4f3d3f64a38e03b1150f10d8cf2b35aa5d7ee9d9
[mesa.git] / src / mesa / main / debug.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "mtypes.h"
27 #include "attrib.h"
28 #include "colormac.h"
29 #include "enums.h"
30 #include "formats.h"
31 #include "hash.h"
32 #include "imports.h"
33 #include "debug.h"
34 #include "get.h"
35 #include "pixelstore.h"
36 #include "readpix.h"
37 #include "texobj.h"
38
39
40 static const char *
41 tex_target_name(GLenum tgt)
42 {
43 static const struct {
44 GLenum target;
45 const char *name;
46 } tex_targets[] = {
47 { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
48 { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
49 { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
50 { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
51 { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
52 { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
53 { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
54 { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
55 };
56 GLuint i;
57 for (i = 0; i < Elements(tex_targets); i++) {
58 if (tex_targets[i].target == tgt)
59 return tex_targets[i].name;
60 }
61 return "UNKNOWN TEX TARGET";
62 }
63
64
65 void
66 _mesa_print_state( const char *msg, GLuint state )
67 {
68 _mesa_debug(NULL,
69 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
70 msg,
71 state,
72 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
73 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
74 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
75 (state & _NEW_COLOR) ? "ctx->Color, " : "",
76 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
77 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
78 (state & _NEW_FOG) ? "ctx->Fog, " : "",
79 (state & _NEW_HINT) ? "ctx->Hint, " : "",
80 (state & _NEW_LIGHT) ? "ctx->Light, " : "",
81 (state & _NEW_LINE) ? "ctx->Line, " : "",
82 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
83 (state & _NEW_POINT) ? "ctx->Point, " : "",
84 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
85 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
86 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
87 (state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
88 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
89 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
90 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
91 (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
92 (state & _NEW_ARRAY) ? "ctx->Array, " : "",
93 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
94 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
95 }
96
97
98
99 void
100 _mesa_print_tri_caps( const char *name, GLuint flags )
101 {
102 _mesa_debug(NULL,
103 "%s: (0x%x) %s%s%s%s%s%s%s%s%s\n",
104 name,
105 flags,
106 (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
107 (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
108 (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
109 (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
110 (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
111 (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
112 (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
113 (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
114 (flags & DD_POINT_ATTEN) ? "point-atten, " : ""
115 );
116 }
117
118
119 /**
120 * Print information about this Mesa version and build options.
121 */
122 void _mesa_print_info( void )
123 {
124 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
125 (char *) _mesa_GetString(GL_VERSION));
126 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
127 (char *) _mesa_GetString(GL_RENDERER));
128 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
129 (char *) _mesa_GetString(GL_VENDOR));
130 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
131 (char *) _mesa_GetString(GL_EXTENSIONS));
132 #if defined(THREADS)
133 _mesa_debug(NULL, "Mesa thread-safe: YES\n");
134 #else
135 _mesa_debug(NULL, "Mesa thread-safe: NO\n");
136 #endif
137 #if defined(USE_X86_ASM)
138 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
139 #else
140 _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
141 #endif
142 #if defined(USE_SPARC_ASM)
143 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
144 #else
145 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
146 #endif
147 }
148
149
150 /**
151 * Set verbose logging flags. When these flags are set, GL API calls
152 * in the various categories will be printed to stderr.
153 * \param str a comma-separated list of keywords
154 */
155 static void
156 set_verbose_flags(const char *str)
157 {
158 #ifdef DEBUG
159 struct option {
160 const char *name;
161 GLbitfield flag;
162 };
163 static const struct option opts[] = {
164 { "varray", VERBOSE_VARRAY },
165 { "tex", VERBOSE_TEXTURE },
166 { "mat", VERBOSE_MATERIAL },
167 { "pipe", VERBOSE_PIPELINE },
168 { "driver", VERBOSE_DRIVER },
169 { "state", VERBOSE_STATE },
170 { "api", VERBOSE_API },
171 { "list", VERBOSE_DISPLAY_LIST },
172 { "lighting", VERBOSE_LIGHTING },
173 { "disassem", VERBOSE_DISASSEM },
174 { "draw", VERBOSE_DRAW },
175 { "swap", VERBOSE_SWAPBUFFERS }
176 };
177 GLuint i;
178
179 if (!str)
180 return;
181
182 MESA_VERBOSE = 0x0;
183 for (i = 0; i < Elements(opts); i++) {
184 if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
185 MESA_VERBOSE |= opts[i].flag;
186 }
187 #endif
188 }
189
190
191 /**
192 * Set debugging flags. When these flags are set, Mesa will do additional
193 * debug checks or actions.
