mesa: include stdio.h where needed
[mesa.git] / src / mesa / main / debug.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include <stdio.h>
27 #include "mtypes.h"
28 #include "attrib.h"
29 #include "colormac.h"
30 #include "enums.h"
31 #include "formats.h"
32 #include "hash.h"
33 #include "imports.h"
34 #include "debug.h"
35 #include "get.h"
36 #include "pixelstore.h"
37 #include "readpix.h"
38 #include "texobj.h"
39
40
41 static const char *
42 tex_target_name(GLenum tgt)
43 {
44 static const struct {
45 GLenum target;
46 const char *name;
47 } tex_targets[] = {
48 { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
49 { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
50 { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
51 { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
52 { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
53 { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
54 { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
55 { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
56 { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
57 { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
58 { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
59 { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
60 };
61 GLuint i;
62 STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
63 for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
64 if (tex_targets[i].target == tgt)
65 return tex_targets[i].name;
66 }
67 return "UNKNOWN TEX TARGET";
68 }
69
70
71 void
72 _mesa_print_state( const char *msg, GLuint state )
73 {
74 _mesa_debug(NULL,
75 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
76 msg,
77 state,
78 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
79 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
80 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
81 (state & _NEW_COLOR) ? "ctx->Color, " : "",
82 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
83 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
84 (state & _NEW_FOG) ? "ctx->Fog, " : "",
85 (state & _NEW_HINT) ? "ctx->Hint, " : "",
86 (state & _NEW_LIGHT) ? "ctx->Light, " : "",
87 (state & _NEW_LINE) ? "ctx->Line, " : "",
88 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
89 (state & _NEW_POINT) ? "ctx->Point, " : "",
90 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
91 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
92 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
93 (state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
94 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
95 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
96 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
97 (state & _NEW_ARRAY) ? "ctx->Array, " : "",
98 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
99 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
100 }
101
102
103
104 /**
105 * Print information about this Mesa version and build options.
106 */
107 void _mesa_print_info( struct gl_context *ctx )
108 {
109 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
110 (char *) _mesa_GetString(GL_VERSION));
111 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
112 (char *) _mesa_GetString(GL_RENDERER));
113 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
114 (char *) _mesa_GetString(GL_VENDOR));
115
116 /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
117 * core contexts.
118 */
119 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
120
121 #if defined(THREADS)
122 _mesa_debug(NULL, "Mesa thread-safe: YES\n");
123 #else
124 _mesa_debug(NULL, "Mesa thread-safe: NO\n");
125 #endif
126 #if defined(USE_X86_ASM)
127 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
128 #else
129 _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
130 #endif
131 #if defined(USE_SPARC_ASM)
132 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
133 #else
134 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
135 #endif
136 }
137
138
139 /**
140 * Set verbose logging flags. When these flags are set, GL API calls
141 * in the various categories will be printed to stderr.
142 * \param str a comma-separated list of keywords
143 */
144 static void
145 set_verbose_flags(const char *str)
146 {
147 #ifdef DEBUG
148 struct option {
149 const char *name;
150 GLbitfield flag;
151 };
152 static const struct option opts[] = {
153 { "varray", VERBOSE_VARRAY },
154 { "tex", VERBOSE_TEXTURE },
155 { "mat", VERBOSE_MATERIAL },
156 { "pipe", VERBOSE_PIPELINE },
157 { "driver", VERBOSE_DRIVER },
158 { "state", VERBOSE_STATE },
159 { "api", VERBOSE_API },
160 { "list", VERBOSE_DISPLAY_LIST },
161 { "lighting", VERBOSE_LIGHTING },
162 { "disassem", VERBOSE_DISASSEM },
163 { "draw", VERBOSE_DRAW },
164 { "swap", VERBOSE_SWAPBUFFERS }
165 };
166 GLuint i;
167
168 if (!str)
169 return;
170
171 MESA_VERBOSE = 0x0;
172 for (i = 0; i < ARRAY_SIZE(opts); i++) {
173 if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
174 MESA_VERBOSE |= opts[i].flag;
175 }
176 #endif
177 }
178
179
180 /**
181 * Set debugging flags. When these flags are set, Mesa will do additional
182 * debug checks or actions.
