mesa: move PBO-related functions into a new file
[mesa.git] / src / mesa / main / dlist.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file dlist.c
29 * Display lists management functions.
30 */
31
32 #include "glheader.h"
33 #include "imports.h"
34 #include "api_arrayelt.h"
35 #include "api_exec.h"
36 #include "api_loopback.h"
37 #if FEATURE_ATI_fragment_shader
38 #include "atifragshader.h"
39 #endif
40 #include "config.h"
41 #include "mfeatures.h"
42 #if FEATURE_ARB_vertex_buffer_object
43 #include "bufferobj.h"
44 #endif
45 #include "arrayobj.h"
46 #include "context.h"
47 #include "dlist.h"
48 #include "enums.h"
49 #include "eval.h"
50 #include "framebuffer.h"
51 #include "glapi/glapi.h"
52 #include "hash.h"
53 #include "image.h"
54 #include "light.h"
55 #include "macros.h"
56 #include "pack.h"
57 #include "pbo.h"
58 #include "queryobj.h"
59 #include "teximage.h"
60 #include "mtypes.h"
61 #include "varray.h"
62 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
63 #include "arbprogram.h"
64 #endif
65 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
66 #include "nvprogram.h"
67 #endif
68
69 #include "math/m_matrix.h"
70
71 #include "main/dispatch.h"
72
73
74
75 /**
76 * Other parts of Mesa (such as the VBO module) can plug into the display
77 * list system. This structure describes new display list instructions.
78 */
79 struct gl_list_instruction
80 {
81 GLuint Size;
82 void (*Execute)( struct gl_context *ctx, void *data );
83 void (*Destroy)( struct gl_context *ctx, void *data );
84 void (*Print)( struct gl_context *ctx, void *data );
85 };
86
87
88 #define MAX_DLIST_EXT_OPCODES 16
89
90 /**
91 * Used by device drivers to hook new commands into display lists.
92 */
93 struct gl_list_extensions
94 {
95 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
96 GLuint NumOpcodes;
97 };
98
99
100
101 /**
102 * Flush vertices.
103 *
104 * \param ctx GL context.
105 *
106 * Checks if dd_function_table::SaveNeedFlush is marked to flush
107 * stored (save) vertices, and calls
108 * dd_function_table::SaveFlushVertices if so.
109 */
110 #define SAVE_FLUSH_VERTICES(ctx) \
111 do { \
112 if (ctx->Driver.SaveNeedFlush) \
113 ctx->Driver.SaveFlushVertices(ctx); \
114 } while (0)
115
116
117 /**
118 * Macro to assert that the API call was made outside the
119 * glBegin()/glEnd() pair, with return value.
120 *
121 * \param ctx GL context.
122 * \param retval value to return value in case the assertion fails.
123 */
124 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
125 do { \
126 if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
127 ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
128 _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
129 return retval; \
130 } \
131 } while (0)
132
133 /**
134 * Macro to assert that the API call was made outside the
135 * glBegin()/glEnd() pair.
136 *
137 * \param ctx GL context.
138 */
139 #define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
140 do { \
141 if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
142 ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
143 _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
144 return; \
145 } \
146 } while (0)
147
148 /**
149 * Macro to assert that the API call was made outside the
150 * glBegin()/glEnd() pair and flush the vertices.
151 *
152 * \param ctx GL context.
153 */
154 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
155 do { \
156 ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
157 SAVE_FLUSH_VERTICES(ctx); \
158 } while (0)
159
160 /**
161 * Macro to assert that the API call was made outside the
162 * glBegin()/glEnd() pair and flush the vertices, with return value.
163 *
164 * \param ctx GL context.
165 * \param retval value to return value in case the assertion fails.
166 */
167 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
168 do { \
169 ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
170 SAVE_FLUSH_VERTICES(ctx); \
171 } while (0)
172
173
174
175 /**
176 * Display list opcodes.
177 *
178 * The fact that these identifiers are assigned consecutive
179 * integer values starting at 0 is very important, see InstSize array usage)
180 */
181 typedef enum
182 {
183 OPCODE_INVALID = -1, /* Force signed enum */
184 OPCODE_ACCUM,
185 OPCODE_ALPHA_FUNC,
186 OPCODE_BIND_TEXTURE,
187 OPCODE_BITMAP,
188 OPCODE_BLEND_COLOR,
189 OPCODE_BLEND_EQUATION,
190 OPCODE_BLEND_EQUATION_SEPARATE,
191 OPCODE_BLEND_FUNC_SEPARATE,
192
193 OPCODE_BLEND_EQUATION_I,
194 OPCODE_BLEND_EQUATION_SEPARATE_I,
195 OPCODE_BLEND_FUNC_I,
196 OPCODE_BLEND_FUNC_SEPARATE_I,
197
198 OPCODE_CALL_LIST,
199 OPCODE_CALL_LIST_OFFSET,
200 OPCODE_CLEAR,
201 OPCODE_CLEAR_ACCUM,
202 OPCODE_CLEAR_COLOR,
203 OPCODE_CLEAR_DEPTH,
204 OPCODE_CLEAR_INDEX,
205 OPCODE_CLEAR_STENCIL,
206 OPCODE_CLEAR_BUFFER_IV,
207 OPCODE_CLEAR_BUFFER_UIV,
208 OPCODE_CLEAR_BUFFER_FV,
209 OPCODE_CLEAR_BUFFER_FI,
210 OPCODE_CLIP_PLANE,
211 OPCODE_COLOR_MASK,
212 OPCODE_COLOR_MASK_INDEXED,
213 OPCODE_COLOR_MATERIAL,
214 OPCODE_COLOR_TABLE,
215 OPCODE_COLOR_TABLE_PARAMETER_FV,
216 OPCODE_COLOR_TABLE_PARAMETER_IV,
217 OPCODE_COLOR_SUB_TABLE,
218 OPCODE_CONVOLUTION_FILTER_1D,
219 OPCODE_CONVOLUTION_FILTER_2D,
220 OPCODE_CONVOLUTION_PARAMETER_I,
221 OPCODE_CONVOLUTION_PARAMETER_IV,
222 OPCODE_CONVOLUTION_PARAMETER_F,
223 OPCODE_CONVOLUTION_PARAMETER_FV,
224 OPCODE_COPY_COLOR_SUB_TABLE,
225 OPCODE_COPY_COLOR_TABLE,
226 OPCODE_COPY_PIXELS,
227 OPCODE_COPY_TEX_IMAGE1D,
228 OPCODE_COPY_TEX_IMAGE2D,
229 OPCODE_COPY_TEX_SUB_IMAGE1D,
230 OPCODE_COPY_TEX_SUB_IMAGE2D,
231 OPCODE_COPY_TEX_SUB_IMAGE3D,
232 OPCODE_CULL_FACE,
233 OPCODE_DEPTH_FUNC,
234 OPCODE_DEPTH_MASK,
235 OPCODE_DEPTH_RANGE,
236 OPCODE_DISABLE,
237 OPCODE_DISABLE_INDEXED,
238 OPCODE_DRAW_BUFFER,
239 OPCODE_DRAW_PIXELS,
240 OPCODE_ENABLE,
241 OPCODE_ENABLE_INDEXED,
242 OPCODE_EVALMESH1,
243 OPCODE_EVALMESH2,
244 OPCODE_FOG,
245 OPCODE_FRONT_FACE,
246 OPCODE_FRUSTUM,
247 OPCODE_HINT,
248 OPCODE_HISTOGRAM,
249 OPCODE_INDEX_MASK,
250 OPCODE_INIT_NAMES,
251 OPCODE_LIGHT,
252 OPCODE_LIGHT_MODEL,
253 OPCODE_LINE_STIPPLE,
254 OPCODE_LINE_WIDTH,
255 OPCODE_LIST_BASE,
256 OPCODE_LOAD_IDENTITY,
257 OPCODE_LOAD_MATRIX,
258 OPCODE_LOAD_NAME,
259 OPCODE_LOGIC_OP,
260 OPCODE_MAP1,
261 OPCODE_MAP2,
262 OPCODE_MAPGRID1,
263 OPCODE_MAPGRID2,
264 OPCODE_MATRIX_MODE,
265 OPCODE_MIN_MAX,
266 OPCODE_MULT_MATRIX,
267 OPCODE_ORTHO,
268 OPCODE_PASSTHROUGH,
269 OPCODE_PIXEL_MAP,
270 OPCODE_PIXEL_TRANSFER,
271 OPCODE_PIXEL_ZOOM,
272 OPCODE_POINT_SIZE,
273 OPCODE_POINT_PARAMETERS,
274 OPCODE_POLYGON_MODE,
275 OPCODE_POLYGON_STIPPLE,
276 OPCODE_POLYGON_OFFSET,
277 OPCODE_POP_ATTRIB,
278 OPCODE_POP_MATRIX,
279 OPCODE_POP_NAME,
280 OPCODE_PRIORITIZE_TEXTURE,
281 OPCODE_PUSH_ATTRIB,
282 OPCODE_PUSH_MATRIX,
283 OPCODE_PUSH_NAME,
284 OPCODE_RASTER_POS,
285 OPCODE_READ_BUFFER,
286 OPCODE_RESET_HISTOGRAM,
287 OPCODE_RESET_MIN_MAX,
288 OPCODE_ROTATE,
289 OPCODE_SCALE,
290 OPCODE_SCISSOR,
291 OPCODE_SELECT_TEXTURE_SGIS,
292 OPCODE_SELECT_TEXTURE_COORD_SET,
293 OPCODE_SHADE_MODEL,
294 OPCODE_STENCIL_FUNC,
295 OPCODE_STENCIL_MASK,
296 OPCODE_STENCIL_OP,
297 OPCODE_TEXENV,
298 OPCODE_TEXGEN,
299 OPCODE_TEXPARAMETER,
300 OPCODE_TEX_IMAGE1D,
301 OPCODE_TEX_IMAGE2D,
302 OPCODE_TEX_IMAGE3D,
303 OPCODE_TEX_SUB_IMAGE1D,
304 OPCODE_TEX_SUB_IMAGE2D,
305 OPCODE_TEX_SUB_IMAGE3D,
306 OPCODE_TRANSLATE,
307 OPCODE_VIEWPORT,
308 OPCODE_WINDOW_POS,
309 /* GL_ARB_multitexture */
310 OPCODE_ACTIVE_TEXTURE,
311 /* GL_ARB_texture_compression */
312 OPCODE_COMPRESSED_TEX_IMAGE_1D,
313 OPCODE_COMPRESSED_TEX_IMAGE_2D,
314 OPCODE_COMPRESSED_TEX_IMAGE_3D,
315 OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
316 OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
317 OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
318 /* GL_ARB_multisample */
319 OPCODE_SAMPLE_COVERAGE,
320 /* GL_ARB_window_pos */
321 OPCODE_WINDOW_POS_ARB,
322 /* GL_NV_vertex_program */
323 OPCODE_BIND_PROGRAM_NV,
324 OPCODE_EXECUTE_PROGRAM_NV,
325 OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
326 OPCODE_LOAD_PROGRAM_NV,
327 OPCODE_TRACK_MATRIX_NV,
328 /* GL_NV_fragment_program */
329 OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
330 OPCODE_PROGRAM_NAMED_PARAMETER_NV,
331 /* GL_EXT_stencil_two_side */
332 OPCODE_ACTIVE_STENCIL_FACE_EXT,
333 /* GL_EXT_depth_bounds_test */
334 OPCODE_DEPTH_BOUNDS_EXT,
335 /* GL_ARB_vertex/fragment_program */
336 OPCODE_PROGRAM_STRING_ARB,
337 OPCODE_PROGRAM_ENV_PARAMETER_ARB,
338 /* GL_ARB_occlusion_query */
339 OPCODE_BEGIN_QUERY_ARB,
340 OPCODE_END_QUERY_ARB,
341 /* GL_ARB_draw_buffers */
342 OPCODE_DRAW_BUFFERS_ARB,
343 /* GL_ATI_fragment_shader */
344 OPCODE_TEX_BUMP_PARAMETER_ATI,
345 /* GL_ATI_fragment_shader */
346 OPCODE_BIND_FRAGMENT_SHADER_ATI,
347 OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
348 /* OpenGL 2.0 */
349 OPCODE_STENCIL_FUNC_SEPARATE,
350 OPCODE_STENCIL_OP_SEPARATE,
351 OPCODE_STENCIL_MASK_SEPARATE,
352
353 /* GL_ARB_shader_objects */
354 OPCODE_USE_PROGRAM,
355 OPCODE_UNIFORM_1F,
356 OPCODE_UNIFORM_2F,
357 OPCODE_UNIFORM_3F,
358 OPCODE_UNIFORM_4F,
359 OPCODE_UNIFORM_1FV,
360 OPCODE_UNIFORM_2FV,
361 OPCODE_UNIFORM_3FV,
362 OPCODE_UNIFORM_4FV,
363 OPCODE_UNIFORM_1I,
364 OPCODE_UNIFORM_2I,
365 OPCODE_UNIFORM_3I,
366 OPCODE_UNIFORM_4I,
367 OPCODE_UNIFORM_1IV,
368 OPCODE_UNIFORM_2IV,
369 OPCODE_UNIFORM_3IV,
370 OPCODE_UNIFORM_4IV,
371 OPCODE_UNIFORM_MATRIX22,
372 OPCODE_UNIFORM_MATRIX33,
373 OPCODE_UNIFORM_MATRIX44,
374 OPCODE_UNIFORM_MATRIX23,
375 OPCODE_UNIFORM_MATRIX32,
376 OPCODE_UNIFORM_MATRIX24,
377 OPCODE_UNIFORM_MATRIX42,
378 OPCODE_UNIFORM_MATRIX34,
379 OPCODE_UNIFORM_MATRIX43,
380
381 /* OpenGL 3.0 */
382 OPCODE_UNIFORM_1UI,
383 OPCODE_UNIFORM_2UI,
384 OPCODE_UNIFORM_3UI,
385 OPCODE_UNIFORM_4UI,
386 OPCODE_UNIFORM_1UIV,
387 OPCODE_UNIFORM_2UIV,
388 OPCODE_UNIFORM_3UIV,
389 OPCODE_UNIFORM_4UIV,
390
391 /* GL_EXT_framebuffer_blit */
392 OPCODE_BLIT_FRAMEBUFFER,
393
394 /* Vertex attributes -- fallback for when optimized display
395 * list build isn't active.
396 */
397 OPCODE_ATTR_1F_NV,
398 OPCODE_ATTR_2F_NV,
399 OPCODE_ATTR_3F_NV,
400 OPCODE_ATTR_4F_NV,
401 OPCODE_ATTR_1F_ARB,
402 OPCODE_ATTR_2F_ARB,
403 OPCODE_ATTR_3F_ARB,
404 OPCODE_ATTR_4F_ARB,
405 OPCODE_MATERIAL,
406 OPCODE_BEGIN,
407 OPCODE_END,
408 OPCODE_RECTF,
409 OPCODE_EVAL_C1,
410 OPCODE_EVAL_C2,
411 OPCODE_EVAL_P1,
412 OPCODE_EVAL_P2,
413
414 /* GL_EXT_provoking_vertex */
415 OPCODE_PROVOKING_VERTEX,
416
417 /* GL_EXT_transform_feedback */
418 OPCODE_BEGIN_TRANSFORM_FEEDBACK,
419 OPCODE_END_TRANSFORM_FEEDBACK,
420
421 /* GL_EXT_texture_integer */
422 OPCODE_CLEARCOLOR_I,
423 OPCODE_CLEARCOLOR_UI,
424 OPCODE_TEXPARAMETER_I,
425 OPCODE_TEXPARAMETER_UI,
426
427 /* GL_EXT_separate_shader_objects */
428 OPCODE_ACTIVE_PROGRAM_EXT,
429 OPCODE_USE_SHADER_PROGRAM_EXT,
430
431 /* GL_ARB_instanced_arrays */
432 OPCODE_VERTEX_ATTRIB_DIVISOR,
433
434 /* The following three are meta instructions */
435 OPCODE_ERROR, /* raise compiled-in error */
436 OPCODE_CONTINUE,
437 OPCODE_END_OF_LIST,
438 OPCODE_EXT_0
439 } OpCode;
440
441
442
443 /**
444 * Display list node.
445 *
446 * Display list instructions are stored as sequences of "nodes". Nodes
447 * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
448 * are linked together with a pointer.
449 *
450 * Each instruction in the display list is stored as a sequence of
451 * contiguous nodes in memory.
452 * Each node is the union of a variety of data types.
453 */
454 union gl_dlist_node
455 {
456 OpCode opcode;
457 GLboolean b;
458 GLbitfield bf;
459 GLubyte ub;
460 GLshort s;
461 GLushort us;
462 GLint i;
463 GLuint ui;
464 GLenum e;
465 GLfloat f;
466 GLvoid *data;
467 void *next; /* If prev node's opcode==OPCODE_CONTINUE */
468 };
469
470
471 typedef union gl_dlist_node Node;
472
473
474 /**
475 * How many nodes to allocate at a time.
476 *
477 * \note Reduced now that we hold vertices etc. elsewhere.
478 */
479 #define BLOCK_SIZE 256
480
481
482
483 /**
484 * Number of nodes of storage needed for each instruction.
485 * Sizes for dynamically allocated opcodes are stored in the context struct.
486 */
487 static GLuint InstSize[OPCODE_END_OF_LIST + 1];
488
489
490 #if FEATURE_dlist
491
492
493 void mesa_print_display_list(GLuint list);
494
495
496 /**********************************************************************/
497 /***** Private *****/
498 /**********************************************************************/
499
500
501 /**
502 * Make an empty display list. This is used by glGenLists() to
503 * reserve display list IDs.
504 */
505 static struct gl_display_list *
506 make_list(GLuint name, GLuint count)
507 {
508 struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
509 dlist->Name = name;
510 dlist->Head = (Node *) malloc(sizeof(Node) * count);
511 dlist->Head[0].opcode = OPCODE_END_OF_LIST;
512 return dlist;
513 }
514
515
516 /**
517 * Lookup function to just encapsulate casting.
518 */
519 static INLINE struct gl_display_list *
520 lookup_list(struct gl_context *ctx, GLuint list)
521 {
522 return (struct gl_display_list *)
523 _mesa_HashLookup(ctx->Shared->DisplayList, list);
524 }
525
526
527 /** Is the given opcode an extension code? */
528 static INLINE GLboolean
529 is_ext_opcode(OpCode opcode)
530 {
531 return (opcode >= OPCODE_EXT_0);
532 }
533
534
535 /** Destroy an extended opcode instruction */
536 static GLint
537 ext_opcode_destroy(struct gl_context *ctx, Node *node)
538 {
539 const GLint i = node[0].opcode - OPCODE_EXT_0;
540 GLint step;
541 ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
542 step = ctx->ListExt->Opcode[i].Size;
543 return step;
544 }
545
546
547 /** Execute an extended opcode instruction */
548 static GLint
549 ext_opcode_execute(struct gl_context *ctx, Node *node)
550 {
551 const GLint i = node[0].opcode - OPCODE_EXT_0;
552 GLint step;
553 ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
554 step = ctx->ListExt->Opcode[i].Size;
555 return step;
556 }
557
558
559 /** Print an extended opcode instruction */
560 static GLint
561 ext_opcode_print(struct gl_context *ctx, Node *node)
562 {
563 const GLint i = node[0].opcode - OPCODE_EXT_0;
564 GLint step;
565 ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
566 step = ctx->ListExt->Opcode[i].Size;
567 return step;
568 }
569
570
571 /**
572 * Delete the named display list, but don't remove from hash table.
573 * \param dlist - display list pointer
574 */
575 void
576 _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
577 {
578 Node *n, *block;
579 GLboolean done;
580
581 n = block = dlist->Head;
582
583 done = block ? GL_FALSE : GL_TRUE;
584 while (!done) {
585 const OpCode opcode = n[0].opcode;
586
587 /* check for extension opcodes first */
588 if (is_ext_opcode(opcode)) {
589 n += ext_opcode_destroy(ctx, n);
590 }
591 else {
592 switch (opcode) {
593 /* for some commands, we need to free malloc'd memory */
594 case OPCODE_MAP1:
595 free(n[6].data);
596 n += InstSize[n[0].opcode];
597 break;
598 case OPCODE_MAP2:
599 free(n[10].data);
600 n += InstSize[n[0].opcode];
601 break;
602 case OPCODE_DRAW_PIXELS:
603 free(n[5].data);
604 n += InstSize[n[0].opcode];
605 break;
606 case OPCODE_BITMAP:
607 free(n[7].data);
608 n += InstSize[n[0].opcode];
609 break;
610 case OPCODE_COLOR_TABLE:
611 free(n[6].data);
612 n += InstSize[n[0].opcode];
613 break;
614 case OPCODE_COLOR_SUB_TABLE:
615 free(n[6].data);
616 n += InstSize[n[0].opcode];
617 break;
618 case OPCODE_CONVOLUTION_FILTER_1D:
619 free(n[6].data);
620 n += InstSize[n[0].opcode];
621 break;
622 case OPCODE_CONVOLUTION_FILTER_2D:
623 free(n[7].data);
624 n += InstSize[n[0].opcode];
625 break;
626 case OPCODE_POLYGON_STIPPLE:
627 free(n[1].data);
628 n += InstSize[n[0].opcode];
629 break;
630 case OPCODE_TEX_IMAGE1D:
631 free(n[8].data);
632 n += InstSize[n[0].opcode];
633 break;
634 case OPCODE_TEX_IMAGE2D:
635 free(n[9].data);
636 n += InstSize[n[0].opcode];
637 break;
638 case OPCODE_TEX_IMAGE3D:
639 free(n[10].data);
640 n += InstSize[n[0].opcode];
641 break;
642 case OPCODE_TEX_SUB_IMAGE1D:
643 free(n[7].data);
644 n += InstSize[n[0].opcode];
645 break;
646 case OPCODE_TEX_SUB_IMAGE2D:
647 free(n[9].data);
648 n += InstSize[n[0].opcode];
649 break;
650 case OPCODE_TEX_SUB_IMAGE3D:
651 free(n[11].data);
652 n += InstSize[n[0].opcode];
653 break;
654 case OPCODE_COMPRESSED_TEX_IMAGE_1D:
655 free(n[7].data);
656 n += InstSize[n[0].opcode];
657 break;
658 case OPCODE_COMPRESSED_TEX_IMAGE_2D:
659 free(n[8].data);
660 n += InstSize[n[0].opcode];
661 break;
662 case OPCODE_COMPRESSED_TEX_IMAGE_3D:
663 free(n[9].data);
664 n += InstSize[n[0].opcode];
665 break;
666 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
667 free(n[7].data);
668 n += InstSize[n[0].opcode];
669 break;
670 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
671 free(n[9].data);
672 n += InstSize[n[0].opcode];
673 break;
674 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
675 free(n[11].data);
676 n += InstSize[n[0].opcode];
677 break;
678 #if FEATURE_NV_vertex_program
679 case OPCODE_LOAD_PROGRAM_NV:
680 free(n[4].data); /* program string */
681 n += InstSize[n[0].opcode];
682 break;
683 case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
684 free(n[2].data); /* array of program ids */
685 n += InstSize[n[0].opcode];
686 break;
687 #endif
688 #if FEATURE_NV_fragment_program
689 case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
690 free(n[3].data); /* parameter name */
691 n += InstSize[n[0].opcode];
692 break;
693 #endif
694 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
695 case OPCODE_PROGRAM_STRING_ARB:
696 free(n[4].data); /* program string */
697 n += InstSize[n[0].opcode];
698 break;
699 #endif
700 case OPCODE_UNIFORM_1FV:
701 case OPCODE_UNIFORM_2FV:
702 case OPCODE_UNIFORM_3FV:
703 case OPCODE_UNIFORM_4FV:
704 case OPCODE_UNIFORM_1IV:
705 case OPCODE_UNIFORM_2IV:
706 case OPCODE_UNIFORM_3IV:
707 case OPCODE_UNIFORM_4IV:
708 case OPCODE_UNIFORM_1UIV:
709 case OPCODE_UNIFORM_2UIV:
710 case OPCODE_UNIFORM_3UIV:
711 case OPCODE_UNIFORM_4UIV:
712 free(n[3].data);
713 n += InstSize[n[0].opcode];
714 break;
715 case OPCODE_UNIFORM_MATRIX22:
716 case OPCODE_UNIFORM_MATRIX33:
717 case OPCODE_UNIFORM_MATRIX44:
718 case OPCODE_UNIFORM_MATRIX24:
719 case OPCODE_UNIFORM_MATRIX42:
720 case OPCODE_UNIFORM_MATRIX23:
721 case OPCODE_UNIFORM_MATRIX32:
722 case OPCODE_UNIFORM_MATRIX34:
723 case OPCODE_UNIFORM_MATRIX43:
724 free(n[4].data);
725 n += InstSize[n[0].opcode];
726 break;
727
728 case OPCODE_CONTINUE:
729 n = (Node *) n[1].next;
730 free(block);
731 block = n;
732 break;
733 case OPCODE_END_OF_LIST:
734 free(block);
735 done = GL_TRUE;
736 break;
737 default:
738 /* Most frequent case */
739 n += InstSize[n[0].opcode];
740 break;
741 }
742 }
743 }
744
745 free(dlist);
746 }
747
748
749 /**
750 * Destroy a display list and remove from hash table.
751 * \param list - display list number
752 */
753 static void
754 destroy_list(struct gl_context *ctx, GLuint list)
755 {
756 struct gl_display_list *dlist;
757
758 if (list == 0)
759 return;
760
761 dlist = lookup_list(ctx, list);
762 if (!dlist)
763 return;
764
765 _mesa_delete_list(ctx, dlist);
766 _mesa_HashRemove(ctx->Shared->DisplayList, list);
767 }
768
769
770 /*
771 * Translate the nth element of list from <type> to GLint.
772 */
773 static GLint
774 translate_id(GLsizei n, GLenum type, const GLvoid * list)
775 {
776 GLbyte *bptr;
777 GLubyte *ubptr;
778 GLshort *sptr;
779 GLushort *usptr;
780 GLint *iptr;
781 GLuint *uiptr;
782 GLfloat *fptr;
783
784 switch (type) {
785 case GL_BYTE:
786 bptr = (GLbyte *) list;
787 return (GLint) bptr[n];
788 case GL_UNSIGNED_BYTE:
789 ubptr = (GLubyte *) list;
790 return (GLint) ubptr[n];
791 case GL_SHORT:
792 sptr = (GLshort *) list;
793 return (GLint) sptr[n];
794 case GL_UNSIGNED_SHORT:
795 usptr = (GLushort *) list;
796 return (GLint) usptr[n];
797 case GL_INT:
798 iptr = (GLint *) list;
799 return iptr[n];
800 case GL_UNSIGNED_INT:
801 uiptr = (GLuint *) list;
802 return (GLint) uiptr[n];
803 case GL_FLOAT:
804 fptr = (GLfloat *) list;
805 return (GLint) FLOORF(fptr[n]);
806 case GL_2_BYTES:
807 ubptr = ((GLubyte *) list) + 2 * n;
808 return (GLint) ubptr[0] * 256
809 + (GLint) ubptr[1];
810 case GL_3_BYTES:
811 ubptr = ((GLubyte *) list) + 3 * n;
812 return (GLint) ubptr[0] * 65536
813 + (GLint) ubptr[1] * 256
814 + (GLint) ubptr[2];
815 case GL_4_BYTES:
816 ubptr = ((GLubyte *) list) + 4 * n;
817 return (GLint) ubptr[0] * 16777216
818 + (GLint) ubptr[1] * 65536
819 + (GLint) ubptr[2] * 256
820 + (GLint) ubptr[3];
821 default:
822 return 0;
823 }
824 }
825
826
827
828
829 /**********************************************************************/
830 /***** Public *****/
831 /**********************************************************************/
832
833 /**
834 * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
835 * If we run out of memory, GL_OUT_OF_MEMORY will be recorded.
836 */
837 static GLvoid *
838 unpack_image(struct gl_context *ctx, GLuint dimensions,
839 GLsizei width, GLsizei height, GLsizei depth,
840 GLenum format, GLenum type, const GLvoid * pixels,
841 const struct gl_pixelstore_attrib *unpack)
842 {
843 if (!_mesa_is_bufferobj(unpack->BufferObj)) {
844 /* no PBO */
845 GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth,
846 format, type, pixels, unpack);
847 if (pixels && !image) {
848 _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
849 }
850 return image;
851 }
852 else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
853 format, type, pixels)) {
854 const GLubyte *map, *src;
855 GLvoid *image;
856
857 map = (GLubyte *)
858 ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
859 GL_READ_ONLY_ARB, unpack->BufferObj);
860 if (!map) {
861 /* unable to map src buffer! */
862 _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
863 return NULL;
864 }
865
866 src = ADD_POINTERS(map, pixels);
867 image = _mesa_unpack_image(dimensions, width, height, depth,
868 format, type, src, unpack);
869
870 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
871 unpack->BufferObj);
872
873 if (!image) {
874 _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
875 }
876 return image;
877 }
878 /* bad access! */
879 return NULL;
880 }
881
882
883 /**
884 * Allocate space for a display list instruction (opcode + payload space).
885 * \param opcode the instruction opcode (OPCODE_* value)
886 * \param bytes instruction payload size (not counting opcode)
887 * \return pointer to allocated memory (the opcode space)
888 */
889 static Node *
890 dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
891 {
892 const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
893 Node *n;
894
895 if (opcode < (GLuint) OPCODE_EXT_0) {
896 if (InstSize[opcode] == 0) {
897 /* save instruction size now */
898 InstSize[opcode] = numNodes;
899 }
900 else {
901 /* make sure instruction size agrees */
902 ASSERT(numNodes == InstSize[opcode]);
903 }
904 }
905
906 if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
907 /* This block is full. Allocate a new block and chain to it */
908 Node *newblock;
909 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
910 n[0].opcode = OPCODE_CONTINUE;
911 newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE);
912 if (!newblock) {
913 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
914 return NULL;
915 }
916 n[1].next = (Node *) newblock;
917 ctx->ListState.CurrentBlock = newblock;
918 ctx->ListState.CurrentPos = 0;
919 }
920
921 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
922 ctx->ListState.CurrentPos += numNodes;
923
924 n[0].opcode = opcode;
925
926 return n;
927 }
928
929
930
931 /**
932 * Allocate space for a display list instruction. Used by callers outside
933 * this file for things like VBO vertex data.
934 *
935 * \param opcode the instruction opcode (OPCODE_* value)
936 * \param bytes instruction size in bytes, not counting opcode.
937 * \return pointer to the usable data area (not including the internal
938 * opcode).
939 */
940 void *
941 _mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
942 {
943 Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
944 if (n)
945 return n + 1; /* return pointer to payload area, after opcode */
946 else
947 return NULL;
948 }
949
950
951 /**
952 * This function allows modules and drivers to get their own opcodes
953 * for extending display list functionality.
954 * \param ctx the rendering context
955 * \param size number of bytes for storing the new display list command
956 * \param execute function to execute the new display list command
957 * \param destroy function to destroy the new display list command
958 * \param print function to print the new display list command
959 * \return the new opcode number or -1 if error
960 */
961 GLint
962 _mesa_dlist_alloc_opcode(struct gl_context *ctx,
963 GLuint size,
964 void (*execute) (struct gl_context *, void *),
965 void (*destroy) (struct gl_context *, void *),
966 void (*print) (struct gl_context *, void *))
967 {
968 if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
969 const GLuint i = ctx->ListExt->NumOpcodes++;
970 ctx->ListExt->Opcode[i].Size =
971 1 + (size + sizeof(Node) - 1) / sizeof(Node);
972 ctx->ListExt->Opcode[i].Execute = execute;
973 ctx->ListExt->Opcode[i].Destroy = destroy;
974 ctx->ListExt->Opcode[i].Print = print;
975 return i + OPCODE_EXT_0;
976 }
977 return -1;
978 }
979
980
981 /**
982 * Allocate space for a display list instruction. The space is basically
983 * an array of Nodes where node[0] holds the opcode, node[1] is the first
984 * function parameter, node[2] is the second parameter, etc.
