mesa: minor reformatting, new comments
[mesa.git] / src / mesa / main / debug.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "mtypes.h"
27 #include "attrib.h"
28 #include "colormac.h"
29 #include "enums.h"
30 #include "formats.h"
31 #include "hash.h"
32 #include "imports.h"
33 #include "debug.h"
34 #include "get.h"
35 #include "pixelstore.h"
36 #include "readpix.h"
37 #include "texobj.h"
38
39
40 /**
41 * Primitive names
42 */
43 const char *_mesa_prim_name[GL_POLYGON+4] = {
44 "GL_POINTS",
45 "GL_LINES",
46 "GL_LINE_LOOP",
47 "GL_LINE_STRIP",
48 "GL_TRIANGLES",
49 "GL_TRIANGLE_STRIP",
50 "GL_TRIANGLE_FAN",
51 "GL_QUADS",
52 "GL_QUAD_STRIP",
53 "GL_POLYGON",
54 "outside begin/end",
55 "inside unknown primitive",
56 "unknown state"
57 };
58
59
60 static const char *
61 tex_target_name(GLenum tgt)
62 {
63 static const struct {
64 GLenum target;
65 const char *name;
66 } tex_targets[] = {
67 { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
68 { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
69 { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
70 { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
71 { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
72 { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
73 { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }
74 };
75 GLuint i;
76 for (i = 0; i < Elements(tex_targets); i++) {
77 if (tex_targets[i].target == tgt)
78 return tex_targets[i].name;
79 }
80 return "UNKNOWN TEX TARGET";
81 }
82
83
84 void
85 _mesa_print_state( const char *msg, GLuint state )
86 {
87 _mesa_debug(NULL,
88 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
89 msg,
90 state,
91 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
92 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
93 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
94 (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "",
95 (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
96 (state & _NEW_COLOR) ? "ctx->Color, " : "",
97 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
98 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
99 (state & _NEW_FOG) ? "ctx->Fog, " : "",
100 (state & _NEW_HINT) ? "ctx->Hint, " : "",
101 (state & _NEW_LIGHT) ? "ctx->Light, " : "",
102 (state & _NEW_LINE) ? "ctx->Line, " : "",
103 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
104 (state & _NEW_POINT) ? "ctx->Point, " : "",
105 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
106 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
107 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
108 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
109 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
110 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
111 (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
112 (state & _NEW_ARRAY) ? "ctx->Array, " : "",
113 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
114 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
115 }
116
117
118
119 void
120 _mesa_print_tri_caps( const char *name, GLuint flags )
121 {
122 _mesa_debug(NULL,
123 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
124 name,
125 flags,
126 (flags & DD_FLATSHADE) ? "flat-shade, " : "",
127 (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
128 (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
129 (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
130 (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
131 (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
132 (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
133 (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
134 (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
135 (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
136 (flags & DD_LINE_WIDTH) ? "line-wide, " : "",
137 (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
138 (flags & DD_POINT_SIZE) ? "point-size, " : "",
139 (flags & DD_POINT_ATTEN) ? "point-atten, " : "",
140 (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
141 );
142 }
143
144
145 /**
146 * Print information about this Mesa version and build options.
147 */
148 void _mesa_print_info( void )
149 {
150 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
151 (char *) _mesa_GetString(GL_VERSION));
152 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
153 (char *) _mesa_GetString(GL_RENDERER));
154 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
155 (char *) _mesa_GetString(GL_VENDOR));
156 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
157 (char *) _mesa_GetString(GL_EXTENSIONS));
158 #if defined(THREADS)
159 _mesa_debug(NULL, "Mesa thread-safe: YES\n");
160 #else
161 _mesa_debug(NULL, "Mesa thread-safe: NO\n");
162 #endif
163 #if defined(USE_X86_ASM)
164 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
165 #else
166 _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
167 #endif
168 #if defined(USE_SPARC_ASM)
169 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
170 #else
171 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
172 #endif
173 }
174
175
176 /**
177 * Set the debugging flags.
178 *
179 * \param debug debug string
180 *
181 * If compiled with debugging support then search for keywords in \p debug and
182 * enables the verbose debug output of the respective feature.
