3 * Enable/disable/query GL capabilities.
7 * Mesa 3-D graphics library
10 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
36 #include "simple_list.h"
39 #include "math/m_matrix.h"
40 #include "math/m_xform.h"
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
47 state ? "Enable" : "Disable", CAP); \
51 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
52 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
53 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
54 state ? "Enable" : "Disable", CAP); \
60 client_state( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
67 var
= &ctx
->Array
.Vertex
.Enabled
;
68 flag
= _NEW_ARRAY_VERTEX
;
71 var
= &ctx
->Array
.Normal
.Enabled
;
72 flag
= _NEW_ARRAY_NORMAL
;
75 var
= &ctx
->Array
.Color
.Enabled
;
76 flag
= _NEW_ARRAY_COLOR0
;
79 var
= &ctx
->Array
.Index
.Enabled
;
80 flag
= _NEW_ARRAY_INDEX
;
82 case GL_TEXTURE_COORD_ARRAY
:
83 var
= &ctx
->Array
.TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
84 flag
= _NEW_ARRAY_TEXCOORD(ctx
->Array
.ActiveTexture
);
86 case GL_EDGE_FLAG_ARRAY
:
87 var
= &ctx
->Array
.EdgeFlag
.Enabled
;
88 flag
= _NEW_ARRAY_EDGEFLAG
;
90 case GL_FOG_COORDINATE_ARRAY_EXT
:
91 var
= &ctx
->Array
.FogCoord
.Enabled
;
92 flag
= _NEW_ARRAY_FOGCOORD
;
94 case GL_SECONDARY_COLOR_ARRAY_EXT
:
95 var
= &ctx
->Array
.SecondaryColor
.Enabled
;
96 flag
= _NEW_ARRAY_COLOR1
;
99 #if FEATURE_NV_vertex_program
100 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
101 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
102 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
103 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
104 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
105 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
106 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
107 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
108 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
109 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
110 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
111 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
112 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
113 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
114 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
115 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
116 CHECK_EXTENSION(NV_vertex_program
, cap
);
118 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
119 var
= &ctx
->Array
.VertexAttrib
[n
].Enabled
;
120 flag
= _NEW_ARRAY_ATTRIB(n
);
123 #endif /* FEATURE_NV_vertex_program */
126 _mesa_error( ctx
, GL_INVALID_ENUM
,
127 "glEnable/DisableClientState(0x%x)", cap
);
134 FLUSH_VERTICES(ctx
, _NEW_ARRAY
);
135 ctx
->Array
.NewState
|= flag
;
139 ctx
->Array
._Enabled
|= flag
;
141 ctx
->Array
._Enabled
&= ~flag
;
143 if (ctx
->Driver
.Enable
) {
144 (*ctx
->Driver
.Enable
)( ctx
, cap
, state
);
150 * Enable GL capability.
152 * \param cap capability.
156 * Get's the current context, assures that we're outside glBegin()/glEnd() and
157 * calls client_state().
160 _mesa_EnableClientState( GLenum cap
)
162 GET_CURRENT_CONTEXT(ctx
);
163 ASSERT_OUTSIDE_BEGIN_END(ctx
);
164 client_state( ctx
, cap
, GL_TRUE
);
169 * Disable GL capability.
171 * \param cap capability.
175 * Get's the current context, assures that we're outside glBegin()/glEnd() and
176 * calls client_state().
179 _mesa_DisableClientState( GLenum cap
)
181 GET_CURRENT_CONTEXT(ctx
);
182 ASSERT_OUTSIDE_BEGIN_END(ctx
);
183 client_state( ctx
, cap
, GL_FALSE
);
187 #undef CHECK_EXTENSION
188 #define CHECK_EXTENSION(EXTNAME, CAP) \
189 if (!ctx->Extensions.EXTNAME) { \
190 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
191 state ? "Enable" : "Disable", CAP); \
197 * Perform glEnable() and glDisable() calls.
199 * \param ctx GL context.
200 * \param cap capability.
201 * \param state whether to enable or disable the specified capability.
203 * Updates the current context and flushes the vertices as needed. For
204 * capabilities associated with extensions it verifies that those extensions
205 * are effectivly present before updating. Notifies the driver via
206 * dd_function_table::Enable.
208 void _mesa_set_enable( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
210 if (MESA_VERBOSE
& VERBOSE_API
)
211 _mesa_debug(ctx
, "%s %s (newstate is %x)\n",
212 state
? "glEnable" : "glDisable",
213 _mesa_lookup_enum_by_nr(cap
),
218 if (ctx
->Color
.AlphaEnabled
== state
)
220 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
221 ctx
->Color
.AlphaEnabled
= state
;
224 if (ctx
->Eval
.AutoNormal
== state
)
226 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
227 ctx
->Eval
.AutoNormal
= state
;
230 if (ctx
->Color
.BlendEnabled
== state
)
232 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
233 ctx
->Color
.BlendEnabled
= state
;
234 /* The following needed to accomodate 1.0 RGB logic op blending */
235 ctx
->Color
.ColorLogicOpEnabled
=
236 (ctx
->Color
.BlendEquation
== GL_LOGIC_OP
&& state
);
246 const GLuint p
= cap
- GL_CLIP_PLANE0
;
248 if ((ctx
->Transform
.ClipPlanesEnabled
& (1 << p
)) == ((GLuint
) state
<< p
))
251 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
254 ctx
->Transform
.ClipPlanesEnabled
|= (1 << p
);
256 if (ctx
->ProjectionMatrixStack
.Top
->flags
& MAT_DIRTY
)
257 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
259 /* This derived state also calculated in clip.c and
260 * from _mesa_update_state() on changes to EyeUserPlane
261 * and ctx->ProjectionMatrix respectively.
