Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / mesa / main / depth.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "depth.h"
30 #include "enums.h"
31 #include "macros.h"
32 #include "mtypes.h"
33
34
35 /**********************************************************************/
36 /***** API Functions *****/
37 /**********************************************************************/
38
39
40
41 void GLAPIENTRY
42 _mesa_ClearDepth( GLclampd depth )
43 {
44 GET_CURRENT_CONTEXT(ctx);
45 ASSERT_OUTSIDE_BEGIN_END(ctx);
46
47 depth = CLAMP( depth, 0.0, 1.0 );
48
49 if (ctx->Depth.Clear == depth)
50 return;
51
52 FLUSH_VERTICES(ctx, _NEW_DEPTH);
53 ctx->Depth.Clear = depth;
54 if (ctx->Driver.ClearDepth)
55 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
56 }
57
58
59
60 void GLAPIENTRY
61 _mesa_DepthFunc( GLenum func )
62 {
63 GET_CURRENT_CONTEXT(ctx);
64 ASSERT_OUTSIDE_BEGIN_END(ctx);
65
66 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
67 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
68
69 switch (func) {
70 case GL_LESS: /* (default) pass if incoming z < stored z */
71 case GL_GEQUAL:
72 case GL_LEQUAL:
73 case GL_GREATER:
74 case GL_NOTEQUAL:
75 case GL_EQUAL:
76 case GL_ALWAYS:
77 case GL_NEVER:
78 break;
79 default:
80 _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
81 return;
82 }
83
84 if (ctx->Depth.Func == func)
85 return;
86
87 FLUSH_VERTICES(ctx, _NEW_DEPTH);
88 ctx->Depth.Func = func;
89
90 if (ctx->Driver.DepthFunc)
91 ctx->Driver.DepthFunc( ctx, func );
92 }
93
94
95
96 void GLAPIENTRY
97 _mesa_DepthMask( GLboolean flag )
98 {
99 GET_CURRENT_CONTEXT(ctx);
100 ASSERT_OUTSIDE_BEGIN_END(ctx);
101
102 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
103 _mesa_debug(ctx, "glDepthMask %d\n", flag);
104
105 /*
106 * GL_TRUE indicates depth buffer writing is enabled (default)
107 * GL_FALSE indicates depth buffer writing is disabled
108 */
109 if (ctx->Depth.Mask == flag)
110 return;
111
112 FLUSH_VERTICES(ctx, _NEW_DEPTH);
113 ctx->Depth.Mask = flag;
114
115 if (ctx->Driver.DepthMask)
116 ctx->Driver.DepthMask( ctx, flag );
117 }
118
119
120
121 /**
122 * Specified by the GL_EXT_depth_bounds_test extension.
123 */
124 void GLAPIENTRY
125 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
126 {
127 GET_CURRENT_CONTEXT(ctx);
128 ASSERT_OUTSIDE_BEGIN_END(ctx);
129
130 if (zmin > zmax) {
131 _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
132 return;
133 }
134
135 zmin = CLAMP(zmin, 0.0, 1.0);
136 zmax = CLAMP(zmax, 0.0, 1.0);
137
138 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
139 return;
140
141 FLUSH_VERTICES(ctx, _NEW_DEPTH);
142 ctx->Depth.BoundsMin = (GLfloat) zmin;
143 ctx->Depth.BoundsMax = (GLfloat) zmax;
144 }
145
146
147 /**********************************************************************/
148 /***** Initialization *****/
149 /**********************************************************************/
150
151
152 /**
153 * Initialize the depth buffer attribute group in the given context.
154 */
155 void
156 _mesa_init_depth(GLcontext *ctx)
157 {
158 ctx->Depth.Test = GL_FALSE;
159 ctx->Depth.Clear = 1.0;
160 ctx->Depth.Func = GL_LESS;
161 ctx->Depth.Mask = GL_TRUE;
162 }