985 *
986 * \param opcode one of OPCODE_x
987 * \param nparams number of function parameters
988 * \return pointer to start of instruction space
989 */
990 static INLINE Node *
991 alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
992 {
993 return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
994 }
995
996
997
998 /*
999 * Display List compilation functions
1000 */
1001 static void GLAPIENTRY
1002 save_Accum(GLenum op, GLfloat value)
1003 {
1004 GET_CURRENT_CONTEXT(ctx);
1005 Node *n;
1006 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1007 n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
1008 if (n) {
1009 n[1].e = op;
1010 n[2].f = value;
1011 }
1012 if (ctx->ExecuteFlag) {
1013 CALL_Accum(ctx->Exec, (op, value));
1014 }
1015 }
1016
1017
1018 static void GLAPIENTRY
1019 save_AlphaFunc(GLenum func, GLclampf ref)
1020 {
1021 GET_CURRENT_CONTEXT(ctx);
1022 Node *n;
1023 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1024 n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
1025 if (n) {
1026 n[1].e = func;
1027 n[2].f = (GLfloat) ref;
1028 }
1029 if (ctx->ExecuteFlag) {
1030 CALL_AlphaFunc(ctx->Exec, (func, ref));
1031 }
1032 }
1033
1034
1035 static void GLAPIENTRY
1036 save_BindTexture(GLenum target, GLuint texture)
1037 {
1038 GET_CURRENT_CONTEXT(ctx);
1039 Node *n;
1040 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1041 n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
1042 if (n) {
1043 n[1].e = target;
1044 n[2].ui = texture;
1045 }
1046 if (ctx->ExecuteFlag) {
1047 CALL_BindTexture(ctx->Exec, (target, texture));
1048 }
1049 }
1050
1051
1052 static void GLAPIENTRY
1053 save_Bitmap(GLsizei width, GLsizei height,
1054 GLfloat xorig, GLfloat yorig,
1055 GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
1056 {
1057 GET_CURRENT_CONTEXT(ctx);
1058 Node *n;
1059 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1060 n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
1061 if (n) {
1062 n[1].i = (GLint) width;
1063 n[2].i = (GLint) height;
1064 n[3].f = xorig;
1065 n[4].f = yorig;
1066 n[5].f = xmove;
1067 n[6].f = ymove;
1068 n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
1069 }
1070 if (ctx->ExecuteFlag) {
1071 CALL_Bitmap(ctx->Exec, (width, height,
1072 xorig, yorig, xmove, ymove, pixels));
1073 }
1074 }
1075
1076
1077 static void GLAPIENTRY
1078 save_BlendEquation(GLenum mode)
1079 {
1080 GET_CURRENT_CONTEXT(ctx);
1081 Node *n;
1082 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1083 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
1084 if (n) {
1085 n[1].e = mode;
1086 }
1087 if (ctx->ExecuteFlag) {
1088 CALL_BlendEquation(ctx->Exec, (mode));
1089 }
1090 }
1091
1092
1093 static void GLAPIENTRY
1094 save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
1095 {
1096 GET_CURRENT_CONTEXT(ctx);
1097 Node *n;
1098 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1099 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
1100 if (n) {
1101 n[1].e = modeRGB;
1102 n[2].e = modeA;
1103 }
1104 if (ctx->ExecuteFlag) {
1105 CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
1106 }
1107 }
1108
1109
1110 static void GLAPIENTRY
1111 save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
1112 GLenum sfactorA, GLenum dfactorA)
1113 {
1114 GET_CURRENT_CONTEXT(ctx);
1115 Node *n;
1116 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1117 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
1118 if (n) {
1119 n[1].e = sfactorRGB;
1120 n[2].e = dfactorRGB;
1121 n[3].e = sfactorA;
1122 n[4].e = dfactorA;
1123 }
1124 if (ctx->ExecuteFlag) {
1125 CALL_BlendFuncSeparateEXT(ctx->Exec,
1126 (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
1127 }
1128 }
1129
1130
1131 static void GLAPIENTRY
1132 save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
1133 {
1134 save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
1135 }
1136
1137
1138 static void GLAPIENTRY
1139 save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1140 {
1141 GET_CURRENT_CONTEXT(ctx);
1142 Node *n;
1143 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1144 n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
1145 if (n) {
1146 n[1].f = red;
1147 n[2].f = green;
1148 n[3].f = blue;
1149 n[4].f = alpha;
1150 }
1151 if (ctx->ExecuteFlag) {
1152 CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
1153 }
1154 }
1155
1156 /* GL_ARB_draw_buffers_blend */
1157 static void GLAPIENTRY
1158 save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
1159 GLenum sfactorA, GLenum dfactorA)
1160 {
1161 GET_CURRENT_CONTEXT(ctx);
1162 Node *n;
1163 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1164 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5);
1165 if (n) {
1166 n[1].ui = buf;
1167 n[2].e = sfactorRGB;
1168 n[3].e = dfactorRGB;
1169 n[4].e = sfactorA;
1170 n[5].e = dfactorA;
1171 }
1172 if (ctx->ExecuteFlag) {
1173 CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB,
1174 sfactorA, dfactorA));
1175 }
1176 }
1177
1178 /* GL_ARB_draw_buffers_blend */
1179 static void GLAPIENTRY
1180 save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
1181 {
1182 GET_CURRENT_CONTEXT(ctx);
1183 Node *n;
1184 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1185 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3);
1186 if (n) {
1187 n[1].ui = buf;
1188 n[2].e = sfactor;
1189 n[3].e = dfactor;
1190 }
1191 if (ctx->ExecuteFlag) {
1192 CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor));
1193 }
1194 }
1195
1196 /* GL_ARB_draw_buffers_blend */
1197 static void GLAPIENTRY
1198 save_BlendEquationi(GLuint buf, GLenum mode)
1199 {
1200 GET_CURRENT_CONTEXT(ctx);
1201 Node *n;
1202 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1203 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2);
1204 if (n) {
1205 n[1].ui = buf;
1206 n[2].e = mode;
1207 }
1208 if (ctx->ExecuteFlag) {
1209 CALL_BlendEquationiARB(ctx->Exec, (buf, mode));
1210 }
1211 }
1212
1213 /* GL_ARB_draw_buffers_blend */
1214 static void GLAPIENTRY
1215 save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
1216 {
1217 GET_CURRENT_CONTEXT(ctx);
1218 Node *n;
1219 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1220 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3);
1221 if (n) {
1222 n[1].ui = buf;
1223 n[2].e = modeRGB;
1224 n[3].e = modeA;
1225 }
1226 if (ctx->ExecuteFlag) {
1227 CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA));
1228 }
1229 }
1230
1231
1232 static void invalidate_saved_current_state( struct gl_context *ctx )
1233 {
1234 GLint i;
1235
1236 for (i = 0; i < VERT_ATTRIB_MAX; i++)
1237 ctx->ListState.ActiveAttribSize[i] = 0;
1238
1239 for (i = 0; i < MAT_ATTRIB_MAX; i++)
1240 ctx->ListState.ActiveMaterialSize[i] = 0;
1241
1242 memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
1243
1244 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
1245 }
1246
1247 static void GLAPIENTRY
1248 save_CallList(GLuint list)
1249 {
1250 GET_CURRENT_CONTEXT(ctx);
1251 Node *n;
1252 SAVE_FLUSH_VERTICES(ctx);
1253
1254 n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
1255 if (n) {
1256 n[1].ui = list;
1257 }
1258
1259 /* After this, we don't know what state we're in. Invalidate all
1260 * cached information previously gathered:
1261 */
1262 invalidate_saved_current_state( ctx );
1263
1264 if (ctx->ExecuteFlag) {
1265 _mesa_CallList(list);
1266 }
1267 }
1268
1269
1270 static void GLAPIENTRY
1271 save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
1272 {
1273 GET_CURRENT_CONTEXT(ctx);
1274 GLint i;
1275 GLboolean typeErrorFlag;
1276
1277 SAVE_FLUSH_VERTICES(ctx);
1278
1279 switch (type) {
1280 case GL_BYTE:
1281 case GL_UNSIGNED_BYTE:
1282 case GL_SHORT:
1283 case GL_UNSIGNED_SHORT:
1284 case GL_INT:
1285 case GL_UNSIGNED_INT:
1286 case GL_FLOAT:
1287 case GL_2_BYTES:
1288 case GL_3_BYTES:
1289 case GL_4_BYTES:
1290 typeErrorFlag = GL_FALSE;
1291 break;
1292 default:
1293 typeErrorFlag = GL_TRUE;
1294 }
1295
1296 for (i = 0; i < num; i++) {
1297 GLint list = translate_id(i, type, lists);
1298 Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
1299 if (n) {
1300 n[1].i = list;
1301 n[2].b = typeErrorFlag;
1302 }
1303 }
1304
1305 /* After this, we don't know what state we're in. Invalidate all
1306 * cached information previously gathered:
1307 */
1308 invalidate_saved_current_state( ctx );
1309
1310 if (ctx->ExecuteFlag) {
1311 CALL_CallLists(ctx->Exec, (num, type, lists));
1312 }
1313 }
1314
1315
1316 static void GLAPIENTRY
1317 save_Clear(GLbitfield mask)
1318 {
1319 GET_CURRENT_CONTEXT(ctx);
1320 Node *n;
1321 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1322 n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
1323 if (n) {
1324 n[1].bf = mask;
1325 }
1326 if (ctx->ExecuteFlag) {
1327 CALL_Clear(ctx->Exec, (mask));
1328 }
1329 }
1330
1331
1332 static void GLAPIENTRY
1333 save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1334 {
1335 GET_CURRENT_CONTEXT(ctx);
1336 Node *n;
1337 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1338 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
1339 if (n) {
1340 n[1].e = buffer;
1341 n[2].i = drawbuffer;
1342 n[3].i = value[0];
1343 if (buffer == GL_COLOR) {
1344 n[4].i = value[1];
1345 n[5].i = value[2];
1346 n[6].i = value[3];
1347 }
1348 else {
1349 n[4].i = 0;
1350 n[5].i = 0;
1351 n[6].i = 0;
1352 }
1353 }
1354 if (ctx->ExecuteFlag) {
1355 /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/
1356 }
1357 }
1358
1359
1360 static void GLAPIENTRY
1361 save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1362 {
1363 GET_CURRENT_CONTEXT(ctx);
1364 Node *n;
1365 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1366 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
1367 if (n) {
1368 n[1].e = buffer;
1369 n[2].i = drawbuffer;
1370 n[3].ui = value[0];
1371 if (buffer == GL_COLOR) {
1372 n[4].ui = value[1];
1373 n[5].ui = value[2];
1374 n[6].ui = value[3];
1375 }
1376 else {
1377 n[4].ui = 0;
1378 n[5].ui = 0;
1379 n[6].ui = 0;
1380 }
1381 }
1382 if (ctx->ExecuteFlag) {
1383 /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
1384 }
1385 }
1386
1387
1388 static void GLAPIENTRY
1389 save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1390 {
1391 GET_CURRENT_CONTEXT(ctx);
1392 Node *n;
1393 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1394 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
1395 if (n) {
1396 n[1].e = buffer;
1397 n[2].i = drawbuffer;
1398 n[3].f = value[0];
1399 if (buffer == GL_COLOR) {
1400 n[4].f = value[1];
1401 n[5].f = value[2];
1402 n[6].f = value[3];
1403 }
1404 else {
1405 n[4].f = 0.0F;
1406 n[5].f = 0.0F;
1407 n[6].f = 0.0F;
1408 }
1409 }
1410 if (ctx->ExecuteFlag) {
1411 /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
1412 }
1413 }
1414
1415
1416 static void GLAPIENTRY
1417 save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
1418 GLfloat depth, GLint stencil)
1419 {
1420 GET_CURRENT_CONTEXT(ctx);
1421 Node *n;
1422 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1423 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
1424 if (n) {
1425 n[1].e = buffer;
1426 n[2].i = drawbuffer;
1427 n[3].f = depth;
1428 n[4].i = stencil;
1429 }
1430 if (ctx->ExecuteFlag) {
1431 /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/
1432 }
1433 }
1434
1435
1436 static void GLAPIENTRY
1437 save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1438 {
1439 GET_CURRENT_CONTEXT(ctx);
1440 Node *n;
1441 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1442 n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
1443 if (n) {
1444 n[1].f = red;
1445 n[2].f = green;
1446 n[3].f = blue;
1447 n[4].f = alpha;
1448 }
1449 if (ctx->ExecuteFlag) {
1450 CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
1451 }
1452 }
1453
1454
1455 static void GLAPIENTRY
1456 save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
1457 {
1458 GET_CURRENT_CONTEXT(ctx);
1459 Node *n;
1460 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1461 n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
1462 if (n) {
1463 n[1].f = red;
1464 n[2].f = green;
1465 n[3].f = blue;
1466 n[4].f = alpha;
1467 }
1468 if (ctx->ExecuteFlag) {
1469 CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
1470 }
1471 }
1472
1473
1474 static void GLAPIENTRY
1475 save_ClearDepth(GLclampd depth)
1476 {
1477 GET_CURRENT_CONTEXT(ctx);
1478 Node *n;
1479 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1480 n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
1481 if (n) {
1482 n[1].f = (GLfloat) depth;
1483 }
1484 if (ctx->ExecuteFlag) {
1485 CALL_ClearDepth(ctx->Exec, (depth));
1486 }
1487 }
1488
1489
1490 static void GLAPIENTRY
1491 save_ClearIndex(GLfloat c)
1492 {
1493 GET_CURRENT_CONTEXT(ctx);
1494 Node *n;
1495 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1496 n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
1497 if (n) {
1498 n[1].f = c;
1499 }
1500 if (ctx->ExecuteFlag) {
1501 CALL_ClearIndex(ctx->Exec, (c));
1502 }
1503 }
1504
1505
1506 static void GLAPIENTRY
1507 save_ClearStencil(GLint s)
1508 {
1509 GET_CURRENT_CONTEXT(ctx);
1510 Node *n;
1511 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1512 n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
1513 if (n) {
1514 n[1].i = s;
1515 }
1516 if (ctx->ExecuteFlag) {
1517 CALL_ClearStencil(ctx->Exec, (s));
1518 }
1519 }
1520
1521
1522 static void GLAPIENTRY
1523 save_ClipPlane(GLenum plane, const GLdouble * equ)
1524 {
1525 GET_CURRENT_CONTEXT(ctx);
1526 Node *n;
1527 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1528 n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
1529 if (n) {
1530 n[1].e = plane;
1531 n[2].f = (GLfloat) equ[0];
1532 n[3].f = (GLfloat) equ[1];
1533 n[4].f = (GLfloat) equ[2];
1534 n[5].f = (GLfloat) equ[3];
1535 }
1536 if (ctx->ExecuteFlag) {
1537 CALL_ClipPlane(ctx->Exec, (plane, equ));
1538 }
1539 }
1540
1541
1542
1543 static void GLAPIENTRY
1544 save_ColorMask(GLboolean red, GLboolean green,
1545 GLboolean blue, GLboolean alpha)
1546 {
1547 GET_CURRENT_CONTEXT(ctx);
1548 Node *n;
1549 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1550 n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
1551 if (n) {
1552 n[1].b = red;
1553 n[2].b = green;
1554 n[3].b = blue;
1555 n[4].b = alpha;
1556 }
1557 if (ctx->ExecuteFlag) {
1558 CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
1559 }
1560 }
1561
1562
1563 static void GLAPIENTRY
1564 save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
1565 GLboolean blue, GLboolean alpha)
1566 {
1567 GET_CURRENT_CONTEXT(ctx);
1568 Node *n;
1569 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1570 n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
1571 if (n) {
1572 n[1].ui = buf;
1573 n[2].b = red;
1574 n[3].b = green;
1575 n[4].b = blue;
1576 n[5].b = alpha;
1577 }
1578 if (ctx->ExecuteFlag) {
1579 /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
1580 }
1581 }
1582
1583
1584 static void GLAPIENTRY
1585 save_ColorMaterial(GLenum face, GLenum mode)
1586 {
1587 GET_CURRENT_CONTEXT(ctx);
1588 Node *n;
1589 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1590
1591 n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
1592 if (n) {
1593 n[1].e = face;
1594 n[2].e = mode;
1595 }
1596 if (ctx->ExecuteFlag) {
1597 CALL_ColorMaterial(ctx->Exec, (face, mode));
1598 }
1599 }
1600
1601
1602 static void GLAPIENTRY
1603 save_ColorTable(GLenum target, GLenum internalFormat,
1604 GLsizei width, GLenum format, GLenum type,
1605 const GLvoid * table)
1606 {
1607 GET_CURRENT_CONTEXT(ctx);
1608 if (_mesa_is_proxy_texture(target)) {
1609 /* execute immediately */
1610 CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
1611 format, type, table));
1612 }
1613 else {
1614 Node *n;
1615 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1616 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
1617 if (n) {
1618 n[1].e = target;
1619 n[2].e = internalFormat;
1620 n[3].i = width;
1621 n[4].e = format;
1622 n[5].e = type;
1623 n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
1624 &ctx->Unpack);
1625 }
1626 if (ctx->ExecuteFlag) {
1627 CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
1628 format, type, table));
1629 }
1630 }
1631 }
1632
1633
1634
1635 static void GLAPIENTRY
1636 save_ColorTableParameterfv(GLenum target, GLenum pname,
1637 const GLfloat *params)
1638 {
1639 GET_CURRENT_CONTEXT(ctx);
1640 Node *n;
1641
1642 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1643
1644 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
1645 if (n) {
1646 n[1].e = target;
1647 n[2].e = pname;
1648 n[3].f = params[0];
1649 if (pname == GL_COLOR_TABLE_SGI ||
1650 pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
1651 pname == GL_TEXTURE_COLOR_TABLE_SGI) {
1652 n[4].f = params[1];
1653 n[5].f = params[2];
1654 n[6].f = params[3];
1655 }
1656 }
1657
1658 if (ctx->ExecuteFlag) {
1659 CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
1660 }
1661 }
1662
1663
1664 static void GLAPIENTRY
1665 save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
1666 {
1667 GET_CURRENT_CONTEXT(ctx);
1668 Node *n;
1669
1670 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1671
1672 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
1673 if (n) {
1674 n[1].e = target;
1675 n[2].e = pname;
1676 n[3].i = params[0];
1677 if (pname == GL_COLOR_TABLE_SGI ||
1678 pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
1679 pname == GL_TEXTURE_COLOR_TABLE_SGI) {
1680 n[4].i = params[1];
1681 n[5].i = params[2];
1682 n[6].i = params[3];
1683 }
1684 }
1685
1686 if (ctx->ExecuteFlag) {
1687 CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
1688 }
1689 }
1690
1691
1692
1693 static void GLAPIENTRY
1694 save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
1695 GLenum format, GLenum type, const GLvoid * table)
1696 {
1697 GET_CURRENT_CONTEXT(ctx);
1698 Node *n;
1699 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1700 n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
1701 if (n) {
1702 n[1].e = target;
1703 n[2].i = start;
1704 n[3].i = count;
1705 n[4].e = format;
1706 n[5].e = type;
1707 n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
1708 &ctx->Unpack);
1709 }
1710 if (ctx->ExecuteFlag) {
1711 CALL_ColorSubTable(ctx->Exec,
1712 (target, start, count, format, type, table));
1713 }
1714 }
1715
1716
1717 static void GLAPIENTRY
1718 save_CopyColorSubTable(GLenum target, GLsizei start,
1719 GLint x, GLint y, GLsizei width)
1720 {
1721 GET_CURRENT_CONTEXT(ctx);
1722 Node *n;
1723
1724 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1725 n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
1726 if (n) {
1727 n[1].e = target;
1728 n[2].i = start;
1729 n[3].i = x;
1730 n[4].i = y;
1731 n[5].i = width;
1732 }
1733 if (ctx->ExecuteFlag) {
1734 CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
1735 }
1736 }
1737
1738
1739 static void GLAPIENTRY
1740 save_CopyColorTable(GLenum target, GLenum internalformat,
1741 GLint x, GLint y, GLsizei width)
1742 {
1743 GET_CURRENT_CONTEXT(ctx);
1744 Node *n;
1745
1746 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1747 n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
1748 if (n) {
1749 n[1].e = target;
1750 n[2].e = internalformat;
1751 n[3].i = x;
1752 n[4].i = y;
1753 n[5].i = width;
1754 }
1755 if (ctx->ExecuteFlag) {
1756 CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
1757 }
1758 }
1759
1760
1761 static void GLAPIENTRY
1762 save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
1763 GLenum format, GLenum type, const GLvoid * filter)
1764 {
1765 GET_CURRENT_CONTEXT(ctx);
1766 Node *n;
1767
1768 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1769
1770 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
1771 if (n) {
1772 n[1].e = target;
1773 n[2].e = internalFormat;
1774 n[3].i = width;
1775 n[4].e = format;
1776 n[5].e = type;
1777 n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
1778 &ctx->Unpack);
1779 }
1780 if (ctx->ExecuteFlag) {
1781 CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
1782 format, type, filter));
1783 }
1784 }
1785
1786
1787 static void GLAPIENTRY
1788 save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
1789 GLsizei width, GLsizei height, GLenum format,
1790 GLenum type, const GLvoid * filter)
1791 {
1792 GET_CURRENT_CONTEXT(ctx);
1793 Node *n;
1794
1795 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1796
1797 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
1798 if (n) {
1799 n[1].e = target;
1800 n[2].e = internalFormat;
1801 n[3].i = width;
1802 n[4].i = height;
1803 n[5].e = format;
1804 n[6].e = type;
1805 n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
1806 &ctx->Unpack);
1807 }
1808 if (ctx->ExecuteFlag) {
1809 CALL_ConvolutionFilter2D(ctx->Exec,
1810 (target, internalFormat, width, height, format,
1811 type, filter));
1812 }
1813 }
1814
1815
1816 static void GLAPIENTRY
1817 save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
1818 {
1819 GET_CURRENT_CONTEXT(ctx);
1820 Node *n;
1821 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1822 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
1823 if (n) {
1824 n[1].e = target;
1825 n[2].e = pname;
1826 n[3].i = param;
1827 }
1828 if (ctx->ExecuteFlag) {
1829 CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
1830 }
1831 }
1832
1833
1834 static void GLAPIENTRY
1835 save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
1836 {
1837 GET_CURRENT_CONTEXT(ctx);
1838 Node *n;
1839 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1840 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
1841 if (n) {
1842 n[1].e = target;
1843 n[2].e = pname;
1844 n[3].i = params[0];
1845 if (pname == GL_CONVOLUTION_BORDER_COLOR ||
1846 pname == GL_CONVOLUTION_FILTER_SCALE ||
1847 pname == GL_CONVOLUTION_FILTER_BIAS) {
1848 n[4].i = params[1];
1849 n[5].i = params[2];
1850 n[6].i = params[3];
1851 }
1852 else {
1853 n[4].i = n[5].i = n[6].i = 0;
1854 }
1855 }
1856 if (ctx->ExecuteFlag) {
1857 CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
1858 }
1859 }
1860
1861
1862 static void GLAPIENTRY
1863 save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
1864 {
1865 GET_CURRENT_CONTEXT(ctx);
1866 Node *n;
1867 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1868 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
1869 if (n) {
1870 n[1].e = target;
1871 n[2].e = pname;
1872 n[3].f = param;
1873 }
1874 if (ctx->ExecuteFlag) {
1875 CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
1876 }
1877 }
1878
1879
1880 static void GLAPIENTRY
1881 save_ConvolutionParameterfv(GLenum target, GLenum pname,
1882 const GLfloat *params)
1883 {
1884 GET_CURRENT_CONTEXT(ctx);
1885 Node *n;
1886 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1887 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
1888 if (n) {
1889 n[1].e = target;
1890 n[2].e = pname;
1891 n[3].f = params[0];
1892 if (pname == GL_CONVOLUTION_BORDER_COLOR ||
1893 pname == GL_CONVOLUTION_FILTER_SCALE ||
1894 pname == GL_CONVOLUTION_FILTER_BIAS) {
1895 n[4].f = params[1];
1896 n[5].f = params[2];
1897 n[6].f = params[3];
1898 }
1899 else {
1900 n[4].f = n[5].f = n[6].f = 0.0F;
1901 }
1902 }
1903 if (ctx->ExecuteFlag) {
1904 CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
1905 }
1906 }
1907
1908
1909 static void GLAPIENTRY
1910 save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1911 {
1912 GET_CURRENT_CONTEXT(ctx);
1913 Node *n;
1914 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1915 n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
1916 if (n) {
1917 n[1].i = x;
1918 n[2].i = y;
1919 n[3].i = (GLint) width;
1920 n[4].i = (GLint) height;
1921 n[5].e = type;
1922 }
1923 if (ctx->ExecuteFlag) {
1924 CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
1925 }
1926 }
1927
1928
1929
1930 static void GLAPIENTRY
1931 save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
1932 GLint x, GLint y, GLsizei width, GLint border)
1933 {
1934 GET_CURRENT_CONTEXT(ctx);
1935 Node *n;
1936 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1937 n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
1938 if (n) {
1939 n[1].e = target;
1940 n[2].i = level;
1941 n[3].e = internalformat;
1942 n[4].i = x;
1943 n[5].i = y;
1944 n[6].i = width;
1945 n[7].i = border;
1946 }
1947 if (ctx->ExecuteFlag) {
1948 CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
1949 x, y, width, border));
1950 }
1951 }
1952
1953
1954 static void GLAPIENTRY
1955 save_CopyTexImage2D(GLenum target, GLint level,
1956 GLenum internalformat,
1957 GLint x, GLint y, GLsizei width,
1958 GLsizei height, GLint border)
1959 {
1960 GET_CURRENT_CONTEXT(ctx);
1961 Node *n;
1962 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1963 n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
1964 if (n) {
1965 n[1].e = target;
1966 n[2].i = level;
1967 n[3].e = internalformat;
1968 n[4].i = x;
1969 n[5].i = y;
1970 n[6].i = width;
1971 n[7].i = height;
1972 n[8].i = border;
1973 }
1974 if (ctx->ExecuteFlag) {
1975 CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
1976 x, y, width, height, border));
1977 }
1978 }
1979
1980
1981
1982 static void GLAPIENTRY
1983 save_CopyTexSubImage1D(GLenum target, GLint level,
1984 GLint xoffset, GLint x, GLint y, GLsizei width)
1985 {
1986 GET_CURRENT_CONTEXT(ctx);
1987 Node *n;
1988 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1989 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
1990 if (n) {
1991 n[1].e = target;
1992 n[2].i = level;
1993 n[3].i = xoffset;
1994 n[4].i = x;
1995 n[5].i = y;
1996 n[6].i = width;
1997 }
1998 if (ctx->ExecuteFlag) {
1999 CALL_CopyTexSubImage1D(ctx->Exec,
2000 (target, level, xoffset, x, y, width));
2001 }
2002 }
2003
2004
2005 static void GLAPIENTRY
2006 save_CopyTexSubImage2D(GLenum target, GLint level,
2007 GLint xoffset, GLint yoffset,
2008 GLint x, GLint y, GLsizei width, GLint height)
2009 {
2010 GET_CURRENT_CONTEXT(ctx);
2011 Node *n;
2012 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2013 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
2014 if (n) {
2015 n[1].e = target;
2016 n[2].i = level;
2017 n[3].i = xoffset;
2018 n[4].i = yoffset;
2019 n[5].i = x;
2020 n[6].i = y;
2021 n[7].i = width;
2022 n[8].i = height;
2023 }
2024 if (ctx->ExecuteFlag) {
2025 CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
2026 x, y, width, height));
2027 }
2028 }
2029
2030
2031 static void GLAPIENTRY
2032 save_CopyTexSubImage3D(GLenum target, GLint level,
2033 GLint xoffset, GLint yoffset, GLint zoffset,
2034 GLint x, GLint y, GLsizei width, GLint height)
2035 {
2036 GET_CURRENT_CONTEXT(ctx);
2037 Node *n;
2038 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2039 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
2040 if (n) {
2041 n[1].e = target;
2042 n[2].i = level;
2043 n[3].i = xoffset;
2044 n[4].i = yoffset;
2045 n[5].i = zoffset;
2046 n[6].i = x;
2047 n[7].i = y;
2048 n[8].i = width;
2049 n[9].i = height;
2050 }
2051 if (ctx->ExecuteFlag) {
2052 CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
2053 xoffset, yoffset, zoffset,
2054 x, y, width, height));
2055 }
2056 }
2057
2058
2059 static void GLAPIENTRY
2060 save_CullFace(GLenum mode)
2061 {
2062 GET_CURRENT_CONTEXT(ctx);
2063 Node *n;
2064 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2065 n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
2066 if (n) {
2067 n[1].e = mode;
2068 }
2069 if (ctx->ExecuteFlag) {
2070 CALL_CullFace(ctx->Exec, (mode));
2071 }
2072 }
2073
2074
2075 static void GLAPIENTRY
2076 save_DepthFunc(GLenum func)
2077 {
2078 GET_CURRENT_CONTEXT(ctx);
2079 Node *n;
2080 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2081 n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
2082 if (n) {
2083 n[1].e = func;
2084 }
2085 if (ctx->ExecuteFlag) {
2086 CALL_DepthFunc(ctx->Exec, (func));
2087 }
2088 }
2089
2090
2091 static void GLAPIENTRY
2092 save_DepthMask(GLboolean mask)
2093 {
2094 GET_CURRENT_CONTEXT(ctx);
2095 Node *n;
2096 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2097 n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
2098 if (n) {
2099 n[1].b = mask;
2100 }
2101 if (ctx->ExecuteFlag) {
2102 CALL_DepthMask(ctx->Exec, (mask));
2103 }
2104 }
2105
2106
2107 static void GLAPIENTRY
2108 save_DepthRange(GLclampd nearval, GLclampd farval)
2109 {
2110 GET_CURRENT_CONTEXT(ctx);
2111 Node *n;
2112 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2113 n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
2114 if (n) {
2115 n[1].f = (GLfloat) nearval;
2116 n[2].f = (GLfloat) farval;
2117 }
2118 if (ctx->ExecuteFlag) {
2119 CALL_DepthRange(ctx->Exec, (nearval, farval));
2120 }
2121 }
2122
2123
2124 static void GLAPIENTRY
2125 save_Disable(GLenum cap)
2126 {
2127 GET_CURRENT_CONTEXT(ctx);
2128 Node *n;
2129 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2130 n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
2131 if (n) {
2132 n[1].e = cap;
2133 }
2134 if (ctx->ExecuteFlag) {
2135 CALL_Disable(ctx->Exec, (cap));
2136 }
2137 }
2138
2139
2140 static void GLAPIENTRY
2141 save_DisableIndexed(GLuint index, GLenum cap)
2142 {
2143 GET_CURRENT_CONTEXT(ctx);
2144 Node *n;
2145 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2146 n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
2147 if (n) {
2148 n[1].ui = index;
2149 n[2].e = cap;
2150 }
2151 if (ctx->ExecuteFlag) {
2152 CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
2153 }
2154 }
2155
2156
2157 static void GLAPIENTRY
2158 save_DrawBuffer(GLenum mode)
2159 {
2160 GET_CURRENT_CONTEXT(ctx);
2161 Node *n;
2162 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2163 n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
2164 if (n) {
2165 n[1].e = mode;
2166 }
2167 if (ctx->ExecuteFlag) {
2168 CALL_DrawBuffer(ctx->Exec, (mode));
2169 }
2170 }
2171
2172
2173 static void GLAPIENTRY
2174 save_DrawPixels(GLsizei width, GLsizei height,
2175 GLenum format, GLenum type, const GLvoid * pixels)
2176 {
2177 GET_CURRENT_CONTEXT(ctx);
2178 Node *n;
2179
2180 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2181
2182 n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
2183 if (n) {
2184 n[1].i = width;
2185 n[2].i = height;
2186 n[3].e = format;
2187 n[4].e = type;
2188 n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
2189 pixels, &ctx->Unpack);
2190 }
2191 if (ctx->ExecuteFlag) {
2192 CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
2193 }
2194 }
2195
2196
2197
2198 static void GLAPIENTRY
2199 save_Enable(GLenum cap)
2200 {
2201 GET_CURRENT_CONTEXT(ctx);
2202 Node *n;
2203 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2204 n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
2205 if (n) {
2206 n[1].e = cap;
2207 }
2208 if (ctx->ExecuteFlag) {
2209 CALL_Enable(ctx->Exec, (cap));
2210 }
2211 }
2212
2213
2214
2215 static void GLAPIENTRY
2216 save_EnableIndexed(GLuint index, GLenum cap)
2217 {
2218 GET_CURRENT_CONTEXT(ctx);
2219 Node *n;
2220 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2221 n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
2222 if (n) {
2223 n[1].ui = index;
2224 n[2].e = cap;
2225 }
2226 if (ctx->ExecuteFlag) {
2227 CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
2228 }
2229 }
2230
2231
2232
2233 static void GLAPIENTRY
2234 save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
2235 {
2236 GET_CURRENT_CONTEXT(ctx);
2237 Node *n;
2238 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2239 n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
2240 if (n) {
2241 n[1].e = mode;
2242 n[2].i = i1;
2243 n[3].i = i2;
2244 }
2245 if (ctx->ExecuteFlag) {
2246 CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
2247 }
2248 }
2249
2250
2251 static void GLAPIENTRY
2252 save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2253 {
2254 GET_CURRENT_CONTEXT(ctx);
2255 Node *n;
2256 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2257 n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
2258 if (n) {
2259 n[1].e = mode;
2260 n[2].i = i1;
2261 n[3].i = i2;
2262 n[4].i = j1;
2263 n[5].i = j2;
2264 }
2265 if (ctx->ExecuteFlag) {
2266 CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
2267 }
2268 }
2269
2270
2271
2272
2273 static void GLAPIENTRY
2274 save_Fogfv(GLenum pname, const GLfloat *params)
2275 {
2276 GET_CURRENT_CONTEXT(ctx);
2277 Node *n;
2278 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2279 n = alloc_instruction(ctx, OPCODE_FOG, 5);
2280 if (n) {
2281 n[1].e = pname;
2282 n[2].f = params[0];
2283 n[3].f = params[1];
2284 n[4].f = params[2];
2285 n[5].f = params[3];
2286 }
2287 if (ctx->ExecuteFlag) {
2288 CALL_Fogfv(ctx->Exec, (pname, params));
2289 }
2290 }
2291
2292
2293 static void GLAPIENTRY
2294 save_Fogf(GLenum pname, GLfloat param)
2295 {
2296 GLfloat parray[4];
2297 parray[0] = param;
2298 parray[1] = parray[2] = parray[3] = 0.0F;
2299 save_Fogfv(pname, parray);
2300 }
2301
2302
2303 static void GLAPIENTRY
2304 save_Fogiv(GLenum pname, const GLint *params)
2305 {
2306 GLfloat p[4];
2307 switch (pname) {
2308 case GL_FOG_MODE:
2309 case GL_FOG_DENSITY:
2310 case GL_FOG_START:
2311 case GL_FOG_END:
2312 case GL_FOG_INDEX:
2313 p[0] = (GLfloat) *params;
2314 p[1] = 0.0f;
2315 p[2] = 0.0f;
2316 p[3] = 0.0f;
2317 break;
2318 case GL_FOG_COLOR:
2319 p[0] = INT_TO_FLOAT(params[0]);
2320 p[1] = INT_TO_FLOAT(params[1]);
2321 p[2] = INT_TO_FLOAT(params[2]);
2322 p[3] = INT_TO_FLOAT(params[3]);
2323 break;
2324 default:
2325 /* Error will be caught later in gl_Fogfv */
2326 ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
2327 }
2328 save_Fogfv(pname, p);
2329 }
2330
2331
2332 static void GLAPIENTRY
2333 save_Fogi(GLenum pname, GLint param)
2334 {
2335 GLint parray[4];
2336 parray[0] = param;
2337 parray[1] = parray[2] = parray[3] = 0;
2338 save_Fogiv(pname, parray);
2339 }
2340
2341
2342 static void GLAPIENTRY
2343 save_FrontFace(GLenum mode)
2344 {
2345 GET_CURRENT_CONTEXT(ctx);
2346 Node *n;
2347 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2348 n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
2349 if (n) {
2350 n[1].e = mode;
2351 }
2352 if (ctx->ExecuteFlag) {
2353 CALL_FrontFace(ctx->Exec, (mode));
2354 }
2355 }
2356
2357
2358 static void GLAPIENTRY
2359 save_Frustum(GLdouble left, GLdouble right,
2360 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2361 {
2362 GET_CURRENT_CONTEXT(ctx);
2363 Node *n;
2364 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2365 n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
2366 if (n) {
2367 n[1].f = (GLfloat) left;
2368 n[2].f = (GLfloat) right;
2369 n[3].f = (GLfloat) bottom;
2370 n[4].f = (GLfloat) top;
2371 n[5].f = (GLfloat) nearval;
2372 n[6].f = (GLfloat) farval;
2373 }
2374 if (ctx->ExecuteFlag) {
2375 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
2376 }
2377 }
2378
2379
2380 static void GLAPIENTRY
2381 save_Hint(GLenum target, GLenum mode)
2382 {
2383 GET_CURRENT_CONTEXT(ctx);
2384 Node *n;
2385 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2386 n = alloc_instruction(ctx, OPCODE_HINT, 2);
2387 if (n) {
2388 n[1].e = target;
2389 n[2].e = mode;
2390 }
2391 if (ctx->ExecuteFlag) {
2392 CALL_Hint(ctx->Exec, (target, mode));
2393 }
2394 }
2395
2396
2397 static void GLAPIENTRY
2398 save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
2399 GLboolean sink)
2400 {
2401 GET_CURRENT_CONTEXT(ctx);
2402 Node *n;
2403
2404 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2405 n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
2406 if (n) {
2407 n[1].e = target;
2408 n[2].i = width;
2409 n[3].e = internalFormat;
2410 n[4].b = sink;
2411 }
2412 if (ctx->ExecuteFlag) {
2413 CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
2414 }
2415 }
2416
2417
2418 static void GLAPIENTRY
2419 save_IndexMask(GLuint mask)
2420 {
2421 GET_CURRENT_CONTEXT(ctx);
2422 Node *n;
2423 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2424 n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
2425 if (n) {
2426 n[1].ui = mask;
2427 }
2428 if (ctx->ExecuteFlag) {
2429 CALL_IndexMask(ctx->Exec, (mask));
2430 }
2431 }
2432
2433
2434 static void GLAPIENTRY
2435 save_InitNames(void)
2436 {
2437 GET_CURRENT_CONTEXT(ctx);
2438 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2439 (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
2440 if (ctx->ExecuteFlag) {
2441 CALL_InitNames(ctx->Exec, ());
2442 }
2443 }
2444
2445
2446 static void GLAPIENTRY
2447 save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
2448 {
2449 GET_CURRENT_CONTEXT(ctx);
2450 Node *n;
2451 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2452 n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
2453 if (n) {
2454 GLint i, nParams;
2455 n[1].e = light;
2456 n[2].e = pname;
2457 switch (pname) {
2458 case GL_AMBIENT:
2459 nParams = 4;
2460 break;
2461 case GL_DIFFUSE:
2462 nParams = 4;
2463 break;
2464 case GL_SPECULAR:
2465 nParams = 4;
2466 break;
2467 case GL_POSITION:
2468 nParams = 4;
2469 break;
2470 case GL_SPOT_DIRECTION:
2471 nParams = 3;
2472 break;
2473 case GL_SPOT_EXPONENT:
2474 nParams = 1;
2475 break;
2476 case GL_SPOT_CUTOFF:
2477 nParams = 1;
2478 break;
2479 case GL_CONSTANT_ATTENUATION:
2480 nParams = 1;
2481 break;
2482 case GL_LINEAR_ATTENUATION:
2483 nParams = 1;
2484 break;
2485 case GL_QUADRATIC_ATTENUATION:
2486 nParams = 1;
2487 break;
2488 default:
2489 nParams = 0;
2490 }
2491 for (i = 0; i < nParams; i++) {
2492 n[3 + i].f = params[i];
2493 }
2494 }
2495 if (ctx->ExecuteFlag) {
2496 CALL_Lightfv(ctx->Exec, (light, pname, params));
2497 }
2498 }
2499
2500
2501 static void GLAPIENTRY
2502 save_Lightf(GLenum light, GLenum pname, GLfloat param)
2503 {
2504 GLfloat parray[4];
2505 parray[0] = param;
2506 parray[1] = parray[2] = parray[3] = 0.0F;
2507 save_Lightfv(light, pname, parray);
2508 }
2509
2510
2511 static void GLAPIENTRY
2512 save_Lightiv(GLenum light, GLenum pname, const GLint *params)
2513 {
2514 GLfloat fparam[4];
2515 switch (pname) {
2516 case GL_AMBIENT:
2517 case GL_DIFFUSE:
2518 case GL_SPECULAR:
2519 fparam[0] = INT_TO_FLOAT(params[0]);
2520 fparam[1] = INT_TO_FLOAT(params[1]);
2521 fparam[2] = INT_TO_FLOAT(params[2]);
2522 fparam[3] = INT_TO_FLOAT(params[3]);
2523 break;
2524 case GL_POSITION:
2525 fparam[0] = (GLfloat) params[0];
2526 fparam[1] = (GLfloat) params[1];
2527 fparam[2] = (GLfloat) params[2];
2528 fparam[3] = (GLfloat) params[3];
2529 break;
2530 case GL_SPOT_DIRECTION:
2531 fparam[0] = (GLfloat) params[0];
2532 fparam[1] = (GLfloat) params[1];
2533 fparam[2] = (GLfloat) params[2];
2534 break;
2535 case GL_SPOT_EXPONENT:
2536 case GL_SPOT_CUTOFF:
2537 case GL_CONSTANT_ATTENUATION:
2538 case GL_LINEAR_ATTENUATION:
2539 case GL_QUADRATIC_ATTENUATION:
2540 fparam[0] = (GLfloat) params[0];
2541 break;
2542 default:
2543 /* error will be caught later in gl_Lightfv */
2544 ;
2545 }
2546 save_Lightfv(light, pname, fparam);
2547 }
2548
2549
2550 static void GLAPIENTRY
2551 save_Lighti(GLenum light, GLenum pname, GLint param)
2552 {
2553 GLint parray[4];
2554 parray[0] = param;
2555 parray[1] = parray[2] = parray[3] = 0;
2556 save_Lightiv(light, pname, parray);
2557 }
2558
2559
2560 static void GLAPIENTRY
2561 save_LightModelfv(GLenum pname, const GLfloat *params)
2562 {
2563 GET_CURRENT_CONTEXT(ctx);
2564 Node *n;
2565 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2566 n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
2567 if (n) {
2568 n[1].e = pname;
2569 n[2].f = params[0];
