st/mesa: rename var and update st_choose_format() comments
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "simple_list.h"
36 #include "mtypes.h"
37 #include "enums.h"
38 #include "api_arrayelt.h"
39 #include "texstate.h"
40
41
42
43 #define CHECK_EXTENSION(EXTNAME, CAP) \
44 if (!ctx->Extensions.EXTNAME) { \
45 goto invalid_enum_error; \
46 }
47
48
49 /**
50 * Helper to enable/disable client-side state.
51 */
52 static void
53 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
54 {
55 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
56 GLuint flag;
57 GLboolean *var;
58
59 switch (cap) {
60 case GL_VERTEX_ARRAY:
61 var = &arrayObj->Vertex.Enabled;
62 flag = _NEW_ARRAY_VERTEX;
63 break;
64 case GL_NORMAL_ARRAY:
65 var = &arrayObj->Normal.Enabled;
66 flag = _NEW_ARRAY_NORMAL;
67 break;
68 case GL_COLOR_ARRAY:
69 var = &arrayObj->Color.Enabled;
70 flag = _NEW_ARRAY_COLOR0;
71 break;
72 case GL_INDEX_ARRAY:
73 var = &arrayObj->Index.Enabled;
74 flag = _NEW_ARRAY_INDEX;
75 break;
76 case GL_TEXTURE_COORD_ARRAY:
77 var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
78 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
79 break;
80 case GL_EDGE_FLAG_ARRAY:
81 var = &arrayObj->EdgeFlag.Enabled;
82 flag = _NEW_ARRAY_EDGEFLAG;
83 break;
84 case GL_FOG_COORDINATE_ARRAY_EXT:
85 var = &arrayObj->FogCoord.Enabled;
86 flag = _NEW_ARRAY_FOGCOORD;
87 break;
88 case GL_SECONDARY_COLOR_ARRAY_EXT:
89 var = &arrayObj->SecondaryColor.Enabled;
90 flag = _NEW_ARRAY_COLOR1;
91 break;
92
93 #if FEATURE_point_size_array
94 case GL_POINT_SIZE_ARRAY_OES:
95 var = &arrayObj->PointSize.Enabled;
96 flag = _NEW_ARRAY_POINT_SIZE;
97 break;
98 #endif
99
100 #if FEATURE_NV_vertex_program
101 case GL_VERTEX_ATTRIB_ARRAY0_NV:
102 case GL_VERTEX_ATTRIB_ARRAY1_NV:
103 case GL_VERTEX_ATTRIB_ARRAY2_NV:
104 case GL_VERTEX_ATTRIB_ARRAY3_NV:
105 case GL_VERTEX_ATTRIB_ARRAY4_NV:
106 case GL_VERTEX_ATTRIB_ARRAY5_NV:
107 case GL_VERTEX_ATTRIB_ARRAY6_NV:
108 case GL_VERTEX_ATTRIB_ARRAY7_NV:
109 case GL_VERTEX_ATTRIB_ARRAY8_NV:
110 case GL_VERTEX_ATTRIB_ARRAY9_NV:
111 case GL_VERTEX_ATTRIB_ARRAY10_NV:
112 case GL_VERTEX_ATTRIB_ARRAY11_NV:
113 case GL_VERTEX_ATTRIB_ARRAY12_NV:
114 case GL_VERTEX_ATTRIB_ARRAY13_NV:
115 case GL_VERTEX_ATTRIB_ARRAY14_NV:
116 case GL_VERTEX_ATTRIB_ARRAY15_NV:
117 CHECK_EXTENSION(NV_vertex_program, cap);
118 {
119 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
120 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
121 var = &arrayObj->VertexAttrib[n].Enabled;
122 flag = _NEW_ARRAY_ATTRIB(n);
123 }
124 break;
125 #endif /* FEATURE_NV_vertex_program */
126
127 default:
128 goto invalid_enum_error;
129 }
130
131 if (*var == state)
132 return;
133
134 FLUSH_VERTICES(ctx, _NEW_ARRAY);
135 ctx->Array.NewState |= flag;
136
137 _ae_invalidate_state(ctx, _NEW_ARRAY);
138
139 *var = state;
140
141 if (state)
142 ctx->Array.ArrayObj->_Enabled |= flag;
143 else
144 ctx->Array.ArrayObj->_Enabled &= ~flag;
145
146 if (ctx->Driver.Enable) {
147 ctx->Driver.Enable( ctx, cap, state );
148 }
149
150 return;
151
152 invalid_enum_error:
153 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
154 state ? "Enable" : "Disable", cap);
155 }
156
157
158 /**
159 * Enable GL capability.
160 * \param cap state to enable/disable.
161 *
162 * Get's the current context, assures that we're outside glBegin()/glEnd() and
163 * calls client_state().
164 */
165 void GLAPIENTRY
166 _mesa_EnableClientState( GLenum cap )
167 {
168 GET_CURRENT_CONTEXT(ctx);
169 ASSERT_OUTSIDE_BEGIN_END(ctx);
170 client_state( ctx, cap, GL_TRUE );
171 }
172
173
174 /**
175 * Disable GL capability.
176 * \param cap state to enable/disable.
177 *
178 * Get's the current context, assures that we're outside glBegin()/glEnd() and
179 * calls client_state().
180 */
181 void GLAPIENTRY
182 _mesa_DisableClientState( GLenum cap )
183 {
184 GET_CURRENT_CONTEXT(ctx);
185 ASSERT_OUTSIDE_BEGIN_END(ctx);
186 client_state( ctx, cap, GL_FALSE );
187 }
188
189
190 #undef CHECK_EXTENSION
191 #define CHECK_EXTENSION(EXTNAME, CAP) \
192 if (!ctx->Extensions.EXTNAME) { \
193 goto invalid_enum_error; \
194 }
195
196 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
197 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
198 goto invalid_enum_error; \
199 }
200
201
202
203 /**
204 * Return pointer to current texture unit for setting/getting coordinate
205 * state.
206 * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
207 * higher than the number of supported coordinate units. And we'll return NULL.
208 */
209 static struct gl_texture_unit *
210 get_texcoord_unit(GLcontext *ctx)
211 {
212 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
213 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
214 return NULL;
215 }
216 else {
217 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
218 }
219 }
220
221
222 /**
223 * Helper function to enable or disable a texture target.
