0da0718c0896f51c3da5fb17c7a81df3b8734a2b
[mesa.git] / src / mesa / main / drawpix.c
1 /* $Id: drawpix.c,v 1.36 2000/09/30 18:42:29 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "context.h"
33 #include "convolve.h"
34 #include "drawpix.h"
35 #include "feedback.h"
36 #include "image.h"
37 #include "macros.h"
38 #include "mem.h"
39 #include "mmath.h"
40 #include "pixel.h"
41 #include "pixeltex.h"
42 #include "span.h"
43 #include "state.h"
44 #include "stencil.h"
45 #include "texture.h"
46 #include "types.h"
47 #include "zoom.h"
48 #endif
49
50
51
52 /*
53 * Given the dest position, size and skipPixels and skipRows values
54 * for a glDrawPixels command, perform clipping of the image bounds
55 * so the result lies withing the context's buffer bounds.
56 * Return: GL_TRUE if image is ready for drawing
57 * GL_FALSE if image was completely clipped away (draw nothing)
58 */
59 GLboolean
60 _mesa_clip_pixelrect(const GLcontext *ctx,
61 GLint *destX, GLint *destY,
62 GLsizei *width, GLsizei *height,
63 GLint *skipPixels, GLint *skipRows)
64 {
65 const GLframebuffer *buffer = ctx->DrawBuffer;
66
67 /* left clipping */
68 if (*destX < buffer->Xmin) {
69 *skipPixels += (buffer->Xmin - *destX);
70 *width -= (buffer->Xmin - *destX);
71 *destX = buffer->Xmin;
72 }
73 /* right clipping */
74 if (*destX + *width > buffer->Xmax)
75 *width -= (*destX + *width - buffer->Xmax);
76
77 if (*width <= 0)
78 return GL_FALSE;
79
80 /* bottom clipping */
81 if (*destY < buffer->Ymin) {
82 *skipRows += (buffer->Ymin - *destY);
83 *height -= (buffer->Ymin - *destY);
84 *destY = buffer->Ymin;
85 }
86 /* top clipping */
87 if (*destY + *height > buffer->Ymax)
88 *height -= (*destY + *height - buffer->Ymax);
89
90 if (*height <= 0)
91 return GL_TRUE;
92
93 return GL_TRUE;
94 }
95
96
97
98 /*
99 * Try to do a fast and simple RGB(a) glDrawPixels.
100 * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
101 */
102 static GLboolean
103 fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
104 GLsizei width, GLsizei height,
105 GLenum format, GLenum type, const GLvoid *pixels)
106 {
107 const GLuint cantTransferBits =
108 IMAGE_SCALE_BIAS_BIT |
109 IMAGE_SHIFT_OFFSET_BIT |
110 IMAGE_MAP_COLOR_BIT |
111 IMAGE_COLOR_TABLE_BIT |
112 IMAGE_CONVOLUTION_BIT |
113 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT |
114 IMAGE_COLOR_MATRIX_BIT |
115 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |
116 IMAGE_HISTOGRAM_BIT |
117 IMAGE_MIN_MAX_BIT;
118 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
119 GLubyte rgb[MAX_WIDTH][3];
120 GLubyte rgba[MAX_WIDTH][4];
121
122 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
123 GL_FALSE);
124
125
126 if (!ctx->Current.RasterPosValid) {
127 return GL_TRUE; /* no-op */
128 }
129
130 if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
131 && (ctx->ImageTransferState & cantTransferBits) == 0
132 && ctx->Texture.ReallyEnabled == 0
133 && unpack->Alignment == 1
134 && !unpack->SwapBytes
135 && !unpack->LsbFirst) {
136
137 GLint destX = x;
138 GLint destY = y;
139 GLint drawWidth = width; /* actual width drawn */
140 GLint drawHeight = height; /* actual height drawn */
141 GLint skipPixels = unpack->SkipPixels;
142 GLint skipRows = unpack->SkipRows;
143 GLint rowLength;
144 GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */
145 GLint zoomY0 = 0;
146
147 if (unpack->RowLength > 0)
148 rowLength = unpack->RowLength;
149 else
150 rowLength = width;
151
152 /* If we're not using pixel zoom then do all clipping calculations
153 * now. Otherwise, we'll let the gl_write_zoomed_*_span() functions
154 * handle the clipping.
