23b6a948055b380647f7218919add87a7d31c4e8
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
25 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
26 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 */
28
29
30 #include "glheader.h"
31 #include "clip.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "simple_list.h"
36 #include "mfeatures.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "api_arrayelt.h"
40 #include "texstate.h"
41
42
43
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 goto invalid_enum_error; \
47 }
48
49
50 /**
51 * Helper to enable/disable client-side state.
52 */
53 static void
54 client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
55 {
56 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
57 GLuint flag;
58 GLboolean *var;
59
60 switch (cap) {
61 case GL_VERTEX_ARRAY:
62 var = &arrayObj->Vertex.Enabled;
63 flag = _NEW_ARRAY_VERTEX;
64 break;
65 case GL_NORMAL_ARRAY:
66 var = &arrayObj->Normal.Enabled;
67 flag = _NEW_ARRAY_NORMAL;
68 break;
69 case GL_COLOR_ARRAY:
70 var = &arrayObj->Color.Enabled;
71 flag = _NEW_ARRAY_COLOR0;
72 break;
73 case GL_INDEX_ARRAY:
74 var = &arrayObj->Index.Enabled;
75 flag = _NEW_ARRAY_INDEX;
76 break;
77 case GL_TEXTURE_COORD_ARRAY:
78 var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
79 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
80 break;
81 case GL_EDGE_FLAG_ARRAY:
82 var = &arrayObj->EdgeFlag.Enabled;
83 flag = _NEW_ARRAY_EDGEFLAG;
84 break;
85 case GL_FOG_COORDINATE_ARRAY_EXT:
86 var = &arrayObj->FogCoord.Enabled;
87 flag = _NEW_ARRAY_FOGCOORD;
88 break;
89 case GL_SECONDARY_COLOR_ARRAY_EXT:
90 var = &arrayObj->SecondaryColor.Enabled;
91 flag = _NEW_ARRAY_COLOR1;
92 break;
93
94 #if FEATURE_point_size_array
95 case GL_POINT_SIZE_ARRAY_OES:
96 var = &arrayObj->PointSize.Enabled;
97 flag = _NEW_ARRAY_POINT_SIZE;
98 break;
99 #endif
100
101 #if FEATURE_NV_vertex_program
102 case GL_VERTEX_ATTRIB_ARRAY0_NV:
103 case GL_VERTEX_ATTRIB_ARRAY1_NV:
104 case GL_VERTEX_ATTRIB_ARRAY2_NV:
105 case GL_VERTEX_ATTRIB_ARRAY3_NV:
106 case GL_VERTEX_ATTRIB_ARRAY4_NV:
107 case GL_VERTEX_ATTRIB_ARRAY5_NV:
108 case GL_VERTEX_ATTRIB_ARRAY6_NV:
109 case GL_VERTEX_ATTRIB_ARRAY7_NV:
110 case GL_VERTEX_ATTRIB_ARRAY8_NV:
111 case GL_VERTEX_ATTRIB_ARRAY9_NV:
112 case GL_VERTEX_ATTRIB_ARRAY10_NV:
113 case GL_VERTEX_ATTRIB_ARRAY11_NV:
114 case GL_VERTEX_ATTRIB_ARRAY12_NV:
115 case GL_VERTEX_ATTRIB_ARRAY13_NV:
116 case GL_VERTEX_ATTRIB_ARRAY14_NV:
117 case GL_VERTEX_ATTRIB_ARRAY15_NV:
118 CHECK_EXTENSION(NV_vertex_program, cap);
119 {
120 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
121 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
122 var = &arrayObj->VertexAttrib[n].Enabled;
123 flag = _NEW_ARRAY_ATTRIB(n);
124 }
125 break;
126 #endif /* FEATURE_NV_vertex_program */
127
128 /* GL_NV_primitive_restart */
129 case GL_PRIMITIVE_RESTART_NV:
130 if (!ctx->Extensions.NV_primitive_restart) {
131 goto invalid_enum_error;
132 }
133 var = &ctx->Array.PrimitiveRestart;
134 flag = 0;
135 break;
136
137 default:
138 goto invalid_enum_error;
139 }
140
141 if (*var == state)
142 return;
143
144 FLUSH_VERTICES(ctx, _NEW_ARRAY);
145 ctx->Array.NewState |= flag;
146
147 _ae_invalidate_state(ctx, _NEW_ARRAY);
148
149 *var = state;
150
151 if (state)
152 ctx->Array.ArrayObj->_Enabled |= flag;
153 else
154 ctx->Array.ArrayObj->_Enabled &= ~flag;
155
156 if (ctx->Driver.Enable) {
157 ctx->Driver.Enable( ctx, cap, state );
158 }
159
160 return;
161
162 invalid_enum_error:
163 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
164 state ? "Enable" : "Disable", cap);
165 }
166
167
168 /**
169 * Enable GL capability.
170 * \param cap state to enable/disable.
171 *
172 * Get's the current context, assures that we're outside glBegin()/glEnd() and
173 * calls client_state().
174 */
175 void GLAPIENTRY
176 _mesa_EnableClientState( GLenum cap )
177 {
178 GET_CURRENT_CONTEXT(ctx);
179 ASSERT_OUTSIDE_BEGIN_END(ctx);
180 client_state( ctx, cap, GL_TRUE );
181 }
182
183
184 /**
185 * Disable GL capability.
186 * \param cap state to enable/disable.
187 *
188 * Get's the current context, assures that we're outside glBegin()/glEnd() and
189 * calls client_state().
190 */
191 void GLAPIENTRY
192 _mesa_DisableClientState( GLenum cap )
193 {
194 GET_CURRENT_CONTEXT(ctx);
195 ASSERT_OUTSIDE_BEGIN_END(ctx);
196 client_state( ctx, cap, GL_FALSE );
197 }
198
199
200 #undef CHECK_EXTENSION
201 #define CHECK_EXTENSION(EXTNAME, CAP) \
202 if (!ctx->Extensions.EXTNAME) { \
203 goto invalid_enum_error; \
204 }
205
206 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
207 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
208 goto invalid_enum_error; \
209 }
210
211
212
213 /**
214 * Return pointer to current texture unit for setting/getting coordinate
215 * state.