183 * \param str a comma-separated list of keywords
184 */
185 static void
186 set_debug_flags(const char *str)
187 {
188 #ifdef DEBUG
189 struct option {
190 const char *name;
191 GLbitfield flag;
192 };
193 static const struct option opts[] = {
194 { "silent", DEBUG_SILENT }, /* turn off debug messages */
195 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
196 { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
197 { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
198 };
199 GLuint i;
200
201 if (!str)
202 return;
203
204 MESA_DEBUG_FLAGS = 0x0;
205 for (i = 0; i < ARRAY_SIZE(opts); i++) {
206 if (strstr(str, opts[i].name))
207 MESA_DEBUG_FLAGS |= opts[i].flag;
208 }
209 #endif
210 }
211
212
213 /**
214 * Initialize debugging variables from env vars.
215 */
216 void
217 _mesa_init_debug( struct gl_context *ctx )
218 {
219 set_debug_flags(getenv("MESA_DEBUG"));
220 set_verbose_flags(getenv("MESA_VERBOSE"));
221 }
222
223
224 /*
225 * Write ppm file
226 */
227 static void
228 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
229 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
230 {
231 FILE *f = fopen( filename, "w" );
232 if (f) {
233 int x, y;
234 const GLubyte *ptr = buffer;
235 fprintf(f,"P6\n");
236 fprintf(f,"# ppm-file created by osdemo.c\n");
237 fprintf(f,"%i %i\n", width,height);
238 fprintf(f,"255\n");
239 fclose(f);
240 f = fopen( filename, "ab" ); /* reopen in binary append mode */
241 for (y=0; y < height; y++) {
242 for (x = 0; x < width; x++) {
243 int yy = invert ? (height - 1 - y) : y;
244 int i = (yy * width + x) * comps;
245 fputc(ptr[i+rcomp], f); /* write red */
246 fputc(ptr[i+gcomp], f); /* write green */
247 fputc(ptr[i+bcomp], f); /* write blue */
248 }
249 }
250 fclose(f);
251 }
252 else {
253 fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
254 }
255 }
256
257
258 /**
259 * Write a texture image to a ppm file.
260 * \param face cube face in [0,5]
261 * \param level mipmap level
262 */
263 static void
264 write_texture_image(struct gl_texture_object *texObj,
265 GLuint face, GLuint level)
266 {
267 struct gl_texture_image *img = texObj->Image[face][level];
268 if (img) {
269 GET_CURRENT_CONTEXT(ctx);
270 struct gl_pixelstore_attrib store;
271 GLubyte *buffer;
272 char s[100];
273
274 buffer = malloc(img->Width * img->Height
275 * img->Depth * 4);
276
277 store = ctx->Pack; /* save */
278 ctx->Pack = ctx->DefaultPacking;
279
280 ctx->Driver.GetTexImage(ctx, GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
281
282 /* make filename */
283 _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
284
285 printf(" Writing image level %u to %s\n", level, s);
286 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
287
288 ctx->Pack = store; /* restore */
289
290 free(buffer);
291 }
292 }
293
294
295 /**
296 * Write renderbuffer image to a ppm file.
297 */
298 void
299 _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
300 {
301 GET_CURRENT_CONTEXT(ctx);
302 GLubyte *buffer;
303 char s[100];
304 GLenum format, type;
305
306 if (rb->_BaseFormat == GL_RGB ||
307 rb->_BaseFormat == GL_RGBA) {
308 format = GL_RGBA;
309 type = GL_UNSIGNED_BYTE;
310 }
311 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
312 format = GL_DEPTH_STENCIL;
313 type = GL_UNSIGNED_INT_24_8;
314 }
315 else {
316 _mesa_debug(NULL,
317 "Unsupported BaseFormat 0x%x in "
318 "_mesa_write_renderbuffer_image()\n",
319 rb->_BaseFormat);
320 return;
321 }
322
323 buffer = malloc(rb->Width * rb->Height * 4);
324
325 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
326 format, type, &ctx->DefaultPacking, buffer);
327
328 /* make filename */
329 _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
330 _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
331
332 printf(" Writing renderbuffer image to %s\n", s);
333
334 _mesa_debug(NULL, " Writing renderbuffer image to %s\n", s);
335
336 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
337
338 free(buffer);
339 }
340
341
342 /** How many texture images (mipmap levels, faces) to write to files */
343 #define WRITE_NONE 0
344 #define WRITE_ONE 1
345 #define WRITE_ALL 2
346
347 static GLuint WriteImages;
348
349
350 static void
351 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
352 {
353 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
354 GLboolean written = GL_FALSE;
355 GLuint i, j;
356
357 printf("Texture %u\n", texObj->Name);
358 printf(" Target %s\n", tex_target_name(texObj->Target));
359 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
360 for (j = 0; j < numFaces; j++) {
361 struct gl_texture_image *texImg = texObj->Image[j][i];
362 if (texImg) {
363 printf(" Face %u level %u: %d x %d x %d, format %s\n",
364 j, i,
365 texImg->Width, texImg->Height, texImg->Depth,
366 _mesa_get_format_name(texImg->TexFormat));
367 if (writeImages == WRITE_ALL ||
368 (writeImages == WRITE_ONE && !written)) {
369 write_texture_image(texObj, j, i);
370 written = GL_TRUE;
371 }
372 }
373 }
374 }
375 }
376
377
378 /**
379 * Dump a single texture.
