Replace the flags Mesa was using for ctx->NewState with a new set
[mesa.git] / src / mesa / main / enable.c
1 /* $Id: enable.c,v 1.29 2000/10/30 13:32:00 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "matrix.h"
37 #include "mmath.h"
38 #include "simple_list.h"
39 #include "types.h"
40 #include "vbfill.h"
41 #include "xform.h"
42 #include "enums.h"
43 #endif
44
45
46
47 /*
48 * Perform glEnable and glDisable calls.
49 */
50 void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
51 {
52 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "gl_enable/disable" );
53
54 if (MESA_VERBOSE & VERBOSE_API)
55 fprintf(stderr, "%s %s (newstate is %x)\n",
56 state ? "glEnable" : "glDisable",
57 gl_lookup_enum_by_nr(cap),
58 ctx->NewState);
59
60 switch (cap) {
61 case GL_ALPHA_TEST:
62 if (ctx->Color.AlphaEnabled!=state) {
63 ctx->Color.AlphaEnabled = state;
64 ctx->NewState |= _NEW_COLOR;
65 }
66 break;
67 case GL_AUTO_NORMAL:
68 ctx->Eval.AutoNormal = state;
69 ctx->NewState |= _NEW_EVAL;
70 break;
71 case GL_BLEND:
72 if (ctx->Color.BlendEnabled!=state) {
73 ctx->Color.BlendEnabled = state;
74 /* The following needed to accomodate 1.0 RGB logic op blending */
75 if (ctx->Color.BlendEquation==GL_LOGIC_OP && state) {
76 ctx->Color.ColorLogicOpEnabled = GL_TRUE;
77 }
78 else {
79 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
80 }
81 ctx->NewState |= _NEW_COLOR;
82 }
83 break;
84 case GL_CLIP_PLANE0:
85 case GL_CLIP_PLANE1:
86 case GL_CLIP_PLANE2:
87 case GL_CLIP_PLANE3:
88 case GL_CLIP_PLANE4:
89 case GL_CLIP_PLANE5:
90 if (ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state)
91 {
92 GLuint p = cap-GL_CLIP_PLANE0;
93
94 ctx->Transform.ClipEnabled[p] = state;
95 ctx->NewState |= _NEW_TRANSFORM;
96
97 if (state) {
98 ctx->Enabled |= ENABLE_USERCLIP;
99 ctx->Transform.AnyClip++;
100
101 if (ctx->ProjectionMatrix.flags & MAT_DIRTY_ALL_OVER) {
102 gl_matrix_analyze( &ctx->ProjectionMatrix );
103 }
104
105 gl_transform_vector( ctx->Transform.ClipUserPlane[p],
106 ctx->Transform.EyeUserPlane[p],
107 ctx->ProjectionMatrix.inv );
108 } else {
109 if (--ctx->Transform.AnyClip == 0)
110 ctx->Enabled &= ~ENABLE_USERCLIP;
111 }
112 }
113 break;
114 case GL_COLOR_MATERIAL:
115 if (ctx->Light.ColorMaterialEnabled!=state) {
116 ctx->Light.ColorMaterialEnabled = state;
117 ctx->NewState |= _NEW_LIGHT;
118 if (state)
119 gl_update_color_material( ctx, ctx->Current.Color );
120 }
121 break;
122 case GL_CULL_FACE:
123 if (ctx->Polygon.CullFlag!=state) {
124 ctx->Polygon.CullFlag = state;
125 ctx->TriangleCaps ^= DD_TRI_CULL;
126 ctx->NewState |= _NEW_POLYGON;
127 }
128 break;
129 case GL_DEPTH_TEST:
130 if (state && ctx->Visual.DepthBits==0) {
131 _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
132 return;
133 }
134 if (ctx->Depth.Test!=state) {
135 ctx->Depth.Test = state;
