2d857c1481c78f88f9c27d97de2f3da3f239a8ae
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
25 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
26 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 */
28
29
30 #include "glheader.h"
31 #include "clip.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "simple_list.h"
36 #include "mfeatures.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "api_arrayelt.h"
40 #include "texstate.h"
41
42
43
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 goto invalid_enum_error; \
47 }
48
49
50 /**
51 * Helper to enable/disable client-side state.
52 */
53 static void
54 client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
55 {
56 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
57 GLuint flag;
58 GLboolean *var;
59
60 switch (cap) {
61 case GL_VERTEX_ARRAY:
62 var = &arrayObj->Vertex.Enabled;
63 flag = _NEW_ARRAY_VERTEX;
64 break;
65 case GL_NORMAL_ARRAY:
66 var = &arrayObj->Normal.Enabled;
67 flag = _NEW_ARRAY_NORMAL;
68 break;
69 case GL_COLOR_ARRAY:
70 var = &arrayObj->Color.Enabled;
71 flag = _NEW_ARRAY_COLOR0;
72 break;
73 case GL_INDEX_ARRAY:
74 var = &arrayObj->Index.Enabled;
75 flag = _NEW_ARRAY_INDEX;
76 break;
77 case GL_TEXTURE_COORD_ARRAY:
78 var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
79 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
80 break;
81 case GL_EDGE_FLAG_ARRAY:
82 var = &arrayObj->EdgeFlag.Enabled;
83 flag = _NEW_ARRAY_EDGEFLAG;
84 break;
85 case GL_FOG_COORDINATE_ARRAY_EXT:
86 var = &arrayObj->FogCoord.Enabled;
87 flag = _NEW_ARRAY_FOGCOORD;
88 break;
89 case GL_SECONDARY_COLOR_ARRAY_EXT:
90 var = &arrayObj->SecondaryColor.Enabled;
91 flag = _NEW_ARRAY_COLOR1;
92 break;
93
94 #if FEATURE_point_size_array
95 case GL_POINT_SIZE_ARRAY_OES:
96 var = &arrayObj->PointSize.Enabled;
97 flag = _NEW_ARRAY_POINT_SIZE;
98 break;
99 #endif
100
101 #if FEATURE_NV_vertex_program
102 case GL_VERTEX_ATTRIB_ARRAY0_NV:
103 case GL_VERTEX_ATTRIB_ARRAY1_NV:
104 case GL_VERTEX_ATTRIB_ARRAY2_NV:
105 case GL_VERTEX_ATTRIB_ARRAY3_NV:
106 case GL_VERTEX_ATTRIB_ARRAY4_NV:
107 case GL_VERTEX_ATTRIB_ARRAY5_NV:
108 case GL_VERTEX_ATTRIB_ARRAY6_NV:
109 case GL_VERTEX_ATTRIB_ARRAY7_NV:
110 case GL_VERTEX_ATTRIB_ARRAY8_NV:
111 case GL_VERTEX_ATTRIB_ARRAY9_NV:
112 case GL_VERTEX_ATTRIB_ARRAY10_NV:
113 case GL_VERTEX_ATTRIB_ARRAY11_NV:
114 case GL_VERTEX_ATTRIB_ARRAY12_NV:
115 case GL_VERTEX_ATTRIB_ARRAY13_NV:
116 case GL_VERTEX_ATTRIB_ARRAY14_NV:
117 case GL_VERTEX_ATTRIB_ARRAY15_NV:
118 CHECK_EXTENSION(NV_vertex_program, cap);
119 {
120 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
121 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
122 var = &arrayObj->VertexAttrib[n].Enabled;
123 flag = _NEW_ARRAY_ATTRIB(n);
124 }
125 break;
126 #endif /* FEATURE_NV_vertex_program */
127
128 /* GL_NV_primitive_restart */
129 case GL_PRIMITIVE_RESTART_NV:
130 if (!ctx->Extensions.NV_primitive_restart) {
131 goto invalid_enum_error;
132 }
133 var = &ctx->Array.PrimitiveRestart;
134 flag = 0;
135 break;
136
137 default:
138 goto invalid_enum_error;
139 }
140
141 if (*var == state)
142 return;
143
144 FLUSH_VERTICES(ctx, _NEW_ARRAY);
145 ctx->Array.NewState |= flag;
146
147 _ae_invalidate_state(ctx, _NEW_ARRAY);
148
149 *var = state;
150
151 if (state)
152 ctx->Array.ArrayObj->_Enabled |= flag;
153 else
154 ctx->Array.ArrayObj->_Enabled &= ~flag;
155
156 if (ctx->Driver.Enable) {
157 ctx->Driver.Enable( ctx, cap, state );
158 }
159
160 return;
161
162 invalid_enum_error:
163 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
164 state ? "Enable" : "Disable", cap);
165 }
166
167
168 /**
169 * Enable GL capability.
170 * \param cap state to enable/disable.
171 *
172 * Get's the current context, assures that we're outside glBegin()/glEnd() and
173 * calls client_state().
174 */
175 void GLAPIENTRY
176 _mesa_EnableClientState( GLenum cap )
177 {
178 GET_CURRENT_CONTEXT(ctx);
179 ASSERT_OUTSIDE_BEGIN_END(ctx);
180 client_state( ctx, cap, GL_TRUE );
181 }
182
183
184 /**
185 * Disable GL capability.
186 * \param cap state to enable/disable.
187 *
188 * Get's the current context, assures that we're outside glBegin()/glEnd() and
189 * calls client_state().
