** Set the scale and units used to calculate depth values */
500 void (*PolygonOffset
)(struct gl_context
*ctx
, GLfloat factor
, GLfloat units
);
501 /** Set the polygon stippling pattern */
502 void (*PolygonStipple
)(struct gl_context
*ctx
, const GLubyte
*mask
);
503 /* Specifies the current buffer for reading */
504 void (*ReadBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
505 /** Set rasterization mode */
506 void (*RenderMode
)(struct gl_context
*ctx
, GLenum mode
);
507 /** Define the scissor box */
508 void (*Scissor
)(struct gl_context
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
);
509 /** Select flat or smooth shading */
510 void (*ShadeModel
)(struct gl_context
*ctx
, GLenum mode
);
511 /** OpenGL 2.0 two-sided StencilFunc */
512 void (*StencilFuncSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum func
,
513 GLint ref
, GLuint mask
);
514 /** OpenGL 2.0 two-sided StencilMask */
515 void (*StencilMaskSeparate
)(struct gl_context
*ctx
, GLenum face
, GLuint mask
);
516 /** OpenGL 2.0 two-sided StencilOp */
517 void (*StencilOpSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum fail
,
518 GLenum zfail
, GLenum zpass
);
519 /** Control the generation of texture coordinates */
520 void (*TexGen
)(struct gl_context
*ctx
, GLenum coord
, GLenum pname
,
521 const GLfloat
*params
);
522 /** Set texture environment parameters */
523 void (*TexEnv
)(struct gl_context
*ctx
, GLenum target
, GLenum pname
,
524 const GLfloat
*param
);
525 /** Set texture parameters */
526 void (*TexParameter
)(struct gl_context
*ctx
, GLenum target
,
527 struct gl_texture_object
*texObj
,
528 GLenum pname
, const GLfloat
*params
);
529 /** Set the viewport */
530 void (*Viewport
)(struct gl_context
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
);
535 * \name Vertex/pixel buffer object functions
538 void (*BindBuffer
)( struct gl_context
*ctx
, GLenum target
,
539 struct gl_buffer_object
*obj
);
541 struct gl_buffer_object
* (*NewBufferObject
)( struct gl_context
*ctx
, GLuint buffer
,
544 void (*DeleteBuffer
)( struct gl_context
*ctx
, struct gl_buffer_object
*obj
);
546 GLboolean (*BufferData
)( struct gl_context
*ctx
, GLenum target
, GLsizeiptrARB size
,
547 const GLvoid
*data
, GLenum usage
,
548 struct gl_buffer_object
*obj
);
550 void (*BufferSubData
)( struct gl_context
*ctx
, GLintptrARB offset
,
551 GLsizeiptrARB size
, const GLvoid
*data
,
552 struct gl_buffer_object
*obj
);
554 void (*GetBufferSubData
)( struct gl_context
*ctx
,
555 GLintptrARB offset
, GLsizeiptrARB size
,
556 GLvoid
*data
, struct gl_buffer_object
*obj
);
558 void (*CopyBufferSubData
)( struct gl_context
*ctx
,
559 struct gl_buffer_object
*src
,
560 struct gl_buffer_object
*dst
,
561 GLintptr readOffset
, GLintptr writeOffset
,
564 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
566 void * (*MapBufferRange
)( struct gl_context
*ctx
, GLintptr offset
,
567 GLsizeiptr length
, GLbitfield access
,
568 struct gl_buffer_object
*obj
);
570 void (*FlushMappedBufferRange
)(struct gl_context
*ctx
,
571 GLintptr offset
, GLsizeiptr length
,
572 struct gl_buffer_object
*obj
);
574 GLboolean (*UnmapBuffer
)( struct gl_context
*ctx
,
575 struct gl_buffer_object
*obj
);
579 * \name Functions for GL_APPLE_object_purgeable
582 /* variations on ObjectPurgeable */
583 GLenum (*BufferObjectPurgeable
)( struct gl_context
*ctx
, struct gl_buffer_object
*obj
, GLenum option
);
584 GLenum (*RenderObjectPurgeable
)( struct gl_context
*ctx
, struct gl_renderbuffer
*obj
, GLenum option
);
585 GLenum (*TextureObjectPurgeable
)( struct gl_context
*ctx
, struct gl_texture_object
*obj
, GLenum option
);
587 /* variations on ObjectUnpurgeable */
588 GLenum (*BufferObjectUnpurgeable
)( struct gl_context
*ctx
, struct gl_buffer_object
*obj
, GLenum option
);
589 GLenum (*RenderObjectUnpurgeable
)( struct gl_context
*ctx
, struct gl_renderbuffer
*obj
, GLenum option
);
590 GLenum (*TextureObjectUnpurgeable
)( struct gl_context
*ctx
, struct gl_texture_object
*obj
, GLenum option
);
594 * \name Functions for GL_EXT_framebuffer_{object,blit}.
