21c74ffdf08a05ba65c324331f5b9350d94b204a
1 /* $Id: drawpix.c,v 1.46 2000/11/22 07:32:16 joukj Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
41 #include "swrast/swrast.h"
49 * Execute glDrawPixels
52 _mesa_DrawPixels( GLsizei width
, GLsizei height
,
53 GLenum format
, GLenum type
, const GLvoid
*pixels
)
55 GET_CURRENT_CONTEXT(ctx
);
56 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx
, "_mesa_DrawPixels" );
58 if (ctx
->RenderMode
==GL_RENDER
) {
60 if (!pixels
|| !ctx
->Current
.RasterPosValid
) {
68 x
= (GLint
) (ctx
->Current
.RasterPos
[0] + 0.5F
);
69 y
= (GLint
) (ctx
->Current
.RasterPos
[1] + 0.5F
);
71 ctx
->OcclusionResult
= GL_TRUE
;
73 /* see if device driver can do the drawpix */
76 if (ctx
->Driver
.DrawPixels
77 && (*ctx
->Driver
.DrawPixels
)(ctx
, x
, y
, width
, height
, format
, type
,
78 &ctx
->Unpack
, pixels
)) {
81 _swrast_DrawPixels( ctx
, x
, y
, width
, height
, format
, type
,
82 &ctx
->Unpack
, pixels
);
86 else if (ctx
->RenderMode
==GL_FEEDBACK
) {
87 if (ctx
->Current
.RasterPosValid
) {
89 GLfloat texcoord
[4], invq
;
91 FLUSH_TNL( ctx
, FLUSH_UPDATE_CURRENT
);
93 color
[0] = CHAN_TO_FLOAT(ctx
->Current
.Color
[0]);
94 color
[1] = CHAN_TO_FLOAT(ctx
->Current
.Color
[1]);
95 color
[2] = CHAN_TO_FLOAT(ctx
->Current
.Color
[2]);
96 color
[3] = CHAN_TO_FLOAT(ctx
->Current
.Color
[3]);
97 invq
= 1.0F
/ ctx
->Current
.Texcoord
[0][3];
98 texcoord
[0] = ctx
->Current
.Texcoord
[0][0] * invq
;
99 texcoord
[1] = ctx
->Current
.Texcoord
[0][1] * invq
;
100 texcoord
[2] = ctx
->Current
.Texcoord
[0][2] * invq
;
101 texcoord
[3] = ctx
->Current
.Texcoord
[0][3];
102 FEEDBACK_TOKEN( ctx
, (GLfloat
) (GLint
) GL_DRAW_PIXEL_TOKEN
);
103 gl_feedback_vertex( ctx
,
104 ctx
->Current
.RasterPos
,
105 color
, ctx
->Current
.Index
, texcoord
);
108 else if (ctx
->RenderMode
==GL_SELECT
) {
109 if (ctx
->Current
.RasterPosValid
) {
110 gl_update_hitflag( ctx
, ctx
->Current
.RasterPos
[2] );