mesa: plug in sync object display list functions
[mesa.git] / src / mesa / main / dlist.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file dlist.c
29 * Display lists management functions.
30 */
31
32 #include "glheader.h"
33 #include "imports.h"
34 #include "api_arrayelt.h"
35 #include "api_exec.h"
36 #include "api_loopback.h"
37 #if FEATURE_ATI_fragment_shader
38 #include "atifragshader.h"
39 #endif
40 #include "config.h"
41 #include "mfeatures.h"
42 #if FEATURE_ARB_vertex_buffer_object
43 #include "bufferobj.h"
44 #endif
45 #include "arrayobj.h"
46 #include "context.h"
47 #include "dlist.h"
48 #include "enums.h"
49 #include "eval.h"
50 #include "framebuffer.h"
51 #include "glapi/glapi.h"
52 #include "glapidispatch.h"
53 #include "hash.h"
54 #include "image.h"
55 #include "light.h"
56 #include "macros.h"
57 #include "pack.h"
58 #include "pbo.h"
59 #include "queryobj.h"
60 #include "samplerobj.h"
61 #include "shaderapi.h"
62 #include "syncobj.h"
63 #include "teximage.h"
64 #include "mtypes.h"
65 #include "varray.h"
66 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
67 #include "arbprogram.h"
68 #endif
69 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
70 #include "nvprogram.h"
71 #endif
72
73 #include "math/m_matrix.h"
74
75 #include "main/dispatch.h"
76
77
78
79 /**
80 * Other parts of Mesa (such as the VBO module) can plug into the display
81 * list system. This structure describes new display list instructions.
82 */
83 struct gl_list_instruction
84 {
85 GLuint Size;
86 void (*Execute)( struct gl_context *ctx, void *data );
87 void (*Destroy)( struct gl_context *ctx, void *data );
88 void (*Print)( struct gl_context *ctx, void *data );
89 };
90
91
92 #define MAX_DLIST_EXT_OPCODES 16
93
94 /**
95 * Used by device drivers to hook new commands into display lists.
96 */
97 struct gl_list_extensions
98 {
99 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
100 GLuint NumOpcodes;
101 };
102
103
104
105 /**
106 * Flush vertices.
107 *
108 * \param ctx GL context.
109 *
110 * Checks if dd_function_table::SaveNeedFlush is marked to flush
111 * stored (save) vertices, and calls
112 * dd_function_table::SaveFlushVertices if so.
113 */
114 #define SAVE_FLUSH_VERTICES(ctx) \
115 do { \
116 if (ctx->Driver.SaveNeedFlush) \
117 ctx->Driver.SaveFlushVertices(ctx); \
118 } while (0)
119
120
121 /**
122 * Macro to assert that the API call was made outside the
123 * glBegin()/glEnd() pair, with return value.
124 *
125 * \param ctx GL context.
126 * \param retval value to return value in case the assertion fails.
127 */
128 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
129 do { \
130 if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
131 ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
132 _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
133 return retval; \
134 } \
135 } while (0)
136
137 /**
138 * Macro to assert that the API call was made outside the
139 * glBegin()/glEnd() pair.
140 *
141 * \param ctx GL context.
142 */
143 #define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
144 do { \
145 if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
146 ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
147 _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
148 return; \
149 } \
150 } while (0)
151
152 /**
153 * Macro to assert that the API call was made outside the
154 * glBegin()/glEnd() pair and flush the vertices.
155 *
156 * \param ctx GL context.
157 */
158 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
159 do { \
160 ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
161 SAVE_FLUSH_VERTICES(ctx); \
162 } while (0)
163
164 /**
165 * Macro to assert that the API call was made outside the
166 * glBegin()/glEnd() pair and flush the vertices, with return value.
167 *
168 * \param ctx GL context.
169 * \param retval value to return value in case the assertion fails.
170 */
171 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
172 do { \
173 ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
174 SAVE_FLUSH_VERTICES(ctx); \
175 } while (0)
176
177
178
179 /**
180 * Display list opcodes.
181 *
182 * The fact that these identifiers are assigned consecutive
183 * integer values starting at 0 is very important, see InstSize array usage)
184 */
185 typedef enum
186 {
187 OPCODE_INVALID = -1, /* Force signed enum */
188 OPCODE_ACCUM,
189 OPCODE_ALPHA_FUNC,
190 OPCODE_BIND_TEXTURE,
191 OPCODE_BITMAP,
192 OPCODE_BLEND_COLOR,
193 OPCODE_BLEND_EQUATION,
194 OPCODE_BLEND_EQUATION_SEPARATE,
195 OPCODE_BLEND_FUNC_SEPARATE,
196
197 OPCODE_BLEND_EQUATION_I,
198 OPCODE_BLEND_EQUATION_SEPARATE_I,
199 OPCODE_BLEND_FUNC_I,
200 OPCODE_BLEND_FUNC_SEPARATE_I,
201
202 OPCODE_CALL_LIST,
203 OPCODE_CALL_LIST_OFFSET,
204 OPCODE_CLEAR,
205 OPCODE_CLEAR_ACCUM,
206 OPCODE_CLEAR_COLOR,
207 OPCODE_CLEAR_DEPTH,
208 OPCODE_CLEAR_INDEX,
209 OPCODE_CLEAR_STENCIL,
210 OPCODE_CLEAR_BUFFER_IV,
211 OPCODE_CLEAR_BUFFER_UIV,
212 OPCODE_CLEAR_BUFFER_FV,
213 OPCODE_CLEAR_BUFFER_FI,
214 OPCODE_CLIP_PLANE,
215 OPCODE_COLOR_MASK,
216 OPCODE_COLOR_MASK_INDEXED,
217 OPCODE_COLOR_MATERIAL,
218 OPCODE_COLOR_TABLE,
219 OPCODE_COLOR_TABLE_PARAMETER_FV,
220 OPCODE_COLOR_TABLE_PARAMETER_IV,
221 OPCODE_COLOR_SUB_TABLE,
222 OPCODE_CONVOLUTION_FILTER_1D,
223 OPCODE_CONVOLUTION_FILTER_2D,
224 OPCODE_CONVOLUTION_PARAMETER_I,
225 OPCODE_CONVOLUTION_PARAMETER_IV,
226 OPCODE_CONVOLUTION_PARAMETER_F,
227 OPCODE_CONVOLUTION_PARAMETER_FV,
228 OPCODE_COPY_COLOR_SUB_TABLE,
229 OPCODE_COPY_COLOR_TABLE,
230 OPCODE_COPY_PIXELS,
231 OPCODE_COPY_TEX_IMAGE1D,
232 OPCODE_COPY_TEX_IMAGE2D,
233 OPCODE_COPY_TEX_SUB_IMAGE1D,
234 OPCODE_COPY_TEX_SUB_IMAGE2D,
235 OPCODE_COPY_TEX_SUB_IMAGE3D,
236 OPCODE_CULL_FACE,
237 OPCODE_DEPTH_FUNC,
238 OPCODE_DEPTH_MASK,
239 OPCODE_DEPTH_RANGE,
240 OPCODE_DISABLE,
241 OPCODE_DISABLE_INDEXED,
242 OPCODE_DRAW_BUFFER,
243 OPCODE_DRAW_PIXELS,
244 OPCODE_ENABLE,
245 OPCODE_ENABLE_INDEXED,
246 OPCODE_EVALMESH1,
247 OPCODE_EVALMESH2,
248 OPCODE_FOG,
249 OPCODE_FRONT_FACE,
250 OPCODE_FRUSTUM,
251 OPCODE_HINT,
252 OPCODE_HISTOGRAM,
253 OPCODE_INDEX_MASK,
254 OPCODE_INIT_NAMES,
255 OPCODE_LIGHT,
256 OPCODE_LIGHT_MODEL,
257 OPCODE_LINE_STIPPLE,
258 OPCODE_LINE_WIDTH,
259 OPCODE_LIST_BASE,
260 OPCODE_LOAD_IDENTITY,
261 OPCODE_LOAD_MATRIX,
262 OPCODE_LOAD_NAME,
263 OPCODE_LOGIC_OP,
264 OPCODE_MAP1,
265 OPCODE_MAP2,
266 OPCODE_MAPGRID1,
267 OPCODE_MAPGRID2,
268 OPCODE_MATRIX_MODE,
269 OPCODE_MIN_MAX,
270 OPCODE_MULT_MATRIX,
271 OPCODE_ORTHO,
272 OPCODE_PASSTHROUGH,
273 OPCODE_PIXEL_MAP,
274 OPCODE_PIXEL_TRANSFER,
275 OPCODE_PIXEL_ZOOM,
276 OPCODE_POINT_SIZE,
277 OPCODE_POINT_PARAMETERS,
278 OPCODE_POLYGON_MODE,
279 OPCODE_POLYGON_STIPPLE,
280 OPCODE_POLYGON_OFFSET,
281 OPCODE_POP_ATTRIB,
282 OPCODE_POP_MATRIX,
283 OPCODE_POP_NAME,
284 OPCODE_PRIORITIZE_TEXTURE,
285 OPCODE_PUSH_ATTRIB,
286 OPCODE_PUSH_MATRIX,
287 OPCODE_PUSH_NAME,
288 OPCODE_RASTER_POS,
289 OPCODE_READ_BUFFER,
290 OPCODE_RESET_HISTOGRAM,
291 OPCODE_RESET_MIN_MAX,
292 OPCODE_ROTATE,
293 OPCODE_SCALE,
294 OPCODE_SCISSOR,
295 OPCODE_SELECT_TEXTURE_SGIS,
296 OPCODE_SELECT_TEXTURE_COORD_SET,
297 OPCODE_SHADE_MODEL,
298 OPCODE_STENCIL_FUNC,
299 OPCODE_STENCIL_MASK,
300 OPCODE_STENCIL_OP,
301 OPCODE_TEXENV,
302 OPCODE_TEXGEN,
303 OPCODE_TEXPARAMETER,
304 OPCODE_TEX_IMAGE1D,
305 OPCODE_TEX_IMAGE2D,
306 OPCODE_TEX_IMAGE3D,
307 OPCODE_TEX_SUB_IMAGE1D,
308 OPCODE_TEX_SUB_IMAGE2D,
309 OPCODE_TEX_SUB_IMAGE3D,
310 OPCODE_TRANSLATE,
311 OPCODE_VIEWPORT,
312 OPCODE_WINDOW_POS,
313 /* GL_ARB_multitexture */
314 OPCODE_ACTIVE_TEXTURE,
315 /* GL_ARB_texture_compression */
316 OPCODE_COMPRESSED_TEX_IMAGE_1D,
317 OPCODE_COMPRESSED_TEX_IMAGE_2D,
318 OPCODE_COMPRESSED_TEX_IMAGE_3D,
319 OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
320 OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
321 OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
322 /* GL_ARB_multisample */
323 OPCODE_SAMPLE_COVERAGE,
324 /* GL_ARB_window_pos */
325 OPCODE_WINDOW_POS_ARB,
326 /* GL_NV_vertex_program */
327 OPCODE_BIND_PROGRAM_NV,
328 OPCODE_EXECUTE_PROGRAM_NV,
329 OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
330 OPCODE_LOAD_PROGRAM_NV,
331 OPCODE_TRACK_MATRIX_NV,
332 /* GL_NV_fragment_program */
333 OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
334 OPCODE_PROGRAM_NAMED_PARAMETER_NV,
335 /* GL_EXT_stencil_two_side */
336 OPCODE_ACTIVE_STENCIL_FACE_EXT,
337 /* GL_EXT_depth_bounds_test */
338 OPCODE_DEPTH_BOUNDS_EXT,
339 /* GL_ARB_vertex/fragment_program */
340 OPCODE_PROGRAM_STRING_ARB,
341 OPCODE_PROGRAM_ENV_PARAMETER_ARB,
342 /* GL_ARB_occlusion_query */
343 OPCODE_BEGIN_QUERY_ARB,
344 OPCODE_END_QUERY_ARB,
345 /* GL_ARB_draw_buffers */
346 OPCODE_DRAW_BUFFERS_ARB,
347 /* GL_ATI_fragment_shader */
348 OPCODE_TEX_BUMP_PARAMETER_ATI,
349 /* GL_ATI_fragment_shader */
350 OPCODE_BIND_FRAGMENT_SHADER_ATI,
351 OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
352 /* OpenGL 2.0 */
353 OPCODE_STENCIL_FUNC_SEPARATE,
354 OPCODE_STENCIL_OP_SEPARATE,
355 OPCODE_STENCIL_MASK_SEPARATE,
356
357 /* GL_ARB_shader_objects */
358 OPCODE_USE_PROGRAM,
359 OPCODE_UNIFORM_1F,
360 OPCODE_UNIFORM_2F,
361 OPCODE_UNIFORM_3F,
362 OPCODE_UNIFORM_4F,
363 OPCODE_UNIFORM_1FV,
364 OPCODE_UNIFORM_2FV,
365 OPCODE_UNIFORM_3FV,
366 OPCODE_UNIFORM_4FV,
367 OPCODE_UNIFORM_1I,
368 OPCODE_UNIFORM_2I,
369 OPCODE_UNIFORM_3I,
370 OPCODE_UNIFORM_4I,
371 OPCODE_UNIFORM_1IV,
372 OPCODE_UNIFORM_2IV,
373 OPCODE_UNIFORM_3IV,
374 OPCODE_UNIFORM_4IV,
375 OPCODE_UNIFORM_MATRIX22,
376 OPCODE_UNIFORM_MATRIX33,
377 OPCODE_UNIFORM_MATRIX44,
378 OPCODE_UNIFORM_MATRIX23,
379 OPCODE_UNIFORM_MATRIX32,
380 OPCODE_UNIFORM_MATRIX24,
381 OPCODE_UNIFORM_MATRIX42,
382 OPCODE_UNIFORM_MATRIX34,
383 OPCODE_UNIFORM_MATRIX43,
384
385 /* OpenGL 3.0 */
386 OPCODE_UNIFORM_1UI,
387 OPCODE_UNIFORM_2UI,
388 OPCODE_UNIFORM_3UI,
389 OPCODE_UNIFORM_4UI,
390 OPCODE_UNIFORM_1UIV,
391 OPCODE_UNIFORM_2UIV,
392 OPCODE_UNIFORM_3UIV,
393 OPCODE_UNIFORM_4UIV,
394
395 /* GL_ARB_color_buffer_float */
396 OPCODE_CLAMP_COLOR,
397
398 /* GL_EXT_framebuffer_blit */
399 OPCODE_BLIT_FRAMEBUFFER,
400
401 /* Vertex attributes -- fallback for when optimized display
402 * list build isn't active.
403 */
404 OPCODE_ATTR_1F_NV,
405 OPCODE_ATTR_2F_NV,
406 OPCODE_ATTR_3F_NV,
407 OPCODE_ATTR_4F_NV,
408 OPCODE_ATTR_1F_ARB,
409 OPCODE_ATTR_2F_ARB,
410 OPCODE_ATTR_3F_ARB,
411 OPCODE_ATTR_4F_ARB,
412 OPCODE_MATERIAL,
413 OPCODE_BEGIN,
414 OPCODE_END,
415 OPCODE_RECTF,
416 OPCODE_EVAL_C1,
417 OPCODE_EVAL_C2,
418 OPCODE_EVAL_P1,
419 OPCODE_EVAL_P2,
420
421 /* GL_EXT_provoking_vertex */
422 OPCODE_PROVOKING_VERTEX,
423
424 /* GL_EXT_transform_feedback */
425 OPCODE_BEGIN_TRANSFORM_FEEDBACK,
426 OPCODE_END_TRANSFORM_FEEDBACK,
427
428 /* GL_EXT_texture_integer */
429 OPCODE_CLEARCOLOR_I,
430 OPCODE_CLEARCOLOR_UI,
431 OPCODE_TEXPARAMETER_I,
432 OPCODE_TEXPARAMETER_UI,
433
434 /* GL_EXT_separate_shader_objects */
435 OPCODE_ACTIVE_PROGRAM_EXT,
436 OPCODE_USE_SHADER_PROGRAM_EXT,
437
438 /* GL_ARB_instanced_arrays */
439 OPCODE_VERTEX_ATTRIB_DIVISOR,
440
441 /* GL_NV_texture_barrier */
442 OPCODE_TEXTURE_BARRIER_NV,
443
444 /* GL_ARB_sampler_object */
445 OPCODE_BIND_SAMPLER,
446 OPCODE_SAMPLER_PARAMETERIV,
447 OPCODE_SAMPLER_PARAMETERFV,
448 OPCODE_SAMPLER_PARAMETERIIV,
449 OPCODE_SAMPLER_PARAMETERUIV,
450
451 /* GL_ARB_geometry_shader4 */
452 OPCODE_PROGRAM_PARAMETERI,
453
454 /* GL_ARB_sync */
455 OPCODE_WAIT_SYNC,
456
457 /* The following three are meta instructions */
458 OPCODE_ERROR, /* raise compiled-in error */
459 OPCODE_CONTINUE,
460 OPCODE_END_OF_LIST,
461 OPCODE_EXT_0
462 } OpCode;
463
464
465
466 /**
467 * Display list node.
468 *
469 * Display list instructions are stored as sequences of "nodes". Nodes
470 * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
471 * are linked together with a pointer.
472 *
473 * Each instruction in the display list is stored as a sequence of
474 * contiguous nodes in memory.
475 * Each node is the union of a variety of data types.
476 */
477 union gl_dlist_node
478 {
479 OpCode opcode;
480 GLboolean b;
481 GLbitfield bf;
482 GLubyte ub;
483 GLshort s;
484 GLushort us;
485 GLint i;
486 GLuint ui;
487 GLenum e;
488 GLfloat f;
489 GLvoid *data;
490 void *next; /* If prev node's opcode==OPCODE_CONTINUE */
491 };
492
493
494 typedef union gl_dlist_node Node;
495
496
497 /**
498 * Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit
499 * environment. In 64-bit env, sizeof(Node)==8 anyway.
500 */
501 union uint64_pair
502 {
503 GLuint64 uint64;
504 GLuint uint32[2];
505 };
506
507
508 /**
509 * How many nodes to allocate at a time.
510 *
511 * \note Reduced now that we hold vertices etc. elsewhere.
512 */
513 #define BLOCK_SIZE 256
514
515
516
517 /**
518 * Number of nodes of storage needed for each instruction.
519 * Sizes for dynamically allocated opcodes are stored in the context struct.
520 */
521 static GLuint InstSize[OPCODE_END_OF_LIST + 1];
522
523
524 #if FEATURE_dlist
525
526
527 void mesa_print_display_list(GLuint list);
528
529
530 /**********************************************************************/
531 /***** Private *****/
532 /**********************************************************************/
533
534
535 /**
536 * Make an empty display list. This is used by glGenLists() to
537 * reserve display list IDs.
538 */
539 static struct gl_display_list *
540 make_list(GLuint name, GLuint count)
541 {
542 struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
543 dlist->Name = name;
544 dlist->Head = (Node *) malloc(sizeof(Node) * count);
545 dlist->Head[0].opcode = OPCODE_END_OF_LIST;
546 return dlist;
547 }
548
549
550 /**
551 * Lookup function to just encapsulate casting.
552 */
553 static INLINE struct gl_display_list *
554 lookup_list(struct gl_context *ctx, GLuint list)
555 {
556 return (struct gl_display_list *)
557 _mesa_HashLookup(ctx->Shared->DisplayList, list);
558 }
559
560
561 /** Is the given opcode an extension code? */
562 static INLINE GLboolean
563 is_ext_opcode(OpCode opcode)
564 {
565 return (opcode >= OPCODE_EXT_0);
566 }
567
568
569 /** Destroy an extended opcode instruction */
570 static GLint
571 ext_opcode_destroy(struct gl_context *ctx, Node *node)
572 {
573 const GLint i = node[0].opcode - OPCODE_EXT_0;
574 GLint step;
575 ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
576 step = ctx->ListExt->Opcode[i].Size;
577 return step;
578 }
579
580
581 /** Execute an extended opcode instruction */
582 static GLint
583 ext_opcode_execute(struct gl_context *ctx, Node *node)
584 {
585 const GLint i = node[0].opcode - OPCODE_EXT_0;
586 GLint step;
587 ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
588 step = ctx->ListExt->Opcode[i].Size;
589 return step;
590 }
591
592
593 /** Print an extended opcode instruction */
594 static GLint
595 ext_opcode_print(struct gl_context *ctx, Node *node)
596 {
597 const GLint i = node[0].opcode - OPCODE_EXT_0;
598 GLint step;
599 ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
600 step = ctx->ListExt->Opcode[i].Size;
601 return step;
602 }
603
604
605 /**
606 * Delete the named display list, but don't remove from hash table.
607 * \param dlist - display list pointer
608 */
609 void
610 _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
611 {
612 Node *n, *block;
613 GLboolean done;
614
615 n = block = dlist->Head;
616
617 done = block ? GL_FALSE : GL_TRUE;
618 while (!done) {
619 const OpCode opcode = n[0].opcode;
620
621 /* check for extension opcodes first */
622 if (is_ext_opcode(opcode)) {
623 n += ext_opcode_destroy(ctx, n);
624 }
625 else {
626 switch (opcode) {
627 /* for some commands, we need to free malloc'd memory */
628 case OPCODE_MAP1:
629 free(n[6].data);
630 n += InstSize[n[0].opcode];
631 break;
632 case OPCODE_MAP2:
633 free(n[10].data);
634 n += InstSize[n[0].opcode];
635 break;
636 case OPCODE_DRAW_PIXELS:
637 free(n[5].data);
638 n += InstSize[n[0].opcode];
639 break;
640 case OPCODE_BITMAP:
641 free(n[7].data);
642 n += InstSize[n[0].opcode];
643 break;
644 case OPCODE_COLOR_TABLE:
645 free(n[6].data);
646 n += InstSize[n[0].opcode];
647 break;
648 case OPCODE_COLOR_SUB_TABLE:
649 free(n[6].data);
650 n += InstSize[n[0].opcode];
651 break;
652 case OPCODE_CONVOLUTION_FILTER_1D:
653 free(n[6].data);
654 n += InstSize[n[0].opcode];
655 break;
656 case OPCODE_CONVOLUTION_FILTER_2D:
657 free(n[7].data);
658 n += InstSize[n[0].opcode];
659 break;
660 case OPCODE_POLYGON_STIPPLE:
661 free(n[1].data);
662 n += InstSize[n[0].opcode];
663 break;
664 case OPCODE_TEX_IMAGE1D:
665 free(n[8].data);
666 n += InstSize[n[0].opcode];
667 break;
668 case OPCODE_TEX_IMAGE2D:
669 free(n[9].data);
670 n += InstSize[n[0].opcode];
671 break;
672 case OPCODE_TEX_IMAGE3D:
673 free(n[10].data);
674 n += InstSize[n[0].opcode];
675 break;
676 case OPCODE_TEX_SUB_IMAGE1D:
677 free(n[7].data);
678 n += InstSize[n[0].opcode];
679 break;
680 case OPCODE_TEX_SUB_IMAGE2D:
681 free(n[9].data);
682 n += InstSize[n[0].opcode];
683 break;
684 case OPCODE_TEX_SUB_IMAGE3D:
685 free(n[11].data);
686 n += InstSize[n[0].opcode];
687 break;
688 case OPCODE_COMPRESSED_TEX_IMAGE_1D:
689 free(n[7].data);
690 n += InstSize[n[0].opcode];
691 break;
692 case OPCODE_COMPRESSED_TEX_IMAGE_2D:
693 free(n[8].data);
694 n += InstSize[n[0].opcode];
695 break;
696 case OPCODE_COMPRESSED_TEX_IMAGE_3D:
697 free(n[9].data);
698 n += InstSize[n[0].opcode];
699 break;
700 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
701 free(n[7].data);
702 n += InstSize[n[0].opcode];
703 break;
704 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
705 free(n[9].data);
706 n += InstSize[n[0].opcode];
707 break;
708 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
709 free(n[11].data);
710 n += InstSize[n[0].opcode];
711 break;
712 #if FEATURE_NV_vertex_program
713 case OPCODE_LOAD_PROGRAM_NV:
714 free(n[4].data); /* program string */
715 n += InstSize[n[0].opcode];
716 break;
717 case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
718 free(n[2].data); /* array of program ids */
719 n += InstSize[n[0].opcode];
720 break;
721 #endif
722 #if FEATURE_NV_fragment_program
723 case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
724 free(n[3].data); /* parameter name */
725 n += InstSize[n[0].opcode];
726 break;
727 #endif
728 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
729 case OPCODE_PROGRAM_STRING_ARB:
730 free(n[4].data); /* program string */
731 n += InstSize[n[0].opcode];
732 break;
733 #endif
734 case OPCODE_UNIFORM_1FV:
735 case OPCODE_UNIFORM_2FV:
736 case OPCODE_UNIFORM_3FV:
737 case OPCODE_UNIFORM_4FV:
738 case OPCODE_UNIFORM_1IV:
739 case OPCODE_UNIFORM_2IV:
740 case OPCODE_UNIFORM_3IV:
741 case OPCODE_UNIFORM_4IV:
742 case OPCODE_UNIFORM_1UIV:
743 case OPCODE_UNIFORM_2UIV:
744 case OPCODE_UNIFORM_3UIV:
745 case OPCODE_UNIFORM_4UIV:
746 free(n[3].data);
747 n += InstSize[n[0].opcode];
748 break;
749 case OPCODE_UNIFORM_MATRIX22:
750 case OPCODE_UNIFORM_MATRIX33:
751 case OPCODE_UNIFORM_MATRIX44:
752 case OPCODE_UNIFORM_MATRIX24:
753 case OPCODE_UNIFORM_MATRIX42:
754 case OPCODE_UNIFORM_MATRIX23:
755 case OPCODE_UNIFORM_MATRIX32:
756 case OPCODE_UNIFORM_MATRIX34:
757 case OPCODE_UNIFORM_MATRIX43:
758 free(n[4].data);
759 n += InstSize[n[0].opcode];
760 break;
761
762 case OPCODE_CONTINUE:
763 n = (Node *) n[1].next;
764 free(block);
765 block = n;
766 break;
767 case OPCODE_END_OF_LIST:
768 free(block);
769 done = GL_TRUE;
770 break;
771 default:
772 /* Most frequent case */
773 n += InstSize[n[0].opcode];
774 break;
775 }
776 }
777 }
778
779 free(dlist);
780 }
781
782
783 /**
784 * Destroy a display list and remove from hash table.
785 * \param list - display list number
786 */
787 static void
788 destroy_list(struct gl_context *ctx, GLuint list)
789 {
790 struct gl_display_list *dlist;
791
792 if (list == 0)
793 return;
794
795 dlist = lookup_list(ctx, list);
796 if (!dlist)
797 return;
798
799 _mesa_delete_list(ctx, dlist);
800 _mesa_HashRemove(ctx->Shared->DisplayList, list);
801 }
802
803
804 /*
805 * Translate the nth element of list from <type> to GLint.
806 */
807 static GLint
808 translate_id(GLsizei n, GLenum type, const GLvoid * list)
809 {
810 GLbyte *bptr;
811 GLubyte *ubptr;
812 GLshort *sptr;
813 GLushort *usptr;
814 GLint *iptr;
815 GLuint *uiptr;
816 GLfloat *fptr;
817
818 switch (type) {
819 case GL_BYTE:
820 bptr = (GLbyte *) list;
821 return (GLint) bptr[n];
822 case GL_UNSIGNED_BYTE:
823 ubptr = (GLubyte *) list;
824 return (GLint) ubptr[n];
825 case GL_SHORT:
826 sptr = (GLshort *) list;
827 return (GLint) sptr[n];
828 case GL_UNSIGNED_SHORT:
829 usptr = (GLushort *) list;
830 return (GLint) usptr[n];
831 case GL_INT:
832 iptr = (GLint *) list;
833 return iptr[n];
834 case GL_UNSIGNED_INT:
835 uiptr = (GLuint *) list;
836 return (GLint) uiptr[n];
837 case GL_FLOAT:
838 fptr = (GLfloat *) list;
839 return (GLint) FLOORF(fptr[n]);
840 case GL_2_BYTES:
841 ubptr = ((GLubyte *) list) + 2 * n;
842 return (GLint) ubptr[0] * 256
843 + (GLint) ubptr[1];
844 case GL_3_BYTES:
845 ubptr = ((GLubyte *) list) + 3 * n;
846 return (GLint) ubptr[0] * 65536
847 + (GLint) ubptr[1] * 256
848 + (GLint) ubptr[2];
849 case GL_4_BYTES:
850 ubptr = ((GLubyte *) list) + 4 * n;
851 return (GLint) ubptr[0] * 16777216
852 + (GLint) ubptr[1] * 65536
853 + (GLint) ubptr[2] * 256
854 + (GLint) ubptr[3];
855 default:
856 return 0;
857 }
858 }
859
860
861
862
863 /**********************************************************************/
864 /***** Public *****/
865 /**********************************************************************/
866
867 /**
868 * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
869 * If we run out of memory, GL_OUT_OF_MEMORY will be recorded.
870 */
871 static GLvoid *
872 unpack_image(struct gl_context *ctx, GLuint dimensions,
873 GLsizei width, GLsizei height, GLsizei depth,
874 GLenum format, GLenum type, const GLvoid * pixels,
875 const struct gl_pixelstore_attrib *unpack)
876 {
877 if (!_mesa_is_bufferobj(unpack->BufferObj)) {
878 /* no PBO */
879 GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth,
880 format, type, pixels, unpack);
881 if (pixels && !image) {
882 _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
883 }
884 return image;
885 }
886 else if (_mesa_validate_pbo_access(dimensions, unpack, width, height,
887 depth, format, type, INT_MAX, pixels)) {
888 const GLubyte *map, *src;
889 GLvoid *image;
890
891 map = (GLubyte *)
892 ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
893 GL_READ_ONLY_ARB, unpack->BufferObj);
894 if (!map) {
895 /* unable to map src buffer! */
896 _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
897 return NULL;
898 }
899
900 src = ADD_POINTERS(map, pixels);
901 image = _mesa_unpack_image(dimensions, width, height, depth,
902 format, type, src, unpack);
903
904 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
905 unpack->BufferObj);
906
907 if (!image) {
908 _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
909 }
910 return image;
911 }
912 /* bad access! */
913 return NULL;
914 }
915
916
917 /**
918 * Allocate space for a display list instruction (opcode + payload space).
919 * \param opcode the instruction opcode (OPCODE_* value)
920 * \param bytes instruction payload size (not counting opcode)
921 * \return pointer to allocated memory (the opcode space)
922 */
923 static Node *
924 dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
925 {
926 const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
927 Node *n;
928
929 if (opcode < (GLuint) OPCODE_EXT_0) {
930 if (InstSize[opcode] == 0) {
931 /* save instruction size now */
932 InstSize[opcode] = numNodes;
933 }
934 else {
935 /* make sure instruction size agrees */
936 ASSERT(numNodes == InstSize[opcode]);
937 }
938 }
939
940 if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
941 /* This block is full. Allocate a new block and chain to it */
942 Node *newblock;
943 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
944 n[0].opcode = OPCODE_CONTINUE;
945 newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE);
946 if (!newblock) {
947 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
948 return NULL;
949 }
950 n[1].next = (Node *) newblock;
951 ctx->ListState.CurrentBlock = newblock;
952 ctx->ListState.CurrentPos = 0;
953 }
954
955 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
956 ctx->ListState.CurrentPos += numNodes;
957
958 n[0].opcode = opcode;
959
960 return n;
961 }
962
963
964
965 /**
966 * Allocate space for a display list instruction. Used by callers outside
967 * this file for things like VBO vertex data.
968 *
969 * \param opcode the instruction opcode (OPCODE_* value)
970 * \param bytes instruction size in bytes, not counting opcode.
971 * \return pointer to the usable data area (not including the internal
972 * opcode).
973 */
974 void *
975 _mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
976 {
977 Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
978 if (n)
979 return n + 1; /* return pointer to payload area, after opcode */
980 else
981 return NULL;
982 }
983
984
985 /**
986 * This function allows modules and drivers to get their own opcodes
987 * for extending display list functionality.
988 * \param ctx the rendering context
989 * \param size number of bytes for storing the new display list command
990 * \param execute function to execute the new display list command
991 * \param destroy function to destroy the new display list command
992 * \param print function to print the new display list command
993 * \return the new opcode number or -1 if error
994 */
995 GLint
996 _mesa_dlist_alloc_opcode(struct gl_context *ctx,
997 GLuint size,
998 void (*execute) (struct gl_context *, void *),
999 void (*destroy) (struct gl_context *, void *),
1000 void (*print) (struct gl_context *, void *))
1001 {
1002 if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
1003 const GLuint i = ctx->ListExt->NumOpcodes++;
1004 ctx->ListExt->Opcode[i].Size =
1005 1 + (size + sizeof(Node) - 1) / sizeof(Node);
1006 ctx->ListExt->Opcode[i].Execute = execute;
1007 ctx->ListExt->Opcode[i].Destroy = destroy;
1008 ctx->ListExt->Opcode[i].Print = print;
1009 return i + OPCODE_EXT_0;
1010 }
1011 return -1;
1012 }
1013
1014
1015 /**
1016 * Allocate space for a display list instruction. The space is basically
1017 * an array of Nodes where node[0] holds the opcode, node[1] is the first
1018 * function parameter, node[2] is the second parameter, etc.
