3 * Device driver interfaces.
7 * Mesa 3-D graphics library
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
36 struct gl_pixelstore_attrib
;
37 struct gl_display_list
;
39 #if FEATURE_ARB_vertex_buffer_object
40 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
41 * NULL) if buffer is unavailable for immediate mapping.
43 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
44 * would require more book-keeping in the driver than seems necessary
47 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
48 * want to provoke the driver to throw away the old storage, we will
49 * respect the contents of already referenced data.
51 #define MESA_MAP_NOWAIT_BIT 0x0040
56 * Device driver function table.
57 * Core Mesa uses these function pointers to call into device drivers.
58 * Most of these functions directly correspond to OpenGL state commands.
59 * Core Mesa will call these functions after error checking has been done
60 * so that the drivers don't have to worry about error testing.
62 * Vertex transformation/clipping/lighting is patched into the T&L module.
63 * Rasterization functions are patched into the swrast module.
65 * Note: when new functions are added here, the drivers/common/driverfuncs.c
66 * file should be updated too!!!
68 struct dd_function_table
{
70 * Return a string as needed by glGetString().
71 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
74 const GLubyte
* (*GetString
)( GLcontext
*ctx
, GLenum name
);
77 * Notify the driver after Mesa has made some internal state changes.
79 * This is in addition to any state change callbacks Mesa may already have
82 void (*UpdateState
)( GLcontext
*ctx
, GLbitfield new_state
);
85 * Get the width and height of the named buffer/window.
87 * Mesa uses this to determine when the driver's window size has changed.
88 * XXX OBSOLETE: this function will be removed in the future.
90 void (*GetBufferSize
)( GLframebuffer
*buffer
,
91 GLuint
*width
, GLuint
*height
);
94 * Resize the given framebuffer to the given size.
95 * XXX OBSOLETE: this function will be removed in the future.
97 void (*ResizeBuffers
)( GLcontext
*ctx
, GLframebuffer
*fb
,
98 GLuint width
, GLuint height
);
101 * Called whenever an error is generated.
102 * __GLcontextRec::ErrorValue contains the error value.
104 void (*Error
)( GLcontext
*ctx
);
107 * This is called whenever glFinish() is called.
109 void (*Finish
)( GLcontext
*ctx
);
112 * This is called whenever glFlush() is called.
114 void (*Flush
)( GLcontext
*ctx
);
117 * Clear the color/depth/stencil/accum buffer(s).
118 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
119 * renderbuffers need to be cleared.
121 void (*Clear
)( GLcontext
*ctx
, GLbitfield buffers
);
124 * Execute glAccum command.
126 void (*Accum
)( GLcontext
*ctx
, GLenum op
, GLfloat value
);
130 * Execute glRasterPos, updating the ctx->Current.Raster fields
132 void (*RasterPos
)( GLcontext
*ctx
, const GLfloat v
[4] );
135 * \name Image-related functions
140 * Called by glDrawPixels().
141 * \p unpack describes how to unpack the source image data.
143 void (*DrawPixels
)( GLcontext
*ctx
,
144 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
145 GLenum format
, GLenum type
,
146 const struct gl_pixelstore_attrib
*unpack
,
147 const GLvoid
*pixels
);
150 * Called by glReadPixels().
152 void (*ReadPixels
)( GLcontext
*ctx
,
153 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
154 GLenum format
, GLenum type
,
155 const struct gl_pixelstore_attrib
*unpack
,
159 * Called by glCopyPixels().
161 void (*CopyPixels
)( GLcontext
*ctx
, GLint srcx
, GLint srcy
,
162 GLsizei width
, GLsizei height
,
163 GLint dstx
, GLint dsty
, GLenum type
);
166 * Called by glBitmap().
168 void (*Bitmap
)( GLcontext
*ctx
,
169 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
170 const struct gl_pixelstore_attrib
*unpack
,
171 const GLubyte
*bitmap
);
176 * \name Texture image functions
181 * Choose texture format.
183 * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
184 * functions. The driver should examine \p internalFormat and return a
187 GLuint (*ChooseTextureFormat
)( GLcontext
*ctx
, GLint internalFormat
,
188 GLenum srcFormat
, GLenum srcType
);
191 * Called by glTexImage1D().
193 * \param target user specified.
194 * \param format user specified.
195 * \param type user specified.
196 * \param pixels user specified.
197 * \param packing indicates the image packing of pixels.
198 * \param texObj is the target texture object.
199 * \param texImage is the target texture image. It will have the texture \p
200 * width, \p height, \p depth, \p border and \p internalFormat information.
202 * \p retainInternalCopy is returned by this function and indicates whether
203 * core Mesa should keep an internal copy of the texture image.
205 * Drivers should call a fallback routine from texstore.c if needed.
207 void (*TexImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
208 GLint internalFormat
,
209 GLint width
, GLint border
,
210 GLenum format
, GLenum type
, const GLvoid
*pixels
,
211 const struct gl_pixelstore_attrib
*packing
,
212 struct gl_texture_object
*texObj
,
213 struct gl_texture_image
*texImage
);
216 * Called by glTexImage2D().
218 * \sa dd_function_table::TexImage1D.
220 void (*TexImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
221 GLint internalFormat
,
222 GLint width
, GLint height
, GLint border
,
223 GLenum format
, GLenum type
, const GLvoid
*pixels
,
224 const struct gl_pixelstore_attrib
*packing
,
225 struct gl_texture_object
*texObj
,
226 struct gl_texture_image
*texImage
);
229 * Called by glTexImage3D().
231 * \sa dd_function_table::TexImage1D.
233 void (*TexImage3D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
234 GLint internalFormat
,
235 GLint width
, GLint height
, GLint depth
, GLint border
,
236 GLenum format
, GLenum type
, const GLvoid
*pixels
,
237 const struct gl_pixelstore_attrib
*packing
,
238 struct gl_texture_object
*texObj
,
239 struct gl_texture_image
*texImage
);
242 * Called by glTexSubImage1D().
