st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program
[mesa.git] / src / mesa / main / debug.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include <stdio.h>
27 #include "mtypes.h"
28 #include "attrib.h"
29 #include "enums.h"
30 #include "formats.h"
31 #include "hash.h"
32 #include "imports.h"
33 #include "macros.h"
34 #include "debug.h"
35 #include "get.h"
36 #include "pixelstore.h"
37 #include "readpix.h"
38 #include "texobj.h"
39
40
41 static const char *
42 tex_target_name(GLenum tgt)
43 {
44 static const struct {
45 GLenum target;
46 const char *name;
47 } tex_targets[] = {
48 { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
49 { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
50 { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
51 { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
52 { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
53 { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
54 { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
55 { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
56 { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
57 { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
58 { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
59 { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
60 };
61 GLuint i;
62 STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
63 for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
64 if (tex_targets[i].target == tgt)
65 return tex_targets[i].name;
66 }
67 return "UNKNOWN TEX TARGET";
68 }
69
70
71 void
72 _mesa_print_state( const char *msg, GLuint state )
73 {
74 _mesa_debug(NULL,
75 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
76 msg,
77 state,
78 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
79 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
80 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
81 (state & _NEW_COLOR) ? "ctx->Color, " : "",
82 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
83 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
84 (state & _NEW_FOG) ? "ctx->Fog, " : "",
85 (state & _NEW_HINT) ? "ctx->Hint, " : "",
86 (state & _NEW_LIGHT) ? "ctx->Light, " : "",
87 (state & _NEW_LINE) ? "ctx->Line, " : "",
88 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
89 (state & _NEW_POINT) ? "ctx->Point, " : "",
90 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
91 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
92 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
93 (state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
94 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
95 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
96 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
97 (state & _NEW_ARRAY) ? "ctx->Array, " : "",
98 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
99 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
100 }
101
102
103
104 /**
105 * Print information about this Mesa version and build options.
106 */
107 void _mesa_print_info( struct gl_context *ctx )
108 {
109 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
110 (char *) _mesa_GetString(GL_VERSION));
111 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
112 (char *) _mesa_GetString(GL_RENDERER));
113 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
114 (char *) _mesa_GetString(GL_VENDOR));
115
116 /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
117 * core contexts.
118 */
119 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
120
121 #if defined(USE_X86_ASM)
122 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
123 #else
124 _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
125 #endif
126 #if defined(USE_SPARC_ASM)
127 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
128 #else
129 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
130 #endif
131 }
132
133
134 /**
135 * Set verbose logging flags. When these flags are set, GL API calls
136 * in the various categories will be printed to stderr.
137 * \param str a comma-separated list of keywords
138 */
139 static void
140 set_verbose_flags(const char *str)
141 {
142 #ifdef DEBUG
143 struct option {
144 const char *name;
145 GLbitfield flag;
146 };
147 static const struct option opts[] = {
148 { "varray", VERBOSE_VARRAY },
149 { "tex", VERBOSE_TEXTURE },
150 { "mat", VERBOSE_MATERIAL },
151 { "pipe", VERBOSE_PIPELINE },
152 { "driver", VERBOSE_DRIVER },
153 { "state", VERBOSE_STATE },
154 { "api", VERBOSE_API },
155 { "list", VERBOSE_DISPLAY_LIST },
156 { "lighting", VERBOSE_LIGHTING },
157 { "disassem", VERBOSE_DISASSEM },
158 { "draw", VERBOSE_DRAW },
159 { "swap", VERBOSE_SWAPBUFFERS }
160 };
161 GLuint i;
162
163 if (!str)
164 return;
165
166 MESA_VERBOSE = 0x0;
167 for (i = 0; i < ARRAY_SIZE(opts); i++) {
168 if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
169 MESA_VERBOSE |= opts[i].flag;
170 }
171 #endif
172 }
173
174
175 /**
176 * Set debugging flags. When these flags are set, Mesa will do additional
177 * debug checks or actions.