1019 *
1020 * \param opcode one of OPCODE_x
1021 * \param nparams number of function parameters
1022 * \return pointer to start of instruction space
1023 */
1024 static INLINE Node *
1025 alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
1026 {
1027 return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
1028 }
1029
1030
1031
1032 /*
1033 * Display List compilation functions
1034 */
1035 static void GLAPIENTRY
1036 save_Accum(GLenum op, GLfloat value)
1037 {
1038 GET_CURRENT_CONTEXT(ctx);
1039 Node *n;
1040 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1041 n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
1042 if (n) {
1043 n[1].e = op;
1044 n[2].f = value;
1045 }
1046 if (ctx->ExecuteFlag) {
1047 CALL_Accum(ctx->Exec, (op, value));
1048 }
1049 }
1050
1051
1052 static void GLAPIENTRY
1053 save_AlphaFunc(GLenum func, GLclampf ref)
1054 {
1055 GET_CURRENT_CONTEXT(ctx);
1056 Node *n;
1057 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1058 n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
1059 if (n) {
1060 n[1].e = func;
1061 n[2].f = (GLfloat) ref;
1062 }
1063 if (ctx->ExecuteFlag) {
1064 CALL_AlphaFunc(ctx->Exec, (func, ref));
1065 }
1066 }
1067
1068
1069 static void GLAPIENTRY
1070 save_BindTexture(GLenum target, GLuint texture)
1071 {
1072 GET_CURRENT_CONTEXT(ctx);
1073 Node *n;
1074 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1075 n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
1076 if (n) {
1077 n[1].e = target;
1078 n[2].ui = texture;
1079 }
1080 if (ctx->ExecuteFlag) {
1081 CALL_BindTexture(ctx->Exec, (target, texture));
1082 }
1083 }
1084
1085
1086 static void GLAPIENTRY
1087 save_Bitmap(GLsizei width, GLsizei height,
1088 GLfloat xorig, GLfloat yorig,
1089 GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
1090 {
1091 GET_CURRENT_CONTEXT(ctx);
1092 Node *n;
1093 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1094 n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
1095 if (n) {
1096 n[1].i = (GLint) width;
1097 n[2].i = (GLint) height;
1098 n[3].f = xorig;
1099 n[4].f = yorig;
1100 n[5].f = xmove;
1101 n[6].f = ymove;
1102 n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
1103 }
1104 if (ctx->ExecuteFlag) {
1105 CALL_Bitmap(ctx->Exec, (width, height,
1106 xorig, yorig, xmove, ymove, pixels));
1107 }
1108 }
1109
1110
1111 static void GLAPIENTRY
1112 save_BlendEquation(GLenum mode)
1113 {
1114 GET_CURRENT_CONTEXT(ctx);
1115 Node *n;
1116 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1117 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
1118 if (n) {
1119 n[1].e = mode;
1120 }
1121 if (ctx->ExecuteFlag) {
1122 CALL_BlendEquation(ctx->Exec, (mode));
1123 }
1124 }
1125
1126
1127 static void GLAPIENTRY
1128 save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
1129 {
1130 GET_CURRENT_CONTEXT(ctx);
1131 Node *n;
1132 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1133 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
1134 if (n) {
1135 n[1].e = modeRGB;
1136 n[2].e = modeA;
1137 }
1138 if (ctx->ExecuteFlag) {
1139 CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
1140 }
1141 }
1142
1143
1144 static void GLAPIENTRY
1145 save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
1146 GLenum sfactorA, GLenum dfactorA)
1147 {
1148 GET_CURRENT_CONTEXT(ctx);
1149 Node *n;
1150 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1151 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
1152 if (n) {
1153 n[1].e = sfactorRGB;
1154 n[2].e = dfactorRGB;
1155 n[3].e = sfactorA;
1156 n[4].e = dfactorA;
1157 }
1158 if (ctx->ExecuteFlag) {
1159 CALL_BlendFuncSeparateEXT(ctx->Exec,
1160 (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
1161 }
1162 }
1163
1164
1165 static void GLAPIENTRY
1166 save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
1167 {
1168 save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
1169 }
1170
1171
1172 static void GLAPIENTRY
1173 save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1174 {
1175 GET_CURRENT_CONTEXT(ctx);
1176 Node *n;
1177 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1178 n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
1179 if (n) {
1180 n[1].f = red;
1181 n[2].f = green;
1182 n[3].f = blue;
1183 n[4].f = alpha;
1184 }
1185 if (ctx->ExecuteFlag) {
1186 CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
1187 }
1188 }
1189
1190 /* GL_ARB_draw_buffers_blend */
1191 static void GLAPIENTRY
1192 save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
1193 GLenum sfactorA, GLenum dfactorA)
1194 {
1195 GET_CURRENT_CONTEXT(ctx);
1196 Node *n;
1197 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1198 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5);
1199 if (n) {
1200 n[1].ui = buf;
1201 n[2].e = sfactorRGB;
1202 n[3].e = dfactorRGB;
1203 n[4].e = sfactorA;
1204 n[5].e = dfactorA;
1205 }
1206 if (ctx->ExecuteFlag) {
1207 CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB,
1208 sfactorA, dfactorA));
1209 }
1210 }
1211
1212 /* GL_ARB_draw_buffers_blend */
1213 static void GLAPIENTRY
1214 save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
1215 {
1216 GET_CURRENT_CONTEXT(ctx);
1217 Node *n;
1218 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1219 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3);
1220 if (n) {
1221 n[1].ui = buf;
1222 n[2].e = sfactor;
1223 n[3].e = dfactor;
1224 }
1225 if (ctx->ExecuteFlag) {
1226 CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor));
1227 }
1228 }
1229
1230 /* GL_ARB_draw_buffers_blend */
1231 static void GLAPIENTRY
1232 save_BlendEquationi(GLuint buf, GLenum mode)
1233 {
1234 GET_CURRENT_CONTEXT(ctx);
1235 Node *n;
1236 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1237 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2);
1238 if (n) {
1239 n[1].ui = buf;
1240 n[2].e = mode;
1241 }
1242 if (ctx->ExecuteFlag) {
1243 CALL_BlendEquationiARB(ctx->Exec, (buf, mode));
1244 }
1245 }
1246
1247 /* GL_ARB_draw_buffers_blend */
1248 static void GLAPIENTRY
1249 save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
1250 {
1251 GET_CURRENT_CONTEXT(ctx);
1252 Node *n;
1253 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1254 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3);
1255 if (n) {
1256 n[1].ui = buf;
1257 n[2].e = modeRGB;
1258 n[3].e = modeA;
1259 }
1260 if (ctx->ExecuteFlag) {
1261 CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA));
1262 }
1263 }
1264
1265
1266 static void invalidate_saved_current_state( struct gl_context *ctx )
1267 {
1268 GLint i;
1269
1270 for (i = 0; i < VERT_ATTRIB_MAX; i++)
1271 ctx->ListState.ActiveAttribSize[i] = 0;
1272
1273 for (i = 0; i < MAT_ATTRIB_MAX; i++)
1274 ctx->ListState.ActiveMaterialSize[i] = 0;
1275
1276 memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
1277
1278 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
1279 }
1280
1281 static void GLAPIENTRY
1282 save_CallList(GLuint list)
1283 {
1284 GET_CURRENT_CONTEXT(ctx);
1285 Node *n;
1286 SAVE_FLUSH_VERTICES(ctx);
1287
1288 n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
1289 if (n) {
1290 n[1].ui = list;
1291 }
1292
1293 /* After this, we don't know what state we're in. Invalidate all
1294 * cached information previously gathered:
1295 */
1296 invalidate_saved_current_state( ctx );
1297
1298 if (ctx->ExecuteFlag) {
1299 _mesa_CallList(list);
1300 }
1301 }
1302
1303
1304 static void GLAPIENTRY
1305 save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
1306 {
1307 GET_CURRENT_CONTEXT(ctx);
1308 GLint i;
1309 GLboolean typeErrorFlag;
1310
1311 SAVE_FLUSH_VERTICES(ctx);
1312
1313 switch (type) {
1314 case GL_BYTE:
1315 case GL_UNSIGNED_BYTE:
1316 case GL_SHORT:
1317 case GL_UNSIGNED_SHORT:
1318 case GL_INT:
1319 case GL_UNSIGNED_INT:
1320 case GL_FLOAT:
1321 case GL_2_BYTES:
1322 case GL_3_BYTES:
1323 case GL_4_BYTES:
1324 typeErrorFlag = GL_FALSE;
1325 break;
1326 default:
1327 typeErrorFlag = GL_TRUE;
1328 }
1329
1330 for (i = 0; i < num; i++) {
1331 GLint list = translate_id(i, type, lists);
1332 Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
1333 if (n) {
1334 n[1].i = list;
1335 n[2].b = typeErrorFlag;
1336 }
1337 }
1338
1339 /* After this, we don't know what state we're in. Invalidate all
1340 * cached information previously gathered:
1341 */
1342 invalidate_saved_current_state( ctx );
1343
1344 if (ctx->ExecuteFlag) {
1345 CALL_CallLists(ctx->Exec, (num, type, lists));
1346 }
1347 }
1348
1349
1350 static void GLAPIENTRY
1351 save_Clear(GLbitfield mask)
1352 {
1353 GET_CURRENT_CONTEXT(ctx);
1354 Node *n;
1355 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1356 n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
1357 if (n) {
1358 n[1].bf = mask;
1359 }
1360 if (ctx->ExecuteFlag) {
1361 CALL_Clear(ctx->Exec, (mask));
1362 }
1363 }
1364
1365
1366 static void GLAPIENTRY
1367 save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1368 {
1369 GET_CURRENT_CONTEXT(ctx);
1370 Node *n;
1371 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1372 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
1373 if (n) {
1374 n[1].e = buffer;
1375 n[2].i = drawbuffer;
1376 n[3].i = value[0];
1377 if (buffer == GL_COLOR) {
1378 n[4].i = value[1];
1379 n[5].i = value[2];
1380 n[6].i = value[3];
1381 }
1382 else {
1383 n[4].i = 0;
1384 n[5].i = 0;
1385 n[6].i = 0;
1386 }
1387 }
1388 if (ctx->ExecuteFlag) {
1389 /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/
1390 }
1391 }
1392
1393
1394 static void GLAPIENTRY
1395 save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1396 {
1397 GET_CURRENT_CONTEXT(ctx);
1398 Node *n;
1399 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1400 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
1401 if (n) {
1402 n[1].e = buffer;
1403 n[2].i = drawbuffer;
1404 n[3].ui = value[0];
1405 if (buffer == GL_COLOR) {
1406 n[4].ui = value[1];
1407 n[5].ui = value[2];
1408 n[6].ui = value[3];
1409 }
1410 else {
1411 n[4].ui = 0;
1412 n[5].ui = 0;
1413 n[6].ui = 0;
1414 }
1415 }
1416 if (ctx->ExecuteFlag) {
1417 /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
1418 }
1419 }
1420
1421
1422 static void GLAPIENTRY
1423 save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1424 {
1425 GET_CURRENT_CONTEXT(ctx);
1426 Node *n;
1427 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1428 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
1429 if (n) {
1430 n[1].e = buffer;
1431 n[2].i = drawbuffer;
1432 n[3].f = value[0];
1433 if (buffer == GL_COLOR) {
1434 n[4].f = value[1];
1435 n[5].f = value[2];
1436 n[6].f = value[3];
1437 }
1438 else {
1439 n[4].f = 0.0F;
1440 n[5].f = 0.0F;
1441 n[6].f = 0.0F;
1442 }
1443 }
1444 if (ctx->ExecuteFlag) {
1445 /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
1446 }
1447 }
1448
1449
1450 static void GLAPIENTRY
1451 save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
1452 GLfloat depth, GLint stencil)
1453 {
1454 GET_CURRENT_CONTEXT(ctx);
1455 Node *n;
1456 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1457 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
1458 if (n) {
1459 n[1].e = buffer;
1460 n[2].i = drawbuffer;
1461 n[3].f = depth;
1462 n[4].i = stencil;
1463 }
1464 if (ctx->ExecuteFlag) {
1465 /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/
1466 }
1467 }
1468
1469
1470 static void GLAPIENTRY
1471 save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1472 {
1473 GET_CURRENT_CONTEXT(ctx);
1474 Node *n;
1475 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1476 n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
1477 if (n) {
1478 n[1].f = red;
1479 n[2].f = green;
1480 n[3].f = blue;
1481 n[4].f = alpha;
1482 }
1483 if (ctx->ExecuteFlag) {
1484 CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
1485 }
1486 }
1487
1488
1489 static void GLAPIENTRY
1490 save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
1491 {
1492 GET_CURRENT_CONTEXT(ctx);
1493 Node *n;
1494 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1495 n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
1496 if (n) {
1497 n[1].f = red;
1498 n[2].f = green;
1499 n[3].f = blue;
1500 n[4].f = alpha;
1501 }
1502 if (ctx->ExecuteFlag) {
1503 CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
1504 }
1505 }
1506
1507
1508 static void GLAPIENTRY
1509 save_ClearDepth(GLclampd depth)
1510 {
1511 GET_CURRENT_CONTEXT(ctx);
1512 Node *n;
1513 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1514 n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
1515 if (n) {
1516 n[1].f = (GLfloat) depth;
1517 }
1518 if (ctx->ExecuteFlag) {
1519 CALL_ClearDepth(ctx->Exec, (depth));
1520 }
1521 }
1522
1523
1524 static void GLAPIENTRY
1525 save_ClearIndex(GLfloat c)
1526 {
1527 GET_CURRENT_CONTEXT(ctx);
1528 Node *n;
1529 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1530 n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
1531 if (n) {
1532 n[1].f = c;
1533 }
1534 if (ctx->ExecuteFlag) {
1535 CALL_ClearIndex(ctx->Exec, (c));
1536 }
1537 }
1538
1539
1540 static void GLAPIENTRY
1541 save_ClearStencil(GLint s)
1542 {
1543 GET_CURRENT_CONTEXT(ctx);
1544 Node *n;
1545 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1546 n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
1547 if (n) {
1548 n[1].i = s;
1549 }
1550 if (ctx->ExecuteFlag) {
1551 CALL_ClearStencil(ctx->Exec, (s));
1552 }
1553 }
1554
1555
1556 static void GLAPIENTRY
1557 save_ClipPlane(GLenum plane, const GLdouble * equ)
1558 {
1559 GET_CURRENT_CONTEXT(ctx);
1560 Node *n;
1561 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1562 n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
1563 if (n) {
1564 n[1].e = plane;
1565 n[2].f = (GLfloat) equ[0];
1566 n[3].f = (GLfloat) equ[1];
1567 n[4].f = (GLfloat) equ[2];
1568 n[5].f = (GLfloat) equ[3];
1569 }
1570 if (ctx->ExecuteFlag) {
1571 CALL_ClipPlane(ctx->Exec, (plane, equ));
1572 }
1573 }
1574
1575
1576
1577 static void GLAPIENTRY
1578 save_ColorMask(GLboolean red, GLboolean green,
1579 GLboolean blue, GLboolean alpha)
1580 {
1581 GET_CURRENT_CONTEXT(ctx);
1582 Node *n;
1583 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1584 n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
1585 if (n) {
1586 n[1].b = red;
1587 n[2].b = green;
1588 n[3].b = blue;
1589 n[4].b = alpha;
1590 }
1591 if (ctx->ExecuteFlag) {
1592 CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
1593 }
1594 }
1595
1596
1597 static void GLAPIENTRY
1598 save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
1599 GLboolean blue, GLboolean alpha)
1600 {
1601 GET_CURRENT_CONTEXT(ctx);
1602 Node *n;
1603 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1604 n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
1605 if (n) {
1606 n[1].ui = buf;
1607 n[2].b = red;
1608 n[3].b = green;
1609 n[4].b = blue;
1610 n[5].b = alpha;
1611 }
1612 if (ctx->ExecuteFlag) {
1613 /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
1614 }
1615 }
1616
1617
1618 static void GLAPIENTRY
1619 save_ColorMaterial(GLenum face, GLenum mode)
1620 {
1621 GET_CURRENT_CONTEXT(ctx);
1622 Node *n;
1623 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1624
1625 n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
1626 if (n) {
1627 n[1].e = face;
1628 n[2].e = mode;
1629 }
1630 if (ctx->ExecuteFlag) {
1631 CALL_ColorMaterial(ctx->Exec, (face, mode));
1632 }
1633 }
1634
1635
1636 static void GLAPIENTRY
1637 save_ColorTable(GLenum target, GLenum internalFormat,
1638 GLsizei width, GLenum format, GLenum type,
1639 const GLvoid * table)
1640 {
1641 GET_CURRENT_CONTEXT(ctx);
1642 if (_mesa_is_proxy_texture(target)) {
1643 /* execute immediately */
1644 CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
1645 format, type, table));
1646 }
1647 else {
1648 Node *n;
1649 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1650 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
1651 if (n) {
1652 n[1].e = target;
1653 n[2].e = internalFormat;
1654 n[3].i = width;
1655 n[4].e = format;
1656 n[5].e = type;
1657 n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
1658 &ctx->Unpack);
1659 }
1660 if (ctx->ExecuteFlag) {
1661 CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
1662 format, type, table));
1663 }
1664 }
1665 }
1666
1667
1668
1669 static void GLAPIENTRY
1670 save_ColorTableParameterfv(GLenum target, GLenum pname,
1671 const GLfloat *params)
1672 {
1673 GET_CURRENT_CONTEXT(ctx);
1674 Node *n;
1675
1676 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1677
1678 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
1679 if (n) {
1680 n[1].e = target;
1681 n[2].e = pname;
1682 n[3].f = params[0];
1683 if (pname == GL_COLOR_TABLE_SGI ||
1684 pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
1685 pname == GL_TEXTURE_COLOR_TABLE_SGI) {
1686 n[4].f = params[1];
1687 n[5].f = params[2];
1688 n[6].f = params[3];
1689 }
1690 }
1691
1692 if (ctx->ExecuteFlag) {
1693 CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
1694 }
1695 }
1696
1697
1698 static void GLAPIENTRY
1699 save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
1700 {
1701 GET_CURRENT_CONTEXT(ctx);
1702 Node *n;
1703
1704 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1705
1706 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
1707 if (n) {
1708 n[1].e = target;
1709 n[2].e = pname;
1710 n[3].i = params[0];
1711 if (pname == GL_COLOR_TABLE_SGI ||
1712 pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
1713 pname == GL_TEXTURE_COLOR_TABLE_SGI) {
1714 n[4].i = params[1];
1715 n[5].i = params[2];
1716 n[6].i = params[3];
1717 }
1718 }
1719
1720 if (ctx->ExecuteFlag) {
1721 CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
1722 }
1723 }
1724
1725
1726
1727 static void GLAPIENTRY
1728 save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
1729 GLenum format, GLenum type, const GLvoid * table)
1730 {
1731 GET_CURRENT_CONTEXT(ctx);
1732 Node *n;
1733 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1734 n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
1735 if (n) {
1736 n[1].e = target;
1737 n[2].i = start;
1738 n[3].i = count;
1739 n[4].e = format;
1740 n[5].e = type;
1741 n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
1742 &ctx->Unpack);
1743 }
1744 if (ctx->ExecuteFlag) {
1745 CALL_ColorSubTable(ctx->Exec,
1746 (target, start, count, format, type, table));
1747 }
1748 }
1749
1750
1751 static void GLAPIENTRY
1752 save_CopyColorSubTable(GLenum target, GLsizei start,
1753 GLint x, GLint y, GLsizei width)
1754 {
1755 GET_CURRENT_CONTEXT(ctx);
1756 Node *n;
1757
1758 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1759 n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
1760 if (n) {
1761 n[1].e = target;
1762 n[2].i = start;
1763 n[3].i = x;
1764 n[4].i = y;
1765 n[5].i = width;
1766 }
1767 if (ctx->ExecuteFlag) {
1768 CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
1769 }
1770 }
1771
1772
1773 static void GLAPIENTRY
1774 save_CopyColorTable(GLenum target, GLenum internalformat,
1775 GLint x, GLint y, GLsizei width)
1776 {
1777 GET_CURRENT_CONTEXT(ctx);
1778 Node *n;
1779
1780 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1781 n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
1782 if (n) {
1783 n[1].e = target;
1784 n[2].e = internalformat;
1785 n[3].i = x;
1786 n[4].i = y;
1787 n[5].i = width;
1788 }
1789 if (ctx->ExecuteFlag) {
1790 CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
1791 }
1792 }
1793
1794
1795 static void GLAPIENTRY
1796 save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
1797 GLenum format, GLenum type, const GLvoid * filter)
1798 {
1799 GET_CURRENT_CONTEXT(ctx);
1800 Node *n;
1801
1802 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1803
1804 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
1805 if (n) {
1806 n[1].e = target;
1807 n[2].e = internalFormat;
1808 n[3].i = width;
1809 n[4].e = format;
1810 n[5].e = type;
1811 n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
1812 &ctx->Unpack);
1813 }
1814 if (ctx->ExecuteFlag) {
1815 CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
1816 format, type, filter));
1817 }
1818 }
1819
1820
1821 static void GLAPIENTRY
1822 save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
1823 GLsizei width, GLsizei height, GLenum format,
1824 GLenum type, const GLvoid * filter)
1825 {
1826 GET_CURRENT_CONTEXT(ctx);
1827 Node *n;
1828
1829 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1830
1831 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
1832 if (n) {
1833 n[1].e = target;
1834 n[2].e = internalFormat;
1835 n[3].i = width;
1836 n[4].i = height;
1837 n[5].e = format;
1838 n[6].e = type;
1839 n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
1840 &ctx->Unpack);
1841 }
1842 if (ctx->ExecuteFlag) {
1843 CALL_ConvolutionFilter2D(ctx->Exec,
1844 (target, internalFormat, width, height, format,
1845 type, filter));
1846 }
1847 }
1848
1849
1850 static void GLAPIENTRY
1851 save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
1852 {
1853 GET_CURRENT_CONTEXT(ctx);
1854 Node *n;
1855 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1856 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
1857 if (n) {
1858 n[1].e = target;
1859 n[2].e = pname;
1860 n[3].i = param;
1861 }
1862 if (ctx->ExecuteFlag) {
1863 CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
1864 }
1865 }
1866
1867
1868 static void GLAPIENTRY
1869 save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
1870 {
1871 GET_CURRENT_CONTEXT(ctx);
1872 Node *n;
1873 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1874 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
1875 if (n) {
1876 n[1].e = target;
1877 n[2].e = pname;
1878 n[3].i = params[0];
1879 if (pname == GL_CONVOLUTION_BORDER_COLOR ||
1880 pname == GL_CONVOLUTION_FILTER_SCALE ||
1881 pname == GL_CONVOLUTION_FILTER_BIAS) {
1882 n[4].i = params[1];
1883 n[5].i = params[2];
1884 n[6].i = params[3];
1885 }
1886 else {
1887 n[4].i = n[5].i = n[6].i = 0;
1888 }
1889 }
1890 if (ctx->ExecuteFlag) {
1891 CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
1892 }
1893 }
1894
1895
1896 static void GLAPIENTRY
1897 save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
1898 {
1899 GET_CURRENT_CONTEXT(ctx);
1900 Node *n;
1901 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1902 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
1903 if (n) {
1904 n[1].e = target;
1905 n[2].e = pname;
1906 n[3].f = param;
1907 }
1908 if (ctx->ExecuteFlag) {
1909 CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
1910 }
1911 }
1912
1913
1914 static void GLAPIENTRY
1915 save_ConvolutionParameterfv(GLenum target, GLenum pname,
1916 const GLfloat *params)
1917 {
1918 GET_CURRENT_CONTEXT(ctx);
1919 Node *n;
1920 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1921 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
1922 if (n) {
1923 n[1].e = target;
1924 n[2].e = pname;
1925 n[3].f = params[0];
1926 if (pname == GL_CONVOLUTION_BORDER_COLOR ||
1927 pname == GL_CONVOLUTION_FILTER_SCALE ||
1928 pname == GL_CONVOLUTION_FILTER_BIAS) {
1929 n[4].f = params[1];
1930 n[5].f = params[2];
1931 n[6].f = params[3];
1932 }
1933 else {
1934 n[4].f = n[5].f = n[6].f = 0.0F;
1935 }
1936 }
1937 if (ctx->ExecuteFlag) {
1938 CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
1939 }
1940 }
1941
1942
1943 static void GLAPIENTRY
1944 save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1945 {
1946 GET_CURRENT_CONTEXT(ctx);
1947 Node *n;
1948 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1949 n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
1950 if (n) {
1951 n[1].i = x;
1952 n[2].i = y;
1953 n[3].i = (GLint) width;
1954 n[4].i = (GLint) height;
1955 n[5].e = type;
1956 }
1957 if (ctx->ExecuteFlag) {
1958 CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
1959 }
1960 }
1961
1962
1963
1964 static void GLAPIENTRY
1965 save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
1966 GLint x, GLint y, GLsizei width, GLint border)
1967 {
1968 GET_CURRENT_CONTEXT(ctx);
1969 Node *n;
1970 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1971 n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
1972 if (n) {
1973 n[1].e = target;
1974 n[2].i = level;
1975 n[3].e = internalformat;
1976 n[4].i = x;
1977 n[5].i = y;
1978 n[6].i = width;
1979 n[7].i = border;
1980 }
1981 if (ctx->ExecuteFlag) {
1982 CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
1983 x, y, width, border));
1984 }
1985 }
1986
1987
1988 static void GLAPIENTRY
1989 save_CopyTexImage2D(GLenum target, GLint level,
1990 GLenum internalformat,
1991 GLint x, GLint y, GLsizei width,
1992 GLsizei height, GLint border)
1993 {
1994 GET_CURRENT_CONTEXT(ctx);
1995 Node *n;
1996 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1997 n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
1998 if (n) {
1999 n[1].e = target;
2000 n[2].i = level;
2001 n[3].e = internalformat;
2002 n[4].i = x;
2003 n[5].i = y;
2004 n[6].i = width;
2005 n[7].i = height;
2006 n[8].i = border;
2007 }
2008 if (ctx->ExecuteFlag) {
2009 CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
2010 x, y, width, height, border));
2011 }
2012 }
2013
2014
2015
2016 static void GLAPIENTRY
2017 save_CopyTexSubImage1D(GLenum target, GLint level,
2018 GLint xoffset, GLint x, GLint y, GLsizei width)
2019 {
2020 GET_CURRENT_CONTEXT(ctx);
2021 Node *n;
2022 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2023 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
2024 if (n) {
2025 n[1].e = target;
2026 n[2].i = level;
2027 n[3].i = xoffset;
2028 n[4].i = x;
2029 n[5].i = y;
2030 n[6].i = width;
2031 }
2032 if (ctx->ExecuteFlag) {
2033 CALL_CopyTexSubImage1D(ctx->Exec,
2034 (target, level, xoffset, x, y, width));
2035 }
2036 }
2037
2038
2039 static void GLAPIENTRY
2040 save_CopyTexSubImage2D(GLenum target, GLint level,
2041 GLint xoffset, GLint yoffset,
2042 GLint x, GLint y, GLsizei width, GLint height)
2043 {
2044 GET_CURRENT_CONTEXT(ctx);
2045 Node *n;
2046 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2047 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
2048 if (n) {
2049 n[1].e = target;
2050 n[2].i = level;
2051 n[3].i = xoffset;
2052 n[4].i = yoffset;
2053 n[5].i = x;
2054 n[6].i = y;
2055 n[7].i = width;
2056 n[8].i = height;
2057 }
2058 if (ctx->ExecuteFlag) {
2059 CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
2060 x, y, width, height));
2061 }
2062 }
2063
2064
2065 static void GLAPIENTRY
2066 save_CopyTexSubImage3D(GLenum target, GLint level,
2067 GLint xoffset, GLint yoffset, GLint zoffset,
2068 GLint x, GLint y, GLsizei width, GLint height)
2069 {
2070 GET_CURRENT_CONTEXT(ctx);
2071 Node *n;
2072 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2073 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
2074 if (n) {
2075 n[1].e = target;
2076 n[2].i = level;
2077 n[3].i = xoffset;
2078 n[4].i = yoffset;
2079 n[5].i = zoffset;
2080 n[6].i = x;
2081 n[7].i = y;
2082 n[8].i = width;
2083 n[9].i = height;
2084 }
2085 if (ctx->ExecuteFlag) {
2086 CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
2087 xoffset, yoffset, zoffset,
2088 x, y, width, height));
2089 }
2090 }
2091
2092
2093 static void GLAPIENTRY
2094 save_CullFace(GLenum mode)
2095 {
2096 GET_CURRENT_CONTEXT(ctx);
2097 Node *n;
2098 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2099 n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
2100 if (n) {
2101 n[1].e = mode;
2102 }
2103 if (ctx->ExecuteFlag) {
2104 CALL_CullFace(ctx->Exec, (mode));
2105 }
2106 }
2107
2108
2109 static void GLAPIENTRY
2110 save_DepthFunc(GLenum func)
2111 {
2112 GET_CURRENT_CONTEXT(ctx);
2113 Node *n;
2114 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2115 n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
2116 if (n) {
2117 n[1].e = func;
2118 }
2119 if (ctx->ExecuteFlag) {
2120 CALL_DepthFunc(ctx->Exec, (func));
2121 }
2122 }
2123
2124
2125 static void GLAPIENTRY
2126 save_DepthMask(GLboolean mask)
2127 {
2128 GET_CURRENT_CONTEXT(ctx);
2129 Node *n;
2130 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2131 n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
2132 if (n) {
2133 n[1].b = mask;
2134 }
2135 if (ctx->ExecuteFlag) {
2136 CALL_DepthMask(ctx->Exec, (mask));
2137 }
2138 }
2139
2140
2141 static void GLAPIENTRY
2142 save_DepthRange(GLclampd nearval, GLclampd farval)
2143 {
2144 GET_CURRENT_CONTEXT(ctx);
2145 Node *n;
2146 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2147 n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
2148 if (n) {
2149 n[1].f = (GLfloat) nearval;
2150 n[2].f = (GLfloat) farval;
2151 }
2152 if (ctx->ExecuteFlag) {
2153 CALL_DepthRange(ctx->Exec, (nearval, farval));
2154 }
2155 }
2156
2157
2158 static void GLAPIENTRY
2159 save_Disable(GLenum cap)
2160 {
2161 GET_CURRENT_CONTEXT(ctx);
2162 Node *n;
2163 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2164 n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
2165 if (n) {
2166 n[1].e = cap;
2167 }
2168 if (ctx->ExecuteFlag) {
2169 CALL_Disable(ctx->Exec, (cap));
2170 }
2171 }
2172
2173
2174 static void GLAPIENTRY
2175 save_DisableIndexed(GLuint index, GLenum cap)
2176 {
2177 GET_CURRENT_CONTEXT(ctx);
2178 Node *n;
2179 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2180 n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
2181 if (n) {
2182 n[1].ui = index;
2183 n[2].e = cap;
2184 }
2185 if (ctx->ExecuteFlag) {
2186 CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
2187 }
2188 }
2189
2190
2191 static void GLAPIENTRY
2192 save_DrawBuffer(GLenum mode)
2193 {
2194 GET_CURRENT_CONTEXT(ctx);
2195 Node *n;
2196 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2197 n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
2198 if (n) {
2199 n[1].e = mode;
2200 }
2201 if (ctx->ExecuteFlag) {
2202 CALL_DrawBuffer(ctx->Exec, (mode));
2203 }
2204 }
2205
2206
2207 static void GLAPIENTRY
2208 save_DrawPixels(GLsizei width, GLsizei height,
2209 GLenum format, GLenum type, const GLvoid * pixels)
2210 {
2211 GET_CURRENT_CONTEXT(ctx);
2212 Node *n;
2213
2214 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2215
2216 n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
2217 if (n) {
2218 n[1].i = width;
2219 n[2].i = height;
2220 n[3].e = format;
2221 n[4].e = type;
2222 n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
2223 pixels, &ctx->Unpack);
2224 }
2225 if (ctx->ExecuteFlag) {
2226 CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
2227 }
2228 }
2229
2230
2231
2232 static void GLAPIENTRY
2233 save_Enable(GLenum cap)
2234 {
2235 GET_CURRENT_CONTEXT(ctx);
2236 Node *n;
2237 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2238 n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
2239 if (n) {
2240 n[1].e = cap;
2241 }
2242 if (ctx->ExecuteFlag) {
2243 CALL_Enable(ctx->Exec, (cap));
2244 }
2245 }
2246
2247
2248
2249 static void GLAPIENTRY
2250 save_EnableIndexed(GLuint index, GLenum cap)
2251 {
2252 GET_CURRENT_CONTEXT(ctx);
2253 Node *n;
2254 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2255 n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
2256 if (n) {
2257 n[1].ui = index;
2258 n[2].e = cap;
2259 }
2260 if (ctx->ExecuteFlag) {
2261 CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
2262 }
2263 }
2264
2265
2266
2267 static void GLAPIENTRY
2268 save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
2269 {
2270 GET_CURRENT_CONTEXT(ctx);
2271 Node *n;
2272 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2273 n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
2274 if (n) {
2275 n[1].e = mode;
2276 n[2].i = i1;
2277 n[3].i = i2;
2278 }
2279 if (ctx->ExecuteFlag) {
2280 CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
2281 }
2282 }
2283
2284
2285 static void GLAPIENTRY
2286 save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2287 {
2288 GET_CURRENT_CONTEXT(ctx);
2289 Node *n;
2290 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2291 n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
2292 if (n) {
2293 n[1].e = mode;
2294 n[2].i = i1;
2295 n[3].i = i2;
2296 n[4].i = j1;
2297 n[5].i = j2;
2298 }
2299 if (ctx->ExecuteFlag) {
2300 CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
2301 }
2302 }
2303
2304
2305
2306
2307 static void GLAPIENTRY
2308 save_Fogfv(GLenum pname, const GLfloat *params)
2309 {
2310 GET_CURRENT_CONTEXT(ctx);
2311 Node *n;
2312 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2313 n = alloc_instruction(ctx, OPCODE_FOG, 5);
2314 if (n) {
2315 n[1].e = pname;
2316 n[2].f = params[0];
2317 n[3].f = params[1];
2318 n[4].f = params[2];
2319 n[5].f = params[3];
2320 }
2321 if (ctx->ExecuteFlag) {
2322 CALL_Fogfv(ctx->Exec, (pname, params));
2323 }
2324 }
2325
2326
2327 static void GLAPIENTRY
2328 save_Fogf(GLenum pname, GLfloat param)
2329 {
2330 GLfloat parray[4];
2331 parray[0] = param;
2332 parray[1] = parray[2] = parray[3] = 0.0F;
2333 save_Fogfv(pname, parray);
2334 }
2335
2336
2337 static void GLAPIENTRY
2338 save_Fogiv(GLenum pname, const GLint *params)
2339 {
2340 GLfloat p[4];
2341 switch (pname) {
2342 case GL_FOG_MODE:
2343 case GL_FOG_DENSITY:
2344 case GL_FOG_START:
2345 case GL_FOG_END:
2346 case GL_FOG_INDEX:
2347 p[0] = (GLfloat) *params;
2348 p[1] = 0.0f;
2349 p[2] = 0.0f;
2350 p[3] = 0.0f;
2351 break;
2352 case GL_FOG_COLOR:
2353 p[0] = INT_TO_FLOAT(params[0]);
2354 p[1] = INT_TO_FLOAT(params[1]);
2355 p[2] = INT_TO_FLOAT(params[2]);
2356 p[3] = INT_TO_FLOAT(params[3]);
2357 break;
2358 default:
2359 /* Error will be caught later in gl_Fogfv */
2360 ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
2361 }
2362 save_Fogfv(pname, p);
2363 }
2364
2365
2366 static void GLAPIENTRY
2367 save_Fogi(GLenum pname, GLint param)
2368 {
2369 GLint parray[4];
2370 parray[0] = param;
2371 parray[1] = parray[2] = parray[3] = 0;
2372 save_Fogiv(pname, parray);
2373 }
2374
2375
2376 static void GLAPIENTRY
2377 save_FrontFace(GLenum mode)
2378 {
2379 GET_CURRENT_CONTEXT(ctx);
2380 Node *n;
2381 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2382 n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
2383 if (n) {
2384 n[1].e = mode;
2385 }
2386 if (ctx->ExecuteFlag) {
2387 CALL_FrontFace(ctx->Exec, (mode));
2388 }
2389 }
2390
2391
2392 static void GLAPIENTRY
2393 save_Frustum(GLdouble left, GLdouble right,
2394 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2395 {
2396 GET_CURRENT_CONTEXT(ctx);
2397 Node *n;
2398 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2399 n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
2400 if (n) {
2401 n[1].f = (GLfloat) left;
2402 n[2].f = (GLfloat) right;
2403 n[3].f = (GLfloat) bottom;
2404 n[4].f = (GLfloat) top;
2405 n[5].f = (GLfloat) nearval;
2406 n[6].f = (GLfloat) farval;
2407 }
2408 if (ctx->ExecuteFlag) {
2409 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
2410 }
2411 }
2412
2413
2414 static void GLAPIENTRY
2415 save_Hint(GLenum target, GLenum mode)
2416 {
2417 GET_CURRENT_CONTEXT(ctx);
2418 Node *n;
2419 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2420 n = alloc_instruction(ctx, OPCODE_HINT, 2);
2421 if (n) {
2422 n[1].e = target;
2423 n[2].e = mode;
2424 }
2425 if (ctx->ExecuteFlag) {
2426 CALL_Hint(ctx->Exec, (target, mode));
2427 }
2428 }
2429
2430
2431 static void GLAPIENTRY
2432 save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
2433 GLboolean sink)
2434 {
2435 GET_CURRENT_CONTEXT(ctx);
2436 Node *n;
2437
2438 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2439 n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
2440 if (n) {
2441 n[1].e = target;
2442 n[2].i = width;
2443 n[3].e = internalFormat;
2444 n[4].b = sink;
2445 }
2446 if (ctx->ExecuteFlag) {
2447 CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
2448 }
2449 }
2450
2451
2452 static void GLAPIENTRY
2453 save_IndexMask(GLuint mask)
2454 {
2455 GET_CURRENT_CONTEXT(ctx);
2456 Node *n;
2457 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2458 n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
2459 if (n) {
2460 n[1].ui = mask;
2461 }
2462 if (ctx->ExecuteFlag) {
2463 CALL_IndexMask(ctx->Exec, (mask));
2464 }
2465 }
2466
2467
2468 static void GLAPIENTRY
2469 save_InitNames(void)
2470 {
2471 GET_CURRENT_CONTEXT(ctx);
2472 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2473 (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
2474 if (ctx->ExecuteFlag) {
2475 CALL_InitNames(ctx->Exec, ());
2476 }
2477 }
2478
2479
2480 static void GLAPIENTRY
2481 save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
2482 {
2483 GET_CURRENT_CONTEXT(ctx);
2484 Node *n;
2485 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2486 n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
2487 if (n) {
2488 GLint i, nParams;
2489 n[1].e = light;
2490 n[2].e = pname;
2491 switch (pname) {
2492 case GL_AMBIENT:
2493 nParams = 4;
2494 break;
2495 case GL_DIFFUSE:
2496 nParams = 4;
2497 break;
2498 case GL_SPECULAR:
2499 nParams = 4;
2500 break;
2501 case GL_POSITION:
2502 nParams = 4;
2503 break;
2504 case GL_SPOT_DIRECTION:
2505 nParams = 3;
2506 break;
2507 case GL_SPOT_EXPONENT:
2508 nParams = 1;
2509 break;
2510 case GL_SPOT_CUTOFF:
2511 nParams = 1;
2512 break;
2513 case GL_CONSTANT_ATTENUATION:
2514 nParams = 1;
2515 break;
2516 case GL_LINEAR_ATTENUATION:
2517 nParams = 1;
2518 break;
2519 case GL_QUADRATIC_ATTENUATION:
2520 nParams = 1;
2521 break;
2522 default:
2523 nParams = 0;
2524 }
2525 for (i = 0; i < nParams; i++) {
2526 n[3 + i].f = params[i];
2527 }
2528 }
2529 if (ctx->ExecuteFlag) {
2530 CALL_Lightfv(ctx->Exec, (light, pname, params));
2531 }
2532 }
2533
2534
2535 static void GLAPIENTRY
2536 save_Lightf(GLenum light, GLenum pname, GLfloat param)
2537 {
2538 GLfloat parray[4];
2539 parray[0] = param;
2540 parray[1] = parray[2] = parray[3] = 0.0F;
2541 save_Lightfv(light, pname, parray);
2542 }
2543
2544
2545 static void GLAPIENTRY
2546 save_Lightiv(GLenum light, GLenum pname, const GLint *params)
2547 {
2548 GLfloat fparam[4];
2549 switch (pname) {
2550 case GL_AMBIENT:
2551 case GL_DIFFUSE:
2552 case GL_SPECULAR:
2553 fparam[0] = INT_TO_FLOAT(params[0]);
2554 fparam[1] = INT_TO_FLOAT(params[1]);
2555 fparam[2] = INT_TO_FLOAT(params[2]);
2556 fparam[3] = INT_TO_FLOAT(params[3]);
2557 break;
2558 case GL_POSITION:
2559 fparam[0] = (GLfloat) params[0];
2560 fparam[1] = (GLfloat) params[1];
2561 fparam[2] = (GLfloat) params[2];
2562 fparam[3] = (GLfloat) params[3];
2563 break;
2564 case GL_SPOT_DIRECTION:
2565 fparam[0] = (GLfloat) params[0];
2566 fparam[1] = (GLfloat) params[1];
2567 fparam[2] = (GLfloat) params[2];
2568 break;
2569 case GL_SPOT_EXPONENT:
2570 case GL_SPOT_CUTOFF:
2571 case GL_CONSTANT_ATTENUATION:
2572 case GL_LINEAR_ATTENUATION:
2573 case GL_QUADRATIC_ATTENUATION:
2574 fparam[0] = (GLfloat) params[0];
2575 break;
2576 default:
2577 /* error will be caught later in gl_Lightfv */
2578 ;
2579 }
2580 save_Lightfv(light, pname, fparam);
2581 }
2582
2583
2584 static void GLAPIENTRY
2585 save_Lighti(GLenum light, GLenum pname, GLint param)
2586 {
2587 GLint parray[4];
2588 parray[0] = param;
2589 parray[1] = parray[2] = parray[3] = 0;
2590 save_Lightiv(light, pname, parray);
2591 }
2592
2593
2594 static void GLAPIENTRY
2595 save_LightModelfv(GLenum pname, const GLfloat *params)
2596 {
2597 GET_CURRENT_CONTEXT(ctx);
2598 Node *n;
2599 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2600 n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
2601 if (n) {
2602 n[1].e = pname;
2603 n[2].f = params[0];
2604 n[3].f = params[1];
