1 /* $Id: dd.h,v 1.62 2001/06/15 14:18:46 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
34 struct gl_pixelstore_attrib
;
36 /* Mask bits sent to the driver Clear() function */
37 #define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */
38 #define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */
39 #define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */
40 #define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */
41 #define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */
42 #define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
43 #define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */
47 * Device Driver function table.
49 struct dd_function_table
{
51 /**********************************************************************
52 *** Mandatory functions: these functions must be implemented by ***
53 *** every device driver. ***
54 **********************************************************************/
56 const GLubyte
* (*GetString
)( GLcontext
*ctx
, GLenum name
);
57 /* Return a string as needed by glGetString().
58 * Only the GL_RENDERER token must be implemented. Otherwise,
59 * NULL can be returned.
62 void (*UpdateState
)( GLcontext
*ctx
, GLuint new_state
);
64 * UpdateState() is called to notify the driver after Mesa has made
65 * some internal state changes. This is in addition to any
66 * statechange callbacks Mesa may already have made.
69 void (*Clear
)( GLcontext
*ctx
, GLbitfield mask
, GLboolean all
,
70 GLint x
, GLint y
, GLint width
, GLint height
);
71 /* Clear the color/depth/stencil/accum buffer(s).
72 * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
73 * which buffers need to be cleared.
74 * If 'all' is true then the clear the whole buffer, else clear only the
75 * region defined by (x,y,width,height).
76 * This function must obey the glColorMask, glIndexMask and glStencilMask
77 * settings! Software Mesa can do masked clears if the device driver can't.
80 GLboolean (*SetDrawBuffer
)( GLcontext
*ctx
, GLenum buffer
);
82 * Specifies the current buffer for writing.
83 * The following values must be accepted when applicable:
84 * GL_FRONT_LEFT - this buffer always exists
85 * GL_BACK_LEFT - when double buffering
86 * GL_FRONT_RIGHT - when using stereo
87 * GL_BACK_RIGHT - when using stereo and double buffering
88 * The folowing values may optionally be accepted. Return GL_TRUE
89 * if accepted, GL_FALSE if not accepted. In practice, only drivers
90 * which can write to multiple color buffers at once should accept
92 * GL_FRONT - write to front left and front right if it exists
93 * GL_BACK - write to back left and back right if it exists
94 * GL_LEFT - write to front left and back left if it exists
95 * GL_RIGHT - write to right left and back right if they exist
96 * GL_FRONT_AND_BACK - write to all four buffers if they exist
97 * GL_NONE - disable buffer write in device driver.
100 void (*GetBufferSize
)( GLcontext
*ctx
, GLuint
*width
, GLuint
*height
);
102 * Returns the width and height of the current color buffer.
105 void (*Finish
)( GLcontext
*ctx
);
107 * This is called whenever glFinish() is called.
110 void (*Flush
)( GLcontext
*ctx
);
112 * This is called whenever glFlush() is called.
115 void (*Error
)( GLcontext
*ctx
);
117 * Called whenever an error is generated. ctx->ErrorValue contains
123 *** For hardware accumulation buffer:
125 void (*Accum
)( GLcontext
*ctx
, GLenum op
, GLfloat value
,
126 GLint xpos
, GLint ypos
, GLint width
, GLint height
);
127 /* Execute glAccum command within the given scissor region.
132 *** glDraw/Read/CopyPixels and glBitmap functions:
135 void (*DrawPixels
)( GLcontext
*ctx
,
136 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
137 GLenum format
, GLenum type
,
138 const struct gl_pixelstore_attrib
*unpack
,
139 const GLvoid
*pixels
);
140 /* This is called by glDrawPixels.
141 * 'unpack' describes how to unpack the source image data.
144 void (*ReadPixels
)( GLcontext
*ctx
,
145 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
146 GLenum format
, GLenum type
,
147 const struct gl_pixelstore_attrib
*unpack
,
149 /* Called by glReadPixels.