224 * \param bit one of the TEXTURE_x_BIT values
225 * \return GL_TRUE if state is changing or GL_FALSE if no change
226 */
227 static GLboolean
228 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
229 {
230 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
231 const GLbitfield newenabled = state
232 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
233
234 if (texUnit->Enabled == newenabled)
235 return GL_FALSE;
236
237 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
238 texUnit->Enabled = newenabled;
239 return GL_TRUE;
240 }
241
242
243 /**
244 * Helper function to enable or disable state.
245 *
246 * \param ctx GL context.
247 * \param cap the state to enable/disable
248 * \param state whether to enable or disable the specified capability.
249 *
250 * Updates the current context and flushes the vertices as needed. For
251 * capabilities associated with extensions it verifies that those extensions
252 * are effectivly present before updating. Notifies the driver via
253 * dd_function_table::Enable.
254 */
255 void
256 _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
257 {
258 if (MESA_VERBOSE & VERBOSE_API)
259 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
260 state ? "glEnable" : "glDisable",
261 _mesa_lookup_enum_by_nr(cap),
262 ctx->NewState);
263
264 switch (cap) {
265 case GL_ALPHA_TEST:
266 if (ctx->Color.AlphaEnabled == state)
267 return;
268 FLUSH_VERTICES(ctx, _NEW_COLOR);
269 ctx->Color.AlphaEnabled = state;
270 break;
271 case GL_AUTO_NORMAL:
272 if (ctx->Eval.AutoNormal == state)
273 return;
274 FLUSH_VERTICES(ctx, _NEW_EVAL);
275 ctx->Eval.AutoNormal = state;
276 break;
277 case GL_BLEND:
278 {
279 GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
280 if (newEnabled != ctx->Color.BlendEnabled) {
281 FLUSH_VERTICES(ctx, _NEW_COLOR);
282 ctx->Color.BlendEnabled = newEnabled;
283 }
284 }
285 break;
286 #if FEATURE_userclip
287 case GL_CLIP_PLANE0:
288 case GL_CLIP_PLANE1:
289 case GL_CLIP_PLANE2:
290 case GL_CLIP_PLANE3:
291 case GL_CLIP_PLANE4:
292 case GL_CLIP_PLANE5:
293 {
294 const GLuint p = cap - GL_CLIP_PLANE0;
295
296 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
297 return;
298
299 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
300
301 if (state) {
302 ctx->Transform.ClipPlanesEnabled |= (1 << p);
303
304 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
305 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
306
307 /* This derived state also calculated in clip.c and
308 * from _mesa_update_state() on changes to EyeUserPlane
309 * and ctx->ProjectionMatrix respectively.
310 */
311 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
312 ctx->Transform.EyeUserPlane[p],
313 ctx->ProjectionMatrixStack.Top->inv );
314 }
315 else {
316 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
317 }
318 }
319 break;
320 #endif
321 case GL_COLOR_MATERIAL:
322 if (ctx->Light.ColorMaterialEnabled == state)
323 return;
324 FLUSH_VERTICES(ctx, _NEW_LIGHT);
325 FLUSH_CURRENT(ctx, 0);
326 ctx->Light.ColorMaterialEnabled = state;
327 if (state) {
328 _mesa_update_color_material( ctx,
329 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
330 }
331 break;
332 case GL_CULL_FACE:
333 if (ctx->Polygon.CullFlag == state)
334 return;
335 FLUSH_VERTICES(ctx, _NEW_POLYGON);
336 ctx->Polygon.CullFlag = state;
337 break;
338 case GL_CULL_VERTEX_EXT:
339 CHECK_EXTENSION(EXT_cull_vertex, cap);
340 if (ctx->Transform.CullVertexFlag == state)
341 return;
342 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
343 ctx->Transform.CullVertexFlag = state;
344 break;
345 case GL_DEPTH_TEST:
346 if (ctx->Depth.Test == state)
347 return;
348 FLUSH_VERTICES(ctx, _NEW_DEPTH);
349 ctx->Depth.Test = state;
350 break;
351 case GL_DITHER:
352 if (ctx->NoDither) {
353 state = GL_FALSE; /* MESA_NO_DITHER env var */
354 }
355 if (ctx->Color.DitherFlag == state)
356 return;
357 FLUSH_VERTICES(ctx, _NEW_COLOR);
358 ctx->Color.DitherFlag = state;
359 break;
360 case GL_FOG:
361 if (ctx->Fog.Enabled == state)
362 return;
363 FLUSH_VERTICES(ctx, _NEW_FOG);
364 ctx->Fog.Enabled = state;
365 break;
366 case GL_HISTOGRAM:
367 CHECK_EXTENSION(EXT_histogram, cap);
368 if (ctx->Pixel.HistogramEnabled == state)
369 return;
370 FLUSH_VERTICES(ctx, _NEW_PIXEL);
371 ctx->Pixel.HistogramEnabled = state;
372 break;
373 case GL_LIGHT0:
374 case GL_LIGHT1:
375 case GL_LIGHT2:
376 case GL_LIGHT3:
377 case GL_LIGHT4:
378 case GL_LIGHT5:
379 case GL_LIGHT6:
380 case GL_LIGHT7:
381 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
382 return;
383 FLUSH_VERTICES(ctx, _NEW_LIGHT);
384 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
385 if (state) {
386 insert_at_tail(&ctx->Light.EnabledList,
387 &ctx->Light.Light[cap-GL_LIGHT0]);
388 }
389 else {
390 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
391 }
392 break;
393 case GL_LIGHTING:
394 if (ctx->Light.Enabled == state)
395 return;
396 FLUSH_VERTICES(ctx, _NEW_LIGHT);
397 ctx->Light.Enabled = state;
398 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
399 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
400 else
401 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
402 break;
403 case GL_LINE_SMOOTH:
404 if (ctx->Line.SmoothFlag == state)
405 return;
406 FLUSH_VERTICES(ctx, _NEW_LINE);
407 ctx->Line.SmoothFlag = state;
408 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
409 break;
410 case GL_LINE_STIPPLE:
411 if (ctx->Line.StippleFlag == state)
412 return;
413 FLUSH_VERTICES(ctx, _NEW_LINE);
414 ctx->Line.StippleFlag = state;
415 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
416 break;
417 case GL_INDEX_LOGIC_OP:
418 if (ctx->Color.IndexLogicOpEnabled == state)
419 return;
420 FLUSH_VERTICES(ctx, _NEW_COLOR);
421 ctx->Color.IndexLogicOpEnabled = state;
422 break;
423 case GL_COLOR_LOGIC_OP:
424 if (ctx->Color.ColorLogicOpEnabled == state)
425 return;
426 FLUSH_VERTICES(ctx, _NEW_COLOR);
427 ctx->Color.ColorLogicOpEnabled = state;
428 break;
429 case GL_MAP1_COLOR_4:
430 if (ctx->Eval.Map1Color4 == state)
431 return;
432 FLUSH_VERTICES(ctx, _NEW_EVAL);
433 ctx->Eval.Map1Color4 = state;
434 break;
435 case GL_MAP1_INDEX:
436 if (ctx->Eval.Map1Index == state)
437 return;
438 FLUSH_VERTICES(ctx, _NEW_EVAL);
439 ctx->Eval.Map1Index = state;
440 break;
441 case GL_MAP1_NORMAL:
442 if (ctx->Eval.Map1Normal == state)
443 return;
444 FLUSH_VERTICES(ctx, _NEW_EVAL);
445 ctx->Eval.Map1Normal = state;
446 break;
447 case GL_MAP1_TEXTURE_COORD_1:
448 if (ctx->Eval.Map1TextureCoord1 == state)
449 return;
450 FLUSH_VERTICES(ctx, _NEW_EVAL);
451 ctx->Eval.Map1TextureCoord1 = state;
452 break;
453 case GL_MAP1_TEXTURE_COORD_2:
454 if (ctx->Eval.Map1TextureCoord2 == state)
455 return;
456 FLUSH_VERTICES(ctx, _NEW_EVAL);
457 ctx->Eval.Map1TextureCoord2 = state;
458 break;
459 case GL_MAP1_TEXTURE_COORD_3:
460 if (ctx->Eval.Map1TextureCoord3 == state)
461 return;
462 FLUSH_VERTICES(ctx, _NEW_EVAL);
463 ctx->Eval.Map1TextureCoord3 = state;
464 break;
465 case GL_MAP1_TEXTURE_COORD_4:
466 if (ctx->Eval.Map1TextureCoord4 == state)
467 return;
468 FLUSH_VERTICES(ctx, _NEW_EVAL);
469 ctx->Eval.Map1TextureCoord4 = state;
470 break;
471 case GL_MAP1_VERTEX_3:
472 if (ctx->Eval.Map1Vertex3 == state)
473 return;
474 FLUSH_VERTICES(ctx, _NEW_EVAL);
475 ctx->Eval.Map1Vertex3 = state;
476 break;
477 case GL_MAP1_VERTEX_4:
478 if (ctx->Eval.Map1Vertex4 == state)
479 return;
480 FLUSH_VERTICES(ctx, _NEW_EVAL);
481 ctx->Eval.Map1Vertex4 = state;
482 break;
483 case GL_MAP2_COLOR_4:
484 if (ctx->Eval.Map2Color4 == state)
485 return;
486 FLUSH_VERTICES(ctx, _NEW_EVAL);
487 ctx->Eval.Map2Color4 = state;
488 break;
489 case GL_MAP2_INDEX:
490 if (ctx->Eval.Map2Index == state)
491 return;
492 FLUSH_VERTICES(ctx, _NEW_EVAL);
493 ctx->Eval.Map2Index = state;
494 break;
495 case GL_MAP2_NORMAL:
496 if (ctx->Eval.Map2Normal == state)
497 return;
498 FLUSH_VERTICES(ctx, _NEW_EVAL);
499 ctx->Eval.Map2Normal = state;
500 break;
501 case GL_MAP2_TEXTURE_COORD_1:
502 if (ctx->Eval.Map2TextureCoord1 == state)
503 return;
504 FLUSH_VERTICES(ctx, _NEW_EVAL);
505 ctx->Eval.Map2TextureCoord1 = state;
506 break;
507 case GL_MAP2_TEXTURE_COORD_2:
508 if (ctx->Eval.Map2TextureCoord2 == state)
509 return;
510 FLUSH_VERTICES(ctx, _NEW_EVAL);
511 ctx->Eval.Map2TextureCoord2 = state;
512 break;
513 case GL_MAP2_TEXTURE_COORD_3:
514 if (ctx->Eval.Map2TextureCoord3 == state)
515 return;
516 FLUSH_VERTICES(ctx, _NEW_EVAL);
517 ctx->Eval.Map2TextureCoord3 = state;
518 break;
519 case GL_MAP2_TEXTURE_COORD_4:
520 if (ctx->Eval.Map2TextureCoord4 == state)
521 return;
522 FLUSH_VERTICES(ctx, _NEW_EVAL);
523 ctx->Eval.Map2TextureCoord4 = state;
524 break;
525 case GL_MAP2_VERTEX_3:
526 if (ctx->Eval.Map2Vertex3 == state)
527 return;
528 FLUSH_VERTICES(ctx, _NEW_EVAL);
529 ctx->Eval.Map2Vertex3 = state;
530 break;
531 case GL_MAP2_VERTEX_4:
532 if (ctx->Eval.Map2Vertex4 == state)
533 return;
534 FLUSH_VERTICES(ctx, _NEW_EVAL);
535 ctx->Eval.Map2Vertex4 = state;
536 break;
537 case GL_MINMAX:
538 if (ctx->Pixel.MinMaxEnabled == state)
539 return;
540 FLUSH_VERTICES(ctx, _NEW_PIXEL);
541 ctx->Pixel.MinMaxEnabled = state;
542 break;
543 case GL_NORMALIZE:
544 if (ctx->Transform.Normalize == state)
545 return;
546 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
547 ctx->Transform.Normalize = state;
548 break;
549 case GL_POINT_SMOOTH:
550 if (ctx->Point.SmoothFlag == state)
551 return;
552 FLUSH_VERTICES(ctx, _NEW_POINT);
553 ctx->Point.SmoothFlag = state;
554 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
555 break;
556 case GL_POLYGON_SMOOTH:
557 if (ctx->Polygon.SmoothFlag == state)
558 return;
559 FLUSH_VERTICES(ctx, _NEW_POLYGON);
560 ctx->Polygon.SmoothFlag = state;
561 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
562 break;
563 case GL_POLYGON_STIPPLE:
564 if (ctx->Polygon.StippleFlag == state)
565 return;
566 FLUSH_VERTICES(ctx, _NEW_POLYGON);
567 ctx->Polygon.StippleFlag = state;
568 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
569 break;
570 case GL_POLYGON_OFFSET_POINT:
571 if (ctx->Polygon.OffsetPoint == state)
572 return;
573 FLUSH_VERTICES(ctx, _NEW_POLYGON);
574 ctx->Polygon.OffsetPoint = state;
575 break;
576 case GL_POLYGON_OFFSET_LINE:
577 if (ctx->Polygon.OffsetLine == state)
578 return;
579 FLUSH_VERTICES(ctx, _NEW_POLYGON);
580 ctx->Polygon.OffsetLine = state;
581 break;
582 case GL_POLYGON_OFFSET_FILL:
583 /*case GL_POLYGON_OFFSET_EXT:*/
584 if (ctx->Polygon.OffsetFill == state)
585 return;
586 FLUSH_VERTICES(ctx, _NEW_POLYGON);
587 ctx->Polygon.OffsetFill = state;
588 break;
589 case GL_RESCALE_NORMAL_EXT:
590 if (ctx->Transform.RescaleNormals == state)
591 return;
592 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
593 ctx->Transform.RescaleNormals = state;
594 break;
595 case GL_SCISSOR_TEST:
596 if (ctx->Scissor.Enabled == state)
597 return;
598 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
599 ctx->Scissor.Enabled = state;
600 break;
601 case GL_SHARED_TEXTURE_PALETTE_EXT:
602 if (ctx->Texture.SharedPalette == state)
603 return;
604 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
605 ctx->Texture.SharedPalette = state;
606 break;
607 case GL_STENCIL_TEST:
608 if (ctx->Stencil.Enabled == state)
609 return;
610 FLUSH_VERTICES(ctx, _NEW_STENCIL);
611 ctx->Stencil.Enabled = state;
612 break;
613 case GL_TEXTURE_1D:
614 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
615 return;
616 }
617 break;
618 case GL_TEXTURE_2D:
619 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
620 return;
621 }
622 break;
623 case GL_TEXTURE_3D:
624 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
625 return;
626 }
627 break;
628 case GL_TEXTURE_GEN_Q:
629 {
630 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
631 if (texUnit) {
632 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
633 if (state)
634 newenabled |= Q_BIT;
635 if (texUnit->TexGenEnabled == newenabled)
636 return;
637 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
638 texUnit->TexGenEnabled = newenabled;
639 }
640 }
641 break;
642 case GL_TEXTURE_GEN_R:
643 {
644 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
645 if (texUnit) {
646 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
647 if (state)
648 newenabled |= R_BIT;
649 if (texUnit->TexGenEnabled == newenabled)
650 return;