263 _mesa_transform_vector( ctx
->Transform
._ClipUserPlane
[p
],
264 ctx
->Transform
.EyeUserPlane
[p
],
265 ctx
->ProjectionMatrixStack
.Top
->inv
);
268 ctx
->Transform
.ClipPlanesEnabled
&= ~(1 << p
);
273 case GL_COLOR_MATERIAL
:
274 if (ctx
->Light
.ColorMaterialEnabled
== state
)
276 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
277 FLUSH_CURRENT(ctx
, 0);
278 ctx
->Light
.ColorMaterialEnabled
= state
;
280 _mesa_update_color_material( ctx
,
281 ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
] );
285 if (ctx
->Polygon
.CullFlag
== state
)
287 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
288 ctx
->Polygon
.CullFlag
= state
;
291 if (state
&& ctx
->Visual
.depthBits
==0) {
292 _mesa_warning(ctx
,"glEnable(GL_DEPTH_TEST) but no depth buffer");
295 if (ctx
->Depth
.Test
==state
)
297 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
298 ctx
->Depth
.Test
= state
;
302 state
= GL_FALSE
; /* MESA_NO_DITHER env var */
304 if (ctx
->Color
.DitherFlag
==state
)
306 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
307 ctx
->Color
.DitherFlag
= state
;
310 if (ctx
->Fog
.Enabled
==state
)
312 FLUSH_VERTICES(ctx
, _NEW_FOG
);
313 ctx
->Fog
.Enabled
= state
;
316 CHECK_EXTENSION(EXT_histogram
, cap
);
317 if (ctx
->Pixel
.HistogramEnabled
== state
)
319 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
320 ctx
->Pixel
.HistogramEnabled
= state
;
330 if (ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
== state
)
332 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
333 ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
= state
;
335 insert_at_tail(&ctx
->Light
.EnabledList
,
336 &ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
339 remove_from_list(&ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
343 if (ctx
->Light
.Enabled
== state
)
345 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
346 ctx
->Light
.Enabled
= state
;
348 if (ctx
->Light
.Enabled
&& ctx
->Light
.Model
.TwoSide
)
349 ctx
->_TriangleCaps
|= DD_TRI_LIGHT_TWOSIDE
;
351 ctx
->_TriangleCaps
&= ~DD_TRI_LIGHT_TWOSIDE
;
353 if ((ctx
->Light
.Enabled
&&
354 ctx
->Light
.Model
.ColorControl
==GL_SEPARATE_SPECULAR_COLOR
)
355 || ctx
->Fog
.ColorSumEnabled
)
356 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
358 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
362 if (ctx
->Line
.SmoothFlag
== state
)
364 FLUSH_VERTICES(ctx
, _NEW_LINE
);
365 ctx
->Line
.SmoothFlag
= state
;
366 ctx
->_TriangleCaps
^= DD_LINE_SMOOTH
;
368 case GL_LINE_STIPPLE
:
369 if (ctx
->Line
.StippleFlag
== state
)
371 FLUSH_VERTICES(ctx
, _NEW_LINE
);
372 ctx
->Line
.StippleFlag
= state
;
373 ctx
->_TriangleCaps
^= DD_LINE_STIPPLE
;
375 case GL_INDEX_LOGIC_OP
:
376 if (ctx
->Color
.IndexLogicOpEnabled
== state
)
378 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
379 ctx
->Color
.IndexLogicOpEnabled
= state
;
381 case GL_COLOR_LOGIC_OP
:
382 if (ctx
->Color
.ColorLogicOpEnabled
== state
)
384 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
385 ctx
->Color
.ColorLogicOpEnabled
= state
;
387 case GL_MAP1_COLOR_4
:
388 if (ctx
->Eval
.Map1Color4
== state
)
390 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
391 ctx
->Eval
.Map1Color4
= state
;
394 if (ctx
->Eval
.Map1Index
== state
)
396 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
397 ctx
->Eval
.Map1Index
= state
;
400 if (ctx
->Eval
.Map1Normal
== state
)
402 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
403 ctx
->Eval
.Map1Normal
= state
;
405 case GL_MAP1_TEXTURE_COORD_1
:
406 if (ctx
->Eval
.Map1TextureCoord1
== state
)
408 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
409 ctx
->Eval
.Map1TextureCoord1
= state
;
411 case GL_MAP1_TEXTURE_COORD_2
:
412 if (ctx
->Eval
.Map1TextureCoord2
== state
)
414 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
415 ctx
->Eval
.Map1TextureCoord2
= state
;
417 case GL_MAP1_TEXTURE_COORD_3
:
418 if (ctx
->Eval
.Map1TextureCoord3
== state
)
420 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
421 ctx
->Eval
.Map1TextureCoord3
= state
;
423 case GL_MAP1_TEXTURE_COORD_4
:
424 if (ctx
->Eval
.Map1TextureCoord4
== state
)
426 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
427 ctx
->Eval
.Map1TextureCoord4
= state
;
429 case GL_MAP1_VERTEX_3
:
430 if (ctx
->Eval
.Map1Vertex3
== state
)
432 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
433 ctx
->Eval
.Map1Vertex3
= state
;
435 case GL_MAP1_VERTEX_4
:
436 if (ctx
->Eval
.Map1Vertex4
== state
)
438 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
439 ctx
->Eval
.Map1Vertex4
= state
;
441 case GL_MAP2_COLOR_4
:
442 if (ctx
->Eval
.Map2Color4
== state
)
444 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
445 ctx
->Eval
.Map2Color4
= state
;
448 if (ctx
->Eval
.Map2Index
== state
)
450 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
451 ctx
->Eval
.Map2Index
= state
;
454 if (ctx
->Eval
.Map2Normal
== state
)
456 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
457 ctx
->Eval
.Map2Normal
= state
;
459 case GL_MAP2_TEXTURE_COORD_1
:
460 if (ctx
->Eval
.Map2TextureCoord1
== state
)
462 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
463 ctx
->Eval
.Map2TextureCoord1
= state
;
465 case GL_MAP2_TEXTURE_COORD_2
:
466 if (ctx
->Eval
.Map2TextureCoord2
== state
)
468 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
469 ctx
->Eval
.Map2TextureCoord2
= state
;
471 case GL_MAP2_TEXTURE_COORD_3
:
472 if (ctx
->Eval
.Map2TextureCoord3
== state
)
474 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
475 ctx
->Eval
.Map2TextureCoord3
= state
;
477 case GL_MAP2_TEXTURE_COORD_4