597 struct gl_framebuffer
* (*NewFramebuffer
)(struct gl_context
*ctx
, GLuint name
);
598 struct gl_renderbuffer
* (*NewRenderbuffer
)(struct gl_context
*ctx
, GLuint name
);
599 void (*BindFramebuffer
)(struct gl_context
*ctx
, GLenum target
,
600 struct gl_framebuffer
*drawFb
,
601 struct gl_framebuffer
*readFb
);
602 void (*FramebufferRenderbuffer
)(struct gl_context
*ctx
,
603 struct gl_framebuffer
*fb
,
605 struct gl_renderbuffer
*rb
);
606 void (*RenderTexture
)(struct gl_context
*ctx
,
607 struct gl_framebuffer
*fb
,
608 struct gl_renderbuffer_attachment
*att
);
609 void (*FinishRenderTexture
)(struct gl_context
*ctx
,
610 struct gl_renderbuffer_attachment
*att
);
611 void (*ValidateFramebuffer
)(struct gl_context
*ctx
,
612 struct gl_framebuffer
*fb
);
614 void (*BlitFramebuffer
)(struct gl_context
*ctx
,
615 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
616 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
617 GLbitfield mask
, GLenum filter
);
620 * \name Query objects
623 struct gl_query_object
* (*NewQueryObject
)(struct gl_context
*ctx
, GLuint id
);
624 void (*DeleteQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
625 void (*BeginQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
626 void (*EndQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
627 void (*CheckQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
628 void (*WaitQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
633 * \name Vertex Array objects
636 struct gl_array_object
* (*NewArrayObject
)(struct gl_context
*ctx
, GLuint id
);
637 void (*DeleteArrayObject
)(struct gl_context
*ctx
, struct gl_array_object
*obj
);
638 void (*BindArrayObject
)(struct gl_context
*ctx
, struct gl_array_object
*obj
);
642 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
645 struct gl_shader
*(*NewShader
)(struct gl_context
*ctx
, GLuint name
, GLenum type
);
646 void (*DeleteShader
)(struct gl_context
*ctx
, struct gl_shader
*shader
);
647 struct gl_shader_program
*(*NewShaderProgram
)(struct gl_context
*ctx
, GLuint name
);
648 void (*DeleteShaderProgram
)(struct gl_context
*ctx
,
649 struct gl_shader_program
*shProg
);
650 void (*UseProgram
)(struct gl_context
*ctx
, struct gl_shader_program
*shProg
);
655 * \name Support for multiple T&L engines
660 * Set by the driver-supplied T&L engine.
662 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
664 GLuint CurrentExecPrimitive
;
667 * Current state of an in-progress compilation.
669 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
670 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
672 GLuint CurrentSavePrimitive
;
675 #define FLUSH_STORED_VERTICES 0x1
676 #define FLUSH_UPDATE_CURRENT 0x2
678 * Set by the driver-supplied T&L engine whenever vertices are buffered
679 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
682 * The dd_function_table::FlushVertices call below may be used to resolve
686 GLuint SaveNeedFlush
;
689 /* Called prior to any of the GLvertexformat functions being
690 * called. Paired with Driver.FlushVertices().