155 */
156 if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
157 /* horizontal clipping */
158 if (destX < ctx->DrawBuffer->Xmin) {
159 skipPixels += (ctx->DrawBuffer->Xmin - destX);
160 drawWidth -= (ctx->DrawBuffer->Xmin - destX);
161 destX = ctx->DrawBuffer->Xmin;
162 }
163 if (destX + drawWidth > ctx->DrawBuffer->Xmax)
164 drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax);
165 if (drawWidth <= 0)
166 return GL_TRUE;
167
168 /* vertical clipping */
169 if (destY < ctx->DrawBuffer->Ymin) {
170 skipRows += (ctx->DrawBuffer->Ymin - destY);
171 drawHeight -= (ctx->DrawBuffer->Ymin - destY);
172 destY = ctx->DrawBuffer->Ymin;
173 }
174 if (destY + drawHeight > ctx->DrawBuffer->Ymax)
175 drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax);
176 if (drawHeight <= 0)
177 return GL_TRUE;
178 }
179 else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
180 /* upside-down image */
181 /* horizontal clipping */
182 if (destX < ctx->DrawBuffer->Xmin) {
183 skipPixels += (ctx->DrawBuffer->Xmin - destX);
184 drawWidth -= (ctx->DrawBuffer->Xmin - destX);
185 destX = ctx->DrawBuffer->Xmin;
186 }
187 if (destX + drawWidth > ctx->DrawBuffer->Xmax)
188 drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax);
189 if (drawWidth <= 0)
190 return GL_TRUE;
191
192 /* vertical clipping */
193 if (destY > ctx->DrawBuffer->Ymax) {
194 skipRows += (destY - ctx->DrawBuffer->Ymax);
195 drawHeight -= (destY - ctx->DrawBuffer->Ymax);
196 destY = ctx->DrawBuffer->Ymax;
197 }
198 if (destY - drawHeight < ctx->DrawBuffer->Ymin)
199 drawHeight -= (ctx->DrawBuffer->Ymin - (destY - drawHeight));
200 if (drawHeight <= 0)
201 return GL_TRUE;
202 }
203 else {
204 /* setup array of fragment Z value to pass to zoom function */
205 GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
206 GLint i;
207 ASSERT(drawWidth < MAX_WIDTH);
208 for (i=0; i<drawWidth; i++)
209 zSpan[i] = z;
210
211 /* save Y value of first row */
212 zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
213 }
214
215
216 /*
217 * Ready to draw!
218 * The window region at (destX, destY) of size (drawWidth, drawHeight)
219 * will be written to.
220 * We'll take pixel data from buffer pointed to by "pixels" but we'll
221 * skip "skipRows" rows and skip "skipPixels" pixels/row.
