Merge remote branch 'main/radeon-rewrite'
[mesa.git] / src / mesa / main / debug.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "mtypes.h"
27 #include "attrib.h"
28 #include "colormac.h"
29 #include "context.h"
30 #include "hash.h"
31 #include "imports.h"
32 #include "debug.h"
33 #include "get.h"
34 #include "pixelstore.h"
35 #include "readpix.h"
36 #include "texobj.h"
37 #include "texformat.h"
38
39
40 /**
41 * Primitive names
42 */
43 const char *_mesa_prim_name[GL_POLYGON+4] = {
44 "GL_POINTS",
45 "GL_LINES",
46 "GL_LINE_LOOP",
47 "GL_LINE_STRIP",
48 "GL_TRIANGLES",
49 "GL_TRIANGLE_STRIP",
50 "GL_TRIANGLE_FAN",
51 "GL_QUADS",
52 "GL_QUAD_STRIP",
53 "GL_POLYGON",
54 "outside begin/end",
55 "inside unkown primitive",
56 "unknown state"
57 };
58
59 void
60 _mesa_print_state( const char *msg, GLuint state )
61 {
62 _mesa_debug(NULL,
63 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
64 msg,
65 state,
66 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
67 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
68 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
69 (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "",
70 (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
71 (state & _NEW_COLOR) ? "ctx->Color, " : "",
72 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
73 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
74 (state & _NEW_FOG) ? "ctx->Fog, " : "",
75 (state & _NEW_HINT) ? "ctx->Hint, " : "",
76 (state & _NEW_LIGHT) ? "ctx->Light, " : "",
77 (state & _NEW_LINE) ? "ctx->Line, " : "",
78 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
79 (state & _NEW_POINT) ? "ctx->Point, " : "",
80 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
81 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
82 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
83 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
84 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
85 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
86 (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
87 (state & _NEW_ARRAY) ? "ctx->Array, " : "",
88 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
89 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
90 }
91
92
93
94 void
95 _mesa_print_tri_caps( const char *name, GLuint flags )
96 {
97 _mesa_debug(NULL,
98 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
99 name,
100 flags,
101 (flags & DD_FLATSHADE) ? "flat-shade, " : "",
102 (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
103 (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
104 (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
105 (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
106 (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
107 (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
108 (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
109 (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
110 (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
111 (flags & DD_LINE_WIDTH) ? "line-wide, " : "",
112 (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
113 (flags & DD_POINT_SIZE) ? "point-size, " : "",
114 (flags & DD_POINT_ATTEN) ? "point-atten, " : "",
115 (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
116 );
117 }
118
119
120 /**
121 * Print information about this Mesa version and build options.
122 */
123 void _mesa_print_info( void )
124 {
125 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
126 (char *) _mesa_GetString(GL_VERSION));
127 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
128 (char *) _mesa_GetString(GL_RENDERER));
129 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
130 (char *) _mesa_GetString(GL_VENDOR));
131 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
132 (char *) _mesa_GetString(GL_EXTENSIONS));
133 #if defined(THREADS)
134 _mesa_debug(NULL, "Mesa thread-safe: YES\n");
135 #else
136 _mesa_debug(NULL, "Mesa thread-safe: NO\n");
137 #endif
138 #if defined(USE_X86_ASM)
139 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
140 #else
141 _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
142 #endif
143 #if defined(USE_SPARC_ASM)
144 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
145 #else
146 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
147 #endif
148 }
149
150
151 /**
152 * Set the debugging flags.
153 *
154 * \param debug debug string
155 *
156 * If compiled with debugging support then search for keywords in \p debug and
157 * enables the verbose debug output of the respective feature.