2570 n[3].f = params[1];
2571 n[4].f = params[2];
2572 n[5].f = params[3];
2573 }
2574 if (ctx->ExecuteFlag) {
2575 CALL_LightModelfv(ctx->Exec, (pname, params));
2576 }
2577 }
2578
2579
2580 static void GLAPIENTRY
2581 save_LightModelf(GLenum pname, GLfloat param)
2582 {
2583 GLfloat parray[4];
2584 parray[0] = param;
2585 parray[1] = parray[2] = parray[3] = 0.0F;
2586 save_LightModelfv(pname, parray);
2587 }
2588
2589
2590 static void GLAPIENTRY
2591 save_LightModeliv(GLenum pname, const GLint *params)
2592 {
2593 GLfloat fparam[4];
2594 switch (pname) {
2595 case GL_LIGHT_MODEL_AMBIENT:
2596 fparam[0] = INT_TO_FLOAT(params[0]);
2597 fparam[1] = INT_TO_FLOAT(params[1]);
2598 fparam[2] = INT_TO_FLOAT(params[2]);
2599 fparam[3] = INT_TO_FLOAT(params[3]);
2600 break;
2601 case GL_LIGHT_MODEL_LOCAL_VIEWER:
2602 case GL_LIGHT_MODEL_TWO_SIDE:
2603 case GL_LIGHT_MODEL_COLOR_CONTROL:
2604 fparam[0] = (GLfloat) params[0];
2605 fparam[1] = 0.0F;
2606 fparam[2] = 0.0F;
2607 fparam[3] = 0.0F;
2608 break;
2609 default:
2610 /* Error will be caught later in gl_LightModelfv */
2611 ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
2612 }
2613 save_LightModelfv(pname, fparam);
2614 }
2615
2616
2617 static void GLAPIENTRY
2618 save_LightModeli(GLenum pname, GLint param)
2619 {
2620 GLint parray[4];
2621 parray[0] = param;
2622 parray[1] = parray[2] = parray[3] = 0;
2623 save_LightModeliv(pname, parray);
2624 }
2625
2626
2627 static void GLAPIENTRY
2628 save_LineStipple(GLint factor, GLushort pattern)
2629 {
2630 GET_CURRENT_CONTEXT(ctx);
2631 Node *n;
2632 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2633 n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
2634 if (n) {
2635 n[1].i = factor;
2636 n[2].us = pattern;
2637 }
2638 if (ctx->ExecuteFlag) {
2639 CALL_LineStipple(ctx->Exec, (factor, pattern));
2640 }
2641 }
2642
2643
2644 static void GLAPIENTRY
2645 save_LineWidth(GLfloat width)
2646 {
2647 GET_CURRENT_CONTEXT(ctx);
2648 Node *n;
2649 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2650 n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
2651 if (n) {
2652 n[1].f = width;
2653 }
2654 if (ctx->ExecuteFlag) {
2655 CALL_LineWidth(ctx->Exec, (width));
2656 }
2657 }
2658
2659
2660 static void GLAPIENTRY
2661 save_ListBase(GLuint base)
2662 {
2663 GET_CURRENT_CONTEXT(ctx);
2664 Node *n;
2665 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2666 n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
2667 if (n) {
2668 n[1].ui = base;
2669 }
2670 if (ctx->ExecuteFlag) {
2671 CALL_ListBase(ctx->Exec, (base));
2672 }
2673 }
2674
2675
2676 static void GLAPIENTRY
2677 save_LoadIdentity(void)
2678 {
2679 GET_CURRENT_CONTEXT(ctx);
2680 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2681 (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
2682 if (ctx->ExecuteFlag) {
2683 CALL_LoadIdentity(ctx->Exec, ());
2684 }
2685 }
2686
2687
2688 static void GLAPIENTRY
2689 save_LoadMatrixf(const GLfloat * m)
2690 {
2691 GET_CURRENT_CONTEXT(ctx);
2692 Node *n;
2693 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2694 n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
2695 if (n) {
2696 GLuint i;
2697 for (i = 0; i < 16; i++) {
2698 n[1 + i].f = m[i];
2699 }
2700 }
2701 if (ctx->ExecuteFlag) {
2702 CALL_LoadMatrixf(ctx->Exec, (m));
2703 }
2704 }
2705
2706
2707 static void GLAPIENTRY
2708 save_LoadMatrixd(const GLdouble * m)
2709 {
2710 GLfloat f[16];
2711 GLint i;
2712 for (i = 0; i < 16; i++) {
2713 f[i] = (GLfloat) m[i];
2714 }
2715 save_LoadMatrixf(f);
2716 }
2717
2718
2719 static void GLAPIENTRY
2720 save_LoadName(GLuint name)
2721 {
2722 GET_CURRENT_CONTEXT(ctx);
2723 Node *n;
2724 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2725 n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
2726 if (n) {
2727 n[1].ui = name;
2728 }
2729 if (ctx->ExecuteFlag) {
2730 CALL_LoadName(ctx->Exec, (name));
2731 }
2732 }
2733
2734
2735 static void GLAPIENTRY
2736 save_LogicOp(GLenum opcode)
2737 {
2738 GET_CURRENT_CONTEXT(ctx);
2739 Node *n;
2740 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2741 n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
2742 if (n) {
2743 n[1].e = opcode;
2744 }
2745 if (ctx->ExecuteFlag) {
2746 CALL_LogicOp(ctx->Exec, (opcode));
2747 }
2748 }
2749
2750
2751 static void GLAPIENTRY
2752 save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
2753 GLint order, const GLdouble * points)
2754 {
2755 GET_CURRENT_CONTEXT(ctx);
2756 Node *n;
2757 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2758 n = alloc_instruction(ctx, OPCODE_MAP1, 6);
2759 if (n) {
2760 GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
2761 n[1].e = target;
2762 n[2].f = (GLfloat) u1;
2763 n[3].f = (GLfloat) u2;
2764 n[4].i = _mesa_evaluator_components(target); /* stride */
2765 n[5].i = order;
2766 n[6].data = (void *) pnts;
2767 }
2768 if (ctx->ExecuteFlag) {
2769 CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
2770 }
2771 }
2772
2773 static void GLAPIENTRY
2774 save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
2775 GLint order, const GLfloat * points)
2776 {
2777 GET_CURRENT_CONTEXT(ctx);
2778 Node *n;
2779 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2780 n = alloc_instruction(ctx, OPCODE_MAP1, 6);
2781 if (n) {
2782 GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
2783 n[1].e = target;
2784 n[2].f = u1;
2785 n[3].f = u2;
2786 n[4].i = _mesa_evaluator_components(target); /* stride */
2787 n[5].i = order;
2788 n[6].data = (void *) pnts;
2789 }
2790 if (ctx->ExecuteFlag) {
2791 CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
2792 }
2793 }
2794
2795
2796 static void GLAPIENTRY
2797 save_Map2d(GLenum target,
2798 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
2799 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
2800 const GLdouble * points)
2801 {
2802 GET_CURRENT_CONTEXT(ctx);
2803 Node *n;
2804 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2805 n = alloc_instruction(ctx, OPCODE_MAP2, 10);
2806 if (n) {
2807 GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
2808 vstride, vorder, points);
2809 n[1].e = target;
2810 n[2].f = (GLfloat) u1;
2811 n[3].f = (GLfloat) u2;
2812 n[4].f = (GLfloat) v1;
2813 n[5].f = (GLfloat) v2;
2814 /* XXX verify these strides are correct */
2815 n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
2816 n[7].i = _mesa_evaluator_components(target); /*vstride */
2817 n[8].i = uorder;
2818 n[9].i = vorder;
2819 n[10].data = (void *) pnts;
2820 }
2821 if (ctx->ExecuteFlag) {
2822 CALL_Map2d(ctx->Exec, (target,
2823 u1, u2, ustride, uorder,
2824 v1, v2, vstride, vorder, points));
2825 }
2826 }
2827
2828
2829 static void GLAPIENTRY
2830 save_Map2f(GLenum target,
2831 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
2832 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
2833 const GLfloat * points)
2834 {
2835 GET_CURRENT_CONTEXT(ctx);
2836 Node *n;
2837 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2838 n = alloc_instruction(ctx, OPCODE_MAP2, 10);
2839 if (n) {
2840 GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
2841 vstride, vorder, points);
2842 n[1].e = target;
2843 n[2].f = u1;
2844 n[3].f = u2;
2845 n[4].f = v1;
2846 n[5].f = v2;
2847 /* XXX verify these strides are correct */
2848 n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
2849 n[7].i = _mesa_evaluator_components(target); /*vstride */
2850 n[8].i = uorder;
2851 n[9].i = vorder;
2852 n[10].data = (void *) pnts;
2853 }
2854 if (ctx->ExecuteFlag) {
2855 CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
2856 v1, v2, vstride, vorder, points));
2857 }
2858 }
2859
2860
2861 static void GLAPIENTRY
2862 save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2863 {
2864 GET_CURRENT_CONTEXT(ctx);
2865 Node *n;
2866 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2867 n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
2868 if (n) {
2869 n[1].i = un;
2870 n[2].f = u1;
2871 n[3].f = u2;
2872 }
2873 if (ctx->ExecuteFlag) {
2874 CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
2875 }
2876 }
2877
2878
2879 static void GLAPIENTRY
2880 save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2881 {
2882 save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
2883 }
2884
2885
2886 static void GLAPIENTRY
2887 save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
2888 GLint vn, GLfloat v1, GLfloat v2)
2889 {
2890 GET_CURRENT_CONTEXT(ctx);
2891 Node *n;
2892 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2893 n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
2894 if (n) {
2895 n[1].i = un;
2896 n[2].f = u1;
2897 n[3].f = u2;
2898 n[4].i = vn;
2899 n[5].f = v1;
2900 n[6].f = v2;
2901 }
2902 if (ctx->ExecuteFlag) {
2903 CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
2904 }
2905 }
2906
2907
2908
2909 static void GLAPIENTRY
2910 save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
2911 GLint vn, GLdouble v1, GLdouble v2)
2912 {
2913 save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
2914 vn, (GLfloat) v1, (GLfloat) v2);
2915 }
2916
2917
2918 static void GLAPIENTRY
2919 save_MatrixMode(GLenum mode)
2920 {
2921 GET_CURRENT_CONTEXT(ctx);
2922 Node *n;
2923 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2924 n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
2925 if (n) {
2926 n[1].e = mode;
2927 }
2928 if (ctx->ExecuteFlag) {
2929 CALL_MatrixMode(ctx->Exec, (mode));
2930 }
2931 }
2932
2933
2934 static void GLAPIENTRY
2935 save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
2936 {
2937 GET_CURRENT_CONTEXT(ctx);
2938 Node *n;
2939
2940 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2941 n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
2942 if (n) {
2943 n[1].e = target;
2944 n[2].e = internalFormat;
2945 n[3].b = sink;
2946 }
2947 if (ctx->ExecuteFlag) {
2948 CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
2949 }
2950 }
2951
2952
2953 static void GLAPIENTRY
2954 save_MultMatrixf(const GLfloat * m)
2955 {
2956 GET_CURRENT_CONTEXT(ctx);
2957 Node *n;
2958 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2959 n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
2960 if (n) {
2961 GLuint i;
2962 for (i = 0; i < 16; i++) {
2963 n[1 + i].f = m[i];
2964 }
2965 }
2966 if (ctx->ExecuteFlag) {
2967 CALL_MultMatrixf(ctx->Exec, (m));
2968 }
2969 }
2970
2971
2972 static void GLAPIENTRY
2973 save_MultMatrixd(const GLdouble * m)
2974 {
2975 GLfloat f[16];
2976 GLint i;
2977 for (i = 0; i < 16; i++) {
2978 f[i] = (GLfloat) m[i];
2979 }
2980 save_MultMatrixf(f);
2981 }
2982
2983
2984 static void GLAPIENTRY
2985 save_NewList(GLuint name, GLenum mode)
2986 {
2987 GET_CURRENT_CONTEXT(ctx);
2988 /* It's an error to call this function while building a display list */
2989 _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
2990 (void) name;
2991 (void) mode;
2992 }
2993
2994
2995
2996 static void GLAPIENTRY
2997 save_Ortho(GLdouble left, GLdouble right,
2998 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2999 {
3000 GET_CURRENT_CONTEXT(ctx);
3001 Node *n;
3002 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3003 n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
3004 if (n) {
3005 n[1].f = (GLfloat) left;
3006 n[2].f = (GLfloat) right;
3007 n[3].f = (GLfloat) bottom;
3008 n[4].f = (GLfloat) top;
3009 n[5].f = (GLfloat) nearval;
3010 n[6].f = (GLfloat) farval;
3011 }
3012 if (ctx->ExecuteFlag) {
3013 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
3014 }
3015 }
3016
3017
3018 static void GLAPIENTRY
3019 save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
3020 {
3021 GET_CURRENT_CONTEXT(ctx);
3022 Node *n;
3023 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3024 n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
3025 if (n) {
3026 n[1].e = map;
3027 n[2].i = mapsize;
3028 n[3].data = (void *) malloc(mapsize * sizeof(GLfloat));
3029 memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
3030 }
3031 if (ctx->ExecuteFlag) {
3032 CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
3033 }
3034 }
3035
3036
3037 static void GLAPIENTRY
3038 save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
3039 {
3040 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
3041 GLint i;
3042 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
3043 for (i = 0; i < mapsize; i++) {
3044 fvalues[i] = (GLfloat) values[i];
3045 }
3046 }
3047 else {
3048 for (i = 0; i < mapsize; i++) {
3049 fvalues[i] = UINT_TO_FLOAT(values[i]);
3050 }
3051 }
3052 save_PixelMapfv(map, mapsize, fvalues);
3053 }
3054
3055
3056 static void GLAPIENTRY
3057 save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
3058 {
3059 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
3060 GLint i;
3061 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
3062 for (i = 0; i < mapsize; i++) {
3063 fvalues[i] = (GLfloat) values[i];
3064 }
3065 }
3066 else {
3067 for (i = 0; i < mapsize; i++) {
3068 fvalues[i] = USHORT_TO_FLOAT(values[i]);
3069 }
3070 }
3071 save_PixelMapfv(map, mapsize, fvalues);
3072 }
3073
3074
3075 static void GLAPIENTRY
3076 save_PixelTransferf(GLenum pname, GLfloat param)
3077 {
3078 GET_CURRENT_CONTEXT(ctx);
3079 Node *n;
3080 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3081 n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
3082 if (n) {
3083 n[1].e = pname;
3084 n[2].f = param;
3085 }
3086 if (ctx->ExecuteFlag) {
3087 CALL_PixelTransferf(ctx->Exec, (pname, param));
3088 }
3089 }
3090
3091
3092 static void GLAPIENTRY
3093 save_PixelTransferi(GLenum pname, GLint param)
3094 {
3095 save_PixelTransferf(pname, (GLfloat) param);
3096 }
3097
3098
3099 static void GLAPIENTRY
3100 save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
3101 {
3102 GET_CURRENT_CONTEXT(ctx);
3103 Node *n;
3104 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3105 n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
3106 if (n) {
3107 n[1].f = xfactor;
3108 n[2].f = yfactor;
3109 }
3110 if (ctx->ExecuteFlag) {
3111 CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
3112 }
3113 }
3114
3115
3116 static void GLAPIENTRY
3117 save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
3118 {
3119 GET_CURRENT_CONTEXT(ctx);
3120 Node *n;
3121 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3122 n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
3123 if (n) {
3124 n[1].e = pname;
3125 n[2].f = params[0];
3126 n[3].f = params[1];
3127 n[4].f = params[2];
3128 }
3129 if (ctx->ExecuteFlag) {
3130 CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
3131 }
3132 }
3133
3134
3135 static void GLAPIENTRY
3136 save_PointParameterfEXT(GLenum pname, GLfloat param)
3137 {
3138 GLfloat parray[3];
3139 parray[0] = param;
3140 parray[1] = parray[2] = 0.0F;
3141 save_PointParameterfvEXT(pname, parray);
3142 }
3143
3144 static void GLAPIENTRY
3145 save_PointParameteriNV(GLenum pname, GLint param)
3146 {
3147 GLfloat parray[3];
3148 parray[0] = (GLfloat) param;
3149 parray[1] = parray[2] = 0.0F;
3150 save_PointParameterfvEXT(pname, parray);
3151 }
3152
3153 static void GLAPIENTRY
3154 save_PointParameterivNV(GLenum pname, const GLint * param)
3155 {
3156 GLfloat parray[3];
3157 parray[0] = (GLfloat) param[0];
3158 parray[1] = parray[2] = 0.0F;
3159 save_PointParameterfvEXT(pname, parray);
3160 }
3161
3162
3163 static void GLAPIENTRY
3164 save_PointSize(GLfloat size)
3165 {
3166 GET_CURRENT_CONTEXT(ctx);
3167 Node *n;
3168 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3169 n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
3170 if (n) {
3171 n[1].f = size;
3172 }
3173 if (ctx->ExecuteFlag) {
3174 CALL_PointSize(ctx->Exec, (size));
3175 }
3176 }
3177
3178
3179 static void GLAPIENTRY
3180 save_PolygonMode(GLenum face, GLenum mode)
3181 {
3182 GET_CURRENT_CONTEXT(ctx);
3183 Node *n;
3184 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3185 n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
3186 if (n) {
3187 n[1].e = face;
3188 n[2].e = mode;
3189 }
3190 if (ctx->ExecuteFlag) {
3191 CALL_PolygonMode(ctx->Exec, (face, mode));
3192 }
3193 }
3194
3195
3196 static void GLAPIENTRY
3197 save_PolygonStipple(const GLubyte * pattern)
3198 {
3199 GET_CURRENT_CONTEXT(ctx);
3200 Node *n;
3201
3202 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3203
3204 n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
3205 if (n) {
3206 n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
3207 pattern, &ctx->Unpack);
3208 }
3209 if (ctx->ExecuteFlag) {
3210 CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
3211 }
3212 }
3213
3214
3215 static void GLAPIENTRY
3216 save_PolygonOffset(GLfloat factor, GLfloat units)
3217 {
3218 GET_CURRENT_CONTEXT(ctx);
3219 Node *n;
3220 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3221 n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
3222 if (n) {
3223 n[1].f = factor;
3224 n[2].f = units;
3225 }
3226 if (ctx->ExecuteFlag) {
3227 CALL_PolygonOffset(ctx->Exec, (factor, units));
3228 }
3229 }
3230
3231
3232 static void GLAPIENTRY
3233 save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
3234 {
3235 GET_CURRENT_CONTEXT(ctx);
3236 /* XXX mult by DepthMaxF here??? */
3237 save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
3238 }
3239
3240
3241 static void GLAPIENTRY
3242 save_PopAttrib(void)
3243 {
3244 GET_CURRENT_CONTEXT(ctx);
3245 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3246 (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
3247 if (ctx->ExecuteFlag) {
3248 CALL_PopAttrib(ctx->Exec, ());
3249 }
3250 }
3251
3252
3253 static void GLAPIENTRY
3254 save_PopMatrix(void)
3255 {
3256 GET_CURRENT_CONTEXT(ctx);
3257 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3258 (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
3259 if (ctx->ExecuteFlag) {
3260 CALL_PopMatrix(ctx->Exec, ());
3261 }
3262 }
3263
3264
3265 static void GLAPIENTRY
3266 save_PopName(void)
3267 {
3268 GET_CURRENT_CONTEXT(ctx);
3269 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3270 (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
3271 if (ctx->ExecuteFlag) {
3272 CALL_PopName(ctx->Exec, ());
3273 }
3274 }
3275
3276
3277 static void GLAPIENTRY
3278 save_PrioritizeTextures(GLsizei num, const GLuint * textures,
3279 const GLclampf * priorities)
3280 {
3281 GET_CURRENT_CONTEXT(ctx);
3282 GLint i;
3283 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3284
3285 for (i = 0; i < num; i++) {
3286 Node *n;
3287 n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
3288 if (n) {
3289 n[1].ui = textures[i];
3290 n[2].f = priorities[i];
3291 }
3292 }
3293 if (ctx->ExecuteFlag) {
3294 CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
3295 }
3296 }
3297
3298
3299 static void GLAPIENTRY
3300 save_PushAttrib(GLbitfield mask)
3301 {
3302 GET_CURRENT_CONTEXT(ctx);
3303 Node *n;
3304 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3305 n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
3306 if (n) {
3307 n[1].bf = mask;
3308 }
3309 if (ctx->ExecuteFlag) {
3310 CALL_PushAttrib(ctx->Exec, (mask));
3311 }
3312 }
3313
3314
3315 static void GLAPIENTRY
3316 save_PushMatrix(void)
3317 {
3318 GET_CURRENT_CONTEXT(ctx);
3319 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3320 (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
3321 if (ctx->ExecuteFlag) {
3322 CALL_PushMatrix(ctx->Exec, ());
3323 }
3324 }
3325
3326
3327 static void GLAPIENTRY
3328 save_PushName(GLuint name)
3329 {
3330 GET_CURRENT_CONTEXT(ctx);
3331 Node *n;
3332 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3333 n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
3334 if (n) {
3335 n[1].ui = name;
3336 }
3337 if (ctx->ExecuteFlag) {
3338 CALL_PushName(ctx->Exec, (name));
3339 }
3340 }
3341
3342
3343 static void GLAPIENTRY
3344 save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3345 {
3346 GET_CURRENT_CONTEXT(ctx);
3347 Node *n;
3348 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3349 n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
3350 if (n) {
3351 n[1].f = x;
3352 n[2].f = y;
3353 n[3].f = z;
3354 n[4].f = w;
3355 }
3356 if (ctx->ExecuteFlag) {
3357 CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
3358 }
3359 }
3360
3361 static void GLAPIENTRY
3362 save_RasterPos2d(GLdouble x, GLdouble y)
3363 {
3364 save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
3365 }
3366
3367 static void GLAPIENTRY
3368 save_RasterPos2f(GLfloat x, GLfloat y)
3369 {
3370 save_RasterPos4f(x, y, 0.0F, 1.0F);
3371 }
3372
3373 static void GLAPIENTRY
3374 save_RasterPos2i(GLint x, GLint y)
3375 {
3376 save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
3377 }
3378
3379 static void GLAPIENTRY
3380 save_RasterPos2s(GLshort x, GLshort y)
3381 {
3382 save_RasterPos4f(x, y, 0.0F, 1.0F);
3383 }
3384
3385 static void GLAPIENTRY
3386 save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3387 {
3388 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
3389 }
3390
3391 static void GLAPIENTRY
3392 save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3393 {
3394 save_RasterPos4f(x, y, z, 1.0F);
3395 }
3396
3397 static void GLAPIENTRY
3398 save_RasterPos3i(GLint x, GLint y, GLint z)
3399 {
3400 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
3401 }
3402
3403 static void GLAPIENTRY
3404 save_RasterPos3s(GLshort x, GLshort y, GLshort z)
3405 {
3406 save_RasterPos4f(x, y, z, 1.0F);
3407 }
3408
3409 static void GLAPIENTRY
3410 save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3411 {
3412 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
3413 }
3414
3415 static void GLAPIENTRY
3416 save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
3417 {
3418 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
3419 }
3420
3421 static void GLAPIENTRY
3422 save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3423 {
3424 save_RasterPos4f(x, y, z, w);
3425 }
3426
3427 static void GLAPIENTRY
3428 save_RasterPos2dv(const GLdouble * v)
3429 {
3430 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
3431 }
3432
3433 static void GLAPIENTRY
3434 save_RasterPos2fv(const GLfloat * v)
3435 {
3436 save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
3437 }
3438
3439 static void GLAPIENTRY
3440 save_RasterPos2iv(const GLint * v)
3441 {
3442 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
3443 }
3444
3445 static void GLAPIENTRY
3446 save_RasterPos2sv(const GLshort * v)
3447 {
3448 save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
3449 }
3450
3451 static void GLAPIENTRY
3452 save_RasterPos3dv(const GLdouble * v)
3453 {
3454 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
3455 }
3456
3457 static void GLAPIENTRY
3458 save_RasterPos3fv(const GLfloat * v)
3459 {
3460 save_RasterPos4f(v[0], v[1], v[2], 1.0F);
3461 }
3462
3463 static void GLAPIENTRY
3464 save_RasterPos3iv(const GLint * v)
3465 {
3466 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
3467 }
3468
3469 static void GLAPIENTRY
3470 save_RasterPos3sv(const GLshort * v)
3471 {
3472 save_RasterPos4f(v[0], v[1], v[2], 1.0F);
3473 }
3474
3475 static void GLAPIENTRY
3476 save_RasterPos4dv(const GLdouble * v)
3477 {
3478 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
3479 (GLfloat) v[2], (GLfloat) v[3]);
3480 }
3481
3482 static void GLAPIENTRY
3483 save_RasterPos4fv(const GLfloat * v)
3484 {
3485 save_RasterPos4f(v[0], v[1], v[2], v[3]);
3486 }
3487
3488 static void GLAPIENTRY
3489 save_RasterPos4iv(const GLint * v)
3490 {
3491 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
3492 (GLfloat) v[2], (GLfloat) v[3]);
3493 }
3494
3495 static void GLAPIENTRY
3496 save_RasterPos4sv(const GLshort * v)
3497 {
3498 save_RasterPos4f(v[0], v[1], v[2], v[3]);
3499 }
3500
3501
3502 static void GLAPIENTRY
3503 save_PassThrough(GLfloat token)
3504 {
3505 GET_CURRENT_CONTEXT(ctx);
3506 Node *n;
3507 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3508 n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
3509 if (n) {
3510 n[1].f = token;
3511 }
3512 if (ctx->ExecuteFlag) {
3513 CALL_PassThrough(ctx->Exec, (token));
3514 }
3515 }
3516
3517
3518 static void GLAPIENTRY
3519 save_ReadBuffer(GLenum mode)
3520 {
3521 GET_CURRENT_CONTEXT(ctx);
3522 Node *n;
3523 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3524 n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
3525 if (n) {
3526 n[1].e = mode;
3527 }
3528 if (ctx->ExecuteFlag) {
3529 CALL_ReadBuffer(ctx->Exec, (mode));
3530 }
3531 }
3532
3533
3534 static void GLAPIENTRY
3535 save_ResetHistogram(GLenum target)
3536 {
3537 GET_CURRENT_CONTEXT(ctx);
3538 Node *n;
3539 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3540 n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
3541 if (n) {
3542 n[1].e = target;
3543 }
3544 if (ctx->ExecuteFlag) {
3545 CALL_ResetHistogram(ctx->Exec, (target));
3546 }
3547 }
3548
3549
3550 static void GLAPIENTRY
3551 save_ResetMinmax(GLenum target)
3552 {
3553 GET_CURRENT_CONTEXT(ctx);
3554 Node *n;
3555 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3556 n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
3557 if (n) {
3558 n[1].e = target;
3559 }
3560 if (ctx->ExecuteFlag) {
3561 CALL_ResetMinmax(ctx->Exec, (target));
3562 }
3563 }
3564
3565
3566 static void GLAPIENTRY
3567 save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
3568 {
3569 GET_CURRENT_CONTEXT(ctx);
3570 Node *n;
3571 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3572 n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
3573 if (n) {
3574 n[1].f = angle;
3575 n[2].f = x;
3576 n[3].f = y;
3577 n[4].f = z;
3578 }
3579 if (ctx->ExecuteFlag) {
3580 CALL_Rotatef(ctx->Exec, (angle, x, y, z));
3581 }
3582 }
3583
3584
3585 static void GLAPIENTRY
3586 save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
3587 {
3588 save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
3589 }
3590
3591
3592 static void GLAPIENTRY
3593 save_Scalef(GLfloat x, GLfloat y, GLfloat z)
3594 {
3595 GET_CURRENT_CONTEXT(ctx);
3596 Node *n;
3597 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3598 n = alloc_instruction(ctx, OPCODE_SCALE, 3);
3599 if (n) {
3600 n[1].f = x;
3601 n[2].f = y;
3602 n[3].f = z;
3603 }
3604 if (ctx->ExecuteFlag) {
3605 CALL_Scalef(ctx->Exec, (x, y, z));
3606 }
3607 }
3608
3609
3610 static void GLAPIENTRY
3611 save_Scaled(GLdouble x, GLdouble y, GLdouble z)
3612 {
3613 save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
3614 }
3615
3616
3617 static void GLAPIENTRY
3618 save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
3619 {
3620 GET_CURRENT_CONTEXT(ctx);
3621 Node *n;
3622 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3623 n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
3624 if (n) {
3625 n[1].i = x;
3626 n[2].i = y;
3627 n[3].i = width;
3628 n[4].i = height;
3629 }
3630 if (ctx->ExecuteFlag) {
3631 CALL_Scissor(ctx->Exec, (x, y, width, height));
3632 }
3633 }
3634
3635
3636 static void GLAPIENTRY
3637 save_ShadeModel(GLenum mode)
3638 {
3639 GET_CURRENT_CONTEXT(ctx);
3640 Node *n;
3641 ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
3642
3643 if (ctx->ExecuteFlag) {
3644 CALL_ShadeModel(ctx->Exec, (mode));
3645 }
3646
3647 if (ctx->ListState.Current.ShadeModel == mode)
3648 return;
3649
3650 SAVE_FLUSH_VERTICES(ctx);
3651
3652 /* Only save the value if we know the statechange will take effect:
3653 */
3654 if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
3655 ctx->ListState.Current.ShadeModel = mode;
3656
3657 n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
3658 if (n) {
3659 n[1].e = mode;
3660 }
3661 }
3662
3663
3664 static void GLAPIENTRY
3665 save_StencilFunc(GLenum func, GLint ref, GLuint mask)
3666 {
3667 GET_CURRENT_CONTEXT(ctx);
3668 Node *n;
3669 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3670 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
3671 if (n) {
3672 n[1].e = func;
3673 n[2].i = ref;
3674 n[3].ui = mask;
3675 }
3676 if (ctx->ExecuteFlag) {
3677 CALL_StencilFunc(ctx->Exec, (func, ref, mask));
3678 }
3679 }
3680
3681
3682 static void GLAPIENTRY
3683 save_StencilMask(GLuint mask)
3684 {
3685 GET_CURRENT_CONTEXT(ctx);
3686 Node *n;
3687 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3688 n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
3689 if (n) {
3690 n[1].ui = mask;
3691 }
3692 if (ctx->ExecuteFlag) {
3693 CALL_StencilMask(ctx->Exec, (mask));
3694 }
3695 }
3696
3697
3698 static void GLAPIENTRY
3699 save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
3700 {
3701 GET_CURRENT_CONTEXT(ctx);
3702 Node *n;
3703 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3704 n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
3705 if (n) {
3706 n[1].e = fail;
3707 n[2].e = zfail;
3708 n[3].e = zpass;
3709 }
3710 if (ctx->ExecuteFlag) {
3711 CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
3712 }
3713 }
3714
3715
3716 static void GLAPIENTRY
3717 save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
3718 {
3719 GET_CURRENT_CONTEXT(ctx);
3720 Node *n;
3721 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3722 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3723 if (n) {
3724 n[1].e = face;
3725 n[2].e = func;
3726 n[3].i = ref;
3727 n[4].ui = mask;
3728 }
3729 if (ctx->ExecuteFlag) {
3730 CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
3731 }
3732 }
3733
3734
3735 static void GLAPIENTRY
3736 save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
3737 GLuint mask)
3738 {
3739 GET_CURRENT_CONTEXT(ctx);
3740 Node *n;
3741 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3742 /* GL_FRONT */
3743 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3744 if (n) {
3745 n[1].e = GL_FRONT;
3746 n[2].e = frontfunc;
3747 n[3].i = ref;
3748 n[4].ui = mask;
3749 }
3750 /* GL_BACK */
3751 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3752 if (n) {
3753 n[1].e = GL_BACK;
3754 n[2].e = backfunc;
3755 n[3].i = ref;
3756 n[4].ui = mask;
3757 }
3758 if (ctx->ExecuteFlag) {
3759 CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
3760 CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
3761 }
3762 }
3763
3764
3765 static void GLAPIENTRY
3766 save_StencilMaskSeparate(GLenum face, GLuint mask)
3767 {
3768 GET_CURRENT_CONTEXT(ctx);
3769 Node *n;
3770 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3771 n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
3772 if (n) {
3773 n[1].e = face;
3774 n[2].ui = mask;
3775 }
3776 if (ctx->ExecuteFlag) {
3777 CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
3778 }
3779 }
3780
3781
3782 static void GLAPIENTRY
3783 save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
3784 {
3785 GET_CURRENT_CONTEXT(ctx);
3786 Node *n;
3787 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3788 n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
3789 if (n) {
3790 n[1].e = face;
3791 n[2].e = fail;
3792 n[3].e = zfail;
3793 n[4].e = zpass;
3794 }
3795 if (ctx->ExecuteFlag) {
3796 CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
3797 }
3798 }
3799
3800
3801 static void GLAPIENTRY
3802 save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
3803 {
3804 GET_CURRENT_CONTEXT(ctx);
3805 Node *n;
3806 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3807 n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
3808 if (n) {
3809 n[1].e = target;
3810 n[2].e = pname;
3811 if (pname == GL_TEXTURE_ENV_COLOR) {
3812 n[3].f = params[0];
3813 n[4].f = params[1];
3814 n[5].f = params[2];
3815 n[6].f = params[3];
3816 }
3817 else {
3818 n[3].f = params[0];
3819 n[4].f = n[5].f = n[6].f = 0.0F;
3820 }
3821 }
3822 if (ctx->ExecuteFlag) {
3823 CALL_TexEnvfv(ctx->Exec, (target, pname, params));
3824 }
3825 }
3826
3827
3828 static void GLAPIENTRY
3829 save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
3830 {
3831 GLfloat parray[4];
3832 parray[0] = (GLfloat) param;
3833 parray[1] = parray[2] = parray[3] = 0.0F;
3834 save_TexEnvfv(target, pname, parray);
3835 }
3836
3837
3838 static void GLAPIENTRY
3839 save_TexEnvi(GLenum target, GLenum pname, GLint param)
3840 {
3841 GLfloat p[4];
3842 p[0] = (GLfloat) param;
3843 p[1] = p[2] = p[3] = 0.0F;
3844 save_TexEnvfv(target, pname, p);
3845 }
3846
3847
3848 static void GLAPIENTRY
3849 save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
3850 {
3851 GLfloat p[4];
3852 if (pname == GL_TEXTURE_ENV_COLOR) {
3853 p[0] = INT_TO_FLOAT(param[0]);
3854 p[1] = INT_TO_FLOAT(param[1]);
3855 p[2] = INT_TO_FLOAT(param[2]);
3856 p[3] = INT_TO_FLOAT(param[3]);
3857 }
3858 else {
3859 p[0] = (GLfloat) param[0];
3860 p[1] = p[2] = p[3] = 0.0F;
3861 }
3862 save_TexEnvfv(target, pname, p);
3863 }
3864
3865
3866 static void GLAPIENTRY
3867 save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
3868 {
3869 GET_CURRENT_CONTEXT(ctx);
3870 Node *n;
3871 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3872 n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
3873 if (n) {
3874 n[1].e = coord;
3875 n[2].e = pname;
3876 n[3].f = params[0];
3877 n[4].f = params[1];
3878 n[5].f = params[2];
3879 n[6].f = params[3];
3880 }
3881 if (ctx->ExecuteFlag) {
3882 CALL_TexGenfv(ctx->Exec, (coord, pname, params));
3883 }
3884 }
3885
3886
3887 static void GLAPIENTRY
3888 save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
3889 {
3890 GLfloat p[4];
3891 p[0] = (GLfloat) params[0];
3892 p[1] = (GLfloat) params[1];
3893 p[2] = (GLfloat) params[2];
3894 p[3] = (GLfloat) params[3];
3895 save_TexGenfv(coord, pname, p);
3896 }
3897
3898
3899 static void GLAPIENTRY
3900 save_TexGend(GLenum coord, GLenum pname, GLdouble param)
3901 {
3902 GLfloat parray[4];
3903 parray[0] = (GLfloat) param;
3904 parray[1] = parray[2] = parray[3] = 0.0F;
3905 save_TexGenfv(coord, pname, parray);
3906 }
3907
3908
3909 static void GLAPIENTRY
3910 save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
3911 {
3912 GLfloat p[4];
3913 p[0] = (GLfloat) params[0];
3914 p[1] = (GLfloat) params[1];
3915 p[2] = (GLfloat) params[2];
3916 p[3] = (GLfloat) params[3];
3917 save_TexGenfv(coord, pname, p);
3918 }
3919
3920
3921 static void GLAPIENTRY
3922 save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
3923 {
3924 GLfloat parray[4];
3925 parray[0] = param;
3926 parray[1] = parray[2] = parray[3] = 0.0F;
3927 save_TexGenfv(coord, pname, parray);
3928 }
3929
3930
3931 static void GLAPIENTRY
3932 save_TexGeni(GLenum coord, GLenum pname, GLint param)
3933 {
3934 GLint parray[4];
3935 parray[0] = param;
3936 parray[1] = parray[2] = parray[3] = 0;
3937 save_TexGeniv(coord, pname, parray);
3938 }
3939
3940
3941 static void GLAPIENTRY
3942 save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3943 {
3944 GET_CURRENT_CONTEXT(ctx);
3945 Node *n;
3946 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3947 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
3948 if (n) {
3949 n[1].e = target;
3950 n[2].e = pname;
3951 n[3].f = params[0];
3952 n[4].f = params[1];
3953 n[5].f = params[2];
3954 n[6].f = params[3];
3955 }
3956 if (ctx->ExecuteFlag) {
3957 CALL_TexParameterfv(ctx->Exec, (target, pname, params));
3958 }
3959 }
3960
3961
3962 static void GLAPIENTRY
3963 save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
3964 {
3965 GLfloat parray[4];
3966 parray[0] = param;
3967 parray[1] = parray[2] = parray[3] = 0.0F;
3968 save_TexParameterfv(target, pname, parray);
3969 }
3970
3971
3972 static void GLAPIENTRY
3973 save_TexParameteri(GLenum target, GLenum pname, GLint param)
3974 {
3975 GLfloat fparam[4];
3976 fparam[0] = (GLfloat) param;
3977 fparam[1] = fparam[2] = fparam[3] = 0.0F;
3978 save_TexParameterfv(target, pname, fparam);
3979 }
3980
3981
3982 static void GLAPIENTRY
3983 save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
3984 {
3985 GLfloat fparam[4];
3986 fparam[0] = (GLfloat) params[0];
3987 fparam[1] = fparam[2] = fparam[3] = 0.0F;
3988 save_TexParameterfv(target, pname, fparam);
3989 }
3990
3991
3992 static void GLAPIENTRY
3993 save_TexImage1D(GLenum target,
3994 GLint level, GLint components,
3995 GLsizei width, GLint border,
3996 GLenum format, GLenum type, const GLvoid * pixels)
3997 {
3998 GET_CURRENT_CONTEXT(ctx);
3999 if (target == GL_PROXY_TEXTURE_1D) {
4000 /* don't compile, execute immediately */
4001 CALL_TexImage1D(ctx->Exec, (target, level, components, width,
4002 border, format, type, pixels));
4003 }
4004 else {
4005 Node *n;
4006 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4007 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
4008 if (n) {
4009 n[1].e = target;
4010 n[2].i = level;
4011 n[3].i = components;
4012 n[4].i = (GLint) width;
4013 n[5].i = border;
4014 n[6].e = format;
4015 n[7].e = type;
4016 n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
4017 pixels, &ctx->Unpack);
4018 }
4019 if (ctx->ExecuteFlag) {
4020 CALL_TexImage1D(ctx->Exec, (target, level, components, width,
4021 border, format, type, pixels));
4022 }
4023 }
4024 }
4025
4026
4027 static void GLAPIENTRY
4028 save_TexImage2D(GLenum target,
4029 GLint level, GLint components,
4030 GLsizei width, GLsizei height, GLint border,
4031 GLenum format, GLenum type, const GLvoid * pixels)
4032 {
4033 GET_CURRENT_CONTEXT(ctx);
4034 if (target == GL_PROXY_TEXTURE_2D) {
4035 /* don't compile, execute immediately */
4036 CALL_TexImage2D(ctx->Exec, (target, level, components, width,
4037 height, border, format, type, pixels));
4038 }
4039 else {
4040 Node *n;
4041 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4042 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
4043 if (n) {
4044 n[1].e = target;
4045 n[2].i = level;
4046 n[3].i = components;
4047 n[4].i = (GLint) width;
4048 n[5].i = (GLint) height;
4049 n[6].i = border;
4050 n[7].e = format;
4051 n[8].e = type;
4052 n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
4053 pixels, &ctx->Unpack);
4054 }
4055 if (ctx->ExecuteFlag) {
4056 CALL_TexImage2D(ctx->Exec, (target, level, components, width,
4057 height, border, format, type, pixels));
4058 }
4059 }
4060 }
4061
4062
4063 static void GLAPIENTRY
4064 save_TexImage3D(GLenum target,
4065 GLint level, GLint internalFormat,
4066 GLsizei width, GLsizei height, GLsizei depth,
4067 GLint border,
4068 GLenum format, GLenum type, const GLvoid * pixels)
4069 {
4070 GET_CURRENT_CONTEXT(ctx);
4071 if (target == GL_PROXY_TEXTURE_3D) {
4072 /* don't compile, execute immediately */
4073 CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
4074 height, depth, border, format, type,
4075 pixels));
4076 }
4077 else {
4078 Node *n;
4079 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4080 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
4081 if (n) {
4082 n[1].e = target;
4083 n[2].i = level;
4084 n[3].i = (GLint) internalFormat;
4085 n[4].i = (GLint) width;
4086 n[5].i = (GLint) height;
4087 n[6].i = (GLint) depth;
4088 n[7].i = border;
4089 n[8].e = format;
4090 n[9].e = type;
4091 n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
4092 pixels, &ctx->Unpack);
4093 }
4094 if (ctx->ExecuteFlag) {
4095 CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
4096 height, depth, border, format, type,
4097 pixels));
4098 }
4099 }
4100 }
4101
4102
4103 static void GLAPIENTRY
4104 save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
4105 GLsizei width, GLenum format, GLenum type,
4106 const GLvoid * pixels)
4107 {
4108 GET_CURRENT_CONTEXT(ctx);
4109 Node *n;
4110
4111 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4112
4113 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
4114 if (n) {
4115 n[1].e = target;
4116 n[2].i = level;
4117 n[3].i = xoffset;
