mesa: update, shorten some comments in dd.h
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Get the width and height of the named buffer/window.
97 *
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
100 */
101 void (*GetBufferSize)( struct gl_framebuffer *buffer,
102 GLuint *width, GLuint *height );
103
104 /**
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
107 */
108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
109 GLuint width, GLuint height);
110
111 /**
112 * Called whenever an error is generated.
113 * __struct gl_contextRec::ErrorValue contains the error value.
114 */
115 void (*Error)( struct gl_context *ctx );
116
117 /**
118 * This is called whenever glFinish() is called.
119 */
120 void (*Finish)( struct gl_context *ctx );
121
122 /**
123 * This is called whenever glFlush() is called.
124 */
125 void (*Flush)( struct gl_context *ctx );
126
127 /**
128 * Clear the color/depth/stencil/accum buffer(s).
129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
130 * renderbuffers need to be cleared.
131 */
132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
133
134 /**
135 * Execute glAccum command.
136 */
137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
138
139
140 /**
141 * Execute glRasterPos, updating the ctx->Current.Raster fields
142 */
143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
144
145 /**
146 * \name Image-related functions
147 */
148 /*@{*/
149
150 /**
151 * Called by glDrawPixels().
152 * \p unpack describes how to unpack the source image data.
153 */
154 void (*DrawPixels)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 GLenum format, GLenum type,
157 const struct gl_pixelstore_attrib *unpack,
158 const GLvoid *pixels );
159
160 /**
161 * Called by glReadPixels().
162 */
163 void (*ReadPixels)( struct gl_context *ctx,
164 GLint x, GLint y, GLsizei width, GLsizei height,
165 GLenum format, GLenum type,
166 const struct gl_pixelstore_attrib *unpack,
167 GLvoid *dest );
168
169 /**
170 * Called by glCopyPixels().
171 */
172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
173 GLsizei width, GLsizei height,
174 GLint dstx, GLint dsty, GLenum type );
175
176 /**
177 * Called by glBitmap().
178 */
179 void (*Bitmap)( struct gl_context *ctx,
180 GLint x, GLint y, GLsizei width, GLsizei height,
181 const struct gl_pixelstore_attrib *unpack,
182 const GLubyte *bitmap );
183 /*@}*/
184
185
186 /**
187 * \name Texture image functions
188 */
189 /*@{*/
190
191 /**
192 * Choose actual hardware texture format given the user-provided source
193 * image format and type and the desired internal format. In some
194 * cases, srcFormat and srcType can be GL_NONE.
195 * Called by glTexImage(), etc.
196 */
197 GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
198 GLenum srcFormat, GLenum srcType );
199
200 /**
201 * Called by glTexImage1D(). Simply copy the source texture data into the
202 * destination texture memory. The gl_texture_image fields, etc. will be
203 * fully initialized.
204 * The parameters are the same as glTexImage1D(), plus:
205 * \param packing describes how to unpack the source data.
206 * \param texObj is the target texture object.
207 * \param texImage is the target texture image.
208 */
209 void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
210 GLint internalFormat,
211 GLint width, GLint border,
212 GLenum format, GLenum type, const GLvoid *pixels,
213 const struct gl_pixelstore_attrib *packing,
214 struct gl_texture_object *texObj,
215 struct gl_texture_image *texImage );
216
217 /**
218 * Called by glTexImage2D().
219 *
220 * \sa dd_function_table::TexImage1D.
221 */
222 void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
223 GLint internalFormat,
224 GLint width, GLint height, GLint border,
225 GLenum format, GLenum type, const GLvoid *pixels,
226 const struct gl_pixelstore_attrib *packing,
227 struct gl_texture_object *texObj,
228 struct gl_texture_image *texImage );
229
230 /**
231 * Called by glTexImage3D().
232 *
233 * \sa dd_function_table::TexImage1D.
234 */
235 void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level,
236 GLint internalFormat,
237 GLint width, GLint height, GLint depth, GLint border,
238 GLenum format, GLenum type, const GLvoid *pixels,
239 const struct gl_pixelstore_attrib *packing,
240 struct gl_texture_object *texObj,
241 struct gl_texture_image *texImage );
242
243 /**
244 * Called by glTexSubImage1D(). Replace a subset of the target texture
245 * with new texel data.
246 * \sa dd_function_table::TexImage1D.