244 * \param target user specified.
245 * \param level user specified.
246 * \param xoffset user specified.
247 * \param yoffset user specified.
248 * \param zoffset user specified.
249 * \param width user specified.
250 * \param height user specified.
251 * \param depth user specified.
252 * \param format user specified.
253 * \param type user specified.
254 * \param pixels user specified.
255 * \param packing indicates the image packing of pixels.
256 * \param texObj is the target texture object.
257 * \param texImage is the target texture image. It will have the texture \p
258 * width, \p height, \p border and \p internalFormat information.
260 * The driver should use a fallback routine from texstore.c if needed.
262 void (*TexSubImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
263 GLint xoffset
, GLsizei width
,
264 GLenum format
, GLenum type
,
265 const GLvoid
*pixels
,
266 const struct gl_pixelstore_attrib
*packing
,
267 struct gl_texture_object
*texObj
,
268 struct gl_texture_image
*texImage
);
271 * Called by glTexSubImage2D().
273 * \sa dd_function_table::TexSubImage1D.
275 void (*TexSubImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
276 GLint xoffset
, GLint yoffset
,
277 GLsizei width
, GLsizei height
,
278 GLenum format
, GLenum type
,
279 const GLvoid
*pixels
,
280 const struct gl_pixelstore_attrib
*packing
,
281 struct gl_texture_object
*texObj
,
282 struct gl_texture_image
*texImage
);
285 * Called by glTexSubImage3D().
287 * \sa dd_function_table::TexSubImage1D.
289 void (*TexSubImage3D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
290 GLint xoffset
, GLint yoffset
, GLint zoffset
,
291 GLsizei width
, GLsizei height
, GLint depth
,
292 GLenum format
, GLenum type
,
293 const GLvoid
*pixels
,
294 const struct gl_pixelstore_attrib
*packing
,
295 struct gl_texture_object
*texObj
,
296 struct gl_texture_image
*texImage
);
299 * Called by glGetTexImage().
301 void (*GetTexImage
)( GLcontext
*ctx
, GLenum target
, GLint level
,
302 GLenum format
, GLenum type
, GLvoid
*pixels
,
303 struct gl_texture_object
*texObj
,
304 struct gl_texture_image
*texImage
);
307 * Called by glCopyTexImage1D().
309 * Drivers should use a fallback routine from texstore.c if needed.
311 void (*CopyTexImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
312 GLenum internalFormat
, GLint x
, GLint y
,
313 GLsizei width
, GLint border
);
316 * Called by glCopyTexImage2D().
318 * Drivers should use a fallback routine from texstore.c if needed.
320 void (*CopyTexImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
321 GLenum internalFormat
, GLint x
, GLint y
,
322 GLsizei width
, GLsizei height
, GLint border
);
325 * Called by glCopyTexSubImage1D().
327 * Drivers should use a fallback routine from texstore.c if needed.
329 void (*CopyTexSubImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
331 GLint x
, GLint y
, GLsizei width
);
333 * Called by glCopyTexSubImage2D().
335 * Drivers should use a fallback routine from texstore.c if needed.
337 void (*CopyTexSubImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
338 GLint xoffset
, GLint yoffset
,
340 GLsizei width
, GLsizei height
);
342 * Called by glCopyTexSubImage3D().
344 * Drivers should use a fallback routine from texstore.c if needed.
346 void (*CopyTexSubImage3D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
347 GLint xoffset
, GLint yoffset
, GLint zoffset
,
349 GLsizei width
, GLsizei height
);
352 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
354 void (*GenerateMipmap
)(GLcontext
*ctx
, GLenum target
,
355 struct gl_texture_object
*texObj
);
358 * Called by glTexImage[123]D when user specifies a proxy texture
361 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
363 GLboolean (*TestProxyTexImage
)(GLcontext
*ctx
, GLenum target
,
364 GLint level
, GLint internalFormat
,
365 GLenum format
, GLenum type
,
366 GLint width
, GLint height
,
367 GLint depth
, GLint border
);
372 * \name Compressed texture functions
377 * Called by glCompressedTexImage1D().
379 * \param target user specified.
380 * \param format user specified.
381 * \param type user specified.
382 * \param pixels user specified.
383 * \param packing indicates the image packing of pixels.
384 * \param texObj is the target texture object.
385 * \param texImage is the target texture image. It will have the texture \p
386 * width, \p height, \p depth, \p border and \p internalFormat information.
388 * \a retainInternalCopy is returned by this function and indicates whether
389 * core Mesa should keep an internal copy of the texture image.
391 void (*CompressedTexImage1D
)( GLcontext
*ctx
, GLenum target
,
392 GLint level
, GLint internalFormat
,
393 GLsizei width
, GLint border
,
394 GLsizei imageSize
, const GLvoid
*data
,
395 struct gl_texture_object
*texObj
,
396 struct gl_texture_image
*texImage
);
398 * Called by glCompressedTexImage2D().
400 * \sa dd_function_table::CompressedTexImage1D.
402 void (*CompressedTexImage2D
)( GLcontext
*ctx
, GLenum target
,
403 GLint level
, GLint internalFormat
,
404 GLsizei width
, GLsizei height
, GLint border
,
405 GLsizei imageSize
, const GLvoid
*data
,
406 struct gl_texture_object
*texObj
,
407 struct gl_texture_image
*texImage
);
409 * Called by glCompressedTexImage3D().
411 * \sa dd_function_table::CompressedTexImage3D.
413 void (*CompressedTexImage3D
)( GLcontext
*ctx
, GLenum target
,
414 GLint level
, GLint internalFormat
,
415 GLsizei width
, GLsizei height
, GLsizei depth
,
417 GLsizei imageSize
, const GLvoid
*data
,
418 struct gl_texture_object
*texObj
,
419 struct gl_texture_image
*texImage
);
422 * Called by glCompressedTexSubImage1D().