136 ctx->NewState |= _NEW_DEPTH;
137 }
138 break;
139 case GL_DITHER:
140 if (ctx->NoDither) {
141 /* MESA_NO_DITHER env var */
142 state = GL_FALSE;
143 }
144 if (ctx->Color.DitherFlag!=state) {
145 ctx->Color.DitherFlag = state;
146 ctx->NewState |= _NEW_COLOR;
147 }
148 break;
149 case GL_FOG:
150 if (ctx->Fog.Enabled!=state) {
151 ctx->Fog.Enabled = state;
152 ctx->Enabled ^= ENABLE_FOG;
153 ctx->NewState |= _NEW_FOG;
154 }
155 break;
156 case GL_HISTOGRAM:
157 if (ctx->Extensions.EXT_histogram) {
158 ctx->Pixel.HistogramEnabled = state;
159 ctx->NewState |= _NEW_PIXEL;
160 }
161 else {
162 gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
163 return;
164 }
165 break;
166 case GL_LIGHT0:
167 case GL_LIGHT1:
168 case GL_LIGHT2:
169 case GL_LIGHT3:
170 case GL_LIGHT4:
171 case GL_LIGHT5:
172 case GL_LIGHT6:
173 case GL_LIGHT7:
174 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled != state) {
175 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
176
177 if (state) {
178 insert_at_tail(&ctx->Light.EnabledList,
179 &ctx->Light.Light[cap-GL_LIGHT0]);
180 if (ctx->Light.Enabled)
181 ctx->Enabled |= ENABLE_LIGHT;
182 } else {
183 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
184 if (is_empty_list(&ctx->Light.EnabledList))
185 ctx->Enabled &= ~ENABLE_LIGHT;
186 }
187
188 ctx->NewState |= _NEW_LIGHT;
189 }
190 break;
191 case GL_LIGHTING:
192 if (ctx->Light.Enabled!=state) {
193 ctx->Light.Enabled = state;
194 ctx->Enabled &= ~ENABLE_LIGHT;
195 if (state)
196 ctx->Enabled |= ENABLE_LIGHT;
197 ctx->NewState |= _NEW_LIGHT;
198 }
199 break;
200 case GL_LINE_SMOOTH:
201 if (ctx->Line.SmoothFlag!=state) {
202 ctx->Line.SmoothFlag = state;
203 ctx->TriangleCaps ^= DD_LINE_SMOOTH;
204 ctx->NewState |= _NEW_LINE;
205 }
206 break;
207 case GL_LINE_STIPPLE:
208 if (ctx->Line.StippleFlag!=state) {
209 ctx->Line.StippleFlag = state;
210 ctx->TriangleCaps ^= DD_LINE_STIPPLE;
211 ctx->NewState |= _NEW_LINE;
212 }
213 break;
214 case GL_INDEX_LOGIC_OP:
215 if (ctx->Color.IndexLogicOpEnabled!=state) {
216 ctx->Color.IndexLogicOpEnabled = state;
217 ctx->NewState |= _NEW_COLOR;
218 }
219 break;
220 case GL_COLOR_LOGIC_OP:
221 if (ctx->Color.ColorLogicOpEnabled!=state) {
222 ctx->Color.ColorLogicOpEnabled = state;
223 ctx->NewState |= _NEW_COLOR;
224 }
225 break;
226 case GL_MAP1_COLOR_4:
227 ctx->Eval.Map1Color4 = state;
228 ctx->NewState |= _NEW_EVAL;
229 break;
230 case GL_MAP1_INDEX:
231 ctx->Eval.Map1Index = state;
232 ctx->NewState |= _NEW_EVAL;
233 break;
234 case GL_MAP1_NORMAL:
235 ctx->Eval.Map1Normal = state;
236 ctx->NewState |= _NEW_EVAL;
237 break;
238 case GL_MAP1_TEXTURE_COORD_1:
239 ctx->Eval.Map1TextureCoord1 = state;
240 ctx->NewState |= _NEW_EVAL;
241 break;
242 case GL_MAP1_TEXTURE_COORD_2:
243 ctx->Eval.Map1TextureCoord2 = state;
244 ctx->NewState |= _NEW_EVAL;
245 break;