222 */
223
224 if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) {
225 if (ctx->Visual.RGBAflag) {
226 GLubyte *src = (GLubyte *) pixels
227 + (skipRows * rowLength + skipPixels) * 4;
228 if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
229 /* no zooming */
230 GLint row;
231 for (row=0; row<drawHeight; row++) {
232 (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
233 (void *) src, NULL);
234 src += rowLength * 4;
235 destY++;
236 }
237 }
238 else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
239 /* upside-down */
240 GLint row;
241 for (row=0; row<drawHeight; row++) {
242 destY--;
243 (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
244 (void *) src, NULL);
245 src += rowLength * 4;
246 }
247 }
248 else {
249 /* with zooming */
250 GLint row;
251 for (row=0; row<drawHeight; row++) {
252 gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
253 zSpan, (void *) src, zoomY0);
254 src += rowLength * 4;
255 destY++;
256 }
257 }
258 }
259 return GL_TRUE;
260 }
261 else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) {
262 if (ctx->Visual.RGBAflag) {
263 GLubyte *src = (GLubyte *) pixels
264 + (skipRows * rowLength + skipPixels) * 3;
265 if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
266 GLint row;
267 for (row=0; row<drawHeight; row++) {
268 (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
269 (void *) src, NULL);
270 src += rowLength * 3;
271 destY++;
272 }
273 }
274 else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
275 /* upside-down */
276 GLint row;
277 for (row=0; row<drawHeight; row++) {
278 destY--;
279 (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
280 (void *) src, NULL);
281 src += rowLength * 3;
282 }
283 }
284 else {
285 /* with zooming */
286 GLint row;
287 for (row=0; row<drawHeight; row++) {
288 gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
289 zSpan, (void *) src, zoomY0);
290 src += rowLength * 3;
291 destY++;
292 }
293 }
294 }
295 return GL_TRUE;
296 }
297 else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) {
298 if (ctx->Visual.RGBAflag) {
299 GLubyte *src = (GLubyte *) pixels
300 + (skipRows * rowLength + skipPixels);
301 if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
302 /* no zooming */
303 GLint row;
304 ASSERT(drawWidth < MAX_WIDTH);
305 for (row=0; row<drawHeight; row++) {
306 GLint i;
307 for (i=0;i<drawWidth;i++) {
308 rgb[i][0] = src[i];
309 rgb[i][1] = src[i];
310 rgb[i][2] = src[i];
311 }
312 (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
313 (void *) rgb, NULL);
314 src += rowLength;
315 destY++;
316 }
317 }
318 else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
319 /* upside-down */
320 GLint row;
321 ASSERT(drawWidth < MAX_WIDTH);
322 for (row=0; row<drawHeight; row++) {
323 GLint i;
324 for (i=0;i<drawWidth;i++) {
325 rgb[i][0] = src[i];
326 rgb[i][1] = src[i];
327 rgb[i][2] = src[i];
328 }
329 destY--;
330 (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
331 (void *) rgb, NULL);
332 src += rowLength;
333 }
334 }
335 else {
336 /* with zooming */
337 GLint row;
338 ASSERT(drawWidth < MAX_WIDTH);
339 for (row=0; row<drawHeight; row++) {
340 GLint i;
341 for (i=0;i<drawWidth;i++) {
342 rgb[i][0] = src[i];
343 rgb[i][1] = src[i];
344 rgb[i][2] = src[i];
345 }
346 gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
347 zSpan, (void *) rgb, zoomY0);
348 src += rowLength;
349 destY++;
350 }
351 }
352 }
353 return GL_TRUE;
354 }
355 else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) {
356 if (ctx->Visual.RGBAflag) {
357 GLubyte *src = (GLubyte *) pixels
358 + (skipRows * rowLength + skipPixels)*2;
359 if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
360 /* no zooming */
361 GLint row;
362 ASSERT(drawWidth < MAX_WIDTH);
363 for (row=0; row<drawHeight; row++) {
364 GLint i;
365 GLubyte *ptr = src;
366 for (i=0;i<drawWidth;i++) {
367 rgba[i][0] = *ptr;
368 rgba[i][1] = *ptr;
369 rgba[i][2] = *ptr++;
370 rgba[i][3] = *ptr++;
371 }
372 (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
373 (void *) rgba, NULL);
374 src += rowLength*2;
375 destY++;
376 }
377 }
378 else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
379 /* upside-down */