424 * \param target user specified.
425 * \param level user specified.
426 * \param xoffset user specified.
427 * \param yoffset user specified.
428 * \param zoffset user specified.
429 * \param width user specified.
430 * \param height user specified.
431 * \param depth user specified.
432 * \param imageSize user specified.
433 * \param data user specified.
434 * \param texObj is the target texture object.
435 * \param texImage is the target texture image. It will have the texture \p
436 * width, \p height, \p depth, \p border and \p internalFormat information.
438 void (*CompressedTexSubImage1D
)(GLcontext
*ctx
, GLenum target
, GLint level
,
439 GLint xoffset
, GLsizei width
,
441 GLsizei imageSize
, const GLvoid
*data
,
442 struct gl_texture_object
*texObj
,
443 struct gl_texture_image
*texImage
);
445 * Called by glCompressedTexSubImage2D().
447 * \sa dd_function_table::CompressedTexImage3D.
449 void (*CompressedTexSubImage2D
)(GLcontext
*ctx
, GLenum target
, GLint level
,
450 GLint xoffset
, GLint yoffset
,
451 GLsizei width
, GLint height
,
453 GLsizei imageSize
, const GLvoid
*data
,
454 struct gl_texture_object
*texObj
,
455 struct gl_texture_image
*texImage
);
457 * Called by glCompressedTexSubImage3D().
459 * \sa dd_function_table::CompressedTexImage3D.
461 void (*CompressedTexSubImage3D
)(GLcontext
*ctx
, GLenum target
, GLint level
,
462 GLint xoffset
, GLint yoffset
, GLint zoffset
,
463 GLsizei width
, GLint height
, GLint depth
,
465 GLsizei imageSize
, const GLvoid
*data
,
466 struct gl_texture_object
*texObj
,
467 struct gl_texture_image
*texImage
);
471 * Called by glGetCompressedTexImage.
473 void (*GetCompressedTexImage
)(GLcontext
*ctx
, GLenum target
, GLint level
,
475 struct gl_texture_object
*texObj
,
476 struct gl_texture_image
*texImage
);
481 * \name Texture object functions
486 * Called by glBindTexture().
488 void (*BindTexture
)( GLcontext
*ctx
, GLenum target
,
489 struct gl_texture_object
*tObj
);
492 * Called to allocate a new texture object.
493 * A new gl_texture_object should be returned. The driver should
494 * attach to it any device-specific info it needs.
496 struct gl_texture_object
* (*NewTextureObject
)( GLcontext
*ctx
, GLuint name
,
499 * Called when a texture object is about to be deallocated.
501 * Driver should delete the gl_texture_object object and anything
504 void (*DeleteTexture
)( GLcontext
*ctx
, struct gl_texture_object
*tObj
);
507 * Called to allocate a new texture image object.
509 struct gl_texture_image
* (*NewTextureImage
)( GLcontext
*ctx
);
512 * Called to free tImage->Data.
514 void (*FreeTexImageData
)( GLcontext
*ctx
, struct gl_texture_image
*tImage
);
516 /** Map texture image data into user space */
517 void (*MapTexture
)( GLcontext
*ctx
, struct gl_texture_object
*tObj
);
518 /** Unmap texture images from user space */
519 void (*UnmapTexture
)( GLcontext
*ctx
, struct gl_texture_object
*tObj
);
522 * Note: no context argument. This function doesn't initially look
523 * like it belongs here, except that the driver is the only entity
524 * that knows for sure how the texture memory is allocated - via
525 * the above callbacks. There is then an argument that the driver
526 * knows what memcpy paths might be fast. Typically this is invoked with
528 * to -- a pointer into texture memory allocated by NewTextureImage() above.
529 * from -- a pointer into client memory or a mesa temporary.
530 * sz -- nr bytes to copy.
532 void* (*TextureMemCpy
)( void *to
, const void *from
, size_t sz
);
535 * Called by glAreTextureResident().
537 GLboolean (*IsTextureResident
)( GLcontext
*ctx
,
538 struct gl_texture_object
*t
);
541 * Called when the texture's color lookup table is changed.
543 * If \p tObj is NULL then the shared texture palette
544 * gl_texture_object::Palette is to be updated.
546 void (*UpdateTexturePalette
)( GLcontext
*ctx
,
547 struct gl_texture_object
*tObj
);
552 * \name Imaging functionality
555 void (*CopyColorTable
)( GLcontext
*ctx
,
556 GLenum target
, GLenum internalformat
,
557 GLint x
, GLint y
, GLsizei width
);
559 void (*CopyColorSubTable
)( GLcontext
*ctx
,
560 GLenum target
, GLsizei start
,
561 GLint x
, GLint y
, GLsizei width
);
563 void (*CopyConvolutionFilter1D
)( GLcontext
*ctx
, GLenum target
,
564 GLenum internalFormat
,
565 GLint x
, GLint y
, GLsizei width
);
567 void (*CopyConvolutionFilter2D
)( GLcontext
*ctx
, GLenum target
,
568 GLenum internalFormat
,
570 GLsizei width
, GLsizei height
);
575 * \name Vertex/fragment program functions
578 /** Bind a vertex/fragment program */
579 void (*BindProgram
)(GLcontext
*ctx
, GLenum target
, struct gl_program
*prog
);
580 /** Allocate a new program */
581 struct gl_program
* (*NewProgram
)(GLcontext
*ctx
, GLenum target
, GLuint id
);
582 /** Delete a program */
583 void (*DeleteProgram
)(GLcontext
*ctx
, struct gl_program
*prog
);
584 /** Notify driver that a program string has been specified. */
585 void (*ProgramStringNotify
)(GLcontext
*ctx
, GLenum target
,
586 struct gl_program
*prog
);
588 /** Query if program can be loaded onto hardware */
589 GLboolean (*IsProgramNative
)(GLcontext
*ctx
, GLenum target
,
590 struct gl_program
*prog
);
596 * \name State-changing functions.