190 */
191 void GLAPIENTRY
192 _mesa_DisableClientState( GLenum cap )
193 {
194 GET_CURRENT_CONTEXT(ctx);
195 ASSERT_OUTSIDE_BEGIN_END(ctx);
196 client_state( ctx, cap, GL_FALSE );
197 }
198
199
200 #undef CHECK_EXTENSION
201 #define CHECK_EXTENSION(EXTNAME, CAP) \
202 if (!ctx->Extensions.EXTNAME) { \
203 goto invalid_enum_error; \
204 }
205
206 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
207 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
208 goto invalid_enum_error; \
209 }
210
211
212
213 /**
214 * Return pointer to current texture unit for setting/getting coordinate
215 * state.
216 * Note that we'll set GL_INVALID_OPERATION and return NULL if the active
217 * texture unit is higher than the number of supported coordinate units.
218 */
219 static struct gl_texture_unit *
220 get_texcoord_unit(struct gl_context *ctx)
221 {
222 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
223 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
224 return NULL;
225 }
226 else {
227 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
228 }
229 }
230
231
232 /**
233 * Helper function to enable or disable a texture target.
234 * \param bit one of the TEXTURE_x_BIT values
235 * \return GL_TRUE if state is changing or GL_FALSE if no change
236 */
237 static GLboolean
238 enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
239 {
240 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
241 const GLbitfield newenabled = state
242 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
243
244 if (texUnit->Enabled == newenabled)
245 return GL_FALSE;
246
247 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
248 texUnit->Enabled = newenabled;
249 return GL_TRUE;
250 }
251
252
253 /**
254 * Helper function to enable or disable state.
255 *
256 * \param ctx GL context.
257 * \param cap the state to enable/disable
258 * \param state whether to enable or disable the specified capability.
259 *
260 * Updates the current context and flushes the vertices as needed. For
261 * capabilities associated with extensions it verifies that those extensions
262 * are effectivly present before updating. Notifies the driver via
263 * dd_function_table::Enable.
264 */
265 void
266 _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
267 {
268 if (MESA_VERBOSE & VERBOSE_API)
269 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
270 state ? "glEnable" : "glDisable",
271 _mesa_lookup_enum_by_nr(cap),
272 ctx->NewState);
273
274 switch (cap) {
275 case GL_ALPHA_TEST:
276 if (ctx->Color.AlphaEnabled == state)
277 return;
278 FLUSH_VERTICES(ctx, _NEW_COLOR);
279 ctx->Color.AlphaEnabled = state;
280 break;
281 case GL_AUTO_NORMAL:
282 if (ctx->Eval.AutoNormal == state)
283 return;
284 FLUSH_VERTICES(ctx, _NEW_EVAL);
285 ctx->Eval.AutoNormal = state;
286 break;
287 case GL_BLEND:
288 {
289 GLbitfield newEnabled =
290 state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
291 if (newEnabled != ctx->Color.BlendEnabled) {
292 FLUSH_VERTICES(ctx, _NEW_COLOR);
293 ctx->Color.BlendEnabled = newEnabled;
294 }
295 }
296 break;
297 #if FEATURE_userclip
298 case GL_CLIP_PLANE0:
299 case GL_CLIP_PLANE1:
300 case GL_CLIP_PLANE2:
301 case GL_CLIP_PLANE3:
302 case GL_CLIP_PLANE4:
303 case GL_CLIP_PLANE5:
304 {
305 const GLuint p = cap - GL_CLIP_PLANE0;
306
307 if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
308 == ((GLuint) state << p))
309 return;
310
311 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
312
313 if (state) {
314 ctx->Transform.ClipPlanesEnabled |= (1 << p);
315 _mesa_update_clip_plane(ctx, p);
316 }
317 else {
318 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
319 }
320 }
321 break;
322 #endif
323 case GL_COLOR_MATERIAL:
324 if (ctx->Light.ColorMaterialEnabled == state)
325 return;
326 FLUSH_VERTICES(ctx, _NEW_LIGHT);
327 FLUSH_CURRENT(ctx, 0);
328 ctx->Light.ColorMaterialEnabled = state;
329 if (state) {
330 _mesa_update_color_material( ctx,
331 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
332 }
333 break;
334 case GL_CULL_FACE:
335 if (ctx->Polygon.CullFlag == state)
336 return;
337 FLUSH_VERTICES(ctx, _NEW_POLYGON);
338 ctx->Polygon.CullFlag = state;
339 break;
340 case GL_DEPTH_TEST:
341 if (ctx->Depth.Test == state)
342 return;
343 FLUSH_VERTICES(ctx, _NEW_DEPTH);
344 ctx->Depth.Test = state;
345 break;
346 case GL_DITHER:
347 if (ctx->Color.DitherFlag == state)
348 return;
349 FLUSH_VERTICES(ctx, _NEW_COLOR);
350 ctx->Color.DitherFlag = state;
351 break;
352 case GL_FOG:
353 if (ctx->Fog.Enabled == state)
354 return;
355 FLUSH_VERTICES(ctx, _NEW_FOG);
356 ctx->Fog.Enabled = state;
357 break;
358 case GL_LIGHT0:
359 case GL_LIGHT1:
360 case GL_LIGHT2:
361 case GL_LIGHT3:
362 case GL_LIGHT4:
363 case GL_LIGHT5:
364 case GL_LIGHT6:
365 case GL_LIGHT7:
366 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
367 return;
368 FLUSH_VERTICES(ctx, _NEW_LIGHT);
369 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
370 if (state) {
371 insert_at_tail(&ctx->Light.EnabledList,
372 &ctx->Light.Light[cap-GL_LIGHT0]);
373 }
374 else {
375 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
376 }
377 break;
378 case GL_LIGHTING:
379 if (ctx->Light.Enabled == state)
380 return;
381 FLUSH_VERTICES(ctx, _NEW_LIGHT);
382 ctx->Light.Enabled = state;
383 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
384 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
385 else
