Massively cleaned up the code that calculates front/back/depth buffer
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.1
9 *
10 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "simple_list.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "math/m_matrix.h"
40 #include "math/m_xform.h"
41
42
43
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
47 state ? "Enable" : "Disable", CAP); \
48 return; \
49 }
50
51
52 static void
53 client_state( GLcontext *ctx, GLenum cap, GLboolean state )
54 {
55 GLuint flag;
56 GLuint *var;
57
58 switch (cap) {
59 case GL_VERTEX_ARRAY:
60 var = &ctx->Array.Vertex.Enabled;
61 flag = _NEW_ARRAY_VERTEX;
62 break;
63 case GL_NORMAL_ARRAY:
64 var = &ctx->Array.Normal.Enabled;
65 flag = _NEW_ARRAY_NORMAL;
66 break;
67 case GL_COLOR_ARRAY:
68 var = &ctx->Array.Color.Enabled;
69 flag = _NEW_ARRAY_COLOR0;
70 break;
71 case GL_INDEX_ARRAY:
72 var = &ctx->Array.Index.Enabled;
73 flag = _NEW_ARRAY_INDEX;
74 break;
75 case GL_TEXTURE_COORD_ARRAY:
76 var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
77 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
78 break;
79 case GL_EDGE_FLAG_ARRAY:
80 var = &ctx->Array.EdgeFlag.Enabled;
81 flag = _NEW_ARRAY_EDGEFLAG;
82 break;
83 case GL_FOG_COORDINATE_ARRAY_EXT:
84 var = &ctx->Array.FogCoord.Enabled;
85 flag = _NEW_ARRAY_FOGCOORD;
86 break;
87 case GL_SECONDARY_COLOR_ARRAY_EXT:
88 var = &ctx->Array.SecondaryColor.Enabled;
89 flag = _NEW_ARRAY_COLOR1;
90 break;
91
92 #if FEATURE_NV_vertex_program
93 case GL_VERTEX_ATTRIB_ARRAY0_NV:
94 case GL_VERTEX_ATTRIB_ARRAY1_NV:
95 case GL_VERTEX_ATTRIB_ARRAY2_NV:
96 case GL_VERTEX_ATTRIB_ARRAY3_NV:
97 case GL_VERTEX_ATTRIB_ARRAY4_NV:
98 case GL_VERTEX_ATTRIB_ARRAY5_NV:
99 case GL_VERTEX_ATTRIB_ARRAY6_NV:
100 case GL_VERTEX_ATTRIB_ARRAY7_NV:
101 case GL_VERTEX_ATTRIB_ARRAY8_NV:
102 case GL_VERTEX_ATTRIB_ARRAY9_NV:
103 case GL_VERTEX_ATTRIB_ARRAY10_NV:
104 case GL_VERTEX_ATTRIB_ARRAY11_NV:
105 case GL_VERTEX_ATTRIB_ARRAY12_NV:
106 case GL_VERTEX_ATTRIB_ARRAY13_NV:
107 case GL_VERTEX_ATTRIB_ARRAY14_NV:
108 case GL_VERTEX_ATTRIB_ARRAY15_NV:
109 CHECK_EXTENSION(NV_vertex_program, cap);
110 {
111 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
112 var = &ctx->Array.VertexAttrib[n].Enabled;
113 flag = _NEW_ARRAY_ATTRIB(n);
114 }
115 break;
116 #endif /* FEATURE_NV_vertex_program */
117
118 default:
119 _mesa_error( ctx, GL_INVALID_ENUM,
120 "glEnable/DisableClientState(0x%x)", cap);
121 return;
122 }
123
124 if (*var == state)
125 return;
126
127 FLUSH_VERTICES(ctx, _NEW_ARRAY);
128 ctx->Array.NewState |= flag;
129 *var = state;
130
131 if (state)
132 ctx->Array._Enabled |= flag;
133 else
134 ctx->Array._Enabled &= ~flag;
135
136 if (ctx->Driver.Enable) {
137 (*ctx->Driver.Enable)( ctx, cap, state );
138 }
139 }
140
141
142 /**
143 * Enable GL capability.
144 *
145 * \param cap capability.
146 *
147 * \sa glEnable().
148 *
149 * Get's the current context, assures that we're outside glBegin()/glEnd() and
150 * calls client_state().
151 */
152 void GLAPIENTRY
153 _mesa_EnableClientState( GLenum cap )
154 {
155 GET_CURRENT_CONTEXT(ctx);
156 ASSERT_OUTSIDE_BEGIN_END(ctx);
157 client_state( ctx, cap, GL_TRUE );
158 }
159
160
161 /**
162 * Disable GL capability.
163 *
164 * \param cap capability.
165 *
166 * \sa glDisable().
167 *
168 * Get's the current context, assures that we're outside glBegin()/glEnd() and
169 * calls client_state().