2605 n[4].f = params[2];
2606 n[5].f = params[3];
2607 }
2608 if (ctx->ExecuteFlag) {
2609 CALL_LightModelfv(ctx->Exec, (pname, params));
2610 }
2611 }
2612
2613
2614 static void GLAPIENTRY
2615 save_LightModelf(GLenum pname, GLfloat param)
2616 {
2617 GLfloat parray[4];
2618 parray[0] = param;
2619 parray[1] = parray[2] = parray[3] = 0.0F;
2620 save_LightModelfv(pname, parray);
2621 }
2622
2623
2624 static void GLAPIENTRY
2625 save_LightModeliv(GLenum pname, const GLint *params)
2626 {
2627 GLfloat fparam[4];
2628 switch (pname) {
2629 case GL_LIGHT_MODEL_AMBIENT:
2630 fparam[0] = INT_TO_FLOAT(params[0]);
2631 fparam[1] = INT_TO_FLOAT(params[1]);
2632 fparam[2] = INT_TO_FLOAT(params[2]);
2633 fparam[3] = INT_TO_FLOAT(params[3]);
2634 break;
2635 case GL_LIGHT_MODEL_LOCAL_VIEWER:
2636 case GL_LIGHT_MODEL_TWO_SIDE:
2637 case GL_LIGHT_MODEL_COLOR_CONTROL:
2638 fparam[0] = (GLfloat) params[0];
2639 fparam[1] = 0.0F;
2640 fparam[2] = 0.0F;
2641 fparam[3] = 0.0F;
2642 break;
2643 default:
2644 /* Error will be caught later in gl_LightModelfv */
2645 ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
2646 }
2647 save_LightModelfv(pname, fparam);
2648 }
2649
2650
2651 static void GLAPIENTRY
2652 save_LightModeli(GLenum pname, GLint param)
2653 {
2654 GLint parray[4];
2655 parray[0] = param;
2656 parray[1] = parray[2] = parray[3] = 0;
2657 save_LightModeliv(pname, parray);
2658 }
2659
2660
2661 static void GLAPIENTRY
2662 save_LineStipple(GLint factor, GLushort pattern)
2663 {
2664 GET_CURRENT_CONTEXT(ctx);
2665 Node *n;
2666 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2667 n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
2668 if (n) {
2669 n[1].i = factor;
2670 n[2].us = pattern;
2671 }
2672 if (ctx->ExecuteFlag) {
2673 CALL_LineStipple(ctx->Exec, (factor, pattern));
2674 }
2675 }
2676
2677
2678 static void GLAPIENTRY
2679 save_LineWidth(GLfloat width)
2680 {
2681 GET_CURRENT_CONTEXT(ctx);
2682 Node *n;
2683 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2684 n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
2685 if (n) {
2686 n[1].f = width;
2687 }
2688 if (ctx->ExecuteFlag) {
2689 CALL_LineWidth(ctx->Exec, (width));
2690 }
2691 }
2692
2693
2694 static void GLAPIENTRY
2695 save_ListBase(GLuint base)
2696 {
2697 GET_CURRENT_CONTEXT(ctx);
2698 Node *n;
2699 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2700 n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
2701 if (n) {
2702 n[1].ui = base;
2703 }
2704 if (ctx->ExecuteFlag) {
2705 CALL_ListBase(ctx->Exec, (base));
2706 }
2707 }
2708
2709
2710 static void GLAPIENTRY
2711 save_LoadIdentity(void)
2712 {
2713 GET_CURRENT_CONTEXT(ctx);
2714 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2715 (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
2716 if (ctx->ExecuteFlag) {
2717 CALL_LoadIdentity(ctx->Exec, ());
2718 }
2719 }
2720
2721
2722 static void GLAPIENTRY
2723 save_LoadMatrixf(const GLfloat * m)
2724 {
2725 GET_CURRENT_CONTEXT(ctx);
2726 Node *n;
2727 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2728 n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
2729 if (n) {
2730 GLuint i;
2731 for (i = 0; i < 16; i++) {
2732 n[1 + i].f = m[i];
2733 }
2734 }
2735 if (ctx->ExecuteFlag) {
2736 CALL_LoadMatrixf(ctx->Exec, (m));
2737 }
2738 }
2739
2740
2741 static void GLAPIENTRY
2742 save_LoadMatrixd(const GLdouble * m)
2743 {
2744 GLfloat f[16];
2745 GLint i;
2746 for (i = 0; i < 16; i++) {
2747 f[i] = (GLfloat) m[i];
2748 }
2749 save_LoadMatrixf(f);
2750 }
2751
2752
2753 static void GLAPIENTRY
2754 save_LoadName(GLuint name)
2755 {
2756 GET_CURRENT_CONTEXT(ctx);
2757 Node *n;
2758 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2759 n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
2760 if (n) {
2761 n[1].ui = name;
2762 }
2763 if (ctx->ExecuteFlag) {
2764 CALL_LoadName(ctx->Exec, (name));
2765 }
2766 }
2767
2768
2769 static void GLAPIENTRY
2770 save_LogicOp(GLenum opcode)
2771 {
2772 GET_CURRENT_CONTEXT(ctx);
2773 Node *n;
2774 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2775 n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
2776 if (n) {
2777 n[1].e = opcode;
2778 }
2779 if (ctx->ExecuteFlag) {
2780 CALL_LogicOp(ctx->Exec, (opcode));
2781 }
2782 }
2783
2784
2785 static void GLAPIENTRY
2786 save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
2787 GLint order, const GLdouble * points)
2788 {
2789 GET_CURRENT_CONTEXT(ctx);
2790 Node *n;
2791 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2792 n = alloc_instruction(ctx, OPCODE_MAP1, 6);
2793 if (n) {
2794 GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
2795 n[1].e = target;
2796 n[2].f = (GLfloat) u1;
2797 n[3].f = (GLfloat) u2;
2798 n[4].i = _mesa_evaluator_components(target); /* stride */
2799 n[5].i = order;
2800 n[6].data = (void *) pnts;
2801 }
2802 if (ctx->ExecuteFlag) {
2803 CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
2804 }
2805 }
2806
2807 static void GLAPIENTRY
2808 save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
2809 GLint order, const GLfloat * points)
2810 {
2811 GET_CURRENT_CONTEXT(ctx);
2812 Node *n;
2813 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2814 n = alloc_instruction(ctx, OPCODE_MAP1, 6);
2815 if (n) {
2816 GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
2817 n[1].e = target;
2818 n[2].f = u1;
2819 n[3].f = u2;
2820 n[4].i = _mesa_evaluator_components(target); /* stride */
2821 n[5].i = order;
2822 n[6].data = (void *) pnts;
2823 }
2824 if (ctx->ExecuteFlag) {
2825 CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
2826 }
2827 }
2828
2829
2830 static void GLAPIENTRY
2831 save_Map2d(GLenum target,
2832 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
2833 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
2834 const GLdouble * points)
2835 {
2836 GET_CURRENT_CONTEXT(ctx);
2837 Node *n;
2838 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2839 n = alloc_instruction(ctx, OPCODE_MAP2, 10);
2840 if (n) {
2841 GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
2842 vstride, vorder, points);
2843 n[1].e = target;
2844 n[2].f = (GLfloat) u1;
2845 n[3].f = (GLfloat) u2;
2846 n[4].f = (GLfloat) v1;
2847 n[5].f = (GLfloat) v2;
2848 /* XXX verify these strides are correct */
2849 n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
2850 n[7].i = _mesa_evaluator_components(target); /*vstride */
2851 n[8].i = uorder;
2852 n[9].i = vorder;
2853 n[10].data = (void *) pnts;
2854 }
2855 if (ctx->ExecuteFlag) {
2856 CALL_Map2d(ctx->Exec, (target,
2857 u1, u2, ustride, uorder,
2858 v1, v2, vstride, vorder, points));
2859 }
2860 }
2861
2862
2863 static void GLAPIENTRY
2864 save_Map2f(GLenum target,
2865 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
2866 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
2867 const GLfloat * points)
2868 {
2869 GET_CURRENT_CONTEXT(ctx);
2870 Node *n;
2871 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2872 n = alloc_instruction(ctx, OPCODE_MAP2, 10);
2873 if (n) {
2874 GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
2875 vstride, vorder, points);
2876 n[1].e = target;
2877 n[2].f = u1;
2878 n[3].f = u2;
2879 n[4].f = v1;
2880 n[5].f = v2;
2881 /* XXX verify these strides are correct */
2882 n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
2883 n[7].i = _mesa_evaluator_components(target); /*vstride */
2884 n[8].i = uorder;
2885 n[9].i = vorder;
2886 n[10].data = (void *) pnts;
2887 }
2888 if (ctx->ExecuteFlag) {
2889 CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
2890 v1, v2, vstride, vorder, points));
2891 }
2892 }
2893
2894
2895 static void GLAPIENTRY
2896 save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2897 {
2898 GET_CURRENT_CONTEXT(ctx);
2899 Node *n;
2900 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2901 n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
2902 if (n) {
2903 n[1].i = un;
2904 n[2].f = u1;
2905 n[3].f = u2;
2906 }
2907 if (ctx->ExecuteFlag) {
2908 CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
2909 }
2910 }
2911
2912
2913 static void GLAPIENTRY
2914 save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2915 {
2916 save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
2917 }
2918
2919
2920 static void GLAPIENTRY
2921 save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
2922 GLint vn, GLfloat v1, GLfloat v2)
2923 {
2924 GET_CURRENT_CONTEXT(ctx);
2925 Node *n;
2926 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2927 n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
2928 if (n) {
2929 n[1].i = un;
2930 n[2].f = u1;
2931 n[3].f = u2;
2932 n[4].i = vn;
2933 n[5].f = v1;
2934 n[6].f = v2;
2935 }
2936 if (ctx->ExecuteFlag) {
2937 CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
2938 }
2939 }
2940
2941
2942
2943 static void GLAPIENTRY
2944 save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
2945 GLint vn, GLdouble v1, GLdouble v2)
2946 {
2947 save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
2948 vn, (GLfloat) v1, (GLfloat) v2);
2949 }
2950
2951
2952 static void GLAPIENTRY
2953 save_MatrixMode(GLenum mode)
2954 {
2955 GET_CURRENT_CONTEXT(ctx);
2956 Node *n;
2957 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2958 n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
2959 if (n) {
2960 n[1].e = mode;
2961 }
2962 if (ctx->ExecuteFlag) {
2963 CALL_MatrixMode(ctx->Exec, (mode));
2964 }
2965 }
2966
2967
2968 static void GLAPIENTRY
2969 save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
2970 {
2971 GET_CURRENT_CONTEXT(ctx);
2972 Node *n;
2973
2974 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2975 n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
2976 if (n) {
2977 n[1].e = target;
2978 n[2].e = internalFormat;
2979 n[3].b = sink;
2980 }
2981 if (ctx->ExecuteFlag) {
2982 CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
2983 }
2984 }
2985
2986
2987 static void GLAPIENTRY
2988 save_MultMatrixf(const GLfloat * m)
2989 {
2990 GET_CURRENT_CONTEXT(ctx);
2991 Node *n;
2992 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2993 n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
2994 if (n) {
2995 GLuint i;
2996 for (i = 0; i < 16; i++) {
2997 n[1 + i].f = m[i];
2998 }
2999 }
3000 if (ctx->ExecuteFlag) {
3001 CALL_MultMatrixf(ctx->Exec, (m));
3002 }
3003 }
3004
3005
3006 static void GLAPIENTRY
3007 save_MultMatrixd(const GLdouble * m)
3008 {
3009 GLfloat f[16];
3010 GLint i;
3011 for (i = 0; i < 16; i++) {
3012 f[i] = (GLfloat) m[i];
3013 }
3014 save_MultMatrixf(f);
3015 }
3016
3017
3018 static void GLAPIENTRY
3019 save_NewList(GLuint name, GLenum mode)
3020 {
3021 GET_CURRENT_CONTEXT(ctx);
3022 /* It's an error to call this function while building a display list */
3023 _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
3024 (void) name;
3025 (void) mode;
3026 }
3027
3028
3029
3030 static void GLAPIENTRY
3031 save_Ortho(GLdouble left, GLdouble right,
3032 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
3033 {
3034 GET_CURRENT_CONTEXT(ctx);
3035 Node *n;
3036 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3037 n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
3038 if (n) {
3039 n[1].f = (GLfloat) left;
3040 n[2].f = (GLfloat) right;
3041 n[3].f = (GLfloat) bottom;
3042 n[4].f = (GLfloat) top;
3043 n[5].f = (GLfloat) nearval;
3044 n[6].f = (GLfloat) farval;
3045 }
3046 if (ctx->ExecuteFlag) {
3047 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
3048 }
3049 }
3050
3051
3052 static void GLAPIENTRY
3053 save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
3054 {
3055 GET_CURRENT_CONTEXT(ctx);
3056 Node *n;
3057 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3058 n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
3059 if (n) {
3060 n[1].e = map;
3061 n[2].i = mapsize;
3062 n[3].data = (void *) malloc(mapsize * sizeof(GLfloat));
3063 memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
3064 }
3065 if (ctx->ExecuteFlag) {
3066 CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
3067 }
3068 }
3069
3070
3071 static void GLAPIENTRY
3072 save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
3073 {
3074 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
3075 GLint i;
3076 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
3077 for (i = 0; i < mapsize; i++) {
3078 fvalues[i] = (GLfloat) values[i];
3079 }
3080 }
3081 else {
3082 for (i = 0; i < mapsize; i++) {
3083 fvalues[i] = UINT_TO_FLOAT(values[i]);
3084 }
3085 }
3086 save_PixelMapfv(map, mapsize, fvalues);
3087 }
3088
3089
3090 static void GLAPIENTRY
3091 save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
3092 {
3093 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
3094 GLint i;
3095 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
3096 for (i = 0; i < mapsize; i++) {
3097 fvalues[i] = (GLfloat) values[i];
3098 }
3099 }
3100 else {
3101 for (i = 0; i < mapsize; i++) {
3102 fvalues[i] = USHORT_TO_FLOAT(values[i]);
3103 }
3104 }
3105 save_PixelMapfv(map, mapsize, fvalues);
3106 }
3107
3108
3109 static void GLAPIENTRY
3110 save_PixelTransferf(GLenum pname, GLfloat param)
3111 {
3112 GET_CURRENT_CONTEXT(ctx);
3113 Node *n;
3114 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3115 n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
3116 if (n) {
3117 n[1].e = pname;
3118 n[2].f = param;
3119 }
3120 if (ctx->ExecuteFlag) {
3121 CALL_PixelTransferf(ctx->Exec, (pname, param));
3122 }
3123 }
3124
3125
3126 static void GLAPIENTRY
3127 save_PixelTransferi(GLenum pname, GLint param)
3128 {
3129 save_PixelTransferf(pname, (GLfloat) param);
3130 }
3131
3132
3133 static void GLAPIENTRY
3134 save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
3135 {
3136 GET_CURRENT_CONTEXT(ctx);
3137 Node *n;
3138 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3139 n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
3140 if (n) {
3141 n[1].f = xfactor;
3142 n[2].f = yfactor;
3143 }
3144 if (ctx->ExecuteFlag) {
3145 CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
3146 }
3147 }
3148
3149
3150 static void GLAPIENTRY
3151 save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
3152 {
3153 GET_CURRENT_CONTEXT(ctx);
3154 Node *n;
3155 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3156 n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
3157 if (n) {
3158 n[1].e = pname;
3159 n[2].f = params[0];
3160 n[3].f = params[1];
3161 n[4].f = params[2];
3162 }
3163 if (ctx->ExecuteFlag) {
3164 CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
3165 }
3166 }
3167
3168
3169 static void GLAPIENTRY
3170 save_PointParameterfEXT(GLenum pname, GLfloat param)
3171 {
3172 GLfloat parray[3];
3173 parray[0] = param;
3174 parray[1] = parray[2] = 0.0F;
3175 save_PointParameterfvEXT(pname, parray);
3176 }
3177
3178 static void GLAPIENTRY
3179 save_PointParameteriNV(GLenum pname, GLint param)
3180 {
3181 GLfloat parray[3];
3182 parray[0] = (GLfloat) param;
3183 parray[1] = parray[2] = 0.0F;
3184 save_PointParameterfvEXT(pname, parray);
3185 }
3186
3187 static void GLAPIENTRY
3188 save_PointParameterivNV(GLenum pname, const GLint * param)
3189 {
3190 GLfloat parray[3];
3191 parray[0] = (GLfloat) param[0];
3192 parray[1] = parray[2] = 0.0F;
3193 save_PointParameterfvEXT(pname, parray);
3194 }
3195
3196
3197 static void GLAPIENTRY
3198 save_PointSize(GLfloat size)
3199 {
3200 GET_CURRENT_CONTEXT(ctx);
3201 Node *n;
3202 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3203 n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
3204 if (n) {
3205 n[1].f = size;
3206 }
3207 if (ctx->ExecuteFlag) {
3208 CALL_PointSize(ctx->Exec, (size));
3209 }
3210 }
3211
3212
3213 static void GLAPIENTRY
3214 save_PolygonMode(GLenum face, GLenum mode)
3215 {
3216 GET_CURRENT_CONTEXT(ctx);
3217 Node *n;
3218 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3219 n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
3220 if (n) {
3221 n[1].e = face;
3222 n[2].e = mode;
3223 }
3224 if (ctx->ExecuteFlag) {
3225 CALL_PolygonMode(ctx->Exec, (face, mode));
3226 }
3227 }
3228
3229
3230 static void GLAPIENTRY
3231 save_PolygonStipple(const GLubyte * pattern)
3232 {
3233 GET_CURRENT_CONTEXT(ctx);
3234 Node *n;
3235
3236 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3237
3238 n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
3239 if (n) {
3240 n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
3241 pattern, &ctx->Unpack);
3242 }
3243 if (ctx->ExecuteFlag) {
3244 CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
3245 }
3246 }
3247
3248
3249 static void GLAPIENTRY
3250 save_PolygonOffset(GLfloat factor, GLfloat units)
3251 {
3252 GET_CURRENT_CONTEXT(ctx);
3253 Node *n;
3254 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3255 n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
3256 if (n) {
3257 n[1].f = factor;
3258 n[2].f = units;
3259 }
3260 if (ctx->ExecuteFlag) {
3261 CALL_PolygonOffset(ctx->Exec, (factor, units));
3262 }
3263 }
3264
3265
3266 static void GLAPIENTRY
3267 save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
3268 {
3269 GET_CURRENT_CONTEXT(ctx);
3270 /* XXX mult by DepthMaxF here??? */
3271 save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
3272 }
3273
3274
3275 static void GLAPIENTRY
3276 save_PopAttrib(void)
3277 {
3278 GET_CURRENT_CONTEXT(ctx);
3279 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3280 (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
3281 if (ctx->ExecuteFlag) {
3282 CALL_PopAttrib(ctx->Exec, ());
3283 }
3284 }
3285
3286
3287 static void GLAPIENTRY
3288 save_PopMatrix(void)
3289 {
3290 GET_CURRENT_CONTEXT(ctx);
3291 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3292 (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
3293 if (ctx->ExecuteFlag) {
3294 CALL_PopMatrix(ctx->Exec, ());
3295 }
3296 }
3297
3298
3299 static void GLAPIENTRY
3300 save_PopName(void)
3301 {
3302 GET_CURRENT_CONTEXT(ctx);
3303 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3304 (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
3305 if (ctx->ExecuteFlag) {
3306 CALL_PopName(ctx->Exec, ());
3307 }
3308 }
3309
3310
3311 static void GLAPIENTRY
3312 save_PrioritizeTextures(GLsizei num, const GLuint * textures,
3313 const GLclampf * priorities)
3314 {
3315 GET_CURRENT_CONTEXT(ctx);
3316 GLint i;
3317 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3318
3319 for (i = 0; i < num; i++) {
3320 Node *n;
3321 n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
3322 if (n) {
3323 n[1].ui = textures[i];
3324 n[2].f = priorities[i];
3325 }
3326 }
3327 if (ctx->ExecuteFlag) {
3328 CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
3329 }
3330 }
3331
3332
3333 static void GLAPIENTRY
3334 save_PushAttrib(GLbitfield mask)
3335 {
3336 GET_CURRENT_CONTEXT(ctx);
3337 Node *n;
3338 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3339 n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
3340 if (n) {
3341 n[1].bf = mask;
3342 }
3343 if (ctx->ExecuteFlag) {
3344 CALL_PushAttrib(ctx->Exec, (mask));
3345 }
3346 }
3347
3348
3349 static void GLAPIENTRY
3350 save_PushMatrix(void)
3351 {
3352 GET_CURRENT_CONTEXT(ctx);
3353 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3354 (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
3355 if (ctx->ExecuteFlag) {
3356 CALL_PushMatrix(ctx->Exec, ());
3357 }
3358 }
3359
3360
3361 static void GLAPIENTRY
3362 save_PushName(GLuint name)
3363 {
3364 GET_CURRENT_CONTEXT(ctx);
3365 Node *n;
3366 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3367 n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
3368 if (n) {
3369 n[1].ui = name;
3370 }
3371 if (ctx->ExecuteFlag) {
3372 CALL_PushName(ctx->Exec, (name));
3373 }
3374 }
3375
3376
3377 static void GLAPIENTRY
3378 save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3379 {
3380 GET_CURRENT_CONTEXT(ctx);
3381 Node *n;
3382 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3383 n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
3384 if (n) {
3385 n[1].f = x;
3386 n[2].f = y;
3387 n[3].f = z;
3388 n[4].f = w;
3389 }
3390 if (ctx->ExecuteFlag) {
3391 CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
3392 }
3393 }
3394
3395 static void GLAPIENTRY
3396 save_RasterPos2d(GLdouble x, GLdouble y)
3397 {
3398 save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
3399 }
3400
3401 static void GLAPIENTRY
3402 save_RasterPos2f(GLfloat x, GLfloat y)
3403 {
3404 save_RasterPos4f(x, y, 0.0F, 1.0F);
3405 }
3406
3407 static void GLAPIENTRY
3408 save_RasterPos2i(GLint x, GLint y)
3409 {
3410 save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
3411 }
3412
3413 static void GLAPIENTRY
3414 save_RasterPos2s(GLshort x, GLshort y)
3415 {
3416 save_RasterPos4f(x, y, 0.0F, 1.0F);
3417 }
3418
3419 static void GLAPIENTRY
3420 save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3421 {
3422 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
3423 }
3424
3425 static void GLAPIENTRY
3426 save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3427 {
3428 save_RasterPos4f(x, y, z, 1.0F);
3429 }
3430
3431 static void GLAPIENTRY
3432 save_RasterPos3i(GLint x, GLint y, GLint z)
3433 {
3434 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
3435 }
3436
3437 static void GLAPIENTRY
3438 save_RasterPos3s(GLshort x, GLshort y, GLshort z)
3439 {
3440 save_RasterPos4f(x, y, z, 1.0F);
3441 }
3442
3443 static void GLAPIENTRY
3444 save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3445 {
3446 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
3447 }
3448
3449 static void GLAPIENTRY
3450 save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
3451 {
3452 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
3453 }
3454
3455 static void GLAPIENTRY
3456 save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3457 {
3458 save_RasterPos4f(x, y, z, w);
3459 }
3460
3461 static void GLAPIENTRY
3462 save_RasterPos2dv(const GLdouble * v)
3463 {
3464 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
3465 }
3466
3467 static void GLAPIENTRY
3468 save_RasterPos2fv(const GLfloat * v)
3469 {
3470 save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
3471 }
3472
3473 static void GLAPIENTRY
3474 save_RasterPos2iv(const GLint * v)
3475 {
3476 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
3477 }
3478
3479 static void GLAPIENTRY
3480 save_RasterPos2sv(const GLshort * v)
3481 {
3482 save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
3483 }
3484
3485 static void GLAPIENTRY
3486 save_RasterPos3dv(const GLdouble * v)
3487 {
3488 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
3489 }
3490
3491 static void GLAPIENTRY
3492 save_RasterPos3fv(const GLfloat * v)
3493 {
3494 save_RasterPos4f(v[0], v[1], v[2], 1.0F);
3495 }
3496
3497 static void GLAPIENTRY
3498 save_RasterPos3iv(const GLint * v)
3499 {
3500 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
3501 }
3502
3503 static void GLAPIENTRY
3504 save_RasterPos3sv(const GLshort * v)
3505 {
3506 save_RasterPos4f(v[0], v[1], v[2], 1.0F);
3507 }
3508
3509 static void GLAPIENTRY
3510 save_RasterPos4dv(const GLdouble * v)
3511 {
3512 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
3513 (GLfloat) v[2], (GLfloat) v[3]);
3514 }
3515
3516 static void GLAPIENTRY
3517 save_RasterPos4fv(const GLfloat * v)
3518 {
3519 save_RasterPos4f(v[0], v[1], v[2], v[3]);
3520 }
3521
3522 static void GLAPIENTRY
3523 save_RasterPos4iv(const GLint * v)
3524 {
3525 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
3526 (GLfloat) v[2], (GLfloat) v[3]);
3527 }
3528
3529 static void GLAPIENTRY
3530 save_RasterPos4sv(const GLshort * v)
3531 {
3532 save_RasterPos4f(v[0], v[1], v[2], v[3]);
3533 }
3534
3535
3536 static void GLAPIENTRY
3537 save_PassThrough(GLfloat token)
3538 {
3539 GET_CURRENT_CONTEXT(ctx);
3540 Node *n;
3541 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3542 n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
3543 if (n) {
3544 n[1].f = token;
3545 }
3546 if (ctx->ExecuteFlag) {
3547 CALL_PassThrough(ctx->Exec, (token));
3548 }
3549 }
3550
3551
3552 static void GLAPIENTRY
3553 save_ReadBuffer(GLenum mode)
3554 {
3555 GET_CURRENT_CONTEXT(ctx);
3556 Node *n;
3557 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3558 n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
3559 if (n) {
3560 n[1].e = mode;
3561 }
3562 if (ctx->ExecuteFlag) {
3563 CALL_ReadBuffer(ctx->Exec, (mode));
3564 }
3565 }
3566
3567
3568 static void GLAPIENTRY
3569 save_ResetHistogram(GLenum target)
3570 {
3571 GET_CURRENT_CONTEXT(ctx);
3572 Node *n;
3573 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3574 n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
3575 if (n) {
3576 n[1].e = target;
3577 }
3578 if (ctx->ExecuteFlag) {
3579 CALL_ResetHistogram(ctx->Exec, (target));
3580 }
3581 }
3582
3583
3584 static void GLAPIENTRY
3585 save_ResetMinmax(GLenum target)
3586 {
3587 GET_CURRENT_CONTEXT(ctx);
3588 Node *n;
3589 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3590 n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
3591 if (n) {
3592 n[1].e = target;
3593 }
3594 if (ctx->ExecuteFlag) {
3595 CALL_ResetMinmax(ctx->Exec, (target));
3596 }
3597 }
3598
3599
3600 static void GLAPIENTRY
3601 save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
3602 {
3603 GET_CURRENT_CONTEXT(ctx);
3604 Node *n;
3605 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3606 n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
3607 if (n) {
3608 n[1].f = angle;
3609 n[2].f = x;
3610 n[3].f = y;
3611 n[4].f = z;
3612 }
3613 if (ctx->ExecuteFlag) {
3614 CALL_Rotatef(ctx->Exec, (angle, x, y, z));
3615 }
3616 }
3617
3618
3619 static void GLAPIENTRY
3620 save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
3621 {
3622 save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
3623 }
3624
3625
3626 static void GLAPIENTRY
3627 save_Scalef(GLfloat x, GLfloat y, GLfloat z)
3628 {
3629 GET_CURRENT_CONTEXT(ctx);
3630 Node *n;
3631 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3632 n = alloc_instruction(ctx, OPCODE_SCALE, 3);
3633 if (n) {
3634 n[1].f = x;
3635 n[2].f = y;
3636 n[3].f = z;
3637 }
3638 if (ctx->ExecuteFlag) {
3639 CALL_Scalef(ctx->Exec, (x, y, z));
3640 }
3641 }
3642
3643
3644 static void GLAPIENTRY
3645 save_Scaled(GLdouble x, GLdouble y, GLdouble z)
3646 {
3647 save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
3648 }
3649
3650
3651 static void GLAPIENTRY
3652 save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
3653 {
3654 GET_CURRENT_CONTEXT(ctx);
3655 Node *n;
3656 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3657 n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
3658 if (n) {
3659 n[1].i = x;
3660 n[2].i = y;
3661 n[3].i = width;
3662 n[4].i = height;
3663 }
3664 if (ctx->ExecuteFlag) {
3665 CALL_Scissor(ctx->Exec, (x, y, width, height));
3666 }
3667 }
3668
3669
3670 static void GLAPIENTRY
3671 save_ShadeModel(GLenum mode)
3672 {
3673 GET_CURRENT_CONTEXT(ctx);
3674 Node *n;
3675 ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
3676
3677 if (ctx->ExecuteFlag) {
3678 CALL_ShadeModel(ctx->Exec, (mode));
3679 }
3680
3681 if (ctx->ListState.Current.ShadeModel == mode)
3682 return;
3683
3684 SAVE_FLUSH_VERTICES(ctx);
3685
3686 /* Only save the value if we know the statechange will take effect:
3687 */
3688 if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
3689 ctx->ListState.Current.ShadeModel = mode;
3690
3691 n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
3692 if (n) {
3693 n[1].e = mode;
3694 }
3695 }
3696
3697
3698 static void GLAPIENTRY
3699 save_StencilFunc(GLenum func, GLint ref, GLuint mask)
3700 {
3701 GET_CURRENT_CONTEXT(ctx);
3702 Node *n;
3703 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3704 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
3705 if (n) {
3706 n[1].e = func;
3707 n[2].i = ref;
3708 n[3].ui = mask;
3709 }
3710 if (ctx->ExecuteFlag) {
3711 CALL_StencilFunc(ctx->Exec, (func, ref, mask));
3712 }
3713 }
3714
3715
3716 static void GLAPIENTRY
3717 save_StencilMask(GLuint mask)
3718 {
3719 GET_CURRENT_CONTEXT(ctx);
3720 Node *n;
3721 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3722 n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
3723 if (n) {
3724 n[1].ui = mask;
3725 }
3726 if (ctx->ExecuteFlag) {
3727 CALL_StencilMask(ctx->Exec, (mask));
3728 }
3729 }
3730
3731
3732 static void GLAPIENTRY
3733 save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
3734 {
3735 GET_CURRENT_CONTEXT(ctx);
3736 Node *n;
3737 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3738 n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
3739 if (n) {
3740 n[1].e = fail;
3741 n[2].e = zfail;
3742 n[3].e = zpass;
3743 }
3744 if (ctx->ExecuteFlag) {
3745 CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
3746 }
3747 }
3748
3749
3750 static void GLAPIENTRY
3751 save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
3752 {
3753 GET_CURRENT_CONTEXT(ctx);
3754 Node *n;
3755 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3756 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3757 if (n) {
3758 n[1].e = face;
3759 n[2].e = func;
3760 n[3].i = ref;
3761 n[4].ui = mask;
3762 }
3763 if (ctx->ExecuteFlag) {
3764 CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
3765 }
3766 }
3767
3768
3769 static void GLAPIENTRY
3770 save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
3771 GLuint mask)
3772 {
3773 GET_CURRENT_CONTEXT(ctx);
3774 Node *n;
3775 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3776 /* GL_FRONT */
3777 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3778 if (n) {
3779 n[1].e = GL_FRONT;
3780 n[2].e = frontfunc;
3781 n[3].i = ref;
3782 n[4].ui = mask;
3783 }
3784 /* GL_BACK */
3785 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3786 if (n) {
3787 n[1].e = GL_BACK;
3788 n[2].e = backfunc;
3789 n[3].i = ref;
3790 n[4].ui = mask;
3791 }
3792 if (ctx->ExecuteFlag) {
3793 CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
3794 CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
3795 }
3796 }
3797
3798
3799 static void GLAPIENTRY
3800 save_StencilMaskSeparate(GLenum face, GLuint mask)
3801 {
3802 GET_CURRENT_CONTEXT(ctx);
3803 Node *n;
3804 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3805 n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
3806 if (n) {
3807 n[1].e = face;
3808 n[2].ui = mask;
3809 }
3810 if (ctx->ExecuteFlag) {
3811 CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
3812 }
3813 }
3814
3815
3816 static void GLAPIENTRY
3817 save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
3818 {
3819 GET_CURRENT_CONTEXT(ctx);
3820 Node *n;
3821 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3822 n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
3823 if (n) {
3824 n[1].e = face;
3825 n[2].e = fail;
3826 n[3].e = zfail;
3827 n[4].e = zpass;
3828 }
3829 if (ctx->ExecuteFlag) {
3830 CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
3831 }
3832 }
3833
3834
3835 static void GLAPIENTRY
3836 save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
3837 {
3838 GET_CURRENT_CONTEXT(ctx);
3839 Node *n;
3840 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3841 n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
3842 if (n) {
3843 n[1].e = target;
3844 n[2].e = pname;
3845 if (pname == GL_TEXTURE_ENV_COLOR) {
3846 n[3].f = params[0];
3847 n[4].f = params[1];
3848 n[5].f = params[2];
3849 n[6].f = params[3];
3850 }
3851 else {
3852 n[3].f = params[0];
3853 n[4].f = n[5].f = n[6].f = 0.0F;
3854 }
3855 }
3856 if (ctx->ExecuteFlag) {
3857 CALL_TexEnvfv(ctx->Exec, (target, pname, params));
3858 }
3859 }
3860
3861
3862 static void GLAPIENTRY
3863 save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
3864 {
3865 GLfloat parray[4];
3866 parray[0] = (GLfloat) param;
3867 parray[1] = parray[2] = parray[3] = 0.0F;
3868 save_TexEnvfv(target, pname, parray);
3869 }
3870
3871
3872 static void GLAPIENTRY
3873 save_TexEnvi(GLenum target, GLenum pname, GLint param)
3874 {
3875 GLfloat p[4];
3876 p[0] = (GLfloat) param;
3877 p[1] = p[2] = p[3] = 0.0F;
3878 save_TexEnvfv(target, pname, p);
3879 }
3880
3881
3882 static void GLAPIENTRY
3883 save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
3884 {
3885 GLfloat p[4];
3886 if (pname == GL_TEXTURE_ENV_COLOR) {
3887 p[0] = INT_TO_FLOAT(param[0]);
3888 p[1] = INT_TO_FLOAT(param[1]);
3889 p[2] = INT_TO_FLOAT(param[2]);
3890 p[3] = INT_TO_FLOAT(param[3]);
3891 }
3892 else {
3893 p[0] = (GLfloat) param[0];
3894 p[1] = p[2] = p[3] = 0.0F;
3895 }
3896 save_TexEnvfv(target, pname, p);
3897 }
3898
3899
3900 static void GLAPIENTRY
3901 save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
3902 {
3903 GET_CURRENT_CONTEXT(ctx);
3904 Node *n;
3905 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3906 n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
3907 if (n) {
3908 n[1].e = coord;
3909 n[2].e = pname;
3910 n[3].f = params[0];
3911 n[4].f = params[1];
3912 n[5].f = params[2];
3913 n[6].f = params[3];
3914 }
3915 if (ctx->ExecuteFlag) {
3916 CALL_TexGenfv(ctx->Exec, (coord, pname, params));
3917 }
3918 }
3919
3920
3921 static void GLAPIENTRY
3922 save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
3923 {
3924 GLfloat p[4];
3925 p[0] = (GLfloat) params[0];
3926 p[1] = (GLfloat) params[1];
3927 p[2] = (GLfloat) params[2];
3928 p[3] = (GLfloat) params[3];
3929 save_TexGenfv(coord, pname, p);
3930 }
3931
3932
3933 static void GLAPIENTRY
3934 save_TexGend(GLenum coord, GLenum pname, GLdouble param)
3935 {
3936 GLfloat parray[4];
3937 parray[0] = (GLfloat) param;
3938 parray[1] = parray[2] = parray[3] = 0.0F;
3939 save_TexGenfv(coord, pname, parray);
3940 }
3941
3942
3943 static void GLAPIENTRY
3944 save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
3945 {
3946 GLfloat p[4];
3947 p[0] = (GLfloat) params[0];
3948 p[1] = (GLfloat) params[1];
3949 p[2] = (GLfloat) params[2];
3950 p[3] = (GLfloat) params[3];
3951 save_TexGenfv(coord, pname, p);
3952 }
3953
3954
3955 static void GLAPIENTRY
3956 save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
3957 {
3958 GLfloat parray[4];
3959 parray[0] = param;
3960 parray[1] = parray[2] = parray[3] = 0.0F;
3961 save_TexGenfv(coord, pname, parray);
3962 }
3963
3964
3965 static void GLAPIENTRY
3966 save_TexGeni(GLenum coord, GLenum pname, GLint param)
3967 {
3968 GLint parray[4];
3969 parray[0] = param;
3970 parray[1] = parray[2] = parray[3] = 0;
3971 save_TexGeniv(coord, pname, parray);
3972 }
3973
3974
3975 static void GLAPIENTRY
3976 save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3977 {
3978 GET_CURRENT_CONTEXT(ctx);
3979 Node *n;
3980 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3981 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
3982 if (n) {
3983 n[1].e = target;
3984 n[2].e = pname;
3985 n[3].f = params[0];
3986 n[4].f = params[1];
3987 n[5].f = params[2];
3988 n[6].f = params[3];
3989 }
3990 if (ctx->ExecuteFlag) {
3991 CALL_TexParameterfv(ctx->Exec, (target, pname, params));
3992 }
3993 }
3994
3995
3996 static void GLAPIENTRY
3997 save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
3998 {
3999 GLfloat parray[4];
4000 parray[0] = param;
4001 parray[1] = parray[2] = parray[3] = 0.0F;
4002 save_TexParameterfv(target, pname, parray);
4003 }
4004
4005
4006 static void GLAPIENTRY
4007 save_TexParameteri(GLenum target, GLenum pname, GLint param)
4008 {
4009 GLfloat fparam[4];
4010 fparam[0] = (GLfloat) param;
4011 fparam[1] = fparam[2] = fparam[3] = 0.0F;
4012 save_TexParameterfv(target, pname, fparam);
4013 }
4014
4015
4016 static void GLAPIENTRY
4017 save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
4018 {
4019 GLfloat fparam[4];
4020 fparam[0] = (GLfloat) params[0];
4021 fparam[1] = fparam[2] = fparam[3] = 0.0F;
4022 save_TexParameterfv(target, pname, fparam);
4023 }
4024
4025
4026 static void GLAPIENTRY
4027 save_TexImage1D(GLenum target,
4028 GLint level, GLint components,
4029 GLsizei width, GLint border,
4030 GLenum format, GLenum type, const GLvoid * pixels)
4031 {
4032 GET_CURRENT_CONTEXT(ctx);
4033 if (target == GL_PROXY_TEXTURE_1D) {
4034 /* don't compile, execute immediately */
4035 CALL_TexImage1D(ctx->Exec, (target, level, components, width,
4036 border, format, type, pixels));
4037 }
4038 else {
4039 Node *n;
4040 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4041 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
4042 if (n) {
4043 n[1].e = target;
4044 n[2].i = level;
4045 n[3].i = components;
4046 n[4].i = (GLint) width;
4047 n[5].i = border;
4048 n[6].e = format;
4049 n[7].e = type;
4050 n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
4051 pixels, &ctx->Unpack);
4052 }
4053 if (ctx->ExecuteFlag) {
4054 CALL_TexImage1D(ctx->Exec, (target, level, components, width,
4055 border, format, type, pixels));
4056 }
4057 }
4058 }
4059
4060
4061 static void GLAPIENTRY
4062 save_TexImage2D(GLenum target,
4063 GLint level, GLint components,
4064 GLsizei width, GLsizei height, GLint border,
4065 GLenum format, GLenum type, const GLvoid * pixels)
4066 {
4067 GET_CURRENT_CONTEXT(ctx);
4068 if (target == GL_PROXY_TEXTURE_2D) {
4069 /* don't compile, execute immediately */
4070 CALL_TexImage2D(ctx->Exec, (target, level, components, width,
4071 height, border, format, type, pixels));
4072 }
4073 else {
4074 Node *n;
4075 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4076 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
4077 if (n) {
4078 n[1].e = target;
4079 n[2].i = level;
4080 n[3].i = components;
4081 n[4].i = (GLint) width;
4082 n[5].i = (GLint) height;
4083 n[6].i = border;
4084 n[7].e = format;
4085 n[8].e = type;
4086 n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
4087 pixels, &ctx->Unpack);
4088 }
4089 if (ctx->ExecuteFlag) {
4090 CALL_TexImage2D(ctx->Exec, (target, level, components, width,
4091 height, border, format, type, pixels));
4092 }
4093 }
4094 }
4095
4096
4097 static void GLAPIENTRY
4098 save_TexImage3D(GLenum target,
4099 GLint level, GLint internalFormat,
4100 GLsizei width, GLsizei height, GLsizei depth,
4101 GLint border,
4102 GLenum format, GLenum type, const GLvoid * pixels)
4103 {
4104 GET_CURRENT_CONTEXT(ctx);
4105 if (target == GL_PROXY_TEXTURE_3D) {
4106 /* don't compile, execute immediately */
4107 CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
4108 height, depth, border, format, type,
4109 pixels));
4110 }
4111 else {
4112 Node *n;
4113 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4114 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
4115 if (n) {
4116 n[1].e = target;
4117 n[2].i = level;
4118 n[3].i = (GLint) internalFormat;
4119 n[4].i = (GLint) width;
4120 n[5].i = (GLint) height;
4121 n[6].i = (GLint) depth;
4122 n[7].i = border;
4123 n[8].e = format;
4124 n[9].e = type;
4125 n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
4126 pixels, &ctx->Unpack);
4127 }
4128 if (ctx->ExecuteFlag) {
4129 CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
4130 height, depth, border, format, type,
4131 pixels));
4132 }
4133 }
4134 }
4135
4136
4137 static void GLAPIENTRY
4138 save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
4139 GLsizei width, GLenum format, GLenum type,
4140 const GLvoid * pixels)
4141 {
4142 GET_CURRENT_CONTEXT(ctx);
4143 Node *n;
4144
4145 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4146
4147 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
4148 if (n) {
4149 n[1].e = target;
4150 n[2].i = level;
4151 n[3].i = xoffset;
4152 n[4].i = (GLint) width;
4153 n[5].e = format;
4154 n[6].e = type;
