5ca7d5ce500a3ca886cc269dc673438b7c45f009
[mesa.git] / src / mesa / main / debug.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include <stdio.h>
27 #include "mtypes.h"
28 #include "attrib.h"
29 #include "enums.h"
30 #include "formats.h"
31 #include "hash.h"
32 #include "imports.h"
33 #include "macros.h"
34 #include "debug.h"
35 #include "get.h"
36 #include "pixelstore.h"
37 #include "readpix.h"
38 #include "texobj.h"
39
40
41 static const char *
42 tex_target_name(GLenum tgt)
43 {
44 static const struct {
45 GLenum target;
46 const char *name;
47 } tex_targets[] = {
48 { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
49 { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
50 { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
51 { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
52 { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
53 { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
54 { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
55 { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
56 { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
57 { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
58 { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
59 { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
60 };
61 GLuint i;
62 STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
63 for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
64 if (tex_targets[i].target == tgt)
65 return tex_targets[i].name;
66 }
67 return "UNKNOWN TEX TARGET";
68 }
69
70
71 void
72 _mesa_print_state( const char *msg, GLuint state )
73 {
74 _mesa_debug(NULL,
75 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
76 msg,
77 state,
78 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
79 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
80 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
81 (state & _NEW_COLOR) ? "ctx->Color, " : "",
82 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
83 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
84 (state & _NEW_FOG) ? "ctx->Fog, " : "",
85 (state & _NEW_HINT) ? "ctx->Hint, " : "",
86 (state & _NEW_LIGHT) ? "ctx->Light, " : "",
87 (state & _NEW_LINE) ? "ctx->Line, " : "",
88 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
89 (state & _NEW_POINT) ? "ctx->Point, " : "",
90 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
91 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
92 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
93 (state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
94 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
95 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
96 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
97 (state & _NEW_ARRAY) ? "ctx->Array, " : "",
98 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
99 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
100 }
101
102
103
104 /**
105 * Print information about this Mesa version and build options.
106 */
107 void _mesa_print_info( struct gl_context *ctx )
108 {
109 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
110 (char *) _mesa_GetString(GL_VERSION));
111 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
112 (char *) _mesa_GetString(GL_RENDERER));
113 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
114 (char *) _mesa_GetString(GL_VENDOR));
115
116 /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
117 * core contexts.
118 */
119 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
120
121 #if defined(USE_X86_ASM)
122 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
123 #else
124 _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
125 #endif
126 #if defined(USE_SPARC_ASM)
127 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
128 #else
129 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
130 #endif
131 }
132
133
134 /**
135 * Set verbose logging flags. When these flags are set, GL API calls
136 * in the various categories will be printed to stderr.
137 * \param str a comma-separated list of keywords
138 */
139 static void
140 set_verbose_flags(const char *str)
141 {
142 #ifdef DEBUG
143 struct option {
144 const char *name;
145 GLbitfield flag;
146 };
147 static const struct option opts[] = {
148 { "varray", VERBOSE_VARRAY },
149 { "tex", VERBOSE_TEXTURE },
150 { "mat", VERBOSE_MATERIAL },
151 { "pipe", VERBOSE_PIPELINE },
152 { "driver", VERBOSE_DRIVER },
153 { "state", VERBOSE_STATE },
154 { "api", VERBOSE_API },
155 { "list", VERBOSE_DISPLAY_LIST },
156 { "lighting", VERBOSE_LIGHTING },
157 { "disassem", VERBOSE_DISASSEM },
158 { "draw", VERBOSE_DRAW },
159 { "swap", VERBOSE_SWAPBUFFERS }
160 };
161 GLuint i;
162
163 if (!str)
164 return;
165
166 MESA_VERBOSE = 0x0;
167 for (i = 0; i < ARRAY_SIZE(opts); i++) {
168 if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
169 MESA_VERBOSE |= opts[i].flag;
170 }
171 #endif
172 }
173
174
175 /**
176 * Set debugging flags. When these flags are set, Mesa will do additional
177 * debug checks or actions.
