Committing in .
[mesa.git] / src / mesa / main / depth.c
1 /* $Id: depth.c,v 1.31 2002/10/24 23:57:20 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "glheader.h"
29 #include "imports.h"
30 #include "context.h"
31 #include "enums.h"
32 #include "depth.h"
33 #include "macros.h"
34 #include "mtypes.h"
35
36
37 /**********************************************************************/
38 /***** API Functions *****/
39 /**********************************************************************/
40
41
42
43 void
44 _mesa_ClearDepth( GLclampd depth )
45 {
46 GET_CURRENT_CONTEXT(ctx);
47 GLfloat tmp = (GLfloat) CLAMP( depth, 0.0, 1.0 );
48 ASSERT_OUTSIDE_BEGIN_END(ctx);
49
50 if (ctx->Depth.Clear == tmp)
51 return;
52
53 FLUSH_VERTICES(ctx, _NEW_DEPTH);
54 ctx->Depth.Clear = tmp;
55 if (ctx->Driver.ClearDepth)
56 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
57 }
58
59
60
61 void
62 _mesa_DepthFunc( GLenum func )
63 {
64 GET_CURRENT_CONTEXT(ctx);
65 ASSERT_OUTSIDE_BEGIN_END(ctx);
66
67 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
68 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
69
70 switch (func) {
71 case GL_LESS: /* (default) pass if incoming z < stored z */
72 case GL_GEQUAL:
73 case GL_LEQUAL:
74 case GL_GREATER:
75 case GL_NOTEQUAL:
76 case GL_EQUAL:
77 case GL_ALWAYS:
78 case GL_NEVER:
79 break;
80 default:
81 _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
82 return;
83 }
84
85 if (ctx->Depth.Func == func)
86 return;
87
88 FLUSH_VERTICES(ctx, _NEW_DEPTH);
89 ctx->Depth.Func = func;
90
91 if (ctx->Driver.DepthFunc)
92 ctx->Driver.DepthFunc( ctx, func );
93 }
94
95
96
97 void
98 _mesa_DepthMask( GLboolean flag )
99 {
100 GET_CURRENT_CONTEXT(ctx);
101 ASSERT_OUTSIDE_BEGIN_END(ctx);
102
103 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
104 _mesa_debug(ctx, "glDepthMask %d\n", flag);
105
106 /*
107 * GL_TRUE indicates depth buffer writing is enabled (default)
108 * GL_FALSE indicates depth buffer writing is disabled
109 */
110 if (ctx->Depth.Mask == flag)
111 return;
112
113 FLUSH_VERTICES(ctx, _NEW_DEPTH);
114 ctx->Depth.Mask = flag;
115
116 if (ctx->Driver.DepthMask)
117 ctx->Driver.DepthMask( ctx, flag );
118 }