194 * \param str a comma-separated list of keywords
195 */
196 static void
197 set_debug_flags(const char *str)
198 {
199 #ifdef DEBUG
200 struct option {
201 const char *name;
202 GLbitfield flag;
203 };
204 static const struct option opts[] = {
205 { "silent", DEBUG_SILENT }, /* turn off debug messages */
206 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
207 { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
208 { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
209 };
210 GLuint i;
211
212 if (!str)
213 return;
214
215 MESA_DEBUG_FLAGS = 0x0;
216 for (i = 0; i < Elements(opts); i++) {
217 if (strstr(str, opts[i].name))
218 MESA_DEBUG_FLAGS |= opts[i].flag;
219 }
220 #endif
221 }
222
223
224 /**
225 * Initialize debugging variables from env vars.
226 */
227 void
228 _mesa_init_debug( struct gl_context *ctx )
229 {
230 set_debug_flags(_mesa_getenv("MESA_DEBUG"));
231 set_verbose_flags(_mesa_getenv("MESA_VERBOSE"));
232 }
233
234
235 /*
236 * Write ppm file
237 */
238 static void
239 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
240 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
241 {
242 FILE *f = fopen( filename, "w" );
243 if (f) {
244 int x, y;
245 const GLubyte *ptr = buffer;
246 fprintf(f,"P6\n");
247 fprintf(f,"# ppm-file created by osdemo.c\n");
248 fprintf(f,"%i %i\n", width,height);
249 fprintf(f,"255\n");
250 fclose(f);
251 f = fopen( filename, "ab" ); /* reopen in binary append mode */
252 for (y=0; y < height; y++) {
253 for (x = 0; x < width; x++) {
254 int yy = invert ? (height - 1 - y) : y;
255 int i = (yy * width + x) * comps;
256 fputc(ptr[i+rcomp], f); /* write red */
257 fputc(ptr[i+gcomp], f); /* write green */
258 fputc(ptr[i+bcomp], f); /* write blue */
259 }
260 }
261 fclose(f);
262 }
263 else {
264 fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
265 }
266 }
267
268
269 /**
270 * Write a texture image to a ppm file.
271 * \param face cube face in [0,5]
272 * \param level mipmap level
273 */
274 static void
275 write_texture_image(struct gl_texture_object *texObj,
276 GLuint face, GLuint level)
277 {
278 struct gl_texture_image *img = texObj->Image[face][level];
279 if (img) {
280 GET_CURRENT_CONTEXT(ctx);
281 struct gl_pixelstore_attrib store;
282 GLubyte *buffer;
283 char s[100];
284
285 buffer = malloc(img->Width * img->Height
286 * img->Depth * 4);
287
288 store = ctx->Pack; /* save */
289 ctx->Pack = ctx->DefaultPacking;
290
291 ctx->Driver.GetTexImage(ctx, GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
292
293 /* make filename */
294 _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
295
296 printf(" Writing image level %u to %s\n", level, s);
297 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
298
299 ctx->Pack = store; /* restore */
300
301 free(buffer);
302 }
303 }
304
305
306 /**
307 * Write renderbuffer image to a ppm file.