178 * \param str a comma-separated list of keywords
179 */
180 static void
181 set_debug_flags(const char *str)
182 {
183 #ifdef DEBUG
184 struct option {
185 const char *name;
186 GLbitfield flag;
187 };
188 static const struct option opts[] = {
189 { "silent", DEBUG_SILENT }, /* turn off debug messages */
190 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
191 { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
192 { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
193 };
194 GLuint i;
195
196 if (!str)
197 return;
198
199 MESA_DEBUG_FLAGS = 0x0;
200 for (i = 0; i < ARRAY_SIZE(opts); i++) {
201 if (strstr(str, opts[i].name))
202 MESA_DEBUG_FLAGS |= opts[i].flag;
203 }
204 #endif
205 }
206
207
208 /**
209 * Initialize debugging variables from env vars.
210 */
211 void
212 _mesa_init_debug( struct gl_context *ctx )
213 {
214 set_debug_flags(getenv("MESA_DEBUG"));
215 set_verbose_flags(getenv("MESA_VERBOSE"));
216 }
217
218
219 /*
220 * Write ppm file
221 */
222 static void
223 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
224 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
225 {
226 FILE *f = fopen( filename, "w" );
227 if (f) {
228 int x, y;
229 const GLubyte *ptr = buffer;
230 fprintf(f,"P6\n");
231 fprintf(f,"# ppm-file created by osdemo.c\n");
232 fprintf(f,"%i %i\n", width,height);
233 fprintf(f,"255\n");
234 fclose(f);
235 f = fopen( filename, "ab" ); /* reopen in binary append mode */
236 for (y=0; y < height; y++) {
237 for (x = 0; x < width; x++) {
238 int yy = invert ? (height - 1 - y) : y;
239 int i = (yy * width + x) * comps;
240 fputc(ptr[i+rcomp], f); /* write red */
241 fputc(ptr[i+gcomp], f); /* write green */
242 fputc(ptr[i+bcomp], f); /* write blue */
243 }
244 }
245 fclose(f);
246 }
247 else {
248 fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
249 }
250 }
251
252
253 /**
254 * Write a texture image to a ppm file.
255 * \param face cube face in [0,5]
256 * \param level mipmap level
257 */
258 static void
259 write_texture_image(struct gl_texture_object *texObj,
260 GLuint face, GLuint level)
261 {
262 struct gl_texture_image *img = texObj->Image[face][level];
263 if (img) {
264 GET_CURRENT_CONTEXT(ctx);
265 struct gl_pixelstore_attrib store;
266 GLubyte *buffer;
267 char s[100];
268
269 buffer = malloc(img->Width * img->Height
270 * img->Depth * 4);
271
272 store = ctx->Pack; /* save */
273 ctx->Pack = ctx->DefaultPacking;
274
275 ctx->Driver.GetTexSubImage(ctx,
276 0, 0, 0, img->Width, img->Height, img->Depth,
277 GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
278
279 /* make filename */
280 _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
281
282 printf(" Writing image level %u to %s\n", level, s);
283 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
284
285 ctx->Pack = store; /* restore */
286
287 free(buffer);
288 }
289 }
290
291
292 /**
293 * Write renderbuffer image to a ppm file.
294 */
295 void
296 _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
297 {
298 GET_CURRENT_CONTEXT(ctx);
299 GLubyte *buffer;
300 char s[100];
301 GLenum format, type;
302
303 if (rb->_BaseFormat == GL_RGB ||
304 rb->_BaseFormat == GL_RGBA) {
305 format = GL_RGBA;
306 type = GL_UNSIGNED_BYTE;
307 }
308 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
309 format = GL_DEPTH_STENCIL;
310 type = GL_UNSIGNED_INT_24_8;
311 }
312 else {
313 _mesa_debug(NULL,
314 "Unsupported BaseFormat 0x%x in "
315 "_mesa_write_renderbuffer_image()\n",
316 rb->_BaseFormat);
317 return;
318 }
319
320 buffer = malloc(rb->Width * rb->Height * 4);
321
322 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
323 format, type, &ctx->DefaultPacking, buffer);
324
325 /* make filename */
326 _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
327 _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
328
329 printf(" Writing renderbuffer image to %s\n", s);
330
331 _mesa_debug(NULL, " Writing renderbuffer image to %s\n", s);
332
333 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
334
335 free(buffer);
336 }
337
338
339 /** How many texture images (mipmap levels, faces) to write to files */
340 #define WRITE_NONE 0
341 #define WRITE_ONE 1
342 #define WRITE_ALL 2
343
344 static GLuint WriteImages;
345
346
347 static void
348 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
349 {
350 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
351 GLboolean written = GL_FALSE;
352 GLuint i, j;
353
354 printf("Texture %u\n", texObj->Name);
355 printf(" Target %s\n", tex_target_name(texObj->Target));
356 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
357 for (j = 0; j < numFaces; j++) {
358 struct gl_texture_image *texImg = texObj->Image[j][i];
359 if (texImg) {
360 printf(" Face %u level %u: %d x %d x %d, format %s\n",
361 j, i,
362 texImg->Width, texImg->Height, texImg->Depth,
363 _mesa_get_format_name(texImg->TexFormat));
364 if (writeImages == WRITE_ALL ||
365 (writeImages == WRITE_ONE && !written)) {
366 write_texture_image(texObj, j, i);
367 written = GL_TRUE;
368 }
369 }
370 }
371 }
372 }
373
374
375 /**
376 * Dump a single texture.