651 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
652 texUnit->TexGenEnabled = newenabled;
653 }
654 }
655 break;
656 case GL_TEXTURE_GEN_S:
657 {
658 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
659 if (texUnit) {
660 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
661 if (state)
662 newenabled |= S_BIT;
663 if (texUnit->TexGenEnabled == newenabled)
664 return;
665 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
666 texUnit->TexGenEnabled = newenabled;
667 }
668 }
669 break;
670 case GL_TEXTURE_GEN_T:
671 {
672 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
673 if (texUnit) {
674 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
675 if (state)
676 newenabled |= T_BIT;
677 if (texUnit->TexGenEnabled == newenabled)
678 return;
679 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
680 texUnit->TexGenEnabled = newenabled;
681 }
682 }
683 break;
684
685 /*
686 * CLIENT STATE!!!
687 */
688 case GL_VERTEX_ARRAY:
689 case GL_NORMAL_ARRAY:
690 case GL_COLOR_ARRAY:
691 case GL_INDEX_ARRAY:
692 case GL_TEXTURE_COORD_ARRAY:
693 case GL_EDGE_FLAG_ARRAY:
694 case GL_FOG_COORDINATE_ARRAY_EXT:
695 case GL_SECONDARY_COLOR_ARRAY_EXT:
696 case GL_POINT_SIZE_ARRAY_OES:
697 client_state( ctx, cap, state );
698 return;
699
700 /* GL_SGI_color_table */
701 case GL_COLOR_TABLE_SGI:
702 CHECK_EXTENSION(SGI_color_table, cap);
703 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
704 return;
705 FLUSH_VERTICES(ctx, _NEW_PIXEL);
706 ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
707 break;
708 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
709 CHECK_EXTENSION(SGI_color_table, cap);
710 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
711 return;
712 FLUSH_VERTICES(ctx, _NEW_PIXEL);
713 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
714 break;
715 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
716 CHECK_EXTENSION(SGI_color_table, cap);
717 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
718 return;
719 FLUSH_VERTICES(ctx, _NEW_PIXEL);
720 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
721 break;
722 case GL_TEXTURE_COLOR_TABLE_SGI:
723 CHECK_EXTENSION(SGI_texture_color_table, cap);
724 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
725 return;
726 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
727 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
728 break;
729
730 /* GL_EXT_convolution */
731 case GL_CONVOLUTION_1D:
732 CHECK_EXTENSION(EXT_convolution, cap);
733 if (ctx->Pixel.Convolution1DEnabled == state)
734 return;
735 FLUSH_VERTICES(ctx, _NEW_PIXEL);
736 ctx->Pixel.Convolution1DEnabled = state;
737 break;
738 case GL_CONVOLUTION_2D:
739 CHECK_EXTENSION(EXT_convolution, cap);
740 if (ctx->Pixel.Convolution2DEnabled == state)
741 return;
742 FLUSH_VERTICES(ctx, _NEW_PIXEL);
743 ctx->Pixel.Convolution2DEnabled = state;
744 break;
745 case GL_SEPARABLE_2D:
746 CHECK_EXTENSION(EXT_convolution, cap);
747 if (ctx->Pixel.Separable2DEnabled == state)
748 return;
749 FLUSH_VERTICES(ctx, _NEW_PIXEL);
750 ctx->Pixel.Separable2DEnabled = state;
751 break;
752
753 /* GL_ARB_texture_cube_map */
754 case GL_TEXTURE_CUBE_MAP_ARB:
755 CHECK_EXTENSION(ARB_texture_cube_map, cap);
756 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
757 return;
758 }
759 break;
760
761 /* GL_EXT_secondary_color */
762 case GL_COLOR_SUM_EXT:
763 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
764 if (ctx->Fog.ColorSumEnabled == state)
765 return;
766 FLUSH_VERTICES(ctx, _NEW_FOG);
767 ctx->Fog.ColorSumEnabled = state;
768 break;
769
770 /* GL_ARB_multisample */
771 case GL_MULTISAMPLE_ARB:
772 if (ctx->Multisample.Enabled == state)
773 return;
774 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
775 ctx->Multisample.Enabled = state;
776 break;
777 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
778 if (ctx->Multisample.SampleAlphaToCoverage == state)
779 return;
780 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
781 ctx->Multisample.SampleAlphaToCoverage = state;
782 break;
783 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
784 if (ctx->Multisample.SampleAlphaToOne == state)
785 return;
786 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
787 ctx->Multisample.SampleAlphaToOne = state;
788 break;
789 case GL_SAMPLE_COVERAGE_ARB:
790 if (ctx->Multisample.SampleCoverage == state)
791 return;
792 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
793 ctx->Multisample.SampleCoverage = state;
794 break;
795 case GL_SAMPLE_COVERAGE_INVERT_ARB:
796 if (ctx->Multisample.SampleCoverageInvert == state)
797 return;
798 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
799 ctx->Multisample.SampleCoverageInvert = state;
800 break;
801
802 /* GL_IBM_rasterpos_clip */
803 case GL_RASTER_POSITION_UNCLIPPED_IBM:
804 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
805 if (ctx->Transform.RasterPositionUnclipped == state)
806 return;
807 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
808 ctx->Transform.RasterPositionUnclipped = state;
809 break;
810
811 /* GL_NV_point_sprite */
812 case GL_POINT_SPRITE_NV:
813 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
814 if (ctx->Point.PointSprite == state)
815 return;
816 FLUSH_VERTICES(ctx, _NEW_POINT);
817 ctx->Point.PointSprite = state;
818 break;
819
820 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
821 case GL_VERTEX_PROGRAM_ARB:
822 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
823 if (ctx->VertexProgram.Enabled == state)
824 return;
825 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
826 ctx->VertexProgram.Enabled = state;
827 break;
828 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
829 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
830 if (ctx->VertexProgram.PointSizeEnabled == state)
831 return;
832 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
833 ctx->VertexProgram.PointSizeEnabled = state;
834 break;
835 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
836 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
837 if (ctx->VertexProgram.TwoSideEnabled == state)
838 return;
839 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