247 */
248 void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
249 GLint xoffset, GLsizei width,
250 GLenum format, GLenum type,
251 const GLvoid *pixels,
252 const struct gl_pixelstore_attrib *packing,
253 struct gl_texture_object *texObj,
254 struct gl_texture_image *texImage );
255
256 /**
257 * Called by glTexSubImage2D().
258 *
259 * \sa dd_function_table::TexSubImage1D.
260 */
261 void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
262 GLint xoffset, GLint yoffset,
263 GLsizei width, GLsizei height,
264 GLenum format, GLenum type,
265 const GLvoid *pixels,
266 const struct gl_pixelstore_attrib *packing,
267 struct gl_texture_object *texObj,
268 struct gl_texture_image *texImage );
269
270 /**
271 * Called by glTexSubImage3D().
272 *
273 * \sa dd_function_table::TexSubImage1D.
274 */
275 void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
276 GLint xoffset, GLint yoffset, GLint zoffset,
277 GLsizei width, GLsizei height, GLint depth,
278 GLenum format, GLenum type,
279 const GLvoid *pixels,
280 const struct gl_pixelstore_attrib *packing,
281 struct gl_texture_object *texObj,
282 struct gl_texture_image *texImage );
283
284 /**
285 * Called by glGetTexImage().
286 */
287 void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level,
288 GLenum format, GLenum type, GLvoid *pixels,
289 struct gl_texture_object *texObj,
290 struct gl_texture_image *texImage );
291
292 /**
293 * Called by glCopyTexImage1D().
294 *
295 * Drivers should use a fallback routine from texstore.c if needed.
296 */
297 void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
298 GLenum internalFormat, GLint x, GLint y,
299 GLsizei width, GLint border );
300
301 /**
302 * Called by glCopyTexImage2D().
303 *
304 * Drivers should use a fallback routine from texstore.c if needed.
305 */
306 void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
307 GLenum internalFormat, GLint x, GLint y,
308 GLsizei width, GLsizei height, GLint border );
309
310 /**
311 * Called by glCopyTexSubImage1D().
312 *
313 * Drivers should use a fallback routine from texstore.c if needed.
314 */
315 void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
316 GLint xoffset,
317 GLint x, GLint y, GLsizei width );
318 /**
319 * Called by glCopyTexSubImage2D().
320 *
321 * Drivers should use a fallback routine from texstore.c if needed.
322 */
323 void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
324 GLint xoffset, GLint yoffset,
325 GLint x, GLint y,
326 GLsizei width, GLsizei height );
327 /**
328 * Called by glCopyTexSubImage3D().
329 *
330 * Drivers should use a fallback routine from texstore.c if needed.
331 */
332 void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
333 GLint xoffset, GLint yoffset, GLint zoffset,
334 GLint x, GLint y,
335 GLsizei width, GLsizei height );
336
337 /**
338 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
339 */
340 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
341 struct gl_texture_object *texObj);
342
343 /**
344 * Called by glTexImage[123]D when user specifies a proxy texture
345 * target.
346 *
347 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
348 */
349 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
350 GLint level, GLint internalFormat,
351 GLenum format, GLenum type,
352 GLint width, GLint height,
353 GLint depth, GLint border);
354 /*@}*/
355
356
357 /**
358 * \name Compressed texture functions
359 */
360 /*@{*/
361
362 /**
363 * Called by glCompressedTexImage1D().
364 *
365 * \param target user specified.
366 * \param format user specified.
367 * \param type user specified.
368 * \param pixels user specified.
369 * \param packing indicates the image packing of pixels.
370 * \param texObj is the target texture object.
371 * \param texImage is the target texture image. It will have the texture \p
372 * width, \p height, \p depth, \p border and \p internalFormat information.
373 *
374 * \a retainInternalCopy is returned by this function and indicates whether
375 * core Mesa should keep an internal copy of the texture image.
376 */
377 void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target,
378 GLint level, GLint internalFormat,
379 GLsizei width, GLint border,
380 GLsizei imageSize, const GLvoid *data,
381 struct gl_texture_object *texObj,
382 struct gl_texture_image *texImage );
383 /**
384 * Called by glCompressedTexImage2D().
385 *
386 * \sa dd_function_table::CompressedTexImage1D.