692 void (*BeginVertices
)( struct gl_context
*ctx
);
695 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
696 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
697 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
698 * __struct gl_contextRec::Current and gl_light_attrib::Material
700 * Note that the default T&L engine never clears the
701 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
703 void (*FlushVertices
)( struct gl_context
*ctx
, GLuint flags
);
704 void (*SaveFlushVertices
)( struct gl_context
*ctx
);
707 * \brief Hook for drivers to prepare for a glBegin/glEnd block
709 * This hook is called in vbo_exec_Begin() before any action, including
710 * state updates, occurs.
712 void (*PrepareExecBegin
)( struct gl_context
*ctx
);
715 * Give the driver the opportunity to hook in its own vtxfmt for
716 * compiling optimized display lists. This is called on each valid
717 * glBegin() during list compilation.
719 GLboolean (*NotifySaveBegin
)( struct gl_context
*ctx
, GLenum mode
);
722 * Notify driver that the special derived value _NeedEyeCoords has
725 void (*LightingSpaceChange
)( struct gl_context
*ctx
);
728 * Called by glNewList().
730 * Let the T&L component know what is going on with display lists
731 * in time to make changes to dispatch tables, etc.
733 void (*NewList
)( struct gl_context
*ctx
, GLuint list
, GLenum mode
);
735 * Called by glEndList().
737 * \sa dd_function_table::NewList.
739 void (*EndList
)( struct gl_context
*ctx
);
742 * Called by glCallList(s).
744 * Notify the T&L component before and after calling a display list.
746 void (*BeginCallList
)( struct gl_context
*ctx
,
747 struct gl_display_list
*dlist
);
749 * Called by glEndCallList().
751 * \sa dd_function_table::BeginCallList.
753 void (*EndCallList
)( struct gl_context
*ctx
);
758 * \name GL_ARB_sync interfaces
761 struct gl_sync_object
* (*NewSyncObject
)(struct gl_context
*, GLenum
);
762 void (*FenceSync
)(struct gl_context
*, struct gl_sync_object
*, GLenum
, GLbitfield
);
763 void (*DeleteSyncObject
)(struct gl_context
*, struct gl_sync_object
*);
764 void (*CheckSync
)(struct gl_context
*, struct gl_sync_object
*);
765 void (*ClientWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
766 GLbitfield
, GLuint64
);
767 void (*ServerWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
768 GLbitfield
, GLuint64
);
771 /** GL_NV_conditional_render */
772 void (*BeginConditionalRender
)(struct gl_context
*ctx
, struct gl_query_object
*q
,
774 void (*EndConditionalRender
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
777 * \name GL_OES_draw_texture interface
780 void (*DrawTex
)(struct gl_context
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
,
781 GLfloat width
, GLfloat height
);
785 * \name GL_OES_EGL_image interface
787 void (*EGLImageTargetTexture2D
)(struct gl_context
*ctx
, GLenum target
,
788 struct gl_texture_object
*texObj
,
789 struct gl_texture_image
*texImage
,
790 GLeglImageOES image_handle
);
791 void (*EGLImageTargetRenderbufferStorage
)(struct gl_context
*ctx
,
792 struct gl_renderbuffer
*rb
,
796 * \name GL_EXT_transform_feedback interface
798 struct gl_transform_feedback_object
*
799 (*NewTransformFeedback
)(struct gl_context
*ctx
, GLuint name
);
800 void (*DeleteTransformFeedback
)(struct gl_context
*ctx
,
801 struct gl_transform_feedback_object
*obj
);
802 void (*BeginTransformFeedback
)(struct gl_context
*ctx
, GLenum mode
,
803 struct gl_transform_feedback_object
*obj
);
804 void (*EndTransformFeedback
)(struct gl_context
*ctx
,
805 struct gl_transform_feedback_object
*obj
);
806 void (*PauseTransformFeedback
)(struct gl_context
*ctx
,
807 struct gl_transform_feedback_object
*obj
);
808 void (*ResumeTransformFeedback
)(struct gl_context
*ctx
,
809 struct gl_transform_feedback_object
*obj
);
812 * \name GL_NV_texture_barrier interface
814 void (*TextureBarrier
)(struct gl_context
*ctx
);
817 * \name GL_ARB_sampler_objects
819 struct gl_sampler_object
* (*NewSamplerObject
)(struct gl_context
*ctx
,
821 void (*DeleteSamplerObject
)(struct gl_context
*ctx
,
822 struct gl_sampler_object
*samp
);
825 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
826 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
828 uint64_t (*GetTimestamp
)(struct gl_context
*ctx
);
833 * Transform/Clip/Lighting interface
835 * Drivers present a reduced set of the functions possible in
836 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
837 * remaining functions to map down to these entry points.
