Initial revision
[mesa.git] / src / mesa / main / depth.h
1 /* $Id: depth.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31 #ifndef DEPTH_H
32 #define DEPTH_H
33
34
35 #include "types.h"
36
37
38 /*
39 * Return the address of the Z-buffer value for window coordinate (x,y):
40 */
41 #define Z_ADDRESS( CTX, X, Y ) \
42 ((CTX)->Buffer->Depth + (CTX)->Buffer->Width * (Y) + (X))
43
44
45
46
47 extern GLuint
48 gl_depth_test_span_generic( GLcontext* ctx, GLuint n, GLint x, GLint y,
49 const GLdepth z[], GLubyte mask[] );
50
51 extern GLuint
52 gl_depth_test_span_less( GLcontext* ctx, GLuint n, GLint x, GLint y,
53 const GLdepth z[], GLubyte mask[] );
54
55 extern GLuint
56 gl_depth_test_span_greater( GLcontext* ctx, GLuint n, GLint x, GLint y,
57 const GLdepth z[], GLubyte mask[] );
58
59
60
61 extern void
62 gl_depth_test_pixels_generic( GLcontext* ctx,
63 GLuint n, const GLint x[], const GLint y[],
64 const GLdepth z[], GLubyte mask[] );
65
66 extern void
67 gl_depth_test_pixels_less( GLcontext* ctx,
68 GLuint n, const GLint x[], const GLint y[],
69 const GLdepth z[], GLubyte mask[] );
70
71 extern void
72 gl_depth_test_pixels_greater( GLcontext* ctx,
73 GLuint n, const GLint x[], const GLint y[],
74 const GLdepth z[], GLubyte mask[] );
75
76
77 extern void gl_read_depth_span_float( GLcontext* ctx,
78 GLuint n, GLint x, GLint y,
79 GLfloat depth[] );
80
81
82 extern void gl_read_depth_span_int( GLcontext* ctx, GLuint n, GLint x, GLint y,
83 GLdepth depth[] );
84
85
86 extern void gl_alloc_depth_buffer( GLcontext* ctx );
87
88
89 extern void gl_clear_depth_buffer( GLcontext* ctx );
90
91
92 extern void gl_ClearDepth( GLcontext* ctx, GLclampd depth );
93
94 extern void gl_DepthFunc( GLcontext* ctx, GLenum func );
95
96 extern void gl_DepthMask( GLcontext* ctx, GLboolean flag );
97
98 #endif