152 void (*CopyPixels
)( GLcontext
*ctx
,
153 GLint srcx
, GLint srcy
,
154 GLsizei width
, GLsizei height
,
155 GLint dstx
, GLint dsty
, GLenum type
);
156 /* Do a glCopyPixels. This function must respect all rasterization
157 * state, glPixelTransfer, glPixelZoom, etc.
160 void (*Bitmap
)( GLcontext
*ctx
,
161 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
162 const struct gl_pixelstore_attrib
*unpack
,
163 const GLubyte
*bitmap
);
164 /* This is called by glBitmap. Works the same as DrawPixels, above.
167 void (*ResizeBuffersMESA
)( GLcontext
*ctx
);
171 *** Texture image functions:
173 const struct gl_texture_format
*
174 (*ChooseTextureFormat
)( GLcontext
*ctx
, GLint internalFormat
,
175 GLenum srcFormat
, GLenum srcType
);
176 /* This is called by the _mesa_store_tex[sub]image[123]d() fallback
177 * functions. The driver should examine <internalFormat> and return a
178 * pointer to an appropriate gl_texture_format.
181 void (*TexImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
182 GLint internalFormat
,
183 GLint width
, GLint border
,
184 GLenum format
, GLenum type
, const GLvoid
*pixels
,
185 const struct gl_pixelstore_attrib
*packing
,
186 struct gl_texture_object
*texObj
,
187 struct gl_texture_image
*texImage
);
188 void (*TexImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
189 GLint internalFormat
,
190 GLint width
, GLint height
, GLint border
,
191 GLenum format
, GLenum type
, const GLvoid
*pixels
,
192 const struct gl_pixelstore_attrib
*packing
,
193 struct gl_texture_object
*texObj
,
194 struct gl_texture_image
*texImage
);
195 void (*TexImage3D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
196 GLint internalFormat
,
197 GLint width
, GLint height
, GLint depth
, GLint border
,
198 GLenum format
, GLenum type
, const GLvoid
*pixels
,
199 const struct gl_pixelstore_attrib
*packing
,
200 struct gl_texture_object
*texObj
,
201 struct gl_texture_image
*texImage
);
202 /* Called by glTexImage1/2/3D.
204 * <target>, <level>, <format>, <type> and <pixels> are user specified.
205 * <packing> indicates the image packing of pixels.
206 * <texObj> is the target texture object.
207 * <texImage> is the target texture image. It will have the texture
208 * width, height, depth, border and internalFormat information.
209 * <retainInternalCopy> is returned by this function and indicates whether
210 * core Mesa should keep an internal copy of the texture image.
211 * Drivers should call a fallback routine from texstore.c if needed.
214 void (*TexSubImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
215 GLint xoffset
, GLsizei width
,
216 GLenum format
, GLenum type
,
217 const GLvoid
*pixels
,
218 const struct gl_pixelstore_attrib
*packing
,
219 struct gl_texture_object
*texObj
,
220 struct gl_texture_image
*texImage
);
221 void (*TexSubImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
222 GLint xoffset
, GLint yoffset
,
223 GLsizei width
, GLsizei height
,
224 GLenum format
, GLenum type
,
225 const GLvoid
*pixels
,
226 const struct gl_pixelstore_attrib
*packing
,
227 struct gl_texture_object
*texObj
,
228 struct gl_texture_image
*texImage
);
229 void (*TexSubImage3D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
230 GLint xoffset
, GLint yoffset
, GLint zoffset
,
231 GLsizei width
, GLsizei height
, GLint depth
,
232 GLenum format
, GLenum type
,
233 const GLvoid
*pixels
,
234 const struct gl_pixelstore_attrib
*packing
,
235 struct gl_texture_object
*texObj
,
236 struct gl_texture_image
*texImage
);
237 /* Called by glTexSubImage1/2/3D.
239 * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
240 * <depth>, <format>, <type> and <pixels> are user specified.