598 * \note drawing functions are above.
600 * These functions are called by their corresponding OpenGL API functions.
601 * They are \e also called by the gl_PopAttrib() function!!!
602 * May add more functions like these to the device driver in the future.
605 /** Specify the alpha test function */
606 void (*AlphaFunc
)(GLcontext
*ctx
, GLenum func
, GLfloat ref
);
607 /** Set the blend color */
608 void (*BlendColor
)(GLcontext
*ctx
, const GLfloat color
[4]);
609 /** Set the blend equation */
610 void (*BlendEquationSeparate
)(GLcontext
*ctx
, GLenum modeRGB
, GLenum modeA
);
611 /** Specify pixel arithmetic */
612 void (*BlendFuncSeparate
)(GLcontext
*ctx
,
613 GLenum sfactorRGB
, GLenum dfactorRGB
,
614 GLenum sfactorA
, GLenum dfactorA
);
615 /** Specify clear values for the color buffers */
616 void (*ClearColor
)(GLcontext
*ctx
, const GLfloat color
[4]);
617 /** Specify the clear value for the depth buffer */
618 void (*ClearDepth
)(GLcontext
*ctx
, GLclampd d
);
619 /** Specify the clear value for the color index buffers */
620 void (*ClearIndex
)(GLcontext
*ctx
, GLuint index
);
621 /** Specify the clear value for the stencil buffer */
622 void (*ClearStencil
)(GLcontext
*ctx
, GLint s
);
623 /** Specify a plane against which all geometry is clipped */
624 void (*ClipPlane
)(GLcontext
*ctx
, GLenum plane
, const GLfloat
*equation
);
625 /** Enable and disable writing of frame buffer color components */
626 void (*ColorMask
)(GLcontext
*ctx
, GLboolean rmask
, GLboolean gmask
,
627 GLboolean bmask
, GLboolean amask
);
628 void (*ColorMaskIndexed
)(GLcontext
*ctx
, GLuint buf
, GLboolean rmask
,
629 GLboolean gmask
, GLboolean bmask
, GLboolean amask
);
630 /** Cause a material color to track the current color */
631 void (*ColorMaterial
)(GLcontext
*ctx
, GLenum face
, GLenum mode
);
632 /** Specify whether front- or back-facing facets can be culled */
633 void (*CullFace
)(GLcontext
*ctx
, GLenum mode
);
634 /** Define front- and back-facing polygons */
635 void (*FrontFace
)(GLcontext
*ctx
, GLenum mode
);
636 /** Specify the value used for depth buffer comparisons */
637 void (*DepthFunc
)(GLcontext
*ctx
, GLenum func
);
638 /** Enable or disable writing into the depth buffer */
639 void (*DepthMask
)(GLcontext
*ctx
, GLboolean flag
);
640 /** Specify mapping of depth values from NDC to window coordinates */
641 void (*DepthRange
)(GLcontext
*ctx
, GLclampd nearval
, GLclampd farval
);
642 /** Specify the current buffer for writing */
643 void (*DrawBuffer
)( GLcontext
*ctx
, GLenum buffer
);
644 /** Specify the buffers for writing for fragment programs*/
645 void (*DrawBuffers
)( GLcontext
*ctx
, GLsizei n
, const GLenum
*buffers
);
646 /** Enable or disable server-side gl capabilities */
647 void (*Enable
)(GLcontext
*ctx
, GLenum cap
, GLboolean state
);
648 /** Specify fog parameters */
649 void (*Fogfv
)(GLcontext
*ctx
, GLenum pname
, const GLfloat
*params
);
650 /** Specify implementation-specific hints */
651 void (*Hint
)(GLcontext
*ctx
, GLenum target
, GLenum mode
);
652 /** Control the writing of individual bits in the color index buffers */
653 void (*IndexMask
)(GLcontext
*ctx
, GLuint mask
);
654 /** Set light source parameters.
655 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
656 * been transformed to eye-space.
658 void (*Lightfv
)(GLcontext
*ctx
, GLenum light
,
659 GLenum pname
, const GLfloat
*params
);
660 /** Set the lighting model parameters */
661 void (*LightModelfv
)(GLcontext
*ctx
, GLenum pname
, const GLfloat
*params
);
662 /** Specify the line stipple pattern */
663 void (*LineStipple
)(GLcontext
*ctx
, GLint factor
, GLushort pattern
);
664 /** Specify the width of rasterized lines */
665 void (*LineWidth
)(GLcontext
*ctx
, GLfloat width
);
666 /** Specify a logical pixel operation for color index rendering */
667 void (*LogicOpcode
)(GLcontext
*ctx
, GLenum opcode
);
668 void (*PointParameterfv
)(GLcontext
*ctx
, GLenum pname
,
669 const GLfloat
*params
);
670 /** Specify the diameter of rasterized points */
671 void (*PointSize
)(GLcontext
*ctx
, GLfloat size
);
672 /** Select a polygon rasterization mode */
673 void (*PolygonMode
)(GLcontext
*ctx
, GLenum face
, GLenum mode
);
674 /** Set the scale and units used to calculate depth values */
675 void (*PolygonOffset
)(GLcontext
*ctx
, GLfloat factor
, GLfloat units
);
676 /** Set the polygon stippling pattern */
677 void (*PolygonStipple
)(GLcontext
*ctx
, const GLubyte
*mask
);
678 /* Specifies the current buffer for reading */
679 void (*ReadBuffer
)( GLcontext
*ctx
, GLenum buffer
);
680 /** Set rasterization mode */
681 void (*RenderMode
)(GLcontext
*ctx
, GLenum mode
);
682 /** Define the scissor box */
683 void (*Scissor
)(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
);
684 /** Select flat or smooth shading */
685 void (*ShadeModel
)(GLcontext
*ctx
, GLenum mode
);
686 /** OpenGL 2.0 two-sided StencilFunc */
687 void (*StencilFuncSeparate
)(GLcontext
*ctx
, GLenum face
, GLenum func
,
688 GLint ref
, GLuint mask
);
689 /** OpenGL 2.0 two-sided StencilMask */
690 void (*StencilMaskSeparate
)(GLcontext
*ctx
, GLenum face
, GLuint mask
);
691 /** OpenGL 2.0 two-sided StencilOp */
692 void (*StencilOpSeparate
)(GLcontext
*ctx
, GLenum face
, GLenum fail
,
693 GLenum zfail
, GLenum zpass
);
694 /** Control the generation of texture coordinates */
695 void (*TexGen
)(GLcontext
*ctx
, GLenum coord
, GLenum pname
,
696 const GLfloat
*params
);
697 /** Set texture environment parameters */
698 void (*TexEnv
)(GLcontext
*ctx
, GLenum target
, GLenum pname
,
699 const GLfloat
*param
);
700 /** Set texture parameters */
701 void (*TexParameter
)(GLcontext
*ctx
, GLenum target
,
702 struct gl_texture_object
*texObj
,
703 GLenum pname
, const GLfloat
*params
);
704 /** Set the viewport */
705 void (*Viewport
)(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
);
710 * \name State-query functions
712 * Return GL_TRUE if query was completed, GL_FALSE otherwise.