4118 n[4].i = (GLint) width;
4119 n[5].e = format;
4120 n[6].e = type;
4121 n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
4122 pixels, &ctx->Unpack);
4123 }
4124 if (ctx->ExecuteFlag) {
4125 CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
4126 format, type, pixels));
4127 }
4128 }
4129
4130
4131 static void GLAPIENTRY
4132 save_TexSubImage2D(GLenum target, GLint level,
4133 GLint xoffset, GLint yoffset,
4134 GLsizei width, GLsizei height,
4135 GLenum format, GLenum type, const GLvoid * pixels)
4136 {
4137 GET_CURRENT_CONTEXT(ctx);
4138 Node *n;
4139
4140 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4141
4142 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
4143 if (n) {
4144 n[1].e = target;
4145 n[2].i = level;
4146 n[3].i = xoffset;
4147 n[4].i = yoffset;
4148 n[5].i = (GLint) width;
4149 n[6].i = (GLint) height;
4150 n[7].e = format;
4151 n[8].e = type;
4152 n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
4153 pixels, &ctx->Unpack);
4154 }
4155 if (ctx->ExecuteFlag) {
4156 CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
4157 width, height, format, type, pixels));
4158 }
4159 }
4160
4161
4162 static void GLAPIENTRY
4163 save_TexSubImage3D(GLenum target, GLint level,
4164 GLint xoffset, GLint yoffset, GLint zoffset,
4165 GLsizei width, GLsizei height, GLsizei depth,
4166 GLenum format, GLenum type, const GLvoid * pixels)
4167 {
4168 GET_CURRENT_CONTEXT(ctx);
4169 Node *n;
4170
4171 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4172
4173 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
4174 if (n) {
4175 n[1].e = target;
4176 n[2].i = level;
4177 n[3].i = xoffset;
4178 n[4].i = yoffset;
4179 n[5].i = zoffset;
4180 n[6].i = (GLint) width;
4181 n[7].i = (GLint) height;
4182 n[8].i = (GLint) depth;
4183 n[9].e = format;
4184 n[10].e = type;
4185 n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
4186 pixels, &ctx->Unpack);
4187 }
4188 if (ctx->ExecuteFlag) {
4189 CALL_TexSubImage3D(ctx->Exec, (target, level,
4190 xoffset, yoffset, zoffset,
4191 width, height, depth, format, type,
4192 pixels));
4193 }
4194 }
4195
4196
4197 static void GLAPIENTRY
4198 save_Translatef(GLfloat x, GLfloat y, GLfloat z)
4199 {
4200 GET_CURRENT_CONTEXT(ctx);
4201 Node *n;
4202 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4203 n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
4204 if (n) {
4205 n[1].f = x;
4206 n[2].f = y;
4207 n[3].f = z;
4208 }
4209 if (ctx->ExecuteFlag) {
4210 CALL_Translatef(ctx->Exec, (x, y, z));
4211 }
4212 }
4213
4214
4215 static void GLAPIENTRY
4216 save_Translated(GLdouble x, GLdouble y, GLdouble z)
4217 {
4218 save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
4219 }
4220
4221
4222
4223 static void GLAPIENTRY
4224 save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
4225 {
4226 GET_CURRENT_CONTEXT(ctx);
4227 Node *n;
4228 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4229 n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
4230 if (n) {
4231 n[1].i = x;
4232 n[2].i = y;
4233 n[3].i = (GLint) width;
4234 n[4].i = (GLint) height;
4235 }
4236 if (ctx->ExecuteFlag) {
4237 CALL_Viewport(ctx->Exec, (x, y, width, height));
4238 }
4239 }
4240
4241
4242 static void GLAPIENTRY
4243 save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4244 {
4245 GET_CURRENT_CONTEXT(ctx);
4246 Node *n;
4247 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4248 n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
4249 if (n) {
4250 n[1].f = x;
4251 n[2].f = y;
4252 n[3].f = z;
4253 n[4].f = w;
4254 }
4255 if (ctx->ExecuteFlag) {
4256 CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
4257 }
4258 }
4259
4260 static void GLAPIENTRY
4261 save_WindowPos2dMESA(GLdouble x, GLdouble y)
4262 {
4263 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
4264 }
4265
4266 static void GLAPIENTRY
4267 save_WindowPos2fMESA(GLfloat x, GLfloat y)
4268 {
4269 save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
4270 }
4271
4272 static void GLAPIENTRY
4273 save_WindowPos2iMESA(GLint x, GLint y)
4274 {
4275 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
4276 }
4277
4278 static void GLAPIENTRY
4279 save_WindowPos2sMESA(GLshort x, GLshort y)
4280 {
4281 save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
4282 }
4283
4284 static void GLAPIENTRY
4285 save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
4286 {
4287 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
4288 }
4289
4290 static void GLAPIENTRY
4291 save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
4292 {
4293 save_WindowPos4fMESA(x, y, z, 1.0F);
4294 }
4295
4296 static void GLAPIENTRY
4297 save_WindowPos3iMESA(GLint x, GLint y, GLint z)
4298 {
4299 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
4300 }
4301
4302 static void GLAPIENTRY
4303 save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
4304 {
4305 save_WindowPos4fMESA(x, y, z, 1.0F);
4306 }
4307
4308 static void GLAPIENTRY
4309 save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4310 {
4311 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
4312 }
4313
4314 static void GLAPIENTRY
4315 save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
4316 {
4317 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
4318 }
4319
4320 static void GLAPIENTRY
4321 save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
4322 {
4323 save_WindowPos4fMESA(x, y, z, w);
4324 }
4325
4326 static void GLAPIENTRY
4327 save_WindowPos2dvMESA(const GLdouble * v)
4328 {
4329 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
4330 }
4331
4332 static void GLAPIENTRY
4333 save_WindowPos2fvMESA(const GLfloat * v)
4334 {
4335 save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
4336 }
4337
4338 static void GLAPIENTRY
4339 save_WindowPos2ivMESA(const GLint * v)
4340 {
4341 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
4342 }
4343
4344 static void GLAPIENTRY
4345 save_WindowPos2svMESA(const GLshort * v)
4346 {
4347 save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
4348 }
4349
4350 static void GLAPIENTRY
4351 save_WindowPos3dvMESA(const GLdouble * v)
4352 {
4353 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
4354 }
4355
4356 static void GLAPIENTRY
4357 save_WindowPos3fvMESA(const GLfloat * v)
4358 {
4359 save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
4360 }
4361
4362 static void GLAPIENTRY
4363 save_WindowPos3ivMESA(const GLint * v)
4364 {
4365 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
4366 }
4367
4368 static void GLAPIENTRY
4369 save_WindowPos3svMESA(const GLshort * v)
4370 {
4371 save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
4372 }
4373
4374 static void GLAPIENTRY
4375 save_WindowPos4dvMESA(const GLdouble * v)
4376 {
4377 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
4378 (GLfloat) v[2], (GLfloat) v[3]);
4379 }
4380
4381 static void GLAPIENTRY
4382 save_WindowPos4fvMESA(const GLfloat * v)
4383 {
4384 save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
4385 }
4386
4387 static void GLAPIENTRY
4388 save_WindowPos4ivMESA(const GLint * v)
4389 {
4390 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
4391 (GLfloat) v[2], (GLfloat) v[3]);
4392 }
4393
4394 static void GLAPIENTRY
4395 save_WindowPos4svMESA(const GLshort * v)
4396 {
4397 save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
4398 }
4399
4400
4401
4402 /* GL_ARB_multitexture */
4403 static void GLAPIENTRY
4404 save_ActiveTextureARB(GLenum target)
4405 {
4406 GET_CURRENT_CONTEXT(ctx);
4407 Node *n;
4408 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4409 n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
4410 if (n) {
4411 n[1].e = target;
4412 }
4413 if (ctx->ExecuteFlag) {
4414 CALL_ActiveTextureARB(ctx->Exec, (target));
4415 }
4416 }
4417
4418
4419 /* GL_ARB_transpose_matrix */
4420
4421 static void GLAPIENTRY
4422 save_LoadTransposeMatrixdARB(const GLdouble m[16])
4423 {
4424 GLfloat tm[16];
4425 _math_transposefd(tm, m);
4426 save_LoadMatrixf(tm);
4427 }
4428
4429
4430 static void GLAPIENTRY
4431 save_LoadTransposeMatrixfARB(const GLfloat m[16])
4432 {
4433 GLfloat tm[16];
4434 _math_transposef(tm, m);
4435 save_LoadMatrixf(tm);
4436 }
4437
4438
4439 static void GLAPIENTRY
4440 save_MultTransposeMatrixdARB(const GLdouble m[16])
4441 {
4442 GLfloat tm[16];
4443 _math_transposefd(tm, m);
4444 save_MultMatrixf(tm);
4445 }
4446
4447
4448 static void GLAPIENTRY
4449 save_MultTransposeMatrixfARB(const GLfloat m[16])
4450 {
4451 GLfloat tm[16];
4452 _math_transposef(tm, m);
4453 save_MultMatrixf(tm);
4454 }
4455
4456
4457 /* GL_ARB_texture_compression */
4458 static void GLAPIENTRY
4459 save_CompressedTexImage1DARB(GLenum target, GLint level,
4460 GLenum internalFormat, GLsizei width,
4461 GLint border, GLsizei imageSize,
4462 const GLvoid * data)
4463 {
4464 GET_CURRENT_CONTEXT(ctx);
4465 if (target == GL_PROXY_TEXTURE_1D) {
4466 /* don't compile, execute immediately */
4467 CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
4468 width, border, imageSize,
4469 data));
4470 }
4471 else {
4472 Node *n;
4473 GLvoid *image;
4474 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4475 /* make copy of image */
4476 image = malloc(imageSize);
4477 if (!image) {
4478 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
4479 return;
4480 }
4481 memcpy(image, data, imageSize);
4482 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
4483 if (n) {
4484 n[1].e = target;
4485 n[2].i = level;
4486 n[3].e = internalFormat;
4487 n[4].i = (GLint) width;
4488 n[5].i = border;
4489 n[6].i = imageSize;
4490 n[7].data = image;
4491 }
4492 else if (image) {
4493 free(image);
4494 }
4495 if (ctx->ExecuteFlag) {
4496 CALL_CompressedTexImage1DARB(ctx->Exec,
4497 (target, level, internalFormat, width,
4498 border, imageSize, data));
4499 }
4500 }
4501 }
4502
4503
4504 static void GLAPIENTRY
4505 save_CompressedTexImage2DARB(GLenum target, GLint level,
4506 GLenum internalFormat, GLsizei width,
4507 GLsizei height, GLint border, GLsizei imageSize,
4508 const GLvoid * data)
4509 {
4510 GET_CURRENT_CONTEXT(ctx);
4511 if (target == GL_PROXY_TEXTURE_2D) {
4512 /* don't compile, execute immediately */
4513 CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
4514 width, height, border,
4515 imageSize, data));
4516 }
4517 else {
4518 Node *n;
4519 GLvoid *image;
4520 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4521 /* make copy of image */
4522 image = malloc(imageSize);
4523 if (!image) {
4524 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
4525 return;
4526 }
4527 memcpy(image, data, imageSize);
4528 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
4529 if (n) {
4530 n[1].e = target;
4531 n[2].i = level;
4532 n[3].e = internalFormat;
4533 n[4].i = (GLint) width;
4534 n[5].i = (GLint) height;
4535 n[6].i = border;
4536 n[7].i = imageSize;
4537 n[8].data = image;
4538 }
4539 else if (image) {
4540 free(image);
4541 }
4542 if (ctx->ExecuteFlag) {
4543 CALL_CompressedTexImage2DARB(ctx->Exec,
4544 (target, level, internalFormat, width,
4545 height, border, imageSize, data));
4546 }
4547 }
4548 }
4549
4550
4551 static void GLAPIENTRY
4552 save_CompressedTexImage3DARB(GLenum target, GLint level,
4553 GLenum internalFormat, GLsizei width,
4554 GLsizei height, GLsizei depth, GLint border,
4555 GLsizei imageSize, const GLvoid * data)
4556 {
4557 GET_CURRENT_CONTEXT(ctx);
4558 if (target == GL_PROXY_TEXTURE_3D) {
4559 /* don't compile, execute immediately */
4560 CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
4561 width, height, depth, border,
4562 imageSize, data));
4563 }
4564 else {
4565 Node *n;
4566 GLvoid *image;
4567 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4568 /* make copy of image */
4569 image = malloc(imageSize);
4570 if (!image) {
4571 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
4572 return;
4573 }
4574 memcpy(image, data, imageSize);
4575 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
4576 if (n) {
4577 n[1].e = target;
4578 n[2].i = level;
4579 n[3].e = internalFormat;
4580 n[4].i = (GLint) width;
4581 n[5].i = (GLint) height;
4582 n[6].i = (GLint) depth;
4583 n[7].i = border;
4584 n[8].i = imageSize;
4585 n[9].data = image;
4586 }
4587 else if (image) {
4588 free(image);
4589 }
4590 if (ctx->ExecuteFlag) {
4591 CALL_CompressedTexImage3DARB(ctx->Exec,
4592 (target, level, internalFormat, width,
4593 height, depth, border, imageSize,
4594 data));
4595 }
4596 }
4597 }
4598
4599
4600 static void GLAPIENTRY
4601 save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
4602 GLsizei width, GLenum format,
4603 GLsizei imageSize, const GLvoid * data)
4604 {
4605 Node *n;
4606 GLvoid *image;
4607
4608 GET_CURRENT_CONTEXT(ctx);
4609 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4610
4611 /* make copy of image */
4612 image = malloc(imageSize);
4613 if (!image) {
4614 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
4615 return;
4616 }
4617 memcpy(image, data, imageSize);
4618 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
4619 if (n) {
4620 n[1].e = target;
4621 n[2].i = level;
4622 n[3].i = xoffset;
4623 n[4].i = (GLint) width;
4624 n[5].e = format;
4625 n[6].i = imageSize;
4626 n[7].data = image;
4627 }
4628 else if (image) {
4629 free(image);
4630 }
4631 if (ctx->ExecuteFlag) {
4632 CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
4633 width, format, imageSize,
4634 data));
4635 }
4636 }
4637
4638
4639 static void GLAPIENTRY
4640 save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
4641 GLint yoffset, GLsizei width, GLsizei height,
4642 GLenum format, GLsizei imageSize,
4643 const GLvoid * data)
4644 {
4645 Node *n;
4646 GLvoid *image;
4647
4648 GET_CURRENT_CONTEXT(ctx);
4649 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4650
4651 /* make copy of image */
4652 image = malloc(imageSize);
4653 if (!image) {
4654 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
4655 return;
4656 }
4657 memcpy(image, data, imageSize);
4658 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
4659 if (n) {
4660 n[1].e = target;
4661 n[2].i = level;
4662 n[3].i = xoffset;
4663 n[4].i = yoffset;
4664 n[5].i = (GLint) width;
4665 n[6].i = (GLint) height;
4666 n[7].e = format;
4667 n[8].i = imageSize;
4668 n[9].data = image;
4669 }
4670 else if (image) {
4671 free(image);
4672 }
4673 if (ctx->ExecuteFlag) {
4674 CALL_CompressedTexSubImage2DARB(ctx->Exec,
4675 (target, level, xoffset, yoffset, width,
4676 height, format, imageSize, data));
4677 }
4678 }
4679
4680
4681 static void GLAPIENTRY
4682 save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
4683 GLint yoffset, GLint zoffset, GLsizei width,
4684 GLsizei height, GLsizei depth, GLenum format,
4685 GLsizei imageSize, const GLvoid * data)
4686 {
4687 Node *n;
4688 GLvoid *image;
4689
4690 GET_CURRENT_CONTEXT(ctx);
4691 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4692
4693 /* make copy of image */
4694 image = malloc(imageSize);
4695 if (!image) {
4696 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
4697 return;
4698 }
4699 memcpy(image, data, imageSize);
4700 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
4701 if (n) {
4702 n[1].e = target;
4703 n[2].i = level;
4704 n[3].i = xoffset;
4705 n[4].i = yoffset;
4706 n[5].i = zoffset;
4707 n[6].i = (GLint) width;
4708 n[7].i = (GLint) height;
4709 n[8].i = (GLint) depth;
4710 n[9].e = format;
4711 n[10].i = imageSize;
4712 n[11].data = image;
4713 }
4714 else if (image) {
4715 free(image);
4716 }
4717 if (ctx->ExecuteFlag) {
4718 CALL_CompressedTexSubImage3DARB(ctx->Exec,
4719 (target, level, xoffset, yoffset,
4720 zoffset, width, height, depth, format,
4721 imageSize, data));
4722 }
4723 }
4724
4725
4726 /* GL_ARB_multisample */
4727 static void GLAPIENTRY
4728 save_SampleCoverageARB(GLclampf value, GLboolean invert)
4729 {
4730 GET_CURRENT_CONTEXT(ctx);
4731 Node *n;
4732 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4733 n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
4734 if (n) {
4735 n[1].f = value;
4736 n[2].b = invert;
4737 }
4738 if (ctx->ExecuteFlag) {
4739 CALL_SampleCoverageARB(ctx->Exec, (value, invert));
4740 }
4741 }
4742
4743
4744 /*
4745 * GL_NV_vertex_program
4746 */
4747 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
4748 static void GLAPIENTRY
4749 save_BindProgramNV(GLenum target, GLuint id)
4750 {
4751 GET_CURRENT_CONTEXT(ctx);
4752 Node *n;
4753 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4754 n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
4755 if (n) {
4756 n[1].e = target;
4757 n[2].ui = id;
4758 }
4759 if (ctx->ExecuteFlag) {
4760 CALL_BindProgramNV(ctx->Exec, (target, id));
4761 }
4762 }
4763
4764 static void GLAPIENTRY
4765 save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
4766 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4767 {
4768 GET_CURRENT_CONTEXT(ctx);
4769 Node *n;
4770 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4771 n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
4772 if (n) {
4773 n[1].e = target;
4774 n[2].ui = index;
4775 n[3].f = x;
4776 n[4].f = y;
4777 n[5].f = z;
4778 n[6].f = w;
4779 }
4780 if (ctx->ExecuteFlag) {
4781 CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
4782 }
4783 }
4784
4785
4786 static void GLAPIENTRY
4787 save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
4788 const GLfloat *params)
4789 {
4790 save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
4791 params[2], params[3]);
4792 }
4793
4794
4795 static void GLAPIENTRY
4796 save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
4797 const GLfloat * params)
4798 {
4799 GET_CURRENT_CONTEXT(ctx);
4800 Node *n;
4801 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4802
4803 if (count > 0) {
4804 GLint i;
4805 const GLfloat * p = params;
4806
4807 for (i = 0 ; i < count ; i++) {
4808 n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
4809 if (n) {
4810 n[1].e = target;
4811 n[2].ui = index;
4812 n[3].f = p[0];
4813 n[4].f = p[1];
4814 n[5].f = p[2];
4815 n[6].f = p[3];
4816 p += 4;
4817 }
4818 }
4819 }
4820
4821 if (ctx->ExecuteFlag) {
4822 CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
4823 }
4824 }
4825
4826
4827 static void GLAPIENTRY
4828 save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
4829 GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4830 {
4831 save_ProgramEnvParameter4fARB(target, index,
4832 (GLfloat) x,
4833 (GLfloat) y, (GLfloat) z, (GLfloat) w);
4834 }
4835
4836
4837 static void GLAPIENTRY
4838 save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
4839 const GLdouble *params)
4840 {
4841 save_ProgramEnvParameter4fARB(target, index,
4842 (GLfloat) params[0],
4843 (GLfloat) params[1],
4844 (GLfloat) params[2], (GLfloat) params[3]);
4845 }
4846
4847 #endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */
4848
4849 #if FEATURE_NV_vertex_program
4850 static void GLAPIENTRY
4851 save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
4852 {
4853 GET_CURRENT_CONTEXT(ctx);
4854 Node *n;
4855 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4856 n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
4857 if (n) {
4858 n[1].e = target;
4859 n[2].ui = id;
4860 n[3].f = params[0];
4861 n[4].f = params[1];
4862 n[5].f = params[2];
4863 n[6].f = params[3];
4864 }
4865 if (ctx->ExecuteFlag) {
4866 CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
4867 }
4868 }
4869
4870
4871 static void GLAPIENTRY
4872 save_ProgramParameters4dvNV(GLenum target, GLuint index,
4873 GLsizei num, const GLdouble *params)
4874 {
4875 GLint i;
4876 for (i = 0; i < num; i++) {
4877 save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i);
4878 }
4879 }
4880
4881
4882 static void GLAPIENTRY
4883 save_ProgramParameters4fvNV(GLenum target, GLuint index,
4884 GLsizei num, const GLfloat *params)
4885 {
4886 GLint i;
4887 for (i = 0; i < num; i++) {
4888 save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i);
4889 }
4890 }
4891
4892
4893 static void GLAPIENTRY
4894 save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
4895 const GLubyte * program)
4896 {
4897 GET_CURRENT_CONTEXT(ctx);
4898 Node *n;
4899
4900 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4901
4902 n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
4903 if (n) {
4904 GLubyte *programCopy = (GLubyte *) malloc(len);
4905 if (!programCopy) {
4906 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
4907 return;
4908 }
4909 memcpy(programCopy, program, len);
4910 n[1].e = target;
4911 n[2].ui = id;
4912 n[3].i = len;
4913 n[4].data = programCopy;
4914 }
4915 if (ctx->ExecuteFlag) {
4916 CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
4917 }
4918 }
4919
4920
4921 static void GLAPIENTRY
4922 save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
4923 {
4924 GET_CURRENT_CONTEXT(ctx);
4925 Node *n;
4926
4927 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4928
4929 n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
4930 if (n) {
4931 GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint));
4932 if (!idCopy) {
4933 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
4934 return;
4935 }
4936 memcpy(idCopy, ids, num * sizeof(GLuint));
4937 n[1].i = num;
4938 n[2].data = idCopy;
4939 }
4940 if (ctx->ExecuteFlag) {
4941 CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
4942 }
4943 }
4944
4945
4946 static void GLAPIENTRY
4947 save_TrackMatrixNV(GLenum target, GLuint address,
4948 GLenum matrix, GLenum transform)
4949 {
4950 GET_CURRENT_CONTEXT(ctx);
4951 Node *n;
4952 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4953 n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4);
4954 if (n) {
4955 n[1].e = target;
4956 n[2].ui = address;
4957 n[3].e = matrix;
4958 n[4].e = transform;
4959 }
4960 if (ctx->ExecuteFlag) {
4961 CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
4962 }
4963 }
4964 #endif /* FEATURE_NV_vertex_program */
4965
4966
4967 /*
4968 * GL_NV_fragment_program
4969 */
4970 #if FEATURE_NV_fragment_program
4971 static void GLAPIENTRY
4972 save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
4973 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4974 {
4975 GET_CURRENT_CONTEXT(ctx);
4976 Node *n;
4977 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4978 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
4979 if (n) {
4980 n[1].e = target;
4981 n[2].ui = index;
4982 n[3].f = x;
4983 n[4].f = y;
4984 n[5].f = z;
4985 n[6].f = w;
4986 }
4987 if (ctx->ExecuteFlag) {
4988 CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
4989 }
4990 }
4991
4992
4993 static void GLAPIENTRY
4994 save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
4995 const GLfloat *params)
4996 {
4997 GET_CURRENT_CONTEXT(ctx);
4998 Node *n;
4999 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5000 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5001 if (n) {
5002 n[1].e = target;
5003 n[2].ui = index;
5004 n[3].f = params[0];
5005 n[4].f = params[1];
5006 n[5].f = params[2];
5007 n[6].f = params[3];
5008 }
5009 if (ctx->ExecuteFlag) {
5010 CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
5011 }
5012 }
5013
5014
5015 static void GLAPIENTRY
5016 save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
5017 const GLfloat *params)
5018 {
5019 GET_CURRENT_CONTEXT(ctx);
5020 Node *n;
5021 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5022
5023 if (count > 0) {
5024 GLint i;
5025 const GLfloat * p = params;
5026
5027 for (i = 0 ; i < count ; i++) {
5028 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5029 if (n) {
5030 n[1].e = target;
5031 n[2].ui = index;
5032 n[3].f = p[0];
5033 n[4].f = p[1];
5034 n[5].f = p[2];
5035 n[6].f = p[3];
5036 p += 4;
5037 }
5038 }
5039 }
5040
5041 if (ctx->ExecuteFlag) {
5042 CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
5043 }
5044 }
5045
5046
5047 static void GLAPIENTRY
5048 save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
5049 GLdouble x, GLdouble y,
5050 GLdouble z, GLdouble w)
5051 {
5052 GET_CURRENT_CONTEXT(ctx);
5053 Node *n;
5054 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5055 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5056 if (n) {
5057 n[1].e = target;
5058 n[2].ui = index;
5059 n[3].f = (GLfloat) x;
5060 n[4].f = (GLfloat) y;
5061 n[5].f = (GLfloat) z;
5062 n[6].f = (GLfloat) w;
5063 }
5064 if (ctx->ExecuteFlag) {
5065 CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
5066 }
5067 }
5068
5069
5070 static void GLAPIENTRY
5071 save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
5072 const GLdouble *params)
5073 {
5074 GET_CURRENT_CONTEXT(ctx);
5075 Node *n;
5076 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5077 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5078 if (n) {
5079 n[1].e = target;
5080 n[2].ui = index;
5081 n[3].f = (GLfloat) params[0];
5082 n[4].f = (GLfloat) params[1];
5083 n[5].f = (GLfloat) params[2];
5084 n[6].f = (GLfloat) params[3];
5085 }
5086 if (ctx->ExecuteFlag) {
5087 CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
5088 }
5089 }
5090
5091 static void GLAPIENTRY
5092 save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
5093 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5094 {
5095 GET_CURRENT_CONTEXT(ctx);
5096 Node *n;
5097
5098 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5099
5100 n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
5101 if (n) {
5102 GLubyte *nameCopy = (GLubyte *) malloc(len);
5103 if (!nameCopy) {
5104 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
5105 return;
5106 }
5107 memcpy(nameCopy, name, len);
5108 n[1].ui = id;
5109 n[2].i = len;
5110 n[3].data = nameCopy;
5111 n[4].f = x;
5112 n[5].f = y;
5113 n[6].f = z;
5114 n[7].f = w;
5115 }
5116 if (ctx->ExecuteFlag) {
5117 CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
5118 }
5119 }
5120
5121
5122 static void GLAPIENTRY
5123 save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name,
5124 const float v[])
5125 {
5126 save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
5127 }
5128
5129
5130 static void GLAPIENTRY
5131 save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name,
5132 GLdouble x, GLdouble y, GLdouble z, GLdouble w)
5133 {
5134 save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
5135 (GLfloat) z, (GLfloat) w);
5136 }
5137
5138
5139 static void GLAPIENTRY
5140 save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name,
5141 const double v[])
5142 {
5143 save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
5144 (GLfloat) v[1], (GLfloat) v[2],
5145 (GLfloat) v[3]);
5146 }
5147
5148 #endif /* FEATURE_NV_fragment_program */
5149
5150
5151
5152 /* GL_EXT_stencil_two_side */
5153 static void GLAPIENTRY
5154 save_ActiveStencilFaceEXT(GLenum face)
5155 {
5156 GET_CURRENT_CONTEXT(ctx);
5157 Node *n;
5158 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5159 n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
5160 if (n) {
5161 n[1].e = face;
5162 }
5163 if (ctx->ExecuteFlag) {
5164 CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
5165 }
5166 }
5167
5168
5169 /* GL_EXT_depth_bounds_test */
5170 static void GLAPIENTRY
5171 save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
5172 {
5173 GET_CURRENT_CONTEXT(ctx);
5174 Node *n;
5175 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5176 n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
5177 if (n) {
5178 n[1].f = (GLfloat) zmin;
5179 n[2].f = (GLfloat) zmax;
5180 }
5181 if (ctx->ExecuteFlag) {
5182 CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
5183 }
5184 }
5185
5186
5187
5188 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
5189
5190 static void GLAPIENTRY
5191 save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
5192 const GLvoid * string)
5193 {
5194 GET_CURRENT_CONTEXT(ctx);
5195 Node *n;
5196
5197 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5198
5199 n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
5200 if (n) {
5201 GLubyte *programCopy = (GLubyte *) malloc(len);
5202 if (!programCopy) {
5203 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
5204 return;
5205 }
5206 memcpy(programCopy, string, len);
5207 n[1].e = target;
5208 n[2].e = format;
5209 n[3].i = len;
5210 n[4].data = programCopy;
5211 }
5212 if (ctx->ExecuteFlag) {
5213 CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
5214 }
5215 }
5216
5217 #endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
5218
5219
5220 #if FEATURE_queryobj
5221
5222 static void GLAPIENTRY
5223 save_BeginQueryARB(GLenum target, GLuint id)
5224 {
5225 GET_CURRENT_CONTEXT(ctx);
5226 Node *n;
5227 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5228 n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
5229 if (n) {
5230 n[1].e = target;
5231 n[2].ui = id;
5232 }
5233 if (ctx->ExecuteFlag) {
5234 CALL_BeginQueryARB(ctx->Exec, (target, id));
5235 }
5236 }
5237
5238
5239 static void GLAPIENTRY
5240 save_EndQueryARB(GLenum target)
5241 {
5242 GET_CURRENT_CONTEXT(ctx);
5243 Node *n;
5244 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5245 n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
5246 if (n) {
5247 n[1].e = target;
5248 }
5249 if (ctx->ExecuteFlag) {
5250 CALL_EndQueryARB(ctx->Exec, (target));
5251 }
5252 }
5253
5254 #endif /* FEATURE_queryobj */
5255
5256
5257 static void GLAPIENTRY
5258 save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
5259 {
5260 GET_CURRENT_CONTEXT(ctx);
5261 Node *n;
5262 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5263 n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
5264 if (n) {
5265 GLint i;
5266 n[1].i = count;
5267 if (count > MAX_DRAW_BUFFERS)
5268 count = MAX_DRAW_BUFFERS;
5269 for (i = 0; i < count; i++) {
5270 n[2 + i].e = buffers[i];
5271 }
5272 }
5273 if (ctx->ExecuteFlag) {
5274 CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
5275 }
5276 }
5277
5278 static void GLAPIENTRY
5279 save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
5280 {
5281 GET_CURRENT_CONTEXT(ctx);
5282 Node *n;
5283
5284 n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
5285 if (n) {
5286 n[1].ui = pname;
5287 n[2].f = param[0];
5288 n[3].f = param[1];
5289 n[4].f = param[2];
5290 n[5].f = param[3];
5291 }
5292 if (ctx->ExecuteFlag) {
5293 CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
5294 }
5295 }
5296
5297 static void GLAPIENTRY
5298 save_TexBumpParameterivATI(GLenum pname, const GLint *param)
5299 {
5300 GLfloat p[4];
5301 p[0] = INT_TO_FLOAT(param[0]);
5302 p[1] = INT_TO_FLOAT(param[1]);
5303 p[2] = INT_TO_FLOAT(param[2]);
5304 p[3] = INT_TO_FLOAT(param[3]);
5305 save_TexBumpParameterfvATI(pname, p);
5306 }
5307
5308 #if FEATURE_ATI_fragment_shader
5309 static void GLAPIENTRY
5310 save_BindFragmentShaderATI(GLuint id)
5311 {
5312 GET_CURRENT_CONTEXT(ctx);
5313 Node *n;
5314
5315 n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
5316 if (n) {
5317 n[1].ui = id;
5318 }
5319 if (ctx->ExecuteFlag) {
5320 CALL_BindFragmentShaderATI(ctx->Exec, (id));
5321 }
5322 }
5323
5324 static void GLAPIENTRY
5325 save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
5326 {
5327 GET_CURRENT_CONTEXT(ctx);
5328 Node *n;
5329
5330 n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
5331 if (n) {
5332 n[1].ui = dst;
5333 n[2].f = value[0];
5334 n[3].f = value[1];
5335 n[4].f = value[2];
5336 n[5].f = value[3];
5337 }
5338 if (ctx->ExecuteFlag) {
5339 CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
5340 }
5341 }
5342 #endif
5343
5344 static void
5345 save_Attr1fNV(GLenum attr, GLfloat x)
5346 {
5347 GET_CURRENT_CONTEXT(ctx);
5348 Node *n;
5349 SAVE_FLUSH_VERTICES(ctx);
5350 n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
5351 if (n) {
5352 n[1].e = attr;
5353 n[2].f = x;
5354 }
5355
5356 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5357 ctx->ListState.ActiveAttribSize[attr] = 1;
5358 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
5359
5360 if (ctx->ExecuteFlag) {
5361 CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
5362 }
5363 }
5364
5365 static void
5366 save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
5367 {
5368 GET_CURRENT_CONTEXT(ctx);
5369 Node *n;
5370 SAVE_FLUSH_VERTICES(ctx);
5371 n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
5372 if (n) {
5373 n[1].e = attr;
5374 n[2].f = x;
5375 n[3].f = y;
5376 }
5377
5378 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5379 ctx->ListState.ActiveAttribSize[attr] = 2;
5380 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
5381
5382 if (ctx->ExecuteFlag) {
5383 CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
5384 }
5385 }
5386
5387 static void
5388 save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
5389 {
5390 GET_CURRENT_CONTEXT(ctx);
5391 Node *n;
5392 SAVE_FLUSH_VERTICES(ctx);
5393 n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
5394 if (n) {
5395 n[1].e = attr;
5396 n[2].f = x;
5397 n[3].f = y;
5398 n[4].f = z;
5399 }
5400
5401 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5402 ctx->ListState.ActiveAttribSize[attr] = 3;
5403 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
5404
5405 if (ctx->ExecuteFlag) {
5406 CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
5407 }
5408 }
5409
5410 static void
5411 save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5412 {
5413 GET_CURRENT_CONTEXT(ctx);
5414 Node *n;
5415 SAVE_FLUSH_VERTICES(ctx);
5416 n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
5417 if (n) {
5418 n[1].e = attr;
5419 n[2].f = x;
5420 n[3].f = y;
5421 n[4].f = z;
5422 n[5].f = w;
5423 }
5424
5425 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5426 ctx->ListState.ActiveAttribSize[attr] = 4;
5427 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
5428
5429 if (ctx->ExecuteFlag) {
5430 CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
5431 }
5432 }
5433
5434
5435 static void
5436 save_Attr1fARB(GLenum attr, GLfloat x)
5437 {
5438 GET_CURRENT_CONTEXT(ctx);
5439 Node *n;
5440 SAVE_FLUSH_VERTICES(ctx);
5441 n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
5442 if (n) {
5443 n[1].e = attr;
5444 n[2].f = x;
5445 }
5446
5447 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5448 ctx->ListState.ActiveAttribSize[attr] = 1;
5449 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
5450
5451 if (ctx->ExecuteFlag) {
5452 CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
5453 }
5454 }
5455
5456 static void
5457 save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
5458 {
5459 GET_CURRENT_CONTEXT(ctx);
5460 Node *n;
5461 SAVE_FLUSH_VERTICES(ctx);
5462 n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
5463 if (n) {
5464 n[1].e = attr;
5465 n[2].f = x;
5466 n[3].f = y;
5467 }
5468
5469 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5470 ctx->ListState.ActiveAttribSize[attr] = 2;
5471 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
5472
5473 if (ctx->ExecuteFlag) {
5474 CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
5475 }
5476 }
5477
5478 static void
5479 save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
5480 {
5481 GET_CURRENT_CONTEXT(ctx);
5482 Node *n;
5483 SAVE_FLUSH_VERTICES(ctx);
5484 n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
5485 if (n) {
5486 n[1].e = attr;
5487 n[2].f = x;
5488 n[3].f = y;
5489 n[4].f = z;
5490 }
5491
5492 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5493 ctx->ListState.ActiveAttribSize[attr] = 3;
5494 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
5495
5496 if (ctx->ExecuteFlag) {
5497 CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
5498 }
5499 }
5500
5501 static void
5502 save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5503 {
5504 GET_CURRENT_CONTEXT(ctx);
5505 Node *n;
5506 SAVE_FLUSH_VERTICES(ctx);
5507 n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
5508 if (n) {
5509 n[1].e = attr;
5510 n[2].f = x;
5511 n[3].f = y;
5512 n[4].f = z;
5513 n[5].f = w;
5514 }
5515
5516 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5517 ctx->ListState.ActiveAttribSize[attr] = 4;
5518 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
5519
5520 if (ctx->ExecuteFlag) {
5521 CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
5522 }
5523 }
5524
5525
5526 static void GLAPIENTRY
5527 save_EvalCoord1f(GLfloat x)
5528 {
5529 GET_CURRENT_CONTEXT(ctx);
5530 Node *n;
5531 SAVE_FLUSH_VERTICES(ctx);
5532 n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
5533 if (n) {
5534 n[1].f = x;
5535 }
5536 if (ctx->ExecuteFlag) {
5537 CALL_EvalCoord1f(ctx->Exec, (x));
5538 }
5539 }
5540
5541 static void GLAPIENTRY
5542 save_EvalCoord1fv(const GLfloat * v)
5543 {
5544 save_EvalCoord1f(v[0]);
5545 }
5546
5547 static void GLAPIENTRY
5548 save_EvalCoord2f(GLfloat x, GLfloat y)
5549 {
5550 GET_CURRENT_CONTEXT(ctx);
5551 Node *n;
5552 SAVE_FLUSH_VERTICES(ctx);
5553 n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
5554 if (n) {
5555 n[1].f = x;
5556 n[2].f = y;
5557 }
5558 if (ctx->ExecuteFlag) {
5559 CALL_EvalCoord2f(ctx->Exec, (x, y));
5560 }
5561 }
5562
5563 static void GLAPIENTRY
5564 save_EvalCoord2fv(const GLfloat * v)
5565 {
5566 save_EvalCoord2f(v[0], v[1]);
5567 }
5568
5569
5570 static void GLAPIENTRY
5571 save_EvalPoint1(GLint x)
5572 {
5573 GET_CURRENT_CONTEXT(ctx);
5574 Node *n;
5575 SAVE_FLUSH_VERTICES(ctx);
5576 n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
5577 if (n) {
5578 n[1].i = x;
5579 }
5580 if (ctx->ExecuteFlag) {
5581 CALL_EvalPoint1(ctx->Exec, (x));
5582 }
5583 }
5584
5585 static void GLAPIENTRY
5586 save_EvalPoint2(GLint x, GLint y)
5587 {
5588 GET_CURRENT_CONTEXT(ctx);
5589 Node *n;
5590 SAVE_FLUSH_VERTICES(ctx);
5591 n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
5592 if (n) {
5593 n[1].i = x;
5594 n[2].i = y;
5595 }
5596 if (ctx->ExecuteFlag) {
5597 CALL_EvalPoint2(ctx->Exec, (x, y));
5598 }
5599 }
5600
5601 static void GLAPIENTRY
5602 save_Indexf(GLfloat x)
5603 {
5604 save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
5605 }
5606
5607 static void GLAPIENTRY
5608 save_Indexfv(const GLfloat * v)
5609 {
5610 save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
5611 }
5612
5613 static void GLAPIENTRY
5614 save_EdgeFlag(GLboolean x)
5615 {
5616 save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
5617 }
5618
5619 static INLINE GLboolean compare4fv( const GLfloat *a,
5620 const GLfloat *b,
5621 GLuint count )
5622 {
5623 return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
5624 }
5625
5626
5627 static void GLAPIENTRY
5628 save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
5629 {
5630 GET_CURRENT_CONTEXT(ctx);
5631 Node *n;
5632 int args, i;
5633 GLuint bitmask;
5634
5635 switch (face) {
5636 case GL_BACK:
5637 case GL_FRONT:
5638 case GL_FRONT_AND_BACK:
5639 break;
5640 default:
5641 _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)");
5642 return;
5643 }
5644
5645 switch (pname) {
5646 case GL_EMISSION:
5647 case GL_AMBIENT:
5648 case GL_DIFFUSE:
5649 case GL_SPECULAR:
5650 case GL_AMBIENT_AND_DIFFUSE:
5651 args = 4;
5652 break;
5653 case GL_SHININESS:
5654 args = 1;
5655 break;
5656 case GL_COLOR_INDEXES:
5657 args = 3;
5658 break;
5659 default:
5660 _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
5661 return;
5662 }
5663
5664 if (ctx->ExecuteFlag) {
5665 CALL_Materialfv(ctx->Exec, (face, pname, param));
5666 }
5667
5668 bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
5669
5670 /* Try to eliminate redundant statechanges. Because it is legal to
5671 * call glMaterial even inside begin/end calls, don't need to worry
5672 * about ctx->Driver.CurrentSavePrimitive here.
