1 /* $Id: depth.c,v 1.31 2002/10/24 23:57:20 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
37 /**********************************************************************/
38 /***** API Functions *****/
39 /**********************************************************************/
44 _mesa_ClearDepth( GLclampd depth
)
46 GET_CURRENT_CONTEXT(ctx
);
47 GLfloat tmp
= (GLfloat
) CLAMP( depth
, 0.0, 1.0 );
48 ASSERT_OUTSIDE_BEGIN_END(ctx
);
50 if (ctx
->Depth
.Clear
== tmp
)
53 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
54 ctx
->Depth
.Clear
= tmp
;
55 if (ctx
->Driver
.ClearDepth
)
56 (*ctx
->Driver
.ClearDepth
)( ctx
, ctx
->Depth
.Clear
);
62 _mesa_DepthFunc( GLenum func
)
64 GET_CURRENT_CONTEXT(ctx
);
65 ASSERT_OUTSIDE_BEGIN_END(ctx
);
67 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
68 _mesa_debug(ctx
, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func
));
71 case GL_LESS
: /* (default) pass if incoming z < stored z */
81 _mesa_error( ctx
, GL_INVALID_ENUM
, "glDepth.Func" );
85 if (ctx
->Depth
.Func
== func
)
88 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
89 ctx
->Depth
.Func
= func
;
91 if (ctx
->Driver
.DepthFunc
)
92 ctx
->Driver
.DepthFunc( ctx
, func
);
98 _mesa_DepthMask( GLboolean flag
)
100 GET_CURRENT_CONTEXT(ctx
);
101 ASSERT_OUTSIDE_BEGIN_END(ctx
);
103 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
104 _mesa_debug(ctx
, "glDepthMask %d\n", flag
);
107 * GL_TRUE indicates depth buffer writing is enabled (default)
108 * GL_FALSE indicates depth buffer writing is disabled
110 if (ctx
->Depth
.Mask
== flag
)
113 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
114 ctx
->Depth
.Mask
= flag
;
116 if (ctx
->Driver
.DepthMask
)
117 ctx
->Driver
.DepthMask( ctx
, flag
);