387 */
388 void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target,
389 GLint level, GLint internalFormat,
390 GLsizei width, GLsizei height, GLint border,
391 GLsizei imageSize, const GLvoid *data,
392 struct gl_texture_object *texObj,
393 struct gl_texture_image *texImage );
394 /**
395 * Called by glCompressedTexImage3D().
396 *
397 * \sa dd_function_table::CompressedTexImage3D.
398 */
399 void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target,
400 GLint level, GLint internalFormat,
401 GLsizei width, GLsizei height, GLsizei depth,
402 GLint border,
403 GLsizei imageSize, const GLvoid *data,
404 struct gl_texture_object *texObj,
405 struct gl_texture_image *texImage );
406
407 /**
408 * Called by glCompressedTexSubImage1D().
409 *
410 * \param target user specified.
411 * \param level user specified.
412 * \param xoffset user specified.
413 * \param yoffset user specified.
414 * \param zoffset user specified.
415 * \param width user specified.
416 * \param height user specified.
417 * \param depth user specified.
418 * \param imageSize user specified.
419 * \param data user specified.
420 * \param texObj is the target texture object.
421 * \param texImage is the target texture image. It will have the texture \p
422 * width, \p height, \p depth, \p border and \p internalFormat information.
423 */
424 void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level,
425 GLint xoffset, GLsizei width,
426 GLenum format,
427 GLsizei imageSize, const GLvoid *data,
428 struct gl_texture_object *texObj,
429 struct gl_texture_image *texImage);
430 /**
431 * Called by glCompressedTexSubImage2D().
432 *
433 * \sa dd_function_table::CompressedTexImage3D.
434 */
435 void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level,
436 GLint xoffset, GLint yoffset,
437 GLsizei width, GLint height,
438 GLenum format,
439 GLsizei imageSize, const GLvoid *data,
440 struct gl_texture_object *texObj,
441 struct gl_texture_image *texImage);
442 /**
443 * Called by glCompressedTexSubImage3D().
444 *
445 * \sa dd_function_table::CompressedTexImage3D.
446 */
447 void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level,
448 GLint xoffset, GLint yoffset, GLint zoffset,
449 GLsizei width, GLint height, GLint depth,
450 GLenum format,
451 GLsizei imageSize, const GLvoid *data,
452 struct gl_texture_object *texObj,
453 struct gl_texture_image *texImage);
454
455
456 /**
457 * Called by glGetCompressedTexImage.
458 */
459 void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level,
460 GLvoid *img,
461 struct gl_texture_object *texObj,
462 struct gl_texture_image *texImage);
463
464 /*@}*/
465
466 /**
467 * \name Texture object functions
468 */
469 /*@{*/
470
471 /**
472 * Called by glBindTexture().
473 */
474 void (*BindTexture)( struct gl_context *ctx, GLenum target,
475 struct gl_texture_object *tObj );
476
477 /**
478 * Called to allocate a new texture object.
479 * A new gl_texture_object should be returned. The driver should
480 * attach to it any device-specific info it needs.
481 */
482 struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name,
483 GLenum target );
484 /**
485 * Called when a texture object is about to be deallocated.
486 *
487 * Driver should delete the gl_texture_object object and anything
488 * hanging off of it.
489 */
490 void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
491
492 /**
493 * Called to allocate a new texture image object.
494 */
495 struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx );
496
497 /**
498 * Called to free tImage->Data.
499 */
500 void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage );
501
502 /** Map texture image data into user space */
503 void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
504 /** Unmap texture images from user space */
505 void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
506
507 /**
508 * Note: no context argument. This function doesn't initially look
509 * like it belongs here, except that the driver is the only entity
510 * that knows for sure how the texture memory is allocated - via
511 * the above callbacks. There is then an argument that the driver
512 * knows what memcpy paths might be fast. Typically this is invoked with
513 *
514 * to -- a pointer into texture memory allocated by NewTextureImage() above.
515 * from -- a pointer into client memory or a mesa temporary.
516 * sz -- nr bytes to copy.
517 */
518 void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
519
520 /**
521 * Called by glAreTextureResident().
522 */
523 GLboolean (*IsTextureResident)( struct gl_context *ctx,
524 struct gl_texture_object *t );
525
526 /**
527 * Called when the texture's color lookup table is changed.