380 */
381 void
382 _mesa_dump_texture(GLuint texture, GLuint writeImages)
383 {
384 GET_CURRENT_CONTEXT(ctx);
385 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
386 if (texObj) {
387 dump_texture(texObj, writeImages);
388 }
389 }
390
391
392 static void
393 dump_texture_cb(GLuint id, void *data, void *userData)
394 {
395 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
396 (void) userData;
397 dump_texture(texObj, WriteImages);
398 }
399
400
401 /**
402 * Print basic info about all texture objext to stdout.
403 * If dumpImages is true, write PPM of level[0] image to a file.
404 */
405 void
406 _mesa_dump_textures(GLuint writeImages)
407 {
408 GET_CURRENT_CONTEXT(ctx);
409 WriteImages = writeImages;
410 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
411 }
412
413
414 static void
415 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
416 {
417 printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
418 rb->Name, rb->Width, rb->Height,
419 _mesa_lookup_enum_by_nr(rb->InternalFormat));
420 if (writeImage) {
421 _mesa_write_renderbuffer_image(rb);
422 }
423 }
424
425
426 static void
427 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
428 {
429 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
430 (void) userData;
431 dump_renderbuffer(rb, WriteImages);
432 }
433
434
435 /**
436 * Print basic info about all renderbuffers to stdout.
437 * If dumpImages is true, write PPM of level[0] image to a file.
438 */
439 void
440 _mesa_dump_renderbuffers(GLboolean writeImages)
441 {
442 GET_CURRENT_CONTEXT(ctx);
443 WriteImages = writeImages;
444 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
445 }
446
447
448
449 void
450 _mesa_dump_color_buffer(const char *filename)
451 {
452 GET_CURRENT_CONTEXT(ctx);
453 const GLuint w = ctx->DrawBuffer->Width;
454 const GLuint h = ctx->DrawBuffer->Height;
455 GLubyte *buf;
456
457 buf = malloc(w * h * 4);
458
459 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
460 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
461 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
462
463 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
464
465 printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
466 (void *) ctx->ReadBuffer->_ColorReadBuffer,
467 ctx->ReadBuffer->ColorReadBuffer,
468 (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
469 ctx->DrawBuffer->ColorDrawBuffer[0]);
470 printf("Writing %d x %d color buffer to %s\n", w, h, filename);
471 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
472
473 _mesa_PopClientAttrib();
474
475 free(buf);
476 }
477
478
479 void
480 _mesa_dump_depth_buffer(const char *filename)
481 {
482 GET_CURRENT_CONTEXT(ctx);
483 const GLuint w = ctx->DrawBuffer->Width;
484 const GLuint h = ctx->DrawBuffer->Height;
485 GLuint *buf;
486 GLubyte *buf2;
487 GLuint i;
488
489 buf = malloc(w * h * 4); /* 4 bpp */
490 buf2 = malloc(w * h * 3); /* 3 bpp */
491
492 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
493 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
494 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
495
496 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
497
498 /* spread 24 bits of Z across R, G, B */
499 for (i = 0; i < w * h; i++) {
500 buf2[i*3+0] = (buf[i] >> 24) & 0xff;
501 buf2[i*3+1] = (buf[i] >> 16) & 0xff;
502 buf2[i*3+2] = (buf[i] >> 8) & 0xff;
503 }
504
505 printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
506 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
507
508 _mesa_PopClientAttrib();
509
510 free(buf);
511 free(buf2);
512 }
513
514
515 void
516 _mesa_dump_stencil_buffer(const char *filename)
517 {
518 GET_CURRENT_CONTEXT(ctx);
519 const GLuint w = ctx->DrawBuffer->Width;
520 const GLuint h = ctx->DrawBuffer->Height;
521 GLubyte *buf;
522 GLubyte *buf2;
523 GLuint i;