4155 n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
4156 pixels, &ctx->Unpack);
4157 }
4158 if (ctx->ExecuteFlag) {
4159 CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
4160 format, type, pixels));
4161 }
4162 }
4163
4164
4165 static void GLAPIENTRY
4166 save_TexSubImage2D(GLenum target, GLint level,
4167 GLint xoffset, GLint yoffset,
4168 GLsizei width, GLsizei height,
4169 GLenum format, GLenum type, const GLvoid * pixels)
4170 {
4171 GET_CURRENT_CONTEXT(ctx);
4172 Node *n;
4173
4174 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4175
4176 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
4177 if (n) {
4178 n[1].e = target;
4179 n[2].i = level;
4180 n[3].i = xoffset;
4181 n[4].i = yoffset;
4182 n[5].i = (GLint) width;
4183 n[6].i = (GLint) height;
4184 n[7].e = format;
4185 n[8].e = type;
4186 n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
4187 pixels, &ctx->Unpack);
4188 }
4189 if (ctx->ExecuteFlag) {
4190 CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
4191 width, height, format, type, pixels));
4192 }
4193 }
4194
4195
4196 static void GLAPIENTRY
4197 save_TexSubImage3D(GLenum target, GLint level,
4198 GLint xoffset, GLint yoffset, GLint zoffset,
4199 GLsizei width, GLsizei height, GLsizei depth,
4200 GLenum format, GLenum type, const GLvoid * pixels)
4201 {
4202 GET_CURRENT_CONTEXT(ctx);
4203 Node *n;
4204
4205 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4206
4207 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
4208 if (n) {
4209 n[1].e = target;
4210 n[2].i = level;
4211 n[3].i = xoffset;
4212 n[4].i = yoffset;
4213 n[5].i = zoffset;
4214 n[6].i = (GLint) width;
4215 n[7].i = (GLint) height;
4216 n[8].i = (GLint) depth;
4217 n[9].e = format;
4218 n[10].e = type;
4219 n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
4220 pixels, &ctx->Unpack);
4221 }
4222 if (ctx->ExecuteFlag) {
4223 CALL_TexSubImage3D(ctx->Exec, (target, level,
4224 xoffset, yoffset, zoffset,
4225 width, height, depth, format, type,
4226 pixels));
4227 }
4228 }
4229
4230
4231 static void GLAPIENTRY
4232 save_Translatef(GLfloat x, GLfloat y, GLfloat z)
4233 {
4234 GET_CURRENT_CONTEXT(ctx);
4235 Node *n;
4236 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4237 n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
4238 if (n) {
4239 n[1].f = x;
4240 n[2].f = y;
4241 n[3].f = z;
4242 }
4243 if (ctx->ExecuteFlag) {
4244 CALL_Translatef(ctx->Exec, (x, y, z));
4245 }
4246 }
4247
4248
4249 static void GLAPIENTRY
4250 save_Translated(GLdouble x, GLdouble y, GLdouble z)
4251 {
4252 save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
4253 }
4254
4255
4256
4257 static void GLAPIENTRY
4258 save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
4259 {
4260 GET_CURRENT_CONTEXT(ctx);
4261 Node *n;
4262 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4263 n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
4264 if (n) {
4265 n[1].i = x;
4266 n[2].i = y;
4267 n[3].i = (GLint) width;
4268 n[4].i = (GLint) height;
4269 }
4270 if (ctx->ExecuteFlag) {
4271 CALL_Viewport(ctx->Exec, (x, y, width, height));
4272 }
4273 }
4274
4275
4276 static void GLAPIENTRY
4277 save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4278 {
4279 GET_CURRENT_CONTEXT(ctx);
4280 Node *n;
4281 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4282 n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
4283 if (n) {
4284 n[1].f = x;
4285 n[2].f = y;
4286 n[3].f = z;
4287 n[4].f = w;
4288 }
4289 if (ctx->ExecuteFlag) {
4290 CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
4291 }
4292 }
4293
4294 static void GLAPIENTRY
4295 save_WindowPos2dMESA(GLdouble x, GLdouble y)
4296 {
4297 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
4298 }
4299
4300 static void GLAPIENTRY
4301 save_WindowPos2fMESA(GLfloat x, GLfloat y)
4302 {
4303 save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
4304 }
4305
4306 static void GLAPIENTRY
4307 save_WindowPos2iMESA(GLint x, GLint y)
4308 {
4309 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
4310 }
4311
4312 static void GLAPIENTRY
4313 save_WindowPos2sMESA(GLshort x, GLshort y)
4314 {
4315 save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
4316 }
4317
4318 static void GLAPIENTRY
4319 save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
4320 {
4321 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
4322 }
4323
4324 static void GLAPIENTRY
4325 save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
4326 {
4327 save_WindowPos4fMESA(x, y, z, 1.0F);
4328 }
4329
4330 static void GLAPIENTRY
4331 save_WindowPos3iMESA(GLint x, GLint y, GLint z)
4332 {
4333 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
4334 }
4335
4336 static void GLAPIENTRY
4337 save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
4338 {
4339 save_WindowPos4fMESA(x, y, z, 1.0F);
4340 }
4341
4342 static void GLAPIENTRY
4343 save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4344 {
4345 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
4346 }
4347
4348 static void GLAPIENTRY
4349 save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
4350 {
4351 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
4352 }
4353
4354 static void GLAPIENTRY
4355 save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
4356 {
4357 save_WindowPos4fMESA(x, y, z, w);
4358 }
4359
4360 static void GLAPIENTRY
4361 save_WindowPos2dvMESA(const GLdouble * v)
4362 {
4363 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
4364 }
4365
4366 static void GLAPIENTRY
4367 save_WindowPos2fvMESA(const GLfloat * v)
4368 {
4369 save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
4370 }
4371
4372 static void GLAPIENTRY
4373 save_WindowPos2ivMESA(const GLint * v)
4374 {
4375 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
4376 }
4377
4378 static void GLAPIENTRY
4379 save_WindowPos2svMESA(const GLshort * v)
4380 {
4381 save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
4382 }
4383
4384 static void GLAPIENTRY
4385 save_WindowPos3dvMESA(const GLdouble * v)
4386 {
4387 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
4388 }
4389
4390 static void GLAPIENTRY
4391 save_WindowPos3fvMESA(const GLfloat * v)
4392 {
4393 save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
4394 }
4395
4396 static void GLAPIENTRY
4397 save_WindowPos3ivMESA(const GLint * v)
4398 {
4399 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
4400 }
4401
4402 static void GLAPIENTRY
4403 save_WindowPos3svMESA(const GLshort * v)
4404 {
4405 save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
4406 }
4407
4408 static void GLAPIENTRY
4409 save_WindowPos4dvMESA(const GLdouble * v)
4410 {
4411 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
4412 (GLfloat) v[2], (GLfloat) v[3]);
4413 }
4414
4415 static void GLAPIENTRY
4416 save_WindowPos4fvMESA(const GLfloat * v)
4417 {
4418 save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
4419 }
4420
4421 static void GLAPIENTRY
4422 save_WindowPos4ivMESA(const GLint * v)
4423 {
4424 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
4425 (GLfloat) v[2], (GLfloat) v[3]);
4426 }
4427
4428 static void GLAPIENTRY
4429 save_WindowPos4svMESA(const GLshort * v)
4430 {
4431 save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
4432 }
4433
4434
4435
4436 /* GL_ARB_multitexture */
4437 static void GLAPIENTRY
4438 save_ActiveTextureARB(GLenum target)
4439 {
4440 GET_CURRENT_CONTEXT(ctx);
4441 Node *n;
4442 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4443 n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
4444 if (n) {
4445 n[1].e = target;
4446 }
4447 if (ctx->ExecuteFlag) {
4448 CALL_ActiveTextureARB(ctx->Exec, (target));
4449 }
4450 }
4451
4452
4453 /* GL_ARB_transpose_matrix */
4454
4455 static void GLAPIENTRY
4456 save_LoadTransposeMatrixdARB(const GLdouble m[16])
4457 {
4458 GLfloat tm[16];
4459 _math_transposefd(tm, m);
4460 save_LoadMatrixf(tm);
4461 }
4462
4463
4464 static void GLAPIENTRY
4465 save_LoadTransposeMatrixfARB(const GLfloat m[16])
4466 {
4467 GLfloat tm[16];
4468 _math_transposef(tm, m);
4469 save_LoadMatrixf(tm);
4470 }
4471
4472
4473 static void GLAPIENTRY
4474 save_MultTransposeMatrixdARB(const GLdouble m[16])
4475 {
4476 GLfloat tm[16];
4477 _math_transposefd(tm, m);
4478 save_MultMatrixf(tm);
4479 }
4480
4481
4482 static void GLAPIENTRY
4483 save_MultTransposeMatrixfARB(const GLfloat m[16])
4484 {
4485 GLfloat tm[16];
4486 _math_transposef(tm, m);
4487 save_MultMatrixf(tm);
4488 }
4489
4490
4491 /* GL_ARB_texture_compression */
4492 static void GLAPIENTRY
4493 save_CompressedTexImage1DARB(GLenum target, GLint level,
4494 GLenum internalFormat, GLsizei width,
4495 GLint border, GLsizei imageSize,
4496 const GLvoid * data)
4497 {
4498 GET_CURRENT_CONTEXT(ctx);
4499 if (target == GL_PROXY_TEXTURE_1D) {
4500 /* don't compile, execute immediately */
4501 CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
4502 width, border, imageSize,
4503 data));
4504 }
4505 else {
4506 Node *n;
4507 GLvoid *image;
4508 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4509 /* make copy of image */
4510 image = malloc(imageSize);
4511 if (!image) {
4512 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
4513 return;
4514 }
4515 memcpy(image, data, imageSize);
4516 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
4517 if (n) {
4518 n[1].e = target;
4519 n[2].i = level;
4520 n[3].e = internalFormat;
4521 n[4].i = (GLint) width;
4522 n[5].i = border;
4523 n[6].i = imageSize;
4524 n[7].data = image;
4525 }
4526 else if (image) {
4527 free(image);
4528 }
4529 if (ctx->ExecuteFlag) {
4530 CALL_CompressedTexImage1DARB(ctx->Exec,
4531 (target, level, internalFormat, width,
4532 border, imageSize, data));
4533 }
4534 }
4535 }
4536
4537
4538 static void GLAPIENTRY
4539 save_CompressedTexImage2DARB(GLenum target, GLint level,
4540 GLenum internalFormat, GLsizei width,
4541 GLsizei height, GLint border, GLsizei imageSize,
4542 const GLvoid * data)
4543 {
4544 GET_CURRENT_CONTEXT(ctx);
4545 if (target == GL_PROXY_TEXTURE_2D) {
4546 /* don't compile, execute immediately */
4547 CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
4548 width, height, border,
4549 imageSize, data));
4550 }
4551 else {
4552 Node *n;
4553 GLvoid *image;
4554 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4555 /* make copy of image */
4556 image = malloc(imageSize);
4557 if (!image) {
4558 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
4559 return;
4560 }
4561 memcpy(image, data, imageSize);
4562 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
4563 if (n) {
4564 n[1].e = target;
4565 n[2].i = level;
4566 n[3].e = internalFormat;
4567 n[4].i = (GLint) width;
4568 n[5].i = (GLint) height;
4569 n[6].i = border;
4570 n[7].i = imageSize;
4571 n[8].data = image;
4572 }
4573 else if (image) {
4574 free(image);
4575 }
4576 if (ctx->ExecuteFlag) {
4577 CALL_CompressedTexImage2DARB(ctx->Exec,
4578 (target, level, internalFormat, width,
4579 height, border, imageSize, data));
4580 }
4581 }
4582 }
4583
4584
4585 static void GLAPIENTRY
4586 save_CompressedTexImage3DARB(GLenum target, GLint level,
4587 GLenum internalFormat, GLsizei width,
4588 GLsizei height, GLsizei depth, GLint border,
4589 GLsizei imageSize, const GLvoid * data)
4590 {
4591 GET_CURRENT_CONTEXT(ctx);
4592 if (target == GL_PROXY_TEXTURE_3D) {
4593 /* don't compile, execute immediately */
4594 CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
4595 width, height, depth, border,
4596 imageSize, data));
4597 }
4598 else {
4599 Node *n;
4600 GLvoid *image;
4601 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4602 /* make copy of image */
4603 image = malloc(imageSize);
4604 if (!image) {
4605 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
4606 return;
4607 }
4608 memcpy(image, data, imageSize);
4609 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
4610 if (n) {
4611 n[1].e = target;
4612 n[2].i = level;
4613 n[3].e = internalFormat;
4614 n[4].i = (GLint) width;
4615 n[5].i = (GLint) height;
4616 n[6].i = (GLint) depth;
4617 n[7].i = border;
4618 n[8].i = imageSize;
4619 n[9].data = image;
4620 }
4621 else if (image) {
4622 free(image);
4623 }
4624 if (ctx->ExecuteFlag) {
4625 CALL_CompressedTexImage3DARB(ctx->Exec,
4626 (target, level, internalFormat, width,
4627 height, depth, border, imageSize,
4628 data));
4629 }
4630 }
4631 }
4632
4633
4634 static void GLAPIENTRY
4635 save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
4636 GLsizei width, GLenum format,
4637 GLsizei imageSize, const GLvoid * data)
4638 {
4639 Node *n;
4640 GLvoid *image;
4641
4642 GET_CURRENT_CONTEXT(ctx);
4643 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4644
4645 /* make copy of image */
4646 image = malloc(imageSize);
4647 if (!image) {
4648 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
4649 return;
4650 }
4651 memcpy(image, data, imageSize);
4652 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
4653 if (n) {
4654 n[1].e = target;
4655 n[2].i = level;
4656 n[3].i = xoffset;
4657 n[4].i = (GLint) width;
4658 n[5].e = format;
4659 n[6].i = imageSize;
4660 n[7].data = image;
4661 }
4662 else if (image) {
4663 free(image);
4664 }
4665 if (ctx->ExecuteFlag) {
4666 CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
4667 width, format, imageSize,
4668 data));
4669 }
4670 }
4671
4672
4673 static void GLAPIENTRY
4674 save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
4675 GLint yoffset, GLsizei width, GLsizei height,
4676 GLenum format, GLsizei imageSize,
4677 const GLvoid * data)
4678 {
4679 Node *n;
4680 GLvoid *image;
4681
4682 GET_CURRENT_CONTEXT(ctx);
4683 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4684
4685 /* make copy of image */
4686 image = malloc(imageSize);
4687 if (!image) {
4688 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
4689 return;
4690 }
4691 memcpy(image, data, imageSize);
4692 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
4693 if (n) {
4694 n[1].e = target;
4695 n[2].i = level;
4696 n[3].i = xoffset;
4697 n[4].i = yoffset;
4698 n[5].i = (GLint) width;
4699 n[6].i = (GLint) height;
4700 n[7].e = format;
4701 n[8].i = imageSize;
4702 n[9].data = image;
4703 }
4704 else if (image) {
4705 free(image);
4706 }
4707 if (ctx->ExecuteFlag) {
4708 CALL_CompressedTexSubImage2DARB(ctx->Exec,
4709 (target, level, xoffset, yoffset, width,
4710 height, format, imageSize, data));
4711 }
4712 }
4713
4714
4715 static void GLAPIENTRY
4716 save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
4717 GLint yoffset, GLint zoffset, GLsizei width,
4718 GLsizei height, GLsizei depth, GLenum format,
4719 GLsizei imageSize, const GLvoid * data)
4720 {
4721 Node *n;
4722 GLvoid *image;
4723
4724 GET_CURRENT_CONTEXT(ctx);
4725 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4726
4727 /* make copy of image */
4728 image = malloc(imageSize);
4729 if (!image) {
4730 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
4731 return;
4732 }
4733 memcpy(image, data, imageSize);
4734 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
4735 if (n) {
4736 n[1].e = target;
4737 n[2].i = level;
4738 n[3].i = xoffset;
4739 n[4].i = yoffset;
4740 n[5].i = zoffset;
4741 n[6].i = (GLint) width;
4742 n[7].i = (GLint) height;
4743 n[8].i = (GLint) depth;
4744 n[9].e = format;
4745 n[10].i = imageSize;
4746 n[11].data = image;
4747 }
4748 else if (image) {
4749 free(image);
4750 }
4751 if (ctx->ExecuteFlag) {
4752 CALL_CompressedTexSubImage3DARB(ctx->Exec,
4753 (target, level, xoffset, yoffset,
4754 zoffset, width, height, depth, format,
4755 imageSize, data));
4756 }
4757 }
4758
4759
4760 /* GL_ARB_multisample */
4761 static void GLAPIENTRY
4762 save_SampleCoverageARB(GLclampf value, GLboolean invert)
4763 {
4764 GET_CURRENT_CONTEXT(ctx);
4765 Node *n;
4766 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4767 n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
4768 if (n) {
4769 n[1].f = value;
4770 n[2].b = invert;
4771 }
4772 if (ctx->ExecuteFlag) {
4773 CALL_SampleCoverageARB(ctx->Exec, (value, invert));
4774 }
4775 }
4776
4777
4778 /*
4779 * GL_NV_vertex_program
4780 */
4781 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
4782 static void GLAPIENTRY
4783 save_BindProgramNV(GLenum target, GLuint id)
4784 {
4785 GET_CURRENT_CONTEXT(ctx);
4786 Node *n;
4787 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4788 n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
4789 if (n) {
4790 n[1].e = target;
4791 n[2].ui = id;
4792 }
4793 if (ctx->ExecuteFlag) {
4794 CALL_BindProgramNV(ctx->Exec, (target, id));
4795 }
4796 }
4797
4798 static void GLAPIENTRY
4799 save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
4800 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4801 {
4802 GET_CURRENT_CONTEXT(ctx);
4803 Node *n;
4804 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4805 n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
4806 if (n) {
4807 n[1].e = target;
4808 n[2].ui = index;
4809 n[3].f = x;
4810 n[4].f = y;
4811 n[5].f = z;
4812 n[6].f = w;
4813 }
4814 if (ctx->ExecuteFlag) {
4815 CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
4816 }
4817 }
4818
4819
4820 static void GLAPIENTRY
4821 save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
4822 const GLfloat *params)
4823 {
4824 save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
4825 params[2], params[3]);
4826 }
4827
4828
4829 static void GLAPIENTRY
4830 save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
4831 const GLfloat * params)
4832 {
4833 GET_CURRENT_CONTEXT(ctx);
4834 Node *n;
4835 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4836
4837 if (count > 0) {
4838 GLint i;
4839 const GLfloat * p = params;
4840
4841 for (i = 0 ; i < count ; i++) {
4842 n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
4843 if (n) {
4844 n[1].e = target;
4845 n[2].ui = index;
4846 n[3].f = p[0];
4847 n[4].f = p[1];
4848 n[5].f = p[2];
4849 n[6].f = p[3];
4850 p += 4;
4851 }
4852 }
4853 }
4854
4855 if (ctx->ExecuteFlag) {
4856 CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
4857 }
4858 }
4859
4860
4861 static void GLAPIENTRY
4862 save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
4863 GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4864 {
4865 save_ProgramEnvParameter4fARB(target, index,
4866 (GLfloat) x,
4867 (GLfloat) y, (GLfloat) z, (GLfloat) w);
4868 }
4869
4870
4871 static void GLAPIENTRY
4872 save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
4873 const GLdouble *params)
4874 {
4875 save_ProgramEnvParameter4fARB(target, index,
4876 (GLfloat) params[0],
4877 (GLfloat) params[1],
4878 (GLfloat) params[2], (GLfloat) params[3]);
4879 }
4880
4881 #endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */
4882
4883 #if FEATURE_NV_vertex_program
4884 static void GLAPIENTRY
4885 save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
4886 {
4887 GET_CURRENT_CONTEXT(ctx);
4888 Node *n;
4889 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4890 n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
4891 if (n) {
4892 n[1].e = target;
4893 n[2].ui = id;
4894 n[3].f = params[0];
4895 n[4].f = params[1];
4896 n[5].f = params[2];
4897 n[6].f = params[3];
4898 }
4899 if (ctx->ExecuteFlag) {
4900 CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
4901 }
4902 }
4903
4904
4905 static void GLAPIENTRY
4906 save_ProgramParameters4dvNV(GLenum target, GLuint index,
4907 GLsizei num, const GLdouble *params)
4908 {
4909 GLint i;
4910 for (i = 0; i < num; i++) {
4911 save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i);
4912 }
4913 }
4914
4915
4916 static void GLAPIENTRY
4917 save_ProgramParameters4fvNV(GLenum target, GLuint index,
4918 GLsizei num, const GLfloat *params)
4919 {
4920 GLint i;
4921 for (i = 0; i < num; i++) {
4922 save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i);
4923 }
4924 }
4925
4926
4927 static void GLAPIENTRY
4928 save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
4929 const GLubyte * program)
4930 {
4931 GET_CURRENT_CONTEXT(ctx);
4932 Node *n;
4933
4934 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4935
4936 n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
4937 if (n) {
4938 GLubyte *programCopy = (GLubyte *) malloc(len);
4939 if (!programCopy) {
4940 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
4941 return;
4942 }
4943 memcpy(programCopy, program, len);
4944 n[1].e = target;
4945 n[2].ui = id;
4946 n[3].i = len;
4947 n[4].data = programCopy;
4948 }
4949 if (ctx->ExecuteFlag) {
4950 CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
4951 }
4952 }
4953
4954
4955 static void GLAPIENTRY
4956 save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
4957 {
4958 GET_CURRENT_CONTEXT(ctx);
4959 Node *n;
4960
4961 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4962
4963 n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
4964 if (n) {
4965 GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint));
4966 if (!idCopy) {
4967 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
4968 return;
4969 }
4970 memcpy(idCopy, ids, num * sizeof(GLuint));
4971 n[1].i = num;
4972 n[2].data = idCopy;
4973 }
4974 if (ctx->ExecuteFlag) {
4975 CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
4976 }
4977 }
4978
4979
4980 static void GLAPIENTRY
4981 save_TrackMatrixNV(GLenum target, GLuint address,
4982 GLenum matrix, GLenum transform)
4983 {
4984 GET_CURRENT_CONTEXT(ctx);
4985 Node *n;
4986 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4987 n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4);
4988 if (n) {
4989 n[1].e = target;
4990 n[2].ui = address;
4991 n[3].e = matrix;
4992 n[4].e = transform;
4993 }
4994 if (ctx->ExecuteFlag) {
4995 CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
4996 }
4997 }
4998 #endif /* FEATURE_NV_vertex_program */
4999
5000
5001 /*
5002 * GL_NV_fragment_program
5003 */
5004 #if FEATURE_NV_fragment_program
5005 static void GLAPIENTRY
5006 save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
5007 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5008 {
5009 GET_CURRENT_CONTEXT(ctx);
5010 Node *n;
5011 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5012 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5013 if (n) {
5014 n[1].e = target;
5015 n[2].ui = index;
5016 n[3].f = x;
5017 n[4].f = y;
5018 n[5].f = z;
5019 n[6].f = w;
5020 }
5021 if (ctx->ExecuteFlag) {
5022 CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
5023 }
5024 }
5025
5026
5027 static void GLAPIENTRY
5028 save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
5029 const GLfloat *params)
5030 {
5031 GET_CURRENT_CONTEXT(ctx);
5032 Node *n;
5033 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5034 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5035 if (n) {
5036 n[1].e = target;
5037 n[2].ui = index;
5038 n[3].f = params[0];
5039 n[4].f = params[1];
5040 n[5].f = params[2];
5041 n[6].f = params[3];
5042 }
5043 if (ctx->ExecuteFlag) {
5044 CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
5045 }
5046 }
5047
5048
5049 static void GLAPIENTRY
5050 save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
5051 const GLfloat *params)
5052 {
5053 GET_CURRENT_CONTEXT(ctx);
5054 Node *n;
5055 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5056
5057 if (count > 0) {
5058 GLint i;
5059 const GLfloat * p = params;
5060
5061 for (i = 0 ; i < count ; i++) {
5062 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5063 if (n) {
5064 n[1].e = target;
5065 n[2].ui = index;
5066 n[3].f = p[0];
5067 n[4].f = p[1];
5068 n[5].f = p[2];
5069 n[6].f = p[3];
5070 p += 4;
5071 }
5072 }
5073 }
5074
5075 if (ctx->ExecuteFlag) {
5076 CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
5077 }
5078 }
5079
5080
5081 static void GLAPIENTRY
5082 save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
5083 GLdouble x, GLdouble y,
5084 GLdouble z, GLdouble w)
5085 {
5086 GET_CURRENT_CONTEXT(ctx);
5087 Node *n;
5088 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5089 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5090 if (n) {
5091 n[1].e = target;
5092 n[2].ui = index;
5093 n[3].f = (GLfloat) x;
5094 n[4].f = (GLfloat) y;
5095 n[5].f = (GLfloat) z;
5096 n[6].f = (GLfloat) w;
5097 }
5098 if (ctx->ExecuteFlag) {
5099 CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
5100 }
5101 }
5102
5103
5104 static void GLAPIENTRY
5105 save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
5106 const GLdouble *params)
5107 {
5108 GET_CURRENT_CONTEXT(ctx);
5109 Node *n;
5110 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5111 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5112 if (n) {
5113 n[1].e = target;
5114 n[2].ui = index;
5115 n[3].f = (GLfloat) params[0];
5116 n[4].f = (GLfloat) params[1];
5117 n[5].f = (GLfloat) params[2];
5118 n[6].f = (GLfloat) params[3];
5119 }
5120 if (ctx->ExecuteFlag) {
5121 CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
5122 }
5123 }
5124
5125 static void GLAPIENTRY
5126 save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
5127 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5128 {
5129 GET_CURRENT_CONTEXT(ctx);
5130 Node *n;
5131
5132 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5133
5134 n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
5135 if (n) {
5136 GLubyte *nameCopy = (GLubyte *) malloc(len);
5137 if (!nameCopy) {
5138 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
5139 return;
5140 }
5141 memcpy(nameCopy, name, len);
5142 n[1].ui = id;
5143 n[2].i = len;
5144 n[3].data = nameCopy;
5145 n[4].f = x;
5146 n[5].f = y;
5147 n[6].f = z;
5148 n[7].f = w;
5149 }
5150 if (ctx->ExecuteFlag) {
5151 CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
5152 }
5153 }
5154
5155
5156 static void GLAPIENTRY
5157 save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name,
5158 const float v[])
5159 {
5160 save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
5161 }
5162
5163
5164 static void GLAPIENTRY
5165 save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name,
5166 GLdouble x, GLdouble y, GLdouble z, GLdouble w)
5167 {
5168 save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
5169 (GLfloat) z, (GLfloat) w);
5170 }
5171
5172
5173 static void GLAPIENTRY
5174 save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name,
5175 const double v[])
5176 {
5177 save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
5178 (GLfloat) v[1], (GLfloat) v[2],
5179 (GLfloat) v[3]);
5180 }
5181
5182 #endif /* FEATURE_NV_fragment_program */
5183
5184
5185
5186 /* GL_EXT_stencil_two_side */
5187 static void GLAPIENTRY
5188 save_ActiveStencilFaceEXT(GLenum face)
5189 {
5190 GET_CURRENT_CONTEXT(ctx);
5191 Node *n;
5192 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5193 n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
5194 if (n) {
5195 n[1].e = face;
5196 }
5197 if (ctx->ExecuteFlag) {
5198 CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
5199 }
5200 }
5201
5202
5203 /* GL_EXT_depth_bounds_test */
5204 static void GLAPIENTRY
5205 save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
5206 {
5207 GET_CURRENT_CONTEXT(ctx);
5208 Node *n;
5209 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5210 n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
5211 if (n) {
5212 n[1].f = (GLfloat) zmin;
5213 n[2].f = (GLfloat) zmax;
5214 }
5215 if (ctx->ExecuteFlag) {
5216 CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
5217 }
5218 }
5219
5220
5221
5222 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
5223
5224 static void GLAPIENTRY
5225 save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
5226 const GLvoid * string)
5227 {
5228 GET_CURRENT_CONTEXT(ctx);
5229 Node *n;
5230
5231 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5232
5233 n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
5234 if (n) {
5235 GLubyte *programCopy = (GLubyte *) malloc(len);
5236 if (!programCopy) {
5237 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
5238 return;
5239 }
5240 memcpy(programCopy, string, len);
5241 n[1].e = target;
5242 n[2].e = format;
5243 n[3].i = len;
5244 n[4].data = programCopy;
5245 }
5246 if (ctx->ExecuteFlag) {
5247 CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
5248 }
5249 }
5250
5251 #endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
5252
5253
5254 #if FEATURE_queryobj
5255
5256 static void GLAPIENTRY
5257 save_BeginQueryARB(GLenum target, GLuint id)
5258 {
5259 GET_CURRENT_CONTEXT(ctx);
5260 Node *n;
5261 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5262 n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
5263 if (n) {
5264 n[1].e = target;
5265 n[2].ui = id;
5266 }
5267 if (ctx->ExecuteFlag) {
5268 CALL_BeginQueryARB(ctx->Exec, (target, id));
5269 }
5270 }
5271
5272
5273 static void GLAPIENTRY
5274 save_EndQueryARB(GLenum target)
5275 {
5276 GET_CURRENT_CONTEXT(ctx);
5277 Node *n;
5278 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5279 n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
5280 if (n) {
5281 n[1].e = target;
5282 }
5283 if (ctx->ExecuteFlag) {
5284 CALL_EndQueryARB(ctx->Exec, (target));
5285 }
5286 }
5287
5288 #endif /* FEATURE_queryobj */
5289
5290
5291 static void GLAPIENTRY
5292 save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
5293 {
5294 GET_CURRENT_CONTEXT(ctx);
5295 Node *n;
5296 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5297 n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
5298 if (n) {
5299 GLint i;
5300 n[1].i = count;
5301 if (count > MAX_DRAW_BUFFERS)
5302 count = MAX_DRAW_BUFFERS;
5303 for (i = 0; i < count; i++) {
5304 n[2 + i].e = buffers[i];
5305 }
5306 }
5307 if (ctx->ExecuteFlag) {
5308 CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
5309 }
5310 }
5311
5312 static void GLAPIENTRY
5313 save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
5314 {
5315 GET_CURRENT_CONTEXT(ctx);
5316 Node *n;
5317
5318 n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
5319 if (n) {
5320 n[1].ui = pname;
5321 n[2].f = param[0];
5322 n[3].f = param[1];
5323 n[4].f = param[2];
5324 n[5].f = param[3];
5325 }
5326 if (ctx->ExecuteFlag) {
5327 CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
5328 }
5329 }
5330
5331 static void GLAPIENTRY
5332 save_TexBumpParameterivATI(GLenum pname, const GLint *param)
5333 {
5334 GLfloat p[4];
5335 p[0] = INT_TO_FLOAT(param[0]);
5336 p[1] = INT_TO_FLOAT(param[1]);
5337 p[2] = INT_TO_FLOAT(param[2]);
5338 p[3] = INT_TO_FLOAT(param[3]);
5339 save_TexBumpParameterfvATI(pname, p);
5340 }
5341
5342 #if FEATURE_ATI_fragment_shader
5343 static void GLAPIENTRY
5344 save_BindFragmentShaderATI(GLuint id)
5345 {
5346 GET_CURRENT_CONTEXT(ctx);
5347 Node *n;
5348
5349 n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
5350 if (n) {
5351 n[1].ui = id;
5352 }
5353 if (ctx->ExecuteFlag) {
5354 CALL_BindFragmentShaderATI(ctx->Exec, (id));
5355 }
5356 }
5357
5358 static void GLAPIENTRY
5359 save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
5360 {
5361 GET_CURRENT_CONTEXT(ctx);
5362 Node *n;
5363
5364 n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
5365 if (n) {
5366 n[1].ui = dst;
5367 n[2].f = value[0];
5368 n[3].f = value[1];
5369 n[4].f = value[2];
5370 n[5].f = value[3];
5371 }
5372 if (ctx->ExecuteFlag) {
5373 CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
5374 }
5375 }
5376 #endif
5377
5378 static void GLAPIENTRY
5379 save_Attr1fNV(GLenum attr, GLfloat x)
5380 {
5381 GET_CURRENT_CONTEXT(ctx);
5382 Node *n;
5383 SAVE_FLUSH_VERTICES(ctx);
5384 n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
5385 if (n) {
5386 n[1].e = attr;
5387 n[2].f = x;
5388 }
5389
5390 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5391 ctx->ListState.ActiveAttribSize[attr] = 1;
5392 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
5393
5394 if (ctx->ExecuteFlag) {
5395 CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
5396 }
5397 }
5398
5399 static void GLAPIENTRY
5400 save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
5401 {
5402 GET_CURRENT_CONTEXT(ctx);
5403 Node *n;
5404 SAVE_FLUSH_VERTICES(ctx);
5405 n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
5406 if (n) {
5407 n[1].e = attr;
5408 n[2].f = x;
5409 n[3].f = y;
5410 }
5411
5412 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5413 ctx->ListState.ActiveAttribSize[attr] = 2;
5414 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
5415
5416 if (ctx->ExecuteFlag) {
5417 CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
5418 }
5419 }
5420
5421 static void GLAPIENTRY
5422 save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
5423 {
5424 GET_CURRENT_CONTEXT(ctx);
5425 Node *n;
5426 SAVE_FLUSH_VERTICES(ctx);
5427 n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
5428 if (n) {
5429 n[1].e = attr;
5430 n[2].f = x;
5431 n[3].f = y;
5432 n[4].f = z;
5433 }
5434
5435 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5436 ctx->ListState.ActiveAttribSize[attr] = 3;
5437 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
5438
5439 if (ctx->ExecuteFlag) {
5440 CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
5441 }
5442 }
5443
5444 static void GLAPIENTRY
5445 save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5446 {
5447 GET_CURRENT_CONTEXT(ctx);
5448 Node *n;
5449 SAVE_FLUSH_VERTICES(ctx);
5450 n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
5451 if (n) {
5452 n[1].e = attr;
5453 n[2].f = x;
5454 n[3].f = y;
5455 n[4].f = z;
5456 n[5].f = w;
5457 }
5458
5459 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5460 ctx->ListState.ActiveAttribSize[attr] = 4;
5461 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
5462
5463 if (ctx->ExecuteFlag) {
5464 CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
5465 }
5466 }
5467
5468
5469 static void GLAPIENTRY
5470 save_Attr1fARB(GLenum attr, GLfloat x)
5471 {
5472 GET_CURRENT_CONTEXT(ctx);
5473 Node *n;
5474 SAVE_FLUSH_VERTICES(ctx);
5475 n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
5476 if (n) {
5477 n[1].e = attr;
5478 n[2].f = x;
5479 }
5480
5481 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5482 ctx->ListState.ActiveAttribSize[attr] = 1;
5483 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
5484
5485 if (ctx->ExecuteFlag) {
5486 CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
5487 }
5488 }
5489
5490 static void GLAPIENTRY
5491 save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
5492 {
5493 GET_CURRENT_CONTEXT(ctx);
5494 Node *n;
5495 SAVE_FLUSH_VERTICES(ctx);
5496 n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
5497 if (n) {
5498 n[1].e = attr;
5499 n[2].f = x;
5500 n[3].f = y;
5501 }
5502
5503 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5504 ctx->ListState.ActiveAttribSize[attr] = 2;
5505 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
5506
5507 if (ctx->ExecuteFlag) {
5508 CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
5509 }
5510 }
5511
5512 static void GLAPIENTRY
5513 save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
5514 {
5515 GET_CURRENT_CONTEXT(ctx);
5516 Node *n;
5517 SAVE_FLUSH_VERTICES(ctx);
5518 n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
5519 if (n) {
5520 n[1].e = attr;
5521 n[2].f = x;
5522 n[3].f = y;
5523 n[4].f = z;
5524 }
5525
5526 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5527 ctx->ListState.ActiveAttribSize[attr] = 3;
5528 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
5529
5530 if (ctx->ExecuteFlag) {
5531 CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
5532 }
5533 }
5534
5535 static void GLAPIENTRY
5536 save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5537 {
5538 GET_CURRENT_CONTEXT(ctx);
5539 Node *n;
5540 SAVE_FLUSH_VERTICES(ctx);
5541 n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
5542 if (n) {
5543 n[1].e = attr;
5544 n[2].f = x;
5545 n[3].f = y;
5546 n[4].f = z;
5547 n[5].f = w;
5548 }
5549
5550 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5551 ctx->ListState.ActiveAttribSize[attr] = 4;
5552 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
5553
5554 if (ctx->ExecuteFlag) {
5555 CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
5556 }
5557 }
5558
5559
5560 static void GLAPIENTRY
5561 save_EvalCoord1f(GLfloat x)
5562 {
5563 GET_CURRENT_CONTEXT(ctx);
5564 Node *n;
5565 SAVE_FLUSH_VERTICES(ctx);
5566 n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
5567 if (n) {
5568 n[1].f = x;
5569 }
5570 if (ctx->ExecuteFlag) {
5571 CALL_EvalCoord1f(ctx->Exec, (x));
5572 }
5573 }
5574
5575 static void GLAPIENTRY
5576 save_EvalCoord1fv(const GLfloat * v)
5577 {
5578 save_EvalCoord1f(v[0]);
5579 }
5580
5581 static void GLAPIENTRY
5582 save_EvalCoord2f(GLfloat x, GLfloat y)
5583 {
5584 GET_CURRENT_CONTEXT(ctx);
5585 Node *n;
5586 SAVE_FLUSH_VERTICES(ctx);
5587 n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
5588 if (n) {
5589 n[1].f = x;
5590 n[2].f = y;
5591 }
5592 if (ctx->ExecuteFlag) {
5593 CALL_EvalCoord2f(ctx->Exec, (x, y));
5594 }
5595 }
5596
5597 static void GLAPIENTRY
5598 save_EvalCoord2fv(const GLfloat * v)
5599 {
5600 save_EvalCoord2f(v[0], v[1]);
5601 }
5602
5603
5604 static void GLAPIENTRY
5605 save_EvalPoint1(GLint x)
5606 {
5607 GET_CURRENT_CONTEXT(ctx);
5608 Node *n;
5609 SAVE_FLUSH_VERTICES(ctx);
5610 n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
5611 if (n) {
5612 n[1].i = x;
5613 }
5614 if (ctx->ExecuteFlag) {
5615 CALL_EvalPoint1(ctx->Exec, (x));
5616 }
5617 }
5618
5619 static void GLAPIENTRY
5620 save_EvalPoint2(GLint x, GLint y)
5621 {
5622 GET_CURRENT_CONTEXT(ctx);
5623 Node *n;
5624 SAVE_FLUSH_VERTICES(ctx);
5625 n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
5626 if (n) {
5627 n[1].i = x;
5628 n[2].i = y;
5629 }
5630 if (ctx->ExecuteFlag) {
5631 CALL_EvalPoint2(ctx->Exec, (x, y));
5632 }
5633 }
5634
5635 static void GLAPIENTRY
5636 save_Indexf(GLfloat x)
5637 {
5638 save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
5639 }
5640
5641 static void GLAPIENTRY
5642 save_Indexfv(const GLfloat * v)
5643 {
5644 save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
5645 }
5646
5647 static void GLAPIENTRY
5648 save_EdgeFlag(GLboolean x)
5649 {
5650 save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
5651 }
5652
5653 static INLINE GLboolean compare4fv( const GLfloat *a,
5654 const GLfloat *b,
5655 GLuint count )
5656 {
5657 return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
5658 }
5659
5660
5661 static void GLAPIENTRY
5662 save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
5663 {
5664 GET_CURRENT_CONTEXT(ctx);
5665 Node *n;
5666 int args, i;
5667 GLuint bitmask;
5668
5669 switch (face) {
5670 case GL_BACK:
5671 case GL_FRONT:
5672 case GL_FRONT_AND_BACK:
5673 break;
5674 default:
5675 _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)");
5676 return;
5677 }
5678
5679 switch (pname) {
5680 case GL_EMISSION:
5681 case GL_AMBIENT:
5682 case GL_DIFFUSE:
5683 case GL_SPECULAR:
5684 case GL_AMBIENT_AND_DIFFUSE:
5685 args = 4;
5686 break;
5687 case GL_SHININESS:
5688 args = 1;
5689 break;
5690 case GL_COLOR_INDEXES:
5691 args = 3;
5692 break;
5693 default:
5694 _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
5695 return;
5696 }
5697
5698 if (ctx->ExecuteFlag) {
5699 CALL_Materialfv(ctx->Exec, (face, pname, param));
5700 }
5701
5702 bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
5703
5704 /* Try to eliminate redundant statechanges. Because it is legal to
5705 * call glMaterial even inside begin/end calls, don't need to worry
5706 * about ctx->Driver.CurrentSavePrimitive here.