380 GLint row;
381 ASSERT(drawWidth < MAX_WIDTH);
382 for (row=0; row<drawHeight; row++) {
383 GLint i;
384 GLubyte *ptr = src;
385 for (i=0;i<drawWidth;i++) {
386 rgba[i][0] = *ptr;
387 rgba[i][1] = *ptr;
388 rgba[i][2] = *ptr++;
389 rgba[i][3] = *ptr++;
390 }
391 destY--;
392 (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
393 (void *) rgba, NULL);
394 src += rowLength*2;
395 }
396 }
397 else {
398 /* with zooming */
399 GLint row;
400 ASSERT(drawWidth < MAX_WIDTH);
401 for (row=0; row<drawHeight; row++) {
402 GLubyte *ptr = src;
403 GLint i;
404 for (i=0;i<drawWidth;i++) {
405 rgba[i][0] = *ptr;
406 rgba[i][1] = *ptr;
407 rgba[i][2] = *ptr++;
408 rgba[i][3] = *ptr++;
409 }
410 gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
411 zSpan, (void *) rgba, zoomY0);
412 src += rowLength*2;
413 destY++;
414 }
415 }
416 }
417 return GL_TRUE;
418 }
419 else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
420 GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
421 if (ctx->Visual.RGBAflag) {
422 /* convert CI data to RGBA */
423 if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
424 /* no zooming */
425 GLint row;
426 for (row=0; row<drawHeight; row++) {
427 ASSERT(drawWidth < MAX_WIDTH);
428 _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
429 (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
430 (const GLubyte (*)[4])rgba,
431 NULL);
432 src += rowLength;
433 destY++;
434 }
435 return GL_TRUE;
436 }
437 else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
438 /* upside-down */
439 GLint row;
440 for (row=0; row<drawHeight; row++) {
441 ASSERT(drawWidth < MAX_WIDTH);
442 _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
443 destY--;
444 (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
445 (const GLubyte (*)[4])rgba,
446 NULL);
447 src += rowLength;
448 }
449 return GL_TRUE;
450 }
451 else {
452 /* with zooming */
453 GLint row;
454 for (row=0; row<drawHeight; row++) {
455 ASSERT(drawWidth < MAX_WIDTH);
456 _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
457 gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
458 zSpan, (void *) rgba, zoomY0);
459 src += rowLength;
460 destY++;
461 }
462 return GL_TRUE;
463 }
464 }
465 else {
466 /* write CI data to CI frame buffer */
467 GLint row;
468 if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
469 /* no zooming */
470 for (row=0; row<drawHeight; row++) {
471 (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
472 src, NULL);
473 src += rowLength;
474 destY++;
475 }
476 return GL_TRUE;
477 }
478 else {
479 /* with zooming */
480 return GL_FALSE;
481 }
482 }
483 }
484 else {
485 /* can't handle this pixel format and/or data type here */
486 return GL_FALSE;
487 }
488 }
489
490 /* can't do a simple draw, have to use slow path */
491 return GL_FALSE;
492 }
493
494
495
496 /*
497 * Do glDrawPixels of index pixels.
498 */
499 static void
500 draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
501 GLsizei width, GLsizei height,
502 GLenum type, const GLvoid *pixels )
503 {
504 const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
505 const GLint desty = y;
506 GLint row, drawWidth;
507 GLdepth zspan[MAX_WIDTH];
508
509 drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
510
511 /* Fragment depth values */
512 if (ctx->Depth.Test || ctx->Fog.Enabled) {
513 GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
514 GLint i;
515 for (i = 0; i < drawWidth; i++) {
516 zspan[i] = zval;
517 }
518 }
519
520 /*
521 * General solution
522 */
523 for (row = 0; row < height; row++, y++) {
524 GLuint indexes[MAX_WIDTH];
525 const GLvoid *source = _mesa_image_address(&ctx->Unpack,
526 pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
527 _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes,
528 type, source, &ctx->Unpack,
529 ctx->ImageTransferState);
530 if (zoom) {
531 gl_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, indexes, desty);
532 }
533 else {
534 gl_write_index_span(ctx, drawWidth, x, y, zspan, indexes, GL_BITMAP);
535 }
536 }
537 }
538
539
540
541 /*
542 * Do glDrawPixels of stencil image. The image datatype may either
543 * be GLubyte or GLbitmap.