5673 */
5674 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
5675 if (bitmask & (1 << i)) {
5676 if (ctx->ListState.ActiveMaterialSize[i] == args &&
5677 compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
5678 bitmask &= ~(1 << i);
5679 }
5680 else {
5681 ctx->ListState.ActiveMaterialSize[i] = args;
5682 COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
5683 }
5684 }
5685 }
5686
5687 /* If this call has effect, return early:
5688 */
5689 if (bitmask == 0)
5690 return;
5691
5692 SAVE_FLUSH_VERTICES(ctx);
5693
5694 n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
5695 if (n) {
5696 n[1].e = face;
5697 n[2].e = pname;
5698 for (i = 0; i < args; i++)
5699 n[3 + i].f = param[i];
5700 }
5701 }
5702
5703 static void GLAPIENTRY
5704 save_Begin(GLenum mode)
5705 {
5706 GET_CURRENT_CONTEXT(ctx);
5707 Node *n;
5708 GLboolean error = GL_FALSE;
5709
5710 if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) {
5711 _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)");
5712 error = GL_TRUE;
5713 }
5714 else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
5715 /* Typically the first begin. This may raise an error on
5716 * playback, depending on whether CallList is issued from inside
5717 * a begin/end or not.
5718 */
5719 ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
5720 }
5721 else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
5722 ctx->Driver.CurrentSavePrimitive = mode;
5723 }
5724 else {
5725 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
5726 error = GL_TRUE;
5727 }
5728
5729 if (!error) {
5730 /* Give the driver an opportunity to hook in an optimized
5731 * display list compiler.
5732 */
5733 if (ctx->Driver.NotifySaveBegin(ctx, mode))
5734 return;
5735
5736 SAVE_FLUSH_VERTICES(ctx);
5737 n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
5738 if (n) {
5739 n[1].e = mode;
5740 }
5741 }
5742
5743 if (ctx->ExecuteFlag) {
5744 CALL_Begin(ctx->Exec, (mode));
5745 }
5746 }
5747
5748 static void GLAPIENTRY
5749 save_End(void)
5750 {
5751 GET_CURRENT_CONTEXT(ctx);
5752 SAVE_FLUSH_VERTICES(ctx);
5753 (void) alloc_instruction(ctx, OPCODE_END, 0);
5754 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
5755 if (ctx->ExecuteFlag) {
5756 CALL_End(ctx->Exec, ());
5757 }
5758 }
5759
5760 static void GLAPIENTRY
5761 save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
5762 {
5763 GET_CURRENT_CONTEXT(ctx);
5764 Node *n;
5765 SAVE_FLUSH_VERTICES(ctx);
5766 n = alloc_instruction(ctx, OPCODE_RECTF, 4);
5767 if (n) {
5768 n[1].f = a;
5769 n[2].f = b;
5770 n[3].f = c;
5771 n[4].f = d;
5772 }
5773 if (ctx->ExecuteFlag) {
5774 CALL_Rectf(ctx->Exec, (a, b, c, d));
5775 }
5776 }
5777
5778
5779 static void GLAPIENTRY
5780 save_Vertex2f(GLfloat x, GLfloat y)
5781 {
5782 save_Attr2fNV(VERT_ATTRIB_POS, x, y);
5783 }
5784
5785 static void GLAPIENTRY
5786 save_Vertex2fv(const GLfloat * v)
5787 {
5788 save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
5789 }
5790
5791 static void GLAPIENTRY
5792 save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
5793 {
5794 save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
5795 }
5796
5797 static void GLAPIENTRY
5798 save_Vertex3fv(const GLfloat * v)
5799 {
5800 save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
5801 }
5802
5803 static void GLAPIENTRY
5804 save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5805 {
5806 save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
5807 }
5808
5809 static void GLAPIENTRY
5810 save_Vertex4fv(const GLfloat * v)
5811 {
5812 save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
5813 }
5814
5815 static void GLAPIENTRY
5816 save_TexCoord1f(GLfloat x)
5817 {
5818 save_Attr1fNV(VERT_ATTRIB_TEX0, x);
5819 }
5820
5821 static void GLAPIENTRY
5822 save_TexCoord1fv(const GLfloat * v)
5823 {
5824 save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
5825 }
5826
5827 static void GLAPIENTRY
5828 save_TexCoord2f(GLfloat x, GLfloat y)
5829 {
5830 save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
5831 }
5832
5833 static void GLAPIENTRY
5834 save_TexCoord2fv(const GLfloat * v)
5835 {
5836 save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
5837 }
5838
5839 static void GLAPIENTRY
5840 save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
5841 {
5842 save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
5843 }
5844
5845 static void GLAPIENTRY
5846 save_TexCoord3fv(const GLfloat * v)
5847 {
5848 save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
5849 }
5850
5851 static void GLAPIENTRY
5852 save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5853 {
5854 save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
5855 }
5856
5857 static void GLAPIENTRY
5858 save_TexCoord4fv(const GLfloat * v)
5859 {
5860 save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
5861 }
5862
5863 static void GLAPIENTRY
5864 save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
5865 {
5866 save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
5867 }
5868
5869 static void GLAPIENTRY
5870 save_Normal3fv(const GLfloat * v)
5871 {
5872 save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
5873 }
5874
5875 static void GLAPIENTRY
5876 save_FogCoordfEXT(GLfloat x)
5877 {
5878 save_Attr1fNV(VERT_ATTRIB_FOG, x);
5879 }
5880
5881 static void GLAPIENTRY
5882 save_FogCoordfvEXT(const GLfloat * v)
5883 {
5884 save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
5885 }
5886
5887 static void GLAPIENTRY
5888 save_Color3f(GLfloat x, GLfloat y, GLfloat z)
5889 {
5890 save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
5891 }
5892
5893 static void GLAPIENTRY
5894 save_Color3fv(const GLfloat * v)
5895 {
5896 save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
5897 }
5898
5899 static void GLAPIENTRY
5900 save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5901 {
5902 save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
5903 }
5904
5905 static void GLAPIENTRY
5906 save_Color4fv(const GLfloat * v)
5907 {
5908 save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
5909 }
5910
5911 static void GLAPIENTRY
5912 save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
5913 {
5914 save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
5915 }
5916
5917 static void GLAPIENTRY
5918 save_SecondaryColor3fvEXT(const GLfloat * v)
5919 {
5920 save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
5921 }
5922
5923
5924 /* Just call the respective ATTR for texcoord
5925 */
5926 static void GLAPIENTRY
5927 save_MultiTexCoord1f(GLenum target, GLfloat x)
5928 {
5929 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5930 save_Attr1fNV(attr, x);
5931 }
5932
5933 static void GLAPIENTRY
5934 save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
5935 {
5936 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5937 save_Attr1fNV(attr, v[0]);
5938 }
5939
5940 static void GLAPIENTRY
5941 save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
5942 {
5943 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5944 save_Attr2fNV(attr, x, y);
5945 }
5946
5947 static void GLAPIENTRY
5948 save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
5949 {
5950 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5951 save_Attr2fNV(attr, v[0], v[1]);
5952 }
5953
5954 static void GLAPIENTRY
5955 save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
5956 {
5957 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5958 save_Attr3fNV(attr, x, y, z);
5959 }
5960
5961 static void GLAPIENTRY
5962 save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
5963 {
5964 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5965 save_Attr3fNV(attr, v[0], v[1], v[2]);
5966 }
5967
5968 static void GLAPIENTRY
5969 save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
5970 GLfloat z, GLfloat w)
5971 {
5972 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5973 save_Attr4fNV(attr, x, y, z, w);
5974 }
5975
5976 static void GLAPIENTRY
5977 save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
5978 {
5979 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5980 save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
5981 }
5982
5983
5984 /**
5985 * Record a GL_INVALID_VALUE error when a invalid vertex attribute
5986 * index is found.
5987 */
5988 static void
5989 index_error(void)
5990 {
5991 GET_CURRENT_CONTEXT(ctx);
5992 _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
5993 }
5994
5995
5996 /* First level for NV_vertex_program:
5997 *
5998 * Check for errors at compile time?.
5999 */
6000 static void GLAPIENTRY
6001 save_VertexAttrib1fNV(GLuint index, GLfloat x)
6002 {
6003 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6004 save_Attr1fNV(index, x);
6005 else
6006 index_error();
6007 }
6008
6009 static void GLAPIENTRY
6010 save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
6011 {
6012 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6013 save_Attr1fNV(index, v[0]);
6014 else
6015 index_error();
6016 }
6017
6018 static void GLAPIENTRY
6019 save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
6020 {
6021 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6022 save_Attr2fNV(index, x, y);
6023 else
6024 index_error();
6025 }
6026
6027 static void GLAPIENTRY
6028 save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
6029 {
6030 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6031 save_Attr2fNV(index, v[0], v[1]);
6032 else
6033 index_error();
6034 }
6035
6036 static void GLAPIENTRY
6037 save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6038 {
6039 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6040 save_Attr3fNV(index, x, y, z);
6041 else
6042 index_error();
6043 }
6044
6045 static void GLAPIENTRY
6046 save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
6047 {
6048 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6049 save_Attr3fNV(index, v[0], v[1], v[2]);
6050 else
6051 index_error();
6052 }
6053
6054 static void GLAPIENTRY
6055 save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
6056 GLfloat z, GLfloat w)
6057 {
6058 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6059 save_Attr4fNV(index, x, y, z, w);
6060 else
6061 index_error();
6062 }
6063
6064 static void GLAPIENTRY
6065 save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
6066 {
6067 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6068 save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
6069 else
6070 index_error();
6071 }
6072
6073
6074
6075
6076 static void GLAPIENTRY
6077 save_VertexAttrib1fARB(GLuint index, GLfloat x)
6078 {
6079 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6080 save_Attr1fARB(index, x);
6081 else
6082 index_error();
6083 }
6084
6085 static void GLAPIENTRY
6086 save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
6087 {
6088 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6089 save_Attr1fARB(index, v[0]);
6090 else
6091 index_error();
6092 }
6093
6094 static void GLAPIENTRY
6095 save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
6096 {
6097 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6098 save_Attr2fARB(index, x, y);
6099 else
6100 index_error();
6101 }
6102
6103 static void GLAPIENTRY
6104 save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
6105 {
6106 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6107 save_Attr2fARB(index, v[0], v[1]);
6108 else
6109 index_error();
6110 }
6111
6112 static void GLAPIENTRY
6113 save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6114 {
6115 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6116 save_Attr3fARB(index, x, y, z);
6117 else
6118 index_error();
6119 }
6120
6121 static void GLAPIENTRY
6122 save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
6123 {
6124 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6125 save_Attr3fARB(index, v[0], v[1], v[2]);
6126 else
6127 index_error();
6128 }
6129
6130 static void GLAPIENTRY
6131 save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
6132 GLfloat w)
6133 {
6134 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6135 save_Attr4fARB(index, x, y, z, w);
6136 else
6137 index_error();
6138 }
6139
6140 static void GLAPIENTRY
6141 save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
6142 {
6143 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6144 save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
6145 else
6146 index_error();
6147 }
6148
6149
6150 /* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
6151
6152 static void GLAPIENTRY
6153 exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
6154 {
6155 GET_CURRENT_CONTEXT(ctx);
6156 FLUSH_VERTICES(ctx, 0);
6157 CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
6158 }
6159
6160 static GLint GLAPIENTRY
6161 exec_GetAttribLocationARB(GLuint program, const GLchar *name)
6162 {
6163 GET_CURRENT_CONTEXT(ctx);
6164 FLUSH_VERTICES(ctx, 0);
6165 return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
6166 }
6167
6168 static GLint GLAPIENTRY
6169 exec_GetUniformLocationARB(GLuint program, const GLchar *name)
6170 {
6171 GET_CURRENT_CONTEXT(ctx);
6172 FLUSH_VERTICES(ctx, 0);
6173 return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
6174 }
6175 /* XXX more shader functions needed here */
6176
6177
6178 #if FEATURE_EXT_framebuffer_blit
6179 static void GLAPIENTRY
6180 save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
6181 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
6182 GLbitfield mask, GLenum filter)
6183 {
6184 GET_CURRENT_CONTEXT(ctx);
6185 Node *n;
6186 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6187 n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
6188 if (n) {
6189 n[1].i = srcX0;
6190 n[2].i = srcY0;
6191 n[3].i = srcX1;
6192 n[4].i = srcY1;
6193 n[5].i = dstX0;
6194 n[6].i = dstY0;
6195 n[7].i = dstX1;
6196 n[8].i = dstY1;
6197 n[9].i = mask;
6198 n[10].e = filter;
6199 }
6200 if (ctx->ExecuteFlag) {
6201 CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
6202 dstX0, dstY0, dstX1, dstY1,
6203 mask, filter));
6204 }
6205 }
6206 #endif
6207
6208
6209 /** GL_EXT_provoking_vertex */
6210 static void GLAPIENTRY
6211 save_ProvokingVertexEXT(GLenum mode)
6212 {
6213 GET_CURRENT_CONTEXT(ctx);
6214 Node *n;
6215 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6216 n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
6217 if (n) {
6218 n[1].e = mode;
6219 }
6220 if (ctx->ExecuteFlag) {
6221 /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
6222 _mesa_ProvokingVertexEXT(mode);
6223 }
6224 }
6225
6226
6227 /** GL_EXT_transform_feedback */
6228 static void GLAPIENTRY
6229 save_BeginTransformFeedback(GLenum mode)
6230 {
6231 GET_CURRENT_CONTEXT(ctx);
6232 Node *n;
6233 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6234 n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1);
6235 if (n) {
6236 n[1].e = mode;
6237 }
6238 if (ctx->ExecuteFlag) {
6239 CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode));
6240 }
6241 }
6242
6243
6244 /** GL_EXT_transform_feedback */
6245 static void GLAPIENTRY
6246 save_EndTransformFeedback(void)
6247 {
6248 GET_CURRENT_CONTEXT(ctx);
6249 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6250 (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0);
6251 if (ctx->ExecuteFlag) {
6252 CALL_EndTransformFeedbackEXT(ctx->Exec, ());
6253 }
6254 }
6255
6256
6257 /* aka UseProgram() */
6258 static void GLAPIENTRY
6259 save_UseProgramObjectARB(GLhandleARB program)
6260 {
6261 GET_CURRENT_CONTEXT(ctx);
6262 Node *n;
6263 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6264 n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
6265 if (n) {
6266 n[1].ui = program;
6267 }
6268 if (ctx->ExecuteFlag) {
6269 CALL_UseProgramObjectARB(ctx->Exec, (program));
6270 }
6271 }
6272
6273
6274 static void GLAPIENTRY
6275 save_Uniform1fARB(GLint location, GLfloat x)
6276 {
6277 GET_CURRENT_CONTEXT(ctx);
6278 Node *n;
6279 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6280 n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
6281 if (n) {
6282 n[1].i = location;
6283 n[2].f = x;
6284 }
6285 if (ctx->ExecuteFlag) {
6286 CALL_Uniform1fARB(ctx->Exec, (location, x));
6287 }
6288 }
6289
6290
6291 static void GLAPIENTRY
6292 save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
6293 {
6294 GET_CURRENT_CONTEXT(ctx);
6295 Node *n;
6296 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6297 n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
6298 if (n) {
6299 n[1].i = location;
6300 n[2].f = x;
6301 n[3].f = y;
6302 }
6303 if (ctx->ExecuteFlag) {
6304 CALL_Uniform2fARB(ctx->Exec, (location, x, y));
6305 }
6306 }
6307
6308
6309 static void GLAPIENTRY
6310 save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
6311 {
6312 GET_CURRENT_CONTEXT(ctx);
6313 Node *n;
6314 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6315 n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
6316 if (n) {
6317 n[1].i = location;
6318 n[2].f = x;
6319 n[3].f = y;
6320 n[4].f = z;
6321 }
6322 if (ctx->ExecuteFlag) {
6323 CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
6324 }
6325 }
6326
6327
6328 static void GLAPIENTRY
6329 save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6330 {
6331 GET_CURRENT_CONTEXT(ctx);
6332 Node *n;
6333 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6334 n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
6335 if (n) {
6336 n[1].i = location;
6337 n[2].f = x;
6338 n[3].f = y;
6339 n[4].f = z;
6340 n[5].f = w;
6341 }
6342 if (ctx->ExecuteFlag) {
6343 CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
6344 }
6345 }
6346
6347
6348 /** Return copy of memory */
6349 static void *
6350 memdup(const void *src, GLsizei bytes)
6351 {
6352 void *b = bytes >= 0 ? malloc(bytes) : NULL;
6353 if (b)
6354 memcpy(b, src, bytes);
6355 return b;
6356 }
6357
6358
6359 static void GLAPIENTRY
6360 save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
6361 {
6362 GET_CURRENT_CONTEXT(ctx);
6363 Node *n;
6364 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6365 n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
6366 if (n) {
6367 n[1].i = location;
6368 n[2].i = count;
6369 n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
6370 }
6371 if (ctx->ExecuteFlag) {
6372 CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
6373 }
6374 }
6375
6376 static void GLAPIENTRY
6377 save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
6378 {
6379 GET_CURRENT_CONTEXT(ctx);
6380 Node *n;
6381 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6382 n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
6383 if (n) {
6384 n[1].i = location;
6385 n[2].i = count;
6386 n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
6387 }
6388 if (ctx->ExecuteFlag) {
6389 CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
6390 }
6391 }
6392
6393 static void GLAPIENTRY
6394 save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
6395 {
6396 GET_CURRENT_CONTEXT(ctx);
6397 Node *n;
6398 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6399 n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
6400 if (n) {
6401 n[1].i = location;
6402 n[2].i = count;
6403 n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
6404 }
6405 if (ctx->ExecuteFlag) {
6406 CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
6407 }
6408 }
6409
6410 static void GLAPIENTRY
6411 save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
6412 {
6413 GET_CURRENT_CONTEXT(ctx);
6414 Node *n;
6415 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6416 n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
6417 if (n) {
6418 n[1].i = location;
6419 n[2].i = count;
6420 n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
6421 }
6422 if (ctx->ExecuteFlag) {
6423 CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
6424 }
6425 }
6426
6427
6428 static void GLAPIENTRY
6429 save_Uniform1iARB(GLint location, GLint x)
6430 {
6431 GET_CURRENT_CONTEXT(ctx);
6432 Node *n;
6433 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6434 n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
6435 if (n) {
6436 n[1].i = location;
6437 n[2].i = x;
6438 }
6439 if (ctx->ExecuteFlag) {
6440 CALL_Uniform1iARB(ctx->Exec, (location, x));
6441 }
6442 }
6443
6444 static void GLAPIENTRY
6445 save_Uniform2iARB(GLint location, GLint x, GLint y)
6446 {
6447 GET_CURRENT_CONTEXT(ctx);
6448 Node *n;
6449 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6450 n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
6451 if (n) {
6452 n[1].i = location;
6453 n[2].i = x;
6454 n[3].i = y;
6455 }
6456 if (ctx->ExecuteFlag) {
6457 CALL_Uniform2iARB(ctx->Exec, (location, x, y));
6458 }
6459 }
6460
6461 static void GLAPIENTRY
6462 save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
6463 {
6464 GET_CURRENT_CONTEXT(ctx);
6465 Node *n;
6466 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6467 n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
6468 if (n) {
6469 n[1].i = location;
6470 n[2].i = x;
6471 n[3].i = y;
6472 n[4].i = z;
6473 }
6474 if (ctx->ExecuteFlag) {
6475 CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
6476 }
6477 }
6478
6479 static void GLAPIENTRY
6480 save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
6481 {
6482 GET_CURRENT_CONTEXT(ctx);
6483 Node *n;
6484 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6485 n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
6486 if (n) {
6487 n[1].i = location;
6488 n[2].i = x;
6489 n[3].i = y;
6490 n[4].i = z;
6491 n[5].i = w;
6492 }
6493 if (ctx->ExecuteFlag) {
6494 CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
6495 }
6496 }
6497
6498
6499
6500 static void GLAPIENTRY
6501 save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
6502 {
6503 GET_CURRENT_CONTEXT(ctx);
6504 Node *n;
6505 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6506 n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
6507 if (n) {
6508 n[1].i = location;
6509 n[2].i = count;
6510 n[3].data = memdup(v, count * 1 * sizeof(GLint));
6511 }
6512 if (ctx->ExecuteFlag) {
6513 CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
6514 }
6515 }
6516
6517 static void GLAPIENTRY
6518 save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
6519 {
6520 GET_CURRENT_CONTEXT(ctx);
6521 Node *n;
6522 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6523 n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
6524 if (n) {
6525 n[1].i = location;
6526 n[2].i = count;
6527 n[3].data = memdup(v, count * 2 * sizeof(GLint));
6528 }
6529 if (ctx->ExecuteFlag) {
6530 CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
6531 }
6532 }
6533
6534 static void GLAPIENTRY
6535 save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
6536 {
6537 GET_CURRENT_CONTEXT(ctx);
6538 Node *n;
6539 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6540 n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
6541 if (n) {
6542 n[1].i = location;
6543 n[2].i = count;
6544 n[3].data = memdup(v, count * 3 * sizeof(GLint));
6545 }
6546 if (ctx->ExecuteFlag) {
6547 CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
6548 }
6549 }
6550
6551 static void GLAPIENTRY
6552 save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
6553 {
6554 GET_CURRENT_CONTEXT(ctx);
6555 Node *n;
6556 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6557 n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
6558 if (n) {
6559 n[1].i = location;
6560 n[2].i = count;
6561 n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
6562 }
6563 if (ctx->ExecuteFlag) {
6564 CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
6565 }
6566 }
6567
6568
6569
6570 static void GLAPIENTRY
6571 save_Uniform1ui(GLint location, GLuint x)
6572 {
6573 GET_CURRENT_CONTEXT(ctx);
6574 Node *n;
6575 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6576 n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2);
6577 if (n) {
6578 n[1].i = location;
6579 n[2].i = x;
6580 }
6581 if (ctx->ExecuteFlag) {
6582 /*CALL_Uniform1ui(ctx->Exec, (location, x));*/
6583 }
6584 }
6585
6586 static void GLAPIENTRY
6587 save_Uniform2ui(GLint location, GLuint x, GLuint y)
6588 {
6589 GET_CURRENT_CONTEXT(ctx);
6590 Node *n;
6591 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6592 n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3);
6593 if (n) {
6594 n[1].i = location;
6595 n[2].i = x;
6596 n[3].i = y;
6597 }
6598 if (ctx->ExecuteFlag) {
6599 /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/
6600 }
6601 }
6602
6603 static void GLAPIENTRY
6604 save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
6605 {
6606 GET_CURRENT_CONTEXT(ctx);
6607 Node *n;
6608 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6609 n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4);
6610 if (n) {
6611 n[1].i = location;
6612 n[2].i = x;
6613 n[3].i = y;
6614 n[4].i = z;
6615 }
6616 if (ctx->ExecuteFlag) {
6617 /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/
6618 }
6619 }
6620
6621 static void GLAPIENTRY
6622 save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
6623 {
6624 GET_CURRENT_CONTEXT(ctx);
6625 Node *n;
6626 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6627 n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5);
6628 if (n) {
6629 n[1].i = location;
6630 n[2].i = x;
6631 n[3].i = y;
6632 n[4].i = z;
6633 n[5].i = w;
6634 }
6635 if (ctx->ExecuteFlag) {
6636 /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/
6637 }
6638 }
6639
6640
6641
6642 static void GLAPIENTRY
6643 save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
6644 {
6645 GET_CURRENT_CONTEXT(ctx);
6646 Node *n;
6647 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6648 n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
6649 if (n) {
6650 n[1].i = location;
6651 n[2].i = count;
6652 n[3].data = memdup(v, count * 1 * sizeof(*v));
6653 }
6654 if (ctx->ExecuteFlag) {
6655 /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
6656 }
6657 }
6658
6659 static void GLAPIENTRY
6660 save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
6661 {
6662 GET_CURRENT_CONTEXT(ctx);
6663 Node *n;
6664 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6665 n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
6666 if (n) {
6667 n[1].i = location;
6668 n[2].i = count;
6669 n[3].data = memdup(v, count * 2 * sizeof(*v));
6670 }
6671 if (ctx->ExecuteFlag) {
6672 /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
6673 }
6674 }
6675
6676 static void GLAPIENTRY
6677 save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
6678 {
6679 GET_CURRENT_CONTEXT(ctx);
6680 Node *n;
6681 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6682 n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
6683 if (n) {
6684 n[1].i = location;
6685 n[2].i = count;
6686 n[3].data = memdup(v, count * 3 * sizeof(*v));
6687 }
6688 if (ctx->ExecuteFlag) {
6689 /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
6690 }
6691 }
6692
6693 static void GLAPIENTRY
6694 save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
6695 {
6696 GET_CURRENT_CONTEXT(ctx);
6697 Node *n;
6698 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6699 n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
6700 if (n) {
6701 n[1].i = location;
6702 n[2].i = count;
6703 n[3].data = memdup(v, count * 4 * sizeof(*v));
6704 }
6705 if (ctx->ExecuteFlag) {
6706 /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
6707 }
6708 }
6709
6710
6711
6712 static void GLAPIENTRY
6713 save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
6714 const GLfloat *m)
6715 {
6716 GET_CURRENT_CONTEXT(ctx);
6717 Node *n;
6718 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6719 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
6720 if (n) {
6721 n[1].i = location;
6722 n[2].i = count;
6723 n[3].b = transpose;
6724 n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
6725 }
6726 if (ctx->ExecuteFlag) {
6727 CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
6728 }
6729 }
6730
6731 static void GLAPIENTRY
6732 save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
6733 const GLfloat *m)
6734 {
6735 GET_CURRENT_CONTEXT(ctx);
6736 Node *n;
6737 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6738 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
6739 if (n) {
6740 n[1].i = location;
6741 n[2].i = count;
6742 n[3].b = transpose;
6743 n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
6744 }
6745 if (ctx->ExecuteFlag) {
6746 CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
6747 }
6748 }
6749
6750 static void GLAPIENTRY
6751 save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
6752 const GLfloat *m)
6753 {
6754 GET_CURRENT_CONTEXT(ctx);
6755 Node *n;
6756 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6757 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
6758 if (n) {
6759 n[1].i = location;
6760 n[2].i = count;
6761 n[3].b = transpose;
6762 n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
6763 }
6764 if (ctx->ExecuteFlag) {
6765 CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
6766 }
6767 }
6768
6769
6770 static void GLAPIENTRY
6771 save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
6772 const GLfloat *m)
6773 {
6774 GET_CURRENT_CONTEXT(ctx);
6775 Node *n;
6776 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6777 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
6778 if (n) {
6779 n[1].i = location;
6780 n[2].i = count;
6781 n[3].b = transpose;
6782 n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
6783 }
6784 if (ctx->ExecuteFlag) {
6785 CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
6786 }
6787 }
6788
6789 static void GLAPIENTRY
6790 save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
6791 const GLfloat *m)
6792 {
6793 GET_CURRENT_CONTEXT(ctx);
6794 Node *n;
6795 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6796 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
6797 if (n) {
6798 n[1].i = location;
6799 n[2].i = count;
6800 n[3].b = transpose;
6801 n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
6802 }
6803 if (ctx->ExecuteFlag) {
6804 CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
6805 }
6806 }
6807
6808
6809 static void GLAPIENTRY
6810 save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
6811 const GLfloat *m)
6812 {
6813 GET_CURRENT_CONTEXT(ctx);
6814 Node *n;
6815 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6816 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
6817 if (n) {
6818 n[1].i = location;
6819 n[2].i = count;
6820 n[3].b = transpose;
6821 n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
6822 }
6823 if (ctx->ExecuteFlag) {
6824 CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
6825 }
6826 }
6827
6828 static void GLAPIENTRY
6829 save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
6830 const GLfloat *m)
6831 {
6832 GET_CURRENT_CONTEXT(ctx);
6833 Node *n;
6834 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6835 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
6836 if (n) {
6837 n[1].i = location;
6838 n[2].i = count;
6839 n[3].b = transpose;
6840 n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
6841 }
6842 if (ctx->ExecuteFlag) {
6843 CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
6844 }
6845 }
6846
6847
6848 static void GLAPIENTRY
6849 save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
6850 const GLfloat *m)
6851 {
6852 GET_CURRENT_CONTEXT(ctx);
6853 Node *n;
6854 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6855 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
6856 if (n) {
6857 n[1].i = location;
6858 n[2].i = count;
6859 n[3].b = transpose;
6860 n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
6861 }
6862 if (ctx->ExecuteFlag) {
6863 CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
6864 }
6865 }
6866
6867 static void GLAPIENTRY
6868 save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
6869 const GLfloat *m)
6870 {
6871 GET_CURRENT_CONTEXT(ctx);
6872 Node *n;
6873 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6874 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
6875 if (n) {
6876 n[1].i = location;
6877 n[2].i = count;
6878 n[3].b = transpose;
6879 n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
6880 }
6881 if (ctx->ExecuteFlag) {
6882 CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
6883 }
6884 }
6885
6886 static void GLAPIENTRY
6887 save_UseShaderProgramEXT(GLenum type, GLuint program)
6888 {
6889 GET_CURRENT_CONTEXT(ctx);
6890 Node *n;
6891 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6892 n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
6893 if (n) {
6894 n[1].ui = type;
6895 n[2].ui = program;
6896 }
6897 if (ctx->ExecuteFlag) {
6898 CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
6899 }
6900 }
6901
6902 static void GLAPIENTRY
6903 save_ActiveProgramEXT(GLuint program)
6904 {
6905 GET_CURRENT_CONTEXT(ctx);
6906 Node *n;
6907 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6908 n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
6909 if (n) {
6910 n[1].ui = program;
6911 }
6912 if (ctx->ExecuteFlag) {
6913 CALL_ActiveProgramEXT(ctx->Exec, (program));
6914 }
6915 }
6916
6917 /** GL_EXT_texture_integer */
6918 static void GLAPIENTRY
6919 save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
6920 {
6921 GET_CURRENT_CONTEXT(ctx);
6922 Node *n;
6923 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6924 n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
6925 if (n) {
6926 n[1].i = red;
6927 n[2].i = green;
6928 n[3].i = blue;
6929 n[4].i = alpha;
6930 }
6931 if (ctx->ExecuteFlag) {
6932 CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
6933 }
6934 }
6935
6936 /** GL_EXT_texture_integer */
6937 static void GLAPIENTRY
6938 save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
6939 {
6940 GET_CURRENT_CONTEXT(ctx);
6941 Node *n;
6942 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6943 n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
6944 if (n) {
6945 n[1].ui = red;
6946 n[2].ui = green;
6947 n[3].ui = blue;
6948 n[4].ui = alpha;
6949 }
6950 if (ctx->ExecuteFlag) {
6951 CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
6952 }
6953 }
6954
6955 /** GL_EXT_texture_integer */
6956 static void GLAPIENTRY
6957 save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
6958 {
6959 GET_CURRENT_CONTEXT(ctx);
6960 Node *n;
6961 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6962 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
6963 if (n) {
6964 n[1].e = target;
6965 n[2].e = pname;
6966 n[3].i = params[0];
6967 n[4].i = params[1];
6968 n[5].i = params[2];
6969 n[6].i = params[3];
6970 }
6971 if (ctx->ExecuteFlag) {
6972 CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params));
6973 }
6974 }
6975
6976 /** GL_EXT_texture_integer */
6977 static void GLAPIENTRY
6978 save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
6979 {
6980 GET_CURRENT_CONTEXT(ctx);
6981 Node *n;
6982 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6983 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
6984 if (n) {
6985 n[1].e = target;
6986 n[2].e = pname;
6987 n[3].ui = params[0];
6988 n[4].ui = params[1];
6989 n[5].ui = params[2];
6990 n[6].ui = params[3];
6991 }
6992 if (ctx->ExecuteFlag) {
6993 CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params));
6994 }
6995 }
6996
6997 /** GL_EXT_texture_integer */
6998 static void GLAPIENTRY
6999 exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
7000 {
7001 GET_CURRENT_CONTEXT(ctx);
7002 FLUSH_VERTICES(ctx, 0);
7003 CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params));
7004 }
7005
7006 /** GL_EXT_texture_integer */
7007 static void GLAPIENTRY
7008 exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
7009 {
7010 GET_CURRENT_CONTEXT(ctx);
7011 FLUSH_VERTICES(ctx, 0);
7012 CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params));
7013 }
7014
7015
7016 /* GL_ARB_instanced_arrays */
7017 static void
7018 save_VertexAttribDivisor(GLuint index, GLuint divisor)
7019 {
7020 GET_CURRENT_CONTEXT(ctx);
7021 Node *n;
7022 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7023 n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
7024 if (n) {
7025 n[1].ui = index;
7026 n[2].ui = divisor;
7027 }
7028 if (ctx->ExecuteFlag) {
7029 CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor));
7030 }
7031 }
7032
7033
7034
7035 /**
7036 * Save an error-generating command into display list.