241 * <packing> indicates the image packing of pixels.
242 * <texObj> is the target texture object.
243 * <texImage> is the target texture image. It will have the texture
244 * width, height, border and internalFormat information.
245 * The driver should use a fallback routine from texstore.c if needed.
248 void (*CopyTexImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
249 GLenum internalFormat
, GLint x
, GLint y
,
250 GLsizei width
, GLint border
);
251 void (*CopyTexImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
252 GLenum internalFormat
, GLint x
, GLint y
,
253 GLsizei width
, GLsizei height
, GLint border
);
254 /* Called by glCopyTexImage1D and glCopyTexImage2D.
255 * Drivers should use a fallback routine from texstore.c if needed.
258 void (*CopyTexSubImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
260 GLint x
, GLint y
, GLsizei width
);
261 void (*CopyTexSubImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
262 GLint xoffset
, GLint yoffset
,
264 GLsizei width
, GLsizei height
);
265 void (*CopyTexSubImage3D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
266 GLint xoffset
, GLint yoffset
, GLint zoffset
,
268 GLsizei width
, GLsizei height
);
269 /* Called by glCopyTexSubImage1/2/3D.
270 * Drivers should use a fallback routine from texstore.c if needed.
273 GLboolean (*TestProxyTexImage
)(GLcontext
*ctx
, GLenum target
,
274 GLint level
, GLint internalFormat
,
275 GLenum format
, GLenum type
,
276 GLint width
, GLint height
,
277 GLint depth
, GLint border
);
278 /* Called by glTexImage[123]D when user specifies a proxy texture
279 * target. Return GL_TRUE if the proxy test passes, return GL_FALSE
284 *** Compressed texture functions:
287 void (*CompressedTexImage1D
)( GLcontext
*ctx
, GLenum target
,
288 GLint level
, GLint internalFormat
,
289 GLsizei width
, GLint border
,
290 GLsizei imageSize
, const GLvoid
*data
,
291 struct gl_texture_object
*texObj
,
292 struct gl_texture_image
*texImage
);
293 void (*CompressedTexImage2D
)( GLcontext
*ctx
, GLenum target
,
294 GLint level
, GLint internalFormat
,
295 GLsizei width
, GLsizei height
, GLint border
,
296 GLsizei imageSize
, const GLvoid
*data
,
297 struct gl_texture_object
*texObj
,
298 struct gl_texture_image
*texImage
);
299 void (*CompressedTexImage3D
)( GLcontext
*ctx
, GLenum target
,
300 GLint level
, GLint internalFormat
,
301 GLsizei width
, GLsizei height
, GLsizei depth
,
303 GLsizei imageSize
, const GLvoid
*data
,
304 struct gl_texture_object
*texObj
,
305 struct gl_texture_image
*texImage
);
306 /* Called by glCompressedTexImage1/2/3D.
308 * <target>, <level>, <internalFormat>, <data> are user specified.
309 * <texObj> is the target texture object.
310 * <texImage> is the target texture image. It will have the texture
311 * width, height, depth, border and internalFormat information.
312 * <retainInternalCopy> is returned by this function and indicates whether
313 * core Mesa should keep an internal copy of the texture image.
314 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
318 void (*CompressedTexSubImage1D
)(GLcontext
*ctx
, GLenum target
, GLint level
,
319 GLint xoffset
, GLsizei width
,
321 GLsizei imageSize
, const GLvoid
*data
,
322 struct gl_texture_object
*texObj
,
323 struct gl_texture_image
*texImage
);
324 void (*CompressedTexSubImage2D
)(GLcontext
*ctx
, GLenum target
, GLint level
,
325 GLint xoffset
, GLint yoffset
,
326 GLsizei width
, GLint height
,
328 GLsizei imageSize
, const GLvoid
*data
,
329 struct gl_texture_object
*texObj
,
330 struct gl_texture_image
*texImage
);
331 void (*CompressedTexSubImage3D
)(GLcontext
*ctx
, GLenum target
, GLint level
,
332 GLint xoffset
, GLint yoffset
, GLint zoffset
,
333 GLsizei width
, GLint height
, GLint depth
,
335 GLsizei imageSize
, const GLvoid
*data
,
336 struct gl_texture_object
*texObj
,
337 struct gl_texture_image
*texImage
);
338 /* Called by glCompressedTexSubImage1/2/3D.