840 ctx->VertexProgram.TwoSideEnabled = state;
841 break;
842 #endif
843 #if FEATURE_NV_vertex_program
844 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
845 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
846 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
847 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
848 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
849 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
850 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
851 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
852 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
853 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
854 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
855 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
856 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
857 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
858 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
859 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
860 CHECK_EXTENSION(NV_vertex_program, cap);
861 {
862 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
863 FLUSH_VERTICES(ctx, _NEW_EVAL);
864 ctx->Eval.Map1Attrib[map] = state;
865 }
866 break;
867 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
868 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
869 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
870 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
871 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
872 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
873 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
874 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
875 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
876 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
877 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
878 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
879 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
880 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
881 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
882 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
883 CHECK_EXTENSION(NV_vertex_program, cap);
884 {
885 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
886 FLUSH_VERTICES(ctx, _NEW_EVAL);
887 ctx->Eval.Map2Attrib[map] = state;
888 }
889 break;
890 #endif /* FEATURE_NV_vertex_program */
891
892 #if FEATURE_NV_fragment_program
893 case GL_FRAGMENT_PROGRAM_NV:
894 CHECK_EXTENSION(NV_fragment_program, cap);
895 if (ctx->FragmentProgram.Enabled == state)
896 return;
897 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
898 ctx->FragmentProgram.Enabled = state;
899 break;
900 #endif /* FEATURE_NV_fragment_program */
901
902 /* GL_NV_texture_rectangle */
903 case GL_TEXTURE_RECTANGLE_NV:
904 CHECK_EXTENSION(NV_texture_rectangle, cap);
905 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
906 return;
907 }
908 break;
909
910 /* GL_EXT_stencil_two_side */
911 case GL_STENCIL_TEST_TWO_SIDE_EXT:
912 CHECK_EXTENSION(EXT_stencil_two_side, cap);
913 if (ctx->Stencil.TestTwoSide == state)
914 return;
915 FLUSH_VERTICES(ctx, _NEW_STENCIL);
916 ctx->Stencil.TestTwoSide = state;
917 if (state) {
918 ctx->Stencil._BackFace = 2;
919 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
920 } else {
921 ctx->Stencil._BackFace = 1;
922 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
923 }
924 break;
925
926 #if FEATURE_ARB_fragment_program
927 case GL_FRAGMENT_PROGRAM_ARB:
928 CHECK_EXTENSION(ARB_fragment_program, cap);
929 if (ctx->FragmentProgram.Enabled == state)
930 return;
931 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
932 ctx->FragmentProgram.Enabled = state;
933 break;
934 #endif /* FEATURE_ARB_fragment_program */
935
936 /* GL_EXT_depth_bounds_test */
937 case GL_DEPTH_BOUNDS_TEST_EXT:
938 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
939 if (ctx->Depth.BoundsTest == state)
940 return;
941 FLUSH_VERTICES(ctx, _NEW_DEPTH);
942 ctx->Depth.BoundsTest = state;
943 break;
944
945 case GL_DEPTH_CLAMP:
946 if (ctx->Transform.DepthClamp == state)
947 return;
948 CHECK_EXTENSION(ARB_depth_clamp, cap);
949 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
950 ctx->Transform.DepthClamp = state;
951 break;
952
953 #if FEATURE_ATI_fragment_shader
954 case GL_FRAGMENT_SHADER_ATI:
955 CHECK_EXTENSION(ATI_fragment_shader, cap);
956 if (ctx->ATIFragmentShader.Enabled == state)
957 return;
958 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
959 ctx->ATIFragmentShader.Enabled = state;
960 break;
961 #endif
962
963 /* GL_MESA_texture_array */
964 case GL_TEXTURE_1D_ARRAY_EXT:
965 CHECK_EXTENSION(MESA_texture_array, cap);
966 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
967 return;
968 }
969 break;
970
971 case GL_TEXTURE_2D_ARRAY_EXT:
972 CHECK_EXTENSION(MESA_texture_array, cap);
973 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
974 return;
975 }
976 break;
977
978 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
979 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
980 ctx->Texture.CubeMapSeamless = state;
981 break;
982
983 #if FEATURE_EXT_transform_feedback
984 case GL_RASTERIZER_DISCARD:
985 CHECK_EXTENSION(EXT_transform_feedback, cap);
986 if (ctx->TransformFeedback.RasterDiscard != state) {
987 ctx->TransformFeedback.RasterDiscard = state;
988 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
989 }
990 break;
991 #endif
992
993 /* GL 3.1 primitive restart */
994 case GL_PRIMITIVE_RESTART:
995 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
996 goto invalid_enum_error;
997 }
998 if (ctx->Array.PrimitiveRestart != state) {
999 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1000 ctx->Array.PrimitiveRestart = state;
1001 }
1002 break;
1003
1004 default:
1005 goto invalid_enum_error;
1006 }
1007
1008 if (ctx->Driver.Enable) {
1009 ctx->Driver.Enable( ctx, cap, state );
1010 }
1011
1012 return;
1013
1014 invalid_enum_error:
1015 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
1016 state ? "Enable" : "Disable", cap);
1017 }
1018
1019
1020 /**
1021 * Enable GL capability. Called by glEnable()
1022 * \param cap state to enable.