386 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
387 break;
388 case GL_LINE_SMOOTH:
389 if (ctx->Line.SmoothFlag == state)
390 return;
391 FLUSH_VERTICES(ctx, _NEW_LINE);
392 ctx->Line.SmoothFlag = state;
393 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
394 break;
395 case GL_LINE_STIPPLE:
396 if (ctx->Line.StippleFlag == state)
397 return;
398 FLUSH_VERTICES(ctx, _NEW_LINE);
399 ctx->Line.StippleFlag = state;
400 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
401 break;
402 case GL_INDEX_LOGIC_OP:
403 if (ctx->Color.IndexLogicOpEnabled == state)
404 return;
405 FLUSH_VERTICES(ctx, _NEW_COLOR);
406 ctx->Color.IndexLogicOpEnabled = state;
407 break;
408 case GL_COLOR_LOGIC_OP:
409 if (ctx->Color.ColorLogicOpEnabled == state)
410 return;
411 FLUSH_VERTICES(ctx, _NEW_COLOR);
412 ctx->Color.ColorLogicOpEnabled = state;
413 break;
414 case GL_MAP1_COLOR_4:
415 if (ctx->Eval.Map1Color4 == state)
416 return;
417 FLUSH_VERTICES(ctx, _NEW_EVAL);
418 ctx->Eval.Map1Color4 = state;
419 break;
420 case GL_MAP1_INDEX:
421 if (ctx->Eval.Map1Index == state)
422 return;
423 FLUSH_VERTICES(ctx, _NEW_EVAL);
424 ctx->Eval.Map1Index = state;
425 break;
426 case GL_MAP1_NORMAL:
427 if (ctx->Eval.Map1Normal == state)
428 return;
429 FLUSH_VERTICES(ctx, _NEW_EVAL);
430 ctx->Eval.Map1Normal = state;
431 break;
432 case GL_MAP1_TEXTURE_COORD_1:
433 if (ctx->Eval.Map1TextureCoord1 == state)
434 return;
435 FLUSH_VERTICES(ctx, _NEW_EVAL);
436 ctx->Eval.Map1TextureCoord1 = state;
437 break;
438 case GL_MAP1_TEXTURE_COORD_2:
439 if (ctx->Eval.Map1TextureCoord2 == state)
440 return;
441 FLUSH_VERTICES(ctx, _NEW_EVAL);
442 ctx->Eval.Map1TextureCoord2 = state;
443 break;
444 case GL_MAP1_TEXTURE_COORD_3:
445 if (ctx->Eval.Map1TextureCoord3 == state)
446 return;
447 FLUSH_VERTICES(ctx, _NEW_EVAL);
448 ctx->Eval.Map1TextureCoord3 = state;
449 break;
450 case GL_MAP1_TEXTURE_COORD_4:
451 if (ctx->Eval.Map1TextureCoord4 == state)
452 return;
453 FLUSH_VERTICES(ctx, _NEW_EVAL);
454 ctx->Eval.Map1TextureCoord4 = state;
455 break;
456 case GL_MAP1_VERTEX_3:
457 if (ctx->Eval.Map1Vertex3 == state)
458 return;
459 FLUSH_VERTICES(ctx, _NEW_EVAL);
460 ctx->Eval.Map1Vertex3 = state;
461 break;
462 case GL_MAP1_VERTEX_4:
463 if (ctx->Eval.Map1Vertex4 == state)
464 return;
465 FLUSH_VERTICES(ctx, _NEW_EVAL);
466 ctx->Eval.Map1Vertex4 = state;
467 break;
468 case GL_MAP2_COLOR_4:
469 if (ctx->Eval.Map2Color4 == state)
470 return;
471 FLUSH_VERTICES(ctx, _NEW_EVAL);
472 ctx->Eval.Map2Color4 = state;
473 break;
474 case GL_MAP2_INDEX:
475 if (ctx->Eval.Map2Index == state)
476 return;
477 FLUSH_VERTICES(ctx, _NEW_EVAL);
478 ctx->Eval.Map2Index = state;
479 break;
480 case GL_MAP2_NORMAL:
481 if (ctx->Eval.Map2Normal == state)
482 return;
483 FLUSH_VERTICES(ctx, _NEW_EVAL);
484 ctx->Eval.Map2Normal = state;
485 break;
486 case GL_MAP2_TEXTURE_COORD_1:
487 if (ctx->Eval.Map2TextureCoord1 == state)
488 return;
489 FLUSH_VERTICES(ctx, _NEW_EVAL);
490 ctx->Eval.Map2TextureCoord1 = state;
491 break;
492 case GL_MAP2_TEXTURE_COORD_2:
493 if (ctx->Eval.Map2TextureCoord2 == state)
494 return;
495 FLUSH_VERTICES(ctx, _NEW_EVAL);
496 ctx->Eval.Map2TextureCoord2 = state;
497 break;
498 case GL_MAP2_TEXTURE_COORD_3:
499 if (ctx->Eval.Map2TextureCoord3 == state)
500 return;
501 FLUSH_VERTICES(ctx, _NEW_EVAL);
502 ctx->Eval.Map2TextureCoord3 = state;
503 break;
504 case GL_MAP2_TEXTURE_COORD_4:
505 if (ctx->Eval.Map2TextureCoord4 == state)
506 return;
507 FLUSH_VERTICES(ctx, _NEW_EVAL);
508 ctx->Eval.Map2TextureCoord4 = state;
509 break;
510 case GL_MAP2_VERTEX_3:
511 if (ctx->Eval.Map2Vertex3 == state)
512 return;
513 FLUSH_VERTICES(ctx, _NEW_EVAL);
514 ctx->Eval.Map2Vertex3 = state;
515 break;
516 case GL_MAP2_VERTEX_4:
517 if (ctx->Eval.Map2Vertex4 == state)
518 return;
519 FLUSH_VERTICES(ctx, _NEW_EVAL);
520 ctx->Eval.Map2Vertex4 = state;
521 break;
522 case GL_NORMALIZE:
523 if (ctx->Transform.Normalize == state)
524 return;
525 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
526 ctx->Transform.Normalize = state;
527 break;
528 case GL_POINT_SMOOTH:
529 if (ctx->Point.SmoothFlag == state)
530 return;
531 FLUSH_VERTICES(ctx, _NEW_POINT);
532 ctx->Point.SmoothFlag = state;
533 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
534 break;
535 case GL_POLYGON_SMOOTH:
536 if (ctx->Polygon.SmoothFlag == state)
537 return;
538 FLUSH_VERTICES(ctx, _NEW_POLYGON);
539 ctx->Polygon.SmoothFlag = state;
540 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
541 break;
542 case GL_POLYGON_STIPPLE:
543 if (ctx->Polygon.StippleFlag == state)
544 return;
545 FLUSH_VERTICES(ctx, _NEW_POLYGON);
546 ctx->Polygon.StippleFlag = state;
547 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
548 break;
549 case GL_POLYGON_OFFSET_POINT:
550 if (ctx->Polygon.OffsetPoint == state)
551 return;
552 FLUSH_VERTICES(ctx, _NEW_POLYGON);
553 ctx->Polygon.OffsetPoint = state;
554 break;
555 case GL_POLYGON_OFFSET_LINE:
556 if (ctx->Polygon.OffsetLine == state)
557 return;
558 FLUSH_VERTICES(ctx, _NEW_POLYGON);
559 ctx->Polygon.OffsetLine = state;
560 break;
561 case GL_POLYGON_OFFSET_FILL:
562 if (ctx->Polygon.OffsetFill == state)
563 return;
564 FLUSH_VERTICES(ctx, _NEW_POLYGON);
565 ctx->Polygon.OffsetFill = state;
566 break;
567 case GL_RESCALE_NORMAL_EXT:
568 if (ctx->Transform.RescaleNormals == state)
569 return;
570 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