178 * \param str a comma-separated list of keywords
179 */
180 static void
181 set_debug_flags(const char *str)
182 {
183 #ifdef DEBUG
184 struct option {
185 const char *name;
186 GLbitfield flag;
187 };
188 static const struct option opts[] = {
189 { "silent", DEBUG_SILENT }, /* turn off debug messages */
190 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
191 { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
192 { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
193 { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
194 };
195 GLuint i;
196
197 if (!str)
198 return;
199
200 MESA_DEBUG_FLAGS = 0x0;
201 for (i = 0; i < ARRAY_SIZE(opts); i++) {
202 if (strstr(str, opts[i].name))
203 MESA_DEBUG_FLAGS |= opts[i].flag;
204 }
205 #endif
206 }
207
208
209 /**
210 * Initialize debugging variables from env vars.
211 */
212 void
213 _mesa_init_debug( struct gl_context *ctx )
214 {
215 set_debug_flags(getenv("MESA_DEBUG"));
216 set_verbose_flags(getenv("MESA_VERBOSE"));
217 }
218
219
220 /*
221 * Write ppm file
222 */
223 static void
224 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
225 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
226 {
227 FILE *f = fopen( filename, "w" );
228 if (f) {
229 int x, y;
230 const GLubyte *ptr = buffer;
231 fprintf(f,"P6\n");
232 fprintf(f,"# ppm-file created by osdemo.c\n");
233 fprintf(f,"%i %i\n", width,height);
234 fprintf(f,"255\n");
235 fclose(f);
236 f = fopen( filename, "ab" ); /* reopen in binary append mode */
237 for (y=0; y < height; y++) {
238 for (x = 0; x < width; x++) {
239 int yy = invert ? (height - 1 - y) : y;
240 int i = (yy * width + x) * comps;
241 fputc(ptr[i+rcomp], f); /* write red */
242 fputc(ptr[i+gcomp], f); /* write green */
243 fputc(ptr[i+bcomp], f); /* write blue */
244 }
245 }
246 fclose(f);
247 }
248 else {
249 fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
250 }
251 }
252
253
254 /**
255 * Write a texture image to a ppm file.
256 * \param face cube face in [0,5]
257 * \param level mipmap level
258 */
259 static void
260 write_texture_image(struct gl_texture_object *texObj,
261 GLuint face, GLuint level)
262 {
263 struct gl_texture_image *img = texObj->Image[face][level];
264 if (img) {
265 GET_CURRENT_CONTEXT(ctx);
266 struct gl_pixelstore_attrib store;
267 GLubyte *buffer;
268 char s[100];
269
270 buffer = malloc(img->Width * img->Height
271 * img->Depth * 4);
272
273 store = ctx->Pack; /* save */
274 ctx->Pack = ctx->DefaultPacking;
275
276 ctx->Driver.GetTexSubImage(ctx,
277 0, 0, 0, img->Width, img->Height, img->Depth,
278 GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
279
280 /* make filename */
281 _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
282
283 printf(" Writing image level %u to %s\n", level, s);
284 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
285
286 ctx->Pack = store; /* restore */
287
288 free(buffer);
289 }
290 }
291
292
293 /**
294 * Write renderbuffer image to a ppm file.
295 */
296 void
297 _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
298 {
299 GET_CURRENT_CONTEXT(ctx);
300 GLubyte *buffer;
301 char s[100];
302 GLenum format, type;
303
304 if (rb->_BaseFormat == GL_RGB ||
305 rb->_BaseFormat == GL_RGBA) {
306 format = GL_RGBA;
307 type = GL_UNSIGNED_BYTE;
308 }
309 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
310 format = GL_DEPTH_STENCIL;
311 type = GL_UNSIGNED_INT_24_8;
312 }
313 else {
314 _mesa_debug(NULL,
315 "Unsupported BaseFormat 0x%x in "
316 "_mesa_write_renderbuffer_image()\n",
317 rb->_BaseFormat);
318 return;
319 }
320
321 buffer = malloc(rb->Width * rb->Height * 4);
322
323 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
324 format, type, &ctx->DefaultPacking, buffer);
325
326 /* make filename */
327 _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
328 _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
329
330 printf(" Writing renderbuffer image to %s\n", s);
331
332 _mesa_debug(NULL, " Writing renderbuffer image to %s\n", s);
333
334 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
335
336 free(buffer);
337 }
338
339
340 /** How many texture images (mipmap levels, faces) to write to files */
341 #define WRITE_NONE 0
342 #define WRITE_ONE 1
343 #define WRITE_ALL 2
344
345 static GLuint WriteImages;
346
347
348 static void
349 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
350 {
351 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
352 GLboolean written = GL_FALSE;
353 GLuint i, j;
354
355 printf("Texture %u\n", texObj->Name);
356 printf(" Target %s\n", tex_target_name(texObj->Target));
357 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
358 for (j = 0; j < numFaces; j++) {
359 struct gl_texture_image *texImg = texObj->Image[j][i];
360 if (texImg) {
361 printf(" Face %u level %u: %d x %d x %d, format %s\n",
362 j, i,
363 texImg->Width, texImg->Height, texImg->Depth,
364 _mesa_get_format_name(texImg->TexFormat));
365 if (writeImages == WRITE_ALL ||
366 (writeImages == WRITE_ONE && !written)) {
367 write_texture_image(texObj, j, i);
368 written = GL_TRUE;
369 }
370 }
371 }
372 }
373 }
374
375
376 /**
377 * Dump a single texture.