1023 */
1024 void GLAPIENTRY
1025 _mesa_Enable( GLenum cap )
1026 {
1027 GET_CURRENT_CONTEXT(ctx);
1028 ASSERT_OUTSIDE_BEGIN_END(ctx);
1029
1030 _mesa_set_enable( ctx, cap, GL_TRUE );
1031 }
1032
1033
1034 /**
1035 * Disable GL capability. Called by glDisable()
1036 * \param cap state to disable.
1037 */
1038 void GLAPIENTRY
1039 _mesa_Disable( GLenum cap )
1040 {
1041 GET_CURRENT_CONTEXT(ctx);
1042 ASSERT_OUTSIDE_BEGIN_END(ctx);
1043
1044 _mesa_set_enable( ctx, cap, GL_FALSE );
1045 }
1046
1047
1048
1049 /**
1050 * Enable/disable an indexed state var.
1051 */
1052 void
1053 _mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state)
1054 {
1055 ASSERT(state == 0 || state == 1);
1056 switch (cap) {
1057 case GL_BLEND:
1058 if (!ctx->Extensions.EXT_draw_buffers2) {
1059 goto invalid_enum_error;
1060 }
1061 if (index >= ctx->Const.MaxDrawBuffers) {
1062 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
1063 state ? "glEnableIndexed" : "glDisableIndexed", index);
1064 return;
1065 }
1066 if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
1067 FLUSH_VERTICES(ctx, _NEW_COLOR);
1068 if (state)
1069 ctx->Color.BlendEnabled |= (1 << index);
1070 else
1071 ctx->Color.BlendEnabled &= ~(1 << index);
1072 }
1073 break;
1074 default:
1075 goto invalid_enum_error;
1076 }
1077 return;
1078
1079 invalid_enum_error:
1080 _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
1081 state ? "glEnablei" : "glDisablei",
1082 _mesa_lookup_enum_by_nr(cap));
1083 }
1084
1085
1086 void GLAPIENTRY
1087 _mesa_DisableIndexed( GLenum cap, GLuint index )
1088 {
1089 GET_CURRENT_CONTEXT(ctx);
1090 ASSERT_OUTSIDE_BEGIN_END(ctx);
1091 _mesa_set_enablei(ctx, cap, index, GL_FALSE);
1092 }
1093
1094
1095 void GLAPIENTRY
1096 _mesa_EnableIndexed( GLenum cap, GLuint index )
1097 {
1098 GET_CURRENT_CONTEXT(ctx);
1099 ASSERT_OUTSIDE_BEGIN_END(ctx);
1100 _mesa_set_enablei(ctx, cap, index, GL_TRUE);
1101 }
1102
1103
1104 GLboolean GLAPIENTRY
1105 _mesa_IsEnabledIndexed( GLenum cap, GLuint index )
1106 {
1107 GET_CURRENT_CONTEXT(ctx);
1108 switch (cap) {
1109 case GL_BLEND:
1110 if (index >= ctx->Const.MaxDrawBuffers) {
1111 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1112 index);
1113 return GL_FALSE;
1114 }
1115 return (ctx->Color.BlendEnabled >> index) & 1;
1116 default:
1117 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
1118 _mesa_lookup_enum_by_nr(cap));
1119 return GL_FALSE;
1120 }
1121 }
1122
1123
1124
1125
1126 #undef CHECK_EXTENSION
1127 #define CHECK_EXTENSION(EXTNAME) \
1128 if (!ctx->Extensions.EXTNAME) { \
1129 goto invalid_enum_error; \
1130 }
1131
1132 #undef CHECK_EXTENSION2
1133 #define CHECK_EXTENSION2(EXT1, EXT2) \
1134 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1135 goto invalid_enum_error; \
1136 }
1137
1138
1139 /**
1140 * Helper function to determine whether a texture target is enabled.
1141 */
1142 static GLboolean
1143 is_texture_enabled(GLcontext *ctx, GLbitfield bit)
1144 {
1145 const struct gl_texture_unit *const texUnit =
1146 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1147 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1148 }
1149
1150
1151 /**
1152 * Return simple enable/disable state.
1153 *
1154 * \param cap state variable to query.
1155 *
1156 * Returns the state of the specified capability from the current GL context.
1157 * For the capabilities associated with extensions verifies that those
1158 * extensions are effectively present before reporting.
