Merge remote branch 'origin/mesa_7_6_branch'
[mesa.git] / src / mesa / main / debug.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "mtypes.h"
27 #include "attrib.h"
28 #include "colormac.h"
29 #include "context.h"
30 #include "enums.h"
31 #include "hash.h"
32 #include "imports.h"
33 #include "debug.h"
34 #include "get.h"
35 #include "pixelstore.h"
36 #include "readpix.h"
37 #include "texgetimage.h"
38 #include "texobj.h"
39 #include "texformat.h"
40
41
42 /**
43 * Primitive names
44 */
45 const char *_mesa_prim_name[GL_POLYGON+4] = {
46 "GL_POINTS",
47 "GL_LINES",
48 "GL_LINE_LOOP",
49 "GL_LINE_STRIP",
50 "GL_TRIANGLES",
51 "GL_TRIANGLE_STRIP",
52 "GL_TRIANGLE_FAN",
53 "GL_QUADS",
54 "GL_QUAD_STRIP",
55 "GL_POLYGON",
56 "outside begin/end",
57 "inside unkown primitive",
58 "unknown state"
59 };
60
61 void
62 _mesa_print_state( const char *msg, GLuint state )
63 {
64 _mesa_debug(NULL,
65 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
66 msg,
67 state,
68 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
69 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
70 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
71 (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "",
72 (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
73 (state & _NEW_COLOR) ? "ctx->Color, " : "",
74 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
75 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
76 (state & _NEW_FOG) ? "ctx->Fog, " : "",
77 (state & _NEW_HINT) ? "ctx->Hint, " : "",
78 (state & _NEW_LIGHT) ? "ctx->Light, " : "",
79 (state & _NEW_LINE) ? "ctx->Line, " : "",
80 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
81 (state & _NEW_POINT) ? "ctx->Point, " : "",
82 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
83 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
84 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
85 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
86 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
87 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
88 (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
89 (state & _NEW_ARRAY) ? "ctx->Array, " : "",
90 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
91 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
92 }
93
94
95
96 void
97 _mesa_print_tri_caps( const char *name, GLuint flags )
98 {
99 _mesa_debug(NULL,
100 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
101 name,
102 flags,
103 (flags & DD_FLATSHADE) ? "flat-shade, " : "",
104 (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
105 (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
106 (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
107 (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
108 (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
109 (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
110 (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
111 (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
112 (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
113 (flags & DD_LINE_WIDTH) ? "line-wide, " : "",
114 (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
115 (flags & DD_POINT_SIZE) ? "point-size, " : "",
116 (flags & DD_POINT_ATTEN) ? "point-atten, " : "",
117 (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
118 );
119 }
120
121
122 /**
123 * Print information about this Mesa version and build options.
124 */
125 void _mesa_print_info( void )
126 {
127 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
128 (char *) _mesa_GetString(GL_VERSION));
129 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
130 (char *) _mesa_GetString(GL_RENDERER));
131 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
132 (char *) _mesa_GetString(GL_VENDOR));
133 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
134 (char *) _mesa_GetString(GL_EXTENSIONS));
135 #if defined(THREADS)
136 _mesa_debug(NULL, "Mesa thread-safe: YES\n");
137 #else
138 _mesa_debug(NULL, "Mesa thread-safe: NO\n");
139 #endif
140 #if defined(USE_X86_ASM)
141 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
142 #else
143 _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
144 #endif
145 #if defined(USE_SPARC_ASM)
146 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
147 #else
148 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
149 #endif
150 }
151
152
153 /**
154 * Set the debugging flags.
155 *
156 * \param debug debug string
157 *
158 * If compiled with debugging support then search for keywords in \p debug and
159 * enables the verbose debug output of the respective feature.