170 */
171 void GLAPIENTRY
172 _mesa_DisableClientState( GLenum cap )
173 {
174 GET_CURRENT_CONTEXT(ctx);
175 ASSERT_OUTSIDE_BEGIN_END(ctx);
176 client_state( ctx, cap, GL_FALSE );
177 }
178
179
180 #undef CHECK_EXTENSION
181 #define CHECK_EXTENSION(EXTNAME, CAP) \
182 if (!ctx->Extensions.EXTNAME) { \
183 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
184 state ? "Enable" : "Disable", CAP); \
185 return; \
186 }
187
188 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
189 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
190 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
191 state ? "Enable" : "Disable", CAP); \
192 return; \
193 }
194
195
196
197 /**
198 * Perform glEnable() and glDisable() calls.
199 *
200 * \param ctx GL context.
201 * \param cap capability.
202 * \param state whether to enable or disable the specified capability.
203 *
204 * Updates the current context and flushes the vertices as needed. For
205 * capabilities associated with extensions it verifies that those extensions
206 * are effectivly present before updating. Notifies the driver via
207 * dd_function_table::Enable.
208 */
209 void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
210 {
211 if (MESA_VERBOSE & VERBOSE_API)
212 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
213 state ? "glEnable" : "glDisable",
214 _mesa_lookup_enum_by_nr(cap),
215 ctx->NewState);
216
217 switch (cap) {
218 case GL_ALPHA_TEST:
219 if (ctx->Color.AlphaEnabled == state)
220 return;
221 FLUSH_VERTICES(ctx, _NEW_COLOR);
222 ctx->Color.AlphaEnabled = state;
223 break;
224 case GL_AUTO_NORMAL:
225 if (ctx->Eval.AutoNormal == state)
226 return;
227 FLUSH_VERTICES(ctx, _NEW_EVAL);
228 ctx->Eval.AutoNormal = state;
229 break;
230 case GL_BLEND:
231 if (ctx->Color.BlendEnabled == state)
232 return;
233 FLUSH_VERTICES(ctx, _NEW_COLOR);
234 ctx->Color.BlendEnabled = state;
235 /* This is needed to support 1.1's RGB logic ops AND
236 * 1.0's blending logicops.
237 */
238 ctx->Color._LogicOpEnabled =
239 (ctx->Color.ColorLogicOpEnabled ||
240 (state && ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
241 break;
242 #if FEATURE_userclip
243 case GL_CLIP_PLANE0:
244 case GL_CLIP_PLANE1:
245 case GL_CLIP_PLANE2:
246 case GL_CLIP_PLANE3:
247 case GL_CLIP_PLANE4:
248 case GL_CLIP_PLANE5:
249 {
250 const GLuint p = cap - GL_CLIP_PLANE0;
251
252 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
253 return;
254
255 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
256
257 if (state) {
258 ctx->Transform.ClipPlanesEnabled |= (1 << p);
259
260 if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY)
261 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
262
263 /* This derived state also calculated in clip.c and
264 * from _mesa_update_state() on changes to EyeUserPlane
265 * and ctx->ProjectionMatrix respectively.
266 */
267 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
268 ctx->Transform.EyeUserPlane[p],
269 ctx->ProjectionMatrixStack.Top->inv );
270 }
271 else {
272 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
273 }
274 }
275 break;
276 #endif
277 case GL_COLOR_MATERIAL:
278 if (ctx->Light.ColorMaterialEnabled == state)
279 return;
280 FLUSH_VERTICES(ctx, _NEW_LIGHT);
281 FLUSH_CURRENT(ctx, 0);
282 ctx->Light.ColorMaterialEnabled = state;
283 if (state) {
284 _mesa_update_color_material( ctx,
285 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
286 }
287 break;
288 case GL_CULL_FACE:
289 if (ctx->Polygon.CullFlag == state)
290 return;
291 FLUSH_VERTICES(ctx, _NEW_POLYGON);
292 ctx->Polygon.CullFlag = state;
293 break;
294
295 case GL_CULL_VERTEX_EXT:
296 CHECK_EXTENSION(EXT_cull_vertex, cap);
297 if (ctx->Transform.CullVertexFlag == state)
298 return;
299 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
300 ctx->Transform.CullVertexFlag = state;
301 break;
302
303 case GL_DEPTH_TEST:
304 if (state && ctx->Visual.depthBits==0) {
305 _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
306 return;
307 }
308 if (ctx->Depth.Test==state)
309 return;
310 FLUSH_VERTICES(ctx, _NEW_DEPTH);
311 ctx->Depth.Test = state;
312 break;
313 case GL_DITHER:
314 if (ctx->NoDither) {
315 state = GL_FALSE; /* MESA_NO_DITHER env var */
316 }
317 if (ctx->Color.DitherFlag==state)
318 return;
319 FLUSH_VERTICES(ctx, _NEW_COLOR);
320 ctx->Color.DitherFlag = state;
321 break;
322 case GL_FOG:
323 if (ctx->Fog.Enabled==state)
324 return;
325 FLUSH_VERTICES(ctx, _NEW_FOG);
