2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
35 #include "pixelstore.h"
41 tex_target_name(GLenum tgt
)
47 { GL_TEXTURE_1D
, "GL_TEXTURE_1D" },
48 { GL_TEXTURE_2D
, "GL_TEXTURE_2D" },
49 { GL_TEXTURE_3D
, "GL_TEXTURE_3D" },
50 { GL_TEXTURE_CUBE_MAP
, "GL_TEXTURE_CUBE_MAP" },
51 { GL_TEXTURE_RECTANGLE
, "GL_TEXTURE_RECTANGLE" },
52 { GL_TEXTURE_1D_ARRAY_EXT
, "GL_TEXTURE_1D_ARRAY" },
53 { GL_TEXTURE_2D_ARRAY_EXT
, "GL_TEXTURE_2D_ARRAY" },
54 { GL_TEXTURE_EXTERNAL_OES
, "GL_TEXTURE_EXTERNAL_OES" }
57 for (i
= 0; i
< Elements(tex_targets
); i
++) {
58 if (tex_targets
[i
].target
== tgt
)
59 return tex_targets
[i
].name
;
61 return "UNKNOWN TEX TARGET";
66 _mesa_print_state( const char *msg
, GLuint state
)
69 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
72 (state
& _NEW_MODELVIEW
) ? "ctx->ModelView, " : "",
73 (state
& _NEW_PROJECTION
) ? "ctx->Projection, " : "",
74 (state
& _NEW_TEXTURE_MATRIX
) ? "ctx->TextureMatrix, " : "",
75 (state
& _NEW_COLOR
) ? "ctx->Color, " : "",
76 (state
& _NEW_DEPTH
) ? "ctx->Depth, " : "",
77 (state
& _NEW_EVAL
) ? "ctx->Eval/EvalMap, " : "",
78 (state
& _NEW_FOG
) ? "ctx->Fog, " : "",
79 (state
& _NEW_HINT
) ? "ctx->Hint, " : "",
80 (state
& _NEW_LIGHT
) ? "ctx->Light, " : "",
81 (state
& _NEW_LINE
) ? "ctx->Line, " : "",
82 (state
& _NEW_PIXEL
) ? "ctx->Pixel, " : "",
83 (state
& _NEW_POINT
) ? "ctx->Point, " : "",
84 (state
& _NEW_POLYGON
) ? "ctx->Polygon, " : "",
85 (state
& _NEW_POLYGONSTIPPLE
) ? "ctx->PolygonStipple, " : "",
86 (state
& _NEW_SCISSOR
) ? "ctx->Scissor, " : "",
87 (state
& _NEW_STENCIL
) ? "ctx->Stencil, " : "",
88 (state
& _NEW_TEXTURE
) ? "ctx->Texture, " : "",
89 (state
& _NEW_TRANSFORM
) ? "ctx->Transform, " : "",
90 (state
& _NEW_VIEWPORT
) ? "ctx->Viewport, " : "",
91 (state
& _NEW_PACKUNPACK
) ? "ctx->Pack/Unpack, " : "",
92 (state
& _NEW_ARRAY
) ? "ctx->Array, " : "",
93 (state
& _NEW_RENDERMODE
) ? "ctx->RenderMode, " : "",
94 (state
& _NEW_BUFFERS
) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
100 _mesa_print_tri_caps( const char *name
, GLuint flags
)
103 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s\n",
106 (flags
& DD_SEPARATE_SPECULAR
) ? "separate-specular, " : "",
107 (flags
& DD_TRI_LIGHT_TWOSIDE
) ? "tri-light-twoside, " : "",
108 (flags
& DD_TRI_UNFILLED
) ? "tri-unfilled, " : "",
109 (flags
& DD_TRI_STIPPLE
) ? "tri-stipple, " : "",
110 (flags
& DD_TRI_OFFSET
) ? "tri-offset, " : "",
111 (flags
& DD_TRI_SMOOTH
) ? "tri-smooth, " : "",
112 (flags
& DD_LINE_SMOOTH
) ? "line-smooth, " : "",
113 (flags
& DD_LINE_STIPPLE
) ? "line-stipple, " : "",
114 (flags
& DD_POINT_SMOOTH
) ? "point-smooth, " : "",
115 (flags
& DD_POINT_ATTEN
) ? "point-atten, " : ""
121 * Print information about this Mesa version and build options.
