mesa: include dispatch.h less
[mesa.git] / src / mesa / main / debug_output.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2016 Brian Paul, et al All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include <stdarg.h>
27 #include <stdio.h>
28 #include "context.h"
29 #include "debug_output.h"
30 #include "enums.h"
31 #include "imports.h"
32 #include "hash.h"
33 #include "mtypes.h"
34 #include "version.h"
35 #include "util/hash_table.h"
36 #include "util/simple_list.h"
37
38
39 static simple_mtx_t DynamicIDMutex = _SIMPLE_MTX_INITIALIZER_NP;
40 static GLuint NextDynamicID = 1;
41
42
43 /**
44 * A namespace element.
45 */
46 struct gl_debug_element
47 {
48 struct simple_node link;
49
50 GLuint ID;
51 /* at which severity levels (mesa_debug_severity) is the message enabled */
52 GLbitfield State;
53 };
54
55
56 struct gl_debug_namespace
57 {
58 struct simple_node Elements;
59 GLbitfield DefaultState;
60 };
61
62
63 struct gl_debug_group {
64 struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
65 };
66
67
68 /**
69 * An error, warning, or other piece of debug information for an application
70 * to consume via GL_ARB_debug_output/GL_KHR_debug.
71 */
72 struct gl_debug_message
73 {
74 enum mesa_debug_source source;
75 enum mesa_debug_type type;
76 GLuint id;
77 enum mesa_debug_severity severity;
78 /* length as given by the user - if message was explicitly null terminated,
79 * length can be negative */
80 GLsizei length;
81 GLcharARB *message;
82 };
83
84
85 /**
86 * Debug message log. It works like a ring buffer.
87 */
88 struct gl_debug_log {
89 struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
90 GLint NextMessage;
91 GLint NumMessages;
92 };
93
94
95 struct gl_debug_state
96 {
97 GLDEBUGPROC Callback;
98 const void *CallbackData;
99 GLboolean SyncOutput;
100 GLboolean DebugOutput;
101 GLboolean LogToStderr;
102
103 struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
104 struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
105 GLint CurrentGroup; // GroupStackDepth - 1
106
107 struct gl_debug_log Log;
108 };
109
110
111 static char out_of_memory[] = "Debugging error: out of memory";
112
113 static const GLenum debug_source_enums[] = {
114 GL_DEBUG_SOURCE_API,
115 GL_DEBUG_SOURCE_WINDOW_SYSTEM,
116 GL_DEBUG_SOURCE_SHADER_COMPILER,
117 GL_DEBUG_SOURCE_THIRD_PARTY,
118 GL_DEBUG_SOURCE_APPLICATION,
119 GL_DEBUG_SOURCE_OTHER,
120 };
121
122 static const GLenum debug_type_enums[] = {
123 GL_DEBUG_TYPE_ERROR,
124 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
125 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
126 GL_DEBUG_TYPE_PORTABILITY,
127 GL_DEBUG_TYPE_PERFORMANCE,
128 GL_DEBUG_TYPE_OTHER,
129 GL_DEBUG_TYPE_MARKER,
130 GL_DEBUG_TYPE_PUSH_GROUP,
131 GL_DEBUG_TYPE_POP_GROUP,
132 };
133
134 static const GLenum debug_severity_enums[] = {
135 GL_DEBUG_SEVERITY_LOW,
136 GL_DEBUG_SEVERITY_MEDIUM,
137 GL_DEBUG_SEVERITY_HIGH,
138 GL_DEBUG_SEVERITY_NOTIFICATION,
139 };
140
141
142 static enum mesa_debug_source
143 gl_enum_to_debug_source(GLenum e)
144 {
145 unsigned i;
146
147 for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
148 if (debug_source_enums[i] == e)
149 break;
150 }
151 return i;
152 }
153
154 static enum mesa_debug_type
155 gl_enum_to_debug_type(GLenum e)
156 {
157 unsigned i;
158
159 for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
160 if (debug_type_enums[i] == e)
161 break;
162 }
163 return i;
164 }
165
166 static enum mesa_debug_severity
167 gl_enum_to_debug_severity(GLenum e)
168 {
169 unsigned i;
170
171 for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
172 if (debug_severity_enums[i] == e)
173 break;
174 }
175 return i;
176 }
177
178
179 /**
180 * Handles generating a GL_ARB_debug_output message ID generated by the GL or
181 * GLSL compiler.