839 * These are the initial values to be installed into dispatch by
840 * mesa. If the T&L driver wants to modify the dispatch table
841 * while installed, it must do so itself. It would be possible for
842 * the vertexformat to install its own initial values for these
843 * functions, but this way there is an obvious list of what is
844 * expected of the driver.
846 * If the driver wants to hook in entry points other than those
847 * listed, it must restore them to their original values in
848 * the disable() callback, below.
855 void (GLAPIENTRYP ArrayElement
)( GLint
);
856 void (GLAPIENTRYP Color3f
)( GLfloat
, GLfloat
, GLfloat
);
857 void (GLAPIENTRYP Color3fv
)( const GLfloat
* );
858 void (GLAPIENTRYP Color4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
859 void (GLAPIENTRYP Color4fv
)( const GLfloat
* );
860 void (GLAPIENTRYP EdgeFlag
)( GLboolean
);
861 void (GLAPIENTRYP EvalCoord1f
)( GLfloat
);
862 void (GLAPIENTRYP EvalCoord1fv
)( const GLfloat
* );
863 void (GLAPIENTRYP EvalCoord2f
)( GLfloat
, GLfloat
);
864 void (GLAPIENTRYP EvalCoord2fv
)( const GLfloat
* );
865 void (GLAPIENTRYP EvalPoint1
)( GLint
);
866 void (GLAPIENTRYP EvalPoint2
)( GLint
, GLint
);
867 void (GLAPIENTRYP FogCoordfEXT
)( GLfloat
);
868 void (GLAPIENTRYP FogCoordfvEXT
)( const GLfloat
* );
869 void (GLAPIENTRYP Indexf
)( GLfloat
);
870 void (GLAPIENTRYP Indexfv
)( const GLfloat
* );
871 void (GLAPIENTRYP Materialfv
)( GLenum face
, GLenum pname
, const GLfloat
* );
872 void (GLAPIENTRYP MultiTexCoord1fARB
)( GLenum
, GLfloat
);
873 void (GLAPIENTRYP MultiTexCoord1fvARB
)( GLenum
, const GLfloat
* );
874 void (GLAPIENTRYP MultiTexCoord2fARB
)( GLenum
, GLfloat
, GLfloat
);
875 void (GLAPIENTRYP MultiTexCoord2fvARB
)( GLenum
, const GLfloat
* );
876 void (GLAPIENTRYP MultiTexCoord3fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
);
877 void (GLAPIENTRYP MultiTexCoord3fvARB
)( GLenum
, const GLfloat
* );
878 void (GLAPIENTRYP MultiTexCoord4fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
879 void (GLAPIENTRYP MultiTexCoord4fvARB
)( GLenum
, const GLfloat
* );
880 void (GLAPIENTRYP Normal3f
)( GLfloat
, GLfloat
, GLfloat
);
881 void (GLAPIENTRYP Normal3fv
)( const GLfloat
* );
882 void (GLAPIENTRYP SecondaryColor3fEXT
)( GLfloat
, GLfloat
, GLfloat
);
883 void (GLAPIENTRYP SecondaryColor3fvEXT
)( const GLfloat
* );
884 void (GLAPIENTRYP TexCoord1f
)( GLfloat
);
885 void (GLAPIENTRYP TexCoord1fv
)( const GLfloat
* );
886 void (GLAPIENTRYP TexCoord2f
)( GLfloat
, GLfloat
);
887 void (GLAPIENTRYP TexCoord2fv
)( const GLfloat
* );
888 void (GLAPIENTRYP TexCoord3f
)( GLfloat
, GLfloat
, GLfloat
);
889 void (GLAPIENTRYP TexCoord3fv
)( const GLfloat
* );
890 void (GLAPIENTRYP TexCoord4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
891 void (GLAPIENTRYP TexCoord4fv
)( const GLfloat
* );
892 void (GLAPIENTRYP Vertex2f
)( GLfloat
, GLfloat
);
893 void (GLAPIENTRYP Vertex2fv
)( const GLfloat
* );
