Merge branch 'mesa_7_6_branch' of git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa
[mesa.git] / src / mesa / main / debug.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "mtypes.h"
27 #include "attrib.h"
28 #include "colormac.h"
29 #include "context.h"
30 #include "hash.h"
31 #include "imports.h"
32 #include "debug.h"
33 #include "get.h"
34 #include "pixelstore.h"
35 #include "readpix.h"
36 #include "texgetimage.h"
37 #include "texobj.h"
38 #include "texformat.h"
39
40
41 /**
42 * Primitive names
43 */
44 const char *_mesa_prim_name[GL_POLYGON+4] = {
45 "GL_POINTS",
46 "GL_LINES",
47 "GL_LINE_LOOP",
48 "GL_LINE_STRIP",
49 "GL_TRIANGLES",
50 "GL_TRIANGLE_STRIP",
51 "GL_TRIANGLE_FAN",
52 "GL_QUADS",
53 "GL_QUAD_STRIP",
54 "GL_POLYGON",
55 "outside begin/end",
56 "inside unkown primitive",
57 "unknown state"
58 };
59
60 void
61 _mesa_print_state( const char *msg, GLuint state )
62 {
63 _mesa_debug(NULL,
64 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
65 msg,
66 state,
67 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
68 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
69 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
70 (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "",
71 (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
72 (state & _NEW_COLOR) ? "ctx->Color, " : "",
73 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
74 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
75 (state & _NEW_FOG) ? "ctx->Fog, " : "",
76 (state & _NEW_HINT) ? "ctx->Hint, " : "",
77 (state & _NEW_LIGHT) ? "ctx->Light, " : "",
78 (state & _NEW_LINE) ? "ctx->Line, " : "",
79 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
80 (state & _NEW_POINT) ? "ctx->Point, " : "",
81 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
82 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
83 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
84 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
85 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
86 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
87 (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
88 (state & _NEW_ARRAY) ? "ctx->Array, " : "",
89 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
90 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
91 }
92
93
94
95 void
96 _mesa_print_tri_caps( const char *name, GLuint flags )
97 {
98 _mesa_debug(NULL,
99 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
100 name,
101 flags,
102 (flags & DD_FLATSHADE) ? "flat-shade, " : "",
103 (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
104 (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
105 (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
106 (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
107 (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
108 (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
109 (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
110 (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
111 (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
112 (flags & DD_LINE_WIDTH) ? "line-wide, " : "",
113 (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
114 (flags & DD_POINT_SIZE) ? "point-size, " : "",
115 (flags & DD_POINT_ATTEN) ? "point-atten, " : "",
116 (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
117 );
118 }
119
120
121 /**
122 * Print information about this Mesa version and build options.
123 */
124 void _mesa_print_info( void )
125 {
126 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
127 (char *) _mesa_GetString(GL_VERSION));
128 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
129 (char *) _mesa_GetString(GL_RENDERER));
130 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
131 (char *) _mesa_GetString(GL_VENDOR));
132 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
133 (char *) _mesa_GetString(GL_EXTENSIONS));
134 #if defined(THREADS)
135 _mesa_debug(NULL, "Mesa thread-safe: YES\n");
136 #else
137 _mesa_debug(NULL, "Mesa thread-safe: NO\n");
138 #endif
139 #if defined(USE_X86_ASM)
140 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
141 #else
142 _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
143 #endif
144 #if defined(USE_SPARC_ASM)
145 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
146 #else
147 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
148 #endif
149 }
150
151
152 /**
153 * Set the debugging flags.
154 *
155 * \param debug debug string
156 *
157 * If compiled with debugging support then search for keywords in \p debug and
158 * enables the verbose debug output of the respective feature.