:
478 if (ctx
->Eval
.Map2TextureCoord4
== state
)
480 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
481 ctx
->Eval
.Map2TextureCoord4
= state
;
483 case GL_MAP2_VERTEX_3
:
484 if (ctx
->Eval
.Map2Vertex3
== state
)
486 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
487 ctx
->Eval
.Map2Vertex3
= state
;
489 case GL_MAP2_VERTEX_4
:
490 if (ctx
->Eval
.Map2Vertex4
== state
)
492 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
493 ctx
->Eval
.Map2Vertex4
= state
;
496 if (ctx
->Pixel
.MinMaxEnabled
== state
)
498 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
499 ctx
->Pixel
.MinMaxEnabled
= state
;
502 if (ctx
->Transform
.Normalize
== state
)
504 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
505 ctx
->Transform
.Normalize
= state
;
507 case GL_POINT_SMOOTH
:
508 if (ctx
->Point
.SmoothFlag
==state
)
510 FLUSH_VERTICES(ctx
, _NEW_POINT
);
511 ctx
->Point
.SmoothFlag
= state
;
512 ctx
->_TriangleCaps
^= DD_POINT_SMOOTH
;
514 case GL_POLYGON_SMOOTH
:
515 if (ctx
->Polygon
.SmoothFlag
==state
)
517 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
518 ctx
->Polygon
.SmoothFlag
= state
;
519 ctx
->_TriangleCaps
^= DD_TRI_SMOOTH
;
521 case GL_POLYGON_STIPPLE
:
522 if (ctx
->Polygon
.StippleFlag
==state
)
524 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
525 ctx
->Polygon
.StippleFlag
= state
;
526 ctx
->_TriangleCaps
^= DD_TRI_STIPPLE
;
528 case GL_POLYGON_OFFSET_POINT
:
529 if (ctx
->Polygon
.OffsetPoint
==state
)
531 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
532 ctx
->Polygon
.OffsetPoint
= state
;
534 case GL_POLYGON_OFFSET_LINE
:
535 if (ctx
->Polygon
.OffsetLine
==state
)
537 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
538 ctx
->Polygon
.OffsetLine
= state
;
540 case GL_POLYGON_OFFSET_FILL
:
541 /*case GL_POLYGON_OFFSET_EXT:*/
542 if (ctx
->Polygon
.OffsetFill
==state
)
544 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
545 ctx
->Polygon
.OffsetFill
= state
;
547 case GL_RESCALE_NORMAL_EXT
:
548 if (ctx
->Transform
.RescaleNormals
== state
)
550 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
551 ctx
->Transform
.RescaleNormals
= state
;
553 case GL_SCISSOR_TEST
:
554 if (ctx
->Scissor
.Enabled
==state
)
556 FLUSH_VERTICES(ctx
, _NEW_SCISSOR
);
557 ctx
->Scissor
.Enabled
= state
;
559 case GL_SHARED_TEXTURE_PALETTE_EXT
:
560 if (ctx
->Texture
.SharedPalette
== state
)
562 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
563 ctx
->Texture
.SharedPalette
= state
;
565 case GL_STENCIL_TEST
:
566 if (state
&& ctx
->Visual
.stencilBits
==0) {
568 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
571 if (ctx
->Stencil
.Enabled
==state
)
573 FLUSH_VERTICES(ctx
, _NEW_STENCIL
);
574 ctx
->Stencil
.Enabled
= state
;
576 case GL_TEXTURE_1D
: {
577 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
578 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
579 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_1D_BIT
;
581 newenabled
|= TEXTURE_1D_BIT
;
582 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
584 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
585 texUnit
->Enabled
= newenabled
;
588 case GL_TEXTURE_2D
: {
589 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
590 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
591 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_2D_BIT
;
593 newenabled
|= TEXTURE_2D_BIT
;
594 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
596 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
597 texUnit
->Enabled
= newenabled
;
600 case GL_TEXTURE_3D
: {
601 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
602 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
603 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_3D_BIT
;
605 newenabled
|= TEXTURE_3D_BIT
;
606 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
608 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
609 texUnit
->Enabled
= newenabled
;
612 case GL_TEXTURE_GEN_Q
: {
613 GLuint unit
= ctx
->Texture
.CurrentUnit
;
614 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
615 GLuint newenabled
= texUnit
->TexGenEnabled
& ~Q_BIT
;
618 if (texUnit
->TexGenEnabled
== newenabled
)
620 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
621 texUnit
->TexGenEnabled
= newenabled
;
624 case GL_TEXTURE_GEN_R
: {
625 GLuint unit
= ctx
->Texture
.CurrentUnit
;
626 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
627 GLuint newenabled
= texUnit
->TexGenEnabled
& ~R_BIT
;
630 if (texUnit
->TexGenEnabled
== newenabled
)
632 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
633 texUnit
->TexGenEnabled
= newenabled
;
637 case GL_TEXTURE_GEN_S
: {
638 GLuint unit
= ctx
->Texture
.CurrentUnit
;
639 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
640 GLuint newenabled
= texUnit
->TexGenEnabled
& ~S_BIT
;
643 if (texUnit
->TexGenEnabled
== newenabled
)
645 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
646 texUnit
->TexGenEnabled
= newenabled
;
650 case GL_TEXTURE_GEN_T
: {
651 GLuint unit
= ctx
->Texture
.CurrentUnit
;
652 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
653 GLuint newenabled
= texUnit
->TexGenEnabled
& ~T_BIT
;
656 if (texUnit
->TexGenEnabled
== newenabled
)
658 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
659 texUnit
->TexGenEnabled
= newenabled
;
667 case GL_VERTEX_ARRAY
:
668 case GL_NORMAL_ARRAY
:
671 case GL_TEXTURE_COORD_ARRAY
:
672 case GL_EDGE_FLAG_ARRAY
:
673 case GL_FOG_COORDINATE_ARRAY_EXT
:
674 case GL_SECONDARY_COLOR_ARRAY_EXT
:
675 client_state( ctx
, cap
, state
);
678 /* GL_HP_occlusion_test */
