2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
27 * Debugging functions.
42 struct gl_texture_image
;
44 extern void _mesa_print_enable_flags( const char *msg
, GLuint flags
);
45 extern void _mesa_print_state( const char *msg
, GLuint state
);
46 extern void _mesa_print_info( struct gl_context
*ctx
);
47 extern void _mesa_init_debug( struct gl_context
*ctx
);
50 _mesa_write_renderbuffer_image(const struct gl_renderbuffer
*rb
);
53 _mesa_dump_texture(GLuint texture
, GLuint writeImages
);
56 _mesa_dump_textures(GLuint writeImages
);
59 _mesa_dump_renderbuffers(GLboolean writeImages
);
62 _mesa_dump_color_buffer(const char *filename
);
65 _mesa_dump_depth_buffer(const char *filename
);
68 _mesa_dump_stencil_buffer(const char *filename
);
71 _mesa_dump_image(const char *filename
, const void *image
, GLuint w
, GLuint h
,
72 GLenum format
, GLenum type
);
75 _mesa_print_texture(struct gl_context
*ctx
, struct gl_texture_image
*img
);