571 ctx->Transform.RescaleNormals = state;
572 break;
573 case GL_SCISSOR_TEST:
574 if (ctx->Scissor.Enabled == state)
575 return;
576 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
577 ctx->Scissor.Enabled = state;
578 break;
579 case GL_STENCIL_TEST:
580 if (ctx->Stencil.Enabled == state)
581 return;
582 FLUSH_VERTICES(ctx, _NEW_STENCIL);
583 ctx->Stencil.Enabled = state;
584 break;
585 case GL_TEXTURE_1D:
586 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
587 return;
588 }
589 break;
590 case GL_TEXTURE_2D:
591 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
592 return;
593 }
594 break;
595 case GL_TEXTURE_3D:
596 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
597 return;
598 }
599 break;
600 case GL_TEXTURE_GEN_S:
601 case GL_TEXTURE_GEN_T:
602 case GL_TEXTURE_GEN_R:
603 case GL_TEXTURE_GEN_Q:
604 {
605 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
606 if (texUnit) {
607 GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
608 GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit;
609 if (state)
610 newenabled |= coordBit;
611 if (texUnit->TexGenEnabled == newenabled)
612 return;
613 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
614 texUnit->TexGenEnabled = newenabled;
615 }
616 }
617 break;
618
619 #if FEATURE_ES1
620 case GL_TEXTURE_GEN_STR_OES:
621 /* disable S, T, and R at the same time */
622 {
623 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
624 if (texUnit) {
625 GLuint newenabled =
626 texUnit->TexGenEnabled & ~STR_BITS;
627 if (state)
628 newenabled |= STR_BITS;
629 if (texUnit->TexGenEnabled == newenabled)
630 return;
631 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
632 texUnit->TexGenEnabled = newenabled;
633 }
634 }
635 break;
636 #endif
637
638 /* client-side state */
639 case GL_VERTEX_ARRAY:
640 case GL_NORMAL_ARRAY:
641 case GL_COLOR_ARRAY:
642 case GL_INDEX_ARRAY:
643 case GL_TEXTURE_COORD_ARRAY:
644 case GL_EDGE_FLAG_ARRAY:
645 case GL_FOG_COORDINATE_ARRAY_EXT:
646 case GL_SECONDARY_COLOR_ARRAY_EXT:
647 case GL_POINT_SIZE_ARRAY_OES:
648 client_state( ctx, cap, state );
649 return;
650
651 /* GL_ARB_texture_cube_map */
652 case GL_TEXTURE_CUBE_MAP_ARB:
653 CHECK_EXTENSION(ARB_texture_cube_map, cap);
654 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
655 return;
656 }
657 break;
658
659 /* GL_EXT_secondary_color */
660 case GL_COLOR_SUM_EXT:
661 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
662 if (ctx->Fog.ColorSumEnabled == state)
663 return;
664 FLUSH_VERTICES(ctx, _NEW_FOG);
665 ctx->Fog.ColorSumEnabled = state;
666 break;
667
668 /* GL_ARB_multisample */
669 case GL_MULTISAMPLE_ARB:
670 if (ctx->Multisample.Enabled == state)
671 return;
672 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
673 ctx->Multisample.Enabled = state;
674 break;
675 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
676 if (ctx->Multisample.SampleAlphaToCoverage == state)
677 return;
678 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
679 ctx->Multisample.SampleAlphaToCoverage = state;
680 break;
681 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
682 if (ctx->Multisample.SampleAlphaToOne == state)
683 return;
684 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
685 ctx->Multisample.SampleAlphaToOne = state;
686 break;
687 case GL_SAMPLE_COVERAGE_ARB:
688 if (ctx->Multisample.SampleCoverage == state)
689 return;
690 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
691 ctx->Multisample.SampleCoverage = state;
692 break;
693 case GL_SAMPLE_COVERAGE_INVERT_ARB:
694 if (ctx->Multisample.SampleCoverageInvert == state)
695 return;
696 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
697 ctx->Multisample.SampleCoverageInvert = state;
698 break;
699
700 /* GL_IBM_rasterpos_clip */
701 case GL_RASTER_POSITION_UNCLIPPED_IBM:
702 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
703 if (ctx->Transform.RasterPositionUnclipped == state)
704 return;
705 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
706 ctx->Transform.RasterPositionUnclipped = state;
707 break;
708
709 /* GL_NV_point_sprite */
710 case GL_POINT_SPRITE_NV:
711 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
712 if (ctx->Point.PointSprite == state)
713 return;
714 FLUSH_VERTICES(ctx, _NEW_POINT);
715 ctx->Point.PointSprite = state;
716 break;
717
718 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
719 case GL_VERTEX_PROGRAM_ARB:
720 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
721 if (ctx->VertexProgram.Enabled == state)
722 return;
723 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
724 ctx->VertexProgram.Enabled = state;
725 break;
726 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
727 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
728 if (ctx->VertexProgram.PointSizeEnabled == state)
729 return;
730 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
731 ctx->VertexProgram.PointSizeEnabled = state;
732 break;
733 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
734 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
735 if (ctx->VertexProgram.TwoSideEnabled == state)
736 return;
737 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
738 ctx->VertexProgram.TwoSideEnabled = state;
739 break;
740 #endif
741 #if FEATURE_NV_vertex_program
742 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
743 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
744 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