183 */
184 static void add_debug_flags( const char *debug )
185 {
186 #ifdef DEBUG
187 struct debug_option {
188 const char *name;
189 GLbitfield flag;
190 };
191 static const struct debug_option debug_opt[] = {
192 { "varray", VERBOSE_VARRAY },
193 { "tex", VERBOSE_TEXTURE },
194 { "mat", VERBOSE_MATERIAL },
195 { "pipe", VERBOSE_PIPELINE },
196 { "driver", VERBOSE_DRIVER },
197 { "state", VERBOSE_STATE },
198 { "api", VERBOSE_API },
199 { "list", VERBOSE_DISPLAY_LIST },
200 { "lighting", VERBOSE_LIGHTING },
201 { "disassem", VERBOSE_DISASSEM },
202 { "draw", VERBOSE_DRAW },
203 { "swap", VERBOSE_SWAPBUFFERS }
204 };
205 GLuint i;
206
207 MESA_VERBOSE = 0x0;
208 for (i = 0; i < Elements(debug_opt); i++) {
209 if (strstr(debug, debug_opt[i].name))
210 MESA_VERBOSE |= debug_opt[i].flag;
211 }
212
213 /* Debug flag:
214 */
215 if (strstr(debug, "flush"))
216 MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
217
218 #if defined(_FPU_GETCW) && defined(_FPU_SETCW)
219 if (strstr(debug, "fpexceptions")) {
220 /* raise FP exceptions */
221 fpu_control_t mask;
222 _FPU_GETCW(mask);
223 mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
224 | _FPU_MASK_OM | _FPU_MASK_UM);
225 _FPU_SETCW(mask);
226 }
227 #endif
228
229 #else
230 (void) debug;
231 #endif
232 }
233
234
235 void
236 _mesa_init_debug( GLcontext *ctx )
237 {
238 char *c;
239
240 /* Dither disable */
241 ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
242 if (ctx->NoDither) {
243 if (_mesa_getenv("MESA_DEBUG")) {
244 _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
245 }
246 ctx->Color.DitherFlag = GL_FALSE;
247 }
248
249 c = _mesa_getenv("MESA_DEBUG");
250 if (c)
251 add_debug_flags(c);
252
253 c = _mesa_getenv("MESA_VERBOSE");
254 if (c)
255 add_debug_flags(c);
256 }
257
258
259 /*
260 * Write ppm file
261 */
262 static void
263 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
264 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
265 {
266 FILE *f = fopen( filename, "w" );
267 if (f) {
268 int x, y;
269 const GLubyte *ptr = buffer;
270 fprintf(f,"P6\n");
271 fprintf(f,"# ppm-file created by osdemo.c\n");
272 fprintf(f,"%i %i\n", width,height);
273 fprintf(f,"255\n");
274 fclose(f);
275 f = fopen( filename, "ab" ); /* reopen in binary append mode */
276 for (y=0; y < height; y++) {
277 for (x = 0; x < width; x++) {
278 int yy = invert ? (height - 1 - y) : y;
279 int i = (yy * width + x) * comps;
280 fputc(ptr[i+rcomp], f); /* write red */
281 fputc(ptr[i+gcomp], f); /* write green */
282 fputc(ptr[i+bcomp], f); /* write blue */
283 }
284 }
285 fclose(f);
286 }
287 }
288
289
290 /**
291 * Write a texture image to a ppm file.
292 * \param face cube face in [0,5]
293 * \param level mipmap level
294 */
295 static void
296 write_texture_image(struct gl_texture_object *texObj,
297 GLuint face, GLuint level)
298 {
299 struct gl_texture_image *img = texObj->Image[face][level];
300 if (img) {
301 GET_CURRENT_CONTEXT(ctx);
302 struct gl_pixelstore_attrib store;
303 GLubyte *buffer;
304 char s[100];
305
306 buffer = (GLubyte *) malloc(img->Width * img->Height
307 * img->Depth * 4);
308
309 store = ctx->Pack; /* save */
310 ctx->Pack = ctx->DefaultPacking;
311
312 ctx->Driver.GetTexImage(ctx, texObj->Target, level,
313 GL_RGBA, GL_UNSIGNED_BYTE,
314 buffer, texObj, img);
315
316 /* make filename */
317 sprintf(s, "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
318
319 printf(" Writing image level %u to %s\n", level, s);
320 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
321
322 ctx->Pack = store; /* restore */
323
324 free(buffer);
325 }
326 }
327
328
329 /**
330 * Write renderbuffer image to a ppm file.