182 *
183 * The GL API has this "ID" mechanism, where the intention is to allow a
184 * client to filter in/out messages based on source, type, and ID. Of course,
185 * building a giant enum list of all debug output messages that Mesa might
186 * generate is ridiculous, so instead we have our caller pass us a pointer to
187 * static storage where the ID should get stored. This ID will be shared
188 * across all contexts for that message (which seems like a desirable
189 * property, even if it's not expected by the spec), but note that it won't be
190 * the same between executions if messages aren't generated in the same order.
191 */
192 void
193 _mesa_debug_get_id(GLuint *id)
194 {
195 if (!(*id)) {
196 simple_mtx_lock(&DynamicIDMutex);
197 if (!(*id))
198 *id = NextDynamicID++;
199 simple_mtx_unlock(&DynamicIDMutex);
200 }
201 }
202
203 static void
204 debug_message_clear(struct gl_debug_message *msg)
205 {
206 if (msg->message != (char*)out_of_memory)
207 free(msg->message);
208 msg->message = NULL;
209 msg->length = 0;
210 }
211
212 static void
213 debug_message_store(struct gl_debug_message *msg,
214 enum mesa_debug_source source,
215 enum mesa_debug_type type, GLuint id,
216 enum mesa_debug_severity severity,
217 GLsizei len, const char *buf)
218 {
219 GLsizei length = len;
220
221 assert(!msg->message && !msg->length);
222
223 if (length < 0)
224 length = strlen(buf);
225
226 msg->message = malloc(length+1);
227 if (msg->message) {
228 (void) strncpy(msg->message, buf, (size_t)length);
229 msg->message[length] = '\0';
230
231 msg->length = len;
232 msg->source = source;
233 msg->type = type;
234 msg->id = id;
235 msg->severity = severity;
236 } else {
237 static GLuint oom_msg_id = 0;
238 _mesa_debug_get_id(&oom_msg_id);
239
240 /* malloc failed! */
241 msg->message = out_of_memory;
242 msg->length = -1;
243 msg->source = MESA_DEBUG_SOURCE_OTHER;
244 msg->type = MESA_DEBUG_TYPE_ERROR;
245 msg->id = oom_msg_id;
246 msg->severity = MESA_DEBUG_SEVERITY_HIGH;
247 }
248 }
249
250 static void
251 debug_namespace_init(struct gl_debug_namespace *ns)
252 {
253 make_empty_list(&ns->Elements);
254
255 /* Enable all the messages with severity HIGH or MEDIUM by default */
256 ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
257 (1 << MESA_DEBUG_SEVERITY_HIGH) |
258 (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
259 }
260
261 static void
262 debug_namespace_clear(struct gl_debug_namespace *ns)
263 {
264 struct simple_node *node, *tmp;
265
266 foreach_s(node, tmp, &ns->Elements)
267 free(node);
268 }
269
270 static bool
271 debug_namespace_copy(struct gl_debug_namespace *dst,
272 const struct gl_debug_namespace *src)
273 {
274 struct simple_node *node;
275
276 dst->DefaultState = src->DefaultState;
277
278 make_empty_list(&dst->Elements);
279 foreach(node, &src->Elements) {
280 const struct gl_debug_element *elem =
281 (const struct gl_debug_element *) node;
282 struct gl_debug_element *copy;
283
284 copy = malloc(sizeof(*copy));
285 if (!copy) {
286 debug_namespace_clear(dst);
287 return false;
288 }
289
290 copy->ID = elem->ID;
291 copy->State = elem->State;
292 insert_at_tail(&dst->Elements, &copy->link);
293 }
294
295 return true;
296 }
297
298 /**
299 * Set the state of \p id in the namespace.
300 */
301 static bool
302 debug_namespace_set(struct gl_debug_namespace *ns,
303 GLuint id, bool enabled)
304 {
305 const uint32_t state = (enabled) ?
306 ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
307 struct gl_debug_element *elem = NULL;
308 struct simple_node *node;
309
310 /* find the element */
311 foreach(node, &ns->Elements) {
312 struct gl_debug_element *tmp = (struct gl_debug_element *) node;
313 if (tmp->ID == id) {
314 elem = tmp;
315 break;
316 }
317 }
318
319 /* we do not need the element if it has the default state */
320 if (ns->DefaultState == state) {
321 if (elem) {
322 remove_from_list(&elem->link);
323 free(elem);
324 }
325 return true;
326 }
327
328 if (!elem) {
329 elem = malloc(sizeof(*elem));
330 if (!elem)
331 return false;
332
333 elem->ID = id;
334 insert_at_tail(&ns->Elements, &elem->link);
335 }
336
337 elem->State = state;
338
339 return true;
340 }
341
342 /**
343 * Set the default state of the namespace for \p severity. When \p severity
344 * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
345 * updated.