745 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
746 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
747 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
748 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
749 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
750 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
751 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
752 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
753 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
754 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
755 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
756 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
757 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
758 CHECK_EXTENSION(NV_vertex_program, cap);
759 {
760 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
761 FLUSH_VERTICES(ctx, _NEW_EVAL);
762 ctx->Eval.Map1Attrib[map] = state;
763 }
764 break;
765 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
766 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
767 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
768 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
769 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
770 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
771 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
772 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
773 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
774 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
775 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
776 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
777 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
778 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
779 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
780 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
781 CHECK_EXTENSION(NV_vertex_program, cap);
782 {
783 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
784 FLUSH_VERTICES(ctx, _NEW_EVAL);
785 ctx->Eval.Map2Attrib[map] = state;
786 }
787 break;
788 #endif /* FEATURE_NV_vertex_program */
789
790 #if FEATURE_NV_fragment_program
791 case GL_FRAGMENT_PROGRAM_NV:
792 CHECK_EXTENSION(NV_fragment_program, cap);
793 if (ctx->FragmentProgram.Enabled == state)
794 return;
795 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
796 ctx->FragmentProgram.Enabled = state;
797 break;
798 #endif /* FEATURE_NV_fragment_program */
799
800 /* GL_NV_texture_rectangle */
801 case GL_TEXTURE_RECTANGLE_NV:
802 CHECK_EXTENSION(NV_texture_rectangle, cap);
803 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
804 return;
805 }
806 break;
807
808 /* GL_EXT_stencil_two_side */
809 case GL_STENCIL_TEST_TWO_SIDE_EXT:
810 CHECK_EXTENSION(EXT_stencil_two_side, cap);
811 if (ctx->Stencil.TestTwoSide == state)
812 return;
813 FLUSH_VERTICES(ctx, _NEW_STENCIL);
814 ctx->Stencil.TestTwoSide = state;
815 if (state) {
816 ctx->Stencil._BackFace = 2;
817 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
818 } else {
819 ctx->Stencil._BackFace = 1;
820 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
821 }
822 break;
823
824 #if FEATURE_ARB_fragment_program
825 case GL_FRAGMENT_PROGRAM_ARB:
826 CHECK_EXTENSION(ARB_fragment_program, cap);
827 if (ctx->FragmentProgram.Enabled == state)
828 return;
829 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
830 ctx->FragmentProgram.Enabled = state;
831 break;
832 #endif /* FEATURE_ARB_fragment_program */
833
834 /* GL_EXT_depth_bounds_test */
835 case GL_DEPTH_BOUNDS_TEST_EXT:
836 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
837 if (ctx->Depth.BoundsTest == state)
838 return;
839 FLUSH_VERTICES(ctx, _NEW_DEPTH);
840 ctx->Depth.BoundsTest = state;
841 break;
842
843 case GL_DEPTH_CLAMP:
844 if (ctx->Transform.DepthClamp == state)
845 return;
846 CHECK_EXTENSION(ARB_depth_clamp, cap);
847 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
848 ctx->Transform.DepthClamp = state;
849 break;
850
851 #if FEATURE_ATI_fragment_shader
852 case GL_FRAGMENT_SHADER_ATI:
853 CHECK_EXTENSION(ATI_fragment_shader, cap);
854 if (ctx->ATIFragmentShader.Enabled == state)
855 return;
856 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
857 ctx->ATIFragmentShader.Enabled = state;
858 break;
859 #endif
860
861 /* GL_MESA_texture_array */
862 case GL_TEXTURE_1D_ARRAY_EXT:
863 CHECK_EXTENSION(MESA_texture_array, cap);
864 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
865 return;
866 }
867 break;
868
869 case GL_TEXTURE_2D_ARRAY_EXT:
870 CHECK_EXTENSION(MESA_texture_array, cap);
871 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
872 return;
873 }
874 break;
875
876 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
877 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
878 if (ctx->Texture.CubeMapSeamless != state) {
879 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
880 ctx->Texture.CubeMapSeamless = state;
881 }
882 break;
883
884 #if FEATURE_EXT_transform_feedback
885 case GL_RASTERIZER_DISCARD:
886 CHECK_EXTENSION(EXT_transform_feedback, cap);
887 if (ctx->TransformFeedback.RasterDiscard != state) {
888 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
889 ctx->TransformFeedback.RasterDiscard = state;
890 }
891 break;
892 #endif
893
894 /* GL 3.1 primitive restart. Note: this enum is different from
895 * GL_PRIMITIVE_RESTART_NV (which is client state).