1159 */
1160 GLboolean GLAPIENTRY
1161 _mesa_IsEnabled( GLenum cap )
1162 {
1163 GET_CURRENT_CONTEXT(ctx);
1164 switch (cap) {
1165 case GL_ALPHA_TEST:
1166 return ctx->Color.AlphaEnabled;
1167 case GL_AUTO_NORMAL:
1168 return ctx->Eval.AutoNormal;
1169 case GL_BLEND:
1170 return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
1171 case GL_CLIP_PLANE0:
1172 case GL_CLIP_PLANE1:
1173 case GL_CLIP_PLANE2:
1174 case GL_CLIP_PLANE3:
1175 case GL_CLIP_PLANE4:
1176 case GL_CLIP_PLANE5:
1177 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1178 case GL_COLOR_MATERIAL:
1179 return ctx->Light.ColorMaterialEnabled;
1180 case GL_CULL_FACE:
1181 return ctx->Polygon.CullFlag;
1182 case GL_DEPTH_TEST:
1183 return ctx->Depth.Test;
1184 case GL_DITHER:
1185 return ctx->Color.DitherFlag;
1186 case GL_FOG:
1187 return ctx->Fog.Enabled;
1188 case GL_LIGHTING:
1189 return ctx->Light.Enabled;
1190 case GL_LIGHT0:
1191 case GL_LIGHT1:
1192 case GL_LIGHT2:
1193 case GL_LIGHT3:
1194 case GL_LIGHT4:
1195 case GL_LIGHT5:
1196 case GL_LIGHT6:
1197 case GL_LIGHT7:
1198 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1199 case GL_LINE_SMOOTH:
1200 return ctx->Line.SmoothFlag;
1201 case GL_LINE_STIPPLE:
1202 return ctx->Line.StippleFlag;
1203 case GL_INDEX_LOGIC_OP:
1204 return ctx->Color.IndexLogicOpEnabled;
1205 case GL_COLOR_LOGIC_OP:
1206 return ctx->Color.ColorLogicOpEnabled;
1207 case GL_MAP1_COLOR_4:
1208 return ctx->Eval.Map1Color4;
1209 case GL_MAP1_INDEX:
1210 return ctx->Eval.Map1Index;
1211 case GL_MAP1_NORMAL:
1212 return ctx->Eval.Map1Normal;
1213 case GL_MAP1_TEXTURE_COORD_1:
1214 return ctx->Eval.Map1TextureCoord1;
1215 case GL_MAP1_TEXTURE_COORD_2:
1216 return ctx->Eval.Map1TextureCoord2;
1217 case GL_MAP1_TEXTURE_COORD_3:
1218 return ctx->Eval.Map1TextureCoord3;
1219 case GL_MAP1_TEXTURE_COORD_4:
1220 return ctx->Eval.Map1TextureCoord4;
1221 case GL_MAP1_VERTEX_3:
1222 return ctx->Eval.Map1Vertex3;
1223 case GL_MAP1_VERTEX_4:
1224 return ctx->Eval.Map1Vertex4;
1225 case GL_MAP2_COLOR_4:
1226 return ctx->Eval.Map2Color4;
1227 case GL_MAP2_INDEX:
1228 return ctx->Eval.Map2Index;
1229 case GL_MAP2_NORMAL:
1230 return ctx->Eval.Map2Normal;
1231 case GL_MAP2_TEXTURE_COORD_1:
1232 return ctx->Eval.Map2TextureCoord1;
1233 case GL_MAP2_TEXTURE_COORD_2:
1234 return ctx->Eval.Map2TextureCoord2;
1235 case GL_MAP2_TEXTURE_COORD_3:
1236 return ctx->Eval.Map2TextureCoord3;
1237 case GL_MAP2_TEXTURE_COORD_4:
1238 return ctx->Eval.Map2TextureCoord4;
1239 case GL_MAP2_VERTEX_3:
1240 return ctx->Eval.Map2Vertex3;
1241 case GL_MAP2_VERTEX_4:
1242 return ctx->Eval.Map2Vertex4;
1243 case GL_NORMALIZE:
1244 return ctx->Transform.Normalize;
1245 case GL_POINT_SMOOTH:
1246 return ctx->Point.SmoothFlag;
1247 case GL_POLYGON_SMOOTH:
1248 return ctx->Polygon.SmoothFlag;
1249 case GL_POLYGON_STIPPLE:
1250 return ctx->Polygon.StippleFlag;
1251 case GL_POLYGON_OFFSET_POINT:
1252 return ctx->Polygon.OffsetPoint;
1253 case GL_POLYGON_OFFSET_LINE:
1254 return ctx->Polygon.OffsetLine;
1255 case GL_POLYGON_OFFSET_FILL:
1256 /*case GL_POLYGON_OFFSET_EXT:*/
1257 return ctx->Polygon.OffsetFill;
1258 case GL_RESCALE_NORMAL_EXT:
1259 return ctx->Transform.RescaleNormals;
1260 case GL_SCISSOR_TEST:
1261 return ctx->Scissor.Enabled;
1262 case GL_SHARED_TEXTURE_PALETTE_EXT:
1263 return ctx->Texture.SharedPalette;
1264 case GL_STENCIL_TEST:
1265 return ctx->Stencil.Enabled;
1266 case GL_TEXTURE_1D:
1267 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1268 case GL_TEXTURE_2D:
1269 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1270 case GL_TEXTURE_3D:
1271 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1272 case GL_TEXTURE_GEN_Q:
1273 {
1274 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1275 if (texUnit) {
1276 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1277 }
1278 }
1279 return GL_FALSE;
1280 case GL_TEXTURE_GEN_R:
1281 {
1282 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1283 if (texUnit) {
1284 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1285 }
1286 }
1287 return GL_FALSE;
1288 case GL_TEXTURE_GEN_S:
1289 {
1290 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1291 if (texUnit) {
1292 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1293 }
1294 }
1295 return GL_FALSE;
1296 case GL_TEXTURE_GEN_T:
1297 {
1298 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1299 if (texUnit) {
1300 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1301 }
1302 }
1303 return GL_FALSE;
1304
1305 /*
1306 * CLIENT STATE!!!