340 * <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>,
341 * <imageSize>, and <data> are user specified.
342 * <texObj> is the target texture object.
343 * <texImage> is the target texture image. It will have the texture
344 * width, height, depth, border and internalFormat information.
345 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
349 void (*GetCompressedTexImage
)( GLcontext
*ctx
, GLenum target
,
350 GLint level
, void *image
,
351 const struct gl_texture_object
*texObj
,
352 struct gl_texture_image
*texImage
);
353 /* Called by glGetCompressedTexImageARB.
354 * <target>, <level>, <image> are specified by user.
355 * <texObj> is the source texture object.
356 * <texImage> is the source texture image.
359 GLint (*BaseCompressedTexFormat
)(GLcontext
*ctx
,
360 GLint internalFormat
);
361 /* Called to compute the base format for a specific compressed
362 * format. Return -1 if the internalFormat is not a specific
363 * compressed format that the driver recognizes.
364 * Example: if internalFormat==GL_COMPRESSED_RGB_FXT1_3DFX, return GL_RGB.
367 GLint (*CompressedTextureSize
)(GLcontext
*ctx
,
368 const struct gl_texture_image
*texImage
);
372 * return value differences between this function and
373 * SpecificCompressedTexFormat below.
376 GLint (*SpecificCompressedTexFormat
)(GLcontext
*ctx
,
377 GLint internalFormat
,
386 /* Called to turn a generic texture format into a specific
387 * texture format. For example, if a driver implements
388 * GL_3DFX_texture_compression_FXT1, this would map
389 * GL_COMPRESSED_RGBA_ARB to GL_COMPRESSED_RGBA_FXT1_3DFX.
391 * If the driver does not know how to handle the compressed
392 * format, then just return the generic format, and Mesa will
393 * do the right thing with it.
399 *** Texture object functions:
402 void (*BindTexture
)( GLcontext
*ctx
, GLenum target
,
403 struct gl_texture_object
*tObj
);
404 /* Called by glBindTexture().
407 void (*CreateTexture
)( GLcontext
*ctx
, struct gl_texture_object
*tObj
);
408 /* Called when a texture object is created.
411 void (*DeleteTexture
)( GLcontext
*ctx
, struct gl_texture_object
*tObj
);
412 /* Called when a texture object is about to be deallocated. Driver
413 * should free anything attached to the DriverData pointers.
416 GLboolean (*IsTextureResident
)( GLcontext
*ctx
,
417 struct gl_texture_object
*t
);
418 /* Called by glAreTextureResident().
421 void (*PrioritizeTexture
)( GLcontext
*ctx
, struct gl_texture_object
*t
,
423 /* Called by glPrioritizeTextures().
426 void (*ActiveTexture
)( GLcontext
*ctx
, GLuint texUnitNumber
);
427 /* Called by glActiveTextureARB to set current texture unit.
430 void (*UpdateTexturePalette
)( GLcontext
*ctx
,
431 struct gl_texture_object
*tObj
);
432 /* Called when the texture's color lookup table is changed.
433 * If tObj is NULL then the shared texture palette ctx->Texture.Palette
438 *** Imaging functionality:
440 void (*CopyColorTable
)( GLcontext
*ctx
,
441 GLenum target
, GLenum internalformat
,
442 GLint x
, GLint y
, GLsizei width
);
444 void (*CopyColorSubTable
)( GLcontext
*ctx
,
445 GLenum target
, GLsizei start
,
446 GLint x
, GLint y
, GLsizei width
);
448 void (*CopyConvolutionFilter1D
)( GLcontext
*ctx
, GLenum target
,
449 GLenum internalFormat
,
450 GLint x
, GLint y
, GLsizei width
);
452 void (*CopyConvolutionFilter2D
)( GLcontext
*ctx
, GLenum target
,
453 GLenum internalFormat
,
455 GLsizei width
, GLsizei height
);
460 *** State-changing functions (drawing functions are above)
462 *** These functions are called by their corresponding OpenGL API functions.