528 *
529 * If \p tObj is NULL then the shared texture palette
530 * gl_texture_object::Palette is to be updated.
531 */
532 void (*UpdateTexturePalette)( struct gl_context *ctx,
533 struct gl_texture_object *tObj );
534 /*@}*/
535
536
537 /**
538 * \name Imaging functionality
539 */
540 /*@{*/
541 void (*CopyColorTable)( struct gl_context *ctx,
542 GLenum target, GLenum internalformat,
543 GLint x, GLint y, GLsizei width );
544
545 void (*CopyColorSubTable)( struct gl_context *ctx,
546 GLenum target, GLsizei start,
547 GLint x, GLint y, GLsizei width );
548 /*@}*/
549
550
551 /**
552 * \name Vertex/fragment program functions
553 */
554 /*@{*/
555 /** Bind a vertex/fragment program */
556 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
557 /** Allocate a new program */
558 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
559 /** Delete a program */
560 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
561 /**
562 * Notify driver that a program string (and GPU code) has been specified
563 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
564 * supported by the driver.
565 */
566 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
567 struct gl_program *prog);
568
569 /** Query if program can be loaded onto hardware */
570 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
571 struct gl_program *prog);
572
573 /*@}*/
574
575 /**
576 * \name GLSL shader/program functions.
577 */
578 /*@{*/
579 /**
580 * Called when a shader program is linked.
581 *
582 * This gives drivers an opportunity to clone the IR and make their
583 * own transformations on it for the purposes of code generation.
584 */
585 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
586 /*@}*/
587
588 /**
589 * \name State-changing functions.
590 *
591 * \note drawing functions are above.
592 *
593 * These functions are called by their corresponding OpenGL API functions.
594 * They are \e also called by the gl_PopAttrib() function!!!
595 * May add more functions like these to the device driver in the future.
596 */
597 /*@{*/
598 /** Specify the alpha test function */
599 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
600 /** Set the blend color */
601 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
602 /** Set the blend equation */
603 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
604 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
605 GLenum modeRGB, GLenum modeA);
606 /** Specify pixel arithmetic */
607 void (*BlendFuncSeparate)(struct gl_context *ctx,
608 GLenum sfactorRGB, GLenum dfactorRGB,
609 GLenum sfactorA, GLenum dfactorA);
610 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
611 GLenum sfactorRGB, GLenum dfactorRGB,
612 GLenum sfactorA, GLenum dfactorA);
613 /** Specify clear values for the color buffers */
614 void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]);
615 /** Specify the clear value for the depth buffer */
616 void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
617 /** Specify the clear value for the stencil buffer */
618 void (*ClearStencil)(struct gl_context *ctx, GLint s);
619 /** Specify a plane against which all geometry is clipped */
620 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
621 /** Enable and disable writing of frame buffer color components */
622 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
623 GLboolean bmask, GLboolean amask );
624 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
625 GLboolean gmask, GLboolean bmask, GLboolean amask);
626 /** Cause a material color to track the current color */
627 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
628 /** Specify whether front- or back-facing facets can be culled */
629 void (*CullFace)(struct gl_context *ctx, GLenum mode);
630 /** Define front- and back-facing polygons */
631 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
632 /** Specify the value used for depth buffer comparisons */
633 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
634 /** Enable or disable writing into the depth buffer */
635 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
636 /** Specify mapping of depth values from NDC to window coordinates */
637 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
638 /** Specify the current buffer for writing */
639 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
640 /** Specify the buffers for writing for fragment programs*/
641 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
642 /** Enable or disable server-side gl capabilities */
643 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
644 /** Specify fog parameters */
645 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
646 /** Specify implementation-specific hints */
647 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
648 /** Set light source parameters.
649 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
650 * been transformed to eye-space.