1307 */
1308 case GL_VERTEX_ARRAY:
1309 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1310 case GL_NORMAL_ARRAY:
1311 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1312 case GL_COLOR_ARRAY:
1313 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1314 case GL_INDEX_ARRAY:
1315 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1316 case GL_TEXTURE_COORD_ARRAY:
1317 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1318 case GL_EDGE_FLAG_ARRAY:
1319 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1320 case GL_FOG_COORDINATE_ARRAY_EXT:
1321 CHECK_EXTENSION(EXT_fog_coord);
1322 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1323 case GL_SECONDARY_COLOR_ARRAY_EXT:
1324 CHECK_EXTENSION(EXT_secondary_color);
1325 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1326 #if FEATURE_point_size_array
1327 case GL_POINT_SIZE_ARRAY_OES:
1328 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1329 #endif
1330
1331 /* GL_EXT_histogram */
1332 case GL_HISTOGRAM:
1333 CHECK_EXTENSION(EXT_histogram);
1334 return ctx->Pixel.HistogramEnabled;
1335 case GL_MINMAX:
1336 CHECK_EXTENSION(EXT_histogram);
1337 return ctx->Pixel.MinMaxEnabled;
1338
1339 /* GL_SGI_color_table */
1340 case GL_COLOR_TABLE_SGI:
1341 CHECK_EXTENSION(SGI_color_table);
1342 return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1343 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1344 CHECK_EXTENSION(SGI_color_table);
1345 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1346 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1347 CHECK_EXTENSION(SGI_color_table);
1348 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1349
1350 /* GL_SGI_texture_color_table */
1351 case GL_TEXTURE_COLOR_TABLE_SGI:
1352 CHECK_EXTENSION(SGI_texture_color_table);
1353 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1354
1355 /* GL_EXT_convolution */
1356 case GL_CONVOLUTION_1D:
1357 CHECK_EXTENSION(EXT_convolution);
1358 return ctx->Pixel.Convolution1DEnabled;
1359 case GL_CONVOLUTION_2D:
1360 CHECK_EXTENSION(EXT_convolution);
1361 return ctx->Pixel.Convolution2DEnabled;
1362 case GL_SEPARABLE_2D:
1363 CHECK_EXTENSION(EXT_convolution);
1364 return ctx->Pixel.Separable2DEnabled;
1365
1366 /* GL_ARB_texture_cube_map */
1367 case GL_TEXTURE_CUBE_MAP_ARB:
1368 CHECK_EXTENSION(ARB_texture_cube_map);
1369 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1370
1371 /* GL_EXT_secondary_color */
1372 case GL_COLOR_SUM_EXT:
1373 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1374 return ctx->Fog.ColorSumEnabled;
1375
1376 /* GL_ARB_multisample */
1377 case GL_MULTISAMPLE_ARB:
1378 return ctx->Multisample.Enabled;
1379 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1380 return ctx->Multisample.SampleAlphaToCoverage;
1381 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1382 return ctx->Multisample.SampleAlphaToOne;
1383 case GL_SAMPLE_COVERAGE_ARB:
1384 return ctx->Multisample.SampleCoverage;
1385 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1386 return ctx->Multisample.SampleCoverageInvert;
1387
1388 /* GL_IBM_rasterpos_clip */
1389 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1390 CHECK_EXTENSION(IBM_rasterpos_clip);
1391 return ctx->Transform.RasterPositionUnclipped;
1392
1393 /* GL_NV_point_sprite */
1394 case GL_POINT_SPRITE_NV:
1395 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1396 return ctx->Point.PointSprite;
1397
1398 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1399 case GL_VERTEX_PROGRAM_ARB:
1400 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1401 return ctx->VertexProgram.Enabled;
1402 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1403 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1404 return ctx->VertexProgram.PointSizeEnabled;
1405 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1406 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1407 return ctx->VertexProgram.TwoSideEnabled;
1408 #endif
1409 #if FEATURE_NV_vertex_program
1410 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1411 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1412 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1413 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1414 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1415 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1416 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1417 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1418 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1419 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1420 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1421 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1422 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1423 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1424 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1425 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1426 CHECK_EXTENSION(NV_vertex_program);
1427 {
1428 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1429 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1430 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1431 }
1432 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1433 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1434 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1435 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1436 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1437 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1438 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1439 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1440 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1441 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1442 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1443 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1444 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1445 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1446 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1447 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1448 CHECK_EXTENSION(NV_vertex_program);
1449 {
1450 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1451 return ctx->Eval.Map1Attrib[map];
1452 }
1453 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1454 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1455 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1456 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1457 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1458 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1459 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1460 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1461 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1462 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1463 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1464 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1465 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1466 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1467 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1468 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1469 CHECK_EXTENSION(NV_vertex_program);
1470 {
1471 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1472 return ctx->Eval.Map2Attrib[map];
1473 }
1474 #endif /* FEATURE_NV_vertex_program */
1475
1476 #if FEATURE_NV_fragment_program
1477 case GL_FRAGMENT_PROGRAM_NV:
1478 CHECK_EXTENSION(NV_fragment_program);
1479 return ctx->FragmentProgram.Enabled;
1480 #endif /* FEATURE_NV_fragment_program */
1481
1482 /* GL_NV_texture_rectangle */
1483 case GL_TEXTURE_RECTANGLE_NV:
1484 CHECK_EXTENSION(NV_texture_rectangle);
1485 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1486
1487 /* GL_EXT_stencil_two_side */
1488 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1489 CHECK_EXTENSION(EXT_stencil_two_side);
1490 return ctx->Stencil.TestTwoSide;
1491
1492 #if FEATURE_ARB_fragment_program
1493 case GL_FRAGMENT_PROGRAM_ARB:
1494 return ctx->FragmentProgram.Enabled;
1495 #endif /* FEATURE_ARB_fragment_program */
1496
1497 /* GL_EXT_depth_bounds_test */
1498 case GL_DEPTH_BOUNDS_TEST_EXT:
1499 CHECK_EXTENSION(EXT_depth_bounds_test);
1500 return ctx->Depth.BoundsTest;
1501
1502 /* GL_ARB_depth_clamp */
1503 case GL_DEPTH_CLAMP:
1504 CHECK_EXTENSION(ARB_depth_clamp);
1505 return ctx->Transform.DepthClamp;
1506
1507 #if FEATURE_ATI_fragment_shader
1508 case GL_FRAGMENT_SHADER_ATI:
1509 CHECK_EXTENSION(ATI_fragment_shader);
1510 return ctx->ATIFragmentShader.Enabled;
1511 #endif /* FEATURE_ATI_fragment_shader */
1512
1513 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1514 CHECK_EXTENSION(ARB_seamless_cube_map);
1515 return ctx->Texture.CubeMapSeamless;
1516
1517 #if FEATURE_EXT_transform_feedback
1518 case GL_RASTERIZER_DISCARD:
1519 CHECK_EXTENSION(EXT_transform_feedback);
1520 return ctx->TransformFeedback.RasterDiscard;
1521 #endif
1522
1523 /* GL 3.1 primitive restart */
1524 case GL_PRIMITIVE_RESTART:
1525 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
1526 goto invalid_enum_error;
1527 }
1528 return ctx->Array.PrimitiveRestart;
1529
1530 default:
1531 goto invalid_enum_error;
1532 }
1533
1534 return GL_FALSE;
1535
1536 invalid_enum_error:
1537 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1538 return GL_FALSE;
1539 }