7037 *
7038 * KW: Will appear in the list before the vertex buffer containing the
7039 * command that provoked the error. I don't see this as a problem.
7040 */
7041 static void
7042 save_error(struct gl_context *ctx, GLenum error, const char *s)
7043 {
7044 Node *n;
7045 n = alloc_instruction(ctx, OPCODE_ERROR, 2);
7046 if (n) {
7047 n[1].e = error;
7048 n[2].data = (void *) s;
7049 }
7050 }
7051
7052
7053 /**
7054 * Compile an error into current display list.
7055 */
7056 void
7057 _mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
7058 {
7059 if (ctx->CompileFlag)
7060 save_error(ctx, error, s);
7061 if (ctx->ExecuteFlag)
7062 _mesa_error(ctx, error, "%s", s);
7063 }
7064
7065
7066 /**
7067 * Test if ID names a display list.
7068 */
7069 static GLboolean
7070 islist(struct gl_context *ctx, GLuint list)
7071 {
7072 if (list > 0 && lookup_list(ctx, list)) {
7073 return GL_TRUE;
7074 }
7075 else {
7076 return GL_FALSE;
7077 }
7078 }
7079
7080
7081
7082 /**********************************************************************/
7083 /* Display list execution */
7084 /**********************************************************************/
7085
7086
7087 /*
7088 * Execute a display list. Note that the ListBase offset must have already
7089 * been added before calling this function. I.e. the list argument is
7090 * the absolute list number, not relative to ListBase.
7091 * \param list - display list number
7092 */
7093 static void
7094 execute_list(struct gl_context *ctx, GLuint list)
7095 {
7096 struct gl_display_list *dlist;
7097 Node *n;
7098 GLboolean done;
7099
7100 if (list == 0 || !islist(ctx, list))
7101 return;
7102
7103 if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
7104 /* raise an error? */
7105 return;
7106 }
7107
7108 dlist = lookup_list(ctx, list);
7109 if (!dlist)
7110 return;
7111
7112 ctx->ListState.CallDepth++;
7113
7114 if (ctx->Driver.BeginCallList)
7115 ctx->Driver.BeginCallList(ctx, dlist);
7116
7117 n = dlist->Head;
7118
7119 done = GL_FALSE;
7120 while (!done) {
7121 const OpCode opcode = n[0].opcode;
7122
7123 if (is_ext_opcode(opcode)) {
7124 n += ext_opcode_execute(ctx, n);
7125 }
7126 else {
7127 switch (opcode) {
7128 case OPCODE_ERROR:
7129 _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
7130 break;
7131 case OPCODE_ACCUM:
7132 CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
7133 break;
7134 case OPCODE_ALPHA_FUNC:
7135 CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
7136 break;
7137 case OPCODE_BIND_TEXTURE:
7138 CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
7139 break;
7140 case OPCODE_BITMAP:
7141 {
7142 const struct gl_pixelstore_attrib save = ctx->Unpack;
7143 ctx->Unpack = ctx->DefaultPacking;
7144 CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
7145 n[3].f, n[4].f, n[5].f, n[6].f,
7146 (const GLubyte *) n[7].data));
7147 ctx->Unpack = save; /* restore */
7148 }
7149 break;
7150 case OPCODE_BLEND_COLOR:
7151 CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7152 break;
7153 case OPCODE_BLEND_EQUATION:
7154 CALL_BlendEquation(ctx->Exec, (n[1].e));
7155 break;
7156 case OPCODE_BLEND_EQUATION_SEPARATE:
7157 CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
7158 break;
7159 case OPCODE_BLEND_FUNC_SEPARATE:
7160 CALL_BlendFuncSeparateEXT(ctx->Exec,
7161 (n[1].e, n[2].e, n[3].e, n[4].e));
7162 break;
7163
7164 case OPCODE_BLEND_FUNC_I:
7165 /* GL_ARB_draw_buffers_blend */
7166 CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e));
7167 break;
7168 case OPCODE_BLEND_FUNC_SEPARATE_I:
7169 /* GL_ARB_draw_buffers_blend */
7170 CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e,
7171 n[4].e, n[5].e));
7172 break;
7173 case OPCODE_BLEND_EQUATION_I:
7174 /* GL_ARB_draw_buffers_blend */
7175 CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e));
7176 break;
7177 case OPCODE_BLEND_EQUATION_SEPARATE_I:
7178 /* GL_ARB_draw_buffers_blend */
7179 CALL_BlendEquationSeparateiARB(ctx->Exec,
7180 (n[1].ui, n[2].e, n[3].e));
7181 break;
7182
7183 case OPCODE_CALL_LIST:
7184 /* Generated by glCallList(), don't add ListBase */
7185 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
7186 execute_list(ctx, n[1].ui);
7187 }
7188 break;
7189 case OPCODE_CALL_LIST_OFFSET:
7190 /* Generated by glCallLists() so we must add ListBase */
7191 if (n[2].b) {
7192 /* user specified a bad data type at compile time */
7193 _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
7194 }
7195 else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
7196 GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
7197 execute_list(ctx, list);
7198 }
7199 break;
7200 case OPCODE_CLEAR:
7201 CALL_Clear(ctx->Exec, (n[1].bf));
7202 break;
7203 case OPCODE_CLEAR_BUFFER_IV:
7204 {
7205 GLint value[4];
7206 value[0] = n[3].i;
7207 value[1] = n[4].i;
7208 value[2] = n[5].i;
7209 value[3] = n[6].i;
7210 /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
7211 }
7212 break;
7213 case OPCODE_CLEAR_BUFFER_UIV:
7214 {
7215 GLuint value[4];
7216 value[0] = n[3].ui;
7217 value[1] = n[4].ui;
7218 value[2] = n[5].ui;
7219 value[3] = n[6].ui;
7220 /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
7221 }
7222 break;
7223 case OPCODE_CLEAR_BUFFER_FV:
7224 {
7225 GLfloat value[4];
7226 value[0] = n[3].f;
7227 value[1] = n[4].f;
7228 value[2] = n[5].f;
7229 value[3] = n[6].f;
7230 /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
7231 }
7232 break;
7233 case OPCODE_CLEAR_BUFFER_FI:
7234 /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/
7235 break;
7236 case OPCODE_CLEAR_COLOR:
7237 CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7238 break;
7239 case OPCODE_CLEAR_ACCUM:
7240 CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7241 break;
7242 case OPCODE_CLEAR_DEPTH:
7243 CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
7244 break;
7245 case OPCODE_CLEAR_INDEX:
7246 CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
7247 break;
7248 case OPCODE_CLEAR_STENCIL:
7249 CALL_ClearStencil(ctx->Exec, (n[1].i));
7250 break;
7251 case OPCODE_CLIP_PLANE:
7252 {
7253 GLdouble eq[4];
7254 eq[0] = n[2].f;
7255 eq[1] = n[3].f;
7256 eq[2] = n[4].f;
7257 eq[3] = n[5].f;
7258 CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
7259 }
7260 break;
7261 case OPCODE_COLOR_MASK:
7262 CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
7263 break;
7264 case OPCODE_COLOR_MASK_INDEXED:
7265 CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
7266 n[4].b, n[5].b));
7267 break;
7268 case OPCODE_COLOR_MATERIAL:
7269 CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
7270 break;
7271 case OPCODE_COLOR_TABLE:
7272 {
7273 const struct gl_pixelstore_attrib save = ctx->Unpack;
7274 ctx->Unpack = ctx->DefaultPacking;
7275 CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
7276 n[5].e, n[6].data));
7277 ctx->Unpack = save; /* restore */
7278 }
7279 break;
7280 case OPCODE_COLOR_TABLE_PARAMETER_FV:
7281 {
7282 GLfloat params[4];
7283 params[0] = n[3].f;
7284 params[1] = n[4].f;
7285 params[2] = n[5].f;
7286 params[3] = n[6].f;
7287 CALL_ColorTableParameterfv(ctx->Exec,
7288 (n[1].e, n[2].e, params));
7289 }
7290 break;
7291 case OPCODE_COLOR_TABLE_PARAMETER_IV:
7292 {
7293 GLint params[4];
7294 params[0] = n[3].i;
7295 params[1] = n[4].i;
7296 params[2] = n[5].i;
7297 params[3] = n[6].i;
7298 CALL_ColorTableParameteriv(ctx->Exec,
7299 (n[1].e, n[2].e, params));
7300 }
7301 break;
7302 case OPCODE_COLOR_SUB_TABLE:
7303 {
7304 const struct gl_pixelstore_attrib save = ctx->Unpack;
7305 ctx->Unpack = ctx->DefaultPacking;
7306 CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7307 n[4].e, n[5].e, n[6].data));
7308 ctx->Unpack = save; /* restore */
7309 }
7310 break;
7311 case OPCODE_CONVOLUTION_FILTER_1D:
7312 {
7313 const struct gl_pixelstore_attrib save = ctx->Unpack;
7314 ctx->Unpack = ctx->DefaultPacking;
7315 CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7316 n[4].e, n[5].e,
7317 n[6].data));
7318 ctx->Unpack = save; /* restore */
7319 }
7320 break;
7321 case OPCODE_CONVOLUTION_FILTER_2D:
7322 {
7323 const struct gl_pixelstore_attrib save = ctx->Unpack;
7324 ctx->Unpack = ctx->DefaultPacking;
7325 CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7326 n[4].i, n[5].e, n[6].e,
7327 n[7].data));
7328 ctx->Unpack = save; /* restore */
7329 }
7330 break;
7331 case OPCODE_CONVOLUTION_PARAMETER_I:
7332 CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
7333 break;
7334 case OPCODE_CONVOLUTION_PARAMETER_IV:
7335 {
7336 GLint params[4];
7337 params[0] = n[3].i;
7338 params[1] = n[4].i;
7339 params[2] = n[5].i;
7340 params[3] = n[6].i;
7341 CALL_ConvolutionParameteriv(ctx->Exec,
7342 (n[1].e, n[2].e, params));
7343 }
7344 break;
7345 case OPCODE_CONVOLUTION_PARAMETER_F:
7346 CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
7347 break;
7348 case OPCODE_CONVOLUTION_PARAMETER_FV:
7349 {
7350 GLfloat params[4];
7351 params[0] = n[3].f;
7352 params[1] = n[4].f;
7353 params[2] = n[5].f;
7354 params[3] = n[6].f;
7355 CALL_ConvolutionParameterfv(ctx->Exec,
7356 (n[1].e, n[2].e, params));
7357 }
7358 break;
7359 case OPCODE_COPY_COLOR_SUB_TABLE:
7360 CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
7361 n[3].i, n[4].i, n[5].i));
7362 break;
7363 case OPCODE_COPY_COLOR_TABLE:
7364 CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
7365 n[3].i, n[4].i, n[5].i));
7366 break;
7367 case OPCODE_COPY_PIXELS:
7368 CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
7369 (GLsizei) n[3].i, (GLsizei) n[4].i,
7370 n[5].e));
7371 break;
7372 case OPCODE_COPY_TEX_IMAGE1D:
7373 CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
7374 n[5].i, n[6].i, n[7].i));
7375 break;
7376 case OPCODE_COPY_TEX_IMAGE2D:
7377 CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
7378 n[5].i, n[6].i, n[7].i, n[8].i));
7379 break;
7380 case OPCODE_COPY_TEX_SUB_IMAGE1D:
7381 CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7382 n[4].i, n[5].i, n[6].i));
7383 break;
7384 case OPCODE_COPY_TEX_SUB_IMAGE2D:
7385 CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7386 n[4].i, n[5].i, n[6].i, n[7].i,
7387 n[8].i));
7388 break;
7389 case OPCODE_COPY_TEX_SUB_IMAGE3D:
7390 CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7391 n[4].i, n[5].i, n[6].i, n[7].i,
7392 n[8].i, n[9].i));
7393 break;
7394 case OPCODE_CULL_FACE:
7395 CALL_CullFace(ctx->Exec, (n[1].e));
7396 break;
7397 case OPCODE_DEPTH_FUNC:
7398 CALL_DepthFunc(ctx->Exec, (n[1].e));
7399 break;
7400 case OPCODE_DEPTH_MASK:
7401 CALL_DepthMask(ctx->Exec, (n[1].b));
7402 break;
7403 case OPCODE_DEPTH_RANGE:
7404 CALL_DepthRange(ctx->Exec,
7405 ((GLclampd) n[1].f, (GLclampd) n[2].f));
7406 break;
7407 case OPCODE_DISABLE:
7408 CALL_Disable(ctx->Exec, (n[1].e));
7409 break;
7410 case OPCODE_DISABLE_INDEXED:
7411 CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
7412 break;
7413 case OPCODE_DRAW_BUFFER:
7414 CALL_DrawBuffer(ctx->Exec, (n[1].e));
7415 break;
7416 case OPCODE_DRAW_PIXELS:
7417 {
7418 const struct gl_pixelstore_attrib save = ctx->Unpack;
7419 ctx->Unpack = ctx->DefaultPacking;
7420 CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
7421 n[5].data));
7422 ctx->Unpack = save; /* restore */
7423 }
7424 break;
7425 case OPCODE_ENABLE:
7426 CALL_Enable(ctx->Exec, (n[1].e));
7427 break;
7428 case OPCODE_ENABLE_INDEXED:
7429 CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
7430 break;
7431 case OPCODE_EVALMESH1:
7432 CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
7433 break;
7434 case OPCODE_EVALMESH2:
7435 CALL_EvalMesh2(ctx->Exec,
7436 (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
7437 break;
7438 case OPCODE_FOG:
7439 {
7440 GLfloat p[4];
7441 p[0] = n[2].f;
7442 p[1] = n[3].f;
7443 p[2] = n[4].f;
7444 p[3] = n[5].f;
7445 CALL_Fogfv(ctx->Exec, (n[1].e, p));
7446 }
7447 break;
7448 case OPCODE_FRONT_FACE:
7449 CALL_FrontFace(ctx->Exec, (n[1].e));
7450 break;
7451 case OPCODE_FRUSTUM:
7452 CALL_Frustum(ctx->Exec,
7453 (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
7454 break;
7455 case OPCODE_HINT:
7456 CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
7457 break;
7458 case OPCODE_HISTOGRAM:
7459 CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
7460 break;
7461 case OPCODE_INDEX_MASK:
7462 CALL_IndexMask(ctx->Exec, (n[1].ui));
7463 break;
7464 case OPCODE_INIT_NAMES:
7465 CALL_InitNames(ctx->Exec, ());
7466 break;
7467 case OPCODE_LIGHT:
7468 {
7469 GLfloat p[4];
7470 p[0] = n[3].f;
7471 p[1] = n[4].f;
7472 p[2] = n[5].f;
7473 p[3] = n[6].f;
7474 CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
7475 }
7476 break;
7477 case OPCODE_LIGHT_MODEL:
7478 {
7479 GLfloat p[4];
7480 p[0] = n[2].f;
7481 p[1] = n[3].f;
7482 p[2] = n[4].f;
7483 p[3] = n[5].f;
7484 CALL_LightModelfv(ctx->Exec, (n[1].e, p));
7485 }
7486 break;
7487 case OPCODE_LINE_STIPPLE:
7488 CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
7489 break;
7490 case OPCODE_LINE_WIDTH:
7491 CALL_LineWidth(ctx->Exec, (n[1].f));
7492 break;
7493 case OPCODE_LIST_BASE:
7494 CALL_ListBase(ctx->Exec, (n[1].ui));
7495 break;
7496 case OPCODE_LOAD_IDENTITY:
7497 CALL_LoadIdentity(ctx->Exec, ());
7498 break;
7499 case OPCODE_LOAD_MATRIX:
7500 if (sizeof(Node) == sizeof(GLfloat)) {
7501 CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
7502 }
7503 else {
7504 GLfloat m[16];
7505 GLuint i;
7506 for (i = 0; i < 16; i++) {
7507 m[i] = n[1 + i].f;
7508 }
7509 CALL_LoadMatrixf(ctx->Exec, (m));
7510 }
7511 break;
7512 case OPCODE_LOAD_NAME:
7513 CALL_LoadName(ctx->Exec, (n[1].ui));
7514 break;
7515 case OPCODE_LOGIC_OP:
7516 CALL_LogicOp(ctx->Exec, (n[1].e));
7517 break;
7518 case OPCODE_MAP1:
7519 {
7520 GLenum target = n[1].e;
7521 GLint ustride = _mesa_evaluator_components(target);
7522 GLint uorder = n[5].i;
7523 GLfloat u1 = n[2].f;
7524 GLfloat u2 = n[3].f;
7525 CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
7526 (GLfloat *) n[6].data));
7527 }
7528 break;
7529 case OPCODE_MAP2:
7530 {
7531 GLenum target = n[1].e;
7532 GLfloat u1 = n[2].f;
7533 GLfloat u2 = n[3].f;
7534 GLfloat v1 = n[4].f;
7535 GLfloat v2 = n[5].f;
7536 GLint ustride = n[6].i;
7537 GLint vstride = n[7].i;
7538 GLint uorder = n[8].i;
7539 GLint vorder = n[9].i;
7540 CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
7541 v1, v2, vstride, vorder,
7542 (GLfloat *) n[10].data));
7543 }
7544 break;
7545 case OPCODE_MAPGRID1:
7546 CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
7547 break;
7548 case OPCODE_MAPGRID2:
7549 CALL_MapGrid2f(ctx->Exec,
7550 (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
7551 break;
7552 case OPCODE_MATRIX_MODE:
7553 CALL_MatrixMode(ctx->Exec, (n[1].e));
7554 break;
7555 case OPCODE_MIN_MAX:
7556 CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
7557 break;
7558 case OPCODE_MULT_MATRIX:
7559 if (sizeof(Node) == sizeof(GLfloat)) {
7560 CALL_MultMatrixf(ctx->Exec, (&n[1].f));
7561 }
7562 else {
7563 GLfloat m[16];
7564 GLuint i;
7565 for (i = 0; i < 16; i++) {
7566 m[i] = n[1 + i].f;
7567 }
7568 CALL_MultMatrixf(ctx->Exec, (m));
7569 }
7570 break;
7571 case OPCODE_ORTHO:
7572 CALL_Ortho(ctx->Exec,
7573 (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
7574 break;
7575 case OPCODE_PASSTHROUGH:
7576 CALL_PassThrough(ctx->Exec, (n[1].f));
7577 break;
7578 case OPCODE_PIXEL_MAP:
7579 CALL_PixelMapfv(ctx->Exec,
7580 (n[1].e, n[2].i, (GLfloat *) n[3].data));
7581 break;
7582 case OPCODE_PIXEL_TRANSFER:
7583 CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
7584 break;
7585 case OPCODE_PIXEL_ZOOM:
7586 CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
7587 break;
7588 case OPCODE_POINT_SIZE:
7589 CALL_PointSize(ctx->Exec, (n[1].f));
7590 break;
7591 case OPCODE_POINT_PARAMETERS:
7592 {
7593 GLfloat params[3];
7594 params[0] = n[2].f;
7595 params[1] = n[3].f;
7596 params[2] = n[4].f;
7597 CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
7598 }
7599 break;
7600 case OPCODE_POLYGON_MODE:
7601 CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
7602 break;
7603 case OPCODE_POLYGON_STIPPLE:
7604 {
7605 const struct gl_pixelstore_attrib save = ctx->Unpack;
7606 ctx->Unpack = ctx->DefaultPacking;
7607 CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
7608 ctx->Unpack = save; /* restore */
7609 }
7610 break;
7611 case OPCODE_POLYGON_OFFSET:
7612 CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
7613 break;
7614 case OPCODE_POP_ATTRIB:
7615 CALL_PopAttrib(ctx->Exec, ());
7616 break;
7617 case OPCODE_POP_MATRIX:
7618 CALL_PopMatrix(ctx->Exec, ());
7619 break;
7620 case OPCODE_POP_NAME:
7621 CALL_PopName(ctx->Exec, ());
7622 break;
7623 case OPCODE_PRIORITIZE_TEXTURE:
7624 CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
7625 break;
7626 case OPCODE_PUSH_ATTRIB:
7627 CALL_PushAttrib(ctx->Exec, (n[1].bf));
7628 break;
7629 case OPCODE_PUSH_MATRIX:
7630 CALL_PushMatrix(ctx->Exec, ());
7631 break;
7632 case OPCODE_PUSH_NAME:
7633 CALL_PushName(ctx->Exec, (n[1].ui));
7634 break;
7635 case OPCODE_RASTER_POS:
7636 CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7637 break;
7638 case OPCODE_READ_BUFFER:
7639 CALL_ReadBuffer(ctx->Exec, (n[1].e));
7640 break;
7641 case OPCODE_RESET_HISTOGRAM:
7642 CALL_ResetHistogram(ctx->Exec, (n[1].e));
7643 break;
7644 case OPCODE_RESET_MIN_MAX:
7645 CALL_ResetMinmax(ctx->Exec, (n[1].e));
7646 break;
7647 case OPCODE_ROTATE:
7648 CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7649 break;
7650 case OPCODE_SCALE:
7651 CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
7652 break;
7653 case OPCODE_SCISSOR:
7654 CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
7655 break;
7656 case OPCODE_SHADE_MODEL:
7657 CALL_ShadeModel(ctx->Exec, (n[1].e));
7658 break;
7659 case OPCODE_PROVOKING_VERTEX:
7660 CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
7661 break;
7662 case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
7663 CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
7664 break;
7665 case OPCODE_END_TRANSFORM_FEEDBACK:
7666 CALL_EndTransformFeedbackEXT(ctx->Exec, ());
7667 break;
7668 case OPCODE_STENCIL_FUNC:
7669 CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
7670 break;
7671 case OPCODE_STENCIL_MASK:
7672 CALL_StencilMask(ctx->Exec, (n[1].ui));
7673 break;
7674 case OPCODE_STENCIL_OP:
7675 CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
7676 break;
7677 case OPCODE_STENCIL_FUNC_SEPARATE:
7678 CALL_StencilFuncSeparate(ctx->Exec,
7679 (n[1].e, n[2].e, n[3].i, n[4].ui));
7680 break;
7681 case OPCODE_STENCIL_MASK_SEPARATE:
7682 CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
7683 break;
7684 case OPCODE_STENCIL_OP_SEPARATE:
7685 CALL_StencilOpSeparate(ctx->Exec,
7686 (n[1].e, n[2].e, n[3].e, n[4].e));
7687 break;
7688 case OPCODE_TEXENV:
7689 {
7690 GLfloat params[4];
7691 params[0] = n[3].f;
7692 params[1] = n[4].f;
7693 params[2] = n[5].f;
7694 params[3] = n[6].f;
7695 CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
7696 }
7697 break;
7698 case OPCODE_TEXGEN:
7699 {
7700 GLfloat params[4];
7701 params[0] = n[3].f;
7702 params[1] = n[4].f;
7703 params[2] = n[5].f;
7704 params[3] = n[6].f;
7705 CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
7706 }
7707 break;
7708 case OPCODE_TEXPARAMETER:
7709 {
7710 GLfloat params[4];
7711 params[0] = n[3].f;
7712 params[1] = n[4].f;
7713 params[2] = n[5].f;
7714 params[3] = n[6].f;
7715 CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
7716 }
7717 break;
7718 case OPCODE_TEX_IMAGE1D:
7719 {
7720 const struct gl_pixelstore_attrib save = ctx->Unpack;
7721 ctx->Unpack = ctx->DefaultPacking;
7722 CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */
7723 n[2].i, /* level */
7724 n[3].i, /* components */
7725 n[4].i, /* width */
7726 n[5].e, /* border */
7727 n[6].e, /* format */
7728 n[7].e, /* type */
7729 n[8].data));
7730 ctx->Unpack = save; /* restore */
7731 }
7732 break;
7733 case OPCODE_TEX_IMAGE2D:
7734 {
7735 const struct gl_pixelstore_attrib save = ctx->Unpack;
7736 ctx->Unpack = ctx->DefaultPacking;
7737 CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */
7738 n[2].i, /* level */
7739 n[3].i, /* components */
7740 n[4].i, /* width */
7741 n[5].i, /* height */
7742 n[6].e, /* border */
7743 n[7].e, /* format */
7744 n[8].e, /* type */
7745 n[9].data));
7746 ctx->Unpack = save; /* restore */
7747 }
7748 break;
7749 case OPCODE_TEX_IMAGE3D:
7750 {
7751 const struct gl_pixelstore_attrib save = ctx->Unpack;
7752 ctx->Unpack = ctx->DefaultPacking;
7753 CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */
7754 n[2].i, /* level */
7755 n[3].i, /* components */
7756 n[4].i, /* width */
7757 n[5].i, /* height */
7758 n[6].i, /* depth */
7759 n[7].e, /* border */
7760 n[8].e, /* format */
7761 n[9].e, /* type */
7762 n[10].data));
7763 ctx->Unpack = save; /* restore */
7764 }
7765 break;
7766 case OPCODE_TEX_SUB_IMAGE1D:
7767 {
7768 const struct gl_pixelstore_attrib save = ctx->Unpack;
7769 ctx->Unpack = ctx->DefaultPacking;
7770 CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7771 n[4].i, n[5].e,
7772 n[6].e, n[7].data));
7773 ctx->Unpack = save; /* restore */
7774 }
7775 break;
7776 case OPCODE_TEX_SUB_IMAGE2D:
7777 {
7778 const struct gl_pixelstore_attrib save = ctx->Unpack;
7779 ctx->Unpack = ctx->DefaultPacking;
7780 CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7781 n[4].i, n[5].e,
7782 n[6].i, n[7].e, n[8].e,
7783 n[9].data));
7784 ctx->Unpack = save; /* restore */
7785 }
7786 break;
7787 case OPCODE_TEX_SUB_IMAGE3D:
7788 {
7789 const struct gl_pixelstore_attrib save = ctx->Unpack;
7790 ctx->Unpack = ctx->DefaultPacking;
7791 CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7792 n[4].i, n[5].i, n[6].i, n[7].i,
7793 n[8].i, n[9].e, n[10].e,
7794 n[11].data));
7795 ctx->Unpack = save; /* restore */
7796 }
7797 break;
7798 case OPCODE_TRANSLATE:
7799 CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
7800 break;
7801 case OPCODE_VIEWPORT:
7802 CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
7803 (GLsizei) n[3].i, (GLsizei) n[4].i));
7804 break;
7805 case OPCODE_WINDOW_POS:
7806 CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7807 break;
7808 case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
7809 CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
7810 break;
7811 case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
7812 CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
7813 n[4].i, n[5].i, n[6].i,
7814 n[7].data));
7815 break;
7816 case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
7817 CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
7818 n[4].i, n[5].i, n[6].i,
7819 n[7].i, n[8].data));
7820 break;
7821 case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
7822 CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
7823 n[4].i, n[5].i, n[6].i,
7824 n[7].i, n[8].i,
7825 n[9].data));
7826 break;
7827 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
7828 CALL_CompressedTexSubImage1DARB(ctx->Exec,
7829 (n[1].e, n[2].i, n[3].i, n[4].i,
7830 n[5].e, n[6].i, n[7].data));
7831 break;
7832 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
7833 CALL_CompressedTexSubImage2DARB(ctx->Exec,
7834 (n[1].e, n[2].i, n[3].i, n[4].i,
7835 n[5].i, n[6].i, n[7].e, n[8].i,
7836 n[9].data));
7837 break;
7838 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
7839 CALL_CompressedTexSubImage3DARB(ctx->Exec,
7840 (n[1].e, n[2].i, n[3].i, n[4].i,
7841 n[5].i, n[6].i, n[7].i, n[8].i,
7842 n[9].e, n[10].i, n[11].data));
7843 break;
7844 case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
7845 CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
7846 break;
7847 case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
7848 CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
7849 break;
7850 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
7851 case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
7852 CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
7853 break;
7854 #endif
7855 #if FEATURE_NV_vertex_program
7856 case OPCODE_EXECUTE_PROGRAM_NV:
7857 {
7858 GLfloat v[4];
7859 v[0] = n[3].f;
7860 v[1] = n[4].f;
7861 v[2] = n[5].f;
7862 v[3] = n[6].f;
7863 CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
7864 }
7865 break;
7866 case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
7867 CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
7868 (GLuint *) n[2].data));
7869 break;
7870 case OPCODE_LOAD_PROGRAM_NV:
7871 CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
7872 (const GLubyte *) n[4].data));
7873 break;
7874 case OPCODE_TRACK_MATRIX_NV:
7875 CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
7876 break;
7877 #endif
7878
7879 #if FEATURE_NV_fragment_program
7880 case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
7881 CALL_ProgramLocalParameter4fARB(ctx->Exec,
7882 (n[1].e, n[2].ui, n[3].f, n[4].f,
7883 n[5].f, n[6].f));
7884 break;
7885 case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
7886 CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
7887 (const GLubyte *) n[3].
7888 data, n[4].f, n[5].f,
7889 n[6].f, n[7].f));
7890 break;
7891 #endif
7892
7893 case OPCODE_ACTIVE_STENCIL_FACE_EXT:
7894 CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
7895 break;
7896 case OPCODE_DEPTH_BOUNDS_EXT:
7897 CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
7898 break;
7899 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
7900 case OPCODE_PROGRAM_STRING_ARB:
7901 CALL_ProgramStringARB(ctx->Exec,
7902 (n[1].e, n[2].e, n[3].i, n[4].data));
7903 break;
7904 #endif
7905 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program
7906 case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
7907 CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
7908 n[4].f, n[5].f,
7909 n[6].f));
7910 break;
7911 #endif
7912 #if FEATURE_queryobj
7913 case OPCODE_BEGIN_QUERY_ARB:
7914 CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
7915 break;
7916 case OPCODE_END_QUERY_ARB:
7917 CALL_EndQueryARB(ctx->Exec, (n[1].e));
7918 break;
7919 #endif
7920 case OPCODE_DRAW_BUFFERS_ARB:
7921 {
7922 GLenum buffers[MAX_DRAW_BUFFERS];
7923 GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
7924 for (i = 0; i < count; i++)
7925 buffers[i] = n[2 + i].e;
7926 CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
7927 }
7928 break;
7929 #if FEATURE_EXT_framebuffer_blit
7930 case OPCODE_BLIT_FRAMEBUFFER:
7931 CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
7932 n[5].i, n[6].i, n[7].i, n[8].i,
7933 n[9].i, n[10].e));
7934 break;
7935 #endif
7936
7937 case OPCODE_USE_PROGRAM:
7938 CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
7939 break;
7940 case OPCODE_USE_SHADER_PROGRAM_EXT:
7941 CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
7942 break;
7943 case OPCODE_ACTIVE_PROGRAM_EXT:
7944 CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
7945 break;
7946 case OPCODE_UNIFORM_1F:
7947 CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
7948 break;
7949 case OPCODE_UNIFORM_2F:
7950 CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
7951 break;
7952 case OPCODE_UNIFORM_3F:
7953 CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
7954 break;
7955 case OPCODE_UNIFORM_4F:
7956 CALL_Uniform4fARB(ctx->Exec,
7957 (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
7958 break;
7959 case OPCODE_UNIFORM_1FV:
7960 CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7961 break;
7962 case OPCODE_UNIFORM_2FV:
7963 CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7964 break;
7965 case OPCODE_UNIFORM_3FV:
7966 CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7967 break;
7968 case OPCODE_UNIFORM_4FV:
7969 CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7970 break;
7971 case OPCODE_UNIFORM_1I:
7972 CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
7973 break;
7974 case OPCODE_UNIFORM_2I:
7975 CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
7976 break;
7977 case OPCODE_UNIFORM_3I:
7978 CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
7979 break;
7980 case OPCODE_UNIFORM_4I:
7981 CALL_Uniform4iARB(ctx->Exec,
7982 (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
7983 break;
7984 case OPCODE_UNIFORM_1IV:
7985 CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7986 break;
7987 case OPCODE_UNIFORM_2IV:
7988 CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7989 break;
7990 case OPCODE_UNIFORM_3IV:
7991 CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7992 break;
7993 case OPCODE_UNIFORM_4IV:
7994 CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7995 break;
7996 case OPCODE_UNIFORM_1UI:
7997 /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
7998 break;
7999 case OPCODE_UNIFORM_2UI:
8000 /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
8001 break;
8002 case OPCODE_UNIFORM_3UI:
8003 /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
8004 break;
8005 case OPCODE_UNIFORM_4UI:
8006 /*CALL_Uniform4uiARB(ctx->Exec,
8007 (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
8008 */
8009 break;
8010 case OPCODE_UNIFORM_1UIV:
8011 /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8012 break;
8013 case OPCODE_UNIFORM_2UIV:
8014 /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8015 break;
8016 case OPCODE_UNIFORM_3UIV:
8017 /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8018 break;
8019 case OPCODE_UNIFORM_4UIV:
8020 /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8021 break;
8022 case OPCODE_UNIFORM_MATRIX22:
8023 CALL_UniformMatrix2fvARB(ctx->Exec,
8024 (n[1].i, n[2].i, n[3].b, n[4].data));
8025 break;
8026 case OPCODE_UNIFORM_MATRIX33:
8027 CALL_UniformMatrix3fvARB(ctx->Exec,
8028 (n[1].i, n[2].i, n[3].b, n[4].data));
8029 break;
8030 case OPCODE_UNIFORM_MATRIX44:
8031 CALL_UniformMatrix4fvARB(ctx->Exec,
8032 (n[1].i, n[2].i, n[3].b, n[4].data));
8033 break;
8034 case OPCODE_UNIFORM_MATRIX23:
8035 CALL_UniformMatrix2x3fv(ctx->Exec,
8036 (n[1].i, n[2].i, n[3].b, n[4].data));
8037 break;
8038 case OPCODE_UNIFORM_MATRIX32:
8039 CALL_UniformMatrix3x2fv(ctx->Exec,
8040 (n[1].i, n[2].i, n[3].b, n[4].data));
8041 break;
8042 case OPCODE_UNIFORM_MATRIX24:
8043 CALL_UniformMatrix2x4fv(ctx->Exec,
8044 (n[1].i, n[2].i, n[3].b, n[4].data));
8045 break;
8046 case OPCODE_UNIFORM_MATRIX42:
8047 CALL_UniformMatrix4x2fv(ctx->Exec,
8048 (n[1].i, n[2].i, n[3].b, n[4].data));
8049 break;
8050 case OPCODE_UNIFORM_MATRIX34:
8051 CALL_UniformMatrix3x4fv(ctx->Exec,
8052 (n[1].i, n[2].i, n[3].b, n[4].data));
8053 break;
8054 case OPCODE_UNIFORM_MATRIX43:
8055 CALL_UniformMatrix4x3fv(ctx->Exec,
8056 (n[1].i, n[2].i, n[3].b, n[4].data));
8057 break;
8058
8059 case OPCODE_TEX_BUMP_PARAMETER_ATI:
8060 {
8061 GLfloat values[4];
8062 GLuint i, pname = n[1].ui;
8063
8064 for (i = 0; i < 4; i++)
8065 values[i] = n[1 + i].f;
8066 CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
8067 }
8068 break;
8069 #if FEATURE_ATI_fragment_shader
8070 case OPCODE_BIND_FRAGMENT_SHADER_ATI:
8071 CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
8072 break;
8073 case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
8074 {
8075 GLfloat values[4];
8076 GLuint i, dst = n[1].ui;
8077
8078 for (i = 0; i < 4; i++)
8079 values[i] = n[1 + i].f;
8080 CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
8081 }
8082 break;
8083 #endif
8084 case OPCODE_ATTR_1F_NV:
8085 CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
8086 break;
8087 case OPCODE_ATTR_2F_NV:
8088 /* Really shouldn't have to do this - the Node structure
8089 * is convenient, but it would be better to store the data
8090 * packed appropriately so that it can be sent directly
8091 * on. With x86_64 becoming common, this will start to
8092 * matter more.
8093 */
8094 if (sizeof(Node) == sizeof(GLfloat))
8095 CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
8096 else
8097 CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
8098 break;
8099 case OPCODE_ATTR_3F_NV:
8100 if (sizeof(Node) == sizeof(GLfloat))
8101 CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
8102 else
8103 CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8104 n[4].f));
8105 break;
8106 case OPCODE_ATTR_4F_NV:
8107 if (sizeof(Node) == sizeof(GLfloat))
8108 CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
8109 else
8110 CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8111 n[4].f, n[5].f));
8112 break;
8113 case OPCODE_ATTR_1F_ARB:
8114 CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
8115 break;
8116 case OPCODE_ATTR_2F_ARB:
8117 /* Really shouldn't have to do this - the Node structure
8118 * is convenient, but it would be better to store the data
8119 * packed appropriately so that it can be sent directly
8120 * on. With x86_64 becoming common, this will start to
8121 * matter more.