5707 */
5708 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
5709 if (bitmask & (1 << i)) {
5710 if (ctx->ListState.ActiveMaterialSize[i] == args &&
5711 compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
5712 bitmask &= ~(1 << i);
5713 }
5714 else {
5715 ctx->ListState.ActiveMaterialSize[i] = args;
5716 COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
5717 }
5718 }
5719 }
5720
5721 /* If this call has effect, return early:
5722 */
5723 if (bitmask == 0)
5724 return;
5725
5726 SAVE_FLUSH_VERTICES(ctx);
5727
5728 n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
5729 if (n) {
5730 n[1].e = face;
5731 n[2].e = pname;
5732 for (i = 0; i < args; i++)
5733 n[3 + i].f = param[i];
5734 }
5735 }
5736
5737 static void GLAPIENTRY
5738 save_Begin(GLenum mode)
5739 {
5740 GET_CURRENT_CONTEXT(ctx);
5741 Node *n;
5742 GLboolean error = GL_FALSE;
5743
5744 if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) {
5745 _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)");
5746 error = GL_TRUE;
5747 }
5748 else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
5749 /* Typically the first begin. This may raise an error on
5750 * playback, depending on whether CallList is issued from inside
5751 * a begin/end or not.
5752 */
5753 ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
5754 }
5755 else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
5756 ctx->Driver.CurrentSavePrimitive = mode;
5757 }
5758 else {
5759 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
5760 error = GL_TRUE;
5761 }
5762
5763 if (!error) {
5764 /* Give the driver an opportunity to hook in an optimized
5765 * display list compiler.
5766 */
5767 if (ctx->Driver.NotifySaveBegin(ctx, mode))
5768 return;
5769
5770 SAVE_FLUSH_VERTICES(ctx);
5771 n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
5772 if (n) {
5773 n[1].e = mode;
5774 }
5775 }
5776
5777 if (ctx->ExecuteFlag) {
5778 CALL_Begin(ctx->Exec, (mode));
5779 }
5780 }
5781
5782 static void GLAPIENTRY
5783 save_End(void)
5784 {
5785 GET_CURRENT_CONTEXT(ctx);
5786 SAVE_FLUSH_VERTICES(ctx);
5787 (void) alloc_instruction(ctx, OPCODE_END, 0);
5788 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
5789 if (ctx->ExecuteFlag) {
5790 CALL_End(ctx->Exec, ());
5791 }
5792 }
5793
5794 static void GLAPIENTRY
5795 save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
5796 {
5797 GET_CURRENT_CONTEXT(ctx);
5798 Node *n;
5799 SAVE_FLUSH_VERTICES(ctx);
5800 n = alloc_instruction(ctx, OPCODE_RECTF, 4);
5801 if (n) {
5802 n[1].f = a;
5803 n[2].f = b;
5804 n[3].f = c;
5805 n[4].f = d;
5806 }
5807 if (ctx->ExecuteFlag) {
5808 CALL_Rectf(ctx->Exec, (a, b, c, d));
5809 }
5810 }
5811
5812
5813 static void GLAPIENTRY
5814 save_Vertex2f(GLfloat x, GLfloat y)
5815 {
5816 save_Attr2fNV(VERT_ATTRIB_POS, x, y);
5817 }
5818
5819 static void GLAPIENTRY
5820 save_Vertex2fv(const GLfloat * v)
5821 {
5822 save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
5823 }
5824
5825 static void GLAPIENTRY
5826 save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
5827 {
5828 save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
5829 }
5830
5831 static void GLAPIENTRY
5832 save_Vertex3fv(const GLfloat * v)
5833 {
5834 save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
5835 }
5836
5837 static void GLAPIENTRY
5838 save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5839 {
5840 save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
5841 }
5842
5843 static void GLAPIENTRY
5844 save_Vertex4fv(const GLfloat * v)
5845 {
5846 save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
5847 }
5848
5849 static void GLAPIENTRY
5850 save_TexCoord1f(GLfloat x)
5851 {
5852 save_Attr1fNV(VERT_ATTRIB_TEX0, x);
5853 }
5854
5855 static void GLAPIENTRY
5856 save_TexCoord1fv(const GLfloat * v)
5857 {
5858 save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
5859 }
5860
5861 static void GLAPIENTRY
5862 save_TexCoord2f(GLfloat x, GLfloat y)
5863 {
5864 save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
5865 }
5866
5867 static void GLAPIENTRY
5868 save_TexCoord2fv(const GLfloat * v)
5869 {
5870 save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
5871 }
5872
5873 static void GLAPIENTRY
5874 save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
5875 {
5876 save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
5877 }
5878
5879 static void GLAPIENTRY
5880 save_TexCoord3fv(const GLfloat * v)
5881 {
5882 save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
5883 }
5884
5885 static void GLAPIENTRY
5886 save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5887 {
5888 save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
5889 }
5890
5891 static void GLAPIENTRY
5892 save_TexCoord4fv(const GLfloat * v)
5893 {
5894 save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
5895 }
5896
5897 static void GLAPIENTRY
5898 save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
5899 {
5900 save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
5901 }
5902
5903 static void GLAPIENTRY
5904 save_Normal3fv(const GLfloat * v)
5905 {
5906 save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
5907 }
5908
5909 static void GLAPIENTRY
5910 save_FogCoordfEXT(GLfloat x)
5911 {
5912 save_Attr1fNV(VERT_ATTRIB_FOG, x);
5913 }
5914
5915 static void GLAPIENTRY
5916 save_FogCoordfvEXT(const GLfloat * v)
5917 {
5918 save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
5919 }
5920
5921 static void GLAPIENTRY
5922 save_Color3f(GLfloat x, GLfloat y, GLfloat z)
5923 {
5924 save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
5925 }
5926
5927 static void GLAPIENTRY
5928 save_Color3fv(const GLfloat * v)
5929 {
5930 save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
5931 }
5932
5933 static void GLAPIENTRY
5934 save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5935 {
5936 save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
5937 }
5938
5939 static void GLAPIENTRY
5940 save_Color4fv(const GLfloat * v)
5941 {
5942 save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
5943 }
5944
5945 static void GLAPIENTRY
5946 save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
5947 {
5948 save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
5949 }
5950
5951 static void GLAPIENTRY
5952 save_SecondaryColor3fvEXT(const GLfloat * v)
5953 {
5954 save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
5955 }
5956
5957
5958 /* Just call the respective ATTR for texcoord
5959 */
5960 static void GLAPIENTRY
5961 save_MultiTexCoord1f(GLenum target, GLfloat x)
5962 {
5963 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5964 save_Attr1fNV(attr, x);
5965 }
5966
5967 static void GLAPIENTRY
5968 save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
5969 {
5970 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5971 save_Attr1fNV(attr, v[0]);
5972 }
5973
5974 static void GLAPIENTRY
5975 save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
5976 {
5977 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5978 save_Attr2fNV(attr, x, y);
5979 }
5980
5981 static void GLAPIENTRY
5982 save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
5983 {
5984 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5985 save_Attr2fNV(attr, v[0], v[1]);
5986 }
5987
5988 static void GLAPIENTRY
5989 save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
5990 {
5991 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5992 save_Attr3fNV(attr, x, y, z);
5993 }
5994
5995 static void GLAPIENTRY
5996 save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
5997 {
5998 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5999 save_Attr3fNV(attr, v[0], v[1], v[2]);
6000 }
6001
6002 static void GLAPIENTRY
6003 save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
6004 GLfloat z, GLfloat w)
6005 {
6006 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
6007 save_Attr4fNV(attr, x, y, z, w);
6008 }
6009
6010 static void GLAPIENTRY
6011 save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
6012 {
6013 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
6014 save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
6015 }
6016
6017
6018 /**
6019 * Record a GL_INVALID_VALUE error when a invalid vertex attribute
6020 * index is found.
6021 */
6022 static void
6023 index_error(void)
6024 {
6025 GET_CURRENT_CONTEXT(ctx);
6026 _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
6027 }
6028
6029
6030 /* First level for NV_vertex_program:
6031 *
6032 * Check for errors at compile time?.
6033 */
6034 static void GLAPIENTRY
6035 save_VertexAttrib1fNV(GLuint index, GLfloat x)
6036 {
6037 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6038 save_Attr1fNV(index, x);
6039 else
6040 index_error();
6041 }
6042
6043 static void GLAPIENTRY
6044 save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
6045 {
6046 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6047 save_Attr1fNV(index, v[0]);
6048 else
6049 index_error();
6050 }
6051
6052 static void GLAPIENTRY
6053 save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
6054 {
6055 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6056 save_Attr2fNV(index, x, y);
6057 else
6058 index_error();
6059 }
6060
6061 static void GLAPIENTRY
6062 save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
6063 {
6064 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6065 save_Attr2fNV(index, v[0], v[1]);
6066 else
6067 index_error();
6068 }
6069
6070 static void GLAPIENTRY
6071 save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6072 {
6073 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6074 save_Attr3fNV(index, x, y, z);
6075 else
6076 index_error();
6077 }
6078
6079 static void GLAPIENTRY
6080 save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
6081 {
6082 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6083 save_Attr3fNV(index, v[0], v[1], v[2]);
6084 else
6085 index_error();
6086 }
6087
6088 static void GLAPIENTRY
6089 save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
6090 GLfloat z, GLfloat w)
6091 {
6092 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6093 save_Attr4fNV(index, x, y, z, w);
6094 else
6095 index_error();
6096 }
6097
6098 static void GLAPIENTRY
6099 save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
6100 {
6101 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6102 save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
6103 else
6104 index_error();
6105 }
6106
6107
6108
6109
6110 static void GLAPIENTRY
6111 save_VertexAttrib1fARB(GLuint index, GLfloat x)
6112 {
6113 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6114 save_Attr1fARB(index, x);
6115 else
6116 index_error();
6117 }
6118
6119 static void GLAPIENTRY
6120 save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
6121 {
6122 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6123 save_Attr1fARB(index, v[0]);
6124 else
6125 index_error();
6126 }
6127
6128 static void GLAPIENTRY
6129 save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
6130 {
6131 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6132 save_Attr2fARB(index, x, y);
6133 else
6134 index_error();
6135 }
6136
6137 static void GLAPIENTRY
6138 save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
6139 {
6140 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6141 save_Attr2fARB(index, v[0], v[1]);
6142 else
6143 index_error();
6144 }
6145
6146 static void GLAPIENTRY
6147 save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6148 {
6149 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6150 save_Attr3fARB(index, x, y, z);
6151 else
6152 index_error();
6153 }
6154
6155 static void GLAPIENTRY
6156 save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
6157 {
6158 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6159 save_Attr3fARB(index, v[0], v[1], v[2]);
6160 else
6161 index_error();
6162 }
6163
6164 static void GLAPIENTRY
6165 save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
6166 GLfloat w)
6167 {
6168 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6169 save_Attr4fARB(index, x, y, z, w);
6170 else
6171 index_error();
6172 }
6173
6174 static void GLAPIENTRY
6175 save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
6176 {
6177 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6178 save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
6179 else
6180 index_error();
6181 }
6182
6183
6184 /* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
6185
6186 static void GLAPIENTRY
6187 exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
6188 {
6189 GET_CURRENT_CONTEXT(ctx);
6190 FLUSH_VERTICES(ctx, 0);
6191 CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
6192 }
6193
6194 static GLint GLAPIENTRY
6195 exec_GetAttribLocationARB(GLuint program, const GLchar *name)
6196 {
6197 GET_CURRENT_CONTEXT(ctx);
6198 FLUSH_VERTICES(ctx, 0);
6199 return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
6200 }
6201
6202 static GLint GLAPIENTRY
6203 exec_GetUniformLocationARB(GLuint program, const GLchar *name)
6204 {
6205 GET_CURRENT_CONTEXT(ctx);
6206 FLUSH_VERTICES(ctx, 0);
6207 return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
6208 }
6209 /* XXX more shader functions needed here */
6210
6211
6212 #if FEATURE_EXT_framebuffer_blit
6213 static void GLAPIENTRY
6214 save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
6215 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
6216 GLbitfield mask, GLenum filter)
6217 {
6218 GET_CURRENT_CONTEXT(ctx);
6219 Node *n;
6220 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6221 n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
6222 if (n) {
6223 n[1].i = srcX0;
6224 n[2].i = srcY0;
6225 n[3].i = srcX1;
6226 n[4].i = srcY1;
6227 n[5].i = dstX0;
6228 n[6].i = dstY0;
6229 n[7].i = dstX1;
6230 n[8].i = dstY1;
6231 n[9].i = mask;
6232 n[10].e = filter;
6233 }
6234 if (ctx->ExecuteFlag) {
6235 CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
6236 dstX0, dstY0, dstX1, dstY1,
6237 mask, filter));
6238 }
6239 }
6240 #endif
6241
6242
6243 /** GL_EXT_provoking_vertex */
6244 static void GLAPIENTRY
6245 save_ProvokingVertexEXT(GLenum mode)
6246 {
6247 GET_CURRENT_CONTEXT(ctx);
6248 Node *n;
6249 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6250 n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
6251 if (n) {
6252 n[1].e = mode;
6253 }
6254 if (ctx->ExecuteFlag) {
6255 /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
6256 _mesa_ProvokingVertexEXT(mode);
6257 }
6258 }
6259
6260
6261 /** GL_EXT_transform_feedback */
6262 static void GLAPIENTRY
6263 save_BeginTransformFeedback(GLenum mode)
6264 {
6265 GET_CURRENT_CONTEXT(ctx);
6266 Node *n;
6267 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6268 n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1);
6269 if (n) {
6270 n[1].e = mode;
6271 }
6272 if (ctx->ExecuteFlag) {
6273 CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode));
6274 }
6275 }
6276
6277
6278 /** GL_EXT_transform_feedback */
6279 static void GLAPIENTRY
6280 save_EndTransformFeedback(void)
6281 {
6282 GET_CURRENT_CONTEXT(ctx);
6283 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6284 (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0);
6285 if (ctx->ExecuteFlag) {
6286 CALL_EndTransformFeedbackEXT(ctx->Exec, ());
6287 }
6288 }
6289
6290
6291 /* aka UseProgram() */
6292 static void GLAPIENTRY
6293 save_UseProgramObjectARB(GLhandleARB program)
6294 {
6295 GET_CURRENT_CONTEXT(ctx);
6296 Node *n;
6297 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6298 n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
6299 if (n) {
6300 n[1].ui = program;
6301 }
6302 if (ctx->ExecuteFlag) {
6303 CALL_UseProgramObjectARB(ctx->Exec, (program));
6304 }
6305 }
6306
6307
6308 static void GLAPIENTRY
6309 save_Uniform1fARB(GLint location, GLfloat x)
6310 {
6311 GET_CURRENT_CONTEXT(ctx);
6312 Node *n;
6313 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6314 n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
6315 if (n) {
6316 n[1].i = location;
6317 n[2].f = x;
6318 }
6319 if (ctx->ExecuteFlag) {
6320 CALL_Uniform1fARB(ctx->Exec, (location, x));
6321 }
6322 }
6323
6324
6325 static void GLAPIENTRY
6326 save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
6327 {
6328 GET_CURRENT_CONTEXT(ctx);
6329 Node *n;
6330 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6331 n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
6332 if (n) {
6333 n[1].i = location;
6334 n[2].f = x;
6335 n[3].f = y;
6336 }
6337 if (ctx->ExecuteFlag) {
6338 CALL_Uniform2fARB(ctx->Exec, (location, x, y));
6339 }
6340 }
6341
6342
6343 static void GLAPIENTRY
6344 save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
6345 {
6346 GET_CURRENT_CONTEXT(ctx);
6347 Node *n;
6348 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6349 n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
6350 if (n) {
6351 n[1].i = location;
6352 n[2].f = x;
6353 n[3].f = y;
6354 n[4].f = z;
6355 }
6356 if (ctx->ExecuteFlag) {
6357 CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
6358 }
6359 }
6360
6361
6362 static void GLAPIENTRY
6363 save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6364 {
6365 GET_CURRENT_CONTEXT(ctx);
6366 Node *n;
6367 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6368 n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
6369 if (n) {
6370 n[1].i = location;
6371 n[2].f = x;
6372 n[3].f = y;
6373 n[4].f = z;
6374 n[5].f = w;
6375 }
6376 if (ctx->ExecuteFlag) {
6377 CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
6378 }
6379 }
6380
6381
6382 /** Return copy of memory */
6383 static void *
6384 memdup(const void *src, GLsizei bytes)
6385 {
6386 void *b = bytes >= 0 ? malloc(bytes) : NULL;
6387 if (b)
6388 memcpy(b, src, bytes);
6389 return b;
6390 }
6391
6392
6393 static void GLAPIENTRY
6394 save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
6395 {
6396 GET_CURRENT_CONTEXT(ctx);
6397 Node *n;
6398 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6399 n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
6400 if (n) {
6401 n[1].i = location;
6402 n[2].i = count;
6403 n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
6404 }
6405 if (ctx->ExecuteFlag) {
6406 CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
6407 }
6408 }
6409
6410 static void GLAPIENTRY
6411 save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
6412 {
6413 GET_CURRENT_CONTEXT(ctx);
6414 Node *n;
6415 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6416 n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
6417 if (n) {
6418 n[1].i = location;
6419 n[2].i = count;
6420 n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
6421 }
6422 if (ctx->ExecuteFlag) {
6423 CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
6424 }
6425 }
6426
6427 static void GLAPIENTRY
6428 save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
6429 {
6430 GET_CURRENT_CONTEXT(ctx);
6431 Node *n;
6432 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6433 n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
6434 if (n) {
6435 n[1].i = location;
6436 n[2].i = count;
6437 n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
6438 }
6439 if (ctx->ExecuteFlag) {
6440 CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
6441 }
6442 }
6443
6444 static void GLAPIENTRY
6445 save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
6446 {
6447 GET_CURRENT_CONTEXT(ctx);
6448 Node *n;
6449 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6450 n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
6451 if (n) {
6452 n[1].i = location;
6453 n[2].i = count;
6454 n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
6455 }
6456 if (ctx->ExecuteFlag) {
6457 CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
6458 }
6459 }
6460
6461
6462 static void GLAPIENTRY
6463 save_Uniform1iARB(GLint location, GLint x)
6464 {
6465 GET_CURRENT_CONTEXT(ctx);
6466 Node *n;
6467 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6468 n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
6469 if (n) {
6470 n[1].i = location;
6471 n[2].i = x;
6472 }
6473 if (ctx->ExecuteFlag) {
6474 CALL_Uniform1iARB(ctx->Exec, (location, x));
6475 }
6476 }
6477
6478 static void GLAPIENTRY
6479 save_Uniform2iARB(GLint location, GLint x, GLint y)
6480 {
6481 GET_CURRENT_CONTEXT(ctx);
6482 Node *n;
6483 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6484 n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
6485 if (n) {
6486 n[1].i = location;
6487 n[2].i = x;
6488 n[3].i = y;
6489 }
6490 if (ctx->ExecuteFlag) {
6491 CALL_Uniform2iARB(ctx->Exec, (location, x, y));
6492 }
6493 }
6494
6495 static void GLAPIENTRY
6496 save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
6497 {
6498 GET_CURRENT_CONTEXT(ctx);
6499 Node *n;
6500 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6501 n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
6502 if (n) {
6503 n[1].i = location;
6504 n[2].i = x;
6505 n[3].i = y;
6506 n[4].i = z;
6507 }
6508 if (ctx->ExecuteFlag) {
6509 CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
6510 }
6511 }
6512
6513 static void GLAPIENTRY
6514 save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
6515 {
6516 GET_CURRENT_CONTEXT(ctx);
6517 Node *n;
6518 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6519 n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
6520 if (n) {
6521 n[1].i = location;
6522 n[2].i = x;
6523 n[3].i = y;
6524 n[4].i = z;
6525 n[5].i = w;
6526 }
6527 if (ctx->ExecuteFlag) {
6528 CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
6529 }
6530 }
6531
6532
6533
6534 static void GLAPIENTRY
6535 save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
6536 {
6537 GET_CURRENT_CONTEXT(ctx);
6538 Node *n;
6539 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6540 n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
6541 if (n) {
6542 n[1].i = location;
6543 n[2].i = count;
6544 n[3].data = memdup(v, count * 1 * sizeof(GLint));
6545 }
6546 if (ctx->ExecuteFlag) {
6547 CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
6548 }
6549 }
6550
6551 static void GLAPIENTRY
6552 save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
6553 {
6554 GET_CURRENT_CONTEXT(ctx);
6555 Node *n;
6556 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6557 n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
6558 if (n) {
6559 n[1].i = location;
6560 n[2].i = count;
6561 n[3].data = memdup(v, count * 2 * sizeof(GLint));
6562 }
6563 if (ctx->ExecuteFlag) {
6564 CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
6565 }
6566 }
6567
6568 static void GLAPIENTRY
6569 save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
6570 {
6571 GET_CURRENT_CONTEXT(ctx);
6572 Node *n;
6573 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6574 n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
6575 if (n) {
6576 n[1].i = location;
6577 n[2].i = count;
6578 n[3].data = memdup(v, count * 3 * sizeof(GLint));
6579 }
6580 if (ctx->ExecuteFlag) {
6581 CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
6582 }
6583 }
6584
6585 static void GLAPIENTRY
6586 save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
6587 {
6588 GET_CURRENT_CONTEXT(ctx);
6589 Node *n;
6590 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6591 n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
6592 if (n) {
6593 n[1].i = location;
6594 n[2].i = count;
6595 n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
6596 }
6597 if (ctx->ExecuteFlag) {
6598 CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
6599 }
6600 }
6601
6602
6603
6604 static void GLAPIENTRY
6605 save_Uniform1ui(GLint location, GLuint x)
6606 {
6607 GET_CURRENT_CONTEXT(ctx);
6608 Node *n;
6609 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6610 n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2);
6611 if (n) {
6612 n[1].i = location;
6613 n[2].i = x;
6614 }
6615 if (ctx->ExecuteFlag) {
6616 /*CALL_Uniform1ui(ctx->Exec, (location, x));*/
6617 }
6618 }
6619
6620 static void GLAPIENTRY
6621 save_Uniform2ui(GLint location, GLuint x, GLuint y)
6622 {
6623 GET_CURRENT_CONTEXT(ctx);
6624 Node *n;
6625 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6626 n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3);
6627 if (n) {
6628 n[1].i = location;
6629 n[2].i = x;
6630 n[3].i = y;
6631 }
6632 if (ctx->ExecuteFlag) {
6633 /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/
6634 }
6635 }
6636
6637 static void GLAPIENTRY
6638 save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
6639 {
6640 GET_CURRENT_CONTEXT(ctx);
6641 Node *n;
6642 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6643 n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4);
6644 if (n) {
6645 n[1].i = location;
6646 n[2].i = x;
6647 n[3].i = y;
6648 n[4].i = z;
6649 }
6650 if (ctx->ExecuteFlag) {
6651 /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/
6652 }
6653 }
6654
6655 static void GLAPIENTRY
6656 save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
6657 {
6658 GET_CURRENT_CONTEXT(ctx);
6659 Node *n;
6660 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6661 n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5);
6662 if (n) {
6663 n[1].i = location;
6664 n[2].i = x;
6665 n[3].i = y;
6666 n[4].i = z;
6667 n[5].i = w;
6668 }
6669 if (ctx->ExecuteFlag) {
6670 /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/
6671 }
6672 }
6673
6674
6675
6676 static void GLAPIENTRY
6677 save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
6678 {
6679 GET_CURRENT_CONTEXT(ctx);
6680 Node *n;
6681 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6682 n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
6683 if (n) {
6684 n[1].i = location;
6685 n[2].i = count;
6686 n[3].data = memdup(v, count * 1 * sizeof(*v));
6687 }
6688 if (ctx->ExecuteFlag) {
6689 /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
6690 }
6691 }
6692
6693 static void GLAPIENTRY
6694 save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
6695 {
6696 GET_CURRENT_CONTEXT(ctx);
6697 Node *n;
6698 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6699 n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
6700 if (n) {
6701 n[1].i = location;
6702 n[2].i = count;
6703 n[3].data = memdup(v, count * 2 * sizeof(*v));
6704 }
6705 if (ctx->ExecuteFlag) {
6706 /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
6707 }
6708 }
6709
6710 static void GLAPIENTRY
6711 save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
6712 {
6713 GET_CURRENT_CONTEXT(ctx);
6714 Node *n;
6715 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6716 n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
6717 if (n) {
6718 n[1].i = location;
6719 n[2].i = count;
6720 n[3].data = memdup(v, count * 3 * sizeof(*v));
6721 }
6722 if (ctx->ExecuteFlag) {
6723 /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
6724 }
6725 }
6726
6727 static void GLAPIENTRY
6728 save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
6729 {
6730 GET_CURRENT_CONTEXT(ctx);
6731 Node *n;
6732 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6733 n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
6734 if (n) {
6735 n[1].i = location;
6736 n[2].i = count;
6737 n[3].data = memdup(v, count * 4 * sizeof(*v));
6738 }
6739 if (ctx->ExecuteFlag) {
6740 /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
6741 }
6742 }
6743
6744
6745
6746 static void GLAPIENTRY
6747 save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
6748 const GLfloat *m)
6749 {
6750 GET_CURRENT_CONTEXT(ctx);
6751 Node *n;
6752 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6753 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
6754 if (n) {
6755 n[1].i = location;
6756 n[2].i = count;
6757 n[3].b = transpose;
6758 n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
6759 }
6760 if (ctx->ExecuteFlag) {
6761 CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
6762 }
6763 }
6764
6765 static void GLAPIENTRY
6766 save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
6767 const GLfloat *m)
6768 {
6769 GET_CURRENT_CONTEXT(ctx);
6770 Node *n;
6771 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6772 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
6773 if (n) {
6774 n[1].i = location;
6775 n[2].i = count;
6776 n[3].b = transpose;
6777 n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
6778 }
6779 if (ctx->ExecuteFlag) {
6780 CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
6781 }
6782 }
6783
6784 static void GLAPIENTRY
6785 save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
6786 const GLfloat *m)
6787 {
6788 GET_CURRENT_CONTEXT(ctx);
6789 Node *n;
6790 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6791 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
6792 if (n) {
6793 n[1].i = location;
6794 n[2].i = count;
6795 n[3].b = transpose;
6796 n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
6797 }
6798 if (ctx->ExecuteFlag) {
6799 CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
6800 }
6801 }
6802
6803
6804 static void GLAPIENTRY
6805 save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
6806 const GLfloat *m)
6807 {
6808 GET_CURRENT_CONTEXT(ctx);
6809 Node *n;
6810 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6811 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
6812 if (n) {
6813 n[1].i = location;
6814 n[2].i = count;
6815 n[3].b = transpose;
6816 n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
6817 }
6818 if (ctx->ExecuteFlag) {
6819 CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
6820 }
6821 }
6822
6823 static void GLAPIENTRY
6824 save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
6825 const GLfloat *m)
6826 {
6827 GET_CURRENT_CONTEXT(ctx);
6828 Node *n;
6829 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6830 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
6831 if (n) {
6832 n[1].i = location;
6833 n[2].i = count;
6834 n[3].b = transpose;
6835 n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
6836 }
6837 if (ctx->ExecuteFlag) {
6838 CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
6839 }
6840 }
6841
6842
6843 static void GLAPIENTRY
6844 save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
6845 const GLfloat *m)
6846 {
6847 GET_CURRENT_CONTEXT(ctx);
6848 Node *n;
6849 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6850 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
6851 if (n) {
6852 n[1].i = location;
6853 n[2].i = count;
6854 n[3].b = transpose;
6855 n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
6856 }
6857 if (ctx->ExecuteFlag) {
6858 CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
6859 }
6860 }
6861
6862 static void GLAPIENTRY
6863 save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
6864 const GLfloat *m)
6865 {
6866 GET_CURRENT_CONTEXT(ctx);
6867 Node *n;
6868 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6869 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
6870 if (n) {
6871 n[1].i = location;
6872 n[2].i = count;
6873 n[3].b = transpose;
6874 n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
6875 }
6876 if (ctx->ExecuteFlag) {
6877 CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
6878 }
6879 }
6880
6881
6882 static void GLAPIENTRY
6883 save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
6884 const GLfloat *m)
6885 {
6886 GET_CURRENT_CONTEXT(ctx);
6887 Node *n;
6888 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6889 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
6890 if (n) {
6891 n[1].i = location;
6892 n[2].i = count;
6893 n[3].b = transpose;
6894 n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
6895 }
6896 if (ctx->ExecuteFlag) {
6897 CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
6898 }
6899 }
6900
6901 static void GLAPIENTRY
6902 save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
6903 const GLfloat *m)
6904 {
6905 GET_CURRENT_CONTEXT(ctx);
6906 Node *n;
6907 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6908 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
6909 if (n) {
6910 n[1].i = location;
6911 n[2].i = count;
6912 n[3].b = transpose;
6913 n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
6914 }
6915 if (ctx->ExecuteFlag) {
6916 CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
6917 }
6918 }
6919
6920 static void GLAPIENTRY
6921 save_ClampColorARB(GLenum target, GLenum clamp)
6922 {
6923 GET_CURRENT_CONTEXT(ctx);
6924 Node *n;
6925 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6926 n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
6927 if (n) {
6928 n[1].e = target;
6929 n[2].e = clamp;
6930 }
6931 if (ctx->ExecuteFlag) {
6932 CALL_ClampColorARB(ctx->Exec, (target, clamp));
6933 }
6934 }
6935
6936 static void GLAPIENTRY
6937 save_UseShaderProgramEXT(GLenum type, GLuint program)
6938 {
6939 GET_CURRENT_CONTEXT(ctx);
6940 Node *n;
6941 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6942 n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
6943 if (n) {
6944 n[1].ui = type;
6945 n[2].ui = program;
6946 }
6947 if (ctx->ExecuteFlag) {
6948 CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
6949 }
6950 }
6951
6952 static void GLAPIENTRY
6953 save_ActiveProgramEXT(GLuint program)
6954 {
6955 GET_CURRENT_CONTEXT(ctx);
6956 Node *n;
6957 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6958 n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
6959 if (n) {
6960 n[1].ui = program;
6961 }
6962 if (ctx->ExecuteFlag) {
6963 CALL_ActiveProgramEXT(ctx->Exec, (program));
6964 }
6965 }
6966
6967 /** GL_EXT_texture_integer */
6968 static void GLAPIENTRY
6969 save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
6970 {
6971 GET_CURRENT_CONTEXT(ctx);
6972 Node *n;
6973 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6974 n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
6975 if (n) {
6976 n[1].i = red;
6977 n[2].i = green;
6978 n[3].i = blue;
6979 n[4].i = alpha;
6980 }
6981 if (ctx->ExecuteFlag) {
6982 CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
6983 }
6984 }
6985
6986 /** GL_EXT_texture_integer */
6987 static void GLAPIENTRY
6988 save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
6989 {
6990 GET_CURRENT_CONTEXT(ctx);
6991 Node *n;
6992 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6993 n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
6994 if (n) {
6995 n[1].ui = red;
6996 n[2].ui = green;
6997 n[3].ui = blue;
6998 n[4].ui = alpha;
6999 }
7000 if (ctx->ExecuteFlag) {
7001 CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
7002 }
7003 }
7004
7005 /** GL_EXT_texture_integer */
7006 static void GLAPIENTRY
7007 save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
7008 {
7009 GET_CURRENT_CONTEXT(ctx);
7010 Node *n;
7011 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7012 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
7013 if (n) {
7014 n[1].e = target;
7015 n[2].e = pname;
7016 n[3].i = params[0];
7017 n[4].i = params[1];
7018 n[5].i = params[2];
7019 n[6].i = params[3];
7020 }
7021 if (ctx->ExecuteFlag) {
7022 CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params));
7023 }
7024 }
7025
7026 /** GL_EXT_texture_integer */
7027 static void GLAPIENTRY
7028 save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
7029 {
7030 GET_CURRENT_CONTEXT(ctx);
7031 Node *n;
7032 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7033 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
7034 if (n) {
7035 n[1].e = target;
7036 n[2].e = pname;
7037 n[3].ui = params[0];
7038 n[4].ui = params[1];
7039 n[5].ui = params[2];
7040 n[6].ui = params[3];
7041 }
7042 if (ctx->ExecuteFlag) {
7043 CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params));
7044 }
7045 }
7046
7047 /** GL_EXT_texture_integer */
7048 static void GLAPIENTRY
7049 exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
7050 {
7051 GET_CURRENT_CONTEXT(ctx);
7052 FLUSH_VERTICES(ctx, 0);
7053 CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params));
7054 }
7055
7056 /** GL_EXT_texture_integer */
7057 static void GLAPIENTRY
7058 exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
7059 {
7060 GET_CURRENT_CONTEXT(ctx);
7061 FLUSH_VERTICES(ctx, 0);
7062 CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params));
7063 }
7064
7065
7066 /* GL_ARB_instanced_arrays */
7067 static void GLAPIENTRY
7068 save_VertexAttribDivisor(GLuint index, GLuint divisor)
7069 {
7070 GET_CURRENT_CONTEXT(ctx);
7071 Node *n;
7072 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7073 n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
7074 if (n) {
7075 n[1].ui = index;
7076 n[2].ui = divisor;
7077 }
7078 if (ctx->ExecuteFlag) {
7079 CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor));
7080 }
7081 }
7082
7083
7084 /* GL_NV_texture_barrier */
7085 static void GLAPIENTRY
7086 save_TextureBarrierNV(void)
7087 {
7088 GET_CURRENT_CONTEXT(ctx);
7089 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7090 alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0);
7091 if (ctx->ExecuteFlag) {
7092 CALL_TextureBarrierNV(ctx->Exec, ());
7093 }
7094 }
7095
7096
7097 /* GL_ARB_sampler_objects */
7098 static void GLAPIENTRY
7099 save_BindSampler(GLuint unit, GLuint sampler)
7100 {
7101 Node *n;
7102 GET_CURRENT_CONTEXT(ctx);
7103 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7104 n = alloc_instruction(ctx, OPCODE_BIND_SAMPLER, 2);
7105 if (n) {
7106 n[1].ui = unit;
7107 n[2].ui = sampler;
7108 }
7109 if (ctx->ExecuteFlag) {
7110 CALL_BindSampler(ctx->Exec, (unit, sampler));
7111 }
7112 }
7113
7114 static void GLAPIENTRY
7115 save_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params)
7116 {
7117 Node *n;
7118 GET_CURRENT_CONTEXT(ctx);
7119 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7120 n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIV, 6);
7121 if (n) {
7122 n[1].ui = sampler;
7123 n[2].e = pname;
7124 n[3].i = params[0];
7125 if (pname == GL_TEXTURE_BORDER_COLOR) {
7126 n[4].i = params[1];
7127 n[5].i = params[2];
7128 n[6].i = params[3];
7129 }
7130 else {
7131 n[4].i = n[5].i = n[6].i = 0;
7132 }
7133 }
7134 if (ctx->ExecuteFlag) {
7135 CALL_SamplerParameteriv(ctx->Exec, (sampler, pname, params));
7136 }
7137 }
7138
7139 static void GLAPIENTRY
7140 save_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
7141 {
7142 save_SamplerParameteriv(sampler, pname, &param);
7143 }
7144
7145 static void GLAPIENTRY
7146 save_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params)
7147 {
7148 Node *n;
7149 GET_CURRENT_CONTEXT(ctx);
7150 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7151 n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERFV, 6);
7152 if (n) {
7153 n[1].ui = sampler;
7154 n[2].e = pname;
7155 n[3].f = params[0];
7156 if (pname == GL_TEXTURE_BORDER_COLOR) {
7157 n[4].f = params[1];
7158 n[5].f = params[2];
7159 n[6].f = params[3];
7160 }
7161 else {
7162 n[4].f = n[5].f = n[6].f = 0.0F;
7163 }
7164 }
7165 if (ctx->ExecuteFlag) {
7166 CALL_SamplerParameterfv(ctx->Exec, (sampler, pname, params));
7167 }
7168 }
7169
7170 static void GLAPIENTRY
7171 save_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
7172 {
7173 save_SamplerParameterfv(sampler, pname, &param);
7174 }
7175
7176 static void GLAPIENTRY
7177 save_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params)
7178 {
7179 Node *n;
7180 GET_CURRENT_CONTEXT(ctx);
7181 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7182 n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIIV, 6);
7183 if (n) {
7184 n[1].ui = sampler;
7185 n[2].e = pname;
7186 n[3].i = params[0];
7187 if (pname == GL_TEXTURE_BORDER_COLOR) {
7188 n[4].i = params[1];
7189 n[5].i = params[2];
7190 n[6].i = params[3];
7191 }
7192 else {
7193 n[4].i = n[5].i = n[6].i = 0;
7194 }
7195 }
7196 if (ctx->ExecuteFlag) {
7197 CALL_SamplerParameterIiv(ctx->Exec, (sampler, pname, params));
7198 }
7199 }
7200
7201 static void GLAPIENTRY
7202 save_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
7203 {
7204 Node *n;
7205 GET_CURRENT_CONTEXT(ctx);
7206 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7207 n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERUIV, 6);
7208 if (n) {
7209 n[1].ui = sampler;
7210 n[2].e = pname;
7211 n[3].ui = params[0];
7212 if (pname == GL_TEXTURE_BORDER_COLOR) {
7213 n[4].ui = params[1];
7214 n[5].ui = params[2];
7215 n[6].ui = params[3];
7216 }
7217 else {
7218 n[4].ui = n[5].ui = n[6].ui = 0;
7219 }
7220 }
7221 if (ctx->ExecuteFlag) {
7222 CALL_SamplerParameterIuiv(ctx->Exec, (sampler, pname, params));
7223 }
7224 }
7225
7226 /* GL_ARB_geometry_shader4 */
7227 static void GLAPIENTRY
7228 save_ProgramParameteri(GLuint program, GLenum pname, GLint value)
7229 {
7230 Node *n;
7231 GET_CURRENT_CONTEXT(ctx);
7232 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7233 n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3);
7234 if (n) {
7235 n[1].ui = program;
7236 n[2].e = pname;
7237 n[3].i = value;
7238 }
7239 if (ctx->ExecuteFlag) {
7240 CALL_ProgramParameteriARB(ctx->Exec, (program, pname, value));
7241 }
7242 }
7243
7244
7245 static void GLAPIENTRY
7246 save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
7247 {
7248 Node *n;
7249 GET_CURRENT_CONTEXT(ctx);
7250 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7251 n = alloc_instruction(ctx, OPCODE_WAIT_SYNC, 4);
7252 if (n) {
7253 union uint64_pair p;
7254 p.uint64 = timeout;
7255 n[1].data = sync;
7256 n[2].e = flags;
7257 n[3].ui = p.uint32[0];
7258 n[4].ui = p.uint32[1];
7259 }
7260 if (ctx->ExecuteFlag) {
7261 CALL_WaitSync(ctx->Exec, (sync, flags, timeout));
7262 }
7263 }
7264
7265
7266 /**
7267 * Save an error-generating command into display list.