679 case GL_OCCLUSION_TEST_HP
:
680 CHECK_EXTENSION(HP_occlusion_test
, cap
);
681 if (ctx
->Depth
.OcclusionTest
== state
)
683 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
684 ctx
->Depth
.OcclusionTest
= state
;
686 ctx
->OcclusionResult
= ctx
->OcclusionResultSaved
;
688 ctx
->OcclusionResultSaved
= ctx
->OcclusionResult
;
691 /* GL_SGIS_pixel_texture */
692 case GL_PIXEL_TEXTURE_SGIS
:
693 CHECK_EXTENSION(SGIS_pixel_texture
, cap
);
694 if (ctx
->Pixel
.PixelTextureEnabled
== state
)
696 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
697 ctx
->Pixel
.PixelTextureEnabled
= state
;
700 /* GL_SGIX_pixel_texture */
701 case GL_PIXEL_TEX_GEN_SGIX
:
702 CHECK_EXTENSION(SGIX_pixel_texture
, cap
);
703 if (ctx
->Pixel
.PixelTextureEnabled
== state
)
705 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
706 ctx
->Pixel
.PixelTextureEnabled
= state
;
709 /* GL_SGI_color_table */
710 case GL_COLOR_TABLE_SGI
:
711 CHECK_EXTENSION(SGI_color_table
, cap
);
712 if (ctx
->Pixel
.ColorTableEnabled
== state
)
714 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
715 ctx
->Pixel
.ColorTableEnabled
= state
;
717 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
718 CHECK_EXTENSION(SGI_color_table
, cap
);
719 if (ctx
->Pixel
.PostConvolutionColorTableEnabled
== state
)
721 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
722 ctx
->Pixel
.PostConvolutionColorTableEnabled
= state
;
724 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
725 CHECK_EXTENSION(SGI_color_table
, cap
);
726 if (ctx
->Pixel
.PostColorMatrixColorTableEnabled
== state
)
728 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
729 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= state
;
731 case GL_TEXTURE_COLOR_TABLE_SGI
:
732 CHECK_EXTENSION(SGI_texture_color_table
, cap
);
733 if (ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
== state
)
735 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
736 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
= state
;
739 /* GL_EXT_convolution */
740 case GL_CONVOLUTION_1D
:
741 CHECK_EXTENSION(EXT_convolution
, cap
);
742 if (ctx
->Pixel
.Convolution1DEnabled
== state
)
744 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
745 ctx
->Pixel
.Convolution1DEnabled
= state
;
747 case GL_CONVOLUTION_2D
:
748 CHECK_EXTENSION(EXT_convolution
, cap
);
749 if (ctx
->Pixel
.Convolution2DEnabled
== state
)
751 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
752 ctx
->Pixel
.Convolution2DEnabled
= state
;
754 case GL_SEPARABLE_2D
:
755 CHECK_EXTENSION(EXT_convolution
, cap
);
756 if (ctx
->Pixel
.Separable2DEnabled
== state
)
758 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
759 ctx
->Pixel
.Separable2DEnabled
= state
;
762 /* GL_ARB_texture_cube_map */
763 case GL_TEXTURE_CUBE_MAP_ARB
:
765 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
766 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
767 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_CUBE_BIT
;
768 CHECK_EXTENSION(ARB_texture_cube_map
, cap
);
770 newenabled
|= TEXTURE_CUBE_BIT
;
771 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
773 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
774 texUnit
->Enabled
= newenabled
;
778 /* GL_EXT_secondary_color */
779 case GL_COLOR_SUM_EXT
:
780 CHECK_EXTENSION(EXT_secondary_color
, cap
);
781 if (ctx
->Fog
.ColorSumEnabled
== state
)
783 FLUSH_VERTICES(ctx
, _NEW_FOG
);
784 ctx
->Fog
.ColorSumEnabled
= state
;
786 if ((ctx
->Light
.Enabled
&&
787 ctx
->Light
.Model
.ColorControl
==GL_SEPARATE_SPECULAR_COLOR
)
788 || ctx
->Fog
.ColorSumEnabled
)
789 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
791 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
795 /* GL_ARB_multisample */
796 case GL_MULTISAMPLE_ARB
:
797 CHECK_EXTENSION(ARB_multisample
, cap
);
798 if (ctx
->Multisample
.Enabled
== state
)
800 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
801 ctx
->Multisample
.Enabled
= state
;
803 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
804 CHECK_EXTENSION(ARB_multisample
, cap
);
805 if (ctx
->Multisample
.SampleAlphaToCoverage
== state
)
807 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
808 ctx
->Multisample
.SampleAlphaToCoverage
= state
;
810 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
811 CHECK_EXTENSION(ARB_multisample
, cap
);
812 if (ctx
->Multisample
.SampleAlphaToOne
== state
)
814 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
815 ctx
->Multisample
.SampleAlphaToOne
= state
;
817 case GL_SAMPLE_COVERAGE_ARB
:
818 CHECK_EXTENSION(ARB_multisample
, cap
);
819 if (ctx
->Multisample
.SampleCoverage
== state
)
821 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
822 ctx
->Multisample
.SampleCoverage
= state
;
824 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
825 CHECK_EXTENSION(ARB_multisample
, cap
);
826 if (ctx
->Multisample
.SampleCoverageInvert
== state
)
828 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
829 ctx
->Multisample
.SampleCoverageInvert
= state
;
832 /* GL_IBM_rasterpos_clip */
833 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
834 CHECK_EXTENSION(IBM_rasterpos_clip
, cap
);
835 if (ctx
->Transform
.RasterPositionUnclipped
== state
)
837 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
838 ctx
->Transform
.RasterPositionUnclipped
= state
;
841 /* GL_NV_point_sprite */
842 case GL_POINT_SPRITE_NV
:
843 CHECK_EXTENSION2(NV_point_sprite
, ARB_point_sprite
, cap
);
844 if (ctx
->Point
.PointSprite
== state
)
846 FLUSH_VERTICES(ctx
, _NEW_POINT
);
847 ctx
->Point
.PointSprite
= state
;