246 case GL_MAP1_TEXTURE_COORD_3:
247 ctx->Eval.Map1TextureCoord3 = state;
248 ctx->NewState |= _NEW_EVAL;
249 break;
250 case GL_MAP1_TEXTURE_COORD_4:
251 ctx->Eval.Map1TextureCoord4 = state;
252 ctx->NewState |= _NEW_EVAL;
253 break;
254 case GL_MAP1_VERTEX_3:
255 ctx->Eval.Map1Vertex3 = state;
256 ctx->NewState |= _NEW_EVAL;
257 break;
258 case GL_MAP1_VERTEX_4:
259 ctx->Eval.Map1Vertex4 = state;
260 ctx->NewState |= _NEW_EVAL;
261 break;
262 case GL_MAP2_COLOR_4:
263 ctx->Eval.Map2Color4 = state;
264 ctx->NewState |= _NEW_EVAL;
265 break;
266 case GL_MAP2_INDEX:
267 ctx->Eval.Map2Index = state;
268 ctx->NewState |= _NEW_EVAL;
269 break;
270 case GL_MAP2_NORMAL:
271 ctx->Eval.Map2Normal = state;
272 ctx->NewState |= _NEW_EVAL;
273 break;
274 case GL_MAP2_TEXTURE_COORD_1:
275 ctx->Eval.Map2TextureCoord1 = state;
276 ctx->NewState |= _NEW_EVAL;
277 break;
278 case GL_MAP2_TEXTURE_COORD_2:
279 ctx->Eval.Map2TextureCoord2 = state;
280 ctx->NewState |= _NEW_EVAL;
281 break;
282 case GL_MAP2_TEXTURE_COORD_3:
283 ctx->Eval.Map2TextureCoord3 = state;
284 ctx->NewState |= _NEW_EVAL;
285 break;
286 case GL_MAP2_TEXTURE_COORD_4:
287 ctx->Eval.Map2TextureCoord4 = state;
288 ctx->NewState |= _NEW_EVAL;
289 break;
290 case GL_MAP2_VERTEX_3:
291 ctx->Eval.Map2Vertex3 = state;
292 ctx->NewState |= _NEW_EVAL;
293 break;
294 case GL_MAP2_VERTEX_4:
295 ctx->Eval.Map2Vertex4 = state;
296 ctx->NewState |= _NEW_EVAL;
297 break;
298 case GL_MINMAX:
299 ctx->Pixel.MinMaxEnabled = state;
300 ctx->NewState |= _NEW_PIXEL;
301 break;
302 case GL_NORMALIZE:
303 if (ctx->Transform.Normalize != state) {
304 ctx->Transform.Normalize = state;
305 ctx->NewState |= _NEW_TRANSFORM;
306 ctx->Enabled ^= ENABLE_NORMALIZE;
307 }
308 break;
309 case GL_POINT_SMOOTH:
310 if (ctx->Point.SmoothFlag!=state) {
311 ctx->Point.SmoothFlag = state;
312 ctx->TriangleCaps ^= DD_POINT_SMOOTH;
313 ctx->NewState |= _NEW_POINT;
314 }
315 break;
316 case GL_POLYGON_SMOOTH:
317 if (ctx->Polygon.SmoothFlag!=state) {
318 ctx->Polygon.SmoothFlag = state;
319 ctx->TriangleCaps ^= DD_TRI_SMOOTH;
320 ctx->NewState |= _NEW_POLYGON;
321 }
322 break;
323 case GL_POLYGON_STIPPLE:
324 if (ctx->Polygon.StippleFlag!=state) {
325 ctx->Polygon.StippleFlag = state;
326 ctx->TriangleCaps ^= DD_TRI_STIPPLE;
327 ctx->NewState |= _NEW_POLYGON;
328 }
329 break;
330 case GL_POLYGON_OFFSET_POINT:
331 if (ctx->Polygon.OffsetPoint!=state) {
332 ctx->Polygon.OffsetPoint = state;
333 ctx->NewState |= _NEW_POLYGON;
334 }
335 break;
336 case GL_POLYGON_OFFSET_LINE:
337 if (ctx->Polygon.OffsetLine!=state) {
338 ctx->Polygon.OffsetLine = state;
339 ctx->NewState |= _NEW_POLYGON;
340 }
341 break;
342 case GL_POLYGON_OFFSET_FILL:
343 /*case GL_POLYGON_OFFSET_EXT:*/
344 if (ctx->Polygon.OffsetFill!=state) {
345 ctx->Polygon.OffsetFill = state;
346 ctx->NewState |= _NEW_POLYGON;