123 void _mesa_print_info( void )
125 _mesa_debug(NULL
, "Mesa GL_VERSION = %s\n",
126 (char *) _mesa_GetString(GL_VERSION
));
127 _mesa_debug(NULL
, "Mesa GL_RENDERER = %s\n",
128 (char *) _mesa_GetString(GL_RENDERER
));
129 _mesa_debug(NULL
, "Mesa GL_VENDOR = %s\n",
130 (char *) _mesa_GetString(GL_VENDOR
));
131 _mesa_debug(NULL
, "Mesa GL_EXTENSIONS = %s\n",
132 (char *) _mesa_GetString(GL_EXTENSIONS
));
134 _mesa_debug(NULL
, "Mesa thread-safe: YES\n");
136 _mesa_debug(NULL
, "Mesa thread-safe: NO\n");
138 #if defined(USE_X86_ASM)
139 _mesa_debug(NULL
, "Mesa x86-optimized: YES\n");
141 _mesa_debug(NULL
, "Mesa x86-optimized: NO\n");
143 #if defined(USE_SPARC_ASM)
144 _mesa_debug(NULL
, "Mesa sparc-optimized: YES\n");
146 _mesa_debug(NULL
, "Mesa sparc-optimized: NO\n");
152 * Set verbose logging flags. When these flags are set, GL API calls
153 * in the various categories will be printed to stderr.
154 * \param str a comma-separated list of keywords
157 set_verbose_flags(const char *str
)
164 static const struct option opts
[] = {
165 { "varray", VERBOSE_VARRAY
},
166 { "tex", VERBOSE_TEXTURE
},
167 { "mat", VERBOSE_MATERIAL
},
168 { "pipe", VERBOSE_PIPELINE
},
169 { "driver", VERBOSE_DRIVER
},
170 { "state", VERBOSE_STATE
},
171 { "api", VERBOSE_API
},
172 { "list", VERBOSE_DISPLAY_LIST
},
173 { "lighting", VERBOSE_LIGHTING
},
174 { "disassem", VERBOSE_DISASSEM
},
175 { "draw", VERBOSE_DRAW
},
176 { "swap", VERBOSE_SWAPBUFFERS
}
184 for (i
= 0; i
< Elements(opts
); i
++) {
185 if (strstr(str
, opts
[i
].name
) || strcmp(str
, "all") == 0)
186 MESA_VERBOSE
|= opts
[i
].flag
;
193 * Set debugging flags. When these flags are set, Mesa will do additional
194 * debug checks or actions.
195 * \param str a comma-separated list of keywords
198 set_debug_flags(const char *str
)
205 static const struct option opts
[] = {
206 { "silent", DEBUG_SILENT
}, /* turn off debug messages */
207 { "flush", DEBUG_ALWAYS_FLUSH
}, /* flush after each drawing command */
208 { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE
},
209 { "incomplete_fbo", DEBUG_INCOMPLETE_FBO
}
216 MESA_DEBUG_FLAGS
= 0x0;
217 for (i
= 0; i
< Elements(opts
); i
++) {
218 if (strstr(str
, opts
[i
].name
))
219 MESA_DEBUG_FLAGS
|= opts
[i
].flag
;
226 * Initialize debugging variables from env vars.
229 _mesa_init_debug( struct gl_context
*ctx
)
231 set_debug_flags(_mesa_getenv("MESA_DEBUG"));
232 set_verbose_flags(_mesa_getenv("MESA_VERBOSE"));
240 write_ppm(const char *filename
, const GLubyte
*buffer
, int width
, int height
,
241 int comps
, int rcomp
, int gcomp
, int bcomp
, GLboolean invert
)
243 FILE *f
= fopen( filename
, "w" );
246 const GLubyte
*ptr
= buffer
;
248 fprintf(f
,"# ppm-file created by osdemo.c\n");
249 fprintf(f
,"%i %i\n", width
,height
);
252 f
= fopen( filename
, "ab" ); /* reopen in binary append mode */
253 for (y
=0; y
< height
; y
++) {
254 for (x
= 0; x
< width
; x
++) {
255 int yy
= invert
? (height
- 1 - y
) : y
;
256 int i
= (yy
* width
+ x
) * comps
;
257 fputc(ptr
[i
+rcomp
], f
); /* write red */
258 fputc(ptr
[i
+gcomp
], f
); /* write green */
259 fputc(ptr
[i
+bcomp
], f
); /* write blue */
265 fprintf(stderr
, "Unable to create %s in write_ppm()\n", filename
);
271 * Write a texture image to a ppm file.