308 */
309 void
310 _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
311 {
312 GET_CURRENT_CONTEXT(ctx);
313 GLubyte *buffer;
314 char s[100];
315 GLenum format, type;
316
317 if (rb->_BaseFormat == GL_RGB ||
318 rb->_BaseFormat == GL_RGBA) {
319 format = GL_RGBA;
320 type = GL_UNSIGNED_BYTE;
321 }
322 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
323 format = GL_DEPTH_STENCIL;
324 type = GL_UNSIGNED_INT_24_8;
325 }
326 else {
327 _mesa_debug(NULL,
328 "Unsupported BaseFormat 0x%x in "
329 "_mesa_write_renderbuffer_image()\n",
330 rb->_BaseFormat);
331 return;
332 }
333
334 buffer = malloc(rb->Width * rb->Height * 4);
335
336 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
337 format, type, &ctx->DefaultPacking, buffer);
338
339 /* make filename */
340 _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
341 _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
342
343 printf(" Writing renderbuffer image to %s\n", s);
344
345 _mesa_debug(NULL, " Writing renderbuffer image to %s\n", s);
346
347 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
348
349 free(buffer);
350 }
351
352
353 /** How many texture images (mipmap levels, faces) to write to files */
354 #define WRITE_NONE 0
355 #define WRITE_ONE 1
356 #define WRITE_ALL 2
357
358 static GLuint WriteImages;
359
360
361 static void
362 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
363 {
364 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
365 GLboolean written = GL_FALSE;
366 GLuint i, j;
367
368 printf("Texture %u\n", texObj->Name);
369 printf(" Target %s\n", tex_target_name(texObj->Target));
370 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
371 for (j = 0; j < numFaces; j++) {
372 struct gl_texture_image *texImg = texObj->Image[j][i];
373 if (texImg) {
374 printf(" Face %u level %u: %d x %d x %d, format %s\n",
375 j, i,
376 texImg->Width, texImg->Height, texImg->Depth,
377 _mesa_get_format_name(texImg->TexFormat));
378 if (writeImages == WRITE_ALL ||
379 (writeImages == WRITE_ONE && !written)) {
380 write_texture_image(texObj, j, i);
381 written = GL_TRUE;
382 }
383 }
384 }
385 }
386 }
387
388
389 /**
390 * Dump a single texture.
391 */
392 void
393 _mesa_dump_texture(GLuint texture, GLuint writeImages)
394 {
395 GET_CURRENT_CONTEXT(ctx);
396 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
397 if (texObj) {
398 dump_texture(texObj, writeImages);
399 }
400 }
401
402
403 static void
404 dump_texture_cb(GLuint id, void *data, void *userData)
405 {
406 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
407 (void) userData;
408 dump_texture(texObj, WriteImages);
409 }
410
411
412 /**
413 * Print basic info about all texture objext to stdout.
414 * If dumpImages is true, write PPM of level[0] image to a file.
415 */
416 void
417 _mesa_dump_textures(GLuint writeImages)
418 {
419 GET_CURRENT_CONTEXT(ctx);
420 WriteImages = writeImages;
421 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
422 }
423
424
425 static void
426 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
427 {
428 printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
429 rb->Name, rb->Width, rb->Height,
430 _mesa_lookup_enum_by_nr(rb->InternalFormat));
431 if (writeImage) {
432 _mesa_write_renderbuffer_image(rb);
433 }
434 }
435
436
437 static void
438 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
439 {
440 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
441 (void) userData;
442 dump_renderbuffer(rb, WriteImages);
443 }
444
445
446 /**
447 * Print basic info about all renderbuffers to stdout.
448 * If dumpImages is true, write PPM of level[0] image to a file.
449 */
450 void
451 _mesa_dump_renderbuffers(GLboolean writeImages)
452 {
453 GET_CURRENT_CONTEXT(ctx);
454 WriteImages = writeImages;
455 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
456 }
457
458
459
460 void
461 _mesa_dump_color_buffer(const char *filename)
462 {
463 GET_CURRENT_CONTEXT(ctx);
464 const GLuint w = ctx->DrawBuffer->Width;
465 const GLuint h = ctx->DrawBuffer->Height;
466 GLubyte *buf;
467
468 buf = malloc(w * h * 4);
469
470 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
471 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
472 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
473
474 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
475
476 printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
477 (void *) ctx->ReadBuffer->_ColorReadBuffer,
478 ctx->ReadBuffer->ColorReadBuffer,
479 (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
480 ctx->DrawBuffer->ColorDrawBuffer[0]);
481 printf("Writing %d x %d color buffer to %s\n", w, h, filename);
482 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
483
484 _mesa_PopClientAttrib();
485
486 free(buf);
487 }
488
489
490 void
491 _mesa_dump_depth_buffer(const char *filename)
492 {
493 GET_CURRENT_CONTEXT(ctx);