326 ctx->Fog.Enabled = state;
327 break;
328 case GL_HISTOGRAM:
329 CHECK_EXTENSION(EXT_histogram, cap);
330 if (ctx->Pixel.HistogramEnabled == state)
331 return;
332 FLUSH_VERTICES(ctx, _NEW_PIXEL);
333 ctx->Pixel.HistogramEnabled = state;
334 break;
335 case GL_LIGHT0:
336 case GL_LIGHT1:
337 case GL_LIGHT2:
338 case GL_LIGHT3:
339 case GL_LIGHT4:
340 case GL_LIGHT5:
341 case GL_LIGHT6:
342 case GL_LIGHT7:
343 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
344 return;
345 FLUSH_VERTICES(ctx, _NEW_LIGHT);
346 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
347 if (state) {
348 insert_at_tail(&ctx->Light.EnabledList,
349 &ctx->Light.Light[cap-GL_LIGHT0]);
350 }
351 else {
352 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
353 }
354 break;
355 case GL_LIGHTING:
356 if (ctx->Light.Enabled == state)
357 return;
358 FLUSH_VERTICES(ctx, _NEW_LIGHT);
359 ctx->Light.Enabled = state;
360
361 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
362 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
363 else
364 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
365
366 break;
367 case GL_LINE_SMOOTH:
368 if (ctx->Line.SmoothFlag == state)
369 return;
370 FLUSH_VERTICES(ctx, _NEW_LINE);
371 ctx->Line.SmoothFlag = state;
372 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
373 break;
374 case GL_LINE_STIPPLE:
375 if (ctx->Line.StippleFlag == state)
376 return;
377 FLUSH_VERTICES(ctx, _NEW_LINE);
378 ctx->Line.StippleFlag = state;
379 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
380 break;
381 case GL_INDEX_LOGIC_OP:
382 if (ctx->Color.IndexLogicOpEnabled == state)
383 return;
384 FLUSH_VERTICES(ctx, _NEW_COLOR);
385 ctx->Color.IndexLogicOpEnabled = state;
386 break;
387 case GL_COLOR_LOGIC_OP:
388 if (ctx->Color.ColorLogicOpEnabled == state)
389 return;
390 FLUSH_VERTICES(ctx, _NEW_COLOR);
391 ctx->Color.ColorLogicOpEnabled = state;
392 /* This is needed to support 1.1's RGB logic ops AND
393 * 1.0's blending logicops.
394 */
395 ctx->Color._LogicOpEnabled =
396 (state || (ctx->Color.BlendEnabled &&
397 ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
398 break;
399 case GL_MAP1_COLOR_4:
400 if (ctx->Eval.Map1Color4 == state)
401 return;
402 FLUSH_VERTICES(ctx, _NEW_EVAL);
403 ctx->Eval.Map1Color4 = state;
404 break;
405 case GL_MAP1_INDEX:
406 if (ctx->Eval.Map1Index == state)
407 return;
408 FLUSH_VERTICES(ctx, _NEW_EVAL);
409 ctx->Eval.Map1Index = state;
410 break;
411 case GL_MAP1_NORMAL:
412 if (ctx->Eval.Map1Normal == state)
413 return;
414 FLUSH_VERTICES(ctx, _NEW_EVAL);
415 ctx->Eval.Map1Normal = state;
416 break;
417 case GL_MAP1_TEXTURE_COORD_1:
418 if (ctx->Eval.Map1TextureCoord1 == state)
419 return;
420 FLUSH_VERTICES(ctx, _NEW_EVAL);
421 ctx->Eval.Map1TextureCoord1 = state;
422 break;
423 case GL_MAP1_TEXTURE_COORD_2:
424 if (ctx->Eval.Map1TextureCoord2 == state)
425 return;
426 FLUSH_VERTICES(ctx, _NEW_EVAL);
427 ctx->Eval.Map1TextureCoord2 = state;
428 break;
429 case GL_MAP1_TEXTURE_COORD_3:
430 if (ctx->Eval.Map1TextureCoord3 == state)
431 return;
432 FLUSH_VERTICES(ctx, _NEW_EVAL);
433 ctx->Eval.Map1TextureCoord3 = state;
434 break;
435 case GL_MAP1_TEXTURE_COORD_4:
436 if (ctx->Eval.Map1TextureCoord4 == state)
437 return;
438 FLUSH_VERTICES(ctx, _NEW_EVAL);
439 ctx->Eval.Map1TextureCoord4 = state;
440 break;
441 case GL_MAP1_VERTEX_3:
442 if (ctx->Eval.Map1Vertex3 == state)
443 return;
444 FLUSH_VERTICES(ctx, _NEW_EVAL);
445 ctx->Eval.Map1Vertex3 = state;
446 break;
447 case GL_MAP1_VERTEX_4:
448 if (ctx->Eval.Map1Vertex4 == state)
449 return;
450 FLUSH_VERTICES(ctx, _NEW_EVAL);
451 ctx->Eval.Map1Vertex4 = state;
452 break;
453 case GL_MAP2_COLOR_4:
454 if (ctx->Eval.Map2Color4 == state)
455 return;
456 FLUSH_VERTICES(ctx, _NEW_EVAL);
457 ctx->Eval.Map2Color4 = state;
458 break;
459 case GL_MAP2_INDEX:
460 if (ctx->Eval.Map2Index == state)
461 return;
462 FLUSH_VERTICES(ctx, _NEW_EVAL);
463 ctx->Eval.Map2Index = state;
464 break;
465 case GL_MAP2_NORMAL:
466 if (ctx->Eval.Map2Normal == state)
467 return;
468 FLUSH_VERTICES(ctx, _NEW_EVAL);
469 ctx->Eval.Map2Normal = state;
470 break;
471 case GL_MAP2_TEXTURE_COORD_1:
472 if (ctx->Eval.Map2TextureCoord1 == state)
473 return;
474 FLUSH_VERTICES(ctx, _NEW_EVAL);
475 ctx->Eval.Map2TextureCoord1 = state;
476 break;
477 case GL_MAP2_TEXTURE_COORD_2:
478 if (ctx->Eval.Map2TextureCoord2 == state)
479 return;
480 FLUSH_VERTICES(ctx, _NEW_EVAL);
481 ctx->Eval.Map2TextureCoord2 = state;