894 void (GLAPIENTRYP Vertex3f
)( GLfloat
, GLfloat
, GLfloat
);
895 void (GLAPIENTRYP Vertex3fv
)( const GLfloat
* );
896 void (GLAPIENTRYP Vertex4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
897 void (GLAPIENTRYP Vertex4fv
)( const GLfloat
* );
898 void (GLAPIENTRYP CallList
)( GLuint
);
899 void (GLAPIENTRYP CallLists
)( GLsizei
, GLenum
, const GLvoid
* );
900 void (GLAPIENTRYP Begin
)( GLenum
);
901 void (GLAPIENTRYP End
)( void );
902 void (GLAPIENTRYP PrimitiveRestartNV
)( void );
903 /* GL_NV_vertex_program */
904 void (GLAPIENTRYP VertexAttrib1fNV
)( GLuint index
, GLfloat x
);
905 void (GLAPIENTRYP VertexAttrib1fvNV
)( GLuint index
, const GLfloat
*v
);
906 void (GLAPIENTRYP VertexAttrib2fNV
)( GLuint index
, GLfloat x
, GLfloat y
);
907 void (GLAPIENTRYP VertexAttrib2fvNV
)( GLuint index
, const GLfloat
*v
);
908 void (GLAPIENTRYP VertexAttrib3fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
909 void (GLAPIENTRYP VertexAttrib3fvNV
)( GLuint index
, const GLfloat
*v
);
910 void (GLAPIENTRYP VertexAttrib4fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
911 void (GLAPIENTRYP VertexAttrib4fvNV
)( GLuint index
, const GLfloat
*v
);
912 /* GL_ARB_vertex_program */
913 void (GLAPIENTRYP VertexAttrib1fARB
)( GLuint index
, GLfloat x
);
914 void (GLAPIENTRYP VertexAttrib1fvARB
)( GLuint index
, const GLfloat
*v
);
915 void (GLAPIENTRYP VertexAttrib2fARB
)( GLuint index
, GLfloat x
, GLfloat y
);
916 void (GLAPIENTRYP VertexAttrib2fvARB
)( GLuint index
, const GLfloat
*v
);
917 void (GLAPIENTRYP VertexAttrib3fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
918 void (GLAPIENTRYP VertexAttrib3fvARB
)( GLuint index
, const GLfloat
*v
);
919 void (GLAPIENTRYP VertexAttrib4fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
920 void (GLAPIENTRYP VertexAttrib4fvARB
)( GLuint index
, const GLfloat
*v
);
922 /* GL_EXT_gpu_shader4 / GL 3.0 */
923 void (GLAPIENTRYP VertexAttribI1i
)( GLuint index
, GLint x
);
924 void (GLAPIENTRYP VertexAttribI2i
)( GLuint index
, GLint x
, GLint y
);
925 void (GLAPIENTRYP VertexAttribI3i
)( GLuint index
, GLint x
, GLint y
, GLint z
);
926 void (GLAPIENTRYP VertexAttribI4i
)( GLuint index
, GLint x
, GLint y
, GLint z
, GLint w
);
927 void (GLAPIENTRYP VertexAttribI2iv
)( GLuint index
, const GLint
*v
);
928 void (GLAPIENTRYP VertexAttribI3iv
)( GLuint index
, const GLint
*v
);
929 void (GLAPIENTRYP VertexAttribI4iv
)( GLuint index
, const GLint
*v
);
931 void (GLAPIENTRYP VertexAttribI1ui
)( GLuint index
, GLuint x
);
932 void (GLAPIENTRYP VertexAttribI2ui
)( GLuint index
, GLuint x
, GLuint y
);
933 void (GLAPIENTRYP VertexAttribI3ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
);
934 void (GLAPIENTRYP VertexAttribI4ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
, GLuint w
);
935 void (GLAPIENTRYP VertexAttribI2uiv
)( GLuint index
, const GLuint
*v
);
936 void (GLAPIENTRYP VertexAttribI3uiv
)( GLuint index
, const GLuint
*v
);