850 #if FEATURE_NV_vertex_program
851 case GL_VERTEX_PROGRAM_NV
:
852 CHECK_EXTENSION(NV_vertex_program
, cap
);
853 if (ctx
->VertexProgram
.Enabled
== state
)
855 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
| _NEW_PROGRAM
); /* XXX OK? */
856 ctx
->VertexProgram
.Enabled
= state
;
858 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
859 CHECK_EXTENSION(NV_vertex_program
, cap
);
860 if (ctx
->VertexProgram
.PointSizeEnabled
== state
)
862 FLUSH_VERTICES(ctx
, _NEW_POINT
| _NEW_PROGRAM
);
863 ctx
->VertexProgram
.PointSizeEnabled
= state
;
865 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
866 CHECK_EXTENSION(NV_vertex_program
, cap
);
867 if (ctx
->VertexProgram
.TwoSideEnabled
== state
)
869 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
); /* XXX OK? */
870 ctx
->VertexProgram
.TwoSideEnabled
= state
;
872 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
873 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
874 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
875 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
876 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
877 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
878 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
879 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
880 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
881 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
882 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
883 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
884 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
885 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
886 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
887 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
888 CHECK_EXTENSION(NV_vertex_program
, cap
);
890 const GLuint map
= (GLuint
) (cap
- GL_MAP1_VERTEX_ATTRIB0_4_NV
);
891 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
892 ctx
->Eval
.Map1Attrib
[map
] = state
;
895 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
896 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
897 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
898 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
899 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
900 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
901 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
902 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
903 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
904 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
905 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
906 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
907 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
908 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
909 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
910 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
911 CHECK_EXTENSION(NV_vertex_program
, cap
);
913 const GLuint map
= (GLuint
) (cap
- GL_MAP2_VERTEX_ATTRIB0_4_NV
);
914 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
915 ctx
->Eval
.Map2Attrib
[map
] = state
;
918 #endif /* FEATURE_NV_vertex_program */
920 #if FEATURE_NV_fragment_program
921 case GL_FRAGMENT_PROGRAM_NV
:
922 CHECK_EXTENSION(NV_fragment_program
, cap
);
923 if (ctx
->FragmentProgram
.Enabled
== state
)
925 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_TEXTURE
);
926 ctx
->FragmentProgram
.Enabled
= state
;
928 #endif /* FEATURE_NV_fragment_program */
930 /* GL_NV_texture_rectangle */
931 case GL_TEXTURE_RECTANGLE_NV
:
932 CHECK_EXTENSION(NV_texture_rectangle
, cap
);
934 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
935 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
936 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_RECT_BIT
;
937 CHECK_EXTENSION(NV_texture_rectangle
, cap
);
939 newenabled
|= TEXTURE_RECT_BIT
;
940 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
942 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
943 texUnit
->Enabled
= newenabled
;
947 /* GL_EXT_stencil_two_side */
948 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
949 CHECK_EXTENSION(EXT_stencil_two_side
, cap
);
950 if (ctx
->Stencil
.TestTwoSide
== state
)
952 FLUSH_VERTICES(ctx
, _NEW_STENCIL
);
953 ctx
->Stencil
.TestTwoSide
= state
;
956 #if FEATURE_ARB_fragment_program
957 case GL_FRAGMENT_PROGRAM_ARB
:
958 CHECK_EXTENSION(ARB_fragment_program
, cap
);
959 if (ctx
->FragmentProgram
.Enabled
== state
)
961 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_TEXTURE
);
962 ctx
->FragmentProgram
.Enabled
= state
;
964 #endif /* FEATURE_ARB_fragment_program */
966 /* GL_EXT_depth_bounds_test */
967 case GL_DEPTH_BOUNDS_TEST_EXT
:
968 CHECK_EXTENSION(EXT_depth_bounds_test
, cap
);
969 if (state
&& ctx
->Visual
.depthBits
==0) {
971 "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
974 if (ctx
->Depth
.BoundsTest
== state
)
976 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
977 ctx
->Depth
.BoundsTest
= state
;
980 /* GL_MESA_program_debug */
981 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
982 CHECK_EXTENSION(MESA_program_debug
, cap
);
983 ctx
->FragmentProgram
.CallbackEnabled
= state
;
985 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
986 CHECK_EXTENSION(MESA_program_debug
, cap
);
987 ctx
->VertexProgram
.CallbackEnabled
= state
;
991 _mesa_error(ctx
, GL_INVALID_ENUM
,
992 "%s(0x%x)", state
? "glEnable" : "glDisable", cap
);
996 if (ctx
->Driver
.Enable
) {
997 (*ctx
->Driver
.Enable
)( ctx
, cap
, state
);
1003 * Enable GL capability.