463 *** They're ALSO called by the gl_PopAttrib() function!!!
464 *** May add more functions like these to the device driver in the future.
466 void (*AlphaFunc
)(GLcontext
*ctx
, GLenum func
, GLchan ref
);
467 void (*BlendColor
)(GLcontext
*ctx
, const GLfloat color
[4]);
468 void (*BlendEquation
)(GLcontext
*ctx
, GLenum mode
);
469 void (*BlendFunc
)(GLcontext
*ctx
, GLenum sfactor
, GLenum dfactor
);
470 void (*BlendFuncSeparate
)(GLcontext
*ctx
,
471 GLenum sfactorRGB
, GLenum dfactorRGB
,
472 GLenum sfactorA
, GLenum dfactorA
);
473 void (*ClearColor
)(GLcontext
*ctx
, const GLchan color
[4]);
474 void (*ClearDepth
)(GLcontext
*ctx
, GLclampd d
);
475 void (*ClearIndex
)(GLcontext
*ctx
, GLuint index
);
476 void (*ClearStencil
)(GLcontext
*ctx
, GLint s
);
477 void (*ColorMask
)(GLcontext
*ctx
, GLboolean rmask
, GLboolean gmask
,
478 GLboolean bmask
, GLboolean amask
);
479 void (*CullFace
)(GLcontext
*ctx
, GLenum mode
);
480 void (*ClipPlane
)(GLcontext
*ctx
, GLenum plane
, const GLfloat
*equation
);
481 void (*FrontFace
)(GLcontext
*ctx
, GLenum mode
);
482 void (*DepthFunc
)(GLcontext
*ctx
, GLenum func
);
483 void (*DepthMask
)(GLcontext
*ctx
, GLboolean flag
);
484 void (*DepthRange
)(GLcontext
*ctx
, GLclampd nearval
, GLclampd farval
);
485 void (*Enable
)(GLcontext
* ctx
, GLenum cap
, GLboolean state
);
486 void (*Fogfv
)(GLcontext
*ctx
, GLenum pname
, const GLfloat
*params
);
487 void (*Hint
)(GLcontext
*ctx
, GLenum target
, GLenum mode
);
488 void (*IndexMask
)(GLcontext
*ctx
, GLuint mask
);
489 void (*Lightfv
)(GLcontext
*ctx
, GLenum light
,
490 GLenum pname
, const GLfloat
*params
);
491 void (*LightModelfv
)(GLcontext
*ctx
, GLenum pname
, const GLfloat
*params
);
492 void (*LineStipple
)(GLcontext
*ctx
, GLint factor
, GLushort pattern
);
493 void (*LineWidth
)(GLcontext
*ctx
, GLfloat width
);
494 void (*LogicOpcode
)(GLcontext
*ctx
, GLenum opcode
);
495 void (*PointParameterfv
)(GLcontext
*ctx
, GLenum pname
,
496 const GLfloat
*params
);
497 void (*PointSize
)(GLcontext
*ctx
, GLfloat size
);
498 void (*PolygonMode
)(GLcontext
*ctx
, GLenum face
, GLenum mode
);
499 void (*PolygonOffset
)(GLcontext
*ctx
, GLfloat factor
, GLfloat units
);
500 void (*PolygonStipple
)(GLcontext
*ctx
, const GLubyte
*mask
);
501 void (*RenderMode
)(GLcontext
*ctx
, GLenum mode
);
502 void (*Scissor
)(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
);
503 void (*ShadeModel
)(GLcontext
*ctx
, GLenum mode
);
504 void (*StencilFunc
)(GLcontext
*ctx
, GLenum func
, GLint ref
, GLuint mask
);
505 void (*StencilMask
)(GLcontext
*ctx
, GLuint mask
);
506 void (*StencilOp
)(GLcontext
*ctx
, GLenum fail
, GLenum zfail
, GLenum zpass
);
507 void (*TexGen
)(GLcontext
*ctx
, GLenum coord
, GLenum pname
,
508 const GLfloat
*params
);
509 void (*TexEnv
)(GLcontext
*ctx
, GLenum target
, GLenum pname
,
510 const GLfloat
*param
);
511 void (*TexParameter
)(GLcontext
*ctx
, GLenum target
,
512 struct gl_texture_object
*texObj
,
513 GLenum pname
, const GLfloat
*params
);
514 void (*TextureMatrix
)(GLcontext
*ctx
, GLuint unit
, const GLmatrix
*mat
);
515 void (*Viewport
)(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
);
519 *** Vertex array functions
521 *** Called by the corresponding OpenGL functions.