651 */
652 void (*Lightfv)(struct gl_context *ctx, GLenum light,
653 GLenum pname, const GLfloat *params );
654 /** Set the lighting model parameters */
655 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
656 /** Specify the line stipple pattern */
657 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
658 /** Specify the width of rasterized lines */
659 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
660 /** Specify a logical pixel operation for color index rendering */
661 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
662 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
663 const GLfloat *params);
664 /** Specify the diameter of rasterized points */
665 void (*PointSize)(struct gl_context *ctx, GLfloat size);
666 /** Select a polygon rasterization mode */
667 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
668 /** Set the scale and units used to calculate depth values */
669 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
670 /** Set the polygon stippling pattern */
671 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
672 /* Specifies the current buffer for reading */
673 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
674 /** Set rasterization mode */
675 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
676 /** Define the scissor box */
677 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
678 /** Select flat or smooth shading */
679 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
680 /** OpenGL 2.0 two-sided StencilFunc */
681 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
682 GLint ref, GLuint mask);
683 /** OpenGL 2.0 two-sided StencilMask */
684 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
685 /** OpenGL 2.0 two-sided StencilOp */
686 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
687 GLenum zfail, GLenum zpass);
688 /** Control the generation of texture coordinates */
689 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
690 const GLfloat *params);
691 /** Set texture environment parameters */
692 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
693 const GLfloat *param);
694 /** Set texture parameters */
695 void (*TexParameter)(struct gl_context *ctx, GLenum target,
696 struct gl_texture_object *texObj,
697 GLenum pname, const GLfloat *params);
698 /** Set the viewport */
699 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
700 /*@}*/
701
702
703 /**
704 * \name Vertex/pixel buffer object functions
705 */
706 /*@{*/
707 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
708 struct gl_buffer_object *obj );
709
710 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
711 GLenum target );
712
713 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
714
715 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
716 const GLvoid *data, GLenum usage,
717 struct gl_buffer_object *obj );
718
719 void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset,
720 GLsizeiptrARB size, const GLvoid *data,
721 struct gl_buffer_object *obj );
722
723 void (*GetBufferSubData)( struct gl_context *ctx, GLenum target,
724 GLintptrARB offset, GLsizeiptrARB size,
725 GLvoid *data, struct gl_buffer_object *obj );
726
727 void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access,
728 struct gl_buffer_object *obj );
729
730 void (*CopyBufferSubData)( struct gl_context *ctx,
731 struct gl_buffer_object *src,
732 struct gl_buffer_object *dst,
733 GLintptr readOffset, GLintptr writeOffset,
734 GLsizeiptr size );
735
736 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
737 */
738 void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset,
739 GLsizeiptr length, GLbitfield access,
740 struct gl_buffer_object *obj);
741
742 void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target,
743 GLintptr offset, GLsizeiptr length,
744 struct gl_buffer_object *obj);
745
746 GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target,
747 struct gl_buffer_object *obj );
748 /*@}*/
749
750 /**
751 * \name Functions for GL_APPLE_object_purgeable
752 */
753 /*@{*/
754 /* variations on ObjectPurgeable */
755 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
756 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
757 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
758
759 /* variations on ObjectUnpurgeable */
760 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
761 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
762 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
763 /*@}*/
764
765 /**
766 * \name Functions for GL_EXT_framebuffer_{object,blit}.
767 */
768 /*@{*/
769 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
770 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
771 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
772 struct gl_framebuffer *drawFb,
773 struct gl_framebuffer *readFb);
774 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
775 struct gl_framebuffer *fb,
776 GLenum attachment,
777 struct gl_renderbuffer *rb);
778 void (*RenderTexture)(struct gl_context *ctx,
779 struct gl_framebuffer *fb,
780 struct gl_renderbuffer_attachment *att);
781 void (*FinishRenderTexture)(struct gl_context *ctx,
782 struct gl_renderbuffer_attachment *att);
783 void (*ValidateFramebuffer)(struct gl_context *ctx,
784 struct gl_framebuffer *fb);
785 /*@}*/
786 void (*BlitFramebuffer)(struct gl_context *ctx,
787 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
788 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
789 GLbitfield mask, GLenum filter);
790
791 /**
792 * \name Query objects
793 */
794 /*@{*/
795 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
796 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
797 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
798 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
799 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
800 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
801 /*@}*/
802
803
804 /**
805 * \name Vertex Array objects
806 */
807 /*@{*/
808 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
809 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
810 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
811 /*@}*/
812
813 /**
814 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
815 */
816 /*@{*/
817 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
818 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
819 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
820 void (*DeleteShaderProgram)(struct gl_context *ctx,
821 struct gl_shader_program *shProg);
822 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
823 /*@}*/
824
825
826 /**
827 * \name Support for multiple T&L engines
828 */
829 /*@{*/
830
831 /**
832 * Bitmask of state changes that require the current T&L module to be
833 * validated, using ValidateTnlModule() below.