715 /** Return the value or values of a selected parameter */
716 GLboolean (*GetBooleanv
)(GLcontext
*ctx
, GLenum pname
, GLboolean
*result
);
717 /** Return the value or values of a selected parameter */
718 GLboolean (*GetDoublev
)(GLcontext
*ctx
, GLenum pname
, GLdouble
*result
);
719 /** Return the value or values of a selected parameter */
720 GLboolean (*GetFloatv
)(GLcontext
*ctx
, GLenum pname
, GLfloat
*result
);
721 /** Return the value or values of a selected parameter */
722 GLboolean (*GetIntegerv
)(GLcontext
*ctx
, GLenum pname
, GLint
*result
);
723 /** Return the value or values of a selected parameter */
724 GLboolean (*GetInteger64v
)(GLcontext
*ctx
, GLenum pname
, GLint64
*result
);
725 /** Return the value or values of a selected parameter */
726 GLboolean (*GetPointerv
)(GLcontext
*ctx
, GLenum pname
, GLvoid
**result
);
731 * \name Vertex/pixel buffer object functions
733 #if FEATURE_ARB_vertex_buffer_object
735 void (*BindBuffer
)( GLcontext
*ctx
, GLenum target
,
736 struct gl_buffer_object
*obj
);
738 struct gl_buffer_object
* (*NewBufferObject
)( GLcontext
*ctx
, GLuint buffer
,
741 void (*DeleteBuffer
)( GLcontext
*ctx
, struct gl_buffer_object
*obj
);
743 GLboolean (*BufferData
)( GLcontext
*ctx
, GLenum target
, GLsizeiptrARB size
,
744 const GLvoid
*data
, GLenum usage
,
745 struct gl_buffer_object
*obj
);
747 void (*BufferSubData
)( GLcontext
*ctx
, GLenum target
, GLintptrARB offset
,
748 GLsizeiptrARB size
, const GLvoid
*data
,
749 struct gl_buffer_object
*obj
);
751 void (*GetBufferSubData
)( GLcontext
*ctx
, GLenum target
,
752 GLintptrARB offset
, GLsizeiptrARB size
,
753 GLvoid
*data
, struct gl_buffer_object
*obj
);
755 void * (*MapBuffer
)( GLcontext
*ctx
, GLenum target
, GLenum access
,
756 struct gl_buffer_object
*obj
);
758 void (*CopyBufferSubData
)( GLcontext
*ctx
,
759 struct gl_buffer_object
*src
,
760 struct gl_buffer_object
*dst
,
761 GLintptr readOffset
, GLintptr writeOffset
,
764 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
766 void * (*MapBufferRange
)( GLcontext
*ctx
, GLenum target
, GLintptr offset
,
767 GLsizeiptr length
, GLbitfield access
,
768 struct gl_buffer_object
*obj
);
770 void (*FlushMappedBufferRange
)(GLcontext
*ctx
, GLenum target
,
771 GLintptr offset
, GLsizeiptr length
,
772 struct gl_buffer_object
*obj
);
774 GLboolean (*UnmapBuffer
)( GLcontext
*ctx
, GLenum target
,
775 struct gl_buffer_object
*obj
);
780 * \name Functions for GL_EXT_framebuffer_object
782 #if FEATURE_EXT_framebuffer_object
784 struct gl_framebuffer
* (*NewFramebuffer
)(GLcontext
*ctx
, GLuint name
);
785 struct gl_renderbuffer
* (*NewRenderbuffer
)(GLcontext
*ctx
, GLuint name
);
786 void (*BindFramebuffer
)(GLcontext
*ctx
, GLenum target
,
787 struct gl_framebuffer
*drawFb
,
788 struct gl_framebuffer
*readFb
);
789 void (*FramebufferRenderbuffer
)(GLcontext
*ctx
,
790 struct gl_framebuffer
*fb
,
792 struct gl_renderbuffer
*rb
);
793 void (*RenderTexture
)(GLcontext
*ctx
,
794 struct gl_framebuffer
*fb
,
795 struct gl_renderbuffer_attachment
*att
);
796 void (*FinishRenderTexture
)(GLcontext
*ctx
,
797 struct gl_renderbuffer_attachment
*att
);
798 void (*ValidateFramebuffer
)(GLcontext
*ctx
,
799 struct gl_framebuffer
*fb
);
802 #if FEATURE_EXT_framebuffer_blit
803 void (*BlitFramebuffer
)(GLcontext
*ctx
,
804 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
805 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
806 GLbitfield mask
, GLenum filter
);
810 * \name Query objects
813 struct gl_query_object
* (*NewQueryObject
)(GLcontext
*ctx
, GLuint id
);
814 void (*DeleteQuery
)(GLcontext
*ctx
, struct gl_query_object
*q
);
815 void (*BeginQuery
)(GLcontext
*ctx
, struct gl_query_object
*q
);
816 void (*EndQuery
)(GLcontext
*ctx
, struct gl_query_object
*q
);
817 void (*CheckQuery
)(GLcontext
*ctx
, struct gl_query_object
*q
);
818 void (*WaitQuery
)(GLcontext
*ctx
, struct gl_query_object
*q
);
823 * \name Vertex Array objects
826 struct gl_array_object
* (*NewArrayObject