8122 */
8123 if (sizeof(Node) == sizeof(GLfloat))
8124 CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
8125 else
8126 CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
8127 break;
8128 case OPCODE_ATTR_3F_ARB:
8129 if (sizeof(Node) == sizeof(GLfloat))
8130 CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
8131 else
8132 CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8133 n[4].f));
8134 break;
8135 case OPCODE_ATTR_4F_ARB:
8136 if (sizeof(Node) == sizeof(GLfloat))
8137 CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
8138 else
8139 CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8140 n[4].f, n[5].f));
8141 break;
8142 case OPCODE_MATERIAL:
8143 if (sizeof(Node) == sizeof(GLfloat))
8144 CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
8145 else {
8146 GLfloat f[4];
8147 f[0] = n[3].f;
8148 f[1] = n[4].f;
8149 f[2] = n[5].f;
8150 f[3] = n[6].f;
8151 CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
8152 }
8153 break;
8154 case OPCODE_BEGIN:
8155 CALL_Begin(ctx->Exec, (n[1].e));
8156 break;
8157 case OPCODE_END:
8158 CALL_End(ctx->Exec, ());
8159 break;
8160 case OPCODE_RECTF:
8161 CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
8162 break;
8163 case OPCODE_EVAL_C1:
8164 CALL_EvalCoord1f(ctx->Exec, (n[1].f));
8165 break;
8166 case OPCODE_EVAL_C2:
8167 CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
8168 break;
8169 case OPCODE_EVAL_P1:
8170 CALL_EvalPoint1(ctx->Exec, (n[1].i));
8171 break;
8172 case OPCODE_EVAL_P2:
8173 CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
8174 break;
8175
8176 /* GL_EXT_texture_integer */
8177 case OPCODE_CLEARCOLOR_I:
8178 CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
8179 break;
8180 case OPCODE_CLEARCOLOR_UI:
8181 CALL_ClearColorIuiEXT(ctx->Exec,
8182 (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
8183 break;
8184 case OPCODE_TEXPARAMETER_I:
8185 {
8186 GLint params[4];
8187 params[0] = n[3].i;
8188 params[1] = n[4].i;
8189 params[2] = n[5].i;
8190 params[3] = n[6].i;
8191 CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params));
8192 }
8193 break;
8194 case OPCODE_TEXPARAMETER_UI:
8195 {
8196 GLuint params[4];
8197 params[0] = n[3].ui;
8198 params[1] = n[4].ui;
8199 params[2] = n[5].ui;
8200 params[3] = n[6].ui;
8201 CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params));
8202 }
8203 break;
8204
8205 case OPCODE_VERTEX_ATTRIB_DIVISOR:
8206 /* GL_ARB_instanced_arrays */
8207 CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui));
8208 break;
8209
8210 case OPCODE_CONTINUE:
8211 n = (Node *) n[1].next;
8212 break;
8213 case OPCODE_END_OF_LIST:
8214 done = GL_TRUE;
8215 break;
8216 default:
8217 {
8218 char msg[1000];
8219 _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
8220 (int) opcode);
8221 _mesa_problem(ctx, "%s", msg);
8222 }
8223 done = GL_TRUE;
8224 }
8225
8226 /* increment n to point to next compiled command */
8227 if (opcode != OPCODE_CONTINUE) {
8228 n += InstSize[opcode];
8229 }
8230 }
8231 }
8232
8233 if (ctx->Driver.EndCallList)
8234 ctx->Driver.EndCallList(ctx);
8235
8236 ctx->ListState.CallDepth--;
8237 }
8238
8239
8240
8241 /**********************************************************************/
8242 /* GL functions */
8243 /**********************************************************************/
8244
8245 /**
8246 * Test if a display list number is valid.
8247 */
8248 static GLboolean GLAPIENTRY
8249 _mesa_IsList(GLuint list)
8250 {
8251 GET_CURRENT_CONTEXT(ctx);
8252 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8253 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
8254 return islist(ctx, list);
8255 }
8256
8257
8258 /**
8259 * Delete a sequence of consecutive display lists.
8260 */
8261 static void GLAPIENTRY
8262 _mesa_DeleteLists(GLuint list, GLsizei range)
8263 {
8264 GET_CURRENT_CONTEXT(ctx);
8265 GLuint i;
8266 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8267 ASSERT_OUTSIDE_BEGIN_END(ctx);
8268
8269 if (range < 0) {
8270 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
8271 return;
8272 }
8273 for (i = list; i < list + range; i++) {
8274 destroy_list(ctx, i);
8275 }
8276 }
8277
8278
8279 /**
8280 * Return a display list number, n, such that lists n through n+range-1
8281 * are free.
8282 */
8283 static GLuint GLAPIENTRY
8284 _mesa_GenLists(GLsizei range)
8285 {
8286 GET_CURRENT_CONTEXT(ctx);
8287 GLuint base;
8288 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8289 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
8290
8291 if (range < 0) {
8292 _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
8293 return 0;
8294 }
8295 if (range == 0) {
8296 return 0;
8297 }
8298
8299 /*
8300 * Make this an atomic operation
8301 */
8302 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
8303
8304 base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
8305 if (base) {
8306 /* reserve the list IDs by with empty/dummy lists */
8307 GLint i;
8308 for (i = 0; i < range; i++) {
8309 _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
8310 make_list(base + i, 1));
8311 }
8312 }
8313
8314 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
8315
8316 return base;
8317 }
8318
8319
8320 /**
8321 * Begin a new display list.
8322 */
8323 static void GLAPIENTRY
8324 _mesa_NewList(GLuint name, GLenum mode)
8325 {
8326 GET_CURRENT_CONTEXT(ctx);
8327
8328 FLUSH_CURRENT(ctx, 0); /* must be called before assert */
8329 ASSERT_OUTSIDE_BEGIN_END(ctx);
8330
8331 if (MESA_VERBOSE & VERBOSE_API)
8332 _mesa_debug(ctx, "glNewList %u %s\n", name,
8333 _mesa_lookup_enum_by_nr(mode));
8334
8335 if (name == 0) {
8336 _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
8337 return;
8338 }
8339
8340 if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
8341 _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
8342 return;
8343 }
8344
8345 if (ctx->ListState.CurrentList) {
8346 /* already compiling a display list */
8347 _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
8348 return;
8349 }
8350
8351 ctx->CompileFlag = GL_TRUE;
8352 ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
8353
8354 /* Reset acumulated list state:
8355 */
8356 invalidate_saved_current_state( ctx );
8357
8358 /* Allocate new display list */
8359 ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
8360 ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
8361 ctx->ListState.CurrentPos = 0;
8362
8363 ctx->Driver.NewList(ctx, name, mode);
8364
8365 ctx->CurrentDispatch = ctx->Save;
8366 _glapi_set_dispatch(ctx->CurrentDispatch);
8367 }
8368
8369
8370 /**
8371 * End definition of current display list.
8372 */
8373 static void GLAPIENTRY
8374 _mesa_EndList(void)
8375 {
8376 GET_CURRENT_CONTEXT(ctx);
8377 SAVE_FLUSH_VERTICES(ctx);
8378 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
8379
8380 if (MESA_VERBOSE & VERBOSE_API)
8381 _mesa_debug(ctx, "glEndList\n");
8382
8383 /* Check that a list is under construction */
8384 if (!ctx->ListState.CurrentList) {
8385 _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
8386 return;
8387 }
8388
8389 /* Call before emitting END_OF_LIST, in case the driver wants to
8390 * emit opcodes itself.
8391 */
8392 ctx->Driver.EndList(ctx);
8393
8394 (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
8395
8396 /* Destroy old list, if any */
8397 destroy_list(ctx, ctx->ListState.CurrentList->Name);
8398
8399 /* Install the new list */
8400 _mesa_HashInsert(ctx->Shared->DisplayList,
8401 ctx->ListState.CurrentList->Name,
8402 ctx->ListState.CurrentList);
8403
8404
8405 if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
8406 mesa_print_display_list(ctx->ListState.CurrentList->Name);
8407
8408 ctx->ListState.CurrentList = NULL;
8409 ctx->ExecuteFlag = GL_TRUE;
8410 ctx->CompileFlag = GL_FALSE;
8411
8412 ctx->CurrentDispatch = ctx->Exec;
8413 _glapi_set_dispatch(ctx->CurrentDispatch);
8414 }
8415
8416
8417 void GLAPIENTRY
8418 _mesa_CallList(GLuint list)
8419 {
8420 GLboolean save_compile_flag;
8421 GET_CURRENT_CONTEXT(ctx);
8422 FLUSH_CURRENT(ctx, 0);
8423
8424 if (MESA_VERBOSE & VERBOSE_API)
8425 _mesa_debug(ctx, "glCallList %d\n", list);
8426
8427 if (list == 0) {
8428 _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
8429 return;
8430 }
8431
8432 if (0)
8433 mesa_print_display_list( list );
8434
8435 /* VERY IMPORTANT: Save the CompileFlag status, turn it off,
8436 * execute the display list, and restore the CompileFlag.
8437 */
8438 save_compile_flag = ctx->CompileFlag;
8439 if (save_compile_flag) {
8440 ctx->CompileFlag = GL_FALSE;
8441 }
8442
8443 execute_list(ctx, list);
8444 ctx->CompileFlag = save_compile_flag;
8445
8446 /* also restore API function pointers to point to "save" versions */
8447 if (save_compile_flag) {
8448 ctx->CurrentDispatch = ctx->Save;
8449 _glapi_set_dispatch(ctx->CurrentDispatch);
8450 }
8451 }
8452
8453
8454 /**
8455 * Execute glCallLists: call multiple display lists.
8456 */
8457 void GLAPIENTRY
8458 _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
8459 {
8460 GET_CURRENT_CONTEXT(ctx);
8461 GLint i;
8462 GLboolean save_compile_flag;
8463
8464 if (MESA_VERBOSE & VERBOSE_API)
8465 _mesa_debug(ctx, "glCallLists %d\n", n);
8466
8467 switch (type) {
8468 case GL_BYTE:
8469 case GL_UNSIGNED_BYTE:
8470 case GL_SHORT:
8471 case GL_UNSIGNED_SHORT:
8472 case GL_INT:
8473 case GL_UNSIGNED_INT:
8474 case GL_FLOAT:
8475 case GL_2_BYTES:
8476 case GL_3_BYTES:
8477 case GL_4_BYTES:
8478 /* OK */
8479 break;
8480 default:
8481 _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
8482 return;
8483 }
8484
8485 /* Save the CompileFlag status, turn it off, execute display list,
8486 * and restore the CompileFlag.
8487 */
8488 save_compile_flag = ctx->CompileFlag;
8489 ctx->CompileFlag = GL_FALSE;
8490
8491 for (i = 0; i < n; i++) {
8492 GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
8493 execute_list(ctx, list);
8494 }
8495
8496 ctx->CompileFlag = save_compile_flag;
8497
8498 /* also restore API function pointers to point to "save" versions */
8499 if (save_compile_flag) {
8500 ctx->CurrentDispatch = ctx->Save;
8501 _glapi_set_dispatch(ctx->CurrentDispatch);
8502 }
8503 }
8504
8505
8506 /**
8507 * Set the offset added to list numbers in glCallLists.
8508 */
8509 static void GLAPIENTRY
8510 _mesa_ListBase(GLuint base)
8511 {
8512 GET_CURRENT_CONTEXT(ctx);
8513 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8514 ASSERT_OUTSIDE_BEGIN_END(ctx);
8515 ctx->List.ListBase = base;
8516 }
8517
8518
8519 /* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
8520 */
8521 static void GLAPIENTRY
8522 exec_Finish(void)
8523 {
8524 GET_CURRENT_CONTEXT(ctx);
8525 FLUSH_VERTICES(ctx, 0);
8526 CALL_Finish(ctx->Exec, ());
8527 }
8528
8529 static void GLAPIENTRY
8530 exec_Flush(void)
8531 {
8532 GET_CURRENT_CONTEXT(ctx);
8533 FLUSH_VERTICES(ctx, 0);
8534 CALL_Flush(ctx->Exec, ());
8535 }
8536
8537 static void GLAPIENTRY
8538 exec_GetBooleanv(GLenum pname, GLboolean *params)
8539 {
8540 GET_CURRENT_CONTEXT(ctx);
8541 FLUSH_VERTICES(ctx, 0);
8542 CALL_GetBooleanv(ctx->Exec, (pname, params));
8543 }
8544
8545 static void GLAPIENTRY
8546 exec_GetClipPlane(GLenum plane, GLdouble * equation)
8547 {
8548 GET_CURRENT_CONTEXT(ctx);
8549 FLUSH_VERTICES(ctx, 0);
8550 CALL_GetClipPlane(ctx->Exec, (plane, equation));
8551 }
8552
8553 static void GLAPIENTRY
8554 exec_GetDoublev(GLenum pname, GLdouble *params)
8555 {
8556 GET_CURRENT_CONTEXT(ctx);
8557 FLUSH_VERTICES(ctx, 0);
8558 CALL_GetDoublev(ctx->Exec, (pname, params));
8559 }
8560
8561 static GLenum GLAPIENTRY
8562 exec_GetError(void)
8563 {
8564 GET_CURRENT_CONTEXT(ctx);
8565 FLUSH_VERTICES(ctx, 0);
8566 return CALL_GetError(ctx->Exec, ());
8567 }
8568
8569 static void GLAPIENTRY
8570 exec_GetFloatv(GLenum pname, GLfloat *params)
8571 {
8572 GET_CURRENT_CONTEXT(ctx);
8573 FLUSH_VERTICES(ctx, 0);
8574 CALL_GetFloatv(ctx->Exec, (pname, params));
8575 }
8576
8577 static void GLAPIENTRY
8578 exec_GetIntegerv(GLenum pname, GLint *params)
8579 {
8580 GET_CURRENT_CONTEXT(ctx);
8581 FLUSH_VERTICES(ctx, 0);
8582 CALL_GetIntegerv(ctx->Exec, (pname, params));
8583 }
8584
8585 static void GLAPIENTRY
8586 exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
8587 {
8588 GET_CURRENT_CONTEXT(ctx);
8589 FLUSH_VERTICES(ctx, 0);
8590 CALL_GetLightfv(ctx->Exec, (light, pname, params));
8591 }
8592
8593 static void GLAPIENTRY
8594 exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
8595 {
8596 GET_CURRENT_CONTEXT(ctx);
8597 FLUSH_VERTICES(ctx, 0);
8598 CALL_GetLightiv(ctx->Exec, (light, pname, params));
8599 }
8600
8601 static void GLAPIENTRY
8602 exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
8603 {
8604 GET_CURRENT_CONTEXT(ctx);
8605 FLUSH_VERTICES(ctx, 0);
8606 CALL_GetMapdv(ctx->Exec, (target, query, v));
8607 }
8608
8609 static void GLAPIENTRY
8610 exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
8611 {
8612 GET_CURRENT_CONTEXT(ctx);
8613 FLUSH_VERTICES(ctx, 0);
8614 CALL_GetMapfv(ctx->Exec, (target, query, v));
8615 }
8616
8617 static void GLAPIENTRY
8618 exec_GetMapiv(GLenum target, GLenum query, GLint * v)
8619 {
8620 GET_CURRENT_CONTEXT(ctx);
8621 FLUSH_VERTICES(ctx, 0);
8622 CALL_GetMapiv(ctx->Exec, (target, query, v));
8623 }
8624
8625 static void GLAPIENTRY
8626 exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
8627 {
8628 GET_CURRENT_CONTEXT(ctx);
8629 FLUSH_VERTICES(ctx, 0);
8630 CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
8631 }
8632
8633 static void GLAPIENTRY
8634 exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
8635 {
8636 GET_CURRENT_CONTEXT(ctx);
8637 FLUSH_VERTICES(ctx, 0);
8638 CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
8639 }
8640
8641 static void GLAPIENTRY
8642 exec_GetPixelMapfv(GLenum map, GLfloat *values)
8643 {
8644 GET_CURRENT_CONTEXT(ctx);
8645 FLUSH_VERTICES(ctx, 0);
8646 CALL_GetPixelMapfv(ctx->Exec, (map, values));
8647 }
8648
8649 static void GLAPIENTRY
8650 exec_GetPixelMapuiv(GLenum map, GLuint *values)
8651 {
8652 GET_CURRENT_CONTEXT(ctx);
8653 FLUSH_VERTICES(ctx, 0);
8654 CALL_GetPixelMapuiv(ctx->Exec, (map, values));
8655 }
8656
8657 static void GLAPIENTRY
8658 exec_GetPixelMapusv(GLenum map, GLushort *values)
8659 {
8660 GET_CURRENT_CONTEXT(ctx);
8661 FLUSH_VERTICES(ctx, 0);
8662 CALL_GetPixelMapusv(ctx->Exec, (map, values));
8663 }
8664
8665 static void GLAPIENTRY
8666 exec_GetPolygonStipple(GLubyte * dest)
8667 {
8668 GET_CURRENT_CONTEXT(ctx);
8669 FLUSH_VERTICES(ctx, 0);
8670 CALL_GetPolygonStipple(ctx->Exec, (dest));
8671 }
8672
8673 static const GLubyte *GLAPIENTRY
8674 exec_GetString(GLenum name)
8675 {
8676 GET_CURRENT_CONTEXT(ctx);
8677 FLUSH_VERTICES(ctx, 0);
8678 return CALL_GetString(ctx->Exec, (name));
8679 }
8680
8681 static void GLAPIENTRY
8682 exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
8683 {
8684 GET_CURRENT_CONTEXT(ctx);
8685 FLUSH_VERTICES(ctx, 0);
8686 CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
8687 }
8688
8689 static void GLAPIENTRY
8690 exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
8691 {
8692 GET_CURRENT_CONTEXT(ctx);
8693 FLUSH_VERTICES(ctx, 0);
8694 CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
8695 }
8696
8697 static void GLAPIENTRY
8698 exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
8699 {
8700 GET_CURRENT_CONTEXT(ctx);
8701 FLUSH_VERTICES(ctx, 0);
8702 CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
8703 }
8704
8705 static void GLAPIENTRY
8706 exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
8707 {
8708 GET_CURRENT_CONTEXT(ctx);
8709 FLUSH_VERTICES(ctx, 0);
8710 CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
8711 }
8712
8713 static void GLAPIENTRY
8714 exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
8715 {
8716 GET_CURRENT_CONTEXT(ctx);
8717 FLUSH_VERTICES(ctx, 0);
8718 CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
8719 }
8720
8721 static void GLAPIENTRY
8722 exec_GetTexImage(GLenum target, GLint level, GLenum format,
8723 GLenum type, GLvoid * pixels)
8724 {
8725 GET_CURRENT_CONTEXT(ctx);
8726 FLUSH_VERTICES(ctx, 0);
8727 CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
8728 }
8729
8730 static void GLAPIENTRY
8731 exec_GetTexLevelParameterfv(GLenum target, GLint level,
8732 GLenum pname, GLfloat *params)
8733 {
8734 GET_CURRENT_CONTEXT(ctx);
8735 FLUSH_VERTICES(ctx, 0);
8736 CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
8737 }
8738
8739 static void GLAPIENTRY
8740 exec_GetTexLevelParameteriv(GLenum target, GLint level,
8741 GLenum pname, GLint *params)
8742 {
8743 GET_CURRENT_CONTEXT(ctx);
8744 FLUSH_VERTICES(ctx, 0);
8745 CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
8746 }
8747
8748 static void GLAPIENTRY
8749 exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
8750 {
8751 GET_CURRENT_CONTEXT(ctx);
8752 FLUSH_VERTICES(ctx, 0);
8753 CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
8754 }
8755
8756 static void GLAPIENTRY
8757 exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
8758 {
8759 GET_CURRENT_CONTEXT(ctx);
8760 FLUSH_VERTICES(ctx, 0);
8761 CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
8762 }
8763
8764 static GLboolean GLAPIENTRY
8765 exec_IsEnabled(GLenum cap)
8766 {
8767 GET_CURRENT_CONTEXT(ctx);
8768 FLUSH_VERTICES(ctx, 0);
8769 return CALL_IsEnabled(ctx->Exec, (cap));
8770 }
8771
8772 static void GLAPIENTRY
8773 exec_PixelStoref(GLenum pname, GLfloat param)
8774 {
8775 GET_CURRENT_CONTEXT(ctx);
8776 FLUSH_VERTICES(ctx, 0);
8777 CALL_PixelStoref(ctx->Exec, (pname, param));
8778 }
8779
8780 static void GLAPIENTRY
8781 exec_PixelStorei(GLenum pname, GLint param)
8782 {
8783 GET_CURRENT_CONTEXT(ctx);
8784 FLUSH_VERTICES(ctx, 0);
8785 CALL_PixelStorei(ctx->Exec, (pname, param));
8786 }
8787
8788 static void GLAPIENTRY
8789 exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
8790 GLenum format, GLenum type, GLvoid * pixels)
8791 {
8792 GET_CURRENT_CONTEXT(ctx);
8793 FLUSH_VERTICES(ctx, 0);
8794 CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
8795 }
8796
8797 static GLint GLAPIENTRY
8798 exec_RenderMode(GLenum mode)
8799 {
8800 GET_CURRENT_CONTEXT(ctx);
8801 FLUSH_VERTICES(ctx, 0);
8802 return CALL_RenderMode(ctx->Exec, (mode));
8803 }
8804
8805 static void GLAPIENTRY
8806 exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
8807 {
8808 GET_CURRENT_CONTEXT(ctx);
8809 FLUSH_VERTICES(ctx, 0);
8810 CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
8811 }
8812
8813 static void GLAPIENTRY
8814 exec_SelectBuffer(GLsizei size, GLuint * buffer)
8815 {
8816 GET_CURRENT_CONTEXT(ctx);
8817 FLUSH_VERTICES(ctx, 0);
8818 CALL_SelectBuffer(ctx->Exec, (size, buffer));
8819 }
8820
8821 static GLboolean GLAPIENTRY
8822 exec_AreTexturesResident(GLsizei n, const GLuint * texName,
8823 GLboolean * residences)
8824 {
8825 GET_CURRENT_CONTEXT(ctx);
8826 FLUSH_VERTICES(ctx, 0);
8827 return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
8828 }
8829
8830 static void GLAPIENTRY
8831 exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
8832 {
8833 GET_CURRENT_CONTEXT(ctx);
8834 FLUSH_VERTICES(ctx, 0);
8835 CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
8836 }
8837
8838 static void GLAPIENTRY
8839 exec_DeleteTextures(GLsizei n, const GLuint * texName)
8840 {
8841 GET_CURRENT_CONTEXT(ctx);
8842 FLUSH_VERTICES(ctx, 0);
8843 CALL_DeleteTextures(ctx->Exec, (n, texName));
8844 }
8845
8846 static void GLAPIENTRY
8847 exec_DisableClientState(GLenum cap)
8848 {
8849 GET_CURRENT_CONTEXT(ctx);
8850 FLUSH_VERTICES(ctx, 0);
8851 CALL_DisableClientState(ctx->Exec, (cap));
8852 }
8853
8854 static void GLAPIENTRY
8855 exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
8856 {
8857 GET_CURRENT_CONTEXT(ctx);
8858 FLUSH_VERTICES(ctx, 0);
8859 CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
8860 }
8861
8862 static void GLAPIENTRY
8863 exec_EnableClientState(GLenum cap)
8864 {
8865 GET_CURRENT_CONTEXT(ctx);
8866 FLUSH_VERTICES(ctx, 0);
8867 CALL_EnableClientState(ctx->Exec, (cap));
8868 }
8869
8870 static void GLAPIENTRY
8871 exec_GenTextures(GLsizei n, GLuint * texName)
8872 {
8873 GET_CURRENT_CONTEXT(ctx);
8874 FLUSH_VERTICES(ctx, 0);
8875 CALL_GenTextures(ctx->Exec, (n, texName));
8876 }
8877
8878 static void GLAPIENTRY
8879 exec_GetPointerv(GLenum pname, GLvoid **params)
8880 {
8881 GET_CURRENT_CONTEXT(ctx);
8882 FLUSH_VERTICES(ctx, 0);
8883 CALL_GetPointerv(ctx->Exec, (pname, params));
8884 }
8885
8886 static void GLAPIENTRY
8887 exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
8888 {
8889 GET_CURRENT_CONTEXT(ctx);
8890 FLUSH_VERTICES(ctx, 0);
8891 CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
8892 }
8893
8894 static void GLAPIENTRY
8895 exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
8896 {
8897 GET_CURRENT_CONTEXT(ctx);
8898 FLUSH_VERTICES(ctx, 0);
8899 CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
8900 }
8901
8902 static GLboolean GLAPIENTRY
8903 exec_IsTexture(GLuint texture)
8904 {
8905 GET_CURRENT_CONTEXT(ctx);
8906 FLUSH_VERTICES(ctx, 0);
8907 return CALL_IsTexture(ctx->Exec, (texture));
8908 }
8909
8910 static void GLAPIENTRY
8911 exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
8912 {
8913 GET_CURRENT_CONTEXT(ctx);
8914 FLUSH_VERTICES(ctx, 0);
8915 CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
8916 }
8917
8918 static void GLAPIENTRY
8919 exec_PopClientAttrib(void)
8920 {
8921 GET_CURRENT_CONTEXT(ctx);
8922 FLUSH_VERTICES(ctx, 0);
8923 CALL_PopClientAttrib(ctx->Exec, ());
8924 }
8925
8926 static void GLAPIENTRY
8927 exec_PushClientAttrib(GLbitfield mask)
8928 {
8929 GET_CURRENT_CONTEXT(ctx);
8930 FLUSH_VERTICES(ctx, 0);
8931 CALL_PushClientAttrib(ctx->Exec, (mask));
8932 }
8933
8934 static void GLAPIENTRY
8935 exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
8936 const GLvoid *ptr)
8937 {
8938 GET_CURRENT_CONTEXT(ctx);
8939 FLUSH_VERTICES(ctx, 0);
8940 CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
8941 }
8942
8943 static void GLAPIENTRY
8944 exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
8945 {
8946 GET_CURRENT_CONTEXT(ctx);
8947 FLUSH_VERTICES(ctx, 0);
8948 CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
8949 }
8950
8951 static void GLAPIENTRY
8952 exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
8953 const GLvoid *ptr)
8954 {
8955 GET_CURRENT_CONTEXT(ctx);
8956 FLUSH_VERTICES(ctx, 0);
8957 CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
8958 }
8959
8960 static void GLAPIENTRY
8961 exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
8962 GLint x, GLint y, GLsizei width)
8963 {
8964 GET_CURRENT_CONTEXT(ctx);
8965 FLUSH_VERTICES(ctx, 0);
8966 CALL_CopyConvolutionFilter1D(ctx->Exec,
8967 (target, internalFormat, x, y, width));
8968 }
8969
8970 static void GLAPIENTRY
8971 exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
8972 GLint x, GLint y, GLsizei width, GLsizei height)
8973 {
8974 GET_CURRENT_CONTEXT(ctx);
8975 FLUSH_VERTICES(ctx, 0);
8976 CALL_CopyConvolutionFilter2D(ctx->Exec,
8977 (target, internalFormat, x, y, width,
8978 height));
8979 }
8980
8981 static void GLAPIENTRY
8982 exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
8983 {
8984 GET_CURRENT_CONTEXT(ctx);
8985 FLUSH_VERTICES(ctx, 0);
8986 CALL_GetColorTable(ctx->Exec, (target, format, type, data));
8987 }
8988
8989 static void GLAPIENTRY
8990 exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
8991 {
8992 GET_CURRENT_CONTEXT(ctx);
8993 FLUSH_VERTICES(ctx, 0);
8994 CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
8995 }
8996
8997 static void GLAPIENTRY
8998 exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
8999 {
9000 GET_CURRENT_CONTEXT(ctx);
9001 FLUSH_VERTICES(ctx, 0);
9002 CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
9003 }
9004
9005 static void GLAPIENTRY
9006 exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
9007 GLvoid * image)
9008 {
9009 GET_CURRENT_CONTEXT(ctx);
9010 FLUSH_VERTICES(ctx, 0);
9011 CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
9012 }
9013
9014 static void GLAPIENTRY
9015 exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
9016 {
9017 GET_CURRENT_CONTEXT(ctx);
9018 FLUSH_VERTICES(ctx, 0);
9019 CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
9020 }
9021
9022 static void GLAPIENTRY
9023 exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
9024 {
9025 GET_CURRENT_CONTEXT(ctx);
9026 FLUSH_VERTICES(ctx, 0);
9027 CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
9028 }
9029
9030 static void GLAPIENTRY
9031 exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
9032 GLenum type, GLvoid *values)
9033 {
9034 GET_CURRENT_CONTEXT(ctx);
9035 FLUSH_VERTICES(ctx, 0);
9036 CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
9037 }
9038
9039 static void GLAPIENTRY
9040 exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
9041 {
9042 GET_CURRENT_CONTEXT(ctx);
9043 FLUSH_VERTICES(ctx, 0);
9044 CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
9045 }
9046
9047 static void GLAPIENTRY
9048 exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
9049 {
9050 GET_CURRENT_CONTEXT(ctx);
9051 FLUSH_VERTICES(ctx, 0);
9052 CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
9053 }
9054
9055 static void GLAPIENTRY
9056 exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
9057 GLenum type, GLvoid *values)
9058 {
9059 GET_CURRENT_CONTEXT(ctx);
9060 FLUSH_VERTICES(ctx, 0);
9061 CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
9062 }
9063
9064 static void GLAPIENTRY
9065 exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
9066 {
9067 GET_CURRENT_CONTEXT(ctx);
9068 FLUSH_VERTICES(ctx, 0);
9069 CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
9070 }
9071
9072 static void GLAPIENTRY
9073 exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
9074 {
9075 GET_CURRENT_CONTEXT(ctx);
9076 FLUSH_VERTICES(ctx, 0);
9077 CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
9078 }
9079
9080 static void GLAPIENTRY
9081 exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
9082 GLvoid *row, GLvoid *column, GLvoid *span)
9083 {
9084 GET_CURRENT_CONTEXT(ctx);
9085 FLUSH_VERTICES(ctx, 0);
9086 CALL_GetSeparableFilter(ctx->Exec,
9087 (target, format, type, row, column, span));
9088 }
9089
9090 static void GLAPIENTRY
9091 exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
9092 GLsizei width, GLsizei height, GLenum format,
9093 GLenum type, const GLvoid *row, const GLvoid *column)
9094 {
9095 GET_CURRENT_CONTEXT(ctx);
9096 FLUSH_VERTICES(ctx, 0);
9097 CALL_SeparableFilter2D(ctx->Exec,
9098 (target, internalFormat, width, height, format,
9099 type, row, column));
9100 }
9101
9102 static void GLAPIENTRY
9103 exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
9104 GLsizei count, const GLvoid *ptr)
9105 {
9106 GET_CURRENT_CONTEXT(ctx);
9107 FLUSH_VERTICES(ctx, 0);
9108 CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
9109 }
9110
9111 static void GLAPIENTRY
9112 exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
9113 {
9114 GET_CURRENT_CONTEXT(ctx);
9115 FLUSH_VERTICES(ctx, 0);
9116 CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
9117 }
9118
9119 static void GLAPIENTRY
9120 exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
9121 const GLvoid *ptr)
9122 {
9123 GET_CURRENT_CONTEXT(ctx);
9124 FLUSH_VERTICES(ctx, 0);
9125 CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
9126 }
9127
9128 static void GLAPIENTRY
9129 exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
9130 const GLvoid *ptr)
9131 {
9132 GET_CURRENT_CONTEXT(ctx);
9133 FLUSH_VERTICES(ctx, 0);
9134 CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
9135 }
9136
9137 static void GLAPIENTRY
9138 exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
9139 GLsizei count, const GLvoid *ptr)
9140 {
9141 GET_CURRENT_CONTEXT(ctx);
9142 FLUSH_VERTICES(ctx, 0);
9143 CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
9144 }
9145
9146 static void GLAPIENTRY
9147 exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
9148 GLsizei count, const GLvoid *ptr)
9149 {
9150 GET_CURRENT_CONTEXT(ctx);
9151 FLUSH_VERTICES(ctx, 0);
9152 CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
9153 }
9154
9155 static void GLAPIENTRY
9156 exec_LockArraysEXT(GLint first, GLsizei count)
9157 {
9158 GET_CURRENT_CONTEXT(ctx);
9159 FLUSH_VERTICES(ctx, 0);
9160 CALL_LockArraysEXT(ctx->Exec, (first, count));
9161 }
9162
9163 static void GLAPIENTRY
9164 exec_UnlockArraysEXT(void)
9165 {
9166 GET_CURRENT_CONTEXT(ctx);
9167 FLUSH_VERTICES(ctx, 0);
9168 CALL_UnlockArraysEXT(ctx->Exec, ());
9169 }
9170
9171 static void GLAPIENTRY
9172 exec_ClientActiveTextureARB(GLenum target)
9173 {
9174 GET_CURRENT_CONTEXT(ctx);
9175 FLUSH_VERTICES(ctx, 0);
9176 CALL_ClientActiveTextureARB(ctx->Exec, (target));
9177 }
9178
9179 static void GLAPIENTRY
9180 exec_SecondaryColorPointerEXT(GLint size, GLenum type,
9181 GLsizei stride, const GLvoid *ptr)
9182 {
9183 GET_CURRENT_CONTEXT(ctx);
9184 FLUSH_VERTICES(ctx, 0);
9185 CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
9186 }
9187
9188 static void GLAPIENTRY
9189 exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
9190 {
9191 GET_CURRENT_CONTEXT(ctx);
9192 FLUSH_VERTICES(ctx, 0);
9193 CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
9194 }
9195
9196 /* GL_EXT_multi_draw_arrays */
9197 static void GLAPIENTRY
9198 exec_MultiDrawArraysEXT(GLenum mode, const GLint *first,
9199 const GLsizei *count, GLsizei primcount)
9200 {
9201 GET_CURRENT_CONTEXT(ctx);
9202 FLUSH_VERTICES(ctx, 0);
9203 CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
9204 }
9205
9206 /* GL_IBM_multimode_draw_arrays */
9207 static void GLAPIENTRY
9208 exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
9209 const GLsizei * count, GLsizei primcount,
9210 GLint modestride)
9211 {
9212 GET_CURRENT_CONTEXT(ctx);
9213 FLUSH_VERTICES(ctx, 0);
9214 CALL_MultiModeDrawArraysIBM(ctx->Exec,
9215 (mode, first, count, primcount, modestride));
9216 }
9217
9218 /* GL_IBM_multimode_draw_arrays */
9219 static void GLAPIENTRY
9220 exec_MultiModeDrawElementsIBM(const GLenum * mode,
9221 const GLsizei * count,
9222 GLenum type,
9223 const GLvoid * const *indices,
9224 GLsizei primcount, GLint modestride)
9225 {
9226 GET_CURRENT_CONTEXT(ctx);
9227 FLUSH_VERTICES(ctx, 0);
9228 CALL_MultiModeDrawElementsIBM(ctx->Exec,
9229 (mode, count, type, indices, primcount,
9230 modestride));
9231 }
9232
9233
9234
9235 /**
9236 * Setup the given dispatch table to point to Mesa's display list
9237 * building functions.
9238 *
9239 * This does not include any of the tnl functions - they are
9240 * initialized from _mesa_init_api_defaults and from the active vtxfmt
9241 * struct.