347 }
348 break;
349 case GL_RESCALE_NORMAL_EXT:
350 if (ctx->Transform.RescaleNormals != state) {
351 ctx->Transform.RescaleNormals = state;
352 ctx->NewState |= _NEW_TRANSFORM;
353 ctx->Enabled ^= ENABLE_RESCALE;
354 }
355 break;
356 case GL_SCISSOR_TEST:
357 if (ctx->Scissor.Enabled!=state) {
358 ctx->Scissor.Enabled = state;
359 ctx->NewState |= _NEW_SCISSOR;
360 }
361 break;
362 case GL_SHARED_TEXTURE_PALETTE_EXT:
363 ctx->Texture.SharedPalette = state;
364 ctx->NewState |= _NEW_TEXTURE;
365 break;
366 case GL_STENCIL_TEST:
367 if (state && ctx->Visual.StencilBits==0) {
368 _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer");
369 return;
370 }
371 if (ctx->Stencil.Enabled!=state) {
372 ctx->Stencil.Enabled = state;
373 ctx->NewState |= _NEW_STENCIL;
374 ctx->TriangleCaps ^= DD_STENCIL;
375 }
376 break;
377 case GL_TEXTURE_1D:
378 if (ctx->Visual.RGBAflag) {
379 const GLuint curr = ctx->Texture.CurrentUnit;
380 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
381 ctx->NewState |= _NEW_TEXTURE;
382 if (state) {
383 texUnit->Enabled |= TEXTURE0_1D;
384 }
385 else {
386 texUnit->Enabled &= ~TEXTURE0_1D;
387 }
388 }
389 break;
390 case GL_TEXTURE_2D:
391 if (ctx->Visual.RGBAflag) {
392 const GLuint curr = ctx->Texture.CurrentUnit;
393 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
394 ctx->NewState |= _NEW_TEXTURE;
395 if (state) {
396 texUnit->Enabled |= TEXTURE0_2D;
397 }
398 else {
399 texUnit->Enabled &= ~TEXTURE0_2D;
400 }
401 }
402 break;
403 case GL_TEXTURE_3D:
404 if (ctx->Visual.RGBAflag) {
405 const GLuint curr = ctx->Texture.CurrentUnit;
406 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
407 ctx->NewState |= _NEW_TEXTURE;
408 if (state) {
409 texUnit->Enabled |= TEXTURE0_3D;
410 }
411 else {
412 texUnit->Enabled &= ~TEXTURE0_3D;
413 }
414 }
415 break;
416 case GL_TEXTURE_GEN_Q:
417 {
418 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
419 if (state)
420 texUnit->TexGenEnabled |= Q_BIT;
421 else
422 texUnit->TexGenEnabled &= ~Q_BIT;
423 ctx->NewState |= _NEW_TEXTURE;
424 }
425 break;
426 case GL_TEXTURE_GEN_R:
427 {
428 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
429 if (state)
430 texUnit->TexGenEnabled |= R_BIT;
431 else
432 texUnit->TexGenEnabled &= ~R_BIT;
433 ctx->NewState |= _NEW_TEXTURE;
434 }
435 break;
436 case GL_TEXTURE_GEN_S:
437 {
438 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
439 if (state)
440 texUnit->TexGenEnabled |= S_BIT;
441 else
442 texUnit->TexGenEnabled &= ~S_BIT;
443 ctx->NewState |= _NEW_TEXTURE;
444 }
445 break;
446 case GL_TEXTURE_GEN_T:
447 {
448 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
449 if (state)
450 texUnit->TexGenEnabled |= T_BIT;
451 else
452 texUnit->TexGenEnabled &= ~T_BIT;
453 ctx->NewState |= _NEW_TEXTURE;
454 }
455 break;
456
457 /*
458 * CLIENT STATE!!!