834 */
835 GLuint NeedValidate;
836
837 /**
838 * Validate the current T&L module.
839 *
840 * This is called directly after UpdateState() when a state change that has
841 * occurred matches the dd_function_table::NeedValidate bitmask above. This
842 * ensures all computed values are up to date, thus allowing the driver to
843 * decide if the current T&L module needs to be swapped out.
844 *
845 * This must be non-NULL if a driver installs a custom T&L module and sets
846 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
847 */
848 void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
849
850 /**
851 * Set by the driver-supplied T&L engine.
852 *
853 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
854 */
855 GLuint CurrentExecPrimitive;
856
857 /**
858 * Current state of an in-progress compilation.
859 *
860 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
861 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
862 */
863 GLuint CurrentSavePrimitive;
864
865
866 #define FLUSH_STORED_VERTICES 0x1
867 #define FLUSH_UPDATE_CURRENT 0x2
868 /**
869 * Set by the driver-supplied T&L engine whenever vertices are buffered
870 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
871 * updated.
872 *
873 * The dd_function_table::FlushVertices call below may be used to resolve
874 * these conditions.
875 */
876 GLuint NeedFlush;
877 GLuint SaveNeedFlush;
878
879
880 /* Called prior to any of the GLvertexformat functions being
881 * called. Paired with Driver.FlushVertices().
882 */
883 void (*BeginVertices)( struct gl_context *ctx );
884
885 /**
886 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
887 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
888 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
889 * __struct gl_contextRec::Current and gl_light_attrib::Material
890 *
891 * Note that the default T&L engine never clears the
892 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
893 */
894 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
895 void (*SaveFlushVertices)( struct gl_context *ctx );
896
897 /**
898 * Give the driver the opportunity to hook in its own vtxfmt for
899 * compiling optimized display lists. This is called on each valid
900 * glBegin() during list compilation.
901 */
902 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
903
904 /**
905 * Notify driver that the special derived value _NeedEyeCoords has
906 * changed.
907 */
908 void (*LightingSpaceChange)( struct gl_context *ctx );
909
910 /**
911 * Called by glNewList().
912 *
913 * Let the T&L component know what is going on with display lists
914 * in time to make changes to dispatch tables, etc.
915 */
916 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
917 /**
918 * Called by glEndList().
919 *
920 * \sa dd_function_table::NewList.
921 */
922 void (*EndList)( struct gl_context *ctx );
923
924 /**
925 * Called by glCallList(s).
926 *
927 * Notify the T&L component before and after calling a display list.
928 */
929 void (*BeginCallList)( struct gl_context *ctx,
930 struct gl_display_list *dlist );
931 /**
932 * Called by glEndCallList().
933 *
934 * \sa dd_function_table::BeginCallList.
935 */
936 void (*EndCallList)( struct gl_context *ctx );
937
938
939 /**
940 * \name GL_ARB_sync interfaces
941 */
942 /*@{*/
943 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
944 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
945 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
946 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
947 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
948 GLbitfield, GLuint64);
949 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
950 GLbitfield, GLuint64);
951 /*@}*/
952
953 /** GL_NV_conditional_render */
954 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
955 GLenum mode);
956 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
957
958 /**
959 * \name GL_OES_draw_texture interface
960 */
961 /*@{*/
962 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
963 GLfloat width, GLfloat height);
964 /*@}*/
965
966 /**
967 * \name GL_OES_EGL_image interface
968 */
969 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
970 struct gl_texture_object *texObj,
971 struct gl_texture_image *texImage,
972 GLeglImageOES image_handle);
973 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
974 struct gl_renderbuffer *rb,
975 void *image_handle);
976
977 /**
978 * \name GL_EXT_transform_feedback interface
979 */
980 struct gl_transform_feedback_object *
981 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
982 void (*DeleteTransformFeedback)(struct gl_context *ctx,
983 struct gl_transform_feedback_object *obj);
984 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
985 struct gl_transform_feedback_object *obj);
986 void (*EndTransformFeedback)(struct gl_context *ctx,
987 struct gl_transform_feedback_object *obj);
988 void (*PauseTransformFeedback)(struct gl_context *ctx,
989 struct gl_transform_feedback_object *obj);
990 void (*ResumeTransformFeedback)(struct gl_context *ctx,
991 struct gl_transform_feedback_object *obj);
992 void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode,
993 struct gl_transform_feedback_object *obj);
994
995 /**
996 * \name GL_NV_texture_barrier interface
997 */
998 void (*TextureBarrier)(struct gl_context *ctx);
999
1000 /**
1001 * \name GL_ARB_sampler_objects
1002 */
1003 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
1004 GLuint name);
1005 void (*DeleteSamplerObject)(struct gl_context *ctx,
1006 struct gl_sampler_object *samp);
1007 };
1008
1009
1010 /**
1011 * Transform/Clip/Lighting interface
1012 *
1013 * Drivers present a reduced set of the functions possible in
1014 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
1015 * remaining functions to map down to these entry points.