494 const GLuint w = ctx->DrawBuffer->Width;
495 const GLuint h = ctx->DrawBuffer->Height;
496 GLuint *buf;
497 GLubyte *buf2;
498 GLuint i;
499
500 buf = malloc(w * h * 4); /* 4 bpp */
501 buf2 = malloc(w * h * 3); /* 3 bpp */
502
503 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
504 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
505 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
506
507 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
508
509 /* spread 24 bits of Z across R, G, B */
510 for (i = 0; i < w * h; i++) {
511 buf2[i*3+0] = (buf[i] >> 24) & 0xff;
512 buf2[i*3+1] = (buf[i] >> 16) & 0xff;
513 buf2[i*3+2] = (buf[i] >> 8) & 0xff;
514 }
515
516 printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
517 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
518
519 _mesa_PopClientAttrib();
520
521 free(buf);
522 free(buf2);
523 }
524
525
526 void
527 _mesa_dump_stencil_buffer(const char *filename)
528 {
529 GET_CURRENT_CONTEXT(ctx);
530 const GLuint w = ctx->DrawBuffer->Width;
531 const GLuint h = ctx->DrawBuffer->Height;
532 GLubyte *buf;
533 GLubyte *buf2;
534 GLuint i;
535
536 buf = malloc(w * h); /* 1 bpp */
537 buf2 = malloc(w * h * 3); /* 3 bpp */
538
539 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
540 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
541 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
542
543 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
544
545 for (i = 0; i < w * h; i++) {
546 buf2[i*3+0] = buf[i];
547 buf2[i*3+1] = (buf[i] & 127) * 2;
548 buf2[i*3+2] = (buf[i] - 128) * 2;
549 }
550
551 printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
552 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
553
554 _mesa_PopClientAttrib();
555
556 free(buf);
557 free(buf2);
558 }
559
560
561 void
562 _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
563 GLenum format, GLenum type)
564 {
565 GLboolean invert = GL_TRUE;
566
567 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
568 write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
569 }
570 else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
571 write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
572 }
573 else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
574 write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
575 }
576 else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
577 write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
578 }
579 else if (format == GL_RGBA && type == GL_FLOAT) {
580 /* convert floats to ubyte */
581 GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
582 const GLfloat *f = (const GLfloat *) image;
583 GLuint i;
584 for (i = 0; i < w * h * 4; i++) {
585 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
586 }
587 write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
588 free(buf);
589 }
590 else if (format == GL_RED && type == GL_FLOAT) {
591 /* convert floats to ubyte */
592 GLubyte *buf = malloc(w * h * sizeof(GLubyte));
593 const GLfloat *f = (const GLfloat *) image;
594 GLuint i;
595 for (i = 0; i < w * h; i++) {
596 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
597 }
598 write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
599 free(buf);
600 }
601 else {
602 _mesa_problem(NULL,
603 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
604 format, type);
605 }
606 }
607
608
609 /**
610 * Quick and dirty function to "print" a texture to stdout.
611 */
612 void
613 _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
614 {
615 const GLint slice = 0;
616 GLint srcRowStride;
617 GLuint i, j, c;
618 GLubyte *data;
619
620 ctx->Driver.MapTextureImage(ctx, img, slice,
621 0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
622 &data, &srcRowStride);
623
624 if (!data) {
625 printf("No texture data\n");
626 }
627 else {
628 /* XXX add more formats or make into a new format utility function */
629 switch (img->TexFormat) {
630 case MESA_FORMAT_A8:
631 case MESA_FORMAT_L8:
632 case MESA_FORMAT_I8:
633 c = 1;
634 break;
635 case MESA_FORMAT_AL88:
636 case MESA_FORMAT_AL88_REV:
637 c = 2;
638 break;
639 case MESA_FORMAT_RGB888:
640 case MESA_FORMAT_BGR888:
641 c = 3;
642 break;
643 case MESA_FORMAT_RGBA8888:
644 case MESA_FORMAT_ARGB8888:
645 c = 4;
646 break;
647 default:
648 _mesa_problem(NULL, "error in PrintTexture\n");
649 return;
650 }
651
652 for (i = 0; i < img->Height; i++) {
653 for (j = 0; j < img->Width; j++) {
654 if (c==1)
655 printf("%02x ", data[0]);
656 else if (c==2)
657 printf("%02x%02x ", data[0], data[1]);
658 else if (c==3)
659 printf("%02x%02x%02x ", data[0], data[1], data[2]);
660 else if (c==4)
661 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
662 data += (srcRowStride - img->Width) * c;
663 }
664 /* XXX use img->ImageStride here */
665 printf("\n");
666
667 }
668 }
669
670 ctx->Driver.UnmapTextureImage(ctx, img, slice);
671 }