159 */
160 static void add_debug_flags( const char *debug )
161 {
162 #ifdef DEBUG
163 struct debug_option {
164 const char *name;
165 GLbitfield flag;
166 };
167 static const struct debug_option debug_opt[] = {
168 { "varray", VERBOSE_VARRAY },
169 { "tex", VERBOSE_TEXTURE },
170 { "mat", VERBOSE_MATERIAL },
171 { "pipe", VERBOSE_PIPELINE },
172 { "driver", VERBOSE_DRIVER },
173 { "state", VERBOSE_STATE },
174 { "api", VERBOSE_API },
175 { "list", VERBOSE_DISPLAY_LIST },
176 { "lighting", VERBOSE_LIGHTING },
177 { "disassem", VERBOSE_DISASSEM },
178 { "draw", VERBOSE_DRAW },
179 { "swap", VERBOSE_SWAPBUFFERS }
180 };
181 GLuint i;
182
183 MESA_VERBOSE = 0x0;
184 for (i = 0; i < Elements(debug_opt); i++) {
185 if (_mesa_strstr(debug, debug_opt[i].name))
186 MESA_VERBOSE |= debug_opt[i].flag;
187 }
188
189 /* Debug flag:
190 */
191 if (_mesa_strstr(debug, "flush"))
192 MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
193
194 #if defined(_FPU_GETCW) && defined(_FPU_SETCW)
195 if (_mesa_strstr(debug, "fpexceptions")) {
196 /* raise FP exceptions */
197 fpu_control_t mask;
198 _FPU_GETCW(mask);
199 mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
200 | _FPU_MASK_OM | _FPU_MASK_UM);
201 _FPU_SETCW(mask);
202 }
203 #endif
204
205 #else
206 (void) debug;
207 #endif
208 }
209
210
211 void
212 _mesa_init_debug( GLcontext *ctx )
213 {
214 char *c;
215
216 /* Dither disable */
217 ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
218 if (ctx->NoDither) {
219 if (_mesa_getenv("MESA_DEBUG")) {
220 _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
221 }
222 ctx->Color.DitherFlag = GL_FALSE;
223 }
224
225 c = _mesa_getenv("MESA_DEBUG");
226 if (c)
227 add_debug_flags(c);
228
229 c = _mesa_getenv("MESA_VERBOSE");
230 if (c)
231 add_debug_flags(c);
232 }
233
234
235 /*
236 * Write ppm file
237 */
238 static void
239 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
240 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
241 {
242 FILE *f = fopen( filename, "w" );
243 if (f) {
244 int x, y;
245 const GLubyte *ptr = buffer;
246 fprintf(f,"P6\n");
247 fprintf(f,"# ppm-file created by osdemo.c\n");
248 fprintf(f,"%i %i\n", width,height);
249 fprintf(f,"255\n");
250 fclose(f);
251 f = fopen( filename, "ab" ); /* reopen in binary append mode */
252 for (y=0; y < height; y++) {
253 for (x = 0; x < width; x++) {
254 int yy = invert ? (height - 1 - y) : y;
255 int i = (yy * width + x) * comps;
256 fputc(ptr[i+rcomp], f); /* write red */
257 fputc(ptr[i+gcomp], f); /* write green */
258 fputc(ptr[i+bcomp], f); /* write blue */
259 }
260 }
261 fclose(f);
262 }
263 }
264
265
266 /**
267 * Write level[0] image to a ppm file.
268 */
269 static void
270 write_texture_image(struct gl_texture_object *texObj, GLuint face, GLuint level)
271 {
272 struct gl_texture_image *img = texObj->Image[face][level];
273 if (img) {
274 GET_CURRENT_CONTEXT(ctx);
275 struct gl_pixelstore_attrib store;
276 GLubyte *buffer;
277 char s[100];
278
279 buffer = (GLubyte *) _mesa_malloc(img->Width * img->Height
280 * img->Depth * 4);
281
282 store = ctx->Pack; /* save */
283 ctx->Pack = ctx->DefaultPacking;
284
285 ctx->Driver.GetTexImage(ctx, texObj->Target, level,
286 GL_RGBA, GL_UNSIGNED_BYTE,
287 buffer, texObj, img);
288
289 /* make filename */
290 _mesa_sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
291
292 _mesa_printf(" Writing image level %u to %s\n", level, s);
293 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
294
295 ctx->Pack = store; /* restore */
296
297 _mesa_free(buffer);
298 }
299 }
300
301
302 static GLboolean DumpImages;
303
304
305 static void
306 dump_texture_cb(GLuint id, void *data, void *userData)
307 {
308 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
309 int i;
310 GLboolean written = GL_FALSE;
311 (void) userData;
312
313 _mesa_printf("Texture %u\n", texObj->Name);
314 _mesa_printf(" Target 0x%x\n", texObj->Target);
315 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
316 struct gl_texture_image *texImg = texObj->Image[0][i];
317 if (texImg) {
318 _mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i,
319 texImg->Width, texImg->Height, texImg->Depth,
320 texImg->TexFormat->MesaFormat, texImg->Data);
321 if (DumpImages && !written) {
322 GLuint face = 0;
323 write_texture_image(texObj, face, i);
324 written = GL_TRUE;
325 }
326 }
327 }
328 }
329
330
331 /**
332 * Print basic info about all texture objext to stdout.