377 */
378 void
379 _mesa_dump_texture(GLuint texture, GLuint writeImages)
380 {
381 GET_CURRENT_CONTEXT(ctx);
382 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
383 if (texObj) {
384 dump_texture(texObj, writeImages);
385 }
386 }
387
388
389 static void
390 dump_texture_cb(GLuint id, void *data, void *userData)
391 {
392 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
393 (void) userData;
394 dump_texture(texObj, WriteImages);
395 }
396
397
398 /**
399 * Print basic info about all texture objext to stdout.
400 * If dumpImages is true, write PPM of level[0] image to a file.
401 */
402 void
403 _mesa_dump_textures(GLuint writeImages)
404 {
405 GET_CURRENT_CONTEXT(ctx);
406 WriteImages = writeImages;
407 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
408 }
409
410
411 static void
412 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
413 {
414 printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
415 rb->Name, rb->Width, rb->Height,
416 _mesa_enum_to_string(rb->InternalFormat));
417 if (writeImage) {
418 _mesa_write_renderbuffer_image(rb);
419 }
420 }
421
422
423 static void
424 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
425 {
426 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
427 (void) userData;
428 dump_renderbuffer(rb, WriteImages);
429 }
430
431
432 /**
433 * Print basic info about all renderbuffers to stdout.
434 * If dumpImages is true, write PPM of level[0] image to a file.
435 */
436 void
437 _mesa_dump_renderbuffers(GLboolean writeImages)
438 {
439 GET_CURRENT_CONTEXT(ctx);
440 WriteImages = writeImages;
441 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
442 }
443
444
445
446 void
447 _mesa_dump_color_buffer(const char *filename)
448 {
449 GET_CURRENT_CONTEXT(ctx);
450 const GLuint w = ctx->DrawBuffer->Width;
451 const GLuint h = ctx->DrawBuffer->Height;
452 GLubyte *buf;
453
454 buf = malloc(w * h * 4);
455
456 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
457 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
458 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
459
460 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
461
462 printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
463 (void *) ctx->ReadBuffer->_ColorReadBuffer,
464 ctx->ReadBuffer->ColorReadBuffer,
465 (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
466 ctx->DrawBuffer->ColorDrawBuffer[0]);
467 printf("Writing %d x %d color buffer to %s\n", w, h, filename);
468 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
469
470 _mesa_PopClientAttrib();
471
472 free(buf);
473 }
474
475
476 void
477 _mesa_dump_depth_buffer(const char *filename)
478 {
479 GET_CURRENT_CONTEXT(ctx);
480 const GLuint w = ctx->DrawBuffer->Width;
481 const GLuint h = ctx->DrawBuffer->Height;
482 GLuint *buf;
483 GLubyte *buf2;
484 GLuint i;
485
486 buf = malloc(w * h * 4); /* 4 bpp */
487 buf2 = malloc(w * h * 3); /* 3 bpp */
488
489 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
490 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
491 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
492
493 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
494
495 /* spread 24 bits of Z across R, G, B */
496 for (i = 0; i < w * h; i++) {
497 buf2[i*3+0] = (buf[i] >> 24) & 0xff;
498 buf2[i*3+1] = (buf[i] >> 16) & 0xff;
499 buf2[i*3+2] = (buf[i] >> 8) & 0xff;
500 }
501
502 printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
503 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
504
505 _mesa_PopClientAttrib();
506
507 free(buf);
508 free(buf2);
509 }
510
511
512 void
513 _mesa_dump_stencil_buffer(const char *filename)
514 {
515 GET_CURRENT_CONTEXT(ctx);
516 const GLuint w = ctx->DrawBuffer->Width;
517 const GLuint h = ctx->DrawBuffer->Height;
518 GLubyte *buf;
519 GLubyte *buf2;
520 GLuint i;
