texture palette update
[mesa.git] / src / mesa / main / depth.h
1 /* $Id: depth.h,v 1.3 1999/11/11 01:22:26 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef DEPTH_H
29 #define DEPTH_H
30
31
32 #include "types.h"
33
34
35 /*
36 * Return the address of the Z-buffer value for window coordinate (x,y):
37 */
38 #define Z_ADDRESS( CTX, X, Y ) \
39 ((CTX)->Buffer->Depth + (CTX)->Buffer->Width * (Y) + (X))
40
41
42
43
44 extern GLuint
45 gl_depth_test_span_generic( GLcontext* ctx, GLuint n, GLint x, GLint y,
46 const GLdepth z[], GLubyte mask[] );
47
48 extern GLuint
49 gl_depth_test_span_less( GLcontext* ctx, GLuint n, GLint x, GLint y,
50 const GLdepth z[], GLubyte mask[] );
51
52 extern GLuint
53 gl_depth_test_span_greater( GLcontext* ctx, GLuint n, GLint x, GLint y,
54 const GLdepth z[], GLubyte mask[] );
55
56
57
58 extern void
59 gl_depth_test_pixels_generic( GLcontext* ctx,
60 GLuint n, const GLint x[], const GLint y[],
61 const GLdepth z[], GLubyte mask[] );
62
63 extern void
64 gl_depth_test_pixels_less( GLcontext* ctx,
65 GLuint n, const GLint x[], const GLint y[],
66 const GLdepth z[], GLubyte mask[] );
67
68 extern void
69 gl_depth_test_pixels_greater( GLcontext* ctx,
70 GLuint n, const GLint x[], const GLint y[],
71 const GLdepth z[], GLubyte mask[] );
72
73
74 extern void gl_read_depth_span_float( GLcontext* ctx,
75 GLuint n, GLint x, GLint y,
76 GLfloat depth[] );
77
78
79 extern void gl_read_depth_span_int( GLcontext* ctx, GLuint n, GLint x, GLint y,
80 GLdepth depth[] );
81
82
83 extern void gl_alloc_depth_buffer( GLcontext* ctx );
84
85
86 extern void gl_clear_depth_buffer( GLcontext* ctx );
87
88
89
90 extern void
91 _mesa_ClearDepth( GLclampd depth );
92
93 extern void
94 _mesa_DepthFunc( GLenum func );
95
96
97 extern void
98 _mesa_DepthMask( GLboolean flag );
99
100
101 #endif