7268 *
7269 * KW: Will appear in the list before the vertex buffer containing the
7270 * command that provoked the error. I don't see this as a problem.
7271 */
7272 static void
7273 save_error(struct gl_context *ctx, GLenum error, const char *s)
7274 {
7275 Node *n;
7276 n = alloc_instruction(ctx, OPCODE_ERROR, 2);
7277 if (n) {
7278 n[1].e = error;
7279 n[2].data = (void *) s;
7280 }
7281 }
7282
7283
7284 /**
7285 * Compile an error into current display list.
7286 */
7287 void
7288 _mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
7289 {
7290 if (ctx->CompileFlag)
7291 save_error(ctx, error, s);
7292 if (ctx->ExecuteFlag)
7293 _mesa_error(ctx, error, "%s", s);
7294 }
7295
7296
7297 /**
7298 * Test if ID names a display list.
7299 */
7300 static GLboolean
7301 islist(struct gl_context *ctx, GLuint list)
7302 {
7303 if (list > 0 && lookup_list(ctx, list)) {
7304 return GL_TRUE;
7305 }
7306 else {
7307 return GL_FALSE;
7308 }
7309 }
7310
7311
7312
7313 /**********************************************************************/
7314 /* Display list execution */
7315 /**********************************************************************/
7316
7317
7318 /*
7319 * Execute a display list. Note that the ListBase offset must have already
7320 * been added before calling this function. I.e. the list argument is
7321 * the absolute list number, not relative to ListBase.
7322 * \param list - display list number
7323 */
7324 static void
7325 execute_list(struct gl_context *ctx, GLuint list)
7326 {
7327 struct gl_display_list *dlist;
7328 Node *n;
7329 GLboolean done;
7330
7331 if (list == 0 || !islist(ctx, list))
7332 return;
7333
7334 if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
7335 /* raise an error? */
7336 return;
7337 }
7338
7339 dlist = lookup_list(ctx, list);
7340 if (!dlist)
7341 return;
7342
7343 ctx->ListState.CallDepth++;
7344
7345 if (ctx->Driver.BeginCallList)
7346 ctx->Driver.BeginCallList(ctx, dlist);
7347
7348 n = dlist->Head;
7349
7350 done = GL_FALSE;
7351 while (!done) {
7352 const OpCode opcode = n[0].opcode;
7353
7354 if (is_ext_opcode(opcode)) {
7355 n += ext_opcode_execute(ctx, n);
7356 }
7357 else {
7358 switch (opcode) {
7359 case OPCODE_ERROR:
7360 _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
7361 break;
7362 case OPCODE_ACCUM:
7363 CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
7364 break;
7365 case OPCODE_ALPHA_FUNC:
7366 CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
7367 break;
7368 case OPCODE_BIND_TEXTURE:
7369 CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
7370 break;
7371 case OPCODE_BITMAP:
7372 {
7373 const struct gl_pixelstore_attrib save = ctx->Unpack;
7374 ctx->Unpack = ctx->DefaultPacking;
7375 CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
7376 n[3].f, n[4].f, n[5].f, n[6].f,
7377 (const GLubyte *) n[7].data));
7378 ctx->Unpack = save; /* restore */
7379 }
7380 break;
7381 case OPCODE_BLEND_COLOR:
7382 CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7383 break;
7384 case OPCODE_BLEND_EQUATION:
7385 CALL_BlendEquation(ctx->Exec, (n[1].e));
7386 break;
7387 case OPCODE_BLEND_EQUATION_SEPARATE:
7388 CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
7389 break;
7390 case OPCODE_BLEND_FUNC_SEPARATE:
7391 CALL_BlendFuncSeparateEXT(ctx->Exec,
7392 (n[1].e, n[2].e, n[3].e, n[4].e));
7393 break;
7394
7395 case OPCODE_BLEND_FUNC_I:
7396 /* GL_ARB_draw_buffers_blend */
7397 CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e));
7398 break;
7399 case OPCODE_BLEND_FUNC_SEPARATE_I:
7400 /* GL_ARB_draw_buffers_blend */
7401 CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e,
7402 n[4].e, n[5].e));
7403 break;
7404 case OPCODE_BLEND_EQUATION_I:
7405 /* GL_ARB_draw_buffers_blend */
7406 CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e));
7407 break;
7408 case OPCODE_BLEND_EQUATION_SEPARATE_I:
7409 /* GL_ARB_draw_buffers_blend */
7410 CALL_BlendEquationSeparateiARB(ctx->Exec,
7411 (n[1].ui, n[2].e, n[3].e));
7412 break;
7413
7414 case OPCODE_CALL_LIST:
7415 /* Generated by glCallList(), don't add ListBase */
7416 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
7417 execute_list(ctx, n[1].ui);
7418 }
7419 break;
7420 case OPCODE_CALL_LIST_OFFSET:
7421 /* Generated by glCallLists() so we must add ListBase */
7422 if (n[2].b) {
7423 /* user specified a bad data type at compile time */
7424 _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
7425 }
7426 else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
7427 GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
7428 execute_list(ctx, list);
7429 }
7430 break;
7431 case OPCODE_CLEAR:
7432 CALL_Clear(ctx->Exec, (n[1].bf));
7433 break;
7434 case OPCODE_CLEAR_BUFFER_IV:
7435 {
7436 GLint value[4];
7437 value[0] = n[3].i;
7438 value[1] = n[4].i;
7439 value[2] = n[5].i;
7440 value[3] = n[6].i;
7441 /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
7442 }
7443 break;
7444 case OPCODE_CLEAR_BUFFER_UIV:
7445 {
7446 GLuint value[4];
7447 value[0] = n[3].ui;
7448 value[1] = n[4].ui;
7449 value[2] = n[5].ui;
7450 value[3] = n[6].ui;
7451 /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
7452 }
7453 break;
7454 case OPCODE_CLEAR_BUFFER_FV:
7455 {
7456 GLfloat value[4];
7457 value[0] = n[3].f;
7458 value[1] = n[4].f;
7459 value[2] = n[5].f;
7460 value[3] = n[6].f;
7461 /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
7462 }
7463 break;
7464 case OPCODE_CLEAR_BUFFER_FI:
7465 /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/
7466 break;
7467 case OPCODE_CLEAR_COLOR:
7468 CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7469 break;
7470 case OPCODE_CLEAR_ACCUM:
7471 CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7472 break;
7473 case OPCODE_CLEAR_DEPTH:
7474 CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
7475 break;
7476 case OPCODE_CLEAR_INDEX:
7477 CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
7478 break;
7479 case OPCODE_CLEAR_STENCIL:
7480 CALL_ClearStencil(ctx->Exec, (n[1].i));
7481 break;
7482 case OPCODE_CLIP_PLANE:
7483 {
7484 GLdouble eq[4];
7485 eq[0] = n[2].f;
7486 eq[1] = n[3].f;
7487 eq[2] = n[4].f;
7488 eq[3] = n[5].f;
7489 CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
7490 }
7491 break;
7492 case OPCODE_COLOR_MASK:
7493 CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
7494 break;
7495 case OPCODE_COLOR_MASK_INDEXED:
7496 CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
7497 n[4].b, n[5].b));
7498 break;
7499 case OPCODE_COLOR_MATERIAL:
7500 CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
7501 break;
7502 case OPCODE_COLOR_TABLE:
7503 {
7504 const struct gl_pixelstore_attrib save = ctx->Unpack;
7505 ctx->Unpack = ctx->DefaultPacking;
7506 CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
7507 n[5].e, n[6].data));
7508 ctx->Unpack = save; /* restore */
7509 }
7510 break;
7511 case OPCODE_COLOR_TABLE_PARAMETER_FV:
7512 {
7513 GLfloat params[4];
7514 params[0] = n[3].f;
7515 params[1] = n[4].f;
7516 params[2] = n[5].f;
7517 params[3] = n[6].f;
7518 CALL_ColorTableParameterfv(ctx->Exec,
7519 (n[1].e, n[2].e, params));
7520 }
7521 break;
7522 case OPCODE_COLOR_TABLE_PARAMETER_IV:
7523 {
7524 GLint params[4];
7525 params[0] = n[3].i;
7526 params[1] = n[4].i;
7527 params[2] = n[5].i;
7528 params[3] = n[6].i;
7529 CALL_ColorTableParameteriv(ctx->Exec,
7530 (n[1].e, n[2].e, params));
7531 }
7532 break;
7533 case OPCODE_COLOR_SUB_TABLE:
7534 {
7535 const struct gl_pixelstore_attrib save = ctx->Unpack;
7536 ctx->Unpack = ctx->DefaultPacking;
7537 CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7538 n[4].e, n[5].e, n[6].data));
7539 ctx->Unpack = save; /* restore */
7540 }
7541 break;
7542 case OPCODE_CONVOLUTION_FILTER_1D:
7543 {
7544 const struct gl_pixelstore_attrib save = ctx->Unpack;
7545 ctx->Unpack = ctx->DefaultPacking;
7546 CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7547 n[4].e, n[5].e,
7548 n[6].data));
7549 ctx->Unpack = save; /* restore */
7550 }
7551 break;
7552 case OPCODE_CONVOLUTION_FILTER_2D:
7553 {
7554 const struct gl_pixelstore_attrib save = ctx->Unpack;
7555 ctx->Unpack = ctx->DefaultPacking;
7556 CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7557 n[4].i, n[5].e, n[6].e,
7558 n[7].data));
7559 ctx->Unpack = save; /* restore */
7560 }
7561 break;
7562 case OPCODE_CONVOLUTION_PARAMETER_I:
7563 CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
7564 break;
7565 case OPCODE_CONVOLUTION_PARAMETER_IV:
7566 {
7567 GLint params[4];
7568 params[0] = n[3].i;
7569 params[1] = n[4].i;
7570 params[2] = n[5].i;
7571 params[3] = n[6].i;
7572 CALL_ConvolutionParameteriv(ctx->Exec,
7573 (n[1].e, n[2].e, params));
7574 }
7575 break;
7576 case OPCODE_CONVOLUTION_PARAMETER_F:
7577 CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
7578 break;
7579 case OPCODE_CONVOLUTION_PARAMETER_FV:
7580 {
7581 GLfloat params[4];
7582 params[0] = n[3].f;
7583 params[1] = n[4].f;
7584 params[2] = n[5].f;
7585 params[3] = n[6].f;
7586 CALL_ConvolutionParameterfv(ctx->Exec,
7587 (n[1].e, n[2].e, params));
7588 }
7589 break;
7590 case OPCODE_COPY_COLOR_SUB_TABLE:
7591 CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
7592 n[3].i, n[4].i, n[5].i));
7593 break;
7594 case OPCODE_COPY_COLOR_TABLE:
7595 CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
7596 n[3].i, n[4].i, n[5].i));
7597 break;
7598 case OPCODE_COPY_PIXELS:
7599 CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
7600 (GLsizei) n[3].i, (GLsizei) n[4].i,
7601 n[5].e));
7602 break;
7603 case OPCODE_COPY_TEX_IMAGE1D:
7604 CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
7605 n[5].i, n[6].i, n[7].i));
7606 break;
7607 case OPCODE_COPY_TEX_IMAGE2D:
7608 CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
7609 n[5].i, n[6].i, n[7].i, n[8].i));
7610 break;
7611 case OPCODE_COPY_TEX_SUB_IMAGE1D:
7612 CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7613 n[4].i, n[5].i, n[6].i));
7614 break;
7615 case OPCODE_COPY_TEX_SUB_IMAGE2D:
7616 CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7617 n[4].i, n[5].i, n[6].i, n[7].i,
7618 n[8].i));
7619 break;
7620 case OPCODE_COPY_TEX_SUB_IMAGE3D:
7621 CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7622 n[4].i, n[5].i, n[6].i, n[7].i,
7623 n[8].i, n[9].i));
7624 break;
7625 case OPCODE_CULL_FACE:
7626 CALL_CullFace(ctx->Exec, (n[1].e));
7627 break;
7628 case OPCODE_DEPTH_FUNC:
7629 CALL_DepthFunc(ctx->Exec, (n[1].e));
7630 break;
7631 case OPCODE_DEPTH_MASK:
7632 CALL_DepthMask(ctx->Exec, (n[1].b));
7633 break;
7634 case OPCODE_DEPTH_RANGE:
7635 CALL_DepthRange(ctx->Exec,
7636 ((GLclampd) n[1].f, (GLclampd) n[2].f));
7637 break;
7638 case OPCODE_DISABLE:
7639 CALL_Disable(ctx->Exec, (n[1].e));
7640 break;
7641 case OPCODE_DISABLE_INDEXED:
7642 CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
7643 break;
7644 case OPCODE_DRAW_BUFFER:
7645 CALL_DrawBuffer(ctx->Exec, (n[1].e));
7646 break;
7647 case OPCODE_DRAW_PIXELS:
7648 {
7649 const struct gl_pixelstore_attrib save = ctx->Unpack;
7650 ctx->Unpack = ctx->DefaultPacking;
7651 CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
7652 n[5].data));
7653 ctx->Unpack = save; /* restore */
7654 }
7655 break;
7656 case OPCODE_ENABLE:
7657 CALL_Enable(ctx->Exec, (n[1].e));
7658 break;
7659 case OPCODE_ENABLE_INDEXED:
7660 CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
7661 break;
7662 case OPCODE_EVALMESH1:
7663 CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
7664 break;
7665 case OPCODE_EVALMESH2:
7666 CALL_EvalMesh2(ctx->Exec,
7667 (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
7668 break;
7669 case OPCODE_FOG:
7670 {
7671 GLfloat p[4];
7672 p[0] = n[2].f;
7673 p[1] = n[3].f;
7674 p[2] = n[4].f;
7675 p[3] = n[5].f;
7676 CALL_Fogfv(ctx->Exec, (n[1].e, p));
7677 }
7678 break;
7679 case OPCODE_FRONT_FACE:
7680 CALL_FrontFace(ctx->Exec, (n[1].e));
7681 break;
7682 case OPCODE_FRUSTUM:
7683 CALL_Frustum(ctx->Exec,
7684 (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
7685 break;
7686 case OPCODE_HINT:
7687 CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
7688 break;
7689 case OPCODE_HISTOGRAM:
7690 CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
7691 break;
7692 case OPCODE_INDEX_MASK:
7693 CALL_IndexMask(ctx->Exec, (n[1].ui));
7694 break;
7695 case OPCODE_INIT_NAMES:
7696 CALL_InitNames(ctx->Exec, ());
7697 break;
7698 case OPCODE_LIGHT:
7699 {
7700 GLfloat p[4];
7701 p[0] = n[3].f;
7702 p[1] = n[4].f;
7703 p[2] = n[5].f;
7704 p[3] = n[6].f;
7705 CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
7706 }
7707 break;
7708 case OPCODE_LIGHT_MODEL:
7709 {
7710 GLfloat p[4];
7711 p[0] = n[2].f;
7712 p[1] = n[3].f;
7713 p[2] = n[4].f;
7714 p[3] = n[5].f;
7715 CALL_LightModelfv(ctx->Exec, (n[1].e, p));
7716 }
7717 break;
7718 case OPCODE_LINE_STIPPLE:
7719 CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
7720 break;
7721 case OPCODE_LINE_WIDTH:
7722 CALL_LineWidth(ctx->Exec, (n[1].f));
7723 break;
7724 case OPCODE_LIST_BASE:
7725 CALL_ListBase(ctx->Exec, (n[1].ui));
7726 break;
7727 case OPCODE_LOAD_IDENTITY:
7728 CALL_LoadIdentity(ctx->Exec, ());
7729 break;
7730 case OPCODE_LOAD_MATRIX:
7731 if (sizeof(Node) == sizeof(GLfloat)) {
7732 CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
7733 }
7734 else {
7735 GLfloat m[16];
7736 GLuint i;
7737 for (i = 0; i < 16; i++) {
7738 m[i] = n[1 + i].f;
7739 }
7740 CALL_LoadMatrixf(ctx->Exec, (m));
7741 }
7742 break;
7743 case OPCODE_LOAD_NAME:
7744 CALL_LoadName(ctx->Exec, (n[1].ui));
7745 break;
7746 case OPCODE_LOGIC_OP:
7747 CALL_LogicOp(ctx->Exec, (n[1].e));
7748 break;
7749 case OPCODE_MAP1:
7750 {
7751 GLenum target = n[1].e;
7752 GLint ustride = _mesa_evaluator_components(target);
7753 GLint uorder = n[5].i;
7754 GLfloat u1 = n[2].f;
7755 GLfloat u2 = n[3].f;
7756 CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
7757 (GLfloat *) n[6].data));
7758 }
7759 break;
7760 case OPCODE_MAP2:
7761 {
7762 GLenum target = n[1].e;
7763 GLfloat u1 = n[2].f;
7764 GLfloat u2 = n[3].f;
7765 GLfloat v1 = n[4].f;
7766 GLfloat v2 = n[5].f;
7767 GLint ustride = n[6].i;
7768 GLint vstride = n[7].i;
7769 GLint uorder = n[8].i;
7770 GLint vorder = n[9].i;
7771 CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
7772 v1, v2, vstride, vorder,
7773 (GLfloat *) n[10].data));
7774 }
7775 break;
7776 case OPCODE_MAPGRID1:
7777 CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
7778 break;
7779 case OPCODE_MAPGRID2:
7780 CALL_MapGrid2f(ctx->Exec,
7781 (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
7782 break;
7783 case OPCODE_MATRIX_MODE:
7784 CALL_MatrixMode(ctx->Exec, (n[1].e));
7785 break;
7786 case OPCODE_MIN_MAX:
7787 CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
7788 break;
7789 case OPCODE_MULT_MATRIX:
7790 if (sizeof(Node) == sizeof(GLfloat)) {
7791 CALL_MultMatrixf(ctx->Exec, (&n[1].f));
7792 }
7793 else {
7794 GLfloat m[16];
7795 GLuint i;
7796 for (i = 0; i < 16; i++) {
7797 m[i] = n[1 + i].f;
7798 }
7799 CALL_MultMatrixf(ctx->Exec, (m));
7800 }
7801 break;
7802 case OPCODE_ORTHO:
7803 CALL_Ortho(ctx->Exec,
7804 (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
7805 break;
7806 case OPCODE_PASSTHROUGH:
7807 CALL_PassThrough(ctx->Exec, (n[1].f));
7808 break;
7809 case OPCODE_PIXEL_MAP:
7810 CALL_PixelMapfv(ctx->Exec,
7811 (n[1].e, n[2].i, (GLfloat *) n[3].data));
7812 break;
7813 case OPCODE_PIXEL_TRANSFER:
7814 CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
7815 break;
7816 case OPCODE_PIXEL_ZOOM:
7817 CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
7818 break;
7819 case OPCODE_POINT_SIZE:
7820 CALL_PointSize(ctx->Exec, (n[1].f));
7821 break;
7822 case OPCODE_POINT_PARAMETERS:
7823 {
7824 GLfloat params[3];
7825 params[0] = n[2].f;
7826 params[1] = n[3].f;
7827 params[2] = n[4].f;
7828 CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
7829 }
7830 break;
7831 case OPCODE_POLYGON_MODE:
7832 CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
7833 break;
7834 case OPCODE_POLYGON_STIPPLE:
7835 {
7836 const struct gl_pixelstore_attrib save = ctx->Unpack;
7837 ctx->Unpack = ctx->DefaultPacking;
7838 CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
7839 ctx->Unpack = save; /* restore */
7840 }
7841 break;
7842 case OPCODE_POLYGON_OFFSET:
7843 CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
7844 break;
7845 case OPCODE_POP_ATTRIB:
7846 CALL_PopAttrib(ctx->Exec, ());
7847 break;
7848 case OPCODE_POP_MATRIX:
7849 CALL_PopMatrix(ctx->Exec, ());
7850 break;
7851 case OPCODE_POP_NAME:
7852 CALL_PopName(ctx->Exec, ());
7853 break;
7854 case OPCODE_PRIORITIZE_TEXTURE:
7855 CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
7856 break;
7857 case OPCODE_PUSH_ATTRIB:
7858 CALL_PushAttrib(ctx->Exec, (n[1].bf));
7859 break;
7860 case OPCODE_PUSH_MATRIX:
7861 CALL_PushMatrix(ctx->Exec, ());
7862 break;
7863 case OPCODE_PUSH_NAME:
7864 CALL_PushName(ctx->Exec, (n[1].ui));
7865 break;
7866 case OPCODE_RASTER_POS:
7867 CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7868 break;
7869 case OPCODE_READ_BUFFER:
7870 CALL_ReadBuffer(ctx->Exec, (n[1].e));
7871 break;
7872 case OPCODE_RESET_HISTOGRAM:
7873 CALL_ResetHistogram(ctx->Exec, (n[1].e));
7874 break;
7875 case OPCODE_RESET_MIN_MAX:
7876 CALL_ResetMinmax(ctx->Exec, (n[1].e));
7877 break;
7878 case OPCODE_ROTATE:
7879 CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7880 break;
7881 case OPCODE_SCALE:
7882 CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
7883 break;
7884 case OPCODE_SCISSOR:
7885 CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
7886 break;
7887 case OPCODE_SHADE_MODEL:
7888 CALL_ShadeModel(ctx->Exec, (n[1].e));
7889 break;
7890 case OPCODE_PROVOKING_VERTEX:
7891 CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
7892 break;
7893 case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
7894 CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
7895 break;
7896 case OPCODE_END_TRANSFORM_FEEDBACK:
7897 CALL_EndTransformFeedbackEXT(ctx->Exec, ());
7898 break;
7899 case OPCODE_STENCIL_FUNC:
7900 CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
7901 break;
7902 case OPCODE_STENCIL_MASK:
7903 CALL_StencilMask(ctx->Exec, (n[1].ui));
7904 break;
7905 case OPCODE_STENCIL_OP:
7906 CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
7907 break;
7908 case OPCODE_STENCIL_FUNC_SEPARATE:
7909 CALL_StencilFuncSeparate(ctx->Exec,
7910 (n[1].e, n[2].e, n[3].i, n[4].ui));
7911 break;
7912 case OPCODE_STENCIL_MASK_SEPARATE:
7913 CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
7914 break;
7915 case OPCODE_STENCIL_OP_SEPARATE:
7916 CALL_StencilOpSeparate(ctx->Exec,
7917 (n[1].e, n[2].e, n[3].e, n[4].e));
7918 break;
7919 case OPCODE_TEXENV:
7920 {
7921 GLfloat params[4];
7922 params[0] = n[3].f;
7923 params[1] = n[4].f;
7924 params[2] = n[5].f;
7925 params[3] = n[6].f;
7926 CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
7927 }
7928 break;
7929 case OPCODE_TEXGEN:
7930 {
7931 GLfloat params[4];
7932 params[0] = n[3].f;
7933 params[1] = n[4].f;
7934 params[2] = n[5].f;
7935 params[3] = n[6].f;
7936 CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
7937 }
7938 break;
7939 case OPCODE_TEXPARAMETER:
7940 {
7941 GLfloat params[4];
7942 params[0] = n[3].f;
7943 params[1] = n[4].f;
7944 params[2] = n[5].f;
7945 params[3] = n[6].f;
7946 CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
7947 }
7948 break;
7949 case OPCODE_TEX_IMAGE1D:
7950 {
7951 const struct gl_pixelstore_attrib save = ctx->Unpack;
7952 ctx->Unpack = ctx->DefaultPacking;
7953 CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */
7954 n[2].i, /* level */
7955 n[3].i, /* components */
7956 n[4].i, /* width */
7957 n[5].e, /* border */
7958 n[6].e, /* format */
7959 n[7].e, /* type */
7960 n[8].data));
7961 ctx->Unpack = save; /* restore */
7962 }
7963 break;
7964 case OPCODE_TEX_IMAGE2D:
7965 {
7966 const struct gl_pixelstore_attrib save = ctx->Unpack;
7967 ctx->Unpack = ctx->DefaultPacking;
7968 CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */
7969 n[2].i, /* level */
7970 n[3].i, /* components */
7971 n[4].i, /* width */
7972 n[5].i, /* height */
7973 n[6].e, /* border */
7974 n[7].e, /* format */
7975 n[8].e, /* type */
7976 n[9].data));
7977 ctx->Unpack = save; /* restore */
7978 }
7979 break;
7980 case OPCODE_TEX_IMAGE3D:
7981 {
7982 const struct gl_pixelstore_attrib save = ctx->Unpack;
7983 ctx->Unpack = ctx->DefaultPacking;
7984 CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */
7985 n[2].i, /* level */
7986 n[3].i, /* components */
7987 n[4].i, /* width */
7988 n[5].i, /* height */
7989 n[6].i, /* depth */
7990 n[7].e, /* border */
7991 n[8].e, /* format */
7992 n[9].e, /* type */
7993 n[10].data));
7994 ctx->Unpack = save; /* restore */
7995 }
7996 break;
7997 case OPCODE_TEX_SUB_IMAGE1D:
7998 {
7999 const struct gl_pixelstore_attrib save = ctx->Unpack;
8000 ctx->Unpack = ctx->DefaultPacking;
8001 CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
8002 n[4].i, n[5].e,
8003 n[6].e, n[7].data));
8004 ctx->Unpack = save; /* restore */
8005 }
8006 break;
8007 case OPCODE_TEX_SUB_IMAGE2D:
8008 {
8009 const struct gl_pixelstore_attrib save = ctx->Unpack;
8010 ctx->Unpack = ctx->DefaultPacking;
8011 CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
8012 n[4].i, n[5].e,
8013 n[6].i, n[7].e, n[8].e,
8014 n[9].data));
8015 ctx->Unpack = save; /* restore */
8016 }
8017 break;
8018 case OPCODE_TEX_SUB_IMAGE3D:
8019 {
8020 const struct gl_pixelstore_attrib save = ctx->Unpack;
8021 ctx->Unpack = ctx->DefaultPacking;
8022 CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
8023 n[4].i, n[5].i, n[6].i, n[7].i,
8024 n[8].i, n[9].e, n[10].e,
8025 n[11].data));
8026 ctx->Unpack = save; /* restore */
8027 }
8028 break;
8029 case OPCODE_TRANSLATE:
8030 CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
8031 break;
8032 case OPCODE_VIEWPORT:
8033 CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
8034 (GLsizei) n[3].i, (GLsizei) n[4].i));
8035 break;
8036 case OPCODE_WINDOW_POS:
8037 CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
8038 break;
8039 case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
8040 CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
8041 break;
8042 case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
8043 CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
8044 n[4].i, n[5].i, n[6].i,
8045 n[7].data));
8046 break;
8047 case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
8048 CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
8049 n[4].i, n[5].i, n[6].i,
8050 n[7].i, n[8].data));
8051 break;
8052 case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
8053 CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
8054 n[4].i, n[5].i, n[6].i,
8055 n[7].i, n[8].i,
8056 n[9].data));
8057 break;
8058 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
8059 CALL_CompressedTexSubImage1DARB(ctx->Exec,
8060 (n[1].e, n[2].i, n[3].i, n[4].i,
8061 n[5].e, n[6].i, n[7].data));
8062 break;
8063 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
8064 CALL_CompressedTexSubImage2DARB(ctx->Exec,
8065 (n[1].e, n[2].i, n[3].i, n[4].i,
8066 n[5].i, n[6].i, n[7].e, n[8].i,
8067 n[9].data));
8068 break;
8069 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
8070 CALL_CompressedTexSubImage3DARB(ctx->Exec,
8071 (n[1].e, n[2].i, n[3].i, n[4].i,
8072 n[5].i, n[6].i, n[7].i, n[8].i,
8073 n[9].e, n[10].i, n[11].data));
8074 break;
8075 case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
8076 CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
8077 break;
8078 case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
8079 CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
8080 break;
8081 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
8082 case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
8083 CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
8084 break;
8085 #endif
8086 #if FEATURE_NV_vertex_program
8087 case OPCODE_EXECUTE_PROGRAM_NV:
8088 {
8089 GLfloat v[4];
8090 v[0] = n[3].f;
8091 v[1] = n[4].f;
8092 v[2] = n[5].f;
8093 v[3] = n[6].f;
8094 CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
8095 }
8096 break;
8097 case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
8098 CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
8099 (GLuint *) n[2].data));
8100 break;
8101 case OPCODE_LOAD_PROGRAM_NV:
8102 CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
8103 (const GLubyte *) n[4].data));
8104 break;
8105 case OPCODE_TRACK_MATRIX_NV:
8106 CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
8107 break;
8108 #endif
8109
8110 #if FEATURE_NV_fragment_program
8111 case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
8112 CALL_ProgramLocalParameter4fARB(ctx->Exec,
8113 (n[1].e, n[2].ui, n[3].f, n[4].f,
8114 n[5].f, n[6].f));
8115 break;
8116 case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
8117 CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
8118 (const GLubyte *) n[3].
8119 data, n[4].f, n[5].f,
8120 n[6].f, n[7].f));
8121 break;
8122 #endif
8123
8124 case OPCODE_ACTIVE_STENCIL_FACE_EXT:
8125 CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
8126 break;
8127 case OPCODE_DEPTH_BOUNDS_EXT:
8128 CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
8129 break;
8130 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
8131 case OPCODE_PROGRAM_STRING_ARB:
8132 CALL_ProgramStringARB(ctx->Exec,
8133 (n[1].e, n[2].e, n[3].i, n[4].data));
8134 break;
8135 #endif
8136 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program
8137 case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
8138 CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
8139 n[4].f, n[5].f,
8140 n[6].f));
8141 break;
8142 #endif
8143 #if FEATURE_queryobj
8144 case OPCODE_BEGIN_QUERY_ARB:
8145 CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
8146 break;
8147 case OPCODE_END_QUERY_ARB:
8148 CALL_EndQueryARB(ctx->Exec, (n[1].e));
8149 break;
8150 #endif
8151 case OPCODE_DRAW_BUFFERS_ARB:
8152 {
8153 GLenum buffers[MAX_DRAW_BUFFERS];
8154 GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
8155 for (i = 0; i < count; i++)
8156 buffers[i] = n[2 + i].e;
8157 CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
8158 }
8159 break;
8160 #if FEATURE_EXT_framebuffer_blit
8161 case OPCODE_BLIT_FRAMEBUFFER:
8162 CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
8163 n[5].i, n[6].i, n[7].i, n[8].i,
8164 n[9].i, n[10].e));
8165 break;
8166 #endif
8167
8168 case OPCODE_USE_PROGRAM:
8169 CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
8170 break;
8171 case OPCODE_USE_SHADER_PROGRAM_EXT:
8172 CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
8173 break;
8174 case OPCODE_ACTIVE_PROGRAM_EXT:
8175 CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
8176 break;
8177 case OPCODE_UNIFORM_1F:
8178 CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
8179 break;
8180 case OPCODE_UNIFORM_2F:
8181 CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
8182 break;
8183 case OPCODE_UNIFORM_3F:
8184 CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
8185 break;
8186 case OPCODE_UNIFORM_4F:
8187 CALL_Uniform4fARB(ctx->Exec,
8188 (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
8189 break;
8190 case OPCODE_UNIFORM_1FV:
8191 CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8192 break;
8193 case OPCODE_UNIFORM_2FV:
8194 CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8195 break;
8196 case OPCODE_UNIFORM_3FV:
8197 CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8198 break;
8199 case OPCODE_UNIFORM_4FV:
8200 CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8201 break;
8202 case OPCODE_UNIFORM_1I:
8203 CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
8204 break;
8205 case OPCODE_UNIFORM_2I:
8206 CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
8207 break;
8208 case OPCODE_UNIFORM_3I:
8209 CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
8210 break;
8211 case OPCODE_UNIFORM_4I:
8212 CALL_Uniform4iARB(ctx->Exec,
8213 (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
8214 break;
8215 case OPCODE_UNIFORM_1IV:
8216 CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8217 break;
8218 case OPCODE_UNIFORM_2IV:
8219 CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8220 break;
8221 case OPCODE_UNIFORM_3IV:
8222 CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8223 break;
8224 case OPCODE_UNIFORM_4IV:
8225 CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8226 break;
8227 case OPCODE_UNIFORM_1UI:
8228 /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
8229 break;
8230 case OPCODE_UNIFORM_2UI:
8231 /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
8232 break;
8233 case OPCODE_UNIFORM_3UI:
8234 /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
8235 break;
8236 case OPCODE_UNIFORM_4UI:
8237 /*CALL_Uniform4uiARB(ctx->Exec,
8238 (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
8239 */
8240 break;
8241 case OPCODE_UNIFORM_1UIV:
8242 /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8243 break;
8244 case OPCODE_UNIFORM_2UIV:
8245 /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8246 break;
8247 case OPCODE_UNIFORM_3UIV:
8248 /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8249 break;
8250 case OPCODE_UNIFORM_4UIV:
8251 /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8252 break;
8253 case OPCODE_UNIFORM_MATRIX22:
8254 CALL_UniformMatrix2fvARB(ctx->Exec,
8255 (n[1].i, n[2].i, n[3].b, n[4].data));
8256 break;
8257 case OPCODE_UNIFORM_MATRIX33:
8258 CALL_UniformMatrix3fvARB(ctx->Exec,
8259 (n[1].i, n[2].i, n[3].b, n[4].data));
8260 break;
8261 case OPCODE_UNIFORM_MATRIX44:
8262 CALL_UniformMatrix4fvARB(ctx->Exec,
8263 (n[1].i, n[2].i, n[3].b, n[4].data));
8264 break;
8265 case OPCODE_UNIFORM_MATRIX23:
8266 CALL_UniformMatrix2x3fv(ctx->Exec,
8267 (n[1].i, n[2].i, n[3].b, n[4].data));
8268 break;
8269 case OPCODE_UNIFORM_MATRIX32:
8270 CALL_UniformMatrix3x2fv(ctx->Exec,
8271 (n[1].i, n[2].i, n[3].b, n[4].data));
8272 break;
8273 case OPCODE_UNIFORM_MATRIX24:
8274 CALL_UniformMatrix2x4fv(ctx->Exec,
8275 (n[1].i, n[2].i, n[3].b, n[4].data));
8276 break;
8277 case OPCODE_UNIFORM_MATRIX42:
8278 CALL_UniformMatrix4x2fv(ctx->Exec,
8279 (n[1].i, n[2].i, n[3].b, n[4].data));
8280 break;
8281 case OPCODE_UNIFORM_MATRIX34:
8282 CALL_UniformMatrix3x4fv(ctx->Exec,
8283 (n[1].i, n[2].i, n[3].b, n[4].data));
8284 break;
8285 case OPCODE_UNIFORM_MATRIX43:
8286 CALL_UniformMatrix4x3fv(ctx->Exec,
8287 (n[1].i, n[2].i, n[3].b, n[4].data));
8288 break;
8289
8290 case OPCODE_CLAMP_COLOR:
8291 CALL_ClampColorARB(ctx->Exec, (n[1].e, n[2].e));
8292 break;
8293
8294 case OPCODE_TEX_BUMP_PARAMETER_ATI:
8295 {
8296 GLfloat values[4];
8297 GLuint i, pname = n[1].ui;
8298
8299 for (i = 0; i < 4; i++)
8300 values[i] = n[1 + i].f;
8301 CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
8302 }
8303 break;
8304 #if FEATURE_ATI_fragment_shader
8305 case OPCODE_BIND_FRAGMENT_SHADER_ATI:
8306 CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
8307 break;
8308 case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
8309 {
8310 GLfloat values[4];
8311 GLuint i, dst = n[1].ui;
8312
8313 for (i = 0; i < 4; i++)
8314 values[i] = n[1 + i].f;
8315 CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
8316 }
8317 break;
8318 #endif
8319 case OPCODE_ATTR_1F_NV:
8320 CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
8321 break;
8322 case OPCODE_ATTR_2F_NV:
8323 /* Really shouldn't have to do this - the Node structure
8324 * is convenient, but it would be better to store the data
8325 * packed appropriately so that it can be sent directly
8326 * on. With x86_64 becoming common, this will start to
8327 * matter more.
8328 */
8329 if (sizeof(Node) == sizeof(GLfloat))
8330 CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
8331 else
8332 CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
8333 break;
8334 case OPCODE_ATTR_3F_NV:
8335 if (sizeof(Node) == sizeof(GLfloat))
8336 CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
8337 else
8338 CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8339 n[4].f));
8340 break;
8341 case OPCODE_ATTR_4F_NV:
8342 if (sizeof(Node) == sizeof(GLfloat))
8343 CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
8344 else
8345 CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8346 n[4].f, n[5].f));
8347 break;
8348 case OPCODE_ATTR_1F_ARB:
8349 CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
8350 break;
8351 case OPCODE_ATTR_2F_ARB:
8352 /* Really shouldn't have to do this - the Node structure
8353 * is convenient, but it would be better to store the data
8354 * packed appropriately so that it can be sent directly
8355 * on. With x86_64 becoming common, this will start to
8356 * matter more.