216 * Note that we'll set GL_INVALID_OPERATION and return NULL if the active
217 * texture unit is higher than the number of supported coordinate units.
218 */
219 static struct gl_texture_unit *
220 get_texcoord_unit(struct gl_context *ctx)
221 {
222 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
223 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
224 return NULL;
225 }
226 else {
227 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
228 }
229 }
230
231
232 /**
233 * Helper function to enable or disable a texture target.
234 * \param bit one of the TEXTURE_x_BIT values
235 * \return GL_TRUE if state is changing or GL_FALSE if no change
236 */
237 static GLboolean
238 enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
239 {
240 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
241 const GLbitfield newenabled = state
242 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
243
244 if (texUnit->Enabled == newenabled)
245 return GL_FALSE;
246
247 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
248 texUnit->Enabled = newenabled;
249 return GL_TRUE;
250 }
251
252
253 /**
254 * Helper function to enable or disable state.
255 *
256 * \param ctx GL context.
257 * \param cap the state to enable/disable
258 * \param state whether to enable or disable the specified capability.
259 *
260 * Updates the current context and flushes the vertices as needed. For
261 * capabilities associated with extensions it verifies that those extensions
262 * are effectivly present before updating. Notifies the driver via
263 * dd_function_table::Enable.
264 */
265 void
266 _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
267 {
268 if (MESA_VERBOSE & VERBOSE_API)
269 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
270 state ? "glEnable" : "glDisable",
271 _mesa_lookup_enum_by_nr(cap),
272 ctx->NewState);
273
274 switch (cap) {
275 case GL_ALPHA_TEST:
276 if (ctx->Color.AlphaEnabled == state)
277 return;
278 FLUSH_VERTICES(ctx, _NEW_COLOR);
279 ctx->Color.AlphaEnabled = state;
280 break;
281 case GL_AUTO_NORMAL:
282 if (ctx->Eval.AutoNormal == state)
283 return;
284 FLUSH_VERTICES(ctx, _NEW_EVAL);
285 ctx->Eval.AutoNormal = state;
286 break;
287 case GL_BLEND:
288 {
289 GLbitfield newEnabled =
290 state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
291 if (newEnabled != ctx->Color.BlendEnabled) {
292 FLUSH_VERTICES(ctx, _NEW_COLOR);
293 ctx->Color.BlendEnabled = newEnabled;
294 }
295 }
296 break;
297 #if FEATURE_userclip
298 case GL_CLIP_DISTANCE0:
299 case GL_CLIP_DISTANCE1:
300 case GL_CLIP_DISTANCE2:
301 case GL_CLIP_DISTANCE3:
302 case GL_CLIP_DISTANCE4:
303 case GL_CLIP_DISTANCE5:
304 case GL_CLIP_DISTANCE6:
305 case GL_CLIP_DISTANCE7:
306 {
307 const GLuint p = cap - GL_CLIP_PLANE0;
308
309 if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
310 == ((GLuint) state << p))
311 return;
312
313 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
314
315 if (state) {
316 ctx->Transform.ClipPlanesEnabled |= (1 << p);
317 _mesa_update_clip_plane(ctx, p);
318 }
319 else {
320 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
321 }
322 }
323 break;
324 #endif
325 case GL_COLOR_MATERIAL:
326 if (ctx->Light.ColorMaterialEnabled == state)
327 return;
328 FLUSH_VERTICES(ctx, _NEW_LIGHT);
329 FLUSH_CURRENT(ctx, 0);
330 ctx->Light.ColorMaterialEnabled = state;
331 if (state) {
332 _mesa_update_color_material( ctx,
333 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
334 }
335 break;
336 case GL_CULL_FACE:
337 if (ctx->Polygon.CullFlag == state)
338 return;
339 FLUSH_VERTICES(ctx, _NEW_POLYGON);
340 ctx->Polygon.CullFlag = state;
341 break;
342 case GL_DEPTH_TEST:
343 if (ctx->Depth.Test == state)
344 return;
345 FLUSH_VERTICES(ctx, _NEW_DEPTH);
346 ctx->Depth.Test = state;
347 break;
348 case GL_DITHER:
349 if (ctx->Color.DitherFlag == state)
350 return;
351 FLUSH_VERTICES(ctx, _NEW_COLOR);
352 ctx->Color.DitherFlag = state;
353 break;
354 case GL_FOG:
355 if (ctx->Fog.Enabled == state)
356 return;
357 FLUSH_VERTICES(ctx, _NEW_FOG);
358 ctx->Fog.Enabled = state;
359 break;
360 case GL_LIGHT0:
361 case GL_LIGHT1:
362 case GL_LIGHT2:
363 case GL_LIGHT3:
364 case GL_LIGHT4:
365 case GL_LIGHT5:
366 case GL_LIGHT6:
367 case GL_LIGHT7:
368 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
369 return;
370 FLUSH_VERTICES(ctx, _NEW_LIGHT);
371 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
372 if (state) {
373 insert_at_tail(&ctx->Light.EnabledList,
374 &ctx->Light.Light[cap-GL_LIGHT0]);
375 }
376 else {
377 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
378 }
379 break;
380 case GL_LIGHTING:
381 if (ctx->Light.Enabled == state)
382 return;
383 FLUSH_VERTICES(ctx, _NEW_LIGHT);
384 ctx->Light.Enabled = state;
385 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
386 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
387 else
388 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
389 break;
390 case GL_LINE_SMOOTH:
391 if (ctx->Line.SmoothFlag == state)
392 return;
393 FLUSH_VERTICES(ctx, _NEW_LINE);
394 ctx->Line.SmoothFlag = state;
395 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
396 break;
397 case GL_LINE_STIPPLE:
398 if (ctx->Line.StippleFlag == state)
399 return;
400 FLUSH_VERTICES(ctx, _NEW_LINE);
401 ctx->Line.StippleFlag = state;