331 */
332 static void
333 write_renderbuffer_image(const struct gl_renderbuffer *rb)
334 {
335 GET_CURRENT_CONTEXT(ctx);
336 GLubyte *buffer;
337 char s[100];
338 GLenum format, type;
339
340 if (rb->_BaseFormat == GL_RGB ||
341 rb->_BaseFormat == GL_RGBA) {
342 format = GL_RGBA;
343 type = GL_UNSIGNED_BYTE;
344 }
345 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
346 format = GL_DEPTH_STENCIL;
347 type = GL_UNSIGNED_INT_24_8;
348 }
349 else {
350 return;
351 }
352
353 buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
354
355 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
356 format, type, &ctx->DefaultPacking, buffer);
357
358 /* make filename */
359 sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name);
360
361 printf(" Writing renderbuffer image to %s\n", s);
362 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
363
364 free(buffer);
365 }
366
367
368 /** How many texture images (mipmap levels, faces) to write to files */
369 #define WRITE_NONE 0
370 #define WRITE_ONE 1
371 #define WRITE_ALL 2
372
373 static GLuint WriteImages;
374
375
376 static void
377 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
378 {
379 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
380 GLboolean written = GL_FALSE;
381 GLuint i, j;
382
383 printf("Texture %u\n", texObj->Name);
384 printf(" Target %s\n", tex_target_name(texObj->Target));
385 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
386 for (j = 0; j < numFaces; j++) {
387 struct gl_texture_image *texImg = texObj->Image[j][i];
388 if (texImg) {
389 printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
390 j, i,
391 texImg->Width, texImg->Height, texImg->Depth,
392 _mesa_get_format_name(texImg->TexFormat),
393 texImg->Data);
394 if (writeImages == WRITE_ALL ||
395 (writeImages == WRITE_ONE && !written)) {
396 write_texture_image(texObj, j, i);
397 written = GL_TRUE;
398 }
399 }
400 }
401 }
402 }
403
404
405 /**
406 * Dump a single texture.
407 */
408 void
409 _mesa_dump_texture(GLuint texture, GLuint writeImages)
410 {
411 GET_CURRENT_CONTEXT(ctx);
412 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
413 if (texObj) {
414 dump_texture(texObj, writeImages);
415 }
416 }
417
418
419 static void
420 dump_texture_cb(GLuint id, void *data, void *userData)
421 {
422 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
423 (void) userData;
424 dump_texture(texObj, WriteImages);
425 }
426
427
428 /**
429 * Print basic info about all texture objext to stdout.
430 * If dumpImages is true, write PPM of level[0] image to a file.
431 */
432 void
433 _mesa_dump_textures(GLuint writeImages)
434 {
435 GET_CURRENT_CONTEXT(ctx);
436 WriteImages = writeImages;
437 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
438 }
439
440
441 static void
442 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
443 {
444 printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
445 rb->Name, rb->Width, rb->Height,
446 _mesa_lookup_enum_by_nr(rb->InternalFormat));
447 if (writeImage) {
448 write_renderbuffer_image(rb);
449 }
450 }
451
452
453 static void
454 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
455 {
456 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
457 (void) userData;
458 dump_renderbuffer(rb, WriteImages);
459 }
460
461
462 /**
463 * Print basic info about all renderbuffers to stdout.
464 * If dumpImages is true, write PPM of level[0] image to a file.