937 void (GLAPIENTRYP VertexAttribI4uiv
)( GLuint index
, const GLuint
*v
);
939 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
940 void (GLAPIENTRYP VertexP2ui
)( GLenum type
, GLuint value
);
941 void (GLAPIENTRYP VertexP2uiv
)( GLenum type
, const GLuint
*value
);
943 void (GLAPIENTRYP VertexP3ui
)( GLenum type
, GLuint value
);
944 void (GLAPIENTRYP VertexP3uiv
)( GLenum type
, const GLuint
*value
);
946 void (GLAPIENTRYP VertexP4ui
)( GLenum type
, GLuint value
);
947 void (GLAPIENTRYP VertexP4uiv
)( GLenum type
, const GLuint
*value
);
949 void (GLAPIENTRYP TexCoordP1ui
)( GLenum type
, GLuint coords
);
950 void (GLAPIENTRYP TexCoordP1uiv
)( GLenum type
, const GLuint
*coords
);
952 void (GLAPIENTRYP TexCoordP2ui
)( GLenum type
, GLuint coords
);
953 void (GLAPIENTRYP TexCoordP2uiv
)( GLenum type
, const GLuint
*coords
);
955 void (GLAPIENTRYP TexCoordP3ui
)( GLenum type
, GLuint coords
);
956 void (GLAPIENTRYP TexCoordP3uiv
)( GLenum type
, const GLuint
*coords
);
958 void (GLAPIENTRYP TexCoordP4ui
)( GLenum type
, GLuint coords
);
959 void (GLAPIENTRYP TexCoordP4uiv
)( GLenum type
, const GLuint
*coords
);
961 void (GLAPIENTRYP MultiTexCoordP1ui
)( GLenum texture
, GLenum type
, GLuint coords
);
962 void (GLAPIENTRYP MultiTexCoordP1uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
963 void (GLAPIENTRYP MultiTexCoordP2ui
)( GLenum texture
, GLenum type
, GLuint coords
);
964 void (GLAPIENTRYP MultiTexCoordP2uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
965 void (GLAPIENTRYP MultiTexCoordP3ui
)( GLenum texture
, GLenum type
, GLuint coords
);
966 void (GLAPIENTRYP MultiTexCoordP3uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
967 void (GLAPIENTRYP MultiTexCoordP4ui
)( GLenum texture
, GLenum type
, GLuint coords
);
968 void (GLAPIENTRYP MultiTexCoordP4uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
970 void (GLAPIENTRYP NormalP3ui
)( GLenum type
, GLuint coords
);
971 void (GLAPIENTRYP NormalP3uiv
)( GLenum type
, const GLuint
*coords
);
973 void (GLAPIENTRYP ColorP3ui
)( GLenum type
, GLuint color
);
974 void (GLAPIENTRYP ColorP3uiv
)( GLenum type
, const GLuint
*color
);
976 void (GLAPIENTRYP ColorP4ui
)( GLenum type
, GLuint color
);
977 void (GLAPIENTRYP ColorP4uiv
)( GLenum type
, const GLuint
*color
);
979 void (GLAPIENTRYP SecondaryColorP3ui
)( GLenum type
, GLuint color
);
980 void (GLAPIENTRYP SecondaryColorP3uiv
)( GLenum type
, const GLuint
*color
);
982 void (GLAPIENTRYP VertexAttribP1ui
)( GLuint index
, GLenum type
,
983 GLboolean normalized
, GLuint value
);
984 void (GLAPIENTRYP VertexAttribP2ui
)( GLuint index
, GLenum type
,
985 GLboolean normalized
, GLuint value
);
986 void (GLAPIENTRYP VertexAttribP3ui
)( GLuint index
, GLenum type
,
987 GLboolean normalized
, GLuint value
);
988 void (GLAPIENTRYP VertexAttribP4ui
)( GLuint index
, GLenum type
,
989 GLboolean normalized
, GLuint value
);
990 void (GLAPIENTRYP VertexAttribP1uiv