8357 */
8358 if (sizeof(Node) == sizeof(GLfloat))
8359 CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
8360 else
8361 CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
8362 break;
8363 case OPCODE_ATTR_3F_ARB:
8364 if (sizeof(Node) == sizeof(GLfloat))
8365 CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
8366 else
8367 CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8368 n[4].f));
8369 break;
8370 case OPCODE_ATTR_4F_ARB:
8371 if (sizeof(Node) == sizeof(GLfloat))
8372 CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
8373 else
8374 CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8375 n[4].f, n[5].f));
8376 break;
8377 case OPCODE_MATERIAL:
8378 if (sizeof(Node) == sizeof(GLfloat))
8379 CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
8380 else {
8381 GLfloat f[4];
8382 f[0] = n[3].f;
8383 f[1] = n[4].f;
8384 f[2] = n[5].f;
8385 f[3] = n[6].f;
8386 CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
8387 }
8388 break;
8389 case OPCODE_BEGIN:
8390 CALL_Begin(ctx->Exec, (n[1].e));
8391 break;
8392 case OPCODE_END:
8393 CALL_End(ctx->Exec, ());
8394 break;
8395 case OPCODE_RECTF:
8396 CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
8397 break;
8398 case OPCODE_EVAL_C1:
8399 CALL_EvalCoord1f(ctx->Exec, (n[1].f));
8400 break;
8401 case OPCODE_EVAL_C2:
8402 CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
8403 break;
8404 case OPCODE_EVAL_P1:
8405 CALL_EvalPoint1(ctx->Exec, (n[1].i));
8406 break;
8407 case OPCODE_EVAL_P2:
8408 CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
8409 break;
8410
8411 /* GL_EXT_texture_integer */
8412 case OPCODE_CLEARCOLOR_I:
8413 CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
8414 break;
8415 case OPCODE_CLEARCOLOR_UI:
8416 CALL_ClearColorIuiEXT(ctx->Exec,
8417 (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
8418 break;
8419 case OPCODE_TEXPARAMETER_I:
8420 {
8421 GLint params[4];
8422 params[0] = n[3].i;
8423 params[1] = n[4].i;
8424 params[2] = n[5].i;
8425 params[3] = n[6].i;
8426 CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params));
8427 }
8428 break;
8429 case OPCODE_TEXPARAMETER_UI:
8430 {
8431 GLuint params[4];
8432 params[0] = n[3].ui;
8433 params[1] = n[4].ui;
8434 params[2] = n[5].ui;
8435 params[3] = n[6].ui;
8436 CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params));
8437 }
8438 break;
8439
8440 case OPCODE_VERTEX_ATTRIB_DIVISOR:
8441 /* GL_ARB_instanced_arrays */
8442 CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui));
8443 break;
8444
8445 case OPCODE_TEXTURE_BARRIER_NV:
8446 CALL_TextureBarrierNV(ctx->Exec, ());
8447 break;
8448
8449 case OPCODE_BIND_SAMPLER:
8450 CALL_BindSampler(ctx->Exec, (n[1].ui, n[2].ui));
8451 break;
8452 case OPCODE_SAMPLER_PARAMETERIV:
8453 {
8454 GLint params[4];
8455 params[0] = n[3].i;
8456 params[1] = n[4].i;
8457 params[2] = n[5].i;
8458 params[3] = n[6].i;
8459 CALL_SamplerParameteriv(ctx->Exec, (n[1].ui, n[2].e, params));
8460 }
8461 break;
8462 case OPCODE_SAMPLER_PARAMETERFV:
8463 {
8464 GLfloat params[4];
8465 params[0] = n[3].f;
8466 params[1] = n[4].f;
8467 params[2] = n[5].f;
8468 params[3] = n[6].f;
8469 CALL_SamplerParameterfv(ctx->Exec, (n[1].ui, n[2].e, params));
8470 }
8471 break;
8472 case OPCODE_SAMPLER_PARAMETERIIV:
8473 {
8474 GLint params[4];
8475 params[0] = n[3].i;
8476 params[1] = n[4].i;
8477 params[2] = n[5].i;
8478 params[3] = n[6].i;
8479 CALL_SamplerParameterIiv(ctx->Exec, (n[1].ui, n[2].e, params));
8480 }
8481 break;
8482 case OPCODE_SAMPLER_PARAMETERUIV:
8483 {
8484 GLuint params[4];
8485 params[0] = n[3].ui;
8486 params[1] = n[4].ui;
8487 params[2] = n[5].ui;
8488 params[3] = n[6].ui;
8489 CALL_SamplerParameterIuiv(ctx->Exec, (n[1].ui, n[2].e, params));
8490 }
8491 break;
8492
8493 /* GL_ARB_geometry_shader4 */
8494 case OPCODE_PROGRAM_PARAMETERI:
8495 CALL_ProgramParameteriARB(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
8496 break;
8497
8498 /* GL_ARB_sync */
8499 case OPCODE_WAIT_SYNC:
8500 {
8501 union uint64_pair p;
8502 p.uint32[0] = n[3].ui;
8503 p.uint32[1] = n[4].ui;
8504 CALL_WaitSync(ctx->Exec, (n[1].data, n[2].bf, p.uint64));
8505 }
8506 break;
8507
8508 case OPCODE_CONTINUE:
8509 n = (Node *) n[1].next;
8510 break;
8511 case OPCODE_END_OF_LIST:
8512 done = GL_TRUE;
8513 break;
8514 default:
8515 {
8516 char msg[1000];
8517 _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
8518 (int) opcode);
8519 _mesa_problem(ctx, "%s", msg);
8520 }
8521 done = GL_TRUE;
8522 }
8523
8524 /* increment n to point to next compiled command */
8525 if (opcode != OPCODE_CONTINUE) {
8526 n += InstSize[opcode];
8527 }
8528 }
8529 }
8530
8531 if (ctx->Driver.EndCallList)
8532 ctx->Driver.EndCallList(ctx);
8533
8534 ctx->ListState.CallDepth--;
8535 }
8536
8537
8538
8539 /**********************************************************************/
8540 /* GL functions */
8541 /**********************************************************************/
8542
8543 /**
8544 * Test if a display list number is valid.
8545 */
8546 static GLboolean GLAPIENTRY
8547 _mesa_IsList(GLuint list)
8548 {
8549 GET_CURRENT_CONTEXT(ctx);
8550 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8551 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
8552 return islist(ctx, list);
8553 }
8554
8555
8556 /**
8557 * Delete a sequence of consecutive display lists.
8558 */
8559 static void GLAPIENTRY
8560 _mesa_DeleteLists(GLuint list, GLsizei range)
8561 {
8562 GET_CURRENT_CONTEXT(ctx);
8563 GLuint i;
8564 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8565 ASSERT_OUTSIDE_BEGIN_END(ctx);
8566
8567 if (range < 0) {
8568 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
8569 return;
8570 }
8571 for (i = list; i < list + range; i++) {
8572 destroy_list(ctx, i);
8573 }
8574 }
8575
8576
8577 /**
8578 * Return a display list number, n, such that lists n through n+range-1
8579 * are free.
8580 */
8581 static GLuint GLAPIENTRY
8582 _mesa_GenLists(GLsizei range)
8583 {
8584 GET_CURRENT_CONTEXT(ctx);
8585 GLuint base;
8586 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8587 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
8588
8589 if (range < 0) {
8590 _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
8591 return 0;
8592 }
8593 if (range == 0) {
8594 return 0;
8595 }
8596
8597 /*
8598 * Make this an atomic operation
8599 */
8600 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
8601
8602 base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
8603 if (base) {
8604 /* reserve the list IDs by with empty/dummy lists */
8605 GLint i;
8606 for (i = 0; i < range; i++) {
8607 _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
8608 make_list(base + i, 1));
8609 }
8610 }
8611
8612 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
8613
8614 return base;
8615 }
8616
8617
8618 /**
8619 * Begin a new display list.
8620 */
8621 static void GLAPIENTRY
8622 _mesa_NewList(GLuint name, GLenum mode)
8623 {
8624 GET_CURRENT_CONTEXT(ctx);
8625
8626 FLUSH_CURRENT(ctx, 0); /* must be called before assert */
8627 ASSERT_OUTSIDE_BEGIN_END(ctx);
8628
8629 if (MESA_VERBOSE & VERBOSE_API)
8630 _mesa_debug(ctx, "glNewList %u %s\n", name,
8631 _mesa_lookup_enum_by_nr(mode));
8632
8633 if (name == 0) {
8634 _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
8635 return;
8636 }
8637
8638 if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
8639 _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
8640 return;
8641 }
8642
8643 if (ctx->ListState.CurrentList) {
8644 /* already compiling a display list */
8645 _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
8646 return;
8647 }
8648
8649 ctx->CompileFlag = GL_TRUE;
8650 ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
8651
8652 /* Reset acumulated list state:
8653 */
8654 invalidate_saved_current_state( ctx );
8655
8656 /* Allocate new display list */
8657 ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
8658 ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
8659 ctx->ListState.CurrentPos = 0;
8660
8661 ctx->Driver.NewList(ctx, name, mode);
8662
8663 ctx->CurrentDispatch = ctx->Save;
8664 _glapi_set_dispatch(ctx->CurrentDispatch);
8665 }
8666
8667
8668 /**
8669 * End definition of current display list.
8670 */
8671 static void GLAPIENTRY
8672 _mesa_EndList(void)
8673 {
8674 GET_CURRENT_CONTEXT(ctx);
8675 SAVE_FLUSH_VERTICES(ctx);
8676 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
8677
8678 if (MESA_VERBOSE & VERBOSE_API)
8679 _mesa_debug(ctx, "glEndList\n");
8680
8681 /* Check that a list is under construction */
8682 if (!ctx->ListState.CurrentList) {
8683 _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
8684 return;
8685 }
8686
8687 /* Call before emitting END_OF_LIST, in case the driver wants to
8688 * emit opcodes itself.
8689 */
8690 ctx->Driver.EndList(ctx);
8691
8692 (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
8693
8694 /* Destroy old list, if any */
8695 destroy_list(ctx, ctx->ListState.CurrentList->Name);
8696
8697 /* Install the new list */
8698 _mesa_HashInsert(ctx->Shared->DisplayList,
8699 ctx->ListState.CurrentList->Name,
8700 ctx->ListState.CurrentList);
8701
8702
8703 if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
8704 mesa_print_display_list(ctx->ListState.CurrentList->Name);
8705
8706 ctx->ListState.CurrentList = NULL;
8707 ctx->ExecuteFlag = GL_TRUE;
8708 ctx->CompileFlag = GL_FALSE;
8709
8710 ctx->CurrentDispatch = ctx->Exec;
8711 _glapi_set_dispatch(ctx->CurrentDispatch);
8712 }
8713
8714
8715 void GLAPIENTRY
8716 _mesa_CallList(GLuint list)
8717 {
8718 GLboolean save_compile_flag;
8719 GET_CURRENT_CONTEXT(ctx);
8720 FLUSH_CURRENT(ctx, 0);
8721
8722 if (MESA_VERBOSE & VERBOSE_API)
8723 _mesa_debug(ctx, "glCallList %d\n", list);
8724
8725 if (list == 0) {
8726 _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
8727 return;
8728 }
8729
8730 if (0)
8731 mesa_print_display_list( list );
8732
8733 /* VERY IMPORTANT: Save the CompileFlag status, turn it off,
8734 * execute the display list, and restore the CompileFlag.
8735 */
8736 save_compile_flag = ctx->CompileFlag;
8737 if (save_compile_flag) {
8738 ctx->CompileFlag = GL_FALSE;
8739 }
8740
8741 execute_list(ctx, list);
8742 ctx->CompileFlag = save_compile_flag;
8743
8744 /* also restore API function pointers to point to "save" versions */
8745 if (save_compile_flag) {
8746 ctx->CurrentDispatch = ctx->Save;
8747 _glapi_set_dispatch(ctx->CurrentDispatch);
8748 }
8749 }
8750
8751
8752 /**
8753 * Execute glCallLists: call multiple display lists.
8754 */
8755 void GLAPIENTRY
8756 _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
8757 {
8758 GET_CURRENT_CONTEXT(ctx);
8759 GLint i;
8760 GLboolean save_compile_flag;
8761
8762 if (MESA_VERBOSE & VERBOSE_API)
8763 _mesa_debug(ctx, "glCallLists %d\n", n);
8764
8765 switch (type) {
8766 case GL_BYTE:
8767 case GL_UNSIGNED_BYTE:
8768 case GL_SHORT:
8769 case GL_UNSIGNED_SHORT:
8770 case GL_INT:
8771 case GL_UNSIGNED_INT:
8772 case GL_FLOAT:
8773 case GL_2_BYTES:
8774 case GL_3_BYTES:
8775 case GL_4_BYTES:
8776 /* OK */
8777 break;
8778 default:
8779 _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
8780 return;
8781 }
8782
8783 /* Save the CompileFlag status, turn it off, execute display list,
8784 * and restore the CompileFlag.
8785 */
8786 save_compile_flag = ctx->CompileFlag;
8787 ctx->CompileFlag = GL_FALSE;
8788
8789 for (i = 0; i < n; i++) {
8790 GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
8791 execute_list(ctx, list);
8792 }
8793
8794 ctx->CompileFlag = save_compile_flag;
8795
8796 /* also restore API function pointers to point to "save" versions */
8797 if (save_compile_flag) {
8798 ctx->CurrentDispatch = ctx->Save;
8799 _glapi_set_dispatch(ctx->CurrentDispatch);
8800 }
8801 }
8802
8803
8804 /**
8805 * Set the offset added to list numbers in glCallLists.
8806 */
8807 static void GLAPIENTRY
8808 _mesa_ListBase(GLuint base)
8809 {
8810 GET_CURRENT_CONTEXT(ctx);
8811 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8812 ASSERT_OUTSIDE_BEGIN_END(ctx);
8813 ctx->List.ListBase = base;
8814 }
8815
8816
8817 /* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
8818 */
8819 static void GLAPIENTRY
8820 exec_Finish(void)
8821 {
8822 GET_CURRENT_CONTEXT(ctx);
8823 FLUSH_VERTICES(ctx, 0);
8824 CALL_Finish(ctx->Exec, ());
8825 }
8826
8827 static void GLAPIENTRY
8828 exec_Flush(void)
8829 {
8830 GET_CURRENT_CONTEXT(ctx);
8831 FLUSH_VERTICES(ctx, 0);
8832 CALL_Flush(ctx->Exec, ());
8833 }
8834
8835 static void GLAPIENTRY
8836 exec_GetBooleanv(GLenum pname, GLboolean *params)
8837 {
8838 GET_CURRENT_CONTEXT(ctx);
8839 FLUSH_VERTICES(ctx, 0);
8840 CALL_GetBooleanv(ctx->Exec, (pname, params));
8841 }
8842
8843 static void GLAPIENTRY
8844 exec_GetClipPlane(GLenum plane, GLdouble * equation)
8845 {
8846 GET_CURRENT_CONTEXT(ctx);
8847 FLUSH_VERTICES(ctx, 0);
8848 CALL_GetClipPlane(ctx->Exec, (plane, equation));
8849 }
8850
8851 static void GLAPIENTRY
8852 exec_GetDoublev(GLenum pname, GLdouble *params)
8853 {
8854 GET_CURRENT_CONTEXT(ctx);
8855 FLUSH_VERTICES(ctx, 0);
8856 CALL_GetDoublev(ctx->Exec, (pname, params));
8857 }
8858
8859 static GLenum GLAPIENTRY
8860 exec_GetError(void)
8861 {
8862 GET_CURRENT_CONTEXT(ctx);
8863 FLUSH_VERTICES(ctx, 0);
8864 return CALL_GetError(ctx->Exec, ());
8865 }
8866
8867 static void GLAPIENTRY
8868 exec_GetFloatv(GLenum pname, GLfloat *params)
8869 {
8870 GET_CURRENT_CONTEXT(ctx);
8871 FLUSH_VERTICES(ctx, 0);
8872 CALL_GetFloatv(ctx->Exec, (pname, params));
8873 }
8874
8875 static void GLAPIENTRY
8876 exec_GetIntegerv(GLenum pname, GLint *params)
8877 {
8878 GET_CURRENT_CONTEXT(ctx);
8879 FLUSH_VERTICES(ctx, 0);
8880 CALL_GetIntegerv(ctx->Exec, (pname, params));
8881 }
8882
8883 static void GLAPIENTRY
8884 exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
8885 {
8886 GET_CURRENT_CONTEXT(ctx);
8887 FLUSH_VERTICES(ctx, 0);
8888 CALL_GetLightfv(ctx->Exec, (light, pname, params));
8889 }
8890
8891 static void GLAPIENTRY
8892 exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
8893 {
8894 GET_CURRENT_CONTEXT(ctx);
8895 FLUSH_VERTICES(ctx, 0);
8896 CALL_GetLightiv(ctx->Exec, (light, pname, params));
8897 }
8898
8899 static void GLAPIENTRY
8900 exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
8901 {
8902 GET_CURRENT_CONTEXT(ctx);
8903 FLUSH_VERTICES(ctx, 0);
8904 CALL_GetMapdv(ctx->Exec, (target, query, v));
8905 }
8906
8907 static void GLAPIENTRY
8908 exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
8909 {
8910 GET_CURRENT_CONTEXT(ctx);
8911 FLUSH_VERTICES(ctx, 0);
8912 CALL_GetMapfv(ctx->Exec, (target, query, v));
8913 }
8914
8915 static void GLAPIENTRY
8916 exec_GetMapiv(GLenum target, GLenum query, GLint * v)
8917 {
8918 GET_CURRENT_CONTEXT(ctx);
8919 FLUSH_VERTICES(ctx, 0);
8920 CALL_GetMapiv(ctx->Exec, (target, query, v));
8921 }
8922
8923 static void GLAPIENTRY
8924 exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
8925 {
8926 GET_CURRENT_CONTEXT(ctx);
8927 FLUSH_VERTICES(ctx, 0);
8928 CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
8929 }
8930
8931 static void GLAPIENTRY
8932 exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
8933 {
8934 GET_CURRENT_CONTEXT(ctx);
8935 FLUSH_VERTICES(ctx, 0);
8936 CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
8937 }
8938
8939 static void GLAPIENTRY
8940 exec_GetPixelMapfv(GLenum map, GLfloat *values)
8941 {
8942 GET_CURRENT_CONTEXT(ctx);
8943 FLUSH_VERTICES(ctx, 0);
8944 CALL_GetPixelMapfv(ctx->Exec, (map, values));
8945 }
8946
8947 static void GLAPIENTRY
8948 exec_GetPixelMapuiv(GLenum map, GLuint *values)
8949 {
8950 GET_CURRENT_CONTEXT(ctx);
8951 FLUSH_VERTICES(ctx, 0);
8952 CALL_GetPixelMapuiv(ctx->Exec, (map, values));
8953 }
8954
8955 static void GLAPIENTRY
8956 exec_GetPixelMapusv(GLenum map, GLushort *values)
8957 {
8958 GET_CURRENT_CONTEXT(ctx);
8959 FLUSH_VERTICES(ctx, 0);
8960 CALL_GetPixelMapusv(ctx->Exec, (map, values));
8961 }
8962
8963 static void GLAPIENTRY
8964 exec_GetPolygonStipple(GLubyte * dest)
8965 {
8966 GET_CURRENT_CONTEXT(ctx);
8967 FLUSH_VERTICES(ctx, 0);
8968 CALL_GetPolygonStipple(ctx->Exec, (dest));
8969 }
8970
8971 static const GLubyte *GLAPIENTRY
8972 exec_GetString(GLenum name)
8973 {
8974 GET_CURRENT_CONTEXT(ctx);
8975 FLUSH_VERTICES(ctx, 0);
8976 return CALL_GetString(ctx->Exec, (name));
8977 }
8978
8979 static void GLAPIENTRY
8980 exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
8981 {
8982 GET_CURRENT_CONTEXT(ctx);
8983 FLUSH_VERTICES(ctx, 0);
8984 CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
8985 }
8986
8987 static void GLAPIENTRY
8988 exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
8989 {
8990 GET_CURRENT_CONTEXT(ctx);
8991 FLUSH_VERTICES(ctx, 0);
8992 CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
8993 }
8994
8995 static void GLAPIENTRY
8996 exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
8997 {
8998 GET_CURRENT_CONTEXT(ctx);
8999 FLUSH_VERTICES(ctx, 0);
9000 CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
9001 }
9002
9003 static void GLAPIENTRY
9004 exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
9005 {
9006 GET_CURRENT_CONTEXT(ctx);
9007 FLUSH_VERTICES(ctx, 0);
9008 CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
9009 }
9010
9011 static void GLAPIENTRY
9012 exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
9013 {
9014 GET_CURRENT_CONTEXT(ctx);
9015 FLUSH_VERTICES(ctx, 0);
9016 CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
9017 }
9018
9019 static void GLAPIENTRY
9020 exec_GetTexImage(GLenum target, GLint level, GLenum format,
9021 GLenum type, GLvoid * pixels)
9022 {
9023 GET_CURRENT_CONTEXT(ctx);
9024 FLUSH_VERTICES(ctx, 0);
9025 CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
9026 }
9027
9028 static void GLAPIENTRY
9029 exec_GetTexLevelParameterfv(GLenum target, GLint level,
9030 GLenum pname, GLfloat *params)
9031 {
9032 GET_CURRENT_CONTEXT(ctx);
9033 FLUSH_VERTICES(ctx, 0);
9034 CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
9035 }
9036
9037 static void GLAPIENTRY
9038 exec_GetTexLevelParameteriv(GLenum target, GLint level,
9039 GLenum pname, GLint *params)
9040 {
9041 GET_CURRENT_CONTEXT(ctx);
9042 FLUSH_VERTICES(ctx, 0);
9043 CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
9044 }
9045
9046 static void GLAPIENTRY
9047 exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
9048 {
9049 GET_CURRENT_CONTEXT(ctx);
9050 FLUSH_VERTICES(ctx, 0);
9051 CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
9052 }
9053
9054 static void GLAPIENTRY
9055 exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
9056 {
9057 GET_CURRENT_CONTEXT(ctx);
9058 FLUSH_VERTICES(ctx, 0);
9059 CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
9060 }
9061
9062 static GLboolean GLAPIENTRY
9063 exec_IsEnabled(GLenum cap)
9064 {
9065 GET_CURRENT_CONTEXT(ctx);
9066 FLUSH_VERTICES(ctx, 0);
9067 return CALL_IsEnabled(ctx->Exec, (cap));
9068 }
9069
9070 static void GLAPIENTRY
9071 exec_PixelStoref(GLenum pname, GLfloat param)
9072 {
9073 GET_CURRENT_CONTEXT(ctx);
9074 FLUSH_VERTICES(ctx, 0);
9075 CALL_PixelStoref(ctx->Exec, (pname, param));
9076 }
9077
9078 static void GLAPIENTRY
9079 exec_PixelStorei(GLenum pname, GLint param)
9080 {
9081 GET_CURRENT_CONTEXT(ctx);
9082 FLUSH_VERTICES(ctx, 0);
9083 CALL_PixelStorei(ctx->Exec, (pname, param));
9084 }
9085
9086 static void GLAPIENTRY
9087 exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
9088 GLenum format, GLenum type, GLvoid * pixels)
9089 {
9090 GET_CURRENT_CONTEXT(ctx);
9091 FLUSH_VERTICES(ctx, 0);
9092 CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
9093 }
9094
9095 static GLint GLAPIENTRY
9096 exec_RenderMode(GLenum mode)
9097 {
9098 GET_CURRENT_CONTEXT(ctx);
9099 FLUSH_VERTICES(ctx, 0);
9100 return CALL_RenderMode(ctx->Exec, (mode));
9101 }
9102
9103 static void GLAPIENTRY
9104 exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
9105 {
9106 GET_CURRENT_CONTEXT(ctx);
9107 FLUSH_VERTICES(ctx, 0);
9108 CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
9109 }
9110
9111 static void GLAPIENTRY
9112 exec_SelectBuffer(GLsizei size, GLuint * buffer)
9113 {
9114 GET_CURRENT_CONTEXT(ctx);
9115 FLUSH_VERTICES(ctx, 0);
9116 CALL_SelectBuffer(ctx->Exec, (size, buffer));
9117 }
9118
9119 static GLboolean GLAPIENTRY
9120 exec_AreTexturesResident(GLsizei n, const GLuint * texName,
9121 GLboolean * residences)
9122 {
9123 GET_CURRENT_CONTEXT(ctx);
9124 FLUSH_VERTICES(ctx, 0);
9125 return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
9126 }
9127
9128 static void GLAPIENTRY
9129 exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
9130 {
9131 GET_CURRENT_CONTEXT(ctx);
9132 FLUSH_VERTICES(ctx, 0);
9133 CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
9134 }
9135
9136 static void GLAPIENTRY
9137 exec_DeleteTextures(GLsizei n, const GLuint * texName)
9138 {
9139 GET_CURRENT_CONTEXT(ctx);
9140 FLUSH_VERTICES(ctx, 0);
9141 CALL_DeleteTextures(ctx->Exec, (n, texName));
9142 }
9143
9144 static void GLAPIENTRY
9145 exec_DisableClientState(GLenum cap)
9146 {
9147 GET_CURRENT_CONTEXT(ctx);
9148 FLUSH_VERTICES(ctx, 0);
9149 CALL_DisableClientState(ctx->Exec, (cap));
9150 }
9151
9152 static void GLAPIENTRY
9153 exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
9154 {
9155 GET_CURRENT_CONTEXT(ctx);
9156 FLUSH_VERTICES(ctx, 0);
9157 CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
9158 }
9159
9160 static void GLAPIENTRY
9161 exec_EnableClientState(GLenum cap)
9162 {
9163 GET_CURRENT_CONTEXT(ctx);
9164 FLUSH_VERTICES(ctx, 0);
9165 CALL_EnableClientState(ctx->Exec, (cap));
9166 }
9167
9168 static void GLAPIENTRY
9169 exec_GenTextures(GLsizei n, GLuint * texName)
9170 {
9171 GET_CURRENT_CONTEXT(ctx);
9172 FLUSH_VERTICES(ctx, 0);
9173 CALL_GenTextures(ctx->Exec, (n, texName));
9174 }
9175
9176 static void GLAPIENTRY
9177 exec_GetPointerv(GLenum pname, GLvoid **params)
9178 {
9179 GET_CURRENT_CONTEXT(ctx);
9180 FLUSH_VERTICES(ctx, 0);
9181 CALL_GetPointerv(ctx->Exec, (pname, params));
9182 }
9183
9184 static void GLAPIENTRY
9185 exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
9186 {
9187 GET_CURRENT_CONTEXT(ctx);
9188 FLUSH_VERTICES(ctx, 0);
9189 CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
9190 }
9191
9192 static void GLAPIENTRY
9193 exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
9194 {
9195 GET_CURRENT_CONTEXT(ctx);
9196 FLUSH_VERTICES(ctx, 0);
9197 CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
9198 }
9199
9200 static GLboolean GLAPIENTRY
9201 exec_IsTexture(GLuint texture)
9202 {
9203 GET_CURRENT_CONTEXT(ctx);
9204 FLUSH_VERTICES(ctx, 0);
9205 return CALL_IsTexture(ctx->Exec, (texture));
9206 }
9207
9208 static void GLAPIENTRY
9209 exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
9210 {
9211 GET_CURRENT_CONTEXT(ctx);
9212 FLUSH_VERTICES(ctx, 0);
9213 CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
9214 }
9215
9216 static void GLAPIENTRY
9217 exec_PopClientAttrib(void)
9218 {
9219 GET_CURRENT_CONTEXT(ctx);
9220 FLUSH_VERTICES(ctx, 0);
9221 CALL_PopClientAttrib(ctx->Exec, ());
9222 }
9223
9224 static void GLAPIENTRY
9225 exec_PushClientAttrib(GLbitfield mask)
9226 {
9227 GET_CURRENT_CONTEXT(ctx);
9228 FLUSH_VERTICES(ctx, 0);
9229 CALL_PushClientAttrib(ctx->Exec, (mask));
9230 }
9231
9232 static void GLAPIENTRY
9233 exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
9234 const GLvoid *ptr)
9235 {
9236 GET_CURRENT_CONTEXT(ctx);
9237 FLUSH_VERTICES(ctx, 0);
9238 CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
9239 }
9240
9241 static void GLAPIENTRY
9242 exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
9243 {
9244 GET_CURRENT_CONTEXT(ctx);
9245 FLUSH_VERTICES(ctx, 0);
9246 CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
9247 }
9248
9249 static void GLAPIENTRY
9250 exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
9251 const GLvoid *ptr)
9252 {
9253 GET_CURRENT_CONTEXT(ctx);
9254 FLUSH_VERTICES(ctx, 0);
9255 CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
9256 }
9257
9258 static void GLAPIENTRY
9259 exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
9260 GLint x, GLint y, GLsizei width)
9261 {
9262 GET_CURRENT_CONTEXT(ctx);
9263 FLUSH_VERTICES(ctx, 0);
9264 CALL_CopyConvolutionFilter1D(ctx->Exec,
9265 (target, internalFormat, x, y, width));
9266 }
9267
9268 static void GLAPIENTRY
9269 exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
9270 GLint x, GLint y, GLsizei width, GLsizei height)
9271 {
9272 GET_CURRENT_CONTEXT(ctx);
9273 FLUSH_VERTICES(ctx, 0);
9274 CALL_CopyConvolutionFilter2D(ctx->Exec,
9275 (target, internalFormat, x, y, width,
9276 height));
9277 }
9278
9279 static void GLAPIENTRY
9280 exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
9281 {
9282 GET_CURRENT_CONTEXT(ctx);
9283 FLUSH_VERTICES(ctx, 0);
9284 CALL_GetColorTable(ctx->Exec, (target, format, type, data));
9285 }
9286
9287 static void GLAPIENTRY
9288 exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
9289 {
9290 GET_CURRENT_CONTEXT(ctx);
9291 FLUSH_VERTICES(ctx, 0);
9292 CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
9293 }
9294
9295 static void GLAPIENTRY
9296 exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
9297 {
9298 GET_CURRENT_CONTEXT(ctx);
9299 FLUSH_VERTICES(ctx, 0);
9300 CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
9301 }
9302
9303 static void GLAPIENTRY
9304 exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
9305 GLvoid * image)
9306 {
9307 GET_CURRENT_CONTEXT(ctx);
9308 FLUSH_VERTICES(ctx, 0);
9309 CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
9310 }
9311
9312 static void GLAPIENTRY
9313 exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
9314 {
9315 GET_CURRENT_CONTEXT(ctx);
9316 FLUSH_VERTICES(ctx, 0);
9317 CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
9318 }
9319
9320 static void GLAPIENTRY
9321 exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
9322 {
9323 GET_CURRENT_CONTEXT(ctx);
9324 FLUSH_VERTICES(ctx, 0);
9325 CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
9326 }
9327
9328 static void GLAPIENTRY
9329 exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
9330 GLenum type, GLvoid *values)
9331 {
9332 GET_CURRENT_CONTEXT(ctx);
9333 FLUSH_VERTICES(ctx, 0);
9334 CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
9335 }
9336
9337 static void GLAPIENTRY
9338 exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
9339 {
9340 GET_CURRENT_CONTEXT(ctx);
9341 FLUSH_VERTICES(ctx, 0);
9342 CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
9343 }
9344
9345 static void GLAPIENTRY
9346 exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
9347 {
9348 GET_CURRENT_CONTEXT(ctx);
9349 FLUSH_VERTICES(ctx, 0);
9350 CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
9351 }
9352
9353 static void GLAPIENTRY
9354 exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
9355 GLenum type, GLvoid *values)
9356 {
9357 GET_CURRENT_CONTEXT(ctx);
9358 FLUSH_VERTICES(ctx, 0);
9359 CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
9360 }
9361
9362 static void GLAPIENTRY
9363 exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
9364 {
9365 GET_CURRENT_CONTEXT(ctx);
9366 FLUSH_VERTICES(ctx, 0);
9367 CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
9368 }
9369
9370 static void GLAPIENTRY
9371 exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
9372 {
9373 GET_CURRENT_CONTEXT(ctx);
9374 FLUSH_VERTICES(ctx, 0);
9375 CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
9376 }
9377
9378 static void GLAPIENTRY
9379 exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
9380 GLvoid *row, GLvoid *column, GLvoid *span)
9381 {
9382 GET_CURRENT_CONTEXT(ctx);
9383 FLUSH_VERTICES(ctx, 0);
9384 CALL_GetSeparableFilter(ctx->Exec,
9385 (target, format, type, row, column, span));
9386 }
9387
9388 static void GLAPIENTRY
9389 exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
9390 GLsizei width, GLsizei height, GLenum format,
9391 GLenum type, const GLvoid *row, const GLvoid *column)
9392 {
9393 GET_CURRENT_CONTEXT(ctx);
9394 FLUSH_VERTICES(ctx, 0);
9395 CALL_SeparableFilter2D(ctx->Exec,
9396 (target, internalFormat, width, height, format,
9397 type, row, column));
9398 }
9399
9400 static void GLAPIENTRY
9401 exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
9402 GLsizei count, const GLvoid *ptr)
9403 {
9404 GET_CURRENT_CONTEXT(ctx);
9405 FLUSH_VERTICES(ctx, 0);
9406 CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
9407 }
9408
9409 static void GLAPIENTRY
9410 exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
9411 {
9412 GET_CURRENT_CONTEXT(ctx);
9413 FLUSH_VERTICES(ctx, 0);
9414 CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
9415 }
9416
9417 static void GLAPIENTRY
9418 exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
9419 const GLvoid *ptr)
9420 {
9421 GET_CURRENT_CONTEXT(ctx);
9422 FLUSH_VERTICES(ctx, 0);
9423 CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
9424 }
9425
9426 static void GLAPIENTRY
9427 exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
9428 const GLvoid *ptr)
9429 {
9430 GET_CURRENT_CONTEXT(ctx);
9431 FLUSH_VERTICES(ctx, 0);
9432 CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
9433 }
9434
9435 static void GLAPIENTRY
9436 exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
9437 GLsizei count, const GLvoid *ptr)
9438 {
9439 GET_CURRENT_CONTEXT(ctx);
9440 FLUSH_VERTICES(ctx, 0);
9441 CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
9442 }
9443
9444 static void GLAPIENTRY
9445 exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
9446 GLsizei count, const GLvoid *ptr)
9447 {
9448 GET_CURRENT_CONTEXT(ctx);
9449 FLUSH_VERTICES(ctx, 0);
9450 CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
9451 }
9452
9453 static void GLAPIENTRY
9454 exec_LockArraysEXT(GLint first, GLsizei count)
9455 {
9456 GET_CURRENT_CONTEXT(ctx);
9457 FLUSH_VERTICES(ctx, 0);
9458 CALL_LockArraysEXT(ctx->Exec, (first, count));
9459 }
9460
9461 static void GLAPIENTRY
9462 exec_UnlockArraysEXT(void)
9463 {
9464 GET_CURRENT_CONTEXT(ctx);
9465 FLUSH_VERTICES(ctx, 0);
9466 CALL_UnlockArraysEXT(ctx->Exec, ());
9467 }
9468
9469 static void GLAPIENTRY
9470 exec_ClientActiveTextureARB(GLenum target)
9471 {
9472 GET_CURRENT_CONTEXT(ctx);
9473 FLUSH_VERTICES(ctx, 0);
9474 CALL_ClientActiveTextureARB(ctx->Exec, (target));
9475 }
9476
9477 static void GLAPIENTRY
9478 exec_SecondaryColorPointerEXT(GLint size, GLenum type,
9479 GLsizei stride, const GLvoid *ptr)
9480 {
9481 GET_CURRENT_CONTEXT(ctx);
9482 FLUSH_VERTICES(ctx, 0);
9483 CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
9484 }
9485
9486 static void GLAPIENTRY
9487 exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
9488 {
9489 GET_CURRENT_CONTEXT(ctx);
9490 FLUSH_VERTICES(ctx, 0);
9491 CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
9492 }
9493
9494 /* GL_EXT_multi_draw_arrays */
9495 static void GLAPIENTRY
9496 exec_MultiDrawArraysEXT(GLenum mode, const GLint *first,
9497 const GLsizei *count, GLsizei primcount)
9498 {
9499 GET_CURRENT_CONTEXT(ctx);
9500 FLUSH_VERTICES(ctx, 0);
9501 CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
9502 }
9503
9504 /* GL_IBM_multimode_draw_arrays */
9505 static void GLAPIENTRY
9506 exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
9507 const GLsizei * count, GLsizei primcount,
9508 GLint modestride)
9509 {
9510 GET_CURRENT_CONTEXT(ctx);
9511 FLUSH_VERTICES(ctx, 0);
9512 CALL_MultiModeDrawArraysIBM(ctx->Exec,
9513 (mode, first, count, primcount, modestride));
9514 }
9515
9516 /* GL_IBM_multimode_draw_arrays */
9517 static void GLAPIENTRY
9518 exec_MultiModeDrawElementsIBM(const GLenum * mode,
9519 const GLsizei * count,
9520 GLenum type,
9521 const GLvoid * const *indices,
9522 GLsizei primcount, GLint modestride)
9523 {
9524 GET_CURRENT_CONTEXT(ctx);
9525 FLUSH_VERTICES(ctx, 0);
9526 CALL_MultiModeDrawElementsIBM(ctx->Exec,
9527 (mode, count, type, indices, primcount,
9528 modestride));
9529 }
9530
9531
9532
9533 /**
9534 * Setup the given dispatch table to point to Mesa's display list
9535 * building functions.
9536 *
9537 * This does not include any of the tnl functions - they are
9538 * initialized from _mesa_init_api_defaults and from the active vtxfmt
9539 * struct.