)(GLcontext
*ctx
, GLuint id
);
827 void (*DeleteArrayObject
)(GLcontext
*ctx
, struct gl_array_object
*obj
);
828 void (*BindArrayObject
)(GLcontext
*ctx
, struct gl_array_object
*obj
);
832 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
835 void (*AttachShader
)(GLcontext
*ctx
, GLuint program
, GLuint shader
);
836 void (*BindAttribLocation
)(GLcontext
*ctx
, GLuint program
, GLuint index
,
837 const GLcharARB
*name
);
838 void (*CompileShader
)(GLcontext
*ctx
, GLuint shader
);
839 GLuint (*CreateShader
)(GLcontext
*ctx
, GLenum type
);
840 GLuint (*CreateProgram
)(GLcontext
*ctx
);
841 void (*DeleteProgram2
)(GLcontext
*ctx
, GLuint program
);
842 void (*DeleteShader
)(GLcontext
*ctx
, GLuint shader
);
843 void (*DetachShader
)(GLcontext
*ctx
, GLuint program
, GLuint shader
);
844 void (*GetActiveAttrib
)(GLcontext
*ctx
, GLuint program
, GLuint index
,
845 GLsizei maxLength
, GLsizei
* length
, GLint
* size
,
846 GLenum
* type
, GLcharARB
* name
);
847 void (*GetActiveUniform
)(GLcontext
*ctx
, GLuint program
, GLuint index
,
848 GLsizei maxLength
, GLsizei
*length
, GLint
*size
,
849 GLenum
*type
, GLcharARB
*name
);
850 void (*GetAttachedShaders
)(GLcontext
*ctx
, GLuint program
, GLsizei maxCount
,
851 GLsizei
*count
, GLuint
*obj
);
852 GLint (*GetAttribLocation
)(GLcontext
*ctx
, GLuint program
,
853 const GLcharARB
*name
);
854 GLuint (*GetHandle
)(GLcontext
*ctx
, GLenum pname
);
855 void (*GetProgramiv
)(GLcontext
*ctx
, GLuint program
,
856 GLenum pname
, GLint
*params
);
857 void (*GetProgramInfoLog
)(GLcontext
*ctx
, GLuint program
, GLsizei bufSize
,
858 GLsizei
*length
, GLchar
*infoLog
);
859 void (*GetShaderiv
)(GLcontext
*ctx
, GLuint shader
,
860 GLenum pname
, GLint
*params
);
861 void (*GetShaderInfoLog
)(GLcontext
*ctx
, GLuint shader
, GLsizei bufSize
,
862 GLsizei
*length
, GLchar
*infoLog
);
863 void (*GetShaderSource
)(GLcontext
*ctx
, GLuint shader
, GLsizei maxLength
,
864 GLsizei
*length
, GLcharARB
*sourceOut
);
865 void (*GetUniformfv
)(GLcontext
*ctx
, GLuint program
, GLint location
,
867 void (*GetUniformiv
)(GLcontext
*ctx
, GLuint program
, GLint location
,
869 GLint (*GetUniformLocation
)(GLcontext
*ctx
, GLuint program
,
870 const GLcharARB
*name
);
871 GLboolean (*IsProgram
)(GLcontext
*ctx
, GLuint name
);
872 GLboolean (*IsShader
)(GLcontext
*ctx
, GLuint name
);
873 void (*LinkProgram
)(GLcontext
*ctx
, GLuint program
);
874 void (*ShaderSource
)(GLcontext
*ctx
, GLuint shader
, const GLchar
*source
);
875 void (*Uniform
)(GLcontext
*ctx
, GLint location
, GLsizei count
,
876 const GLvoid
*values
, GLenum type
);
877 void (*UniformMatrix
)(GLcontext
*ctx
, GLint cols
, GLint rows
,
878 GLint location
, GLsizei count
,
879 GLboolean transpose
, const GLfloat
*values
);
880 void (*UseProgram
)(GLcontext
*ctx
, GLuint program
);
881 void (*ValidateProgram
)(GLcontext
*ctx
, GLuint program
);
882 /* XXX many more to come */
887 * \name Support for multiple T&L engines
892 * Bitmask of state changes that require the current T&L module to be
893 * validated, using ValidateTnlModule() below.
898 * Validate the current T&L module.
900 * This is called directly after UpdateState() when a state change that has
901 * occurred matches the dd_function_table::NeedValidate bitmask above. This
902 * ensures all computed values are up to date, thus allowing the driver to
903 * decide if the current T&L module needs to be swapped out.
905 * This must be non-NULL if a driver installs a custom T&L module and sets
906 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
908 void (*ValidateTnlModule
)( GLcontext
*ctx
, GLuint new_state
);
911 #define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
912 #define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
913 #define PRIM_UNKNOWN (GL_POLYGON+3)
916 * Set by the driver-supplied T&L engine.
918 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
920 GLuint CurrentExecPrimitive
;
923 * Current state of an in-progress compilation.