402 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
403 break;
404 case GL_INDEX_LOGIC_OP:
405 if (ctx->Color.IndexLogicOpEnabled == state)
406 return;
407 FLUSH_VERTICES(ctx, _NEW_COLOR);
408 ctx->Color.IndexLogicOpEnabled = state;
409 break;
410 case GL_COLOR_LOGIC_OP:
411 if (ctx->Color.ColorLogicOpEnabled == state)
412 return;
413 FLUSH_VERTICES(ctx, _NEW_COLOR);
414 ctx->Color.ColorLogicOpEnabled = state;
415 break;
416 case GL_MAP1_COLOR_4:
417 if (ctx->Eval.Map1Color4 == state)
418 return;
419 FLUSH_VERTICES(ctx, _NEW_EVAL);
420 ctx->Eval.Map1Color4 = state;
421 break;
422 case GL_MAP1_INDEX:
423 if (ctx->Eval.Map1Index == state)
424 return;
425 FLUSH_VERTICES(ctx, _NEW_EVAL);
426 ctx->Eval.Map1Index = state;
427 break;
428 case GL_MAP1_NORMAL:
429 if (ctx->Eval.Map1Normal == state)
430 return;
431 FLUSH_VERTICES(ctx, _NEW_EVAL);
432 ctx->Eval.Map1Normal = state;
433 break;
434 case GL_MAP1_TEXTURE_COORD_1:
435 if (ctx->Eval.Map1TextureCoord1 == state)
436 return;
437 FLUSH_VERTICES(ctx, _NEW_EVAL);
438 ctx->Eval.Map1TextureCoord1 = state;
439 break;
440 case GL_MAP1_TEXTURE_COORD_2:
441 if (ctx->Eval.Map1TextureCoord2 == state)
442 return;
443 FLUSH_VERTICES(ctx, _NEW_EVAL);
444 ctx->Eval.Map1TextureCoord2 = state;
445 break;
446 case GL_MAP1_TEXTURE_COORD_3:
447 if (ctx->Eval.Map1TextureCoord3 == state)
448 return;
449 FLUSH_VERTICES(ctx, _NEW_EVAL);
450 ctx->Eval.Map1TextureCoord3 = state;
451 break;
452 case GL_MAP1_TEXTURE_COORD_4:
453 if (ctx->Eval.Map1TextureCoord4 == state)
454 return;
455 FLUSH_VERTICES(ctx, _NEW_EVAL);
456 ctx->Eval.Map1TextureCoord4 = state;
457 break;
458 case GL_MAP1_VERTEX_3:
459 if (ctx->Eval.Map1Vertex3 == state)
460 return;
461 FLUSH_VERTICES(ctx, _NEW_EVAL);
462 ctx->Eval.Map1Vertex3 = state;
463 break;
464 case GL_MAP1_VERTEX_4:
465 if (ctx->Eval.Map1Vertex4 == state)
466 return;
467 FLUSH_VERTICES(ctx, _NEW_EVAL);
468 ctx->Eval.Map1Vertex4 = state;
469 break;
470 case GL_MAP2_COLOR_4:
471 if (ctx->Eval.Map2Color4 == state)
472 return;
473 FLUSH_VERTICES(ctx, _NEW_EVAL);
474 ctx->Eval.Map2Color4 = state;
475 break;
476 case GL_MAP2_INDEX:
477 if (ctx->Eval.Map2Index == state)
478 return;
479 FLUSH_VERTICES(ctx, _NEW_EVAL);
480 ctx->Eval.Map2Index = state;
481 break;
482 case GL_MAP2_NORMAL:
483 if (ctx->Eval.Map2Normal == state)
484 return;
485 FLUSH_VERTICES(ctx, _NEW_EVAL);
486 ctx->Eval.Map2Normal = state;
487 break;
488 case GL_MAP2_TEXTURE_COORD_1:
489 if (ctx->Eval.Map2TextureCoord1 == state)
490 return;
491 FLUSH_VERTICES(ctx, _NEW_EVAL);
492 ctx->Eval.Map2TextureCoord1 = state;
493 break;
494 case GL_MAP2_TEXTURE_COORD_2:
495 if (ctx->Eval.Map2TextureCoord2 == state)
496 return;
497 FLUSH_VERTICES(ctx, _NEW_EVAL);
498 ctx->Eval.Map2TextureCoord2 = state;
499 break;
500 case GL_MAP2_TEXTURE_COORD_3:
501 if (ctx->Eval.Map2TextureCoord3 == state)
502 return;
503 FLUSH_VERTICES(ctx, _NEW_EVAL);
504 ctx->Eval.Map2TextureCoord3 = state;
505 break;
506 case GL_MAP2_TEXTURE_COORD_4:
507 if (ctx->Eval.Map2TextureCoord4 == state)
508 return;
509 FLUSH_VERTICES(ctx, _NEW_EVAL);
510 ctx->Eval.Map2TextureCoord4 = state;
511 break;
512 case GL_MAP2_VERTEX_3:
513 if (ctx->Eval.Map2Vertex3 == state)
514 return;
515 FLUSH_VERTICES(ctx, _NEW_EVAL);
516 ctx->Eval.Map2Vertex3 = state;
517 break;
518 case GL_MAP2_VERTEX_4:
519 if (ctx->Eval.Map2Vertex4 == state)
520 return;
521 FLUSH_VERTICES(ctx, _NEW_EVAL);
522 ctx->Eval.Map2Vertex4 = state;
523 break;
524 case GL_NORMALIZE:
525 if (ctx->Transform.Normalize == state)
526 return;
527 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
528 ctx->Transform.Normalize = state;
529 break;
530 case GL_POINT_SMOOTH:
531 if (ctx->Point.SmoothFlag == state)
532 return;
533 FLUSH_VERTICES(ctx, _NEW_POINT);
534 ctx->Point.SmoothFlag = state;
535 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
536 break;
537 case GL_POLYGON_SMOOTH:
538 if (ctx->Polygon.SmoothFlag == state)
539 return;
540 FLUSH_VERTICES(ctx, _NEW_POLYGON);
541 ctx->Polygon.SmoothFlag = state;
542 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
543 break;
544 case GL_POLYGON_STIPPLE:
545 if (ctx->Polygon.StippleFlag == state)
546 return;
547 FLUSH_VERTICES(ctx, _NEW_POLYGON);
548 ctx->Polygon.StippleFlag = state;
549 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
550 break;
551 case GL_POLYGON_OFFSET_POINT:
552 if (ctx->Polygon.OffsetPoint == state)
553 return;
554 FLUSH_VERTICES(ctx, _NEW_POLYGON);
555 ctx->Polygon.OffsetPoint = state;
556 break;
557 case GL_POLYGON_OFFSET_LINE:
558 if (ctx->Polygon.OffsetLine == state)
559 return;
560 FLUSH_VERTICES(ctx, _NEW_POLYGON);
561 ctx->Polygon.OffsetLine = state;
562 break;
563 case GL_POLYGON_OFFSET_FILL:
564 if (ctx->Polygon.OffsetFill == state)
565 return;
566 FLUSH_VERTICES(ctx, _NEW_POLYGON);
567 ctx->Polygon.OffsetFill = state;
568 break;
569 case GL_RESCALE_NORMAL_EXT:
570 if (ctx->Transform.RescaleNormals == state)
571 return;
572 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
573 ctx->Transform.RescaleNormals = state;
574 break;
575 case GL_SCISSOR_TEST:
576 if (ctx->Scissor.Enabled == state)
577 return;
578 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
579 ctx->Scissor.Enabled = state;
580 break;
581 case GL_STENCIL_TEST:
582 if (ctx->Stencil.Enabled == state)