272 * \param face cube face in [0,5]
273 * \param level mipmap level
276 write_texture_image(struct gl_texture_object
*texObj
,
277 GLuint face
, GLuint level
)
279 struct gl_texture_image
*img
= texObj
->Image
[face
][level
];
281 GET_CURRENT_CONTEXT(ctx
);
282 struct gl_pixelstore_attrib store
;
286 buffer
= (GLubyte
*) malloc(img
->Width
* img
->Height
289 store
= ctx
->Pack
; /* save */
290 ctx
->Pack
= ctx
->DefaultPacking
;
292 ctx
->Driver
.GetTexImage(ctx
, GL_RGBA
, GL_UNSIGNED_BYTE
, buffer
, img
);
295 _mesa_snprintf(s
, sizeof(s
), "/tmp/tex%u.l%u.f%u.ppm", texObj
->Name
, level
, face
);
297 printf(" Writing image level %u to %s\n", level
, s
);
298 write_ppm(s
, buffer
, img
->Width
, img
->Height
, 4, 0, 1, 2, GL_FALSE
);
300 ctx
->Pack
= store
; /* restore */
308 * Write renderbuffer image to a ppm file.
311 _mesa_write_renderbuffer_image(const struct gl_renderbuffer
*rb
)
313 GET_CURRENT_CONTEXT(ctx
);
318 if (rb
->_BaseFormat
== GL_RGB
||
319 rb
->_BaseFormat
== GL_RGBA
) {
321 type
= GL_UNSIGNED_BYTE
;
323 else if (rb
->_BaseFormat
== GL_DEPTH_STENCIL
) {
324 format
= GL_DEPTH_STENCIL
;
325 type
= GL_UNSIGNED_INT_24_8
;
329 "Unsupported BaseFormat 0x%x in "
330 "_mesa_write_renderbuffer_image()\n",
335 buffer
= (GLubyte
*) malloc(rb
->Width
* rb
->Height
* 4);
337 ctx
->Driver
.ReadPixels(ctx
, 0, 0, rb
->Width
, rb
->Height
,
338 format
, type
, &ctx
->DefaultPacking
, buffer
);
341 _mesa_snprintf(s
, sizeof(s
), "/tmp/renderbuffer%u.ppm", rb
->Name
);
342 _mesa_snprintf(s
, sizeof(s
), "C:\\renderbuffer%u.ppm", rb
->Name
);
344 printf(" Writing renderbuffer image to %s\n", s
);
346 _mesa_debug(NULL
, " Writing renderbuffer image to %s\n", s
);
348 write_ppm(s
, buffer
, rb
->Width
, rb
->Height
, 4, 0, 1, 2, GL_TRUE
);
354 /** How many texture images (mipmap levels, faces) to write to files */
359 static GLuint WriteImages
;
363 dump_texture(struct gl_texture_object
*texObj
, GLuint writeImages
)
365 const GLuint numFaces
= texObj
->Target
== GL_TEXTURE_CUBE_MAP
? 6 : 1;
366 GLboolean written
= GL_FALSE
;
369 printf("Texture %u\n", texObj
->Name
);
370 printf(" Target %s\n", tex_target_name(texObj
->Target
));
371 for (i
= 0; i
< MAX_TEXTURE_LEVELS
; i
++) {
372 for (j
= 0; j
< numFaces
; j
++) {
373 struct gl_texture_image
*texImg
= texObj
->Image
[j
][i
];
375 printf(" Face %u level %u: %d x %d x %d, format %s\n",
377 texImg
->Width
, texImg
->Height
, texImg
->Depth
,
378 _mesa_get_format_name(texImg
->TexFormat
));
379 if (writeImages
== WRITE_ALL
||
380 (writeImages
== WRITE_ONE
&& !written
)) {
381 write_texture_image(texObj
, j
, i
);
391 * Dump a single texture.
394 _mesa_dump_texture(GLuint texture
, GLuint writeImages
)
396 GET_CURRENT_CONTEXT(ctx
);
397 struct gl_texture_object
*texObj
= _mesa_lookup_texture(ctx
, texture
);
399 dump_texture(texObj
, writeImages
);
405 dump_texture_cb(GLuint id
, void *data
, void *userData
)
407 struct gl_texture_object
*texObj
= (struct gl_texture_object
*) data
;
409 dump_texture(texObj
, WriteImages
);
414 * Print basic info about all texture objext to stdout.
415 * If dumpImages is true, write PPM of level[0] image to a file.