482 break;
483 case GL_MAP2_TEXTURE_COORD_3:
484 if (ctx->Eval.Map2TextureCoord3 == state)
485 return;
486 FLUSH_VERTICES(ctx, _NEW_EVAL);
487 ctx->Eval.Map2TextureCoord3 = state;
488 break;
489 case GL_MAP2_TEXTURE_COORD_4:
490 if (ctx->Eval.Map2TextureCoord4 == state)
491 return;
492 FLUSH_VERTICES(ctx, _NEW_EVAL);
493 ctx->Eval.Map2TextureCoord4 = state;
494 break;
495 case GL_MAP2_VERTEX_3:
496 if (ctx->Eval.Map2Vertex3 == state)
497 return;
498 FLUSH_VERTICES(ctx, _NEW_EVAL);
499 ctx->Eval.Map2Vertex3 = state;
500 break;
501 case GL_MAP2_VERTEX_4:
502 if (ctx->Eval.Map2Vertex4 == state)
503 return;
504 FLUSH_VERTICES(ctx, _NEW_EVAL);
505 ctx->Eval.Map2Vertex4 = state;
506 break;
507 case GL_MINMAX:
508 if (ctx->Pixel.MinMaxEnabled == state)
509 return;
510 FLUSH_VERTICES(ctx, _NEW_PIXEL);
511 ctx->Pixel.MinMaxEnabled = state;
512 break;
513 case GL_NORMALIZE:
514 if (ctx->Transform.Normalize == state)
515 return;
516 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
517 ctx->Transform.Normalize = state;
518 break;
519 case GL_POINT_SMOOTH:
520 if (ctx->Point.SmoothFlag==state)
521 return;
522 FLUSH_VERTICES(ctx, _NEW_POINT);
523 ctx->Point.SmoothFlag = state;
524 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
525 break;
526 case GL_POLYGON_SMOOTH:
527 if (ctx->Polygon.SmoothFlag==state)
528 return;
529 FLUSH_VERTICES(ctx, _NEW_POLYGON);
530 ctx->Polygon.SmoothFlag = state;
531 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
532 break;
533 case GL_POLYGON_STIPPLE:
534 if (ctx->Polygon.StippleFlag==state)
535 return;
536 FLUSH_VERTICES(ctx, _NEW_POLYGON);
537 ctx->Polygon.StippleFlag = state;
538 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
539 break;
540 case GL_POLYGON_OFFSET_POINT:
541 if (ctx->Polygon.OffsetPoint==state)
542 return;
543 FLUSH_VERTICES(ctx, _NEW_POLYGON);
544 ctx->Polygon.OffsetPoint = state;
545 break;
546 case GL_POLYGON_OFFSET_LINE:
547 if (ctx->Polygon.OffsetLine==state)
548 return;
549 FLUSH_VERTICES(ctx, _NEW_POLYGON);
550 ctx->Polygon.OffsetLine = state;
551 break;
552 case GL_POLYGON_OFFSET_FILL:
553 /*case GL_POLYGON_OFFSET_EXT:*/
554 if (ctx->Polygon.OffsetFill==state)
555 return;
556 FLUSH_VERTICES(ctx, _NEW_POLYGON);
557 ctx->Polygon.OffsetFill = state;
558 break;
559 case GL_RESCALE_NORMAL_EXT:
560 if (ctx->Transform.RescaleNormals == state)
561 return;
562 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
563 ctx->Transform.RescaleNormals = state;
564 break;
565 case GL_SCISSOR_TEST:
566 if (ctx->Scissor.Enabled==state)
567 return;
568 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
569 ctx->Scissor.Enabled = state;
570 break;
571 case GL_SHARED_TEXTURE_PALETTE_EXT:
572 if (ctx->Texture.SharedPalette == state)
573 return;
574 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
575 ctx->Texture.SharedPalette = state;
576 break;
577 case GL_STENCIL_TEST:
578 if (state && ctx->Visual.stencilBits==0) {
579 _mesa_warning(ctx,
580 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
581 return;
582 }
583 if (ctx->Stencil.Enabled==state)
584 return;
585 FLUSH_VERTICES(ctx, _NEW_STENCIL);
586 ctx->Stencil.Enabled = state;
587 break;
588 case GL_TEXTURE_1D: {
589 const GLuint curr = ctx->Texture.CurrentUnit;
590 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
591 GLuint newenabled = texUnit->Enabled & ~TEXTURE_1D_BIT;
592 if (state)
593 newenabled |= TEXTURE_1D_BIT;
594 if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
595 return;
596 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
597 texUnit->Enabled = newenabled;
598 break;
599 }
600 case GL_TEXTURE_2D: {
601 const GLuint curr = ctx->Texture.CurrentUnit;
602 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
603 GLuint newenabled = texUnit->Enabled & ~TEXTURE_2D_BIT;
604 if (state)
605 newenabled |= TEXTURE_2D_BIT;
606 if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
607 return;
608 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
609 texUnit->Enabled = newenabled;
610 break;
611 }
612 case GL_TEXTURE_3D: {
613 const GLuint curr = ctx->Texture.CurrentUnit;
614 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
615 GLuint newenabled = texUnit->Enabled & ~TEXTURE_3D_BIT;
616 if (state)
617 newenabled |= TEXTURE_3D_BIT;
618 if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
619 return;
620 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
621 texUnit->Enabled = newenabled;
622 break;
623 }
624 case GL_TEXTURE_GEN_Q: {