346 */
347 static void
348 debug_namespace_set_all(struct gl_debug_namespace *ns,
349 enum mesa_debug_severity severity,
350 bool enabled)
351 {
352 struct simple_node *node, *tmp;
353 uint32_t mask, val;
354
355 /* set all elements to the same state */
356 if (severity == MESA_DEBUG_SEVERITY_COUNT) {
357 ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
358 debug_namespace_clear(ns);
359 make_empty_list(&ns->Elements);
360 return;
361 }
362
363 mask = 1 << severity;
364 val = (enabled) ? mask : 0;
365
366 ns->DefaultState = (ns->DefaultState & ~mask) | val;
367
368 foreach_s(node, tmp, &ns->Elements) {
369 struct gl_debug_element *elem = (struct gl_debug_element *) node;
370
371 elem->State = (elem->State & ~mask) | val;
372 if (elem->State == ns->DefaultState) {
373 remove_from_list(node);
374 free(node);
375 }
376 }
377 }
378
379 /**
380 * Get the state of \p id in the namespace.
381 */
382 static bool
383 debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
384 enum mesa_debug_severity severity)
385 {
386 struct simple_node *node;
387 uint32_t state;
388
389 state = ns->DefaultState;
390 foreach(node, &ns->Elements) {
391 struct gl_debug_element *elem = (struct gl_debug_element *) node;
392
393 if (elem->ID == id) {
394 state = elem->State;
395 break;
396 }
397 }
398
399 return (state & (1 << severity));
400 }
401
402 /**
403 * Allocate and initialize context debug state.
404 */
405 static struct gl_debug_state *
406 debug_create(void)
407 {
408 struct gl_debug_state *debug;
409 int s, t;
410
411 debug = CALLOC_STRUCT(gl_debug_state);
412 if (!debug)
413 return NULL;
414
415 debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
416 if (!debug->Groups[0]) {
417 free(debug);
418 return NULL;
419 }
420
421 /* Initialize state for filtering known debug messages. */
422 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
423 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
424 debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
425 }
426
427 return debug;
428 }
429
430 /**
431 * Return true if the top debug group points to the group below it.
432 */
433 static bool
434 debug_is_group_read_only(const struct gl_debug_state *debug)
435 {
436 const GLint gstack = debug->CurrentGroup;
437 return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
438 }
439
440 /**
441 * Make the top debug group writable.
442 */
443 static bool
444 debug_make_group_writable(struct gl_debug_state *debug)
445 {
446 const GLint gstack = debug->CurrentGroup;
447 const struct gl_debug_group *src = debug->Groups[gstack];
448 struct gl_debug_group *dst;
449 int s, t;
450
451 if (!debug_is_group_read_only(debug))
452 return true;
453
454 dst = malloc(sizeof(*dst));
455 if (!dst)
456 return false;
457
458 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
459 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
460 if (!debug_namespace_copy(&dst->Namespaces[s][t],
461 &src->Namespaces[s][t])) {
462 /* error path! */
463 for (t = t - 1; t >= 0; t--)
464 debug_namespace_clear(&dst->Namespaces[s][t]);
465 for (s = s - 1; s >= 0; s--) {
466 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
467 debug_namespace_clear(&dst->Namespaces[s][t]);
468 }
469 free(dst);
470 return false;
471 }
472 }
473 }
474
475 debug->Groups[gstack] = dst;
476
477 return true;
478 }
479
480 /**
481 * Free the top debug group.
482 */
483 static void
484 debug_clear_group(struct gl_debug_state *debug)
485 {
486 const GLint gstack = debug->CurrentGroup;
487
488 if (!debug_is_group_read_only(debug)) {
489 struct gl_debug_group *grp = debug->Groups[gstack];
490 int s, t;
491
492 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
493 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
494 debug_namespace_clear(&grp->Namespaces[s][t]);
495 }
496
497 free(grp);
498 }
499
500 debug->Groups[gstack] = NULL;
501 }
502
503 /**
504 * Loop through debug group stack tearing down states for
505 * filtering debug messages. Then free debug output state.
506 */
507 static void
508 debug_destroy(struct gl_debug_state *debug)
509 {
510 while (debug->CurrentGroup > 0) {
511 debug_clear_group(debug);
512 debug->CurrentGroup--;
513 }
514
515 debug_clear_group(debug);
516 free(debug);
517 }
518
519 /**
520 * Sets the state of the given message source/type/ID tuple.