418 _mesa_dump_textures(GLuint writeImages
)
420 GET_CURRENT_CONTEXT(ctx
);
421 WriteImages
= writeImages
;
422 _mesa_HashWalk(ctx
->Shared
->TexObjects
, dump_texture_cb
, ctx
);
427 dump_renderbuffer(const struct gl_renderbuffer
*rb
, GLboolean writeImage
)
429 printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
430 rb
->Name
, rb
->Width
, rb
->Height
,
431 _mesa_lookup_enum_by_nr(rb
->InternalFormat
));
433 _mesa_write_renderbuffer_image(rb
);
439 dump_renderbuffer_cb(GLuint id
, void *data
, void *userData
)
441 const struct gl_renderbuffer
*rb
= (const struct gl_renderbuffer
*) data
;
443 dump_renderbuffer(rb
, WriteImages
);
448 * Print basic info about all renderbuffers to stdout.
449 * If dumpImages is true, write PPM of level[0] image to a file.
452 _mesa_dump_renderbuffers(GLboolean writeImages
)
454 GET_CURRENT_CONTEXT(ctx
);
455 WriteImages
= writeImages
;
456 _mesa_HashWalk(ctx
->Shared
->RenderBuffers
, dump_renderbuffer_cb
, ctx
);
462 _mesa_dump_color_buffer(const char *filename
)
464 GET_CURRENT_CONTEXT(ctx
);
465 const GLuint w
= ctx
->DrawBuffer
->Width
;
466 const GLuint h
= ctx
->DrawBuffer
->Height
;
469 buf
= (GLubyte
*) malloc(w
* h
* 4);
471 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT
);
472 _mesa_PixelStorei(GL_PACK_ALIGNMENT
, 1);
473 _mesa_PixelStorei(GL_PACK_INVERT_MESA
, GL_TRUE
);
475 _mesa_ReadPixels(0, 0, w
, h
, GL_RGBA
, GL_UNSIGNED_BYTE
, buf
);
477 printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
478 (void *) ctx
->ReadBuffer
->_ColorReadBuffer
,
479 ctx
->ReadBuffer
->ColorReadBuffer
,
480 (void *) ctx
->DrawBuffer
->_ColorDrawBuffers
[0],
481 ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
482 printf("Writing %d x %d color buffer to %s\n", w
, h
, filename
);
483 write_ppm(filename
, buf
, w
, h
, 4, 0, 1, 2, GL_TRUE
);
485 _mesa_PopClientAttrib();
492 _mesa_dump_depth_buffer(const char *filename
)
494 GET_CURRENT_CONTEXT(ctx
);
495 const GLuint w
= ctx
->DrawBuffer
->Width
;
496 const GLuint h
= ctx
->DrawBuffer
->Height
;
501 buf
= (GLuint
*) malloc(w
* h
* 4); /* 4 bpp */
502 buf2
= (GLubyte
*) malloc(w
* h
* 3); /* 3 bpp */
504 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT
);
505 _mesa_PixelStorei(GL_PACK_ALIGNMENT
, 1);
506 _mesa_PixelStorei(GL_PACK_INVERT_MESA
, GL_TRUE
);
508 _mesa_ReadPixels(0, 0, w
, h
, GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, buf
);
510 /* spread 24 bits of Z across R, G, B */
511 for (i
= 0; i
< w
* h
; i
++) {
512 buf2
[i
*3+0] = (buf
[i
] >> 24) & 0xff;
513 buf2
[i
*3+1] = (buf
[i
] >> 16) & 0xff;
514 buf2
[i
*3+2] = (buf
[i
] >> 8) & 0xff;
517 printf("Writing %d x %d depth buffer to %s\n", w
, h
, filename
);
518 write_ppm(filename
, buf2
, w
, h
, 3, 0, 1, 2, GL_TRUE
);
520 _mesa_PopClientAttrib();
528 _mesa_dump_stencil_buffer(const char *filename
)
530 GET_CURRENT_CONTEXT(ctx
);
531 const GLuint w
= ctx
->DrawBuffer
->Width
;
532 const GLuint h
= ctx
->DrawBuffer
->Height
;
537 buf
= (GLubyte
*) malloc(w
* h
); /* 1 bpp */
538 buf2
= (GLubyte
*) malloc(w
* h
* 3); /* 3 bpp */