521
522 buf = malloc(w * h); /* 1 bpp */
523 buf2 = malloc(w * h * 3); /* 3 bpp */
524
525 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
526 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
527 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
528
529 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
530
531 for (i = 0; i < w * h; i++) {
532 buf2[i*3+0] = buf[i];
533 buf2[i*3+1] = (buf[i] & 127) * 2;
534 buf2[i*3+2] = (buf[i] - 128) * 2;
535 }
536
537 printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
538 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
539
540 _mesa_PopClientAttrib();
541
542 free(buf);
543 free(buf2);
544 }
545
546
547 void
548 _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
549 GLenum format, GLenum type)
550 {
551 GLboolean invert = GL_TRUE;
552
553 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
554 write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
555 }
556 else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
557 write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
558 }
559 else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
560 write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
561 }
562 else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
563 write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
564 }
565 else if (format == GL_RGBA && type == GL_FLOAT) {
566 /* convert floats to ubyte */
567 GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
568 const GLfloat *f = (const GLfloat *) image;
569 GLuint i;
570 for (i = 0; i < w * h * 4; i++) {
571 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
572 }
573 write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
574 free(buf);
575 }
576 else if (format == GL_RED && type == GL_FLOAT) {
577 /* convert floats to ubyte */
578 GLubyte *buf = malloc(w * h * sizeof(GLubyte));
579 const GLfloat *f = (const GLfloat *) image;
580 GLuint i;
581 for (i = 0; i < w * h; i++) {
582 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
583 }
584 write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
585 free(buf);
586 }
587 else {
588 _mesa_problem(NULL,
589 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
590 format, type);
591 }
592 }
593
594
595 /**
596 * Quick and dirty function to "print" a texture to stdout.
597 */
598 void
599 _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
600 {
601 const GLint slice = 0;
602 GLint srcRowStride;
603 GLuint i, j, c;
604 GLubyte *data;
605
606 ctx->Driver.MapTextureImage(ctx, img, slice,
607 0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
608 &data, &srcRowStride);
609
610 if (!data) {
611 printf("No texture data\n");
612 }
613 else {
614 /* XXX add more formats or make into a new format utility function */
615 switch (img->TexFormat) {
616 case MESA_FORMAT_A_UNORM8:
617 case MESA_FORMAT_L_UNORM8:
618 case MESA_FORMAT_I_UNORM8:
619 c = 1;
620 break;
621 case MESA_FORMAT_L8A8_UNORM:
622 case MESA_FORMAT_A8L8_UNORM:
623 c = 2;
624 break;
625 case MESA_FORMAT_BGR_UNORM8:
626 case MESA_FORMAT_RGB_UNORM8:
627 c = 3;
628 break;
629 case MESA_FORMAT_A8B8G8R8_UNORM:
630 case MESA_FORMAT_B8G8R8A8_UNORM:
631 c = 4;
632 break;
633 default:
634 _mesa_problem(NULL, "error in PrintTexture\n");
635 return;
636 }
637
638 for (i = 0; i < img->Height; i++) {
639 for (j = 0; j < img->Width; j++) {
640 if (c==1)
641 printf("%02x ", data[0]);
642 else if (c==2)
643 printf("%02x%02x ", data[0], data[1]);
644 else if (c==3)
645 printf("%02x%02x%02x ", data[0], data[1], data[2]);
646 else if (c==4)
647 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
648 data += (srcRowStride - img->Width) * c;
649 }
650 /* XXX use img->ImageStride here */
651 printf("\n");
652
653 }
654 }
655
656 ctx->Driver.UnmapTextureImage(ctx, img, slice);
657 }