521 */
522 static void
523 debug_set_message_enable(struct gl_debug_state *debug,
524 enum mesa_debug_source source,
525 enum mesa_debug_type type,
526 GLuint id, GLboolean enabled)
527 {
528 const GLint gstack = debug->CurrentGroup;
529 struct gl_debug_namespace *ns;
530
531 debug_make_group_writable(debug);
532 ns = &debug->Groups[gstack]->Namespaces[source][type];
533
534 debug_namespace_set(ns, id, enabled);
535 }
536
537 /*
538 * Set the state of all message IDs found in the given intersection of
539 * 'source', 'type', and 'severity'. The _COUNT enum can be used for
540 * GL_DONT_CARE (include all messages in the class).
541 *
542 * This requires both setting the state of all previously seen message
543 * IDs in the hash table, and setting the default state for all
544 * applicable combinations of source/type/severity, so that all the
545 * yet-unknown message IDs that may be used in the future will be
546 * impacted as if they were already known.
547 */
548 static void
549 debug_set_message_enable_all(struct gl_debug_state *debug,
550 enum mesa_debug_source source,
551 enum mesa_debug_type type,
552 enum mesa_debug_severity severity,
553 GLboolean enabled)
554 {
555 const GLint gstack = debug->CurrentGroup;
556 int s, t, smax, tmax;
557
558 if (source == MESA_DEBUG_SOURCE_COUNT) {
559 source = 0;
560 smax = MESA_DEBUG_SOURCE_COUNT;
561 } else {
562 smax = source+1;
563 }
564
565 if (type == MESA_DEBUG_TYPE_COUNT) {
566 type = 0;
567 tmax = MESA_DEBUG_TYPE_COUNT;
568 } else {
569 tmax = type+1;
570 }
571
572 debug_make_group_writable(debug);
573
574 for (s = source; s < smax; s++) {
575 for (t = type; t < tmax; t++) {
576 struct gl_debug_namespace *nspace =
577 &debug->Groups[gstack]->Namespaces[s][t];
578 debug_namespace_set_all(nspace, severity, enabled);
579 }
580 }
581 }
582
583 /**
584 * Returns if the given message source/type/ID tuple is enabled.
585 */
586 bool
587 _mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
588 enum mesa_debug_source source,
589 enum mesa_debug_type type,
590 GLuint id,
591 enum mesa_debug_severity severity)
592 {
593 const GLint gstack = debug->CurrentGroup;
594 struct gl_debug_group *grp = debug->Groups[gstack];
595 struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
596
597 if (!debug->DebugOutput)
598 return false;
599
600 return debug_namespace_get(nspace, id, severity);
601 }
602
603 /**
604 * 'buf' is not necessarily a null-terminated string. When logging, copy
605 * 'len' characters from it, store them in a new, null-terminated string,
606 * and remember the number of bytes used by that string, *including*
607 * the null terminator this time.
608 */
609 static void
610 debug_log_message(struct gl_debug_state *debug,
611 enum mesa_debug_source source,
612 enum mesa_debug_type type, GLuint id,
613 enum mesa_debug_severity severity,
614 GLsizei len, const char *buf)
615 {
616 struct gl_debug_log *log = &debug->Log;
617 GLint nextEmpty;
618 struct gl_debug_message *emptySlot;
619
620 if (debug->LogToStderr) {
621 _mesa_log("Mesa debug output: %.*s\n", len, buf);
622 }
623
624 assert(len < MAX_DEBUG_MESSAGE_LENGTH);
625
626 if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
627 return;
628
629 nextEmpty = (log->NextMessage + log->NumMessages)
630 % MAX_DEBUG_LOGGED_MESSAGES;
631 emptySlot = &log->Messages[nextEmpty];
632
633 debug_message_store(emptySlot, source, type,
634 id, severity, len, buf);
635
636 log->NumMessages++;
637 }
638
639 /**
640 * Return the oldest debug message out of the log.
641 */
642 static const struct gl_debug_message *
643 debug_fetch_message(const struct gl_debug_state *debug)
644 {
645 const struct gl_debug_log *log = &debug->Log;
646
647 return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
648 }
649
650 /**
651 * Delete the oldest debug messages out of the log.