465 */
466 void
467 _mesa_dump_renderbuffers(GLboolean writeImages)
468 {
469 GET_CURRENT_CONTEXT(ctx);
470 WriteImages = writeImages;
471 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
472 }
473
474
475
476 void
477 _mesa_dump_color_buffer(const char *filename)
478 {
479 GET_CURRENT_CONTEXT(ctx);
480 const GLuint w = ctx->DrawBuffer->Width;
481 const GLuint h = ctx->DrawBuffer->Height;
482 GLubyte *buf;
483
484 buf = (GLubyte *) malloc(w * h * 4);
485
486 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
487 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
488 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
489
490 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
491
492 printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
493 (void *) ctx->ReadBuffer->_ColorReadBuffer,
494 ctx->ReadBuffer->ColorReadBuffer,
495 (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
496 ctx->DrawBuffer->ColorDrawBuffer[0]);
497 printf("Writing %d x %d color buffer to %s\n", w, h, filename);
498 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
499
500 _mesa_PopClientAttrib();
501
502 free(buf);
503 }
504
505
506 void
507 _mesa_dump_depth_buffer(const char *filename)
508 {
509 GET_CURRENT_CONTEXT(ctx);
510 const GLuint w = ctx->DrawBuffer->Width;
511 const GLuint h = ctx->DrawBuffer->Height;
512 GLuint *buf;
513 GLubyte *buf2;
514 GLuint i;
515
516 buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */
517 buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
518
519 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
520 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
521 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
522
523 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
524
525 /* spread 24 bits of Z across R, G, B */
526 for (i = 0; i < w * h; i++) {
527 buf2[i*3+0] = (buf[i] >> 24) & 0xff;
528 buf2[i*3+1] = (buf[i] >> 16) & 0xff;
529 buf2[i*3+2] = (buf[i] >> 8) & 0xff;
530 }
531
532 printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
533 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
534
535 _mesa_PopClientAttrib();
536
537 free(buf);
538 free(buf2);
539 }
540
541
542 void
543 _mesa_dump_stencil_buffer(const char *filename)
544 {
545 GET_CURRENT_CONTEXT(ctx);
546 const GLuint w = ctx->DrawBuffer->Width;
547 const GLuint h = ctx->DrawBuffer->Height;
548 GLubyte *buf;
549 GLubyte *buf2;
550 GLuint i;
551
552 buf = (GLubyte *) malloc(w * h); /* 1 bpp */
553 buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
554
555 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
556 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
557 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
558
559 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
560
561 for (i = 0; i < w * h; i++) {
562 buf2[i*3+0] = buf[i];
563 buf2[i*3+1] = (buf[i] & 127) * 2;
564 buf2[i*3+2] = (buf[i] - 128) * 2;
565 }
566
567 printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
568 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
569
570 _mesa_PopClientAttrib();
571
572 free(buf);
573 free(buf2);
574 }
575
576
577 /**
578 * Quick and dirty function to "print" a texture to stdout.
579 */
580 void
581 _mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img)
582 {
583 #if CHAN_TYPE != GL_UNSIGNED_BYTE
584 _mesa_problem(NULL, "PrintTexture not supported");
585 #else
586 GLuint i, j, c;
587 const GLubyte *data = (const GLubyte *) img->Data;
588
589 if (!data) {
590 printf("No texture data\n");
591 return;
592 }
593
594 /* XXX add more formats or make into a new format utility function */
595 switch (img->TexFormat) {
596 case MESA_FORMAT_A8:
597 case MESA_FORMAT_L8:
598 case MESA_FORMAT_I8:
599 case MESA_FORMAT_CI8:
600 c = 1;
601 break;
602 case MESA_FORMAT_AL88:
603 case MESA_FORMAT_AL88_REV:
604 c = 2;
605 break;
606 case MESA_FORMAT_RGB888:
607 case MESA_FORMAT_BGR888:
608 c = 3;
609 break;
610 case MESA_FORMAT_RGBA8888:
611 case MESA_FORMAT_ARGB8888:
612 c = 4;
613 break;
614 default:
615 _mesa_problem(NULL, "error in PrintTexture\n");
616 return;
617 }
618
619 for (i = 0; i < img->Height; i++) {
620 for (j = 0; j < img->Width; j++) {
621 if (c==1)
622 printf("%02x ", data[0]);
623 else if (c==2)
624 printf("%02x%02x ", data[0], data[1]);
625 else if (c==3)
626 printf("%02x%02x%02x ", data[0], data[1], data[2]);
627 else if (c==4)
628 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
629 data += (img->RowStride - img->Width) * c;
630 }
631 /* XXX use img->ImageStride here */
632 printf("\n");
633 }
634 #endif
635 }