mesa: Add support for glDepthRangef and glClearDepthf.
[mesa.git] / src / mesa / main / depth.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "depth.h"
30 #include "enums.h"
31 #include "macros.h"
32 #include "mtypes.h"
33
34
35 /**********************************************************************/
36 /***** API Functions *****/
37 /**********************************************************************/
38
39
40
41 void GLAPIENTRY
42 _mesa_ClearDepth( GLclampd depth )
43 {
44 GET_CURRENT_CONTEXT(ctx);
45 ASSERT_OUTSIDE_BEGIN_END(ctx);
46
47 depth = CLAMP( depth, 0.0, 1.0 );
48
49 if (ctx->Depth.Clear == depth)
50 return;
51
52 FLUSH_VERTICES(ctx, _NEW_DEPTH);
53 ctx->Depth.Clear = depth;
54 if (ctx->Driver.ClearDepth)
55 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
56 }
57
58
59 void GLAPIENTRY
60 _mesa_ClearDepthf( GLclampf depth )
61 {
62 _mesa_ClearDepth(depth);
63 }
64
65
66 void GLAPIENTRY
67 _mesa_DepthFunc( GLenum func )
68 {
69 GET_CURRENT_CONTEXT(ctx);
70 ASSERT_OUTSIDE_BEGIN_END(ctx);
71
72 if (MESA_VERBOSE & VERBOSE_API)
73 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
74
75 switch (func) {
76 case GL_LESS: /* (default) pass if incoming z < stored z */
77 case GL_GEQUAL:
78 case GL_LEQUAL:
79 case GL_GREATER:
80 case GL_NOTEQUAL:
81 case GL_EQUAL:
82 case GL_ALWAYS:
83 case GL_NEVER:
84 break;
85 default:
86 _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
87 return;
88 }
89
90 if (ctx->Depth.Func == func)
91 return;
92
93 FLUSH_VERTICES(ctx, _NEW_DEPTH);
94 ctx->Depth.Func = func;
95
96 if (ctx->Driver.DepthFunc)
97 ctx->Driver.DepthFunc( ctx, func );
98 }
99
100
101
102 void GLAPIENTRY
103 _mesa_DepthMask( GLboolean flag )
104 {
105 GET_CURRENT_CONTEXT(ctx);
106 ASSERT_OUTSIDE_BEGIN_END(ctx);
107
108 if (MESA_VERBOSE & VERBOSE_API)
109 _mesa_debug(ctx, "glDepthMask %d\n", flag);
110
111 /*
112 * GL_TRUE indicates depth buffer writing is enabled (default)
113 * GL_FALSE indicates depth buffer writing is disabled
114 */
115 if (ctx->Depth.Mask == flag)
116 return;
117
118 FLUSH_VERTICES(ctx, _NEW_DEPTH);
119 ctx->Depth.Mask = flag;
120
121 if (ctx->Driver.DepthMask)
122 ctx->Driver.DepthMask( ctx, flag );
123 }
124
125
126
127 /**
128 * Specified by the GL_EXT_depth_bounds_test extension.
129 */
130 void GLAPIENTRY
131 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
132 {
133 GET_CURRENT_CONTEXT(ctx);
134 ASSERT_OUTSIDE_BEGIN_END(ctx);
135
136 if (zmin > zmax) {
137 _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
138 return;
139 }
140
141 zmin = CLAMP(zmin, 0.0, 1.0);
142 zmax = CLAMP(zmax, 0.0, 1.0);
143
144 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
145 return;
146
147 FLUSH_VERTICES(ctx, _NEW_DEPTH);
148 ctx->Depth.BoundsMin = (GLfloat) zmin;
149 ctx->Depth.BoundsMax = (GLfloat) zmax;
150 }
151
152
153 /**********************************************************************/
154 /***** Initialization *****/
155 /**********************************************************************/
156
157
158 /**
159 * Initialize the depth buffer attribute group in the given context.
160 */
161 void
162 _mesa_init_depth(struct gl_context *ctx)
163 {
164 ctx->Depth.Test = GL_FALSE;
165 ctx->Depth.Clear = 1.0;
166 ctx->Depth.Func = GL_LESS;
167 ctx->Depth.Mask = GL_TRUE;
168 }