652 */
653 static void
654 debug_delete_messages(struct gl_debug_state *debug, int count)
655 {
656 struct gl_debug_log *log = &debug->Log;
657
658 if (count > log->NumMessages)
659 count = log->NumMessages;
660
661 while (count--) {
662 struct gl_debug_message *msg = &log->Messages[log->NextMessage];
663
664 debug_message_clear(msg);
665
666 log->NumMessages--;
667 log->NextMessage++;
668 log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
669 }
670 }
671
672 static struct gl_debug_message *
673 debug_get_group_message(struct gl_debug_state *debug)
674 {
675 return &debug->GroupMessages[debug->CurrentGroup];
676 }
677
678 static void
679 debug_push_group(struct gl_debug_state *debug)
680 {
681 const GLint gstack = debug->CurrentGroup;
682
683 /* just point to the previous stack */
684 debug->Groups[gstack + 1] = debug->Groups[gstack];
685 debug->CurrentGroup++;
686 }
687
688 static void
689 debug_pop_group(struct gl_debug_state *debug)
690 {
691 debug_clear_group(debug);
692 debug->CurrentGroup--;
693 }
694
695
696 /**
697 * Lock and return debug state for the context. The debug state will be
698 * allocated and initialized upon the first call. When NULL is returned, the
699 * debug state is not locked.
700 */
701 static struct gl_debug_state *
702 _mesa_lock_debug_state(struct gl_context *ctx)
703 {
704 simple_mtx_lock(&ctx->DebugMutex);
705
706 if (!ctx->Debug) {
707 ctx->Debug = debug_create();
708 if (!ctx->Debug) {
709 GET_CURRENT_CONTEXT(cur);
710 simple_mtx_unlock(&ctx->DebugMutex);
711
712 /*
713 * This function may be called from other threads. When that is the
714 * case, we cannot record this OOM error.
715 */
716 if (ctx == cur)
717 _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
718
719 return NULL;
720 }
721 }
722
723 return ctx->Debug;
724 }
725
726 static void
727 _mesa_unlock_debug_state(struct gl_context *ctx)
728 {
729 simple_mtx_unlock(&ctx->DebugMutex);
730 }
731
732 /**
733 * Set the integer debug state specified by \p pname. This can be called from
734 * _mesa_set_enable for example.
735 */
736 bool
737 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
738 {
739 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
740
741 if (!debug)
742 return false;
743
744 switch (pname) {
745 case GL_DEBUG_OUTPUT:
746 debug->DebugOutput = (val != 0);
747 break;
748 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
749 debug->SyncOutput = (val != 0);
750 break;
751 default:
752 assert(!"unknown debug output param");
753 break;
754 }
755
756 _mesa_unlock_debug_state(ctx);
757
758 return true;
759 }
760
761 /**
762 * Query the integer debug state specified by \p pname. This can be called
763 * _mesa_GetIntegerv for example.
764 */
765 GLint
766 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
767 {
768 GLint val;
769
770 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
771 if (!debug)
772 return 0;
773
774 switch (pname) {
775 case GL_DEBUG_OUTPUT:
776 val = debug->DebugOutput;
777 break;
778 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
779 val = debug->SyncOutput;
780 break;
781 case GL_DEBUG_LOGGED_MESSAGES:
782 val = debug->Log.NumMessages;
783 break;
784 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
785 val = (debug->Log.NumMessages) ?
786 debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0;
787 break;
788 case GL_DEBUG_GROUP_STACK_DEPTH:
789 val = debug->CurrentGroup + 1;
790 break;
791 default:
792 assert(!"unknown debug output param");
793 val = 0;
794 break;
795 }
796
797 _mesa_unlock_debug_state(ctx);
798
799 return val;
800 }
801
802 /**
803 * Query the pointer debug state specified by \p pname. This can be called
804 * _mesa_GetPointerv for example.
805 */
806 void *
807 _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
808 {
809 void *val;
810 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
811
812 if (!debug)
813 return NULL;
814
815 switch (pname) {
816 case GL_DEBUG_CALLBACK_FUNCTION_ARB:
817 val = (void *) debug->Callback;
818 break;
819 case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
820 val = (void *) debug->CallbackData;
821 break;
822 default:
823 assert(!"unknown debug output param");
824 val = NULL;
825 break;
826 }
827
828 _mesa_unlock_debug_state(ctx);
829
830 return val;
831 }
832
833 /**
834 * Insert a debug message. The mutex is assumed to be locked, and will be
835 * unlocked by this call.
836 */
837 static void
838 log_msg_locked_and_unlock(struct gl_context *ctx,
839 enum mesa_debug_source source,
840 enum mesa_debug_type type, GLuint id,
841 enum mesa_debug_severity severity,
842 GLint len, const char *buf)
843 {
844 struct gl_debug_state *debug = ctx->Debug;
845
846 if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
847 _mesa_unlock_debug_state(ctx);
848 return;
849 }
850
851 if (ctx->Debug->Callback) {
852 /* Call the user's callback function */
853 GLenum gl_source = debug_source_enums[source];
854 GLenum gl_type = debug_type_enums[type];
855 GLenum gl_severity = debug_severity_enums[severity];
856 GLDEBUGPROC callback = ctx->Debug->Callback;
857 const void *data = ctx->Debug->CallbackData;
858
859 /*
860 * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
861 * unsynchronous calls. When it is GL_TRUE, we will not spawn threads.