333 * If dumpImages is true, write PPM of level[0] image to a file.
334 */
335 void
336 _mesa_dump_textures(GLboolean dumpImages)
337 {
338 GET_CURRENT_CONTEXT(ctx);
339 DumpImages = dumpImages;
340 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
341 }
342
343
344 void
345 _mesa_dump_color_buffer(const char *filename)
346 {
347 GET_CURRENT_CONTEXT(ctx);
348 const GLuint w = ctx->DrawBuffer->Width;
349 const GLuint h = ctx->DrawBuffer->Height;
350 GLubyte *buf;
351
352 buf = (GLubyte *) _mesa_malloc(w * h * 4);
353
354 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
355 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
356 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
357
358 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
359
360 _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
361 ctx->ReadBuffer->_ColorReadBuffer,
362 ctx->ReadBuffer->ColorReadBuffer,
363 ctx->DrawBuffer->_ColorDrawBuffers[0],
364 ctx->DrawBuffer->ColorDrawBuffer[0]);
365 _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename);
366 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
367
368 _mesa_PopClientAttrib();
369
370 _mesa_free(buf);
371 }
372
373
374 void
375 _mesa_dump_depth_buffer(const char *filename)
376 {
377 GET_CURRENT_CONTEXT(ctx);
378 const GLuint w = ctx->DrawBuffer->Width;
379 const GLuint h = ctx->DrawBuffer->Height;
380 GLuint *buf;
381 GLubyte *buf2;
382 GLuint i;
383
384 buf = (GLuint *) _mesa_malloc(w * h * 4); /* 4 bpp */
385 buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
386
387 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
388 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
389 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
390
391 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
392
393 /* spread 24 bits of Z across R, G, B */
394 for (i = 0; i < w * h; i++) {
395 buf2[i*3+0] = (buf[i] >> 24) & 0xff;
396 buf2[i*3+1] = (buf[i] >> 16) & 0xff;
397 buf2[i*3+2] = (buf[i] >> 8) & 0xff;
398 }
399
400 _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
401 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
402
403 _mesa_PopClientAttrib();
404
405 _mesa_free(buf);
406 _mesa_free(buf2);
407 }
408
409
410 void
411 _mesa_dump_stencil_buffer(const char *filename)
412 {
413 GET_CURRENT_CONTEXT(ctx);
414 const GLuint w = ctx->DrawBuffer->Width;
415 const GLuint h = ctx->DrawBuffer->Height;
416 GLubyte *buf;
417 GLubyte *buf2;
418 GLuint i;
419
420 buf = (GLubyte *) _mesa_malloc(w * h); /* 1 bpp */
421 buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
422
423 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
424 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
425 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
426
427 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
428
429 for (i = 0; i < w * h; i++) {
430 buf2[i*3+0] = buf[i];
431 buf2[i*3+1] = (buf[i] & 127) * 2;
432 buf2[i*3+2] = (buf[i] - 128) * 2;
433 }
434
435 _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
436 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
437
438 _mesa_PopClientAttrib();
439
440 _mesa_free(buf);
441 _mesa_free(buf2);
442 }