583 return;
584 FLUSH_VERTICES(ctx, _NEW_STENCIL);
585 ctx->Stencil.Enabled = state;
586 break;
587 case GL_TEXTURE_1D:
588 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
589 return;
590 }
591 break;
592 case GL_TEXTURE_2D:
593 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
594 return;
595 }
596 break;
597 case GL_TEXTURE_3D:
598 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
599 return;
600 }
601 break;
602 case GL_TEXTURE_GEN_S:
603 case GL_TEXTURE_GEN_T:
604 case GL_TEXTURE_GEN_R:
605 case GL_TEXTURE_GEN_Q:
606 {
607 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
608 if (texUnit) {
609 GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
610 GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit;
611 if (state)
612 newenabled |= coordBit;
613 if (texUnit->TexGenEnabled == newenabled)
614 return;
615 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
616 texUnit->TexGenEnabled = newenabled;
617 }
618 }
619 break;
620
621 #if FEATURE_ES1
622 case GL_TEXTURE_GEN_STR_OES:
623 /* disable S, T, and R at the same time */
624 {
625 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
626 if (texUnit) {
627 GLuint newenabled =
628 texUnit->TexGenEnabled & ~STR_BITS;
629 if (state)
630 newenabled |= STR_BITS;
631 if (texUnit->TexGenEnabled == newenabled)
632 return;
633 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
634 texUnit->TexGenEnabled = newenabled;
635 }
636 }
637 break;
638 #endif
639
640 /* client-side state */
641 case GL_VERTEX_ARRAY:
642 case GL_NORMAL_ARRAY:
643 case GL_COLOR_ARRAY:
644 case GL_INDEX_ARRAY:
645 case GL_TEXTURE_COORD_ARRAY:
646 case GL_EDGE_FLAG_ARRAY:
647 case GL_FOG_COORDINATE_ARRAY_EXT:
648 case GL_SECONDARY_COLOR_ARRAY_EXT:
649 case GL_POINT_SIZE_ARRAY_OES:
650 client_state( ctx, cap, state );
651 return;
652
653 /* GL_ARB_texture_cube_map */
654 case GL_TEXTURE_CUBE_MAP_ARB:
655 CHECK_EXTENSION(ARB_texture_cube_map, cap);
656 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
657 return;
658 }
659 break;
660
661 /* GL_EXT_secondary_color */
662 case GL_COLOR_SUM_EXT:
663 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
664 if (ctx->Fog.ColorSumEnabled == state)
665 return;
666 FLUSH_VERTICES(ctx, _NEW_FOG);
667 ctx->Fog.ColorSumEnabled = state;
668 break;
669
670 /* GL_ARB_multisample */
671 case GL_MULTISAMPLE_ARB:
672 if (ctx->Multisample.Enabled == state)
673 return;
674 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
675 ctx->Multisample.Enabled = state;
676 break;
677 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
678 if (ctx->Multisample.SampleAlphaToCoverage == state)
679 return;
680 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
681 ctx->Multisample.SampleAlphaToCoverage = state;
682 break;
683 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
684 if (ctx->Multisample.SampleAlphaToOne == state)
685 return;
686 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
687 ctx->Multisample.SampleAlphaToOne = state;
688 break;
689 case GL_SAMPLE_COVERAGE_ARB:
690 if (ctx->Multisample.SampleCoverage == state)
691 return;
692 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
693 ctx->Multisample.SampleCoverage = state;
694 break;
695 case GL_SAMPLE_COVERAGE_INVERT_ARB:
696 if (ctx->Multisample.SampleCoverageInvert == state)
697 return;
698 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
699 ctx->Multisample.SampleCoverageInvert = state;
700 break;
701
702 /* GL_IBM_rasterpos_clip */
703 case GL_RASTER_POSITION_UNCLIPPED_IBM:
704 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
705 if (ctx->Transform.RasterPositionUnclipped == state)
706 return;
707 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
708 ctx->Transform.RasterPositionUnclipped = state;
709 break;
710
711 /* GL_NV_point_sprite */
712 case GL_POINT_SPRITE_NV:
713 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
714 if (ctx->Point.PointSprite == state)
715 return;
716 FLUSH_VERTICES(ctx, _NEW_POINT);
717 ctx->Point.PointSprite = state;
718 break;
719
720 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
721 case GL_VERTEX_PROGRAM_ARB:
722 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
723 if (ctx->VertexProgram.Enabled == state)
724 return;
725 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
726 ctx->VertexProgram.Enabled = state;
727 break;
728 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
729 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
730 if (ctx->VertexProgram.PointSizeEnabled == state)
731 return;
732 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
733 ctx->VertexProgram.PointSizeEnabled = state;
734 break;
735 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
736 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
737 if (ctx->VertexProgram.TwoSideEnabled == state)
738 return;
739 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
740 ctx->VertexProgram.TwoSideEnabled = state;
741 break;
742 #endif
743 #if FEATURE_NV_vertex_program
744 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
745 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
746 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
747 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
748 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
