3 * Depth buffer operations.
7 * Mesa 3-D graphics library
10 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
36 #include "mfeatures.h"
43 extern void GLAPIENTRY
44 _mesa_ClearDepth( GLclampd depth
);
46 extern void GLAPIENTRY
47 _mesa_ClearDepthf( GLclampf depth
);
49 extern void GLAPIENTRY
50 _mesa_DepthFunc( GLenum func
);
52 extern void GLAPIENTRY
53 _mesa_DepthMask( GLboolean flag
);
55 extern void GLAPIENTRY
56 _mesa_DepthBoundsEXT( GLclampd zmin
, GLclampd zmax
);
59 _mesa_init_depth( struct gl_context
* ctx
);
64 #define _mesa_init_depth( c ) ((void)0)