Major rework of tnl module
[mesa.git] / src / mesa / main / depth.c
1 /* $Id: depth.c,v 1.25 2000/12/26 05:09:28 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "context.h"
33 #include "enums.h"
34 #include "depth.h"
35 #include "macros.h"
36 #include "mem.h"
37 #include "mtypes.h"
38 #endif
39
40
41
42 /**********************************************************************/
43 /***** API Functions *****/
44 /**********************************************************************/
45
46
47
48 void
49 _mesa_ClearDepth( GLclampd depth )
50 {
51 GET_CURRENT_CONTEXT(ctx);
52 GLfloat tmp = (GLfloat) CLAMP( depth, 0.0, 1.0 );
53 ASSERT_OUTSIDE_BEGIN_END(ctx);
54
55 if (ctx->Depth.Clear == tmp)
56 return;
57
58 FLUSH_VERTICES(ctx, _NEW_DEPTH);
59 ctx->Depth.Clear = tmp;
60 if (ctx->Driver.ClearDepth)
61 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
62 }
63
64
65
66 void
67 _mesa_DepthFunc( GLenum func )
68 {
69 GET_CURRENT_CONTEXT(ctx);
70 ASSERT_OUTSIDE_BEGIN_END(ctx);
71
72 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
73 fprintf(stderr, "glDepthFunc %s\n", gl_lookup_enum_by_nr(func));
74
75 switch (func) {
76 case GL_LESS: /* (default) pass if incoming z < stored z */
77 case GL_GEQUAL:
78 case GL_LEQUAL:
79 case GL_GREATER:
80 case GL_NOTEQUAL:
81 case GL_EQUAL:
82 case GL_ALWAYS:
83 case GL_NEVER:
84 break;
85 default:
86 gl_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
87 return;
88 }
89
90 if (ctx->Depth.Func == func)
91 return;
92
93 FLUSH_VERTICES(ctx, _NEW_DEPTH);
94 ctx->Depth.Func = func;
95
96 if (func == GL_NEVER)
97 ctx->_TriangleCaps |= DD_Z_NEVER;
98 else
99 ctx->_TriangleCaps &= ~DD_Z_NEVER;
100
101 if (ctx->Driver.DepthFunc)
102 ctx->Driver.DepthFunc( ctx, func );
103 }
104
105
106
107 void
108 _mesa_DepthMask( GLboolean flag )
109 {
110 GET_CURRENT_CONTEXT(ctx);
111 ASSERT_OUTSIDE_BEGIN_END(ctx);
112
113 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
114 fprintf(stderr, "glDepthMask %d\n", flag);
115
116 /*
117 * GL_TRUE indicates depth buffer writing is enabled (default)
118 * GL_FALSE indicates depth buffer writing is disabled
119 */
120 if (ctx->Depth.Mask == flag)
121 return;
122
123 FLUSH_VERTICES(ctx, _NEW_DEPTH);
124 ctx->Depth.Mask = flag;
125
126 if (ctx->Driver.DepthMask)
127 ctx->Driver.DepthMask( ctx, flag );
128 }
129
130