158 */
159 static void add_debug_flags( const char *debug )
160 {
161 #ifdef DEBUG
162 struct debug_option {
163 const char *name;
164 GLbitfield flag;
165 };
166 static const struct debug_option debug_opt[] = {
167 { "varray", VERBOSE_VARRAY },
168 { "tex", VERBOSE_TEXTURE },
169 { "imm", VERBOSE_IMMEDIATE },
170 { "pipe", VERBOSE_PIPELINE },
171 { "driver", VERBOSE_DRIVER },
172 { "state", VERBOSE_STATE },
173 { "api", VERBOSE_API },
174 { "list", VERBOSE_DISPLAY_LIST },
175 { "lighting", VERBOSE_LIGHTING },
176 { "disassem", VERBOSE_DISASSEM }
177 };
178 GLuint i;
179
180 MESA_VERBOSE = 0x0;
181 for (i = 0; i < Elements(debug_opt); i++) {
182 if (_mesa_strstr(debug, debug_opt[i].name))
183 MESA_VERBOSE |= debug_opt[i].flag;
184 }
185
186 /* Debug flag:
187 */
188 if (_mesa_strstr(debug, "flush"))
189 MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
190
191 #if defined(_FPU_GETCW) && defined(_FPU_SETCW)
192 if (_mesa_strstr(debug, "fpexceptions")) {
193 /* raise FP exceptions */
194 fpu_control_t mask;
195 _FPU_GETCW(mask);
196 mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
197 | _FPU_MASK_OM | _FPU_MASK_UM);
198 _FPU_SETCW(mask);
199 }
200 #endif
201
202 #else
203 (void) debug;
204 #endif
205 }
206
207
208 void
209 _mesa_init_debug( GLcontext *ctx )
210 {
211 char *c;
212
213 /* Dither disable */
214 ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
215 if (ctx->NoDither) {
216 if (_mesa_getenv("MESA_DEBUG")) {
217 _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
218 }
219 ctx->Color.DitherFlag = GL_FALSE;
220 }
221
222 c = _mesa_getenv("MESA_DEBUG");
223 if (c)
224 add_debug_flags(c);
225
226 c = _mesa_getenv("MESA_VERBOSE");
227 if (c)
228 add_debug_flags(c);
229 }
230
231
232 /*
233 * Write ppm file
234 */
235 static void
236 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
237 int comps, int rcomp, int gcomp, int bcomp)
238 {
239 FILE *f = fopen( filename, "w" );
240 if (f) {
241 int i, x, y;
242 const GLubyte *ptr = buffer;
243 fprintf(f,"P6\n");
244 fprintf(f,"# ppm-file created by osdemo.c\n");
245 fprintf(f,"%i %i\n", width,height);
246 fprintf(f,"255\n");
247 fclose(f);
248 f = fopen( filename, "ab" ); /* reopen in binary append mode */
249 for (y=height-1; y>=0; y--) {
250 for (x=0; x<width; x++) {
251 i = (y*width + x) * comps;
252 fputc(ptr[i+rcomp], f); /* write red */
253 fputc(ptr[i+gcomp], f); /* write green */
254 fputc(ptr[i+bcomp], f); /* write blue */
255 }
256 }
257 fclose(f);
258 }
259 }
260
261
262 /**
263 * Write level[0] image to a ppm file.
264 */
265 static void
266 write_texture_image(struct gl_texture_object *texObj)
267 {
268 const struct gl_texture_image *img = texObj->Image[0][0];
269 if (img && img->Data) {
270 char s[100];
271
272 /* make filename */
273 sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
274
275 switch (img->TexFormat->MesaFormat) {
276 case MESA_FORMAT_RGBA8888:
277 write_ppm(s, img->Data, img->Width, img->Height, 4, 3, 2, 1);
278 break;
279 case MESA_FORMAT_ARGB8888:
280 write_ppm(s, img->Data, img->Width, img->Height, 4, 2, 1, 0);
281 break;
282 case MESA_FORMAT_RGB888:
283 write_ppm(s, img->Data, img->Width, img->Height, 3, 2, 1, 0);
284 break;
285 case MESA_FORMAT_RGB565:
286 {
287 GLubyte *buf2 = (GLubyte *) _mesa_malloc(img->Width * img->Height * 3);
288 GLuint i;
289 for (i = 0; i < img->Width * img->Height; i++) {
290 GLint r, g, b;
291 GLushort s = ((GLushort *) img->Data)[i];
292 r = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
293 g = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
294 b = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
295 buf2[i*3+1] = r;
296 buf2[i*3+2] = g;
297 buf2[i*3+3] = b;
298 }
299 write_ppm(s, buf2, img->Width, img->Height, 3, 2, 1, 0);
300 _mesa_free(buf2);
301 }
302 break;
303 default:
304 printf("XXXX unsupported mesa tex format %d in %s\n",
305 img->TexFormat->MesaFormat, __FUNCTION__);
306 }
307 }
308 }
309
310
311 static GLboolean DumpImages;
312
313
314 static void
315 dump_texture_cb(GLuint id, void *data, void *userData)
316 {
317 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
318 int i;
319 (void) userData;
320
321 printf("Texture %u\n", texObj->Name);
322 printf(" Target 0x%x\n", texObj->Target);
323 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
324 struct gl_texture_image *texImg = texObj->Image[0][i];
325 if (texImg) {
326 printf(" Image %u: %d x %d x %d at %p\n", i,
327 texImg->Width, texImg->Height, texImg->Depth, texImg->Data);
328 if (DumpImages && i == 0) {
329 write_texture_image(texObj);
330 }
331 }
332 }
333 }
334
335
336 /**
337 * Print basic info about all texture objext to stdout.