1005 * \param cap capability.
1009 * Get's the current context, assures that we're outside glBegin()/glEnd() and
1010 * calls _mesa_set_enable().
1013 _mesa_Enable( GLenum cap
)
1015 GET_CURRENT_CONTEXT(ctx
);
1016 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1018 _mesa_set_enable( ctx
, cap
, GL_TRUE
);
1023 * Disable GL capability.
1025 * \param cap capability.
1029 * Get's the current context, assures that we're outside glBegin()/glEnd() and
1030 * calls _mesa_set_enable().
1033 _mesa_Disable( GLenum cap
)
1035 GET_CURRENT_CONTEXT(ctx
);
1036 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1038 _mesa_set_enable( ctx
, cap
, GL_FALSE
);
1042 #undef CHECK_EXTENSION
1043 #define CHECK_EXTENSION(EXTNAME) \
1044 if (!ctx->Extensions.EXTNAME) { \
1045 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1051 * Test whether a capability is enabled.
1053 * \param cap capability.
1055 * Returns the state of the specified capability from the current GL context.
1056 * For the capabilities associated with extensions verifies that those
1057 * extensions are effectively present before reporting.
1060 _mesa_IsEnabled( GLenum cap
)
1062 GET_CURRENT_CONTEXT(ctx
);
1065 return ctx
->Color
.AlphaEnabled
;
1066 case GL_AUTO_NORMAL
:
1067 return ctx
->Eval
.AutoNormal
;
1069 return ctx
->Color
.BlendEnabled
;
1070 case GL_CLIP_PLANE0
:
1071 case GL_CLIP_PLANE1
:
1072 case GL_CLIP_PLANE2
:
1073 case GL_CLIP_PLANE3
:
1074 case GL_CLIP_PLANE4
:
1075 case GL_CLIP_PLANE5
:
1076 return (ctx
->Transform
.ClipPlanesEnabled
>> (cap
- GL_CLIP_PLANE0
)) & 1;
1077 case GL_COLOR_MATERIAL
:
1078 return ctx
->Light
.ColorMaterialEnabled
;
1080 return ctx
->Polygon
.CullFlag
;
1082 return ctx
->Depth
.Test
;
1084 return ctx
->Color
.DitherFlag
;
1086 return ctx
->Fog
.Enabled
;
1088 return ctx
->Light
.Enabled
;
1097 return ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
;
1098 case GL_LINE_SMOOTH
:
1099 return ctx
->Line
.SmoothFlag
;
1100 case GL_LINE_STIPPLE
:
1101 return ctx
->Line
.StippleFlag
;
1102 case GL_INDEX_LOGIC_OP
:
1103 return ctx
->Color
.IndexLogicOpEnabled
;
1104 case GL_COLOR_LOGIC_OP
:
1105 return ctx
->Color
.ColorLogicOpEnabled
;
1106 case GL_MAP1_COLOR_4
:
1107 return ctx
->Eval
.Map1Color4
;
1109 return ctx
->Eval
.Map1Index
;
1110 case GL_MAP1_NORMAL
:
1111 return ctx
->Eval
.Map1Normal
;
1112 case GL_MAP1_TEXTURE_COORD_1
:
1113 return ctx
->Eval
.Map1TextureCoord1
;
1114 case GL_MAP1_TEXTURE_COORD_2
:
1115 return ctx
->Eval
.Map1TextureCoord2
;
1116 case GL_MAP1_TEXTURE_COORD_3
:
1117 return ctx
->Eval
.Map1TextureCoord3
;
1118 case GL_MAP1_TEXTURE_COORD_4
:
1119 return ctx
->Eval
.Map1TextureCoord4
;
1120 case GL_MAP1_VERTEX_3
:
1121 return ctx
->Eval
.Map1Vertex3
;
1122 case GL_MAP1_VERTEX_4
:
1123 return ctx
->Eval
.Map1Vertex4
;
1124 case GL_MAP2_COLOR_4
:
1125 return ctx
->Eval
.Map2Color4
;
1127 return ctx
->Eval
.Map2Index
;
1128 case GL_MAP2_NORMAL
:
1129 return ctx
->Eval
.Map2Normal
;
1130 case GL_MAP2_TEXTURE_COORD_1
:
1131 return ctx
->Eval
.Map2TextureCoord1
;
1132 case GL_MAP2_TEXTURE_COORD_2
:
1133 return ctx
->Eval
.Map2TextureCoord2
;
1134 case GL_MAP2_TEXTURE_COORD_3
:
1135 return ctx
->Eval
.Map2TextureCoord3
;
1136 case GL_MAP2_TEXTURE_COORD_4
:
1137 return ctx
->Eval
.Map2TextureCoord4
;
1138 case GL_MAP2_VERTEX_3
:
1139 return ctx
->Eval
.Map2Vertex3
;
1140 case GL_MAP2_VERTEX_4
:
1141 return ctx
->Eval
.Map2Vertex4
;
1143 return ctx
->Transform
.Normalize
;
1144 case GL_POINT_SMOOTH
:
1145 return ctx
->Point
.SmoothFlag
;
1146 case GL_POLYGON_SMOOTH
:
1147 return ctx
->Polygon
.SmoothFlag
;
1148 case GL_POLYGON_STIPPLE
:
1149 return ctx
->Polygon
.StippleFlag
;
1150 case GL_POLYGON_OFFSET_POINT
:
1151 return ctx
->Polygon
.OffsetPoint
;
1152 case GL_POLYGON_OFFSET_LINE
:
1153 return ctx
->Polygon
.OffsetLine
;
1154 case GL_POLYGON_OFFSET_FILL
:
1155 /*case GL_POLYGON_OFFSET_EXT:*/
1156 return ctx
->Polygon
.OffsetFill
;
1157 case GL_RESCALE_NORMAL_EXT
:
1158 return ctx
->Transform
.RescaleNormals
;
1159 case GL_SCISSOR_TEST
:
1160 return ctx
->Scissor
.Enabled
;
1161 case GL_SHARED_TEXTURE_PALETTE_EXT
:
1162 return ctx
->Texture
.SharedPalette
;
1163 case GL_STENCIL_TEST
:
1164 return ctx
->Stencil
.Enabled
;
1167 const struct gl_texture_unit
*texUnit
;
1168 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1169 return (texUnit
->Enabled
& TEXTURE_1D_BIT
) ? GL_TRUE
: GL_FALSE
;
1173 const struct gl_texture_unit
*texUnit
;
1174 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1175 return (texUnit
->Enabled
& TEXTURE_2D_BIT
) ? GL_TRUE
: GL_FALSE
;
1179 const struct gl_texture_unit
*texUnit
;
1180 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1181 return (texUnit
->Enabled
& TEXTURE_3D_BIT
) ? GL_TRUE
: GL_FALSE
;
1183 case GL_TEXTURE_GEN_Q
:
1185 const struct gl_texture_unit
*texUnit
;
1186 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1187 return (texUnit
->TexGenEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
;
1189 case GL_TEXTURE_GEN_R
:
1191 const struct gl_texture_unit
*texUnit
;
1192 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1193 return (texUnit
->TexGenEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
;
1195 case GL_TEXTURE_GEN_S
:
1197 const struct gl_texture_unit
*texUnit
;
1198 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1199 return (texUnit
->TexGenEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
;
1201 case GL_TEXTURE_GEN_T
:
1203 const struct gl_texture_unit
*texUnit
;
1204 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1205 return (texUnit
->TexGenEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
;
1211 case GL_VERTEX_ARRAY
:
1212 return (ctx
->Array
.Vertex
.Enabled
!= 0);
1213 case GL_NORMAL_ARRAY
:
1214 return (ctx
->Array
.Normal
.Enabled
!= 0);
1215 case GL_COLOR_ARRAY
:
1216 return (ctx
->Array
.Color
.Enabled
!= 0);
1217 case GL_INDEX_ARRAY
:
1218 return (ctx
->Array
.Index
.Enabled
!= 0);
1219 case GL_TEXTURE_COORD_ARRAY
:
1220 return (ctx
->Array
.TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
!= 0);
1221 case GL_EDGE_FLAG_ARRAY
:
1222 return (ctx
->Array
.EdgeFlag
.Enabled
!= 0);
1223 case GL_FOG_COORDINATE_ARRAY_EXT
:
1224 CHECK_EXTENSION(EXT_fog_coord
);
1225 return (ctx
->Array
.FogCoord
.Enabled
!= 0);
1226 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1227 CHECK_EXTENSION(EXT_secondary_color
);
1228 return (ctx
->Array
.SecondaryColor
.Enabled
!= 0);
1230 /* GL_EXT_histogram */
1232 CHECK_EXTENSION(EXT_histogram
);
1233 return ctx
->Pixel
.HistogramEnabled
;
1235 CHECK_EXTENSION(EXT_histogram
);
1236 return ctx
->Pixel
.MinMaxEnabled
;
1238 /* GL_HP_occlusion_test */
1239 case GL_OCCLUSION_TEST_HP
:
1240 CHECK_EXTENSION(HP_occlusion_test
);
1241 return ctx
->Depth
.OcclusionTest
;
1243 /* GL_SGIS_pixel_texture */
1244 case GL_PIXEL_TEXTURE_SGIS
:
1245 CHECK_EXTENSION(SGIS_pixel_texture
);
1246 return ctx
->Pixel
.PixelTextureEnabled
;
1248 /* GL_SGIX_pixel_texture */
1249 case GL_PIXEL_TEX_GEN_SGIX
:
1250 CHECK_EXTENSION(SGIX_pixel_texture
);
1251 return ctx
->Pixel
.PixelTextureEnabled
;
1253 /* GL_SGI_color_table */
1254 case GL_COLOR_TABLE_SGI
:
1255 CHECK_EXTENSION(SGI_color_table
);
1256 return ctx
->Pixel
.ColorTableEnabled
;
1257 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1258 CHECK_EXTENSION(SGI_color_table
);
1259 return ctx
->Pixel
.PostConvolutionColorTableEnabled
;
1260 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1261 CHECK_EXTENSION(SGI_color_table
);
1262 return ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
1264 /* GL_SGI_texture_color_table */
1265 case GL_TEXTURE_COLOR_TABLE_SGI
:
1266 CHECK_EXTENSION(SGI_texture_color_table
);
1267 return ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
;
1269 /* GL_EXT_convolution */
1270 case GL_CONVOLUTION_1D
:
1271 CHECK_EXTENSION(EXT_convolution
);
1272 return ctx
->Pixel
.Convolution1DEnabled
;
1273 case GL_CONVOLUTION_2D
:
1274 CHECK_EXTENSION(EXT_convolution
);
1275 return ctx
->Pixel
.Convolution2DEnabled
;
1276 case GL_SEPARABLE_2D
:
1277 CHECK_EXTENSION(EXT_convolution
);
1278 return ctx
->Pixel
.Separable2DEnabled
;
1280 /* GL_ARB_texture_cube_map */
1281 case GL_TEXTURE_CUBE_MAP_ARB
:
1282 CHECK_EXTENSION(ARB_texture_cube_map
);
1284 const struct gl_texture_unit
*texUnit
;
1285 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1286 return (texUnit
->Enabled
& TEXTURE_CUBE_BIT
) ? GL_TRUE
: GL_FALSE
;
1289 /* GL_ARB_multisample */
1290 case GL_MULTISAMPLE_ARB
:
1291 CHECK_EXTENSION(ARB_multisample
);
1292 return ctx
->Multisample
.Enabled
;
1293 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1294 CHECK_EXTENSION(ARB_multisample
);
1295 return ctx
->Multisample
.SampleAlphaToCoverage
;
1296 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1297 CHECK_EXTENSION(ARB_multisample
);
1298 return ctx
->Multisample
.SampleAlphaToOne
;
1299 case GL_SAMPLE_COVERAGE_ARB
:
1300 CHECK_EXTENSION(ARB_multisample
);
1301 return ctx
->Multisample
.SampleCoverage
;
1302 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1303 CHECK_EXTENSION(ARB_multisample
);
1304 return ctx
->Multisample
.SampleCoverageInvert
;
1306 /* GL_IBM_rasterpos_clip */
1307 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1308 CHECK_EXTENSION(IBM_rasterpos_clip
);
1309 return ctx
->Transform
.RasterPositionUnclipped
;
1311 /* GL_NV_point_sprite */
1312 case GL_POINT_SPRITE_NV
:
1313 return ctx
->Point
.PointSprite
;
1315 #if FEATURE_NV_vertex_program
1316 case GL_VERTEX_PROGRAM_NV
:
1317 CHECK_EXTENSION(NV_vertex_program
);
1318 return ctx
->VertexProgram
.Enabled
;
1319 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
1320 CHECK_EXTENSION(NV_vertex_program
);
1321 return ctx
->VertexProgram
.PointSizeEnabled
;