544 */
545 static void
546 draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
547 GLsizei width, GLsizei height,
548 GLenum type, const GLvoid *pixels )
549 {
550 const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
551 const GLint desty = y;
552 GLint row, drawWidth;
553
554 if (type != GL_BYTE &&
555 type != GL_UNSIGNED_BYTE &&
556 type != GL_SHORT &&
557 type != GL_UNSIGNED_SHORT &&
558 type != GL_INT &&
559 type != GL_UNSIGNED_INT &&
560 type != GL_FLOAT &&
561 type != GL_BITMAP) {
562 gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)");
563 return;
564 }
565
566 drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
567
568 for (row = 0; row < height; row++, y++) {
569 GLstencil values[MAX_WIDTH];
570 GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
571 ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
572 const GLvoid *source = _mesa_image_address(&ctx->Unpack,
573 pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
574 _mesa_unpack_index_span(ctx, drawWidth, destType, values,
575 type, source, &ctx->Unpack,
576 ctx->ImageTransferState);
577 if (ctx->ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
578 _mesa_shift_and_offset_stencil( ctx, drawWidth, values );
579 }
580 if (ctx->Pixel.MapStencilFlag) {
581 _mesa_map_stencil( ctx, drawWidth, values );
582 }
583
584 if (zoom) {
585 gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
586 values, desty );
587 }
588 else {
589 _mesa_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
590 }
591 }
592 }
593
594
595
596 /*
597 * Do a glDrawPixels of depth values.
598 */
599 static void
600 draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
601 GLsizei width, GLsizei height,
602 GLenum type, const GLvoid *pixels )
603 {
604 const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
605 const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
606 const GLint desty = y;
607 GLubyte rgba[MAX_WIDTH][4];
608 GLuint ispan[MAX_WIDTH];
609 GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
610
611 if (type != GL_BYTE
612 && type != GL_UNSIGNED_BYTE
613 && type != GL_SHORT
614 && type != GL_UNSIGNED_SHORT
615 && type != GL_INT
616 && type != GL_UNSIGNED_INT
617 && type != GL_FLOAT) {
618 gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)");
619 return;
620 }
621
622 /* Colors or indexes */
623 if (ctx->Visual.RGBAflag) {
624 GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
625 GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
626 GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
627 GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
628 GLint i;
629 for (i = 0; i < drawWidth; i++) {
630 rgba[i][RCOMP] = r;
631 rgba[i][GCOMP] = g;
632 rgba[i][BCOMP] = b;
633 rgba[i][ACOMP] = a;
634 }
635 }
636 else {
637 GLint i;
638 for (i = 0; i < drawWidth; i++) {
639 ispan[i] = ctx->Current.RasterIndex;
640 }
641 }
642
643 if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
644 && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) {
645 /* Special case: directly write 16-bit depth values */
646 GLint row;
647 for (row = 0; row < height; row++, y++) {
648 GLdepth zspan[MAX_WIDTH];
649 const GLushort *zptr = _mesa_image_address(&ctx->Unpack,
650 pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
651 GLint i;
652 for (i = 0; i < width; i++)
653 zspan[i] = zptr[i];
654 gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
655 }
656 }
657 else if (type==GL_UNSIGNED_INT && ctx->Visual.DepthBits == 32
658 && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) {
659 /* Special case: directly write 32-bit depth values */
660 GLint row;
661 for (row = 0; row < height; row++, y++) {
662 const GLuint *zptr = _mesa_image_address(&ctx->Unpack,
663 pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
664 gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
665 }
666 }
667 else {
668 /* General case */
669 GLint row;
670 for (row = 0; row < height; row++, y++) {
671 GLdepth zspan[MAX_WIDTH];
672 const GLvoid *src = _mesa_image_address(&ctx->Unpack,
673 pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
674 _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
675 &ctx->Unpack, ctx->ImageTransferState );
676 if (ctx->Visual.RGBAflag) {
677 if (zoom) {
678 gl_write_zoomed_rgba_span(ctx, width, x, y, zspan,
679 (const GLubyte (*)[4])rgba, desty);
680 }
681 else {
682 gl_write_rgba_span(ctx, width, x, y, zspan, rgba, GL_BITMAP);
683 }
684 }
685 else {
686 if (zoom) {
687 gl_write_zoomed_index_span(ctx, width, x, y, zspan,
688 ispan, GL_BITMAP);
689 }
690 else {
691 gl_write_index_span(ctx, width, x, y, zspan, ispan, GL_BITMAP);
692 }
693 }
694
695 }
696 }
697 }
698
699
700 /*
701 * Do glDrawPixels of RGBA pixels.
