mesa: move assertions in test_attachment_completeness()
[mesa.git] / src / mesa / main / debug.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "mtypes.h"
27 #include "colormac.h"
28 #include "context.h"
29 #include "hash.h"
30 #include "imports.h"
31 #include "debug.h"
32 #include "get.h"
33 #include "texobj.h"
34 #include "texformat.h"
35
36
37 /**
38 * Primitive names
39 */
40 const char *_mesa_prim_name[GL_POLYGON+4] = {
41 "GL_POINTS",
42 "GL_LINES",
43 "GL_LINE_LOOP",
44 "GL_LINE_STRIP",
45 "GL_TRIANGLES",
46 "GL_TRIANGLE_STRIP",
47 "GL_TRIANGLE_FAN",
48 "GL_QUADS",
49 "GL_QUAD_STRIP",
50 "GL_POLYGON",
51 "outside begin/end",
52 "inside unkown primitive",
53 "unknown state"
54 };
55
56 void
57 _mesa_print_state( const char *msg, GLuint state )
58 {
59 _mesa_debug(NULL,
60 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
61 msg,
62 state,
63 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
64 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
65 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
66 (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "",
67 (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
68 (state & _NEW_COLOR) ? "ctx->Color, " : "",
69 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
70 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
71 (state & _NEW_FOG) ? "ctx->Fog, " : "",
72 (state & _NEW_HINT) ? "ctx->Hint, " : "",
73 (state & _NEW_LIGHT) ? "ctx->Light, " : "",
74 (state & _NEW_LINE) ? "ctx->Line, " : "",
75 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
76 (state & _NEW_POINT) ? "ctx->Point, " : "",
77 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
78 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
79 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
80 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
81 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
82 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
83 (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
84 (state & _NEW_ARRAY) ? "ctx->Array, " : "",
85 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
86 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
87 }
88
89
90
91 void
92 _mesa_print_tri_caps( const char *name, GLuint flags )
93 {
94 _mesa_debug(NULL,
95 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
96 name,
97 flags,
98 (flags & DD_FLATSHADE) ? "flat-shade, " : "",
99 (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
100 (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
101 (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
102 (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
103 (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
104 (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
105 (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
106 (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
107 (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
108 (flags & DD_LINE_WIDTH) ? "line-wide, " : "",
109 (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
110 (flags & DD_POINT_SIZE) ? "point-size, " : "",
111 (flags & DD_POINT_ATTEN) ? "point-atten, " : "",
112 (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
113 );
114 }
115
116
117 /**
118 * Print information about this Mesa version and build options.
119 */
120 void _mesa_print_info( void )
121 {
122 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
123 (char *) _mesa_GetString(GL_VERSION));
124 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
125 (char *) _mesa_GetString(GL_RENDERER));
126 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
127 (char *) _mesa_GetString(GL_VENDOR));
128 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
129 (char *) _mesa_GetString(GL_EXTENSIONS));
130 #if defined(THREADS)
131 _mesa_debug(NULL, "Mesa thread-safe: YES\n");
132 #else
133 _mesa_debug(NULL, "Mesa thread-safe: NO\n");
134 #endif
135 #if defined(USE_X86_ASM)
136 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
137 #else
138 _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
139 #endif
140 #if defined(USE_SPARC_ASM)
141 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
142 #else
143 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
144 #endif
145 }
146
147
148 /**
149 * Set the debugging flags.
150 *
151 * \param debug debug string
152 *
153 * If compiled with debugging support then search for keywords in \p debug and
154 * enables the verbose debug output of the respective feature.