862 * In either case, we can call the callback unlocked.
863 */
864 _mesa_unlock_debug_state(ctx);
865 callback(gl_source, gl_type, id, gl_severity, len, buf, data);
866 }
867 else {
868 /* add debug message to queue */
869 debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
870 _mesa_unlock_debug_state(ctx);
871 }
872 }
873
874 /**
875 * Log a client or driver debug message.
876 */
877 void
878 _mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
879 enum mesa_debug_type type, GLuint id,
880 enum mesa_debug_severity severity, GLint len, const char *buf)
881 {
882 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
883
884 if (!debug)
885 return;
886
887 log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
888 }
889
890
891 /**
892 * Verify that source, type, and severity are valid enums.
893 *
894 * The 'caller' param is used for handling values available
895 * only in glDebugMessageInsert or glDebugMessageControl
896 */
897 static GLboolean
898 validate_params(struct gl_context *ctx, unsigned caller,
899 const char *callerstr, GLenum source, GLenum type,
900 GLenum severity)
901 {
902 #define INSERT 1
903 #define CONTROL 2
904 switch(source) {
905 case GL_DEBUG_SOURCE_APPLICATION_ARB:
906 case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
907 break;
908 case GL_DEBUG_SOURCE_API_ARB:
909 case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
910 case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
911 case GL_DEBUG_SOURCE_OTHER_ARB:
912 if (caller != INSERT)
913 break;
914 else
915 goto error;
916 case GL_DONT_CARE:
917 if (caller == CONTROL)
918 break;
919 else
920 goto error;
921 default:
922 goto error;
923 }
924
925 switch(type) {
926 case GL_DEBUG_TYPE_ERROR_ARB:
927 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
928 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
929 case GL_DEBUG_TYPE_PERFORMANCE_ARB:
930 case GL_DEBUG_TYPE_PORTABILITY_ARB:
931 case GL_DEBUG_TYPE_OTHER_ARB:
932 case GL_DEBUG_TYPE_MARKER:
933 case GL_DEBUG_TYPE_PUSH_GROUP:
934 case GL_DEBUG_TYPE_POP_GROUP:
935 break;
936 case GL_DONT_CARE:
937 if (caller == CONTROL)
938 break;
939 else
940 goto error;
941 default:
942 goto error;
943 }
944
945 switch(severity) {
946 case GL_DEBUG_SEVERITY_HIGH_ARB:
947 case GL_DEBUG_SEVERITY_MEDIUM_ARB:
948 case GL_DEBUG_SEVERITY_LOW_ARB:
949 case GL_DEBUG_SEVERITY_NOTIFICATION:
950 break;
951 case GL_DONT_CARE:
952 if (caller == CONTROL)
953 break;
954 else
955 goto error;
956 default:
957 goto error;
958 }
959 return GL_TRUE;
960
961 error:
962 _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
963 "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
964 source, type, severity);
965
966 return GL_FALSE;
967 }
968
969
970 static GLboolean
971 validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
972 const GLchar *buf)
973 {
974
975 if (length < 0) {
976 GLsizei len = strlen(buf);
977
978 if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
979 _mesa_error(ctx, GL_INVALID_VALUE,
980 "%s(null terminated string length=%d, is not less than "
981 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
982 MAX_DEBUG_MESSAGE_LENGTH);
983 return GL_FALSE;
984 }
985 }
986
987 if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
988 _mesa_error(ctx, GL_INVALID_VALUE,
989 "%s(length=%d, which is not less than "
990 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
991 MAX_DEBUG_MESSAGE_LENGTH);
992 return GL_FALSE;
993 }
994
995 return GL_TRUE;
996 }
997
998
999 void GLAPIENTRY
1000 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
1001 GLenum severity, GLint length,
1002 const GLchar *buf)
1003 {
1004 GET_CURRENT_CONTEXT(ctx);
1005 const char *callerstr;
1006
1007 if (_mesa_is_desktop_gl(ctx))
1008 callerstr = "glDebugMessageInsert";
1009 else
1010 callerstr = "glDebugMessageInsertKHR";
1011
1012 if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
1013 return; /* GL_INVALID_ENUM */
1014
1015 if (!validate_length(ctx, callerstr, length, buf))
1016 return; /* GL_INVALID_VALUE */