625 GLuint unit = ctx->Texture.CurrentUnit;
626 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
627 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
628 if (state)
629 newenabled |= Q_BIT;
630 if (texUnit->TexGenEnabled == newenabled)
631 return;
632 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
633 texUnit->TexGenEnabled = newenabled;
634 break;
635 }
636 case GL_TEXTURE_GEN_R: {
637 GLuint unit = ctx->Texture.CurrentUnit;
638 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
639 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
640 if (state)
641 newenabled |= R_BIT;
642 if (texUnit->TexGenEnabled == newenabled)
643 return;
644 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
645 texUnit->TexGenEnabled = newenabled;
646 break;
647 }
648 break;
649 case GL_TEXTURE_GEN_S: {
650 GLuint unit = ctx->Texture.CurrentUnit;
651 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
652 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
653 if (state)
654 newenabled |= S_BIT;
655 if (texUnit->TexGenEnabled == newenabled)
656 return;
657 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
658 texUnit->TexGenEnabled = newenabled;
659 break;
660 }
661 break;
662 case GL_TEXTURE_GEN_T: {
663 GLuint unit = ctx->Texture.CurrentUnit;
664 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
665 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
666 if (state)
667 newenabled |= T_BIT;
668 if (texUnit->TexGenEnabled == newenabled)
669 return;
670 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
671 texUnit->TexGenEnabled = newenabled;
672 break;
673 }
674 break;
675
676 /*
677 * CLIENT STATE!!!
678 */
679 case GL_VERTEX_ARRAY:
680 case GL_NORMAL_ARRAY:
681 case GL_COLOR_ARRAY:
682 case GL_INDEX_ARRAY:
683 case GL_TEXTURE_COORD_ARRAY:
684 case GL_EDGE_FLAG_ARRAY:
685 case GL_FOG_COORDINATE_ARRAY_EXT:
686 case GL_SECONDARY_COLOR_ARRAY_EXT:
687 client_state( ctx, cap, state );
688 return;
689
690 /* GL_HP_occlusion_test */
691 case GL_OCCLUSION_TEST_HP:
692 CHECK_EXTENSION(HP_occlusion_test, cap);
693 if (ctx->Depth.OcclusionTest == state)
694 return;
695 FLUSH_VERTICES(ctx, _NEW_DEPTH);
696 ctx->Depth.OcclusionTest = state;
697 if (state)
698 ctx->OcclusionResult = ctx->OcclusionResultSaved;
699 else
700 ctx->OcclusionResultSaved = ctx->OcclusionResult;
701 break;
702
703 /* GL_SGIS_pixel_texture */
704 case GL_PIXEL_TEXTURE_SGIS:
705 CHECK_EXTENSION(SGIS_pixel_texture, cap);
706 if (ctx->Pixel.PixelTextureEnabled == state)
707 return;
708 FLUSH_VERTICES(ctx, _NEW_PIXEL);
709 ctx->Pixel.PixelTextureEnabled = state;
710 break;
711
712 /* GL_SGIX_pixel_texture */
713 case GL_PIXEL_TEX_GEN_SGIX:
714 CHECK_EXTENSION(SGIX_pixel_texture, cap);
715 if (ctx->Pixel.PixelTextureEnabled == state)
716 return;
717 FLUSH_VERTICES(ctx, _NEW_PIXEL);
718 ctx->Pixel.PixelTextureEnabled = state;
719 break;
720
721 /* GL_SGI_color_table */
722 case GL_COLOR_TABLE_SGI:
723 CHECK_EXTENSION(SGI_color_table, cap);
724 if (ctx->Pixel.ColorTableEnabled == state)
725 return;
726 FLUSH_VERTICES(ctx, _NEW_PIXEL);
727 ctx->Pixel.ColorTableEnabled = state;
728 break;
729 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
730 CHECK_EXTENSION(SGI_color_table, cap);
731 if (ctx->Pixel.PostConvolutionColorTableEnabled == state)
732 return;
733 FLUSH_VERTICES(ctx, _NEW_PIXEL);
734 ctx->Pixel.PostConvolutionColorTableEnabled = state;
735 break;
736 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
737 CHECK_EXTENSION(SGI_color_table, cap);
738 if (ctx->Pixel.PostColorMatrixColorTableEnabled == state)
739 return;
740 FLUSH_VERTICES(ctx, _NEW_PIXEL);
741 ctx->Pixel.PostColorMatrixColorTableEnabled = state;
742 break;
743 case GL_TEXTURE_COLOR_TABLE_SGI:
744 CHECK_EXTENSION(SGI_texture_color_table, cap);
745 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
746 return;
747 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
748 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
749 break;
750
751 /* GL_EXT_convolution */
752 case GL_CONVOLUTION_1D:
753 CHECK_EXTENSION(EXT_convolution, cap);
754 if (ctx->Pixel.Convolution1DEnabled == state)
755 return;
756 FLUSH_VERTICES(ctx, _NEW_PIXEL);
757 ctx->Pixel.Convolution1DEnabled = state;
758 break;
759 case GL_CONVOLUTION_2D:
760 CHECK_EXTENSION(EXT_convolution, cap);
761 if (ctx->Pixel.Convolution2DEnabled == state)
762 return;
763 FLUSH_VERTICES(ctx, _NEW_PIXEL);
764 ctx->Pixel.Convolution2DEnabled = state;
765 break;