1322 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
1323 CHECK_EXTENSION(NV_vertex_program
);
1324 return ctx
->VertexProgram
.TwoSideEnabled
;
1325 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1326 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1327 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1328 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1329 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1330 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1331 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1332 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1333 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1334 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1335 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1336 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1337 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1338 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1339 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1340 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1341 CHECK_EXTENSION(NV_vertex_program
);
1343 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
1344 return (ctx
->Array
.VertexAttrib
[n
].Enabled
!= 0);
1346 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1347 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1348 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1349 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1350 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1351 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1352 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1353 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1354 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1355 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1356 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1357 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1358 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1359 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1360 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1361 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1362 CHECK_EXTENSION(NV_vertex_program
);
1364 const GLuint map
= (GLuint
) (cap
- GL_MAP1_VERTEX_ATTRIB0_4_NV
);
1365 return ctx
->Eval
.Map1Attrib
[map
];
1367 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
1368 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
1369 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
1370 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
1371 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
1372 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
1373 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
1374 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
1375 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
1376 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
1377 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
1378 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
1379 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
1380 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
1381 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
1382 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
1383 CHECK_EXTENSION(NV_vertex_program
);
1385 const GLuint map
= (GLuint
) (cap
- GL_MAP2_VERTEX_ATTRIB0_4_NV
);
1386 return ctx
->Eval
.Map2Attrib
[map
];
1388 #endif /* FEATURE_NV_vertex_program */
1390 #if FEATURE_NV_fragment_program
1391 case GL_FRAGMENT_PROGRAM_NV
:
1392 CHECK_EXTENSION(NV_fragment_program
);
1393 return ctx
->FragmentProgram
.Enabled
;
1394 #endif /* FEATURE_NV_fragment_program */
1396 /* GL_NV_texture_rectangle */
1397 case GL_TEXTURE_RECTANGLE_NV
:
1398 CHECK_EXTENSION(NV_texture_rectangle
);
1400 const struct gl_texture_unit
*texUnit
;
1401 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1402 return (texUnit
->Enabled
& TEXTURE_RECT_BIT
) ? GL_TRUE
: GL_FALSE
;
1405 /* GL_EXT_stencil_two_side */
1406 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
1407 CHECK_EXTENSION(EXT_stencil_two_side
);
1408 return ctx
->Stencil
.TestTwoSide
;
1410 #if FEATURE_ARB_fragment_program
1411 case GL_FRAGMENT_PROGRAM_ARB
:
1412 return ctx
->FragmentProgram
.Enabled
;
1413 #endif /* FEATURE_ARB_fragment_program */
1415 /* GL_EXT_depth_bounds_test */
1416 case GL_DEPTH_BOUNDS_TEST_EXT
:
1417 CHECK_EXTENSION(EXT_depth_bounds_test
);
1418 return ctx
->Depth
.BoundsTest
;
1420 /* GL_MESA_program_debug */
1421 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
1422 CHECK_EXTENSION(MESA_program_debug
);
1423 return ctx
->FragmentProgram
.CallbackEnabled
;
1424 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
1425 CHECK_EXTENSION(MESA_program_debug
);
1426 return ctx
->VertexProgram
.CallbackEnabled
;
1429 _mesa_error(ctx
, GL_INVALID_ENUM
, "glIsEnabled(0x%x)", (int) cap
);