160 */
161 static void add_debug_flags( const char *debug )
162 {
163 #ifdef DEBUG
164 struct debug_option {
165 const char *name;
166 GLbitfield flag;
167 };
168 static const struct debug_option debug_opt[] = {
169 { "varray", VERBOSE_VARRAY },
170 { "tex", VERBOSE_TEXTURE },
171 { "mat", VERBOSE_MATERIAL },
172 { "pipe", VERBOSE_PIPELINE },
173 { "driver", VERBOSE_DRIVER },
174 { "state", VERBOSE_STATE },
175 { "api", VERBOSE_API },
176 { "list", VERBOSE_DISPLAY_LIST },
177 { "lighting", VERBOSE_LIGHTING },
178 { "disassem", VERBOSE_DISASSEM },
179 { "draw", VERBOSE_DRAW },
180 { "swap", VERBOSE_SWAPBUFFERS }
181 };
182 GLuint i;
183
184 MESA_VERBOSE = 0x0;
185 for (i = 0; i < Elements(debug_opt); i++) {
186 if (_mesa_strstr(debug, debug_opt[i].name))
187 MESA_VERBOSE |= debug_opt[i].flag;
188 }
189
190 /* Debug flag:
191 */
192 if (_mesa_strstr(debug, "flush"))
193 MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
194
195 #if defined(_FPU_GETCW) && defined(_FPU_SETCW)
196 if (_mesa_strstr(debug, "fpexceptions")) {
197 /* raise FP exceptions */
198 fpu_control_t mask;
199 _FPU_GETCW(mask);
200 mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
201 | _FPU_MASK_OM | _FPU_MASK_UM);
202 _FPU_SETCW(mask);
203 }
204 #endif
205
206 #else
207 (void) debug;
208 #endif
209 }
210
211
212 void
213 _mesa_init_debug( GLcontext *ctx )
214 {
215 char *c;
216
217 /* Dither disable */
218 ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
219 if (ctx->NoDither) {
220 if (_mesa_getenv("MESA_DEBUG")) {
221 _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
222 }
223 ctx->Color.DitherFlag = GL_FALSE;
224 }
225
226 c = _mesa_getenv("MESA_DEBUG");
227 if (c)
228 add_debug_flags(c);
229
230 c = _mesa_getenv("MESA_VERBOSE");
231 if (c)
232 add_debug_flags(c);
233 }
234
235
236 /*
237 * Write ppm file
238 */
239 static void
240 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
241 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
242 {
243 FILE *f = fopen( filename, "w" );
244 if (f) {
245 int x, y;
246 const GLubyte *ptr = buffer;
247 fprintf(f,"P6\n");
248 fprintf(f,"# ppm-file created by osdemo.c\n");
249 fprintf(f,"%i %i\n", width,height);
250 fprintf(f,"255\n");
251 fclose(f);
252 f = fopen( filename, "ab" ); /* reopen in binary append mode */
253 for (y=0; y < height; y++) {
254 for (x = 0; x < width; x++) {
255 int yy = invert ? (height - 1 - y) : y;
256 int i = (yy * width + x) * comps;
257 fputc(ptr[i+rcomp], f); /* write red */
258 fputc(ptr[i+gcomp], f); /* write green */
259 fputc(ptr[i+bcomp], f); /* write blue */
260 }
261 }
262 fclose(f);
263 }
264 }
265
266
267 /**
268 * Write a texture image to a ppm file.
269 * \param face cube face in [0,5]
270 * \param level mipmap level
271 */
272 static void
273 write_texture_image(struct gl_texture_object *texObj,
274 GLuint face, GLuint level)
275 {
276 struct gl_texture_image *img = texObj->Image[face][level];
277 if (img) {
278 GET_CURRENT_CONTEXT(ctx);
279 struct gl_pixelstore_attrib store;
280 GLubyte *buffer;
281 char s[100];
282
283 buffer = (GLubyte *) _mesa_malloc(img->Width * img->Height
284 * img->Depth * 4);
285
286 store = ctx->Pack; /* save */
287 ctx->Pack = ctx->DefaultPacking;
288
289 ctx->Driver.GetTexImage(ctx, texObj->Target, level,
290 GL_RGBA, GL_UNSIGNED_BYTE,
291 buffer, texObj, img);
292
293 /* make filename */
294 _mesa_sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
295
296 _mesa_printf(" Writing image level %u to %s\n", level, s);
297 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
298
299 ctx->Pack = store; /* restore */
300
301 _mesa_free(buffer);
302 }
303 }
304
305
306 /**
307 * Write renderbuffer image to a ppm file.
308 */
309 static void
310 write_renderbuffer_image(const struct gl_renderbuffer *rb)
311 {
312 GET_CURRENT_CONTEXT(ctx);
313 GLubyte *buffer;
314 char s[100];
315 GLenum format, type;
316
317 if (rb->_BaseFormat == GL_RGB ||
318 rb->_BaseFormat == GL_RGBA) {
319 format = GL_RGBA;
320 type = GL_UNSIGNED_BYTE;
321 }
322 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
323 format = GL_DEPTH_STENCIL;
324 type = GL_UNSIGNED_INT_24_8;
325 }
326 else {
327 return;
328 }
329
330 buffer = (GLubyte *) _mesa_malloc(rb->Width * rb->Height * 4);
331
332 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
333 format, type, &ctx->DefaultPacking, buffer);
334
335 /* make filename */
336 _mesa_sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name);
337
338 _mesa_printf(" Writing renderbuffer image to %s\n", s);
339 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
340
341 _mesa_free(buffer);
342 }
343
344
345 static GLboolean DumpImages;
346
347
348 static void
349 dump_texture(struct gl_texture_object *texObj)
350 {
351 int i;
352 GLboolean written = GL_FALSE;
353
354 _mesa_printf("Texture %u\n", texObj->Name);
355 _mesa_printf(" Target 0x%x\n", texObj->Target);
356 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
357 struct gl_texture_image *texImg = texObj->Image[0][i];
358 if (texImg) {
359 _mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i,
360 texImg->Width, texImg->Height, texImg->Depth,
361 texImg->TexFormat->MesaFormat, texImg->Data);
362 if (DumpImages && !written) {
363 GLuint face = 0;
364 write_texture_image(texObj, face, i);
365 written = GL_TRUE;
366 }
367 }
368 }
369 }
370
371
372 /**
373 * Dump a single texture.