459 */
460 case GL_VERTEX_ARRAY:
461 ctx->Array.Vertex.Enabled = state;
462 ctx->NewState |= _NEW_ARRAY;
463 break;
464 case GL_NORMAL_ARRAY:
465 ctx->Array.Normal.Enabled = state;
466 ctx->NewState |= _NEW_ARRAY;
467 break;
468 case GL_COLOR_ARRAY:
469 ctx->Array.Color.Enabled = state;
470 ctx->NewState |= _NEW_ARRAY;
471 break;
472 case GL_INDEX_ARRAY:
473 ctx->Array.Index.Enabled = state;
474 ctx->NewState |= _NEW_ARRAY;
475 break;
476 case GL_TEXTURE_COORD_ARRAY:
477 ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
478 ctx->NewState |= _NEW_ARRAY;
479 break;
480 case GL_EDGE_FLAG_ARRAY:
481 ctx->Array.EdgeFlag.Enabled = state;
482 ctx->NewState |= _NEW_ARRAY;
483 break;
484
485 /* GL_HP_occlusion_test */
486 case GL_OCCLUSION_TEST_HP:
487 if (ctx->Extensions.HP_occlusion_test) {
488 ctx->Depth.OcclusionTest = state;
489 ctx->NewState |= _NEW_DEPTH;
490 if (state)
491 ctx->OcclusionResult = ctx->OcclusionResultSaved;
492 else
493 ctx->OcclusionResultSaved = ctx->OcclusionResult;
494 }
495 else {
496 gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
497 return;
498 }
499 break;
500
501 /* GL_SGIS_pixel_texture */
502 case GL_PIXEL_TEXTURE_SGIS:
503 /* XXX check for extension */
504 ctx->Pixel.PixelTextureEnabled = state;
505 ctx->NewState |= _NEW_PIXEL;
506 break;
507
508 /* GL_SGIX_pixel_texture */
509 case GL_PIXEL_TEX_GEN_SGIX:
510 /* XXX check for extension */
511 ctx->Pixel.PixelTextureEnabled = state;
512 ctx->NewState |= _NEW_PIXEL;
513 break;
514
515 /* GL_SGI_color_table */
516 case GL_COLOR_TABLE_SGI:
517 /* XXX check for extension */
518 ctx->Pixel.ColorTableEnabled = state;
519 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
520 ctx->NewState |= _NEW_PIXEL;
521 break;
522 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
523 ctx->Pixel.PostConvolutionColorTableEnabled = state;
524 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
525 ctx->NewState |= _NEW_PIXEL;
526 break;
527 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
528 ctx->Pixel.PostColorMatrixColorTableEnabled = state;
529 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
530 ctx->NewState |= _NEW_PIXEL;
531 break;
532
533 /* GL_EXT_convolution */
534 case GL_CONVOLUTION_1D:
535 /* XXX check for extension */
536 ctx->Pixel.Convolution1DEnabled = state;
537 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
538 ctx->NewState |= _NEW_PIXEL;
539 break;
540 case GL_CONVOLUTION_2D:
541 ctx->Pixel.Convolution2DEnabled = state;
542 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
543 ctx->NewState |= _NEW_PIXEL;
544 break;
545 case GL_SEPARABLE_2D:
546 ctx->Pixel.Separable2DEnabled = state;
547 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
548 ctx->NewState |= _NEW_PIXEL;
549 break;
550
551 /* GL_ARB_texture_cube_map */
552 case GL_TEXTURE_CUBE_MAP_ARB:
553 if (ctx->Extensions.ARB_texture_cube_map) {
554 if (ctx->Visual.RGBAflag) {