896 */
897 case GL_PRIMITIVE_RESTART:
898 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
899 goto invalid_enum_error;
900 }
901 if (ctx->Array.PrimitiveRestart != state) {
902 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
903 ctx->Array.PrimitiveRestart = state;
904 }
905 break;
906
907 /* GL3.0 - GL_framebuffer_sRGB */
908 case GL_FRAMEBUFFER_SRGB_EXT:
909 CHECK_EXTENSION(EXT_framebuffer_sRGB, cap);
910 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
911 ctx->Color.sRGBEnabled = state;
912 break;
913
914 default:
915 goto invalid_enum_error;
916 }
917
918 if (ctx->Driver.Enable) {
919 ctx->Driver.Enable( ctx, cap, state );
920 }
921
922 return;
923
924 invalid_enum_error:
925 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
926 state ? "Enable" : "Disable", cap);
927 }
928
929
930 /**
931 * Enable GL capability. Called by glEnable()
932 * \param cap state to enable.
933 */
934 void GLAPIENTRY
935 _mesa_Enable( GLenum cap )
936 {
937 GET_CURRENT_CONTEXT(ctx);
938 ASSERT_OUTSIDE_BEGIN_END(ctx);
939
940 _mesa_set_enable( ctx, cap, GL_TRUE );
941 }
942
943
944 /**
945 * Disable GL capability. Called by glDisable()
946 * \param cap state to disable.
947 */
948 void GLAPIENTRY
949 _mesa_Disable( GLenum cap )
950 {
951 GET_CURRENT_CONTEXT(ctx);
952 ASSERT_OUTSIDE_BEGIN_END(ctx);
953
954 _mesa_set_enable( ctx, cap, GL_FALSE );
955 }
956
957
958
959 /**
960 * Enable/disable an indexed state var.
961 */
962 void
963 _mesa_set_enablei(struct gl_context *ctx, GLenum cap,
964 GLuint index, GLboolean state)
965 {
966 ASSERT(state == 0 || state == 1);
967 switch (cap) {
968 case GL_BLEND:
969 if (!ctx->Extensions.EXT_draw_buffers2) {
970 goto invalid_enum_error;
971 }
972 if (index >= ctx->Const.MaxDrawBuffers) {
973 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
974 state ? "glEnableIndexed" : "glDisableIndexed", index);
975 return;
976 }
977 if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
978 FLUSH_VERTICES(ctx, _NEW_COLOR);
979 if (state)
980 ctx->Color.BlendEnabled |= (1 << index);
981 else
982 ctx->Color.BlendEnabled &= ~(1 << index);
983 }
984 break;
985 default:
986 goto invalid_enum_error;
987 }
988 return;
989
990 invalid_enum_error:
991 _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
992 state ? "glEnablei" : "glDisablei",
993 _mesa_lookup_enum_by_nr(cap));
994 }
995
996
997 void GLAPIENTRY
998 _mesa_DisableIndexed( GLenum cap, GLuint index )
999 {
1000 GET_CURRENT_CONTEXT(ctx);
1001 ASSERT_OUTSIDE_BEGIN_END(ctx);
1002 _mesa_set_enablei(ctx, cap, index, GL_FALSE);
1003 }
1004
1005
1006 void GLAPIENTRY
1007 _mesa_EnableIndexed( GLenum cap, GLuint index )
1008 {
1009 GET_CURRENT_CONTEXT(ctx);
1010 ASSERT_OUTSIDE_BEGIN_END(ctx);
1011 _mesa_set_enablei(ctx, cap, index, GL_TRUE);
1012 }
1013
1014
1015 GLboolean GLAPIENTRY
1016 _mesa_IsEnabledIndexed( GLenum cap, GLuint index )
1017 {
1018 GET_CURRENT_CONTEXT(ctx);
1019 switch (cap) {
1020 case GL_BLEND:
1021 if (index >= ctx->Const.MaxDrawBuffers) {
1022 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1023 index);
1024 return GL_FALSE;
1025 }
1026 return (ctx->Color.BlendEnabled >> index) & 1;
1027 default:
1028 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
1029 _mesa_lookup_enum_by_nr(cap));
1030 return GL_FALSE;
1031 }
1032 }
1033
1034
1035
1036
1037 #undef CHECK_EXTENSION
1038 #define CHECK_EXTENSION(EXTNAME) \
1039 if (!ctx->Extensions.EXTNAME) { \
1040 goto invalid_enum_error; \
1041 }
1042
1043 #undef CHECK_EXTENSION2
1044 #define CHECK_EXTENSION2(EXT1, EXT2) \
1045 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1046 goto invalid_enum_error; \
1047 }
1048
1049
1050 /**
1051 * Helper function to determine whether a texture target is enabled.
1052 */
1053 static GLboolean
1054 is_texture_enabled(struct gl_context *ctx, GLbitfield bit)
1055 {
1056 const struct gl_texture_unit *const texUnit =
1057 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1058 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1059 }
1060
1061
1062 /**
1063 * Return simple enable/disable state.
1064 *
1065 * \param cap state variable to query.
1066 *
1067 * Returns the state of the specified capability from the current GL context.
1068 * For the capabilities associated with extensions verifies that those
1069 * extensions are effectively present before reporting.