1017
1018 /* if length not specified, string will be null terminated: */
1019 if (length < 0)
1020 length = strlen(buf);
1021
1022 _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
1023 gl_enum_to_debug_type(type), id,
1024 gl_enum_to_debug_severity(severity),
1025 length, buf);
1026
1027 if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) {
1028 ctx->Driver.EmitStringMarker(ctx, buf, length);
1029 }
1030 }
1031
1032
1033 GLuint GLAPIENTRY
1034 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
1035 GLenum *types, GLenum *ids, GLenum *severities,
1036 GLsizei *lengths, GLchar *messageLog)
1037 {
1038 GET_CURRENT_CONTEXT(ctx);
1039 struct gl_debug_state *debug;
1040 const char *callerstr;
1041 GLuint ret;
1042
1043 if (_mesa_is_desktop_gl(ctx))
1044 callerstr = "glGetDebugMessageLog";
1045 else
1046 callerstr = "glGetDebugMessageLogKHR";
1047
1048 if (!messageLog)
1049 logSize = 0;
1050
1051 if (logSize < 0) {
1052 _mesa_error(ctx, GL_INVALID_VALUE,
1053 "%s(logSize=%d : logSize must not be negative)",
1054 callerstr, logSize);
1055 return 0;
1056 }
1057
1058 debug = _mesa_lock_debug_state(ctx);
1059 if (!debug)
1060 return 0;
1061
1062 for (ret = 0; ret < count; ret++) {
1063 const struct gl_debug_message *msg = debug_fetch_message(debug);
1064 GLsizei len;
1065
1066 if (!msg)
1067 break;
1068
1069 len = msg->length;
1070 if (len < 0)
1071 len = strlen(msg->message);
1072
1073 if (logSize < len+1 && messageLog != NULL)
1074 break;
1075
1076 if (messageLog) {
1077 assert(msg->message[len] == '\0');
1078 (void) strncpy(messageLog, msg->message, (size_t)len+1);
1079
1080 messageLog += len+1;
1081 logSize -= len+1;
1082 }
1083
1084 if (lengths)
1085 *lengths++ = len+1;
1086 if (severities)
1087 *severities++ = debug_severity_enums[msg->severity];
1088 if (sources)
1089 *sources++ = debug_source_enums[msg->source];
1090 if (types)
1091 *types++ = debug_type_enums[msg->type];
1092 if (ids)
1093 *ids++ = msg->id;
1094
1095 debug_delete_messages(debug, 1);
1096 }
1097
1098 _mesa_unlock_debug_state(ctx);
1099
1100 return ret;
1101 }
1102
1103
1104 void GLAPIENTRY
1105 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
1106 GLenum gl_severity, GLsizei count,
1107 const GLuint *ids, GLboolean enabled)
1108 {
1109 GET_CURRENT_CONTEXT(ctx);
1110 enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
1111 enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
1112 enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
1113 const char *callerstr;
1114 struct gl_debug_state *debug;
1115
1116 if (_mesa_is_desktop_gl(ctx))
1117 callerstr = "glDebugMessageControl";
1118 else
1119 callerstr = "glDebugMessageControlKHR";
1120
1121 if (count < 0) {
1122 _mesa_error(ctx, GL_INVALID_VALUE,
1123 "%s(count=%d : count must not be negative)", callerstr,
1124 count);
1125 return;
1126 }
1127
1128 if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
1129 gl_severity))
1130 return; /* GL_INVALID_ENUM */
1131
1132 if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
1133 || gl_source == GL_DONT_CARE)) {
1134 _mesa_error(ctx, GL_INVALID_OPERATION,
1135 "%s(When passing an array of ids, severity must be"
1136 " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
1137 callerstr);
1138 return;
1139 }
1140
1141 debug = _mesa_lock_debug_state(ctx);
1142 if (!debug)
1143 return;
1144
1145 if (count) {
1146 GLsizei i;
1147 for (i = 0; i < count; i++)
1148 debug_set_message_enable(debug, source, type, ids[i], enabled);
1149 }
1150 else {
1151 debug_set_message_enable_all(debug, source, type, severity, enabled);
1152 }
1153
1154 _mesa_unlock_debug_state(ctx);
1155 }
1156
1157
1158 void GLAPIENTRY
1159 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
1160 {
1161 GET_CURRENT_CONTEXT(ctx);
1162 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1163 if (debug) {
1164 debug->Callback = callback;
1165 debug->CallbackData = userParam;
1166 _mesa_unlock_debug_state(ctx);
1167 }
1168 }
1169
1170
1171 void GLAPIENTRY