523 void (*VertexPointer
)(GLcontext
*ctx
, GLint size
, GLenum type
,
524 GLsizei stride
, const GLvoid
*ptr
);
525 void (*NormalPointer
)(GLcontext
*ctx
, GLenum type
,
526 GLsizei stride
, const GLvoid
*ptr
);
527 void (*ColorPointer
)(GLcontext
*ctx
, GLint size
, GLenum type
,
528 GLsizei stride
, const GLvoid
*ptr
);
529 void (*FogCoordPointer
)(GLcontext
*ctx
, GLenum type
,
530 GLsizei stride
, const GLvoid
*ptr
);
531 void (*IndexPointer
)(GLcontext
*ctx
, GLenum type
,
532 GLsizei stride
, const GLvoid
*ptr
);
533 void (*SecondaryColorPointer
)(GLcontext
*ctx
, GLint size
, GLenum type
,
534 GLsizei stride
, const GLvoid
*ptr
);
535 void (*TexCoordPointer
)(GLcontext
*ctx
, GLint size
, GLenum type
,
536 GLsizei stride
, const GLvoid
*ptr
);
537 void (*EdgeFlagPointer
)(GLcontext
*ctx
, GLsizei stride
, const GLvoid
*ptr
);
540 /*** State-query functions
542 *** Return GL_TRUE if query was completed, GL_FALSE otherwise.
544 GLboolean (*GetBooleanv
)(GLcontext
*ctx
, GLenum pname
, GLboolean
*result
);
545 GLboolean (*GetDoublev
)(GLcontext
*ctx
, GLenum pname
, GLdouble
*result
);
546 GLboolean (*GetFloatv
)(GLcontext
*ctx
, GLenum pname
, GLfloat
*result
);
547 GLboolean (*GetIntegerv
)(GLcontext
*ctx
, GLenum pname
, GLint
*result
);
548 GLboolean (*GetPointerv
)(GLcontext
*ctx
, GLenum pname
, GLvoid
**result
);
553 *** Support for multiple t&l engines
557 /* Bitmask of state changes that require the current tnl module to be
558 * validated, using ValidateTnlModule() below.
561 void (*ValidateTnlModule
)( GLcontext
*ctx
, GLuint new_state
);
562 /* Validate the current tnl module. This is called directly after
563 * UpdateState() when a state change that has occured matches the
564 * NeedValidate bitmask above. This ensures all computed values are
565 * up to date, thus allowing the driver to decide if the current tnl
566 * module needs to be swapped out.
568 * This must be non-NULL if a driver installs a custom tnl module and
569 * sets the NeedValidate bitmask, but may be NULL otherwise.
573 #define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
574 #define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
575 #define PRIM_UNKNOWN GL_POLYGON+3
577 GLuint CurrentExecPrimitive
;
578 /* Set by the driver-supplied t&l engine. Set to
579 * PRIM_OUTSIDE_BEGIN_END when outside begin/end.