749 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
750 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
751 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
752 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
753 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
754 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
755 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
756 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
757 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
758 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
759 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
760 CHECK_EXTENSION(NV_vertex_program, cap);
761 {
762 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
763 FLUSH_VERTICES(ctx, _NEW_EVAL);
764 ctx->Eval.Map1Attrib[map] = state;
765 }
766 break;
767 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
768 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
769 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
770 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
771 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
772 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
773 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
774 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
775 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
776 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
777 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
778 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
779 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
780 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
781 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
782 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
783 CHECK_EXTENSION(NV_vertex_program, cap);
784 {
785 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
786 FLUSH_VERTICES(ctx, _NEW_EVAL);
787 ctx->Eval.Map2Attrib[map] = state;
788 }
789 break;
790 #endif /* FEATURE_NV_vertex_program */
791
792 #if FEATURE_NV_fragment_program
793 case GL_FRAGMENT_PROGRAM_NV:
794 CHECK_EXTENSION(NV_fragment_program, cap);
795 if (ctx->FragmentProgram.Enabled == state)
796 return;
797 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
798 ctx->FragmentProgram.Enabled = state;
799 break;
800 #endif /* FEATURE_NV_fragment_program */
801
802 /* GL_NV_texture_rectangle */
803 case GL_TEXTURE_RECTANGLE_NV:
804 CHECK_EXTENSION(NV_texture_rectangle, cap);
805 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
806 return;
807 }
808 break;
809
810 /* GL_EXT_stencil_two_side */
811 case GL_STENCIL_TEST_TWO_SIDE_EXT:
812 CHECK_EXTENSION(EXT_stencil_two_side, cap);
813 if (ctx->Stencil.TestTwoSide == state)
814 return;
815 FLUSH_VERTICES(ctx, _NEW_STENCIL);
816 ctx->Stencil.TestTwoSide = state;
817 if (state) {
818 ctx->Stencil._BackFace = 2;
819 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
820 } else {
821 ctx->Stencil._BackFace = 1;
822 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
823 }
824 break;
825
826 #if FEATURE_ARB_fragment_program
827 case GL_FRAGMENT_PROGRAM_ARB:
828 CHECK_EXTENSION(ARB_fragment_program, cap);
829 if (ctx->FragmentProgram.Enabled == state)
830 return;
831 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
832 ctx->FragmentProgram.Enabled = state;
833 break;
834 #endif /* FEATURE_ARB_fragment_program */
835
836 /* GL_EXT_depth_bounds_test */
837 case GL_DEPTH_BOUNDS_TEST_EXT:
838 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
839 if (ctx->Depth.BoundsTest == state)
840 return;
841 FLUSH_VERTICES(ctx, _NEW_DEPTH);
842 ctx->Depth.BoundsTest = state;
843 break;
844
845 case GL_DEPTH_CLAMP:
846 if (ctx->Transform.DepthClamp == state)
847 return;
848 CHECK_EXTENSION(ARB_depth_clamp, cap);
849 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
850 ctx->Transform.DepthClamp = state;
851 break;
852
853 #if FEATURE_ATI_fragment_shader
854 case GL_FRAGMENT_SHADER_ATI:
855 CHECK_EXTENSION(ATI_fragment_shader, cap);
856 if (ctx->ATIFragmentShader.Enabled == state)
857 return;
858 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
859 ctx->ATIFragmentShader.Enabled = state;
860 break;
861 #endif
862
863 /* GL_MESA_texture_array */
864 case GL_TEXTURE_1D_ARRAY_EXT:
865 CHECK_EXTENSION(MESA_texture_array, cap);
866 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
867 return;
868 }
869 break;
870
871 case GL_TEXTURE_2D_ARRAY_EXT:
872 CHECK_EXTENSION(MESA_texture_array, cap);
873 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
874 return;
875 }
876 break;
877
878 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
879 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
880 if (ctx->Texture.CubeMapSeamless != state) {
881 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
882 ctx->Texture.CubeMapSeamless = state;
883 }
884 break;
885
886 #if FEATURE_EXT_transform_feedback
887 case GL_RASTERIZER_DISCARD:
888 CHECK_EXTENSION(EXT_transform_feedback, cap);
889 if (ctx->TransformFeedback.RasterDiscard != state) {
890 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
891 ctx->TransformFeedback.RasterDiscard = state;
892 }
893 break;
894 #endif
895
896 /* GL 3.1 primitive restart. Note: this enum is different from
897 * GL_PRIMITIVE_RESTART_NV (which is client state).