555 const GLuint curr = ctx->Texture.CurrentUnit;
556 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
557 ctx->NewState |= _NEW_TEXTURE;
558 if (state) {
559 texUnit->Enabled |= TEXTURE0_CUBE;
560 }
561 else {
562 texUnit->Enabled &= ~TEXTURE0_CUBE;
563 }
564 }
565 }
566 else {
567 gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
568 return;
569 }
570 break;
571
572 /* GL_EXT_secondary_color */
573 case GL_COLOR_SUM_EXT:
574 ctx->Fog.ColorSumEnabled = state;
575 if (state)
576 SET_BITS(ctx->TriangleCaps, DD_SEPERATE_SPECULAR);
577 else if (ctx->Light.Model.ColorControl == GL_SINGLE_COLOR)
578 CLEAR_BITS(ctx->TriangleCaps, DD_SEPERATE_SPECULAR);
579 ctx->NewState |= _NEW_FOG;
580 break;
581
582 default:
583 gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
584 return;
585 }
586
587 if (ctx->Driver.Enable) {
588 (*ctx->Driver.Enable)( ctx, cap, state );
589 }
590 }
591
592
593
594
595 void
596 _mesa_Enable( GLenum cap )
597 {
598 GET_CURRENT_CONTEXT(ctx);
599 _mesa_set_enable( ctx, cap, GL_TRUE );
600 }
601
602
603
604 void
605 _mesa_Disable( GLenum cap )
606 {
607 GET_CURRENT_CONTEXT(ctx);
608 _mesa_set_enable( ctx, cap, GL_FALSE );
609 }
610
611
612
613 GLboolean
614 _mesa_IsEnabled( GLenum cap )
615 {
616 GET_CURRENT_CONTEXT(ctx);
617 switch (cap) {
618 case GL_ALPHA_TEST:
619 return ctx->Color.AlphaEnabled;
620 case GL_AUTO_NORMAL:
621 return ctx->Eval.AutoNormal;
622 case GL_BLEND:
623 return ctx->Color.BlendEnabled;
624 case GL_CLIP_PLANE0:
625 case GL_CLIP_PLANE1:
626 case GL_CLIP_PLANE2:
627 case GL_CLIP_PLANE3:
628 case GL_CLIP_PLANE4:
629 case GL_CLIP_PLANE5:
630 return ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0];
631 case GL_COLOR_MATERIAL:
632 return ctx->Light.ColorMaterialEnabled;
633 case GL_CULL_FACE:
634 return ctx->Polygon.CullFlag;
635 case GL_DEPTH_TEST:
636 return ctx->Depth.Test;
637 case GL_DITHER:
638 return ctx->Color.DitherFlag;
639 case GL_FOG:
640 return ctx->Fog.Enabled;
641 case GL_HISTOGRAM:
642 if (ctx->Extensions.EXT_histogram) {
643 return ctx->Pixel.HistogramEnabled;
644 }
645 else {
646 gl_error(ctx, GL_INVALID_ENUM, "glIsEnabled");
647 return GL_FALSE;
648 }
649 case GL_LIGHTING:
650 return ctx->Light.Enabled;
651 case GL_LIGHT0:
652 case GL_LIGHT1:
653 case GL_LIGHT2:
654 case GL_LIGHT3:
655 case GL_LIGHT4:
656 case GL_LIGHT5:
657 case GL_LIGHT6:
658 case GL_LIGHT7:
659 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
660 case GL_LINE_SMOOTH:
661 return ctx->Line.SmoothFlag;
662 case GL_LINE_STIPPLE:
663 return ctx->Line.StippleFlag;
664 case GL_INDEX_LOGIC_OP:
665 return ctx->Color.IndexLogicOpEnabled;
666 case GL_COLOR_LOGIC_OP:
667 return ctx->Color.ColorLogicOpEnabled;
668 case GL_MAP1_COLOR_4:
669 return ctx->Eval.Map1Color4;
670 case GL_MAP1_INDEX:
671 return ctx->Eval.Map1Index;
672 case GL_MAP1_NORMAL:
673 return ctx->Eval.Map1Normal;
674 case GL_MAP1_TEXTURE_COORD_1:
675 return ctx->Eval.Map1TextureCoord1;