582 GLuint CurrentSavePrimitive
;
583 /* Current state of an in-progress compilation. May take on any of
584 * the additional values defined above.
588 #define FLUSH_STORED_VERTICES 0x1
589 #define FLUSH_UPDATE_CURRENT 0x2
591 /* Set by the driver-supplied t&l engine whenever vertices are
592 * buffered between begin/end objects or ctx->Current is not uptodate.
594 * The FlushVertices() call below may be used to resolve
598 void (*FlushVertices
)( GLcontext
*ctx
, GLuint flags
);
599 /* If inside begin/end, ASSERT(0).
601 * if (flags & FLUSH_STORED_VERTICES) flushes any buffered vertices,
602 * if (flags & FLUSH_UPDATE_CURRENT) updates ctx->Current
603 * and ctx->Light.Material
605 * Note that the default t&l engine never clears the
606 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
609 void (*LightingSpaceChange
)( GLcontext
*ctx
);
610 /* Notify driver that the special derived value _NeedEyeCoords has
614 void (*NewList
)( GLcontext
*ctx
, GLuint list
, GLenum mode
);
615 void (*EndList
)( GLcontext
*ctx
);
616 /* Let the t&l component know what is going on with display lists
617 * in time to make changes to dispatch tables, etc.
618 * Called by glNewList() and glEndList(), respectively.
621 void (*BeginCallList
)( GLcontext
*ctx
, GLuint list
);
622 void (*EndCallList
)( GLcontext
*ctx
);
623 /* Notify the t&l component before and after calling a display list.
624 * Called by glCallList(s), but not recursively.
627 void (*MakeCurrent
)( GLcontext
*ctx
, GLframebuffer
*drawBuffer
,
628 GLframebuffer
*readBuffer
);
629 /* Let the t&l component know when the context becomes current.
633 void (*LockArraysEXT
)( GLcontext
*ctx
, GLint first
, GLsizei count
);
634 void (*UnlockArraysEXT
)( GLcontext
*ctx
);
635 /* Called by glLockArraysEXT() and glUnlockArraysEXT(), respectively.
643 * Transform/Clip/Lighting interface
646 void (*ArrayElement
)( GLint
); /* NOTE */
647 void (*Color3f
)( GLfloat
, GLfloat
, GLfloat
);
648 void (*Color3fv
)( const GLfloat
* );
649 void (*Color3ub
)( GLubyte
, GLubyte
, GLubyte
);
650 void (*Color3ubv
)( const GLubyte
* );
651 void (*Color4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
652 void (*Color4fv
)( const GLfloat
* );
653 void (*Color4ub
)( GLubyte
, GLubyte
, GLubyte
, GLubyte
);
654 void (*Color4ubv
)( const GLubyte
* );
655 void (*EdgeFlag
)( GLboolean
);
656 void (*EdgeFlagv
)( const GLboolean
* );
657 void (*EvalCoord1f
)( GLfloat
); /* NOTE */
658 void (*EvalCoord1fv
)( const GLfloat
* ); /* NOTE */
659 void (*EvalCoord2f
)( GLfloat
, GLfloat
); /* NOTE */
660 void (*EvalCoord2fv
)( const GLfloat
* ); /* NOTE */
661 void (*EvalPoint1
)( GLint
); /* NOTE */
662 void (*EvalPoint2
)( GLint
, GLint
); /* NOTE */
663 void (*FogCoordfEXT
)( GLfloat
);
664 void (*FogCoordfvEXT
)( const GLfloat
* );
665 void (*Indexi
)( GLint
);
666 void (*Indexiv
)( const GLint
* );
667 void (*Materialfv
)( GLenum face
, GLenum pname
, const GLfloat
* ); /* NOTE */
668 void (*MultiTexCoord1fARB
)( GLenum
, GLfloat
);
669 void (*MultiTexCoord1fvARB
)( GLenum
, const GLfloat
* );
670 void (*MultiTexCoord2fARB
)( GLenum
, GLfloat
, GLfloat
);
671 void (*MultiTexCoord2fvARB
)( GLenum
, const GLfloat
* );
672 void (*MultiTexCoord3fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