898 */
899 case GL_PRIMITIVE_RESTART:
900 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
901 goto invalid_enum_error;
902 }
903 if (ctx->Array.PrimitiveRestart != state) {
904 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
905 ctx->Array.PrimitiveRestart = state;
906 }
907 break;
908
909 /* GL3.0 - GL_framebuffer_sRGB */
910 case GL_FRAMEBUFFER_SRGB_EXT:
911 CHECK_EXTENSION(EXT_framebuffer_sRGB, cap);
912 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
913 ctx->Color.sRGBEnabled = state;
914 break;
915
916 default:
917 goto invalid_enum_error;
918 }
919
920 if (ctx->Driver.Enable) {
921 ctx->Driver.Enable( ctx, cap, state );
922 }
923
924 return;
925
926 invalid_enum_error:
927 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
928 state ? "Enable" : "Disable", cap);
929 }
930
931
932 /**
933 * Enable GL capability. Called by glEnable()
934 * \param cap state to enable.
935 */
936 void GLAPIENTRY
937 _mesa_Enable( GLenum cap )
938 {
939 GET_CURRENT_CONTEXT(ctx);
940 ASSERT_OUTSIDE_BEGIN_END(ctx);
941
942 _mesa_set_enable( ctx, cap, GL_TRUE );
943 }
944
945
946 /**
947 * Disable GL capability. Called by glDisable()
948 * \param cap state to disable.
949 */
950 void GLAPIENTRY
951 _mesa_Disable( GLenum cap )
952 {
953 GET_CURRENT_CONTEXT(ctx);
954 ASSERT_OUTSIDE_BEGIN_END(ctx);
955
956 _mesa_set_enable( ctx, cap, GL_FALSE );
957 }
958
959
960
961 /**
962 * Enable/disable an indexed state var.
963 */
964 void
965 _mesa_set_enablei(struct gl_context *ctx, GLenum cap,
966 GLuint index, GLboolean state)
967 {
968 ASSERT(state == 0 || state == 1);
969 switch (cap) {
970 case GL_BLEND:
971 if (!ctx->Extensions.EXT_draw_buffers2) {
972 goto invalid_enum_error;
973 }
974 if (index >= ctx->Const.MaxDrawBuffers) {
975 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
976 state ? "glEnableIndexed" : "glDisableIndexed", index);
977 return;
978 }
979 if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
980 FLUSH_VERTICES(ctx, _NEW_COLOR);
981 if (state)
982 ctx->Color.BlendEnabled |= (1 << index);
983 else
984 ctx->Color.BlendEnabled &= ~(1 << index);
985 }
986 break;
987 default:
988 goto invalid_enum_error;
989 }
990 return;
991
992 invalid_enum_error:
993 _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
994 state ? "glEnablei" : "glDisablei",
995 _mesa_lookup_enum_by_nr(cap));
996 }
997
998
999 void GLAPIENTRY
1000 _mesa_DisableIndexed( GLenum cap, GLuint index )
1001 {
1002 GET_CURRENT_CONTEXT(ctx);
1003 ASSERT_OUTSIDE_BEGIN_END(ctx);
1004 _mesa_set_enablei(ctx, cap, index, GL_FALSE);
1005 }
1006
1007
1008 void GLAPIENTRY
1009 _mesa_EnableIndexed( GLenum cap, GLuint index )
1010 {
1011 GET_CURRENT_CONTEXT(ctx);
1012 ASSERT_OUTSIDE_BEGIN_END(ctx);
1013 _mesa_set_enablei(ctx, cap, index, GL_TRUE);
1014 }
1015
1016
1017 GLboolean GLAPIENTRY
1018 _mesa_IsEnabledIndexed( GLenum cap, GLuint index )
1019 {
1020 GET_CURRENT_CONTEXT(ctx);
1021 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1022 switch (cap) {
1023 case GL_BLEND:
1024 if (index >= ctx->Const.MaxDrawBuffers) {
1025 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1026 index);
1027 return GL_FALSE;
1028 }
1029 return (ctx->Color.BlendEnabled >> index) & 1;
1030 default:
1031 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
1032 _mesa_lookup_enum_by_nr(cap));
1033 return GL_FALSE;
1034 }
1035 }
1036
1037
1038
1039
1040 #undef CHECK_EXTENSION
1041 #define CHECK_EXTENSION(EXTNAME) \
1042 if (!ctx->Extensions.EXTNAME) { \
1043 goto invalid_enum_error; \
1044 }
1045
1046 #undef CHECK_EXTENSION2
1047 #define CHECK_EXTENSION2(EXT1, EXT2) \
1048 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1049 goto invalid_enum_error; \
1050 }
1051
1052
1053 /**
1054 * Helper function to determine whether a texture target is enabled.
1055 */
1056 static GLboolean
1057 is_texture_enabled(struct gl_context *ctx, GLbitfield bit)
1058 {
1059 const struct gl_texture_unit *const texUnit =
1060 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1061 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1062 }
1063
1064
1065 /**
1066 * Return simple enable/disable state.
1067 *
1068 * \param cap state variable to query.
1069 *
1070 * Returns the state of the specified capability from the current GL context.
1071 * For the capabilities associated with extensions verifies that those
1072 * extensions are effectively present before reporting.