9540 */
9541 struct _glapi_table *
9542 _mesa_create_save_table(void)
9543 {
9544 struct _glapi_table *table;
9545
9546 table = _mesa_alloc_dispatch_table(_gloffset_COUNT);
9547 if (table == NULL)
9548 return NULL;
9549
9550 _mesa_loopback_init_api_table(table);
9551
9552 /* GL 1.0 */
9553 SET_Accum(table, save_Accum);
9554 SET_AlphaFunc(table, save_AlphaFunc);
9555 SET_Bitmap(table, save_Bitmap);
9556 SET_BlendFunc(table, save_BlendFunc);
9557 SET_CallList(table, save_CallList);
9558 SET_CallLists(table, save_CallLists);
9559 SET_Clear(table, save_Clear);
9560 SET_ClearAccum(table, save_ClearAccum);
9561 SET_ClearColor(table, save_ClearColor);
9562 SET_ClearDepth(table, save_ClearDepth);
9563 SET_ClearIndex(table, save_ClearIndex);
9564 SET_ClearStencil(table, save_ClearStencil);
9565 SET_ClipPlane(table, save_ClipPlane);
9566 SET_ColorMask(table, save_ColorMask);
9567 SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
9568 SET_ColorMaterial(table, save_ColorMaterial);
9569 SET_CopyPixels(table, save_CopyPixels);
9570 SET_CullFace(table, save_CullFace);
9571 SET_DeleteLists(table, _mesa_DeleteLists);
9572 SET_DepthFunc(table, save_DepthFunc);
9573 SET_DepthMask(table, save_DepthMask);
9574 SET_DepthRange(table, save_DepthRange);
9575 SET_Disable(table, save_Disable);
9576 SET_DisableIndexedEXT(table, save_DisableIndexed);
9577 SET_DrawBuffer(table, save_DrawBuffer);
9578 SET_DrawPixels(table, save_DrawPixels);
9579 SET_Enable(table, save_Enable);
9580 SET_EnableIndexedEXT(table, save_EnableIndexed);
9581 SET_EndList(table, _mesa_EndList);
9582 SET_EvalMesh1(table, save_EvalMesh1);
9583 SET_EvalMesh2(table, save_EvalMesh2);
9584 SET_Finish(table, exec_Finish);
9585 SET_Flush(table, exec_Flush);
9586 SET_Fogf(table, save_Fogf);
9587 SET_Fogfv(table, save_Fogfv);
9588 SET_Fogi(table, save_Fogi);
9589 SET_Fogiv(table, save_Fogiv);
9590 SET_FrontFace(table, save_FrontFace);
9591 SET_Frustum(table, save_Frustum);
9592 SET_GenLists(table, _mesa_GenLists);
9593 SET_GetBooleanv(table, exec_GetBooleanv);
9594 SET_GetClipPlane(table, exec_GetClipPlane);
9595 SET_GetDoublev(table, exec_GetDoublev);
9596 SET_GetError(table, exec_GetError);
9597 SET_GetFloatv(table, exec_GetFloatv);
9598 SET_GetIntegerv(table, exec_GetIntegerv);
9599 SET_GetLightfv(table, exec_GetLightfv);
9600 SET_GetLightiv(table, exec_GetLightiv);
9601 SET_GetMapdv(table, exec_GetMapdv);
9602 SET_GetMapfv(table, exec_GetMapfv);
9603 SET_GetMapiv(table, exec_GetMapiv);
9604 SET_GetMaterialfv(table, exec_GetMaterialfv);
9605 SET_GetMaterialiv(table, exec_GetMaterialiv);
9606 SET_GetPixelMapfv(table, exec_GetPixelMapfv);
9607 SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
9608 SET_GetPixelMapusv(table, exec_GetPixelMapusv);
9609 SET_GetPolygonStipple(table, exec_GetPolygonStipple);
9610 SET_GetString(table, exec_GetString);
9611 SET_GetTexEnvfv(table, exec_GetTexEnvfv);
9612 SET_GetTexEnviv(table, exec_GetTexEnviv);
9613 SET_GetTexGendv(table, exec_GetTexGendv);
9614 SET_GetTexGenfv(table, exec_GetTexGenfv);
9615 SET_GetTexGeniv(table, exec_GetTexGeniv);
9616 SET_GetTexImage(table, exec_GetTexImage);
9617 SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
9618 SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
9619 SET_GetTexParameterfv(table, exec_GetTexParameterfv);
9620 SET_GetTexParameteriv(table, exec_GetTexParameteriv);
9621 SET_Hint(table, save_Hint);
9622 SET_IndexMask(table, save_IndexMask);
9623 SET_InitNames(table, save_InitNames);
9624 SET_IsEnabled(table, exec_IsEnabled);
9625 SET_IsList(table, _mesa_IsList);
9626 SET_LightModelf(table, save_LightModelf);
9627 SET_LightModelfv(table, save_LightModelfv);
9628 SET_LightModeli(table, save_LightModeli);
9629 SET_LightModeliv(table, save_LightModeliv);
9630 SET_Lightf(table, save_Lightf);
9631 SET_Lightfv(table, save_Lightfv);
9632 SET_Lighti(table, save_Lighti);
9633 SET_Lightiv(table, save_Lightiv);
9634 SET_LineStipple(table, save_LineStipple);
9635 SET_LineWidth(table, save_LineWidth);
9636 SET_ListBase(table, save_ListBase);
9637 SET_LoadIdentity(table, save_LoadIdentity);
9638 SET_LoadMatrixd(table, save_LoadMatrixd);
9639 SET_LoadMatrixf(table, save_LoadMatrixf);
9640 SET_LoadName(table, save_LoadName);
9641 SET_LogicOp(table, save_LogicOp);
9642 SET_Map1d(table, save_Map1d);
9643 SET_Map1f(table, save_Map1f);
9644 SET_Map2d(table, save_Map2d);
9645 SET_Map2f(table, save_Map2f);
9646 SET_MapGrid1d(table, save_MapGrid1d);
9647 SET_MapGrid1f(table, save_MapGrid1f);
9648 SET_MapGrid2d(table, save_MapGrid2d);
9649 SET_MapGrid2f(table, save_MapGrid2f);
9650 SET_MatrixMode(table, save_MatrixMode);
9651 SET_MultMatrixd(table, save_MultMatrixd);
9652 SET_MultMatrixf(table, save_MultMatrixf);
9653 SET_NewList(table, save_NewList);
9654 SET_Ortho(table, save_Ortho);
9655 SET_PassThrough(table, save_PassThrough);
9656 SET_PixelMapfv(table, save_PixelMapfv);
9657 SET_PixelMapuiv(table, save_PixelMapuiv);
9658 SET_PixelMapusv(table, save_PixelMapusv);
9659 SET_PixelStoref(table, exec_PixelStoref);
9660 SET_PixelStorei(table, exec_PixelStorei);
9661 SET_PixelTransferf(table, save_PixelTransferf);
9662 SET_PixelTransferi(table, save_PixelTransferi);
9663 SET_PixelZoom(table, save_PixelZoom);
9664 SET_PointSize(table, save_PointSize);
9665 SET_PolygonMode(table, save_PolygonMode);
9666 SET_PolygonOffset(table, save_PolygonOffset);
9667 SET_PolygonStipple(table, save_PolygonStipple);
9668 SET_PopAttrib(table, save_PopAttrib);
9669 SET_PopMatrix(table, save_PopMatrix);
9670 SET_PopName(table, save_PopName);
9671 SET_PushAttrib(table, save_PushAttrib);
9672 SET_PushMatrix(table, save_PushMatrix);
9673 SET_PushName(table, save_PushName);
9674 SET_RasterPos2d(table, save_RasterPos2d);
9675 SET_RasterPos2dv(table, save_RasterPos2dv);
9676 SET_RasterPos2f(table, save_RasterPos2f);
9677 SET_RasterPos2fv(table, save_RasterPos2fv);
9678 SET_RasterPos2i(table, save_RasterPos2i);
9679 SET_RasterPos2iv(table, save_RasterPos2iv);
9680 SET_RasterPos2s(table, save_RasterPos2s);
9681 SET_RasterPos2sv(table, save_RasterPos2sv);
9682 SET_RasterPos3d(table, save_RasterPos3d);
9683 SET_RasterPos3dv(table, save_RasterPos3dv);
9684 SET_RasterPos3f(table, save_RasterPos3f);
9685 SET_RasterPos3fv(table, save_RasterPos3fv);
9686 SET_RasterPos3i(table, save_RasterPos3i);
9687 SET_RasterPos3iv(table, save_RasterPos3iv);
9688 SET_RasterPos3s(table, save_RasterPos3s);
9689 SET_RasterPos3sv(table, save_RasterPos3sv);
9690 SET_RasterPos4d(table, save_RasterPos4d);
9691 SET_RasterPos4dv(table, save_RasterPos4dv);
9692 SET_RasterPos4f(table, save_RasterPos4f);
9693 SET_RasterPos4fv(table, save_RasterPos4fv);
9694 SET_RasterPos4i(table, save_RasterPos4i);
9695 SET_RasterPos4iv(table, save_RasterPos4iv);
9696 SET_RasterPos4s(table, save_RasterPos4s);
9697 SET_RasterPos4sv(table, save_RasterPos4sv);
9698 SET_ReadBuffer(table, save_ReadBuffer);
9699 SET_ReadPixels(table, exec_ReadPixels);
9700 SET_RenderMode(table, exec_RenderMode);
9701 SET_Rotated(table, save_Rotated);
9702 SET_Rotatef(table, save_Rotatef);
9703 SET_Scaled(table, save_Scaled);
9704 SET_Scalef(table, save_Scalef);
9705 SET_Scissor(table, save_Scissor);
9706 SET_FeedbackBuffer(table, exec_FeedbackBuffer);
9707 SET_SelectBuffer(table, exec_SelectBuffer);
9708 SET_ShadeModel(table, save_ShadeModel);
9709 SET_StencilFunc(table, save_StencilFunc);
9710 SET_StencilMask(table, save_StencilMask);
9711 SET_StencilOp(table, save_StencilOp);
9712 SET_TexEnvf(table, save_TexEnvf);
9713 SET_TexEnvfv(table, save_TexEnvfv);
9714 SET_TexEnvi(table, save_TexEnvi);
9715 SET_TexEnviv(table, save_TexEnviv);
9716 SET_TexGend(table, save_TexGend);
9717 SET_TexGendv(table, save_TexGendv);
9718 SET_TexGenf(table, save_TexGenf);
9719 SET_TexGenfv(table, save_TexGenfv);
9720 SET_TexGeni(table, save_TexGeni);
9721 SET_TexGeniv(table, save_TexGeniv);
9722 SET_TexImage1D(table, save_TexImage1D);
9723 SET_TexImage2D(table, save_TexImage2D);
9724 SET_TexParameterf(table, save_TexParameterf);
9725 SET_TexParameterfv(table, save_TexParameterfv);
9726 SET_TexParameteri(table, save_TexParameteri);
9727 SET_TexParameteriv(table, save_TexParameteriv);
9728 SET_Translated(table, save_Translated);
9729 SET_Translatef(table, save_Translatef);
9730 SET_Viewport(table, save_Viewport);
9731
9732 /* GL 1.1 */
9733 SET_AreTexturesResident(table, exec_AreTexturesResident);
9734 SET_BindTexture(table, save_BindTexture);
9735 SET_ColorPointer(table, exec_ColorPointer);
9736 SET_CopyTexImage1D(table, save_CopyTexImage1D);
9737 SET_CopyTexImage2D(table, save_CopyTexImage2D);
9738 SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
9739 SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
9740 SET_DeleteTextures(table, exec_DeleteTextures);
9741 SET_DisableClientState(table, exec_DisableClientState);
9742 SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
9743 SET_EnableClientState(table, exec_EnableClientState);
9744 SET_GenTextures(table, exec_GenTextures);
9745 SET_GetPointerv(table, exec_GetPointerv);
9746 SET_IndexPointer(table, exec_IndexPointer);
9747 SET_InterleavedArrays(table, exec_InterleavedArrays);
9748 SET_IsTexture(table, exec_IsTexture);
9749 SET_NormalPointer(table, exec_NormalPointer);
9750 SET_PopClientAttrib(table, exec_PopClientAttrib);
9751 SET_PrioritizeTextures(table, save_PrioritizeTextures);
9752 SET_PushClientAttrib(table, exec_PushClientAttrib);
9753 SET_TexCoordPointer(table, exec_TexCoordPointer);
9754 SET_TexSubImage1D(table, save_TexSubImage1D);
9755 SET_TexSubImage2D(table, save_TexSubImage2D);
9756 SET_VertexPointer(table, exec_VertexPointer);
9757
9758 /* GL 1.2 */
9759 SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
9760 SET_TexImage3D(table, save_TexImage3D);
9761 SET_TexSubImage3D(table, save_TexSubImage3D);
9762
9763 /* GL 2.0 */
9764 SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
9765 SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
9766 SET_StencilOpSeparate(table, save_StencilOpSeparate);
9767
9768 /* ATI_separate_stencil */
9769 SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
9770
9771 /* GL_ARB_imaging */
9772 /* Not all are supported */
9773 SET_BlendColor(table, save_BlendColor);
9774 SET_BlendEquation(table, save_BlendEquation);
9775 SET_ColorSubTable(table, save_ColorSubTable);
9776 SET_ColorTable(table, save_ColorTable);
9777 SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
9778 SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
9779 SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
9780 SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
9781 SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
9782 SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
9783 SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
9784 SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
9785 SET_CopyColorSubTable(table, save_CopyColorSubTable);
9786 SET_CopyColorTable(table, save_CopyColorTable);
9787 SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
9788 SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
9789 SET_GetColorTable(table, exec_GetColorTable);
9790 SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
9791 SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
9792 SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
9793 SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
9794 SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
9795 SET_GetHistogram(table, exec_GetHistogram);
9796 SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
9797 SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
9798 SET_GetMinmax(table, exec_GetMinmax);
9799 SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
9800 SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
9801 SET_GetSeparableFilter(table, exec_GetSeparableFilter);
9802 SET_Histogram(table, save_Histogram);
9803 SET_Minmax(table, save_Minmax);
9804 SET_ResetHistogram(table, save_ResetHistogram);
9805 SET_ResetMinmax(table, save_ResetMinmax);
9806 SET_SeparableFilter2D(table, exec_SeparableFilter2D);
9807
9808 /* 2. GL_EXT_blend_color */
9809 #if 0
9810 SET_BlendColorEXT(table, save_BlendColorEXT);
9811 #endif
9812
9813 /* 3. GL_EXT_polygon_offset */
9814 SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
9815
9816 /* 6. GL_EXT_texture3d */
9817 #if 0
9818 SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
9819 SET_TexImage3DEXT(table, save_TexImage3DEXT);
9820 SET_TexSubImage3DEXT(table, save_TexSubImage3D);
9821 #endif
9822
9823 /* 14. GL_SGI_color_table */
9824 #if 0
9825 SET_ColorTableSGI(table, save_ColorTable);
9826 SET_ColorSubTableSGI(table, save_ColorSubTable);
9827 SET_GetColorTableSGI(table, exec_GetColorTable);
9828 SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
9829 SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
9830 #endif
9831
9832 /* 30. GL_EXT_vertex_array */
9833 SET_ColorPointerEXT(table, exec_ColorPointerEXT);
9834 SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
9835 SET_IndexPointerEXT(table, exec_IndexPointerEXT);
9836 SET_NormalPointerEXT(table, exec_NormalPointerEXT);
9837 SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
9838 SET_VertexPointerEXT(table, exec_VertexPointerEXT);
9839
9840 /* 37. GL_EXT_blend_minmax */
9841 #if 0
9842 SET_BlendEquationEXT(table, save_BlendEquationEXT);
9843 #endif
9844
9845 /* 54. GL_EXT_point_parameters */
9846 SET_PointParameterfEXT(table, save_PointParameterfEXT);
9847 SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
9848
9849 /* 97. GL_EXT_compiled_vertex_array */
9850 SET_LockArraysEXT(table, exec_LockArraysEXT);
9851 SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
9852
9853 /* 145. GL_EXT_secondary_color */
9854 SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
9855
9856 /* 148. GL_EXT_multi_draw_arrays */
9857 SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
9858
9859 /* 149. GL_EXT_fog_coord */
9860 SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
9861
9862 /* 173. GL_EXT_blend_func_separate */
9863 SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
9864
9865 /* 196. GL_MESA_resize_buffers */
9866 SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
9867
9868 /* 197. GL_MESA_window_pos */
9869 SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
9870 SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
9871 SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
9872 SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
9873 SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
9874 SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
9875 SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
9876 SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
9877 SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
9878 SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
9879 SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
9880 SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
9881 SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
9882 SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
9883 SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
9884 SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
9885 SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
9886 SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
9887 SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
9888 SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
9889 SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
9890 SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
9891 SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
9892 SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
9893
9894 /* 200. GL_IBM_multimode_draw_arrays */
9895 SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
9896 SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
9897
9898 #if FEATURE_NV_vertex_program
9899 /* 233. GL_NV_vertex_program */
9900 /* The following commands DO NOT go into display lists:
9901 * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
9902 * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
9903 */
9904 SET_BindProgramNV(table, save_BindProgramNV);
9905 SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
9906 SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
9907 SET_GenProgramsNV(table, _mesa_GenPrograms);
9908 SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
9909 SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
9910 SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
9911 SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
9912 SET_GetProgramivNV(table, _mesa_GetProgramivNV);
9913 SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
9914 SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
9915 SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
9916 SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
9917 SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
9918 SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
9919 SET_IsProgramNV(table, _mesa_IsProgramARB);
9920 SET_LoadProgramNV(table, save_LoadProgramNV);
9921 SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
9922 SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
9923 SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
9924 SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
9925 SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
9926 SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
9927 SET_TrackMatrixNV(table, save_TrackMatrixNV);
9928 SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
9929 #endif
9930
9931 /* 244. GL_ATI_envmap_bumpmap */
9932 SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
9933 SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
9934
9935 /* 245. GL_ATI_fragment_shader */
9936 #if FEATURE_ATI_fragment_shader
9937 SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
9938 SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
9939 #endif
9940
9941 /* 282. GL_NV_fragment_program */
9942 #if FEATURE_NV_fragment_program
9943 SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
9944 SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
9945 SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
9946 SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
9947 SET_GetProgramNamedParameterfvNV(table,
9948 _mesa_GetProgramNamedParameterfvNV);
9949 SET_GetProgramNamedParameterdvNV(table,
9950 _mesa_GetProgramNamedParameterdvNV);
9951 SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
9952 SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
9953 SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
9954 SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
9955 SET_GetProgramLocalParameterdvARB(table,
9956 _mesa_GetProgramLocalParameterdvARB);
9957 SET_GetProgramLocalParameterfvARB(table,
9958 _mesa_GetProgramLocalParameterfvARB);
9959 #endif
9960
9961 /* 262. GL_NV_point_sprite */
9962 SET_PointParameteriNV(table, save_PointParameteriNV);
9963 SET_PointParameterivNV(table, save_PointParameterivNV);
9964
9965 /* 268. GL_EXT_stencil_two_side */
9966 SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
9967
9968 /* 273. GL_APPLE_vertex_array_object */
9969 SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
9970 SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
9971 SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
9972 SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
9973
9974 /* ???. GL_EXT_depth_bounds_test */
9975 SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
9976
9977 /* ARB 1. GL_ARB_multitexture */
9978 SET_ActiveTextureARB(table, save_ActiveTextureARB);
9979 SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
9980
9981 /* ARB 3. GL_ARB_transpose_matrix */
9982 SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
9983 SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
9984 SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
9985 SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
9986
9987 /* ARB 5. GL_ARB_multisample */
9988 SET_SampleCoverageARB(table, save_SampleCoverageARB);
9989
9990 /* ARB 12. GL_ARB_texture_compression */
9991 SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
9992 SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
9993 SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
9994 SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
9995 SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
9996 SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
9997 SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
9998
9999 /* ARB 14. GL_ARB_point_parameters */
10000 /* aliased with EXT_point_parameters functions */
10001
10002 /* ARB 25. GL_ARB_window_pos */
10003 /* aliased with MESA_window_pos functions */
10004
10005 /* ARB 26. GL_ARB_vertex_program */
10006 /* ARB 27. GL_ARB_fragment_program */
10007 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
10008 /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
10009 SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
10010 SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
10011 SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
10012 SET_ProgramStringARB(table, save_ProgramStringARB);
10013 SET_BindProgramNV(table, save_BindProgramNV);
10014 SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
10015 SET_GenProgramsNV(table, _mesa_GenPrograms);
10016 SET_IsProgramNV(table, _mesa_IsProgramARB);
10017 SET_GetVertexAttribdvARB(table, _mesa_GetVertexAttribdvARB);
10018 SET_GetVertexAttribfvARB(table, _mesa_GetVertexAttribfvARB);
10019 SET_GetVertexAttribivARB(table, _mesa_GetVertexAttribivARB);
10020 SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
10021 SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
10022 SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
10023 SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
10024 SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
10025 SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
10026 SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
10027 SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
10028 SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
10029 SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
10030 SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
10031 SET_GetProgramLocalParameterdvARB(table,
10032 _mesa_GetProgramLocalParameterdvARB);
10033 SET_GetProgramLocalParameterfvARB(table,
10034 _mesa_GetProgramLocalParameterfvARB);
10035 SET_GetProgramivARB(table, _mesa_GetProgramivARB);
10036 SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
10037 #endif
10038
10039 /* ARB 28. GL_ARB_vertex_buffer_object */
10040 #if FEATURE_ARB_vertex_buffer_object
10041 /* None of the extension's functions get compiled */
10042 SET_BindBufferARB(table, _mesa_BindBufferARB);
10043 SET_BufferDataARB(table, _mesa_BufferDataARB);
10044 SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
10045 SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
10046 SET_GenBuffersARB(table, _mesa_GenBuffersARB);
10047 SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
10048 SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
10049 SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
10050 SET_IsBufferARB(table, _mesa_IsBufferARB);
10051 SET_MapBufferARB(table, _mesa_MapBufferARB);
10052 SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
10053 #endif
10054
10055 #if FEATURE_queryobj
10056 SET_BeginQueryARB(table, save_BeginQueryARB);
10057 SET_EndQueryARB(table, save_EndQueryARB);
10058 SET_GenQueriesARB(table, _mesa_GenQueriesARB);
10059 SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
10060 SET_IsQueryARB(table, _mesa_IsQueryARB);
10061 SET_GetQueryivARB(table, _mesa_GetQueryivARB);
10062 SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
10063 SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
10064 #endif
10065 SET_DrawBuffersARB(table, save_DrawBuffersARB);
10066
10067 #if FEATURE_EXT_framebuffer_blit
10068 SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
10069 #endif
10070
10071 /* GL_ARB_shader_objects */
10072 _mesa_init_shader_dispatch(table); /* Plug in glCreate/Delete/Get, etc */
10073 SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
10074 SET_Uniform1fARB(table, save_Uniform1fARB);
10075 SET_Uniform2fARB(table, save_Uniform2fARB);
10076 SET_Uniform3fARB(table, save_Uniform3fARB);
10077 SET_Uniform4fARB(table, save_Uniform4fARB);
10078 SET_Uniform1fvARB(table, save_Uniform1fvARB);
10079 SET_Uniform2fvARB(table, save_Uniform2fvARB);
10080 SET_Uniform3fvARB(table, save_Uniform3fvARB);
10081 SET_Uniform4fvARB(table, save_Uniform4fvARB);
10082 SET_Uniform1iARB(table, save_Uniform1iARB);
10083 SET_Uniform2iARB(table, save_Uniform2iARB);
10084 SET_Uniform3iARB(table, save_Uniform3iARB);
10085 SET_Uniform4iARB(table, save_Uniform4iARB);
10086 SET_Uniform1ivARB(table, save_Uniform1ivARB);
10087 SET_Uniform2ivARB(table, save_Uniform2ivARB);
10088 SET_Uniform3ivARB(table, save_Uniform3ivARB);
10089 SET_Uniform4ivARB(table, save_Uniform4ivARB);
10090 SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
10091 SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
10092 SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
10093 SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
10094 SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
10095 SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
10096 SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
10097 SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
10098 SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
10099
10100 /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
10101 SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
10102 SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
10103 SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
10104 /* XXX additional functions need to be implemented here! */
10105
10106 /* 299. GL_EXT_blend_equation_separate */
10107 SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
10108
10109 /* GL_EXT_gpu_program_parameters */
10110 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
10111 SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
10112 SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
10113 #endif
10114
10115 /* ARB 50. GL_ARB_map_buffer_range */
10116 #if FEATURE_ARB_map_buffer_range
10117 SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
10118 SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
10119 #endif
10120
10121 /* ARB 59. GL_ARB_copy_buffer */
10122 SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
10123
10124 /* 352. GL_EXT_transform_feedback */
10125 #if FEATURE_EXT_transform_feedback
10126 SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
10127 SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
10128 #endif
10129
10130 /* 364. GL_EXT_provoking_vertex */
10131 SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
10132
10133 /* 371. GL_APPLE_object_purgeable */
10134 #if FEATURE_APPLE_object_purgeable
10135 SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
10136 SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
10137 #endif
10138
10139 /* GL_EXT_texture_integer */
10140 SET_ClearColorIiEXT(table, save_ClearColorIi);
10141 SET_ClearColorIuiEXT(table, save_ClearColorIui);
10142 SET_TexParameterIivEXT(table, save_TexParameterIiv);
10143 SET_TexParameterIuivEXT(table, save_TexParameterIuiv);
10144 SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv);
10145 SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv);
10146
10147 /* 377. GL_EXT_separate_shader_objects */
10148 SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
10149 SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
10150
10151 /* GL_ARB_color_buffer_float */
10152 SET_ClampColorARB(table, save_ClampColorARB);
10153 SET_ClampColor(table, save_ClampColorARB);
10154
10155 /* GL 3.0 */
10156 SET_ClearBufferiv(table, save_ClearBufferiv);
10157 SET_ClearBufferuiv(table, save_ClearBufferuiv);
10158 SET_ClearBufferfv(table, save_ClearBufferfv);
10159 SET_ClearBufferfi(table, save_ClearBufferfi);
10160 #if 0
10161 SET_Uniform1ui(table, save_Uniform1ui);
10162 SET_Uniform2ui(table, save_Uniform2ui);
10163 SET_Uniform3ui(table, save_Uniform3ui);
10164 SET_Uniform4ui(table, save_Uniform4ui);
10165 SET_Uniform1uiv(table, save_Uniform1uiv);
10166 SET_Uniform2uiv(table, save_Uniform2uiv);
10167 SET_Uniform3uiv(table, save_Uniform3uiv);
10168 SET_Uniform4uiv(table, save_Uniform4uiv);
10169 #else
10170 (void) save_Uniform1ui;
10171 (void) save_Uniform2ui;
10172 (void) save_Uniform3ui;
10173 (void) save_Uniform4ui;
10174 (void) save_Uniform1uiv;
10175 (void) save_Uniform2uiv;
10176 (void) save_Uniform3uiv;
10177 (void) save_Uniform4uiv;
10178 #endif
10179
10180 /* GL_ARB_instanced_arrays */
10181 SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor);
10182
10183 /* GL_NV_texture_barrier */
10184 SET_TextureBarrierNV(table, save_TextureBarrierNV);
10185
10186 /* GL_ARB_sampler_objects */
10187 _mesa_init_sampler_object_dispatch(table); /* plug in Gen/Get/etc functions */
10188 SET_BindSampler(table, save_BindSampler);
10189 SET_SamplerParameteri(table, save_SamplerParameteri);
10190 SET_SamplerParameterf(table, save_SamplerParameterf);
10191 SET_SamplerParameteriv(table, save_SamplerParameteriv);
10192 SET_SamplerParameterfv(table, save_SamplerParameterfv);
10193 SET_SamplerParameterIiv(table, save_SamplerParameterIiv);
10194 SET_SamplerParameterIuiv(table, save_SamplerParameterIuiv);
10195
10196 /* GL_ARB_draw_buffer_blend */
10197 SET_BlendFunciARB(table, save_BlendFunci);
10198 SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei);
10199 SET_BlendEquationiARB(table, save_BlendEquationi);
10200 SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
10201
10202 /* GL_ARB_geometry_shader4 */
10203 SET_ProgramParameteriARB(table, save_ProgramParameteri);
10204
10205 /* GL_ARB_sync */
10206 _mesa_init_sync_dispatch(table);
10207 SET_WaitSync(table, save_WaitSync);
10208
10209 return table;
10210 }
10211
10212
10213
10214 static const char *
10215 enum_string(GLenum k)
10216 {
10217 return _mesa_lookup_enum_by_nr(k);
10218 }
10219
10220
10221 /**
10222 * Print the commands in a display list. For debugging only.
10223 * TODO: many commands aren't handled yet.
10224 */
10225 static void GLAPIENTRY
10226 print_list(struct gl_context *ctx, GLuint list)
10227 {
10228 struct gl_display_list *dlist;
10229 Node *n;
10230 GLboolean done;
10231
10232 if (!islist(ctx, list)) {
10233 printf("%u is not a display list ID\n", list);
10234 return;
10235 }
10236
10237 dlist = lookup_list(ctx, list);
10238 if (!dlist)
10239 return;
10240
10241 n = dlist->Head;
10242
10243 printf("START-LIST %u, address %p\n", list, (void *) n);
10244
10245 done = n ? GL_FALSE : GL_TRUE;
10246 while (!done) {
10247 const OpCode opcode = n[0].opcode;
10248
10249 if (is_ext_opcode(opcode)) {
10250 n += ext_opcode_print(ctx, n);
10251 }
10252 else {
10253 switch (opcode) {
10254 case OPCODE_ACCUM:
10255 printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
10256 break;
10257 case OPCODE_BITMAP:
10258 printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
10259 n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
10260 break;
10261 case OPCODE_CALL_LIST:
10262 printf("CallList %d\n", (int) n[1].ui);
10263 break;
10264 case OPCODE_CALL_LIST_OFFSET:
10265 printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
10266 ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
10267 break;
10268 case OPCODE_COLOR_TABLE_PARAMETER_FV:
10269 printf("ColorTableParameterfv %s %s %f %f %f %f\n",
10270 enum_string(n[1].e), enum_string(n[2].e),
10271 n[3].f, n[4].f, n[5].f, n[6].f);
10272 break;
10273 case OPCODE_COLOR_TABLE_PARAMETER_IV:
10274 printf("ColorTableParameteriv %s %s %d %d %d %d\n",
10275 enum_string(n[1].e), enum_string(n[2].e),
10276 n[3].i, n[4].i, n[5].i, n[6].i);
10277 break;
10278 case OPCODE_DISABLE:
10279 printf("Disable %s\n", enum_string(n[1].e));
10280 break;
10281 case OPCODE_ENABLE:
10282 printf("Enable %s\n", enum_string(n[1].e));
10283 break;
10284 case OPCODE_FRUSTUM:
10285 printf("Frustum %g %g %g %g %g %g\n",
10286 n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
10287 break;
10288 case OPCODE_LINE_STIPPLE:
10289 printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
10290 break;
10291 case OPCODE_LOAD_IDENTITY:
10292 printf("LoadIdentity\n");
10293 break;
10294 case OPCODE_LOAD_MATRIX:
10295 printf("LoadMatrix\n");
10296 printf(" %8f %8f %8f %8f\n",
10297 n[1].f, n[5].f, n[9].f, n[13].f);
10298 printf(" %8f %8f %8f %8f\n",
10299 n[2].f, n[6].f, n[10].f, n[14].f);
10300 printf(" %8f %8f %8f %8f\n",
10301 n[3].f, n[7].f, n[11].f, n[15].f);
10302 printf(" %8f %8f %8f %8f\n",
10303 n[4].f, n[8].f, n[12].f, n[16].f);
10304 break;
10305 case OPCODE_MULT_MATRIX:
10306 printf("MultMatrix (or Rotate)\n");
10307 printf(" %8f %8f %8f %8f\n",
10308 n[1].f, n[5].f, n[9].f, n[13].f);
10309 printf(" %8f %8f %8f %8f\n",
10310 n[2].f, n[6].f, n[10].f, n[14].f);
10311 printf(" %8f %8f %8f %8f\n",
10312 n[3].f, n[7].f, n[11].f, n[15].f);
10313 printf(" %8f %8f %8f %8f\n",
10314 n[4].f, n[8].f, n[12].f, n[16].f);
10315 break;
10316 case OPCODE_ORTHO:
10317 printf("Ortho %g %g %g %g %g %g\n",
10318 n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
10319 break;
10320 case OPCODE_POP_ATTRIB:
10321 printf("PopAttrib\n");
10322 break;
10323 case OPCODE_POP_MATRIX:
10324 printf("PopMatrix\n");
10325 break;
10326 case OPCODE_POP_NAME:
10327 printf("PopName\n");
10328 break;
10329 case OPCODE_PUSH_ATTRIB:
10330 printf("PushAttrib %x\n", n[1].bf);
10331 break;
10332 case OPCODE_PUSH_MATRIX:
10333 printf("PushMatrix\n");
10334 break;
10335 case OPCODE_PUSH_NAME:
10336 printf("PushName %d\n", (int) n[1].ui);
10337 break;
10338 case OPCODE_RASTER_POS:
10339 printf("RasterPos %g %g %g %g\n",
10340 n[1].f, n[2].f, n[3].f, n[4].f);
10341 break;
10342 case OPCODE_ROTATE:
10343 printf("Rotate %g %g %g %g\n",
10344 n[1].f, n[2].f, n[3].f, n[4].f);
10345 break;
10346 case OPCODE_SCALE:
10347 printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
10348 break;
10349 case OPCODE_TRANSLATE:
10350 printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
10351 break;
10352 case OPCODE_BIND_TEXTURE:
10353 printf("BindTexture %s %d\n",
10354 _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
10355 break;
10356 case OPCODE_SHADE_MODEL:
10357 printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
10358 break;
10359 case OPCODE_MAP1:
10360 printf("Map1 %s %.3f %.3f %d %d\n",
10361 _mesa_lookup_enum_by_nr(n[1].ui),
10362 n[2].f, n[3].f, n[4].i, n[5].i);
10363 break;
10364 case OPCODE_MAP2:
10365 printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
10366 _mesa_lookup_enum_by_nr(n[1].ui),
10367 n[2].f, n[3].f, n[4].f, n[5].f,
10368 n[6].i, n[7].i, n[8].i, n[9].i);
10369 break;
10370 case OPCODE_MAPGRID1:
10371 printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
10372 break;
10373 case OPCODE_MAPGRID2:
10374 printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
10375 n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
10376 break;
10377 case OPCODE_EVALMESH1:
10378 printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
10379 break;
10380 case OPCODE_EVALMESH2:
10381 printf("EvalMesh2 %d %d %d %d\n",
10382 n[1].i, n[2].i, n[3].i, n[4].i);
10383 break;
10384
10385 case OPCODE_ATTR_1F_NV:
10386 printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
10387 break;
10388 case OPCODE_ATTR_2F_NV:
10389 printf("ATTR_2F_NV attr %d: %f %f\n",
10390 n[1].i, n[2].f, n[3].f);
10391 break;
10392 case OPCODE_ATTR_3F_NV:
10393 printf("ATTR_3F_NV attr %d: %f %f %f\n",
10394 n[1].i, n[2].f, n[3].f, n[4].f);
10395 break;
10396 case OPCODE_ATTR_4F_NV:
10397 printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
10398 n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
10399 break;
10400 case OPCODE_ATTR_1F_ARB:
10401 printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
10402 break;
10403 case OPCODE_ATTR_2F_ARB:
10404 printf("ATTR_2F_ARB attr %d: %f %f\n",
10405 n[1].i, n[2].f, n[3].f);
10406 break;
10407 case OPCODE_ATTR_3F_ARB:
10408 printf("ATTR_3F_ARB attr %d: %f %f %f\n",
10409 n[1].i, n[2].f, n[3].f, n[4].f);
10410 break;
10411 case OPCODE_ATTR_4F_ARB:
10412 printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
10413 n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
10414 break;
10415
10416 case OPCODE_MATERIAL:
10417 printf("MATERIAL %x %x: %f %f %f %f\n",
10418 n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
10419 break;
10420 case OPCODE_BEGIN:
10421 printf("BEGIN %x\n", n[1].i);
10422 break;
10423 case OPCODE_END:
10424 printf("END\n");
10425 break;
10426 case OPCODE_RECTF:
10427 printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
10428 n[4].f);
10429 break;
10430 case OPCODE_EVAL_C1:
10431 printf("EVAL_C1 %f\n", n[1].f);
10432 break;
10433 case OPCODE_EVAL_C2:
10434 printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
10435 break;
10436 case OPCODE_EVAL_P1:
10437 printf("EVAL_P1 %d\n", n[1].i);
10438 break;
10439 case OPCODE_EVAL_P2:
10440 printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
10441 break;
10442
10443 case OPCODE_PROVOKING_VERTEX:
10444 printf("ProvokingVertex %s\n",
10445 _mesa_lookup_enum_by_nr(n[1].ui));
10446 break;
10447
10448 /*
10449 * meta opcodes/commands
10450 */
10451 case OPCODE_ERROR:
10452 printf("Error: %s %s\n",
10453 enum_string(n[1].e), (const char *) n[2].data);
10454 break;
10455 case OPCODE_CONTINUE:
10456 printf("DISPLAY-LIST-CONTINUE\n");
10457 n = (Node *) n[1].next;
10458 break;
10459 case OPCODE_END_OF_LIST:
10460 printf("END-LIST %u\n", list);
10461 done = GL_TRUE;
10462 break;
10463 default:
10464 if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
10465 printf
10466 ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
10467 opcode, (void *) n);
10468 return;
10469 }
10470 else {
10471 printf("command %d, %u operands\n", opcode,
10472 InstSize[opcode]);
10473 }
10474 }
10475 /* increment n to point to next compiled command */
10476 if (opcode != OPCODE_CONTINUE) {
10477 n += InstSize[opcode];
10478 }
10479 }
10480 }
10481 }
10482
10483
10484
10485 /**
10486 * Clients may call this function to help debug display list problems.
10487 * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
10488 * changed, or break in the future without notice.
10489 */
10490 void
10491 mesa_print_display_list(GLuint list)
10492 {
10493 GET_CURRENT_CONTEXT(ctx);
10494 print_list(ctx, list);
10495 }
10496
10497
10498 /**********************************************************************/
10499 /***** Initialization *****/
10500 /**********************************************************************/
10501
10502 void
10503 _mesa_save_vtxfmt_init(GLvertexformat * vfmt)
10504 {
10505 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
10506
10507 vfmt->Begin = save_Begin;
10508
10509 _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
10510
10511 vfmt->Color3f = save_Color3f;
10512 vfmt->Color3fv = save_Color3fv;
10513 vfmt->Color4f = save_Color4f;
10514 vfmt->Color4fv = save_Color4fv;
10515 vfmt->EdgeFlag = save_EdgeFlag;
10516 vfmt->End = save_End;
10517
10518 _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
10519
10520 vfmt->FogCoordfEXT = save_FogCoordfEXT;
10521 vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
10522 vfmt->Indexf = save_Indexf;
10523 vfmt->Indexfv = save_Indexfv;
10524 vfmt->Materialfv = save_Materialfv;
10525 vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
10526 vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
10527 vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
10528 vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
10529 vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
10530 vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
10531 vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
10532 vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
10533 vfmt->Normal3f = save_Normal3f;
10534 vfmt->Normal3fv = save_Normal3fv;
10535 vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
10536 vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
10537 vfmt->TexCoord1f = save_TexCoord1f;
10538 vfmt->TexCoord1fv = save_TexCoord1fv;
10539 vfmt->TexCoord2f = save_TexCoord2f;
10540 vfmt->TexCoord2fv = save_TexCoord2fv;
10541 vfmt->TexCoord3f = save_TexCoord3f;
10542 vfmt->TexCoord3fv = save_TexCoord3fv;
10543 vfmt->TexCoord4f = save_TexCoord4f;
10544 vfmt->TexCoord4fv = save_TexCoord4fv;
10545 vfmt->Vertex2f = save_Vertex2f;
10546 vfmt->Vertex2fv = save_Vertex2fv;
10547 vfmt->Vertex3f = save_Vertex3f;
10548 vfmt->Vertex3fv = save_Vertex3fv;
10549 vfmt->Vertex4f = save_Vertex4f;
10550 vfmt->Vertex4fv = save_Vertex4fv;
10551 vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
10552 vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
10553 vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
10554 vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
10555 vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
10556 vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
10557 vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
10558 vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
10559 vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
10560 vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
10561 vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
10562 vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
10563 vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
10564 vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
10565 vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
10566 vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
10567
10568 vfmt->Rectf = save_Rectf;
10569
10570 /* The driver is required to implement these as
10571 * 1) They can probably do a better job.
10572 * 2) A lot of new mechanisms would have to be added to this module
10573 * to support it. That code would probably never get used,
10574 * because of (1).
10575 */
10576 #if 0
10577 vfmt->DrawArrays = 0;
10578 vfmt->DrawElements = 0;
10579 vfmt->DrawRangeElements = 0;
10580 vfmt->MultiDrawElemementsEXT = 0;
10581 vfmt->DrawElementsBaseVertex = 0;
10582 vfmt->DrawRangeElementsBaseVertex = 0;
10583 vfmt->MultiDrawElemementsBaseVertex = 0;
10584 #endif
10585 }
10586
10587
10588 void
10589 _mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
10590 const GLvertexformat *vfmt)
10591 {
10592 SET_CallList(disp, vfmt->CallList);
10593 SET_CallLists(disp, vfmt->CallLists);
10594 }
10595
10596
10597 void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
10598 {
10599 SET_CallList(disp, _mesa_CallList);
10600 SET_CallLists(disp, _mesa_CallLists);
10601
10602 SET_DeleteLists(disp, _mesa_DeleteLists);
10603 SET_EndList(disp, _mesa_EndList);
10604 SET_GenLists(disp, _mesa_GenLists);
10605 SET_IsList(disp, _mesa_IsList);
10606 SET_ListBase(disp, _mesa_ListBase);
10607 SET_NewList(disp, _mesa_NewList);
10608 }
10609
10610
10611 #endif /* FEATURE_dlist */
10612
10613
10614 /**
10615 * Initialize display list state for given context.
10616 */
10617 void
10618 _mesa_init_display_list(struct gl_context *ctx)
10619 {
10620 static GLboolean tableInitialized = GL_FALSE;
10621
10622 /* zero-out the instruction size table, just once */
10623 if (!tableInitialized) {
10624 memset(InstSize, 0, sizeof(InstSize));
10625 tableInitialized = GL_TRUE;
10626 }
10627
10628 /* extension info */
10629 ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
10630
10631 /* Display list */
10632 ctx->ListState.CallDepth = 0;
10633 ctx->ExecuteFlag = GL_TRUE;
10634 ctx->CompileFlag = GL_FALSE;
10635 ctx->ListState.CurrentBlock = NULL;
10636 ctx->ListState.CurrentPos = 0;
10637
10638 /* Display List group */
10639 ctx->List.ListBase = 0;
10640
10641 #if FEATURE_dlist
10642 _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
10643 #endif
10644 }
10645
10646
10647 void
10648 _mesa_free_display_list_data(struct gl_context *ctx)
10649 {
10650 free(ctx->ListExt);
10651 ctx->ListExt = NULL;
10652 }