9242 */
9243 struct _glapi_table *
9244 _mesa_create_save_table(void)
9245 {
9246 struct _glapi_table *table;
9247
9248 table = _mesa_alloc_dispatch_table(_gloffset_COUNT);
9249 if (table == NULL)
9250 return NULL;
9251
9252 _mesa_loopback_init_api_table(table);
9253
9254 /* GL 1.0 */
9255 SET_Accum(table, save_Accum);
9256 SET_AlphaFunc(table, save_AlphaFunc);
9257 SET_Bitmap(table, save_Bitmap);
9258 SET_BlendFunc(table, save_BlendFunc);
9259 SET_CallList(table, save_CallList);
9260 SET_CallLists(table, save_CallLists);
9261 SET_Clear(table, save_Clear);
9262 SET_ClearAccum(table, save_ClearAccum);
9263 SET_ClearColor(table, save_ClearColor);
9264 SET_ClearDepth(table, save_ClearDepth);
9265 SET_ClearIndex(table, save_ClearIndex);
9266 SET_ClearStencil(table, save_ClearStencil);
9267 SET_ClipPlane(table, save_ClipPlane);
9268 SET_ColorMask(table, save_ColorMask);
9269 SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
9270 SET_ColorMaterial(table, save_ColorMaterial);
9271 SET_CopyPixels(table, save_CopyPixels);
9272 SET_CullFace(table, save_CullFace);
9273 SET_DeleteLists(table, _mesa_DeleteLists);
9274 SET_DepthFunc(table, save_DepthFunc);
9275 SET_DepthMask(table, save_DepthMask);
9276 SET_DepthRange(table, save_DepthRange);
9277 SET_Disable(table, save_Disable);
9278 SET_DisableIndexedEXT(table, save_DisableIndexed);
9279 SET_DrawBuffer(table, save_DrawBuffer);
9280 SET_DrawPixels(table, save_DrawPixels);
9281 SET_Enable(table, save_Enable);
9282 SET_EnableIndexedEXT(table, save_EnableIndexed);
9283 SET_EndList(table, _mesa_EndList);
9284 SET_EvalMesh1(table, save_EvalMesh1);
9285 SET_EvalMesh2(table, save_EvalMesh2);
9286 SET_Finish(table, exec_Finish);
9287 SET_Flush(table, exec_Flush);
9288 SET_Fogf(table, save_Fogf);
9289 SET_Fogfv(table, save_Fogfv);
9290 SET_Fogi(table, save_Fogi);
9291 SET_Fogiv(table, save_Fogiv);
9292 SET_FrontFace(table, save_FrontFace);
9293 SET_Frustum(table, save_Frustum);
9294 SET_GenLists(table, _mesa_GenLists);
9295 SET_GetBooleanv(table, exec_GetBooleanv);
9296 SET_GetClipPlane(table, exec_GetClipPlane);
9297 SET_GetDoublev(table, exec_GetDoublev);
9298 SET_GetError(table, exec_GetError);
9299 SET_GetFloatv(table, exec_GetFloatv);
9300 SET_GetIntegerv(table, exec_GetIntegerv);
9301 SET_GetLightfv(table, exec_GetLightfv);
9302 SET_GetLightiv(table, exec_GetLightiv);
9303 SET_GetMapdv(table, exec_GetMapdv);
9304 SET_GetMapfv(table, exec_GetMapfv);
9305 SET_GetMapiv(table, exec_GetMapiv);
9306 SET_GetMaterialfv(table, exec_GetMaterialfv);
9307 SET_GetMaterialiv(table, exec_GetMaterialiv);
9308 SET_GetPixelMapfv(table, exec_GetPixelMapfv);
9309 SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
9310 SET_GetPixelMapusv(table, exec_GetPixelMapusv);
9311 SET_GetPolygonStipple(table, exec_GetPolygonStipple);
9312 SET_GetString(table, exec_GetString);
9313 SET_GetTexEnvfv(table, exec_GetTexEnvfv);
9314 SET_GetTexEnviv(table, exec_GetTexEnviv);
9315 SET_GetTexGendv(table, exec_GetTexGendv);
9316 SET_GetTexGenfv(table, exec_GetTexGenfv);
9317 SET_GetTexGeniv(table, exec_GetTexGeniv);
9318 SET_GetTexImage(table, exec_GetTexImage);
9319 SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
9320 SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
9321 SET_GetTexParameterfv(table, exec_GetTexParameterfv);
9322 SET_GetTexParameteriv(table, exec_GetTexParameteriv);
9323 SET_Hint(table, save_Hint);
9324 SET_IndexMask(table, save_IndexMask);
9325 SET_InitNames(table, save_InitNames);
9326 SET_IsEnabled(table, exec_IsEnabled);
9327 SET_IsList(table, _mesa_IsList);
9328 SET_LightModelf(table, save_LightModelf);
9329 SET_LightModelfv(table, save_LightModelfv);
9330 SET_LightModeli(table, save_LightModeli);
9331 SET_LightModeliv(table, save_LightModeliv);
9332 SET_Lightf(table, save_Lightf);
9333 SET_Lightfv(table, save_Lightfv);
9334 SET_Lighti(table, save_Lighti);
9335 SET_Lightiv(table, save_Lightiv);
9336 SET_LineStipple(table, save_LineStipple);
9337 SET_LineWidth(table, save_LineWidth);
9338 SET_ListBase(table, save_ListBase);
9339 SET_LoadIdentity(table, save_LoadIdentity);
9340 SET_LoadMatrixd(table, save_LoadMatrixd);
9341 SET_LoadMatrixf(table, save_LoadMatrixf);
9342 SET_LoadName(table, save_LoadName);
9343 SET_LogicOp(table, save_LogicOp);
9344 SET_Map1d(table, save_Map1d);
9345 SET_Map1f(table, save_Map1f);
9346 SET_Map2d(table, save_Map2d);
9347 SET_Map2f(table, save_Map2f);
9348 SET_MapGrid1d(table, save_MapGrid1d);
9349 SET_MapGrid1f(table, save_MapGrid1f);
9350 SET_MapGrid2d(table, save_MapGrid2d);
9351 SET_MapGrid2f(table, save_MapGrid2f);
9352 SET_MatrixMode(table, save_MatrixMode);
9353 SET_MultMatrixd(table, save_MultMatrixd);
9354 SET_MultMatrixf(table, save_MultMatrixf);
9355 SET_NewList(table, save_NewList);
9356 SET_Ortho(table, save_Ortho);
9357 SET_PassThrough(table, save_PassThrough);
9358 SET_PixelMapfv(table, save_PixelMapfv);
9359 SET_PixelMapuiv(table, save_PixelMapuiv);
9360 SET_PixelMapusv(table, save_PixelMapusv);
9361 SET_PixelStoref(table, exec_PixelStoref);
9362 SET_PixelStorei(table, exec_PixelStorei);
9363 SET_PixelTransferf(table, save_PixelTransferf);
9364 SET_PixelTransferi(table, save_PixelTransferi);
9365 SET_PixelZoom(table, save_PixelZoom);
9366 SET_PointSize(table, save_PointSize);
9367 SET_PolygonMode(table, save_PolygonMode);
9368 SET_PolygonOffset(table, save_PolygonOffset);
9369 SET_PolygonStipple(table, save_PolygonStipple);
9370 SET_PopAttrib(table, save_PopAttrib);
9371 SET_PopMatrix(table, save_PopMatrix);
9372 SET_PopName(table, save_PopName);
9373 SET_PushAttrib(table, save_PushAttrib);
9374 SET_PushMatrix(table, save_PushMatrix);
9375 SET_PushName(table, save_PushName);
9376 SET_RasterPos2d(table, save_RasterPos2d);
9377 SET_RasterPos2dv(table, save_RasterPos2dv);
9378 SET_RasterPos2f(table, save_RasterPos2f);
9379 SET_RasterPos2fv(table, save_RasterPos2fv);
9380 SET_RasterPos2i(table, save_RasterPos2i);
9381 SET_RasterPos2iv(table, save_RasterPos2iv);
9382 SET_RasterPos2s(table, save_RasterPos2s);
9383 SET_RasterPos2sv(table, save_RasterPos2sv);
9384 SET_RasterPos3d(table, save_RasterPos3d);
9385 SET_RasterPos3dv(table, save_RasterPos3dv);
9386 SET_RasterPos3f(table, save_RasterPos3f);
9387 SET_RasterPos3fv(table, save_RasterPos3fv);
9388 SET_RasterPos3i(table, save_RasterPos3i);
9389 SET_RasterPos3iv(table, save_RasterPos3iv);
9390 SET_RasterPos3s(table, save_RasterPos3s);
9391 SET_RasterPos3sv(table, save_RasterPos3sv);
9392 SET_RasterPos4d(table, save_RasterPos4d);
9393 SET_RasterPos4dv(table, save_RasterPos4dv);
9394 SET_RasterPos4f(table, save_RasterPos4f);
9395 SET_RasterPos4fv(table, save_RasterPos4fv);
9396 SET_RasterPos4i(table, save_RasterPos4i);
9397 SET_RasterPos4iv(table, save_RasterPos4iv);
9398 SET_RasterPos4s(table, save_RasterPos4s);
9399 SET_RasterPos4sv(table, save_RasterPos4sv);
9400 SET_ReadBuffer(table, save_ReadBuffer);
9401 SET_ReadPixels(table, exec_ReadPixels);
9402 SET_RenderMode(table, exec_RenderMode);
9403 SET_Rotated(table, save_Rotated);
9404 SET_Rotatef(table, save_Rotatef);
9405 SET_Scaled(table, save_Scaled);
9406 SET_Scalef(table, save_Scalef);
9407 SET_Scissor(table, save_Scissor);
9408 SET_FeedbackBuffer(table, exec_FeedbackBuffer);
9409 SET_SelectBuffer(table, exec_SelectBuffer);
9410 SET_ShadeModel(table, save_ShadeModel);
9411 SET_StencilFunc(table, save_StencilFunc);
9412 SET_StencilMask(table, save_StencilMask);
9413 SET_StencilOp(table, save_StencilOp);
9414 SET_TexEnvf(table, save_TexEnvf);
9415 SET_TexEnvfv(table, save_TexEnvfv);
9416 SET_TexEnvi(table, save_TexEnvi);
9417 SET_TexEnviv(table, save_TexEnviv);
9418 SET_TexGend(table, save_TexGend);
9419 SET_TexGendv(table, save_TexGendv);
9420 SET_TexGenf(table, save_TexGenf);
9421 SET_TexGenfv(table, save_TexGenfv);
9422 SET_TexGeni(table, save_TexGeni);
9423 SET_TexGeniv(table, save_TexGeniv);
9424 SET_TexImage1D(table, save_TexImage1D);
9425 SET_TexImage2D(table, save_TexImage2D);
9426 SET_TexParameterf(table, save_TexParameterf);
9427 SET_TexParameterfv(table, save_TexParameterfv);
9428 SET_TexParameteri(table, save_TexParameteri);
9429 SET_TexParameteriv(table, save_TexParameteriv);
9430 SET_Translated(table, save_Translated);
9431 SET_Translatef(table, save_Translatef);
9432 SET_Viewport(table, save_Viewport);
9433
9434 /* GL 1.1 */
9435 SET_AreTexturesResident(table, exec_AreTexturesResident);
9436 SET_BindTexture(table, save_BindTexture);
9437 SET_ColorPointer(table, exec_ColorPointer);
9438 SET_CopyTexImage1D(table, save_CopyTexImage1D);
9439 SET_CopyTexImage2D(table, save_CopyTexImage2D);
9440 SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
9441 SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
9442 SET_DeleteTextures(table, exec_DeleteTextures);
9443 SET_DisableClientState(table, exec_DisableClientState);
9444 SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
9445 SET_EnableClientState(table, exec_EnableClientState);
9446 SET_GenTextures(table, exec_GenTextures);
9447 SET_GetPointerv(table, exec_GetPointerv);
9448 SET_IndexPointer(table, exec_IndexPointer);
9449 SET_InterleavedArrays(table, exec_InterleavedArrays);
9450 SET_IsTexture(table, exec_IsTexture);
9451 SET_NormalPointer(table, exec_NormalPointer);
9452 SET_PopClientAttrib(table, exec_PopClientAttrib);
9453 SET_PrioritizeTextures(table, save_PrioritizeTextures);
9454 SET_PushClientAttrib(table, exec_PushClientAttrib);
9455 SET_TexCoordPointer(table, exec_TexCoordPointer);
9456 SET_TexSubImage1D(table, save_TexSubImage1D);
9457 SET_TexSubImage2D(table, save_TexSubImage2D);
9458 SET_VertexPointer(table, exec_VertexPointer);
9459
9460 /* GL 1.2 */
9461 SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
9462 SET_TexImage3D(table, save_TexImage3D);
9463 SET_TexSubImage3D(table, save_TexSubImage3D);
9464
9465 /* GL 2.0 */
9466 SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
9467 SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
9468 SET_StencilOpSeparate(table, save_StencilOpSeparate);
9469
9470 /* ATI_separate_stencil */
9471 SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
9472
9473 /* GL_ARB_imaging */
9474 /* Not all are supported */
9475 SET_BlendColor(table, save_BlendColor);
9476 SET_BlendEquation(table, save_BlendEquation);
9477 SET_ColorSubTable(table, save_ColorSubTable);
9478 SET_ColorTable(table, save_ColorTable);
9479 SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
9480 SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
9481 SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
9482 SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
9483 SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
9484 SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
9485 SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
9486 SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
9487 SET_CopyColorSubTable(table, save_CopyColorSubTable);
9488 SET_CopyColorTable(table, save_CopyColorTable);
9489 SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
9490 SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
9491 SET_GetColorTable(table, exec_GetColorTable);
9492 SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
9493 SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
9494 SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
9495 SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
9496 SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
9497 SET_GetHistogram(table, exec_GetHistogram);
9498 SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
9499 SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
9500 SET_GetMinmax(table, exec_GetMinmax);
9501 SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
9502 SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
9503 SET_GetSeparableFilter(table, exec_GetSeparableFilter);
9504 SET_Histogram(table, save_Histogram);
9505 SET_Minmax(table, save_Minmax);
9506 SET_ResetHistogram(table, save_ResetHistogram);
9507 SET_ResetMinmax(table, save_ResetMinmax);
9508 SET_SeparableFilter2D(table, exec_SeparableFilter2D);
9509
9510 /* 2. GL_EXT_blend_color */
9511 #if 0
9512 SET_BlendColorEXT(table, save_BlendColorEXT);
9513 #endif
9514
9515 /* 3. GL_EXT_polygon_offset */
9516 SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
9517
9518 /* 6. GL_EXT_texture3d */
9519 #if 0
9520 SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
9521 SET_TexImage3DEXT(table, save_TexImage3DEXT);
9522 SET_TexSubImage3DEXT(table, save_TexSubImage3D);
9523 #endif
9524
9525 /* 14. GL_SGI_color_table */
9526 #if 0
9527 SET_ColorTableSGI(table, save_ColorTable);
9528 SET_ColorSubTableSGI(table, save_ColorSubTable);
9529 SET_GetColorTableSGI(table, exec_GetColorTable);
9530 SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
9531 SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
9532 #endif
9533
9534 /* 30. GL_EXT_vertex_array */
9535 SET_ColorPointerEXT(table, exec_ColorPointerEXT);
9536 SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
9537 SET_IndexPointerEXT(table, exec_IndexPointerEXT);
9538 SET_NormalPointerEXT(table, exec_NormalPointerEXT);
9539 SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
9540 SET_VertexPointerEXT(table, exec_VertexPointerEXT);
9541
9542 /* 37. GL_EXT_blend_minmax */
9543 #if 0
9544 SET_BlendEquationEXT(table, save_BlendEquationEXT);
9545 #endif
9546
9547 /* 54. GL_EXT_point_parameters */
9548 SET_PointParameterfEXT(table, save_PointParameterfEXT);
9549 SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
9550
9551 /* 97. GL_EXT_compiled_vertex_array */
9552 SET_LockArraysEXT(table, exec_LockArraysEXT);
9553 SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
9554
9555 /* 145. GL_EXT_secondary_color */
9556 SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
9557
9558 /* 148. GL_EXT_multi_draw_arrays */
9559 SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
9560
9561 /* 149. GL_EXT_fog_coord */
9562 SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
9563
9564 /* 173. GL_EXT_blend_func_separate */
9565 SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
9566
9567 /* 196. GL_MESA_resize_buffers */
9568 SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
9569
9570 /* 197. GL_MESA_window_pos */
9571 SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
9572 SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
9573 SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
9574 SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
9575 SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
9576 SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
9577 SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
9578 SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
9579 SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
9580 SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
9581 SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
9582 SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
9583 SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
9584 SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
9585 SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
9586 SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
9587 SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
9588 SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
9589 SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
9590 SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
9591 SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
9592 SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
9593 SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
9594 SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
9595
9596 /* 200. GL_IBM_multimode_draw_arrays */
9597 SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
9598 SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
9599
9600 #if FEATURE_NV_vertex_program
9601 /* 233. GL_NV_vertex_program */
9602 /* The following commands DO NOT go into display lists:
9603 * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
9604 * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
9605 */
9606 SET_BindProgramNV(table, save_BindProgramNV);
9607 SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
9608 SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
9609 SET_GenProgramsNV(table, _mesa_GenPrograms);
9610 SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
9611 SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
9612 SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
9613 SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
9614 SET_GetProgramivNV(table, _mesa_GetProgramivNV);
9615 SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
9616 SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
9617 SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
9618 SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
9619 SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
9620 SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
9621 SET_IsProgramNV(table, _mesa_IsProgramARB);
9622 SET_LoadProgramNV(table, save_LoadProgramNV);
9623 SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
9624 SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
9625 SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
9626 SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
9627 SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
9628 SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
9629 SET_TrackMatrixNV(table, save_TrackMatrixNV);
9630 SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
9631 #endif
9632
9633 /* 244. GL_ATI_envmap_bumpmap */
9634 SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
9635 SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
9636
9637 /* 245. GL_ATI_fragment_shader */
9638 #if FEATURE_ATI_fragment_shader
9639 SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
9640 SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
9641 #endif
9642
9643 /* 282. GL_NV_fragment_program */
9644 #if FEATURE_NV_fragment_program
9645 SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
9646 SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
9647 SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
9648 SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
9649 SET_GetProgramNamedParameterfvNV(table,
9650 _mesa_GetProgramNamedParameterfvNV);
9651 SET_GetProgramNamedParameterdvNV(table,
9652 _mesa_GetProgramNamedParameterdvNV);
9653 SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
9654 SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
9655 SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
9656 SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
9657 SET_GetProgramLocalParameterdvARB(table,
9658 _mesa_GetProgramLocalParameterdvARB);
9659 SET_GetProgramLocalParameterfvARB(table,
9660 _mesa_GetProgramLocalParameterfvARB);
9661 #endif
9662
9663 /* 262. GL_NV_point_sprite */
9664 SET_PointParameteriNV(table, save_PointParameteriNV);
9665 SET_PointParameterivNV(table, save_PointParameterivNV);
9666
9667 /* 268. GL_EXT_stencil_two_side */
9668 SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
9669
9670 /* 273. GL_APPLE_vertex_array_object */
9671 SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
9672 SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
9673 SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
9674 SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
9675
9676 /* ???. GL_EXT_depth_bounds_test */
9677 SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
9678
9679 /* ARB 1. GL_ARB_multitexture */
9680 SET_ActiveTextureARB(table, save_ActiveTextureARB);
9681 SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
9682
9683 /* ARB 3. GL_ARB_transpose_matrix */
9684 SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
9685 SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
9686 SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
9687 SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
9688
9689 /* ARB 5. GL_ARB_multisample */
9690 SET_SampleCoverageARB(table, save_SampleCoverageARB);
9691
9692 /* ARB 12. GL_ARB_texture_compression */
9693 SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
9694 SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
9695 SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
9696 SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
9697 SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
9698 SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
9699 SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
9700
9701 /* ARB 14. GL_ARB_point_parameters */
9702 /* aliased with EXT_point_parameters functions */
9703
9704 /* ARB 25. GL_ARB_window_pos */
9705 /* aliased with MESA_window_pos functions */
9706
9707 /* ARB 26. GL_ARB_vertex_program */
9708 /* ARB 27. GL_ARB_fragment_program */
9709 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
9710 /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
9711 SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
9712 SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
9713 SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
9714 SET_ProgramStringARB(table, save_ProgramStringARB);
9715 SET_BindProgramNV(table, save_BindProgramNV);
9716 SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
9717 SET_GenProgramsNV(table, _mesa_GenPrograms);
9718 SET_IsProgramNV(table, _mesa_IsProgramARB);
9719 SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
9720 SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
9721 SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
9722 SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
9723 SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
9724 SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
9725 SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
9726 SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
9727 SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
9728 SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
9729 SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
9730 SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
9731 SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
9732 SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
9733 SET_GetProgramLocalParameterdvARB(table,
9734 _mesa_GetProgramLocalParameterdvARB);
9735 SET_GetProgramLocalParameterfvARB(table,
9736 _mesa_GetProgramLocalParameterfvARB);
9737 SET_GetProgramivARB(table, _mesa_GetProgramivARB);
9738 SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
9739 #endif
9740
9741 /* ARB 28. GL_ARB_vertex_buffer_object */
9742 #if FEATURE_ARB_vertex_buffer_object
9743 /* None of the extension's functions get compiled */
9744 SET_BindBufferARB(table, _mesa_BindBufferARB);
9745 SET_BufferDataARB(table, _mesa_BufferDataARB);
9746 SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
9747 SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
9748 SET_GenBuffersARB(table, _mesa_GenBuffersARB);
9749 SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
9750 SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
9751 SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
9752 SET_IsBufferARB(table, _mesa_IsBufferARB);
9753 SET_MapBufferARB(table, _mesa_MapBufferARB);
9754 SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
9755 #endif
9756
9757 #if FEATURE_queryobj
9758 SET_BeginQueryARB(table, save_BeginQueryARB);
9759 SET_EndQueryARB(table, save_EndQueryARB);
9760 SET_GenQueriesARB(table, _mesa_GenQueriesARB);
9761 SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
9762 SET_IsQueryARB(table, _mesa_IsQueryARB);
9763 SET_GetQueryivARB(table, _mesa_GetQueryivARB);
9764 SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
9765 SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
9766 #endif
9767 SET_DrawBuffersARB(table, save_DrawBuffersARB);
9768
9769 #if FEATURE_EXT_framebuffer_blit
9770 SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
9771 #endif
9772
9773 /* GL_ARB_shader_objects */
9774 SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
9775 SET_Uniform1fARB(table, save_Uniform1fARB);
9776 SET_Uniform2fARB(table, save_Uniform2fARB);
9777 SET_Uniform3fARB(table, save_Uniform3fARB);
9778 SET_Uniform4fARB(table, save_Uniform4fARB);
9779 SET_Uniform1fvARB(table, save_Uniform1fvARB);
9780 SET_Uniform2fvARB(table, save_Uniform2fvARB);
9781 SET_Uniform3fvARB(table, save_Uniform3fvARB);
9782 SET_Uniform4fvARB(table, save_Uniform4fvARB);
9783 SET_Uniform1iARB(table, save_Uniform1iARB);
9784 SET_Uniform2iARB(table, save_Uniform2iARB);
9785 SET_Uniform3iARB(table, save_Uniform3iARB);
9786 SET_Uniform4iARB(table, save_Uniform4iARB);
9787 SET_Uniform1ivARB(table, save_Uniform1ivARB);
9788 SET_Uniform2ivARB(table, save_Uniform2ivARB);
9789 SET_Uniform3ivARB(table, save_Uniform3ivARB);
9790 SET_Uniform4ivARB(table, save_Uniform4ivARB);
9791 SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
9792 SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
9793 SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
9794 SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
9795 SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
9796 SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
9797 SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
9798 SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
9799 SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
9800
9801 /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
9802 SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
9803 SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
9804 SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
9805 /* XXX additional functions need to be implemented here! */
9806
9807 /* 299. GL_EXT_blend_equation_separate */
9808 SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
9809
9810 /* GL_EXT_gpu_program_parameters */
9811 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
9812 SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
9813 SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
9814 #endif
9815
9816 /* ARB 50. GL_ARB_map_buffer_range */
9817 #if FEATURE_ARB_map_buffer_range
9818 SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
9819 SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
9820 #endif
9821
9822 /* ARB 59. GL_ARB_copy_buffer */
9823 SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
9824
9825 /* 352. GL_EXT_transform_feedback */
9826 #if FEATURE_EXT_transform_feedback
9827 SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
9828 SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
9829 #endif
9830
9831 /* 364. GL_EXT_provoking_vertex */
9832 SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
9833
9834 /* 371. GL_APPLE_object_purgeable */
9835 #if FEATURE_APPLE_object_purgeable
9836 SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
9837 SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
9838 #endif
9839
9840 /* GL_EXT_texture_integer */
9841 SET_ClearColorIiEXT(table, save_ClearColorIi);
9842 SET_ClearColorIuiEXT(table, save_ClearColorIui);
9843 SET_TexParameterIivEXT(table, save_TexParameterIiv);
9844 SET_TexParameterIuivEXT(table, save_TexParameterIuiv);
9845 SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv);
9846 SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv);
9847
9848 /* 377. GL_EXT_separate_shader_objects */
9849 SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
9850 SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
9851
9852 /* GL 3.0 */
9853 #if 0
9854 SET_ClearBufferiv(table, save_ClearBufferiv);
9855 SET_ClearBufferuiv(table, save_ClearBufferuiv);
9856 SET_ClearBufferfv(table, save_ClearBufferfv);
9857 SET_ClearBufferfi(table, save_ClearBufferfi);
9858 SET_Uniform1ui(table, save_Uniform1ui);
9859 SET_Uniform2ui(table, save_Uniform2ui);
9860 SET_Uniform3ui(table, save_Uniform3ui);
9861 SET_Uniform4ui(table, save_Uniform4ui);
9862 SET_Uniform1uiv(table, save_Uniform1uiv);
9863 SET_Uniform2uiv(table, save_Uniform2uiv);
9864 SET_Uniform3uiv(table, save_Uniform3uiv);
9865 SET_Uniform4uiv(table, save_Uniform4uiv);
9866 #else
9867 (void) save_ClearBufferiv;
9868 (void) save_ClearBufferuiv;
9869 (void) save_ClearBufferfv;
9870 (void) save_ClearBufferfi;
9871 (void) save_Uniform1ui;
9872 (void) save_Uniform2ui;
9873 (void) save_Uniform3ui;
9874 (void) save_Uniform4ui;
9875 (void) save_Uniform1uiv;
9876 (void) save_Uniform2uiv;
9877 (void) save_Uniform3uiv;
9878 (void) save_Uniform4uiv;
9879 #endif
9880
9881 /* GL_ARB_instanced_arrays */
9882 SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor);
9883
9884 /* GL_ARB_draw_buffer_blend */
9885 SET_BlendFunciARB(table, save_BlendFunci);
9886 SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei);
9887 SET_BlendEquationiARB(table, save_BlendEquationi);
9888 SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
9889
9890 return table;
9891 }
9892
9893
9894
9895 static const char *
9896 enum_string(GLenum k)
9897 {
9898 return _mesa_lookup_enum_by_nr(k);
9899 }
9900
9901
9902 /**
9903 * Print the commands in a display list. For debugging only.
9904 * TODO: many commands aren't handled yet.
9905 */
9906 static void GLAPIENTRY
9907 print_list(struct gl_context *ctx, GLuint list)
9908 {
9909 struct gl_display_list *dlist;
9910 Node *n;
9911 GLboolean done;
9912
9913 if (!islist(ctx, list)) {
9914 printf("%u is not a display list ID\n", list);
9915 return;
9916 }
9917
9918 dlist = lookup_list(ctx, list);
9919 if (!dlist)
9920 return;
9921
9922 n = dlist->Head;
9923
9924 printf("START-LIST %u, address %p\n", list, (void *) n);
9925
9926 done = n ? GL_FALSE : GL_TRUE;
9927 while (!done) {
9928 const OpCode opcode = n[0].opcode;
9929
9930 if (is_ext_opcode(opcode)) {
9931 n += ext_opcode_print(ctx, n);
9932 }
9933 else {
9934 switch (opcode) {
9935 case OPCODE_ACCUM:
9936 printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
9937 break;
9938 case OPCODE_BITMAP:
9939 printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
9940 n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
9941 break;
9942 case OPCODE_CALL_LIST:
9943 printf("CallList %d\n", (int) n[1].ui);
9944 break;
9945 case OPCODE_CALL_LIST_OFFSET:
9946 printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
9947 ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
9948 break;
9949 case OPCODE_COLOR_TABLE_PARAMETER_FV:
9950 printf("ColorTableParameterfv %s %s %f %f %f %f\n",
9951 enum_string(n[1].e), enum_string(n[2].e),
9952 n[3].f, n[4].f, n[5].f, n[6].f);
9953 break;
9954 case OPCODE_COLOR_TABLE_PARAMETER_IV:
9955 printf("ColorTableParameteriv %s %s %d %d %d %d\n",
9956 enum_string(n[1].e), enum_string(n[2].e),
9957 n[3].i, n[4].i, n[5].i, n[6].i);
9958 break;
9959 case OPCODE_DISABLE:
9960 printf("Disable %s\n", enum_string(n[1].e));
9961 break;
9962 case OPCODE_ENABLE:
9963 printf("Enable %s\n", enum_string(n[1].e));
9964 break;
9965 case OPCODE_FRUSTUM:
9966 printf("Frustum %g %g %g %g %g %g\n",
9967 n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
9968 break;
9969 case OPCODE_LINE_STIPPLE:
9970 printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
9971 break;
9972 case OPCODE_LOAD_IDENTITY:
9973 printf("LoadIdentity\n");
9974 break;
9975 case OPCODE_LOAD_MATRIX:
9976 printf("LoadMatrix\n");
9977 printf(" %8f %8f %8f %8f\n",
9978 n[1].f, n[5].f, n[9].f, n[13].f);
9979 printf(" %8f %8f %8f %8f\n",
9980 n[2].f, n[6].f, n[10].f, n[14].f);
9981 printf(" %8f %8f %8f %8f\n",
9982 n[3].f, n[7].f, n[11].f, n[15].f);
9983 printf(" %8f %8f %8f %8f\n",
9984 n[4].f, n[8].f, n[12].f, n[16].f);
9985 break;
9986 case OPCODE_MULT_MATRIX:
9987 printf("MultMatrix (or Rotate)\n");
9988 printf(" %8f %8f %8f %8f\n",
9989 n[1].f, n[5].f, n[9].f, n[13].f);
9990 printf(" %8f %8f %8f %8f\n",
9991 n[2].f, n[6].f, n[10].f, n[14].f);
9992 printf(" %8f %8f %8f %8f\n",
9993 n[3].f, n[7].f, n[11].f, n[15].f);
9994 printf(" %8f %8f %8f %8f\n",
9995 n[4].f, n[8].f, n[12].f, n[16].f);
9996 break;
9997 case OPCODE_ORTHO:
9998 printf("Ortho %g %g %g %g %g %g\n",
9999 n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
10000 break;
10001 case OPCODE_POP_ATTRIB:
10002 printf("PopAttrib\n");
10003 break;
10004 case OPCODE_POP_MATRIX:
10005 printf("PopMatrix\n");
10006 break;
10007 case OPCODE_POP_NAME:
10008 printf("PopName\n");
10009 break;
10010 case OPCODE_PUSH_ATTRIB:
10011 printf("PushAttrib %x\n", n[1].bf);
10012 break;
10013 case OPCODE_PUSH_MATRIX:
10014 printf("PushMatrix\n");
10015 break;
10016 case OPCODE_PUSH_NAME:
10017 printf("PushName %d\n", (int) n[1].ui);
10018 break;
10019 case OPCODE_RASTER_POS:
10020 printf("RasterPos %g %g %g %g\n",
10021 n[1].f, n[2].f, n[3].f, n[4].f);
10022 break;
10023 case OPCODE_ROTATE:
10024 printf("Rotate %g %g %g %g\n",
10025 n[1].f, n[2].f, n[3].f, n[4].f);
10026 break;
10027 case OPCODE_SCALE:
10028 printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
10029 break;
10030 case OPCODE_TRANSLATE:
10031 printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
10032 break;
10033 case OPCODE_BIND_TEXTURE:
10034 printf("BindTexture %s %d\n",
10035 _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
10036 break;
10037 case OPCODE_SHADE_MODEL:
10038 printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
10039 break;
10040 case OPCODE_MAP1:
10041 printf("Map1 %s %.3f %.3f %d %d\n",
10042 _mesa_lookup_enum_by_nr(n[1].ui),
10043 n[2].f, n[3].f, n[4].i, n[5].i);
10044 break;
10045 case OPCODE_MAP2:
10046 printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
10047 _mesa_lookup_enum_by_nr(n[1].ui),
10048 n[2].f, n[3].f, n[4].f, n[5].f,
10049 n[6].i, n[7].i, n[8].i, n[9].i);
10050 break;
10051 case OPCODE_MAPGRID1:
10052 printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
10053 break;
10054 case OPCODE_MAPGRID2:
10055 printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
10056 n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
10057 break;
10058 case OPCODE_EVALMESH1:
10059 printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
10060 break;
10061 case OPCODE_EVALMESH2:
10062 printf("EvalMesh2 %d %d %d %d\n",
10063 n[1].i, n[2].i, n[3].i, n[4].i);
10064 break;
10065
10066 case OPCODE_ATTR_1F_NV:
10067 printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
10068 break;
10069 case OPCODE_ATTR_2F_NV:
10070 printf("ATTR_2F_NV attr %d: %f %f\n",
10071 n[1].i, n[2].f, n[3].f);
10072 break;
10073 case OPCODE_ATTR_3F_NV:
10074 printf("ATTR_3F_NV attr %d: %f %f %f\n",
10075 n[1].i, n[2].f, n[3].f, n[4].f);
10076 break;
10077 case OPCODE_ATTR_4F_NV:
10078 printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
10079 n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
10080 break;
10081 case OPCODE_ATTR_1F_ARB:
10082 printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
10083 break;
10084 case OPCODE_ATTR_2F_ARB:
10085 printf("ATTR_2F_ARB attr %d: %f %f\n",
10086 n[1].i, n[2].f, n[3].f);
10087 break;
10088 case OPCODE_ATTR_3F_ARB:
10089 printf("ATTR_3F_ARB attr %d: %f %f %f\n",
10090 n[1].i, n[2].f, n[3].f, n[4].f);
10091 break;
10092 case OPCODE_ATTR_4F_ARB:
10093 printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
10094 n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
10095 break;
10096
10097 case OPCODE_MATERIAL:
10098 printf("MATERIAL %x %x: %f %f %f %f\n",
10099 n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
10100 break;
10101 case OPCODE_BEGIN:
10102 printf("BEGIN %x\n", n[1].i);
10103 break;
10104 case OPCODE_END:
10105 printf("END\n");
10106 break;
10107 case OPCODE_RECTF:
10108 printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
10109 n[4].f);
10110 break;
10111 case OPCODE_EVAL_C1:
10112 printf("EVAL_C1 %f\n", n[1].f);
10113 break;
10114 case OPCODE_EVAL_C2:
10115 printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
10116 break;
10117 case OPCODE_EVAL_P1:
10118 printf("EVAL_P1 %d\n", n[1].i);
10119 break;
10120 case OPCODE_EVAL_P2:
10121 printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
10122 break;
10123
10124 case OPCODE_PROVOKING_VERTEX:
10125 printf("ProvokingVertex %s\n",
10126 _mesa_lookup_enum_by_nr(n[1].ui));
10127 break;
10128
10129 /*
10130 * meta opcodes/commands
10131 */
10132 case OPCODE_ERROR:
10133 printf("Error: %s %s\n",
10134 enum_string(n[1].e), (const char *) n[2].data);
10135 break;
10136 case OPCODE_CONTINUE:
10137 printf("DISPLAY-LIST-CONTINUE\n");
10138 n = (Node *) n[1].next;
10139 break;
10140 case OPCODE_END_OF_LIST:
10141 printf("END-LIST %u\n", list);
10142 done = GL_TRUE;
10143 break;
10144 default:
10145 if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
10146 printf
10147 ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
10148 opcode, (void *) n);
10149 return;
10150 }
10151 else {
10152 printf("command %d, %u operands\n", opcode,
10153 InstSize[opcode]);
10154 }
10155 }
10156 /* increment n to point to next compiled command */
10157 if (opcode != OPCODE_CONTINUE) {
10158 n += InstSize[opcode];
10159 }
10160 }
10161 }
10162 }
10163
10164
10165
10166 /**
10167 * Clients may call this function to help debug display list problems.
10168 * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
10169 * changed, or break in the future without notice.
10170 */
10171 void
10172 mesa_print_display_list(GLuint list)
10173 {
10174 GET_CURRENT_CONTEXT(ctx);
10175 print_list(ctx, list);
10176 }
10177
10178
10179 /**********************************************************************/
10180 /***** Initialization *****/
10181 /**********************************************************************/
10182
10183 void
10184 _mesa_save_vtxfmt_init(GLvertexformat * vfmt)
10185 {
10186 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
10187
10188 vfmt->Begin = save_Begin;
10189
10190 _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
10191
10192 vfmt->Color3f = save_Color3f;
10193 vfmt->Color3fv = save_Color3fv;
10194 vfmt->Color4f = save_Color4f;
10195 vfmt->Color4fv = save_Color4fv;
10196 vfmt->EdgeFlag = save_EdgeFlag;
10197 vfmt->End = save_End;
10198
10199 _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
10200
10201 vfmt->FogCoordfEXT = save_FogCoordfEXT;
10202 vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
10203 vfmt->Indexf = save_Indexf;
10204 vfmt->Indexfv = save_Indexfv;
10205 vfmt->Materialfv = save_Materialfv;
10206 vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
10207 vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
10208 vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
10209 vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
10210 vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
10211 vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
10212 vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
10213 vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
10214 vfmt->Normal3f = save_Normal3f;
10215 vfmt->Normal3fv = save_Normal3fv;
10216 vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
10217 vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
10218 vfmt->TexCoord1f = save_TexCoord1f;
10219 vfmt->TexCoord1fv = save_TexCoord1fv;
10220 vfmt->TexCoord2f = save_TexCoord2f;
10221 vfmt->TexCoord2fv = save_TexCoord2fv;
10222 vfmt->TexCoord3f = save_TexCoord3f;
10223 vfmt->TexCoord3fv = save_TexCoord3fv;
10224 vfmt->TexCoord4f = save_TexCoord4f;
10225 vfmt->TexCoord4fv = save_TexCoord4fv;
10226 vfmt->Vertex2f = save_Vertex2f;
10227 vfmt->Vertex2fv = save_Vertex2fv;
10228 vfmt->Vertex3f = save_Vertex3f;
10229 vfmt->Vertex3fv = save_Vertex3fv;
10230 vfmt->Vertex4f = save_Vertex4f;
10231 vfmt->Vertex4fv = save_Vertex4fv;
10232 vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
10233 vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
10234 vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
10235 vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
10236 vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
10237 vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
10238 vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
10239 vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
10240 vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
10241 vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
10242 vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
10243 vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
10244 vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
10245 vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
10246 vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
10247 vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
10248
10249 vfmt->Rectf = save_Rectf;
10250
10251 /* The driver is required to implement these as
10252 * 1) They can probably do a better job.
10253 * 2) A lot of new mechanisms would have to be added to this module
10254 * to support it. That code would probably never get used,
10255 * because of (1).
10256 */
10257 #if 0
10258 vfmt->DrawArrays = 0;
10259 vfmt->DrawElements = 0;
10260 vfmt->DrawRangeElements = 0;
10261 vfmt->MultiDrawElemementsEXT = 0;
10262 vfmt->DrawElementsBaseVertex = 0;
10263 vfmt->DrawRangeElementsBaseVertex = 0;
10264 vfmt->MultiDrawElemementsBaseVertex = 0;
10265 #endif
10266 }
10267
10268
10269 void
10270 _mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
10271 const GLvertexformat *vfmt)
10272 {
10273 SET_CallList(disp, vfmt->CallList);
10274 SET_CallLists(disp, vfmt->CallLists);
10275 }
10276
10277
10278 void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
10279 {
10280 SET_CallList(disp, _mesa_CallList);
10281 SET_CallLists(disp, _mesa_CallLists);
10282
10283 SET_DeleteLists(disp, _mesa_DeleteLists);
10284 SET_EndList(disp, _mesa_EndList);
10285 SET_GenLists(disp, _mesa_GenLists);
10286 SET_IsList(disp, _mesa_IsList);
10287 SET_ListBase(disp, _mesa_ListBase);
10288 SET_NewList(disp, _mesa_NewList);
10289 }
10290
10291
10292 #endif /* FEATURE_dlist */
10293
10294
10295 /**
10296 * Initialize display list state for given context.
10297 */
10298 void
10299 _mesa_init_display_list(struct gl_context *ctx)
10300 {
10301 static GLboolean tableInitialized = GL_FALSE;
10302
10303 /* zero-out the instruction size table, just once */
10304 if (!tableInitialized) {
10305 memset(InstSize, 0, sizeof(InstSize));
10306 tableInitialized = GL_TRUE;
10307 }
10308
10309 /* extension info */
10310 ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
10311
10312 /* Display list */
10313 ctx->ListState.CallDepth = 0;
10314 ctx->ExecuteFlag = GL_TRUE;
10315 ctx->CompileFlag = GL_FALSE;
10316 ctx->ListState.CurrentBlock = NULL;
10317 ctx->ListState.CurrentPos = 0;
10318
10319 /* Display List group */
10320 ctx->List.ListBase = 0;
10321
10322 #if FEATURE_dlist
10323 _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
10324 #endif
10325 }
10326
10327
10328 void
10329 _mesa_free_display_list_data(struct gl_context *ctx)
10330 {
10331 free(ctx->ListExt);
10332 ctx->ListExt = NULL;
10333 }