)( GLuint index
, GLenum type
,
991 GLboolean normalized
,
992 const GLuint
*value
);
993 void (GLAPIENTRYP VertexAttribP2uiv
)( GLuint index
, GLenum type
,
994 GLboolean normalized
,
995 const GLuint
*value
);
996 void (GLAPIENTRYP VertexAttribP3uiv
)( GLuint index
, GLenum type
,
997 GLboolean normalized
,
998 const GLuint
*value
);
999 void (GLAPIENTRYP VertexAttribP4uiv
)( GLuint index
, GLenum type
,
1000 GLboolean normalized
,
1001 const GLuint
*value
);
1005 void (GLAPIENTRYP Rectf
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1011 void (GLAPIENTRYP DrawArrays
)( GLenum mode
, GLint start
, GLsizei count
);
1012 void (GLAPIENTRYP DrawElements
)( GLenum mode
, GLsizei count
, GLenum type
,
1013 const GLvoid
*indices
);
1014 void (GLAPIENTRYP DrawRangeElements
)( GLenum mode
, GLuint start
,
1015 GLuint end
, GLsizei count
,
1016 GLenum type
, const GLvoid
*indices
);
1017 void (GLAPIENTRYP MultiDrawElementsEXT
)( GLenum mode
, const GLsizei
*count
,
1019 const GLvoid
**indices
,
1021 void (GLAPIENTRYP DrawElementsBaseVertex
)( GLenum mode
, GLsizei count
,
1023 const GLvoid
*indices
,
1025 void (GLAPIENTRYP DrawRangeElementsBaseVertex
)( GLenum mode
, GLuint start
,
1026 GLuint end
, GLsizei count
,
1028 const GLvoid
*indices
,
1030 void (GLAPIENTRYP MultiDrawElementsBaseVertex
)( GLenum mode
,
1031 const GLsizei
*count
,
1033 const GLvoid
* const *indices
,
1035 const GLint
*basevertex
);
1036 void (GLAPIENTRYP DrawArraysInstanced
)(GLenum mode
, GLint first
,
1037 GLsizei count
, GLsizei primcount
);
1038 void (GLAPIENTRYP DrawArraysInstancedBaseInstance
)(GLenum mode
, GLint first
,
1039 GLsizei count
, GLsizei primcount
,
1040 GLuint baseinstance
);
1041 void (GLAPIENTRYP DrawElementsInstanced
)(GLenum mode
, GLsizei count
,
1042 GLenum type
, const GLvoid
*indices
,
1044 void (GLAPIENTRYP DrawElementsInstancedBaseInstance
)(GLenum mode
, GLsizei count
,
1045 GLenum type
, const GLvoid
*indices
,
1046 GLsizei primcount
, GLuint baseinstance
);
1047 void (GLAPIENTRYP DrawElementsInstancedBaseVertex
)(GLenum mode
, GLsizei count
,
1048 GLenum type
, const GLvoid
*indices
,
1049 GLsizei primcount
, GLint basevertex
);
1050 void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance
)(GLenum mode
, GLsizei count
,
1051 GLenum type
, const GLvoid
*indices
,
1052 GLsizei primcount
, GLint basevertex
,
1053 GLuint baseinstance
);
1054 void (GLAPIENTRYP DrawTransformFeedback
)(GLenum mode
, GLuint name
);
1060 * If you don't support eval, fallback to the default vertex format
1061 * on receiving an eval call and use the pipeline mechanism to
1062 * provide partial T&L acceleration.
1064 * Mesa will provide a set of helper functions to do eval within
1065 * accelerated vertex formats, eventually...
1068 void (GLAPIENTRYP EvalMesh1
)( GLenum mode
, GLint i1
, GLint i2
);
1069 void (GLAPIENTRYP EvalMesh2
)( GLenum mode
, GLint i1
, GLint i2
, GLint j1
, GLint j2
);
1075 #endif /* DD_INCLUDED */