1016 *
1017 * These are the initial values to be installed into dispatch by
1018 * mesa. If the T&L driver wants to modify the dispatch table
1019 * while installed, it must do so itself. It would be possible for
1020 * the vertexformat to install its own initial values for these
1021 * functions, but this way there is an obvious list of what is
1022 * expected of the driver.
1023 *
1024 * If the driver wants to hook in entry points other than those
1025 * listed, it must restore them to their original values in
1026 * the disable() callback, below.
1027 */
1028 typedef struct {
1029 /**
1030 * \name Vertex
1031 */
1032 /*@{*/
1033 void (GLAPIENTRYP ArrayElement)( GLint );
1034 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1035 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1036 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1037 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1038 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1039 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
1040 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
1041 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
1042 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
1043 void (GLAPIENTRYP EvalPoint1)( GLint );
1044 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
1045 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1046 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1047 void (GLAPIENTRYP Indexf)( GLfloat );
1048 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1049 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1050 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1051 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1052 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1053 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1054 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1055 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1056 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1057 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1058 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1059 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1060 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1061 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1062 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1063 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1064 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1065 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1066 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1067 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1068 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1069 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1070 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1071 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1072 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1073 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1074 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1075 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1076 void (GLAPIENTRYP CallList)( GLuint );
1077 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1078 void (GLAPIENTRYP Begin)( GLenum );
1079 void (GLAPIENTRYP End)( void );
1080 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1081 /* GL_NV_vertex_program */
1082 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1083 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1084 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1085 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1086 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1087 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1088 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1089 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1090 /* GL_ARB_vertex_program */
1091 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1092 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1093 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1094 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1095 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1096 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1097 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1098 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1099
1100 /* GL_EXT_gpu_shader4 / GL 3.0 */
1101 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1102 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1103 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1104 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1105 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1106 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1107 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1108
1109 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1110 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1111 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1112 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1113 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1114 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1115 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1116
1117 /*@}*/
1118
1119 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1120
1121 /**
1122 * \name Array
1123 */
1124 /*@{*/
1125 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1126 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1127 const GLvoid *indices );
1128 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1129 GLuint end, GLsizei count,
1130 GLenum type, const GLvoid *indices );
1131 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
1132 GLenum type,
1133 const GLvoid **indices,
1134 GLsizei primcount);
1135 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
1136 GLenum type,
1137 const GLvoid *indices,
1138 GLint basevertex );
1139 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
1140 GLuint end, GLsizei count,
1141 GLenum type,
1142 const GLvoid *indices,
1143 GLint basevertex);
1144 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
1145 const GLsizei *count,
1146 GLenum type,
1147 const GLvoid **indices,
1148 GLsizei primcount,
1149 const GLint *basevertex);
1150 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
1151 GLsizei count, GLsizei primcount);
1152 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
1153 GLenum type, const GLvoid *indices,
1154 GLsizei primcount);
1155 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
1156 GLenum type, const GLvoid *indices,
1157 GLsizei primcount, GLint basevertex);
1158 /*@}*/
1159
1160 /**
1161 * \name Eval
1162 *
1163 * If you don't support eval, fallback to the default vertex format
1164 * on receiving an eval call and use the pipeline mechanism to
1165 * provide partial T&L acceleration.
1166 *
1167 * Mesa will provide a set of helper functions to do eval within
1168 * accelerated vertex formats, eventually...
1169 */
1170 /*@{*/
1171 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1172 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1173 /*@}*/
1174
1175 } GLvertexformat;
1176
1177
1178 #endif /* DD_INCLUDED */