1172 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
1173 const GLchar *message)
1174 {
1175 GET_CURRENT_CONTEXT(ctx);
1176 const char *callerstr;
1177 struct gl_debug_state *debug;
1178 struct gl_debug_message *emptySlot;
1179
1180 if (_mesa_is_desktop_gl(ctx))
1181 callerstr = "glPushDebugGroup";
1182 else
1183 callerstr = "glPushDebugGroupKHR";
1184
1185 switch(source) {
1186 case GL_DEBUG_SOURCE_APPLICATION:
1187 case GL_DEBUG_SOURCE_THIRD_PARTY:
1188 break;
1189 default:
1190 _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
1191 "(source=0x%x)", callerstr, source);
1192 return;
1193 }
1194
1195 if (!validate_length(ctx, callerstr, length, message))
1196 return; /* GL_INVALID_VALUE */
1197
1198 if (length < 0)
1199 length = strlen(message);
1200
1201 debug = _mesa_lock_debug_state(ctx);
1202 if (!debug)
1203 return;
1204
1205 if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
1206 _mesa_unlock_debug_state(ctx);
1207 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
1208 return;
1209 }
1210
1211 /* pop reuses the message details from push so we store this */
1212 emptySlot = debug_get_group_message(debug);
1213 debug_message_store(emptySlot,
1214 gl_enum_to_debug_source(source),
1215 gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
1216 id,
1217 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1218 length, message);
1219
1220 debug_push_group(debug);
1221
1222 log_msg_locked_and_unlock(ctx,
1223 gl_enum_to_debug_source(source),
1224 MESA_DEBUG_TYPE_PUSH_GROUP, id,
1225 MESA_DEBUG_SEVERITY_NOTIFICATION, length,
1226 message);
1227 }
1228
1229
1230 void GLAPIENTRY
1231 _mesa_PopDebugGroup(void)
1232 {
1233 GET_CURRENT_CONTEXT(ctx);
1234 const char *callerstr;
1235 struct gl_debug_state *debug;
1236 struct gl_debug_message *gdmessage, msg;
1237
1238 if (_mesa_is_desktop_gl(ctx))
1239 callerstr = "glPopDebugGroup";
1240 else
1241 callerstr = "glPopDebugGroupKHR";
1242
1243 debug = _mesa_lock_debug_state(ctx);
1244 if (!debug)
1245 return;
1246
1247 if (debug->CurrentGroup <= 0) {
1248 _mesa_unlock_debug_state(ctx);
1249 _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1250 return;
1251 }
1252
1253 debug_pop_group(debug);
1254
1255 /* make a shallow copy */
1256 gdmessage = debug_get_group_message(debug);
1257 msg = *gdmessage;
1258 gdmessage->message = NULL;
1259 gdmessage->length = 0;
1260
1261 log_msg_locked_and_unlock(ctx,
1262 msg.source,
1263 gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1264 msg.id,
1265 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1266 msg.length, msg.message);
1267
1268 debug_message_clear(&msg);
1269 }
1270
1271
1272 void
1273 _mesa_init_debug_output(struct gl_context *ctx)
1274 {
1275 simple_mtx_init(&ctx->DebugMutex, mtx_plain);
1276
1277 if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
1278 /* If the MESA_DEBUG env is set to "context", we'll turn on the
1279 * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
1280 * messages to stderr (or whatever MESA_LOG_FILE points at).
1281 */
1282 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1283 if (!debug) {
1284 return;
1285 }
1286 debug->DebugOutput = GL_TRUE;
1287 debug->LogToStderr = GL_TRUE;
1288 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
1289 _mesa_unlock_debug_state(ctx);
1290 }
1291 }
1292
1293
1294 void
1295 _mesa_free_errors_data(struct gl_context *ctx)
1296 {
1297 if (ctx->Debug) {
1298 debug_destroy(ctx->Debug);
1299 /* set to NULL just in case it is used before context is completely gone. */
1300 ctx->Debug = NULL;
1301 }
1302
1303 simple_mtx_destroy(&ctx->DebugMutex);
1304 }
1305
1306 void GLAPIENTRY
1307 _mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
1308 {
1309 GET_CURRENT_CONTEXT(ctx);
1310 if (ctx->Extensions.GREMEDY_string_marker) {
1311 /* if length not specified, string will be null terminated: */
1312 if (len <= 0)
1313 len = strlen(string);
1314 ctx->Driver.EmitStringMarker(ctx, string, len);
1315 } else {
1316 _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
1317 }
1318 }