378 */
379 void
380 _mesa_dump_texture(GLuint texture, GLuint writeImages)
381 {
382 GET_CURRENT_CONTEXT(ctx);
383 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
384 if (texObj) {
385 dump_texture(texObj, writeImages);
386 }
387 }
388
389
390 static void
391 dump_texture_cb(GLuint id, void *data, void *userData)
392 {
393 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
394 (void) userData;
395 dump_texture(texObj, WriteImages);
396 }
397
398
399 /**
400 * Print basic info about all texture objext to stdout.
401 * If dumpImages is true, write PPM of level[0] image to a file.
402 */
403 void
404 _mesa_dump_textures(GLuint writeImages)
405 {
406 GET_CURRENT_CONTEXT(ctx);
407 WriteImages = writeImages;
408 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
409 }
410
411
412 static void
413 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
414 {
415 printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
416 rb->Name, rb->Width, rb->Height,
417 _mesa_enum_to_string(rb->InternalFormat));
418 if (writeImage) {
419 _mesa_write_renderbuffer_image(rb);
420 }
421 }
422
423
424 static void
425 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
426 {
427 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
428 (void) userData;
429 dump_renderbuffer(rb, WriteImages);
430 }
431
432
433 /**
434 * Print basic info about all renderbuffers to stdout.
435 * If dumpImages is true, write PPM of level[0] image to a file.
436 */
437 void
438 _mesa_dump_renderbuffers(GLboolean writeImages)
439 {
440 GET_CURRENT_CONTEXT(ctx);
441 WriteImages = writeImages;
442 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
443 }
444
445
446
447 void
448 _mesa_dump_color_buffer(const char *filename)
449 {
450 GET_CURRENT_CONTEXT(ctx);
451 const GLuint w = ctx->DrawBuffer->Width;
452 const GLuint h = ctx->DrawBuffer->Height;
453 GLubyte *buf;
454
455 buf = malloc(w * h * 4);
456
457 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
458 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
459 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
460
461 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
462
463 printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
464 (void *) ctx->ReadBuffer->_ColorReadBuffer,
465 ctx->ReadBuffer->ColorReadBuffer,
466 (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
467 ctx->DrawBuffer->ColorDrawBuffer[0]);
468 printf("Writing %d x %d color buffer to %s\n", w, h, filename);
469 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
470
471 _mesa_PopClientAttrib();
472
473 free(buf);
474 }
475
476
477 void
478 _mesa_dump_depth_buffer(const char *filename)
479 {
480 GET_CURRENT_CONTEXT(ctx);
481 const GLuint w = ctx->DrawBuffer->Width;
482 const GLuint h = ctx->DrawBuffer->Height;
483 GLuint *buf;
484 GLubyte *buf2;
485 GLuint i;
486
487 buf = malloc(w * h * 4); /* 4 bpp */
488 buf2 = malloc(w * h * 3); /* 3 bpp */
489
490 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
491 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
492 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
493
494 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
495
496 /* spread 24 bits of Z across R, G, B */
497 for (i = 0; i < w * h; i++) {
498 buf2[i*3+0] = (buf[i] >> 24) & 0xff;
499 buf2[i*3+1] = (buf[i] >> 16) & 0xff;
500 buf2[i*3+2] = (buf[i] >> 8) & 0xff;
501 }
502
503 printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
504 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
505
506 _mesa_PopClientAttrib();
507
508 free(buf);
509 free(buf2);
510 }
511
512
513 void
514 _mesa_dump_stencil_buffer(const char *filename)
515 {
516 GET_CURRENT_CONTEXT(ctx);
517 const GLuint w = ctx->DrawBuffer->Width;
518 const GLuint h = ctx->DrawBuffer->Height;
519 GLubyte *buf;
520 GLubyte *buf2;
521 GLuint i;