766 case GL_SEPARABLE_2D:
767 CHECK_EXTENSION(EXT_convolution, cap);
768 if (ctx->Pixel.Separable2DEnabled == state)
769 return;
770 FLUSH_VERTICES(ctx, _NEW_PIXEL);
771 ctx->Pixel.Separable2DEnabled = state;
772 break;
773
774 /* GL_ARB_texture_cube_map */
775 case GL_TEXTURE_CUBE_MAP_ARB:
776 {
777 const GLuint curr = ctx->Texture.CurrentUnit;
778 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
779 GLuint newenabled = texUnit->Enabled & ~TEXTURE_CUBE_BIT;
780 CHECK_EXTENSION(ARB_texture_cube_map, cap);
781 if (state)
782 newenabled |= TEXTURE_CUBE_BIT;
783 if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
784 return;
785 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
786 texUnit->Enabled = newenabled;
787 }
788 break;
789
790 /* GL_EXT_secondary_color */
791 case GL_COLOR_SUM_EXT:
792 CHECK_EXTENSION(EXT_secondary_color, cap);
793 if (ctx->Fog.ColorSumEnabled == state)
794 return;
795 FLUSH_VERTICES(ctx, _NEW_FOG);
796 ctx->Fog.ColorSumEnabled = state;
797 break;
798
799 /* GL_ARB_multisample */
800 case GL_MULTISAMPLE_ARB:
801 CHECK_EXTENSION(ARB_multisample, cap);
802 if (ctx->Multisample.Enabled == state)
803 return;
804 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
805 ctx->Multisample.Enabled = state;
806 break;
807 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
808 CHECK_EXTENSION(ARB_multisample, cap);
809 if (ctx->Multisample.SampleAlphaToCoverage == state)
810 return;
811 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
812 ctx->Multisample.SampleAlphaToCoverage = state;
813 break;
814 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
815 CHECK_EXTENSION(ARB_multisample, cap);
816 if (ctx->Multisample.SampleAlphaToOne == state)
817 return;
818 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
819 ctx->Multisample.SampleAlphaToOne = state;
820 break;
821 case GL_SAMPLE_COVERAGE_ARB:
822 CHECK_EXTENSION(ARB_multisample, cap);
823 if (ctx->Multisample.SampleCoverage == state)
824 return;
825 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
826 ctx->Multisample.SampleCoverage = state;
827 break;
828 case GL_SAMPLE_COVERAGE_INVERT_ARB:
829 CHECK_EXTENSION(ARB_multisample, cap);
830 if (ctx->Multisample.SampleCoverageInvert == state)
831 return;
832 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
833 ctx->Multisample.SampleCoverageInvert = state;
834 break;
835
836 /* GL_IBM_rasterpos_clip */
837 case GL_RASTER_POSITION_UNCLIPPED_IBM:
838 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
839 if (ctx->Transform.RasterPositionUnclipped == state)
840 return;
841 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
842 ctx->Transform.RasterPositionUnclipped = state;
843 break;
844
845 /* GL_NV_point_sprite */
846 case GL_POINT_SPRITE_NV:
847 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
848 if (ctx->Point.PointSprite == state)
849 return;
850 FLUSH_VERTICES(ctx, _NEW_POINT);
851 ctx->Point.PointSprite = state;
852 break;
853
854 #if FEATURE_NV_vertex_program
855 case GL_VERTEX_PROGRAM_NV:
856 CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
857 if (ctx->VertexProgram.Enabled == state)
858 return;
859 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
860 ctx->VertexProgram.Enabled = state;
861 break;
862 case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
863 CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
864 if (ctx->VertexProgram.PointSizeEnabled == state)
865 return;
866 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
867 ctx->VertexProgram.PointSizeEnabled = state;
868 break;
869 case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
870 CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
871 if (ctx->VertexProgram.TwoSideEnabled == state)
872 return;
873 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
874 ctx->VertexProgram.TwoSideEnabled = state;
875 break;
876 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
877 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
878 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
879 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
880 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
881 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
882 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
883 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
884 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
885 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