925 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
926 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
928 GLuint CurrentSavePrimitive
;
931 #define FLUSH_STORED_VERTICES 0x1
932 #define FLUSH_UPDATE_CURRENT 0x2
934 * Set by the driver-supplied T&L engine whenever vertices are buffered
935 * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
938 * The dd_function_table::FlushVertices call below may be used to resolve
942 GLuint SaveNeedFlush
;
945 /* Called prior to any of the GLvertexformat functions being
946 * called. Paired with Driver.FlushVertices().
948 void (*BeginVertices
)( GLcontext
*ctx
);
951 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
952 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
953 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
954 * __GLcontextRec::Current and gl_light_attrib::Material
956 * Note that the default T&L engine never clears the
957 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
959 void (*FlushVertices
)( GLcontext
*ctx
, GLuint flags
);
960 void (*SaveFlushVertices
)( GLcontext
*ctx
);
963 * Give the driver the opportunity to hook in its own vtxfmt for
964 * compiling optimized display lists. This is called on each valid
965 * glBegin() during list compilation.
967 GLboolean (*NotifySaveBegin
)( GLcontext
*ctx
, GLenum mode
);
970 * Notify driver that the special derived value _NeedEyeCoords has
973 void (*LightingSpaceChange
)( GLcontext
*ctx
);
976 * Called by glNewList().
978 * Let the T&L component know what is going on with display lists
979 * in time to make changes to dispatch tables, etc.
981 void (*NewList
)( GLcontext
*ctx
, GLuint list
, GLenum mode
);
983 * Called by glEndList().
985 * \sa dd_function_table::NewList.
987 void (*EndList
)( GLcontext
*ctx
);
990 * Called by glCallList(s).
992 * Notify the T&L component before and after calling a display list.
994 void (*BeginCallList
)( GLcontext
*ctx
,
995 struct gl_display_list
*dlist
);
997 * Called by glEndCallList().
999 * \sa dd_function_table::BeginCallList.
1001 void (*EndCallList
)( GLcontext
*ctx
);
1004 #if FEATURE_ARB_sync
1006 * \name GL_ARB_sync interfaces
1009 struct gl_sync_object
* (*NewSyncObject
)(GLcontext
*, GLenum
);
1010 void (*FenceSync
)(GLcontext
*, struct gl_sync_object
*, GLenum
, GLbitfield
);
1011 void (*DeleteSyncObject
)(GLcontext
*, struct gl_sync_object
*);
1012 void (*CheckSync
)(GLcontext
*, struct gl_sync_object
*);
1013 void (*ClientWaitSync
)(GLcontext
*, struct gl_sync_object
*,
1014 GLbitfield
, GLuint64
);
1015 void (*ServerWaitSync
)(GLcontext
*, struct gl_sync_object
*,
1016 GLbitfield
, GLuint64
);
1020 /** GL_NV_conditional_render */
1021 void (*BeginConditionalRender
)(GLcontext
*ctx
, struct gl_query_object
*q
,
1023 void (*EndConditionalRender
)(GLcontext
*ctx
, struct gl_query_object
*q
);
1028 * Transform/Clip/Lighting interface
1030 * Drivers present a reduced set of the functions possible in
1031 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
1032 * remaining functions to map down to these entry points.
1034 * These are the initial values to be installed into dispatch by
1035 * mesa. If the T&L driver wants to modify the dispatch table
1036 * while installed, it must do so itself. It would be possible for
1037 * the vertexformat to install it's own initial values for these
1038 * functions, but this way there is an obvious list of what is
1039 * expected of the driver.
1041 * If the driver wants to hook in entry points other than those
1042 * listed, it must restore them to their original values in
1043 * the disable() callback, below.
1050 void (GLAPIENTRYP ArrayElement
)( GLint
); /* NOTE */
1051 void (GLAPIENTRYP Color3f
)( GLfloat
, GLfloat
, GLfloat
);
1052 void (GLAPIENTRYP Color3fv
)( const GLfloat
* );
1053 void (GLAPIENTRYP Color4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1054 void (GLAPIENTRYP Color4fv
)( const GLfloat
* );
1055 void (GLAPIENTRYP EdgeFlag
)( GLboolean
);
1056 void (GLAPIENTRYP EvalCoord1f
)( GLfloat
); /* NOTE */
1057 void (GLAPIENTRYP EvalCoord1fv
)( const GLfloat
* ); /* NOTE */
1058 void (GLAPIENTRYP EvalCoord2f
)( GLfloat
, GLfloat
); /* NOTE */
1059 void (GLAPIENTRYP EvalCoord2fv
)( const GLfloat
* ); /* NOTE */
1060 void (GLAPIENTRYP EvalPoint1
)( GLint
); /* NOTE */
1061 void (GLAPIENTRYP EvalPoint2
)( GLint
, GLint
); /* NOTE */
1062 void (GLAPIENTRYP FogCoordfEXT
)( GLfloat
);
1063 void (GLAPIENTRYP FogCoordfvEXT
)( const GLfloat
* );
1064 void (GLAPIENTRYP Indexf
)( GLfloat
);
1065 void (GLAPIENTRYP Indexfv
)( const GLfloat
* );
1066 void (GLAPIENTRYP Materialfv
)( GLenum face
, GLenum pname
, const GLfloat
* ); /* NOTE */
1067 void (GLAPIENTRYP MultiTexCoord1fARB
)( GLenum
, GLfloat
);
