f31909ad7bef91380a751be5980087112b94b3c7
[mesa.git] / src / mesa / main / depth.h
1 /* $Id: depth.h,v 1.5 1999/12/10 19:09:22 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef DEPTH_H
29 #define DEPTH_H
30
31
32 #include "types.h"
33
34
35 /*
36 * Immediate-mode API entrpoints
37 */
38
39 extern void
40 _mesa_ClearDepth( GLclampd depth );
41
42
43 extern void
44 _mesa_DepthFunc( GLenum func );
45
46
47 extern void
48 _mesa_DepthMask( GLboolean flag );
49
50
51
52
53 /*
54 * Return the address of the Z-buffer value for window coordinate (x,y):
55 */
56 #define Z_ADDRESS( CTX, X, Y ) \
57 ((CTX)->DrawBuffer->Depth + (CTX)->DrawBuffer->Width * (Y) + (X))
58
59
60
61
62 extern GLuint
63 gl_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
64 const GLdepth z[], GLubyte mask[] );
65
66 extern void
67 gl_depth_test_pixels( GLcontext *ctx,
68 GLuint n, const GLint x[], const GLint y[],
69 const GLdepth z[], GLubyte mask[] );
70
71
72 extern void
73 gl_read_depth_span_float( GLcontext *ctx, GLuint n, GLint x, GLint y,
74 GLfloat depth[] );
75
76
77 extern void
78 gl_alloc_depth_buffer( GLcontext* ctx );
79
80
81 extern void
82 gl_clear_depth_buffer( GLcontext* ctx );
83
84
85
86 #endif