886 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
887 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
888 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
889 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
890 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
891 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
892 CHECK_EXTENSION(NV_vertex_program, cap);
893 {
894 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
895 FLUSH_VERTICES(ctx, _NEW_EVAL);
896 ctx->Eval.Map1Attrib[map] = state;
897 }
898 break;
899 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
900 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
901 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
902 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
903 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
904 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
905 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
906 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
907 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
908 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
909 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
910 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
911 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
912 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
913 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
914 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
915 CHECK_EXTENSION(NV_vertex_program, cap);
916 {
917 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
918 FLUSH_VERTICES(ctx, _NEW_EVAL);
919 ctx->Eval.Map2Attrib[map] = state;
920 }
921 break;
922 #endif /* FEATURE_NV_vertex_program */
923
924 #if FEATURE_NV_fragment_program
925 case GL_FRAGMENT_PROGRAM_NV:
926 CHECK_EXTENSION(NV_fragment_program, cap);
927 if (ctx->FragmentProgram.Enabled == state)
928 return;
929 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
930 ctx->FragmentProgram.Enabled = state;
931 break;
932 #endif /* FEATURE_NV_fragment_program */
933
934 /* GL_NV_texture_rectangle */
935 case GL_TEXTURE_RECTANGLE_NV:
936 CHECK_EXTENSION(NV_texture_rectangle, cap);
937 {
938 const GLuint curr = ctx->Texture.CurrentUnit;
939 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
940 GLuint newenabled = texUnit->Enabled & ~TEXTURE_RECT_BIT;
941 CHECK_EXTENSION(NV_texture_rectangle, cap);
942 if (state)
943 newenabled |= TEXTURE_RECT_BIT;
944 if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
945 return;
946 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
947 texUnit->Enabled = newenabled;
948 }
949 break;
950
951 /* GL_EXT_stencil_two_side */
952 case GL_STENCIL_TEST_TWO_SIDE_EXT:
953 CHECK_EXTENSION(EXT_stencil_two_side, cap);
954 if (ctx->Stencil.TestTwoSide == state)
955 return;
956 FLUSH_VERTICES(ctx, _NEW_STENCIL);
957 ctx->Stencil.TestTwoSide = state;
958 break;
959
960 #if FEATURE_ARB_fragment_program
961 case GL_FRAGMENT_PROGRAM_ARB:
962 CHECK_EXTENSION(ARB_fragment_program, cap);
963 if (ctx->FragmentProgram.Enabled == state)
964 return;
965 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
966 ctx->FragmentProgram.Enabled = state;
967 break;
968 #endif /* FEATURE_ARB_fragment_program */
969
970 /* GL_EXT_depth_bounds_test */
971 case GL_DEPTH_BOUNDS_TEST_EXT:
972 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
973 if (state && ctx->Visual.depthBits==0) {
974 _mesa_warning(ctx,
975 "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
976 return;
977 }
978 if (ctx->Depth.BoundsTest == state)
979 return;
980 FLUSH_VERTICES(ctx, _NEW_DEPTH);
981 ctx->Depth.BoundsTest = state;
982 break;
983
984 /* GL_MESA_program_debug */
985 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
986 CHECK_EXTENSION(MESA_program_debug, cap);
987 ctx->FragmentProgram.CallbackEnabled = state;
988 break;
989 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
990 CHECK_EXTENSION(MESA_program_debug, cap);
991 ctx->VertexProgram.CallbackEnabled = state;
992 break;
993
994 default:
995 _mesa_error(ctx, GL_INVALID_ENUM,
996 "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
997 return;
998 }
999
1000 if (ctx->Driver.Enable) {
1001 (*ctx->Driver.Enable)( ctx, cap, state );
1002 }
1003 }
1004
1005
1006 /**
1007 * Enable GL capability.
1008 *
1009 * \param cap capability.
1010 *
1011 * \sa glEnable().
1012 *
1013 * Get's the current context, assures that we're outside glBegin()/glEnd() and
1014 * calls _mesa_set_enable().