524
525 buf = malloc(w * h); /* 1 bpp */
526 buf2 = malloc(w * h * 3); /* 3 bpp */
527
528 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
529 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
530 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
531
532 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
533
534 for (i = 0; i < w * h; i++) {
535 buf2[i*3+0] = buf[i];
536 buf2[i*3+1] = (buf[i] & 127) * 2;
537 buf2[i*3+2] = (buf[i] - 128) * 2;
538 }
539
540 printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
541 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
542
543 _mesa_PopClientAttrib();
544
545 free(buf);
546 free(buf2);
547 }
548
549
550 void
551 _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
552 GLenum format, GLenum type)
553 {
554 GLboolean invert = GL_TRUE;
555
556 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
557 write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
558 }
559 else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
560 write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
561 }
562 else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
563 write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
564 }
565 else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
566 write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
567 }
568 else if (format == GL_RGBA && type == GL_FLOAT) {
569 /* convert floats to ubyte */
570 GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
571 const GLfloat *f = (const GLfloat *) image;
572 GLuint i;
573 for (i = 0; i < w * h * 4; i++) {
574 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
575 }
576 write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
577 free(buf);
578 }
579 else if (format == GL_RED && type == GL_FLOAT) {
580 /* convert floats to ubyte */
581 GLubyte *buf = malloc(w * h * sizeof(GLubyte));
582 const GLfloat *f = (const GLfloat *) image;
583 GLuint i;
584 for (i = 0; i < w * h; i++) {
585 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
586 }
587 write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
588 free(buf);
589 }
590 else {
591 _mesa_problem(NULL,
592 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
593 format, type);
594 }
595 }
596
597
598 /**
599 * Quick and dirty function to "print" a texture to stdout.
600 */
601 void
602 _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
603 {
604 const GLint slice = 0;
605 GLint srcRowStride;
606 GLuint i, j, c;
607 GLubyte *data;
608
609 ctx->Driver.MapTextureImage(ctx, img, slice,
610 0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
611 &data, &srcRowStride);
612
613 if (!data) {
614 printf("No texture data\n");
615 }
616 else {
617 /* XXX add more formats or make into a new format utility function */
618 switch (img->TexFormat) {
619 case MESA_FORMAT_A_UNORM8:
620 case MESA_FORMAT_L_UNORM8:
621 case MESA_FORMAT_I_UNORM8:
622 c = 1;
623 break;
624 case MESA_FORMAT_L8A8_UNORM:
625 case MESA_FORMAT_A8L8_UNORM:
626 c = 2;
627 break;
628 case MESA_FORMAT_BGR_UNORM8:
629 case MESA_FORMAT_RGB_UNORM8:
630 c = 3;
631 break;
632 case MESA_FORMAT_A8B8G8R8_UNORM:
633 case MESA_FORMAT_B8G8R8A8_UNORM:
634 c = 4;
635 break;
636 default:
637 _mesa_problem(NULL, "error in PrintTexture\n");
638 return;
639 }
640
641 for (i = 0; i < img->Height; i++) {
642 for (j = 0; j < img->Width; j++) {
643 if (c==1)
644 printf("%02x ", data[0]);
645 else if (c==2)
646 printf("%02x%02x ", data[0], data[1]);
647 else if (c==3)
648 printf("%02x%02x%02x ", data[0], data[1], data[2]);
649 else if (c==4)
650 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
651 data += (srcRowStride - img->Width) * c;
652 }
653 /* XXX use img->ImageStride here */
654 printf("\n");
655
656 }
657 }
658
659 ctx->Driver.UnmapTextureImage(ctx, img, slice);
660 }