374 */
375 void
376 _mesa_dump_texture(GLuint texture, GLboolean dumpImages)
377 {
378 GET_CURRENT_CONTEXT(ctx);
379 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
380 if (texObj) {
381 DumpImages = dumpImages;
382 dump_texture(texObj);
383 }
384 }
385
386
387 static void
388 dump_texture_cb(GLuint id, void *data, void *userData)
389 {
390 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
391 (void) userData;
392 dump_texture(texObj);
393 }
394
395
396 /**
397 * Print basic info about all texture objext to stdout.
398 * If dumpImages is true, write PPM of level[0] image to a file.
399 */
400 void
401 _mesa_dump_textures(GLboolean dumpImages)
402 {
403 GET_CURRENT_CONTEXT(ctx);
404 DumpImages = dumpImages;
405 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
406 }
407
408
409 static void
410 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
411 {
412 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
413 (void) userData;
414
415 _mesa_printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
416 rb->Name, rb->Width, rb->Height,
417 _mesa_lookup_enum_by_nr(rb->InternalFormat));
418 if (DumpImages) {
419 write_renderbuffer_image(rb);
420 }
421 }
422
423
424 /**
425 * Print basic info about all renderbuffers to stdout.
426 * If dumpImages is true, write PPM of level[0] image to a file.
427 */
428 void
429 _mesa_dump_renderbuffers(GLboolean dumpImages)
430 {
431 GET_CURRENT_CONTEXT(ctx);
432 DumpImages = dumpImages;
433 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
434 }
435
436
437
438 void
439 _mesa_dump_color_buffer(const char *filename)
440 {
441 GET_CURRENT_CONTEXT(ctx);
442 const GLuint w = ctx->DrawBuffer->Width;
443 const GLuint h = ctx->DrawBuffer->Height;
444 GLubyte *buf;
445
446 buf = (GLubyte *) _mesa_malloc(w * h * 4);
447
448 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
449 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
450 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
451
452 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
453
454 _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
455 ctx->ReadBuffer->_ColorReadBuffer,
456 ctx->ReadBuffer->ColorReadBuffer,
457 ctx->DrawBuffer->_ColorDrawBuffers[0],
458 ctx->DrawBuffer->ColorDrawBuffer[0]);
459 _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename);
460 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
461
462 _mesa_PopClientAttrib();
463
464 _mesa_free(buf);
465 }
466
467
468 void
469 _mesa_dump_depth_buffer(const char *filename)
470 {
471 GET_CURRENT_CONTEXT(ctx);
472 const GLuint w = ctx->DrawBuffer->Width;
473 const GLuint h = ctx->DrawBuffer->Height;
474 GLuint *buf;
475 GLubyte *buf2;
476 GLuint i;
477
478 buf = (GLuint *) _mesa_malloc(w * h * 4); /* 4 bpp */
479 buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
480
481 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
482 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
483 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
484
485 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
486
487 /* spread 24 bits of Z across R, G, B */
488 for (i = 0; i < w * h; i++) {
489 buf2[i*3+0] = (buf[i] >> 24) & 0xff;
490 buf2[i*3+1] = (buf[i] >> 16) & 0xff;
491 buf2[i*3+2] = (buf[i] >> 8) & 0xff;
492 }
493
494 _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
495 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
496
497 _mesa_PopClientAttrib();
498
499 _mesa_free(buf);
500 _mesa_free(buf2);
501 }
502
503
504 void
505 _mesa_dump_stencil_buffer(const char *filename)
506 {
507 GET_CURRENT_CONTEXT(ctx);
508 const GLuint w = ctx->DrawBuffer->Width;
509 const GLuint h = ctx->DrawBuffer->Height;
510 GLubyte *buf;
511 GLubyte *buf2;
512 GLuint i;
513
514 buf = (GLubyte *) _mesa_malloc(w * h); /* 1 bpp */
515 buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
516
517 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
518 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
519 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
520
521 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
522
523 for (i = 0; i < w * h; i++) {
524 buf2[i*3+0] = buf[i];
525 buf2[i*3+1] = (buf[i] & 127) * 2;
526 buf2[i*3+2] = (buf[i] - 128) * 2;
527 }
528
529 _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
530 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
531
532 _mesa_PopClientAttrib();
533
534 _mesa_free(buf);
535 _mesa_free(buf2);
536 }