676 case GL_MAP1_TEXTURE_COORD_2:
677 return ctx->Eval.Map1TextureCoord2;
678 case GL_MAP1_TEXTURE_COORD_3:
679 return ctx->Eval.Map1TextureCoord3;
680 case GL_MAP1_TEXTURE_COORD_4:
681 return ctx->Eval.Map1TextureCoord4;
682 case GL_MAP1_VERTEX_3:
683 return ctx->Eval.Map1Vertex3;
684 case GL_MAP1_VERTEX_4:
685 return ctx->Eval.Map1Vertex4;
686 case GL_MAP2_COLOR_4:
687 return ctx->Eval.Map2Color4;
688 case GL_MAP2_INDEX:
689 return ctx->Eval.Map2Index;
690 case GL_MAP2_NORMAL:
691 return ctx->Eval.Map2Normal;
692 case GL_MAP2_TEXTURE_COORD_1:
693 return ctx->Eval.Map2TextureCoord1;
694 case GL_MAP2_TEXTURE_COORD_2:
695 return ctx->Eval.Map2TextureCoord2;
696 case GL_MAP2_TEXTURE_COORD_3:
697 return ctx->Eval.Map2TextureCoord3;
698 case GL_MAP2_TEXTURE_COORD_4:
699 return ctx->Eval.Map2TextureCoord4;
700 case GL_MAP2_VERTEX_3:
701 return ctx->Eval.Map2Vertex3;
702 case GL_MAP2_VERTEX_4:
703 return ctx->Eval.Map2Vertex4;
704 case GL_MINMAX:
705 return ctx->Pixel.MinMaxEnabled;
706 case GL_NORMALIZE:
707 return ctx->Transform.Normalize;
708 case GL_POINT_SMOOTH:
709 return ctx->Point.SmoothFlag;
710 case GL_POLYGON_SMOOTH:
711 return ctx->Polygon.SmoothFlag;
712 case GL_POLYGON_STIPPLE:
713 return ctx->Polygon.StippleFlag;
714 case GL_POLYGON_OFFSET_POINT:
715 return ctx->Polygon.OffsetPoint;
716 case GL_POLYGON_OFFSET_LINE:
717 return ctx->Polygon.OffsetLine;
718 case GL_POLYGON_OFFSET_FILL:
719 /*case GL_POLYGON_OFFSET_EXT:*/
720 return ctx->Polygon.OffsetFill;
721 case GL_RESCALE_NORMAL_EXT:
722 return ctx->Transform.RescaleNormals;
723 case GL_SCISSOR_TEST:
724 return ctx->Scissor.Enabled;
725 case GL_SHARED_TEXTURE_PALETTE_EXT:
726 return ctx->Texture.SharedPalette;
727 case GL_STENCIL_TEST:
728 return ctx->Stencil.Enabled;
729 case GL_TEXTURE_1D:
730 {
731 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
732 return (texUnit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE;
733 }
734 case GL_TEXTURE_2D:
735 {
736 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
737 return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE;
738 }
739 case GL_TEXTURE_3D:
740 {
741 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
742 return (texUnit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE;
743 }
744 case GL_TEXTURE_GEN_Q:
745 {
746 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
747 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
748 }
749 case GL_TEXTURE_GEN_R:
750 {
751 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
752 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
753 }
754 case GL_TEXTURE_GEN_S:
755 {
756 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
757 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
758 }
759 case GL_TEXTURE_GEN_T:
760 {
761 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
762 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
763 }
764
765 /*
766 * CLIENT STATE!!!