1068 void (GLAPIENTRYP MultiTexCoord1fvARB
)( GLenum
, const GLfloat
* );
1069 void (GLAPIENTRYP MultiTexCoord2fARB
)( GLenum
, GLfloat
, GLfloat
);
1070 void (GLAPIENTRYP MultiTexCoord2fvARB
)( GLenum
, const GLfloat
* );
1071 void (GLAPIENTRYP MultiTexCoord3fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
);
1072 void (GLAPIENTRYP MultiTexCoord3fvARB
)( GLenum
, const GLfloat
* );
1073 void (GLAPIENTRYP MultiTexCoord4fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1074 void (GLAPIENTRYP MultiTexCoord4fvARB
)( GLenum
, const GLfloat
* );
1075 void (GLAPIENTRYP Normal3f
)( GLfloat
, GLfloat
, GLfloat
);
1076 void (GLAPIENTRYP Normal3fv
)( const GLfloat
* );
1077 void (GLAPIENTRYP SecondaryColor3fEXT
)( GLfloat
, GLfloat
, GLfloat
);
1078 void (GLAPIENTRYP SecondaryColor3fvEXT
)( const GLfloat
* );
1079 void (GLAPIENTRYP TexCoord1f
)( GLfloat
);
1080 void (GLAPIENTRYP TexCoord1fv
)( const GLfloat
* );
1081 void (GLAPIENTRYP TexCoord2f
)( GLfloat
, GLfloat
);
1082 void (GLAPIENTRYP TexCoord2fv
)( const GLfloat
* );
1083 void (GLAPIENTRYP TexCoord3f
)( GLfloat
, GLfloat
, GLfloat
);
1084 void (GLAPIENTRYP TexCoord3fv
)( const GLfloat
* );
1085 void (GLAPIENTRYP TexCoord4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1086 void (GLAPIENTRYP TexCoord4fv
)( const GLfloat
* );
1087 void (GLAPIENTRYP Vertex2f
)( GLfloat
, GLfloat
);
1088 void (GLAPIENTRYP Vertex2fv
)( const GLfloat
* );
1089 void (GLAPIENTRYP Vertex3f
)( GLfloat
, GLfloat
, GLfloat
);
1090 void (GLAPIENTRYP Vertex3fv
)( const GLfloat
* );
1091 void (GLAPIENTRYP Vertex4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1092 void (GLAPIENTRYP Vertex4fv
)( const GLfloat
* );
1093 void (GLAPIENTRYP CallList
)( GLuint
); /* NOTE */
1094 void (GLAPIENTRYP CallLists
)( GLsizei
, GLenum
, const GLvoid
* ); /* NOTE */
1095 void (GLAPIENTRYP Begin
)( GLenum
);
1096 void (GLAPIENTRYP End
)( void );
1097 /* GL_NV_vertex_program */
1098 void (GLAPIENTRYP VertexAttrib1fNV
)( GLuint index
, GLfloat x
);
1099 void (GLAPIENTRYP VertexAttrib1fvNV
)( GLuint index
, const GLfloat
*v
);
1100 void (GLAPIENTRYP VertexAttrib2fNV
)( GLuint index
, GLfloat x
, GLfloat y
);
1101 void (GLAPIENTRYP VertexAttrib2fvNV
)( GLuint index
, const GLfloat
*v
);
1102 void (GLAPIENTRYP VertexAttrib3fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1103 void (GLAPIENTRYP VertexAttrib3fvNV
)( GLuint index
, const GLfloat
*v
);
1104 void (GLAPIENTRYP VertexAttrib4fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1105 void (GLAPIENTRYP VertexAttrib4fvNV
)( GLuint index
, const GLfloat
*v
);
1106 #if FEATURE_ARB_vertex_program
1107 void (GLAPIENTRYP VertexAttrib1fARB
)( GLuint index
, GLfloat x
);
1108 void (GLAPIENTRYP VertexAttrib1fvARB
)( GLuint index
, const GLfloat
*v
);
1109 void (GLAPIENTRYP VertexAttrib2fARB
)( GLuint index
, GLfloat x
, GLfloat y
);
1110 void (GLAPIENTRYP VertexAttrib2fvARB
)( GLuint index
, const GLfloat
*v
);
1111 void (GLAPIENTRYP VertexAttrib3fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1112 void (GLAPIENTRYP VertexAttrib3fvARB
)( GLuint index
, const GLfloat
*v
);
1113 void (GLAPIENTRYP VertexAttrib4fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1114 void (GLAPIENTRYP VertexAttrib4fvARB
)( GLuint index
, const GLfloat
*v
);
1120 void (GLAPIENTRYP Rectf
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1126 void (GLAPIENTRYP DrawArrays
)( GLenum mode
, GLint start
, GLsizei count
);
1127 void (GLAPIENTRYP DrawElements
)( GLenum mode
, GLsizei count
, GLenum type
,
1128 const GLvoid
*indices
);
1129 void (GLAPIENTRYP DrawRangeElements
)( GLenum mode
, GLuint start
,
1130 GLuint end
, GLsizei count
,
1131 GLenum type
, const GLvoid
*indices
);
1132 void (GLAPIENTRYP MultiDrawElementsEXT
)( GLenum mode
, const GLsizei
*count
,
1134 const GLvoid
**indices
,
1136 void (GLAPIENTRYP DrawElementsBaseVertex
)( GLenum mode
, GLsizei count
,
1138 const GLvoid
*indices
,
1140 void (GLAPIENTRYP DrawRangeElementsBaseVertex
)( GLenum mode
, GLuint start
,
1141 GLuint end
, GLsizei count
,
1143 const GLvoid
*indices
,
1145 void (GLAPIENTRYP MultiDrawElementsBaseVertex
)( GLenum mode
,
1146 const GLsizei
*count
,
1148 const GLvoid
**indices
,
1150 const GLint
*basevertex
);
1156 * If you don't support eval, fallback to the default vertex format
1157 * on receiving an eval call and use the pipeline mechanism to
1158 * provide partial T&L acceleration.
1160 * Mesa will provide a set of helper functions to do eval within
1161 * accelerated vertex formats, eventually...
1164 void (GLAPIENTRYP EvalMesh1
)( GLenum mode
, GLint i1
, GLint i2
);
1165 void (GLAPIENTRYP EvalMesh2
)( GLenum mode
, GLint i1
, GLint i2
, GLint j1
, GLint j2
);
1171 #endif /* DD_INCLUDED */