1073 */
1074 GLboolean GLAPIENTRY
1075 _mesa_IsEnabled( GLenum cap )
1076 {
1077 GET_CURRENT_CONTEXT(ctx);
1078 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1079
1080 switch (cap) {
1081 case GL_ALPHA_TEST:
1082 return ctx->Color.AlphaEnabled;
1083 case GL_AUTO_NORMAL:
1084 return ctx->Eval.AutoNormal;
1085 case GL_BLEND:
1086 return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
1087 case GL_CLIP_PLANE0:
1088 case GL_CLIP_PLANE1:
1089 case GL_CLIP_PLANE2:
1090 case GL_CLIP_PLANE3:
1091 case GL_CLIP_PLANE4:
1092 case GL_CLIP_PLANE5:
1093 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1094 case GL_COLOR_MATERIAL:
1095 return ctx->Light.ColorMaterialEnabled;
1096 case GL_CULL_FACE:
1097 return ctx->Polygon.CullFlag;
1098 case GL_DEPTH_TEST:
1099 return ctx->Depth.Test;
1100 case GL_DITHER:
1101 return ctx->Color.DitherFlag;
1102 case GL_FOG:
1103 return ctx->Fog.Enabled;
1104 case GL_LIGHTING:
1105 return ctx->Light.Enabled;
1106 case GL_LIGHT0:
1107 case GL_LIGHT1:
1108 case GL_LIGHT2:
1109 case GL_LIGHT3:
1110 case GL_LIGHT4:
1111 case GL_LIGHT5:
1112 case GL_LIGHT6:
1113 case GL_LIGHT7:
1114 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1115 case GL_LINE_SMOOTH:
1116 return ctx->Line.SmoothFlag;
1117 case GL_LINE_STIPPLE:
1118 return ctx->Line.StippleFlag;
1119 case GL_INDEX_LOGIC_OP:
1120 return ctx->Color.IndexLogicOpEnabled;
1121 case GL_COLOR_LOGIC_OP:
1122 return ctx->Color.ColorLogicOpEnabled;
1123 case GL_MAP1_COLOR_4:
1124 return ctx->Eval.Map1Color4;
1125 case GL_MAP1_INDEX:
1126 return ctx->Eval.Map1Index;
1127 case GL_MAP1_NORMAL:
1128 return ctx->Eval.Map1Normal;
1129 case GL_MAP1_TEXTURE_COORD_1:
1130 return ctx->Eval.Map1TextureCoord1;
1131 case GL_MAP1_TEXTURE_COORD_2:
1132 return ctx->Eval.Map1TextureCoord2;
1133 case GL_MAP1_TEXTURE_COORD_3:
1134 return ctx->Eval.Map1TextureCoord3;
1135 case GL_MAP1_TEXTURE_COORD_4:
1136 return ctx->Eval.Map1TextureCoord4;
1137 case GL_MAP1_VERTEX_3:
1138 return ctx->Eval.Map1Vertex3;
1139 case GL_MAP1_VERTEX_4:
1140 return ctx->Eval.Map1Vertex4;
1141 case GL_MAP2_COLOR_4:
1142 return ctx->Eval.Map2Color4;
1143 case GL_MAP2_INDEX:
1144 return ctx->Eval.Map2Index;
1145 case GL_MAP2_NORMAL:
1146 return ctx->Eval.Map2Normal;
1147 case GL_MAP2_TEXTURE_COORD_1:
1148 return ctx->Eval.Map2TextureCoord1;
1149 case GL_MAP2_TEXTURE_COORD_2:
1150 return ctx->Eval.Map2TextureCoord2;
1151 case GL_MAP2_TEXTURE_COORD_3:
1152 return ctx->Eval.Map2TextureCoord3;
1153 case GL_MAP2_TEXTURE_COORD_4:
1154 return ctx->Eval.Map2TextureCoord4;
1155 case GL_MAP2_VERTEX_3:
1156 return ctx->Eval.Map2Vertex3;
1157 case GL_MAP2_VERTEX_4:
1158 return ctx->Eval.Map2Vertex4;
1159 case GL_NORMALIZE:
1160 return ctx->Transform.Normalize;
1161 case GL_POINT_SMOOTH:
1162 return ctx->Point.SmoothFlag;
1163 case GL_POLYGON_SMOOTH:
1164 return ctx->Polygon.SmoothFlag;
1165 case GL_POLYGON_STIPPLE:
1166 return ctx->Polygon.StippleFlag;
1167 case GL_POLYGON_OFFSET_POINT:
1168 return ctx->Polygon.OffsetPoint;
1169 case GL_POLYGON_OFFSET_LINE:
1170 return ctx->Polygon.OffsetLine;
1171 case GL_POLYGON_OFFSET_FILL:
1172 return ctx->Polygon.OffsetFill;
1173 case GL_RESCALE_NORMAL_EXT:
1174 return ctx->Transform.RescaleNormals;
1175 case GL_SCISSOR_TEST:
1176 return ctx->Scissor.Enabled;
1177 case GL_STENCIL_TEST:
1178 return ctx->Stencil.Enabled;
1179 case GL_TEXTURE_1D:
1180 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1181 case GL_TEXTURE_2D:
1182 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1183 case GL_TEXTURE_3D:
1184 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1185 case GL_TEXTURE_GEN_S:
1186 case GL_TEXTURE_GEN_T:
1187 case GL_TEXTURE_GEN_R:
1188 case GL_TEXTURE_GEN_Q:
1189 {
1190 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1191 if (texUnit) {
1192 GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
1193 return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE;
1194 }
1195 }
1196 return GL_FALSE;
1197 #if FEATURE_ES1
1198 case GL_TEXTURE_GEN_STR_OES:
1199 {
1200 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1201 if (texUnit) {
1202 return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS
1203 ? GL_TRUE : GL_FALSE;
1204 }
1205 }
1206 #endif
1207
1208 /* client-side state */
1209 case GL_VERTEX_ARRAY:
1210 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1211 case GL_NORMAL_ARRAY:
1212 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1213 case GL_COLOR_ARRAY:
1214 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1215 case GL_INDEX_ARRAY:
1216 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1217 case GL_TEXTURE_COORD_ARRAY:
1218 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]
1219 .Enabled != 0);
1220 case GL_EDGE_FLAG_ARRAY:
1221 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1222 case GL_FOG_COORDINATE_ARRAY_EXT:
1223 CHECK_EXTENSION(EXT_fog_coord);
1224 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1225 case GL_SECONDARY_COLOR_ARRAY_EXT:
1226 CHECK_EXTENSION(EXT_secondary_color);
1227 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1228 #if FEATURE_point_size_array
1229 case GL_POINT_SIZE_ARRAY_OES:
1230 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1231 #endif
1232
1233 /* GL_ARB_texture_cube_map */
1234 case GL_TEXTURE_CUBE_MAP_ARB:
1235 CHECK_EXTENSION(ARB_texture_cube_map);
1236 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1237
1238 /* GL_EXT_secondary_color */
1239 case GL_COLOR_SUM_EXT:
1240 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1241 return ctx->Fog.ColorSumEnabled;
1242
1243 /* GL_ARB_multisample */
1244 case GL_MULTISAMPLE_ARB:
1245 return ctx->Multisample.Enabled;
1246 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1247 return ctx->Multisample.SampleAlphaToCoverage;
1248 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1249 return ctx->Multisample.SampleAlphaToOne;
1250 case GL_SAMPLE_COVERAGE_ARB:
1251 return ctx->Multisample.SampleCoverage;
1252 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1253 return ctx->Multisample.SampleCoverageInvert;
1254
1255 /* GL_IBM_rasterpos_clip */
1256 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1257 CHECK_EXTENSION(IBM_rasterpos_clip);
1258 return ctx->Transform.RasterPositionUnclipped;
1259
1260 /* GL_NV_point_sprite */
1261 case GL_POINT_SPRITE_NV:
1262 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1263 return ctx->Point.PointSprite;
1264
1265 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1266 case GL_VERTEX_PROGRAM_ARB:
1267 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1268 return ctx->VertexProgram.Enabled;
1269 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1270 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1271 return ctx->VertexProgram.PointSizeEnabled;
1272 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1273 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1274 return ctx->VertexProgram.TwoSideEnabled;
1275 #endif
1276 #if FEATURE_NV_vertex_program
1277 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1278 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1279 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1280 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1281 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1282 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1283 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1284 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1285 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1286 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1287 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1288 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1289 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1290 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1291 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1292 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1293 CHECK_EXTENSION(NV_vertex_program);
1294 {
1295 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1296 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1297 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1298 }
1299 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1300 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1301 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1302 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1303 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1304 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1305 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1306 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1307 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1308 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1309 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1310 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1311 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1312 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1313 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1314 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1315 CHECK_EXTENSION(NV_vertex_program);
1316 {
1317 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1318 return ctx->Eval.Map1Attrib[map];
1319 }
1320 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1321 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1322 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1323 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1324 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1325 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1326 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1327 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1328 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1329 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1330 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1331 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1332 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1333 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1334 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1335 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1336 CHECK_EXTENSION(NV_vertex_program);
1337 {
1338 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1339 return ctx->Eval.Map2Attrib[map];
1340 }
1341 #endif /* FEATURE_NV_vertex_program */
1342
1343 #if FEATURE_NV_fragment_program
1344 case GL_FRAGMENT_PROGRAM_NV:
1345 CHECK_EXTENSION(NV_fragment_program);
1346 return ctx->FragmentProgram.Enabled;
1347 #endif /* FEATURE_NV_fragment_program */
1348
1349 /* GL_NV_texture_rectangle */
1350 case GL_TEXTURE_RECTANGLE_NV:
1351 CHECK_EXTENSION(NV_texture_rectangle);
1352 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1353
1354 /* GL_EXT_stencil_two_side */
1355 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1356 CHECK_EXTENSION(EXT_stencil_two_side);
1357 return ctx->Stencil.TestTwoSide;
1358
1359 #if FEATURE_ARB_fragment_program
1360 case GL_FRAGMENT_PROGRAM_ARB:
1361 return ctx->FragmentProgram.Enabled;
1362 #endif /* FEATURE_ARB_fragment_program */
1363
1364 /* GL_EXT_depth_bounds_test */
1365 case GL_DEPTH_BOUNDS_TEST_EXT:
1366 CHECK_EXTENSION(EXT_depth_bounds_test);
1367 return ctx->Depth.BoundsTest;
1368
1369 /* GL_ARB_depth_clamp */
1370 case GL_DEPTH_CLAMP:
1371 CHECK_EXTENSION(ARB_depth_clamp);
1372 return ctx->Transform.DepthClamp;
1373
1374 #if FEATURE_ATI_fragment_shader
1375 case GL_FRAGMENT_SHADER_ATI:
1376 CHECK_EXTENSION(ATI_fragment_shader);
1377 return ctx->ATIFragmentShader.Enabled;
1378 #endif /* FEATURE_ATI_fragment_shader */
1379
1380 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1381 CHECK_EXTENSION(ARB_seamless_cube_map);
1382 return ctx->Texture.CubeMapSeamless;
1383
1384 #if FEATURE_EXT_transform_feedback
1385 case GL_RASTERIZER_DISCARD:
1386 CHECK_EXTENSION(EXT_transform_feedback);
1387 return ctx->TransformFeedback.RasterDiscard;
1388 #endif
1389
1390 /* GL_NV_primitive_restart */
1391 case GL_PRIMITIVE_RESTART_NV:
1392 if (!ctx->Extensions.NV_primitive_restart) {
1393 goto invalid_enum_error;
1394 }
1395 return ctx->Array.PrimitiveRestart;
1396
1397 /* GL 3.1 primitive restart */
1398 case GL_PRIMITIVE_RESTART:
1399 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
1400 goto invalid_enum_error;
1401 }
1402 return ctx->Array.PrimitiveRestart;
1403
1404 /* GL3.0 - GL_framebuffer_sRGB */
1405 case GL_FRAMEBUFFER_SRGB_EXT:
1406 CHECK_EXTENSION(EXT_framebuffer_sRGB);
1407 return ctx->Color.sRGBEnabled;
1408
1409 default:
1410 goto invalid_enum_error;
1411 }
1412
1413 return GL_FALSE;
1414
1415 invalid_enum_error:
1416 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1417 return GL_FALSE;
1418 }