1070 */
1071 GLboolean GLAPIENTRY
1072 _mesa_IsEnabled( GLenum cap )
1073 {
1074 GET_CURRENT_CONTEXT(ctx);
1075 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1076
1077 switch (cap) {
1078 case GL_ALPHA_TEST:
1079 return ctx->Color.AlphaEnabled;
1080 case GL_AUTO_NORMAL:
1081 return ctx->Eval.AutoNormal;
1082 case GL_BLEND:
1083 return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
1084 case GL_CLIP_PLANE0:
1085 case GL_CLIP_PLANE1:
1086 case GL_CLIP_PLANE2:
1087 case GL_CLIP_PLANE3:
1088 case GL_CLIP_PLANE4:
1089 case GL_CLIP_PLANE5:
1090 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1091 case GL_COLOR_MATERIAL:
1092 return ctx->Light.ColorMaterialEnabled;
1093 case GL_CULL_FACE:
1094 return ctx->Polygon.CullFlag;
1095 case GL_DEPTH_TEST:
1096 return ctx->Depth.Test;
1097 case GL_DITHER:
1098 return ctx->Color.DitherFlag;
1099 case GL_FOG:
1100 return ctx->Fog.Enabled;
1101 case GL_LIGHTING:
1102 return ctx->Light.Enabled;
1103 case GL_LIGHT0:
1104 case GL_LIGHT1:
1105 case GL_LIGHT2:
1106 case GL_LIGHT3:
1107 case GL_LIGHT4:
1108 case GL_LIGHT5:
1109 case GL_LIGHT6:
1110 case GL_LIGHT7:
1111 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1112 case GL_LINE_SMOOTH:
1113 return ctx->Line.SmoothFlag;
1114 case GL_LINE_STIPPLE:
1115 return ctx->Line.StippleFlag;
1116 case GL_INDEX_LOGIC_OP:
1117 return ctx->Color.IndexLogicOpEnabled;
1118 case GL_COLOR_LOGIC_OP:
1119 return ctx->Color.ColorLogicOpEnabled;
1120 case GL_MAP1_COLOR_4:
1121 return ctx->Eval.Map1Color4;
1122 case GL_MAP1_INDEX:
1123 return ctx->Eval.Map1Index;
1124 case GL_MAP1_NORMAL:
1125 return ctx->Eval.Map1Normal;
1126 case GL_MAP1_TEXTURE_COORD_1:
1127 return ctx->Eval.Map1TextureCoord1;
1128 case GL_MAP1_TEXTURE_COORD_2:
1129 return ctx->Eval.Map1TextureCoord2;
1130 case GL_MAP1_TEXTURE_COORD_3:
1131 return ctx->Eval.Map1TextureCoord3;
1132 case GL_MAP1_TEXTURE_COORD_4:
1133 return ctx->Eval.Map1TextureCoord4;
1134 case GL_MAP1_VERTEX_3:
1135 return ctx->Eval.Map1Vertex3;
1136 case GL_MAP1_VERTEX_4:
1137 return ctx->Eval.Map1Vertex4;
1138 case GL_MAP2_COLOR_4:
1139 return ctx->Eval.Map2Color4;
1140 case GL_MAP2_INDEX:
1141 return ctx->Eval.Map2Index;
1142 case GL_MAP2_NORMAL:
1143 return ctx->Eval.Map2Normal;
1144 case GL_MAP2_TEXTURE_COORD_1:
1145 return ctx->Eval.Map2TextureCoord1;
1146 case GL_MAP2_TEXTURE_COORD_2:
1147 return ctx->Eval.Map2TextureCoord2;
1148 case GL_MAP2_TEXTURE_COORD_3:
1149 return ctx->Eval.Map2TextureCoord3;
1150 case GL_MAP2_TEXTURE_COORD_4:
1151 return ctx->Eval.Map2TextureCoord4;
1152 case GL_MAP2_VERTEX_3:
1153 return ctx->Eval.Map2Vertex3;
1154 case GL_MAP2_VERTEX_4:
1155 return ctx->Eval.Map2Vertex4;
1156 case GL_NORMALIZE:
1157 return ctx->Transform.Normalize;
1158 case GL_POINT_SMOOTH:
1159 return ctx->Point.SmoothFlag;
1160 case GL_POLYGON_SMOOTH:
1161 return ctx->Polygon.SmoothFlag;
1162 case GL_POLYGON_STIPPLE:
1163 return ctx->Polygon.StippleFlag;
1164 case GL_POLYGON_OFFSET_POINT:
1165 return ctx->Polygon.OffsetPoint;
1166 case GL_POLYGON_OFFSET_LINE:
1167 return ctx->Polygon.OffsetLine;
1168 case GL_POLYGON_OFFSET_FILL:
1169 return ctx->Polygon.OffsetFill;
1170 case GL_RESCALE_NORMAL_EXT:
1171 return ctx->Transform.RescaleNormals;
1172 case GL_SCISSOR_TEST:
1173 return ctx->Scissor.Enabled;
1174 case GL_STENCIL_TEST:
1175 return ctx->Stencil.Enabled;
1176 case GL_TEXTURE_1D:
1177 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1178 case GL_TEXTURE_2D:
1179 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1180 case GL_TEXTURE_3D:
1181 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1182 case GL_TEXTURE_GEN_S:
1183 case GL_TEXTURE_GEN_T:
1184 case GL_TEXTURE_GEN_R:
1185 case GL_TEXTURE_GEN_Q:
1186 {
1187 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1188 if (texUnit) {
1189 GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
1190 return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE;
1191 }
1192 }
1193 return GL_FALSE;
1194 #if FEATURE_ES1
1195 case GL_TEXTURE_GEN_STR_OES:
1196 {
1197 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1198 if (texUnit) {
1199 return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS
1200 ? GL_TRUE : GL_FALSE;
1201 }
1202 }
1203 #endif
1204
1205 /* client-side state */
1206 case GL_VERTEX_ARRAY:
1207 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1208 case GL_NORMAL_ARRAY:
1209 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1210 case GL_COLOR_ARRAY:
1211 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1212 case GL_INDEX_ARRAY:
1213 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1214 case GL_TEXTURE_COORD_ARRAY:
1215 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]
1216 .Enabled != 0);
1217 case GL_EDGE_FLAG_ARRAY:
1218 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1219 case GL_FOG_COORDINATE_ARRAY_EXT:
1220 CHECK_EXTENSION(EXT_fog_coord);
1221 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1222 case GL_SECONDARY_COLOR_ARRAY_EXT:
1223 CHECK_EXTENSION(EXT_secondary_color);
1224 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1225 #if FEATURE_point_size_array
1226 case GL_POINT_SIZE_ARRAY_OES:
1227 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1228 #endif
1229
1230 /* GL_ARB_texture_cube_map */
1231 case GL_TEXTURE_CUBE_MAP_ARB:
1232 CHECK_EXTENSION(ARB_texture_cube_map);
1233 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1234
1235 /* GL_EXT_secondary_color */
1236 case GL_COLOR_SUM_EXT:
1237 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1238 return ctx->Fog.ColorSumEnabled;
1239
1240 /* GL_ARB_multisample */
1241 case GL_MULTISAMPLE_ARB:
1242 return ctx->Multisample.Enabled;
1243 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1244 return ctx->Multisample.SampleAlphaToCoverage;
1245 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1246 return ctx->Multisample.SampleAlphaToOne;
1247 case GL_SAMPLE_COVERAGE_ARB:
1248 return ctx->Multisample.SampleCoverage;
1249 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1250 return ctx->Multisample.SampleCoverageInvert;
1251
1252 /* GL_IBM_rasterpos_clip */
1253 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1254 CHECK_EXTENSION(IBM_rasterpos_clip);
1255 return ctx->Transform.RasterPositionUnclipped;
1256
1257 /* GL_NV_point_sprite */
1258 case GL_POINT_SPRITE_NV:
1259 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1260 return ctx->Point.PointSprite;
1261
1262 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1263 case GL_VERTEX_PROGRAM_ARB:
1264 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1265 return ctx->VertexProgram.Enabled;
1266 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1267 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1268 return ctx->VertexProgram.PointSizeEnabled;
1269 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1270 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1271 return ctx->VertexProgram.TwoSideEnabled;
1272 #endif
1273 #if FEATURE_NV_vertex_program
1274 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1275 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1276 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1277 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1278 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1279 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1280 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1281 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1282 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1283 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1284 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1285 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1286 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1287 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1288 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1289 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1290 CHECK_EXTENSION(NV_vertex_program);
1291 {
1292 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1293 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1294 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1295 }
1296 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1297 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1298 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1299 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1300 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1301 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1302 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1303 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1304 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1305 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1306 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1307 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1308 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1309 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1310 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1311 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1312 CHECK_EXTENSION(NV_vertex_program);
1313 {
1314 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1315 return ctx->Eval.Map1Attrib[map];
1316 }
1317 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1318 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1319 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1320 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1321 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1322 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1323 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1324 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1325 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1326 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1327 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1328 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1329 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1330 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1331 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1332 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1333 CHECK_EXTENSION(NV_vertex_program);
1334 {
1335 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1336 return ctx->Eval.Map2Attrib[map];
1337 }
1338 #endif /* FEATURE_NV_vertex_program */
1339
1340 #if FEATURE_NV_fragment_program
1341 case GL_FRAGMENT_PROGRAM_NV:
1342 CHECK_EXTENSION(NV_fragment_program);
1343 return ctx->FragmentProgram.Enabled;
1344 #endif /* FEATURE_NV_fragment_program */
1345
1346 /* GL_NV_texture_rectangle */
1347 case GL_TEXTURE_RECTANGLE_NV:
1348 CHECK_EXTENSION(NV_texture_rectangle);
1349 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1350
1351 /* GL_EXT_stencil_two_side */
1352 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1353 CHECK_EXTENSION(EXT_stencil_two_side);
1354 return ctx->Stencil.TestTwoSide;
1355
1356 #if FEATURE_ARB_fragment_program
1357 case GL_FRAGMENT_PROGRAM_ARB:
1358 return ctx->FragmentProgram.Enabled;
1359 #endif /* FEATURE_ARB_fragment_program */
1360
1361 /* GL_EXT_depth_bounds_test */
1362 case GL_DEPTH_BOUNDS_TEST_EXT:
1363 CHECK_EXTENSION(EXT_depth_bounds_test);
1364 return ctx->Depth.BoundsTest;
1365
1366 /* GL_ARB_depth_clamp */
1367 case GL_DEPTH_CLAMP:
1368 CHECK_EXTENSION(ARB_depth_clamp);
1369 return ctx->Transform.DepthClamp;
1370
1371 #if FEATURE_ATI_fragment_shader
1372 case GL_FRAGMENT_SHADER_ATI:
1373 CHECK_EXTENSION(ATI_fragment_shader);
1374 return ctx->ATIFragmentShader.Enabled;
1375 #endif /* FEATURE_ATI_fragment_shader */
1376
1377 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1378 CHECK_EXTENSION(ARB_seamless_cube_map);
1379 return ctx->Texture.CubeMapSeamless;
1380
1381 #if FEATURE_EXT_transform_feedback
1382 case GL_RASTERIZER_DISCARD:
1383 CHECK_EXTENSION(EXT_transform_feedback);
1384 return ctx->TransformFeedback.RasterDiscard;
1385 #endif
1386
1387 /* GL_NV_primitive_restart */
1388 case GL_PRIMITIVE_RESTART_NV:
1389 if (!ctx->Extensions.NV_primitive_restart) {
1390 goto invalid_enum_error;
1391 }
1392 return ctx->Array.PrimitiveRestart;
1393
1394 /* GL 3.1 primitive restart */
1395 case GL_PRIMITIVE_RESTART:
1396 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
1397 goto invalid_enum_error;
1398 }
1399 return ctx->Array.PrimitiveRestart;
1400
1401 /* GL3.0 - GL_framebuffer_sRGB */
1402 case GL_FRAMEBUFFER_SRGB_EXT:
1403 CHECK_EXTENSION(EXT_framebuffer_sRGB);
1404 return ctx->Color.sRGBEnabled;
1405
1406 default:
1407 goto invalid_enum_error;
1408 }
1409
1410 return GL_FALSE;
1411
1412 invalid_enum_error:
1413 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1414 return GL_FALSE;
1415 }