540 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT
);
541 _mesa_PixelStorei(GL_PACK_ALIGNMENT
, 1);
542 _mesa_PixelStorei(GL_PACK_INVERT_MESA
, GL_TRUE
);
544 _mesa_ReadPixels(0, 0, w
, h
, GL_STENCIL_INDEX
, GL_UNSIGNED_BYTE
, buf
);
546 for (i
= 0; i
< w
* h
; i
++) {
547 buf2
[i
*3+0] = buf
[i
];
548 buf2
[i
*3+1] = (buf
[i
] & 127) * 2;
549 buf2
[i
*3+2] = (buf
[i
] - 128) * 2;
552 printf("Writing %d x %d stencil buffer to %s\n", w
, h
, filename
);
553 write_ppm(filename
, buf2
, w
, h
, 3, 0, 1, 2, GL_TRUE
);
555 _mesa_PopClientAttrib();
563 _mesa_dump_image(const char *filename
, const void *image
, GLuint w
, GLuint h
,
564 GLenum format
, GLenum type
)
566 GLboolean invert
= GL_TRUE
;
568 if (format
== GL_RGBA
&& type
== GL_UNSIGNED_BYTE
) {
569 write_ppm(filename
, image
, w
, h
, 4, 0, 1, 2, invert
);
571 else if (format
== GL_BGRA
&& type
== GL_UNSIGNED_BYTE
) {
572 write_ppm(filename
, image
, w
, h
, 4, 2, 1, 0, invert
);
574 else if (format
== GL_LUMINANCE_ALPHA
&& type
== GL_UNSIGNED_BYTE
) {
575 write_ppm(filename
, image
, w
, h
, 2, 1, 0, 0, invert
);
577 else if (format
== GL_RED
&& type
== GL_UNSIGNED_BYTE
) {
578 write_ppm(filename
, image
, w
, h
, 1, 0, 0, 0, invert
);
580 else if (format
== GL_RGBA
&& type
== GL_FLOAT
) {
581 /* convert floats to ubyte */
582 GLubyte
*buf
= (GLubyte
*) malloc(w
* h
* 4 * sizeof(GLubyte
));
583 const GLfloat
*f
= (const GLfloat
*) image
;
585 for (i
= 0; i
< w
* h
* 4; i
++) {
586 UNCLAMPED_FLOAT_TO_UBYTE(buf
[i
], f
[i
]);
588 write_ppm(filename
, buf
, w
, h
, 4, 0, 1, 2, invert
);
591 else if (format
== GL_RED
&& type
== GL_FLOAT
) {
592 /* convert floats to ubyte */
593 GLubyte
*buf
= (GLubyte
*) malloc(w
* h
* sizeof(GLubyte
));
594 const GLfloat
*f
= (const GLfloat
*) image
;
596 for (i
= 0; i
< w
* h
; i
++) {
597 UNCLAMPED_FLOAT_TO_UBYTE(buf
[i
], f
[i
]);
599 write_ppm(filename
, buf
, w
, h
, 1, 0, 0, 0, invert
);
604 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
611 * Quick and dirty function to "print" a texture to stdout.
614 _mesa_print_texture(struct gl_context
*ctx
, struct gl_texture_image
*img
)
616 const GLint slice
= 0;
621 ctx
->Driver
.MapTextureImage(ctx
, img
, slice
,
622 0, 0, img
->Width
, img
->Height
, GL_MAP_READ_BIT
,
623 &data
, &srcRowStride
);
626 printf("No texture data\n");
629 /* XXX add more formats or make into a new format utility function */
630 switch (img
->TexFormat
) {
636 case MESA_FORMAT_AL88
:
637 case MESA_FORMAT_AL88_REV
:
640 case MESA_FORMAT_RGB888
:
641 case MESA_FORMAT_BGR888
:
644 case MESA_FORMAT_RGBA8888
:
645 case MESA_FORMAT_ARGB8888
:
649 _mesa_problem(NULL
, "error in PrintTexture\n");
653 for (i
= 0; i
< img
->Height
; i
++) {
654 for (j
= 0; j
< img
->Width
; j
++) {
656 printf("%02x ", data
[0]);
658 printf("%02x%02x ", data
[0], data
[1]);
660 printf("%02x%02x%02x ", data
[0], data
[1], data
[2]);
662 printf("%02x%02x%02x%02x ", data
[0], data
[1], data
[2], data
[3]);
663 data
+= (srcRowStride
- img
->Width
) * c
;
665 /* XXX use img->ImageStride here */
671 ctx
->Driver
.UnmapTextureImage(ctx
, img
, slice
);