767 */
768 case GL_VERTEX_ARRAY:
769 return ctx->Array.Vertex.Enabled;
770 case GL_NORMAL_ARRAY:
771 return ctx->Array.Normal.Enabled;
772 case GL_COLOR_ARRAY:
773 return ctx->Array.Color.Enabled;
774 case GL_INDEX_ARRAY:
775 return ctx->Array.Index.Enabled;
776 case GL_TEXTURE_COORD_ARRAY:
777 return ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
778 case GL_EDGE_FLAG_ARRAY:
779 return ctx->Array.EdgeFlag.Enabled;
780
781 /* GL_HP_occlusion_test */
782 case GL_OCCLUSION_TEST_HP:
783 if (ctx->Extensions.HP_occlusion_test) {
784 return ctx->Depth.OcclusionTest;
785 }
786 else {
787 gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
788 return GL_FALSE;
789 }
790
791 /* GL_SGIS_pixel_texture */
792 case GL_PIXEL_TEXTURE_SGIS:
793 return ctx->Pixel.PixelTextureEnabled;
794
795 /* GL_SGIX_pixel_texture */
796 case GL_PIXEL_TEX_GEN_SGIX:
797 return ctx->Pixel.PixelTextureEnabled;
798
799 /* GL_SGI_color_table */
800 case GL_COLOR_TABLE_SGI:
801 return ctx->Pixel.ColorTableEnabled;
802 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
803 return ctx->Pixel.PostConvolutionColorTableEnabled;
804 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
805 return ctx->Pixel.PostColorMatrixColorTableEnabled;
806
807 /* GL_EXT_convolution */
808 case GL_CONVOLUTION_1D:
809 return ctx->Pixel.Convolution1DEnabled;
810 case GL_CONVOLUTION_2D:
811 return ctx->Pixel.Convolution2DEnabled;
812 case GL_SEPARABLE_2D:
813 return ctx->Pixel.Separable2DEnabled;
814
815 /* GL_ARB_texture_cube_map */
816 case GL_TEXTURE_CUBE_MAP_ARB:
817 if (ctx->Extensions.ARB_texture_cube_map) {
818 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
819 return (texUnit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE;
820 }
821 else {
822 gl_error(ctx, GL_INVALID_ENUM, "glIsEnabled");
823 return GL_FALSE;
824 }
825
826 default:
827 gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
828 return GL_FALSE;
829 }
830 }
831
832
833
834
835 static void
836 client_state( GLcontext *ctx, GLenum cap, GLboolean state )
837 {
838 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx,
839 (state
840 ? "glEnableClientState"
841 : "glDisableClientState") );
842
843 switch (cap) {
844 case GL_VERTEX_ARRAY:
845 ctx->Array.Vertex.Enabled = state;
846 break;
847 case GL_NORMAL_ARRAY:
848 ctx->Array.Normal.Enabled = state;
849 break;
850 case GL_COLOR_ARRAY:
851 ctx->Array.Color.Enabled = state;
852 break;
853 case GL_INDEX_ARRAY:
854 ctx->Array.Index.Enabled = state;
855 break;
856 case GL_TEXTURE_COORD_ARRAY:
857 ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
858 break;
859 case GL_EDGE_FLAG_ARRAY:
860 ctx->Array.EdgeFlag.Enabled = state;
861 break;
862 case GL_FOG_COORDINATE_ARRAY_EXT:
863 ctx->Array.FogCoord.Enabled = state;
864 break;
865 case GL_SECONDARY_COLOR_ARRAY_EXT:
866 ctx->Array.SecondaryColor.Enabled = state;
867 break;
868 default:
869 gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" );
870 }
871
872 ctx->NewState |= _NEW_ARRAY;
873 }
874
875
876
877 void
878 _mesa_EnableClientState( GLenum cap )
879 {
880 GET_CURRENT_CONTEXT(ctx);
881 client_state( ctx, cap, GL_TRUE );
882 }
883
884
885
886 void
887 _mesa_DisableClientState( GLenum cap )
888 {
889 GET_CURRENT_CONTEXT(ctx);
890 client_state( ctx, cap, GL_FALSE );
891 }
892