155 */
156 static void add_debug_flags( const char *debug )
157 {
158 #ifdef DEBUG
159 struct debug_option {
160 const char *name;
161 GLbitfield flag;
162 };
163 static const struct debug_option debug_opt[] = {
164 { "varray", VERBOSE_VARRAY },
165 { "tex", VERBOSE_TEXTURE },
166 { "imm", VERBOSE_IMMEDIATE },
167 { "pipe", VERBOSE_PIPELINE },
168 { "driver", VERBOSE_DRIVER },
169 { "state", VERBOSE_STATE },
170 { "api", VERBOSE_API },
171 { "list", VERBOSE_DISPLAY_LIST },
172 { "lighting", VERBOSE_LIGHTING },
173 { "disassem", VERBOSE_DISASSEM }
174 };
175 GLuint i;
176
177 MESA_VERBOSE = 0x0;
178 for (i = 0; i < Elements(debug_opt); i++) {
179 if (_mesa_strstr(debug, debug_opt[i].name))
180 MESA_VERBOSE |= debug_opt[i].flag;
181 }
182
183 /* Debug flag:
184 */
185 if (_mesa_strstr(debug, "flush"))
186 MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
187
188 #if defined(_FPU_GETCW) && defined(_FPU_SETCW)
189 if (_mesa_strstr(debug, "fpexceptions")) {
190 /* raise FP exceptions */
191 fpu_control_t mask;
192 _FPU_GETCW(mask);
193 mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
194 | _FPU_MASK_OM | _FPU_MASK_UM);
195 _FPU_SETCW(mask);
196 }
197 #endif
198
199 #else
200 (void) debug;
201 #endif
202 }
203
204
205 void
206 _mesa_init_debug( GLcontext *ctx )
207 {
208 char *c;
209
210 /* Dither disable */
211 ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
212 if (ctx->NoDither) {
213 if (_mesa_getenv("MESA_DEBUG")) {
214 _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
215 }
216 ctx->Color.DitherFlag = GL_FALSE;
217 }
218
219 c = _mesa_getenv("MESA_DEBUG");
220 if (c)
221 add_debug_flags(c);
222
223 c = _mesa_getenv("MESA_VERBOSE");
224 if (c)
225 add_debug_flags(c);
226 }
227
228
229 /*
230 * Write ppm file
231 */
232 static void
233 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
234 int comps, int rcomp, int gcomp, int bcomp)
235 {
236 FILE *f = fopen( filename, "w" );
237 if (f) {
238 int i, x, y;
239 const GLubyte *ptr = buffer;
240 fprintf(f,"P6\n");
241 fprintf(f,"# ppm-file created by osdemo.c\n");
242 fprintf(f,"%i %i\n", width,height);
243 fprintf(f,"255\n");
244 fclose(f);
245 f = fopen( filename, "ab" ); /* reopen in binary append mode */
246 for (y=height-1; y>=0; y--) {
247 for (x=0; x<width; x++) {
248 i = (y*width + x) * comps;
249 fputc(ptr[i+rcomp], f); /* write red */
250 fputc(ptr[i+gcomp], f); /* write green */
251 fputc(ptr[i+bcomp], f); /* write blue */
252 }
253 }
254 fclose(f);
255 }
256 }
257
258
259 /**
260 * Write level[0] image to a ppm file.
261 */
262 static void
263 write_texture_image(struct gl_texture_object *texObj)
264 {
265 const struct gl_texture_image *img = texObj->Image[0][0];
266 if (img && img->Data) {
267 char s[100];
268
269 /* make filename */
270 sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
271
272 switch (img->TexFormat->MesaFormat) {
273 case MESA_FORMAT_RGBA8888:
274 write_ppm(s, img->Data, img->Width, img->Height, 4, 3, 2, 1);
275 break;
276 case MESA_FORMAT_ARGB8888:
277 write_ppm(s, img->Data, img->Width, img->Height, 4, 2, 1, 0);
278 break;
279 case MESA_FORMAT_RGB888:
280 write_ppm(s, img->Data, img->Width, img->Height, 3, 2, 1, 0);
281 break;
282 case MESA_FORMAT_RGB565:
283 {
284 GLubyte *buf2 = (GLubyte *) _mesa_malloc(img->Width * img->Height * 3);
285 GLuint i;
286 for (i = 0; i < img->Width * img->Height; i++) {
287 GLint r, g, b;
288 GLushort s = ((GLushort *) img->Data)[i];
289 r = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
290 g = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
291 b = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
292 buf2[i*3+1] = r;
293 buf2[i*3+2] = g;
294 buf2[i*3+3] = b;
295 }
296 write_ppm(s, buf2, img->Width, img->Height, 3, 2, 1, 0);
297 _mesa_free(buf2);
298 }
299 break;
300 default:
301 printf("XXXX unsupported mesa tex format %d in %s\n",
302 img->TexFormat->MesaFormat, __FUNCTION__);
303 }
304 }
305 }
306
307
308 static GLboolean DumpImages;
309
310
311 static void
312 dump_texture_cb(GLuint id, void *data, void *userData)
313 {
314 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
315 int i;
316 (void) userData;
317
318 printf("Texture %u\n", texObj->Name);
319 printf(" Target 0x%x\n", texObj->Target);
320 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
321 struct gl_texture_image *texImg = texObj->Image[0][i];
322 if (texImg) {
323 printf(" Image %u: %d x %d x %d at %p\n", i,
324 texImg->Width, texImg->Height, texImg->Depth, texImg->Data);
325 if (DumpImages && i == 0) {
326 write_texture_image(texObj);
327 }
328 }
329 }
330 }
331
332
333 /**
334 * Print basic info about all texture objext to stdout.
335 * If dumpImages is true, write PPM of level[0] image to a file.
336 */
337 void
338 _mesa_dump_textures(GLboolean dumpImages)
339 {
340 GET_CURRENT_CONTEXT(ctx);
341 DumpImages = dumpImages;
342 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
343 }