702 */
703 static void
704 draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
705 GLsizei width, GLsizei height,
706 GLenum format, GLenum type, const GLvoid *pixels )
707 {
708 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
709 const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
710 const GLint desty = y;
711 GLdepth zspan[MAX_WIDTH];
712 GLboolean quickDraw;
713 GLfloat *convImage = NULL;
714 GLuint transferOps = ctx->ImageTransferState;
715
716 if (!_mesa_is_legal_format_and_type(format, type)) {
717 gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(format or type)");
718 return;
719 }
720
721 /* Try an optimized glDrawPixels first */
722 if (fast_draw_pixels(ctx, x, y, width, height, format, type, pixels))
723 return;
724
725 /* Fragment depth values */
726 if (ctx->Depth.Test || ctx->Fog.Enabled) {
727 /* fill in array of z values */
728 GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
729 GLint i;
730 for (i=0;i<width;i++) {
731 zspan[i] = z;
732 }
733 }
734
735
736 if (ctx->RasterMask == 0 && !zoom && x >= 0 && y >= 0
737 && x + width <= ctx->DrawBuffer->Width
738 && y + height <= ctx->DrawBuffer->Height) {
739 quickDraw = GL_TRUE;
740 }
741 else {
742 quickDraw = GL_FALSE;
743 }
744
745 if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
746 /* Convolution has to be handled specially. We'll create an
747 * intermediate image, applying all pixel transfer operations
748 * up to convolution. Then we'll convolve the image. Then
749 * we'll proceed with the rest of the transfer operations and
750 * rasterize the image.
751 */
752 GLint row;
753 GLfloat *dest, *tmpImage;
754
755 tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
756 if (!tmpImage) {
757 gl_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
758 return;
759 }
760 convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
761 if (!convImage) {
762 FREE(tmpImage);
763 gl_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
764 return;
765 }
766
767 /* Unpack the image and apply transfer ops up to convolution */
768 dest = tmpImage;
769 for (row = 0; row < height; row++) {
770 const GLvoid *source = _mesa_image_address(unpack,
771 pixels, width, height, format, type, 0, row, 0);
772 _mesa_unpack_float_color_span(ctx, width, GL_RGBA, (void *) dest,
773 format, type, source, unpack,
774 transferOps & IMAGE_PRE_CONVOLUTION_BITS,
775 GL_FALSE);
776 dest += width * 4;
777 }
778
779 /* do convolution */
780 if (ctx->Pixel.Convolution2DEnabled) {
781 _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
782 }
783 else {
784 ASSERT(ctx->Pixel.Separable2DEnabled);
785 _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
786 }
787 FREE(tmpImage);
788
789 /* continue transfer ops and draw the convolved image */
790 unpack = &_mesa_native_packing;
791 pixels = convImage;
792 format = GL_RGBA;
793 type = GL_FLOAT;
794 transferOps &= IMAGE_POST_CONVOLUTION_BITS;
795 }
796
797 /*
798 * General solution
799 */
800 {
801 GLubyte rgba[MAX_WIDTH][4];
802 GLint row;
803 if (width > MAX_WIDTH)
804 width = MAX_WIDTH;
805 for (row = 0; row < height; row++, y++) {
806 const GLvoid *source = _mesa_image_address(unpack,
807 pixels, width, height, format, type, 0, row, 0);
808 _mesa_unpack_ubyte_color_span(ctx, width, GL_RGBA, (void*) rgba,
809 format, type, source, unpack,
810 transferOps);
811 if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) ||
812 (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
813 continue;
814
815 if (ctx->Texture.ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