338 * If dumpImages is true, write PPM of level[0] image to a file.
339 */
340 void
341 _mesa_dump_textures(GLboolean dumpImages)
342 {
343 GET_CURRENT_CONTEXT(ctx);
344 DumpImages = dumpImages;
345 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
346 }
347
348
349 void
350 _mesa_dump_color_buffer(const char *filename)
351 {
352 GET_CURRENT_CONTEXT(ctx);
353 const GLuint w = ctx->DrawBuffer->Width;
354 const GLuint h = ctx->DrawBuffer->Height;
355 GLubyte *buf;
356
357 buf = (GLubyte *) _mesa_malloc(w * h * 4);
358
359 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
360 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
361 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
362
363 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
364
365 _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
366 ctx->ReadBuffer->_ColorReadBuffer,
367 ctx->ReadBuffer->ColorReadBuffer,
368 ctx->DrawBuffer->_ColorDrawBuffers[0],
369 ctx->DrawBuffer->ColorDrawBuffer[0]);
370 _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename);
371 write_ppm(filename, buf, w, h, 4, 0, 1, 2);
372
373 _mesa_PopClientAttrib();
374
375 _mesa_free(buf);
376 }
377
378
379 void
380 _mesa_dump_depth_buffer(const char *filename)
381 {
382 GET_CURRENT_CONTEXT(ctx);
383 const GLuint w = ctx->DrawBuffer->Width;
384 const GLuint h = ctx->DrawBuffer->Height;
385 GLuint *buf;
386 GLubyte *buf2;
387 GLuint i;
388
389 buf = (GLuint *) _mesa_malloc(w * h * 4); /* 4 bpp */
390 buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
391
392 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
393 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
394 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
395
396 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
397
398 /* spread 24 bits of Z across R, G, B */
399 for (i = 0; i < w * h; i++) {
400 buf2[i*3+0] = (buf[i] >> 24) & 0xff;
401 buf2[i*3+1] = (buf[i] >> 16) & 0xff;
402 buf2[i*3+2] = (buf[i] >> 8) & 0xff;
403 }
404
405 _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
406 write_ppm(filename, buf2, w, h, 3, 0, 1, 2);
407
408 _mesa_PopClientAttrib();
409
410 _mesa_free(buf);
411 _mesa_free(buf2);
412 }
413
414
415 void
416 _mesa_dump_stencil_buffer(const char *filename)
417 {
418 GET_CURRENT_CONTEXT(ctx);
419 const GLuint w = ctx->DrawBuffer->Width;
420 const GLuint h = ctx->DrawBuffer->Height;
421 GLubyte *buf;
422 GLubyte *buf2;
423 GLuint i;
424
425 buf = (GLubyte *) _mesa_malloc(w * h); /* 1 bpp */
426 buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
427
428 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
429 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
430 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
431
432 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
433
434 for (i = 0; i < w * h; i++) {
435 buf2[i*3+0] = buf[i];
436 buf2[i*3+1] = (buf[i] & 127) * 2;
437 buf2[i*3+2] = (buf[i] - 128) * 2;
438 }
439
440 _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
441 write_ppm(filename, buf2, w, h, 3, 0, 1, 2);
442
443 _mesa_PopClientAttrib();
444
445 _mesa_free(buf);
446 _mesa_free(buf2);
447 }