522
523 buf = malloc(w * h); /* 1 bpp */
524 buf2 = malloc(w * h * 3); /* 3 bpp */
525
526 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
527 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
528 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
529
530 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
531
532 for (i = 0; i < w * h; i++) {
533 buf2[i*3+0] = buf[i];
534 buf2[i*3+1] = (buf[i] & 127) * 2;
535 buf2[i*3+2] = (buf[i] - 128) * 2;
536 }
537
538 printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
539 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
540
541 _mesa_PopClientAttrib();
542
543 free(buf);
544 free(buf2);
545 }
546
547
548 void
549 _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
550 GLenum format, GLenum type)
551 {
552 GLboolean invert = GL_TRUE;
553
554 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
555 write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
556 }
557 else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
558 write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
559 }
560 else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
561 write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
562 }
563 else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
564 write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
565 }
566 else if (format == GL_RGBA && type == GL_FLOAT) {
567 /* convert floats to ubyte */
568 GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
569 const GLfloat *f = (const GLfloat *) image;
570 GLuint i;
571 for (i = 0; i < w * h * 4; i++) {
572 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
573 }
574 write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
575 free(buf);
576 }
577 else if (format == GL_RED && type == GL_FLOAT) {
578 /* convert floats to ubyte */
579 GLubyte *buf = malloc(w * h * sizeof(GLubyte));
580 const GLfloat *f = (const GLfloat *) image;
581 GLuint i;
582 for (i = 0; i < w * h; i++) {
583 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
584 }
585 write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
586 free(buf);
587 }
588 else {
589 _mesa_problem(NULL,
590 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
591 format, type);
592 }
593 }
594
595
596 /**
597 * Quick and dirty function to "print" a texture to stdout.
598 */
599 void
600 _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
601 {
602 const GLint slice = 0;
603 GLint srcRowStride;
604 GLuint i, j, c;
605 GLubyte *data;
606
607 ctx->Driver.MapTextureImage(ctx, img, slice,
608 0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
609 &data, &srcRowStride);
610
611 if (!data) {
612 printf("No texture data\n");
613 }
614 else {
615 /* XXX add more formats or make into a new format utility function */
616 switch (img->TexFormat) {
617 case MESA_FORMAT_A_UNORM8:
618 case MESA_FORMAT_L_UNORM8:
619 case MESA_FORMAT_I_UNORM8:
620 c = 1;
621 break;
622 case MESA_FORMAT_L8A8_UNORM:
623 case MESA_FORMAT_A8L8_UNORM:
624 c = 2;
625 break;
626 case MESA_FORMAT_BGR_UNORM8:
627 case MESA_FORMAT_RGB_UNORM8:
628 c = 3;
629 break;
630 case MESA_FORMAT_A8B8G8R8_UNORM:
631 case MESA_FORMAT_B8G8R8A8_UNORM:
632 c = 4;
633 break;
634 default:
635 _mesa_problem(NULL, "error in PrintTexture\n");
636 return;
637 }
638
639 for (i = 0; i < img->Height; i++) {
640 for (j = 0; j < img->Width; j++) {
641 if (c==1)
642 printf("%02x ", data[0]);
643 else if (c==2)
644 printf("%02x%02x ", data[0], data[1]);
645 else if (c==3)
646 printf("%02x%02x%02x ", data[0], data[1], data[2]);
647 else if (c==4)
648 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
649 data += (srcRowStride - img->Width) * c;
650 }
651 /* XXX use img->ImageStride here */
652 printf("\n");
653
654 }
655 }
656
657 ctx->Driver.UnmapTextureImage(ctx, img, slice);
658 }