816 GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
817 GLubyte primary_rgba[MAX_WIDTH][4];
818 GLuint unit;
819 /* XXX not sure how multitexture is supposed to work here */
820
821 MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLubyte));
822
823 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
824 if (ctx->Texture.Unit[unit].ReallyEnabled) {
825 _mesa_pixeltexgen(ctx, width, (const GLubyte (*)[4]) rgba,
826 s, t, r, q);
827 gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
828 primary_rgba, rgba);
829 }
830 }
831 }
832
833 if (quickDraw) {
834 (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
835 (CONST GLubyte (*)[]) rgba, NULL);
836 }
837 else if (zoom) {
838 gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
839 (CONST GLubyte (*)[]) rgba, desty );
840 }
841 else {
842 gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
843 }
844 }
845 }
846
847 if (convImage) {
848 FREE(convImage);
849 }
850 }
851
852
853
854 /*
855 * Execute glDrawPixels
856 */
857 void
858 _mesa_DrawPixels( GLsizei width, GLsizei height,
859 GLenum format, GLenum type, const GLvoid *pixels )
860 {
861 GET_CURRENT_CONTEXT(ctx);
862 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
863
864 if (ctx->RenderMode==GL_RENDER) {
865 GLint x, y;
866 if (!pixels || !ctx->Current.RasterPosValid) {
867 return;
868 }
869
870 if (ctx->NewState) {
871 gl_update_state(ctx);
872 }
873
874 if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
875 _mesa_update_image_transfer_state(ctx);
876
877 x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
878 y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
879
880 ctx->OcclusionResult = GL_TRUE;
881
882 /* see if device driver can do the drawpix */
883 if (ctx->Driver.DrawPixels
884 && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
885 &ctx->Unpack, pixels)) {
886 return;
887 }
888
889 switch (format) {
890 case GL_STENCIL_INDEX:
891 draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
892 break;
893 case GL_DEPTH_COMPONENT:
894 draw_depth_pixels( ctx, x, y, width, height, type, pixels );
895 break;
896 case GL_COLOR_INDEX:
897 if (ctx->Visual.RGBAflag)
898 draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
899 else
900 draw_index_pixels(ctx, x, y, width, height, type, pixels);
901 break;
902 case GL_RED:
903 case GL_GREEN:
904 case GL_BLUE:
905 case GL_ALPHA:
906 case GL_LUMINANCE:
907 case GL_LUMINANCE_ALPHA:
908 case GL_RGB:
909 case GL_BGR:
910 case GL_RGBA:
911 case GL_BGRA:
912 case GL_ABGR_EXT:
913 draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels);
914 break;
915 default:
916 gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
917 return;
918 }
919 }
920 else if (ctx->RenderMode==GL_FEEDBACK) {
921 if (ctx->Current.RasterPosValid) {
922 GLfloat color[4];
923 GLfloat texcoord[4], invq;
924 UBYTE_RGBA_TO_FLOAT_RGBA(color, ctx->Current.ByteColor);
925 invq = 1.0F / ctx->Current.Texcoord[0][3];
926 texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
927 texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
928 texcoord[2] = ctx->Current.Texcoord[0][2] * invq;
929 texcoord[3] = ctx->Current.Texcoord[0][3];
930 FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
931 gl_feedback_vertex( ctx,
932 ctx->Current.RasterPos,
933 color, ctx->Current.Index, texcoord );
934 }
935 }
936 else if (ctx->RenderMode==GL_SELECT) {
937 if (ctx->Current.RasterPosValid) {
938 gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
939 }
940 }
941 }
942