);
673 void (*MultiTexCoord3fvARB
)( GLenum
, const GLfloat
* );
674 void (*MultiTexCoord4fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
675 void (*MultiTexCoord4fvARB
)( GLenum
, const GLfloat
* );
676 void (*Normal3f
)( GLfloat
, GLfloat
, GLfloat
);
677 void (*Normal3fv
)( const GLfloat
* );
678 void (*SecondaryColor3fEXT
)( GLfloat
, GLfloat
, GLfloat
);
679 void (*SecondaryColor3fvEXT
)( const GLfloat
* );
680 void (*SecondaryColor3ubEXT
)( GLubyte
, GLubyte
, GLubyte
);
681 void (*SecondaryColor3ubvEXT
)( const GLubyte
* );
682 void (*TexCoord1f
)( GLfloat
);
683 void (*TexCoord1fv
)( const GLfloat
* );
684 void (*TexCoord2f
)( GLfloat
, GLfloat
);
685 void (*TexCoord2fv
)( const GLfloat
* );
686 void (*TexCoord3f
)( GLfloat
, GLfloat
, GLfloat
);
687 void (*TexCoord3fv
)( const GLfloat
* );
688 void (*TexCoord4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
689 void (*TexCoord4fv
)( const GLfloat
* );
690 void (*Vertex2f
)( GLfloat
, GLfloat
);
691 void (*Vertex2fv
)( const GLfloat
* );
692 void (*Vertex3f
)( GLfloat
, GLfloat
, GLfloat
);
693 void (*Vertex3fv
)( const GLfloat
* );
694 void (*Vertex4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
695 void (*Vertex4fv
)( const GLfloat
* );
696 void (*CallList
)( GLuint
); /* NOTE */
697 void (*Begin
)( GLenum
);
699 /* Drivers present a reduced set of the functions possible in
700 * begin/end objects. Core mesa provides translation stubs for the
701 * remaining functions to map down to these entrypoints.
703 * These are the initial values to be installed into dispatch by
704 * mesa. If the t&l driver wants to modify the dispatch table
705 * while installed, it must do so itself. It would be possible for
706 * the vertexformat to install it's own initial values for these
707 * functions, but this way there is an obvious list of what is
708 * expected of the driver.
710 * If the driver wants to hook in entrypoints other than those
711 * listed above, it must restore them to their original values in
712 * the disable() callback, below.
715 void (*Rectf
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
719 void (*DrawArrays
)( GLenum mode
, GLint start
, GLsizei count
);
720 void (*DrawElements
)( GLenum mode
, GLsizei count
, GLenum type
,
721 const GLvoid
*indices
);
722 void (*DrawRangeElements
)( GLenum mode
, GLuint start
,
723 GLuint end
, GLsizei count
,
724 GLenum type
, const GLvoid
*indices
);
725 /* These may or may not belong here. Heuristic: If an array is
726 * enabled, the installed vertex format should support that array and
727 * it's current size natively.
730 void (*EvalMesh1
)( GLenum mode
, GLint i1
, GLint i2
);
731 void (*EvalMesh2
)( GLenum mode
, GLint i1
, GLint i2
, GLint j1
, GLint j2
);
732 /* If you don't support eval, fallback to the default vertex format
733 * on receiving an eval call and use the pipeline mechanism to
734 * provide partial t&l acceleration.
736 * Mesa will provide a set of helper functions to do eval within
737 * accelerated vertex formats, eventually...
740 GLboolean prefer_float_colors
;
741 /* Should core try to send colors to glColor4f or glColor4chan,
742 * where it has a choice?
747 #endif /* DD_INCLUDED */