1015 */
1016 void GLAPIENTRY
1017 _mesa_Enable( GLenum cap )
1018 {
1019 GET_CURRENT_CONTEXT(ctx);
1020 ASSERT_OUTSIDE_BEGIN_END(ctx);
1021
1022 _mesa_set_enable( ctx, cap, GL_TRUE );
1023 }
1024
1025
1026 /**
1027 * Disable GL capability.
1028 *
1029 * \param cap capability.
1030 *
1031 * \sa glDisable().
1032 *
1033 * Get's the current context, assures that we're outside glBegin()/glEnd() and
1034 * calls _mesa_set_enable().
1035 */
1036 void GLAPIENTRY
1037 _mesa_Disable( GLenum cap )
1038 {
1039 GET_CURRENT_CONTEXT(ctx);
1040 ASSERT_OUTSIDE_BEGIN_END(ctx);
1041
1042 _mesa_set_enable( ctx, cap, GL_FALSE );
1043 }
1044
1045
1046 #undef CHECK_EXTENSION
1047 #define CHECK_EXTENSION(EXTNAME) \
1048 if (!ctx->Extensions.EXTNAME) { \
1049 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1050 return GL_FALSE; \
1051 }
1052
1053
1054 /**
1055 * Test whether a capability is enabled.
1056 *
1057 * \param cap capability.
1058 *
1059 * Returns the state of the specified capability from the current GL context.
1060 * For the capabilities associated with extensions verifies that those
1061 * extensions are effectively present before reporting.
1062 */
1063 GLboolean GLAPIENTRY
1064 _mesa_IsEnabled( GLenum cap )
1065 {
1066 GET_CURRENT_CONTEXT(ctx);
1067 switch (cap) {
1068 case GL_ALPHA_TEST:
1069 return ctx->Color.AlphaEnabled;
1070 case GL_AUTO_NORMAL:
1071 return ctx->Eval.AutoNormal;
1072 case GL_BLEND:
1073 return ctx->Color.BlendEnabled;
1074 case GL_CLIP_PLANE0:
1075 case GL_CLIP_PLANE1:
1076 case GL_CLIP_PLANE2:
1077 case GL_CLIP_PLANE3:
1078 case GL_CLIP_PLANE4:
1079 case GL_CLIP_PLANE5:
1080 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1081 case GL_COLOR_MATERIAL:
1082 return ctx->Light.ColorMaterialEnabled;
1083 case GL_CULL_FACE:
1084 return ctx->Polygon.CullFlag;
1085 case GL_DEPTH_TEST:
1086 return ctx->Depth.Test;
1087 case GL_DITHER:
1088 return ctx->Color.DitherFlag;
1089 case GL_FOG:
1090 return ctx->Fog.Enabled;
1091 case GL_LIGHTING:
1092 return ctx->Light.Enabled;
1093 case GL_LIGHT0:
1094 case GL_LIGHT1:
1095 case GL_LIGHT2:
1096 case GL_LIGHT3:
1097 case GL_LIGHT4:
1098 case GL_LIGHT5:
1099 case GL_LIGHT6:
1100 case GL_LIGHT7:
1101 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1102 case GL_LINE_SMOOTH:
1103 return ctx->Line.SmoothFlag;
1104 case GL_LINE_STIPPLE:
1105 return ctx->Line.StippleFlag;
1106 case GL_INDEX_LOGIC_OP:
1107 return ctx->Color.IndexLogicOpEnabled;
1108 case GL_COLOR_LOGIC_OP:
1109 return ctx->Color.ColorLogicOpEnabled;
1110 case GL_MAP1_COLOR_4:
1111 return ctx->Eval.Map1Color4;
1112 case GL_MAP1_INDEX:
1113 return ctx->Eval.Map1Index;
1114 case GL_MAP1_NORMAL:
1115 return ctx->Eval.Map1Normal;
1116 case GL_MAP1_TEXTURE_COORD_1:
1117 return ctx->Eval.Map1TextureCoord1;
1118 case GL_MAP1_TEXTURE_COORD_2:
1119 return ctx->Eval.Map1TextureCoord2;
1120 case GL_MAP1_TEXTURE_COORD_3:
1121 return ctx->Eval.Map1TextureCoord3;
1122 case GL_MAP1_TEXTURE_COORD_4:
1123 return ctx->Eval.Map1TextureCoord4;
1124 case GL_MAP1_VERTEX_3:
1125 return ctx->Eval.Map1Vertex3;
1126 case GL_MAP1_VERTEX_4:
1127 return ctx->Eval.Map1Vertex4;
1128 case GL_MAP2_COLOR_4:
1129 return ctx->Eval.Map2Color4;
1130 case GL_MAP2_INDEX:
1131 return ctx->Eval.Map2Index;
1132 case GL_MAP2_NORMAL:
1133 return ctx->Eval.Map2Normal;
1134 case GL_MAP2_TEXTURE_COORD_1:
1135 return ctx->Eval.Map2TextureCoord1;
1136 case GL_MAP2_TEXTURE_COORD_2:
1137 return ctx->Eval.Map2TextureCoord2;
1138 case GL_MAP2_TEXTURE_COORD_3:
1139 return ctx->Eval.Map2TextureCoord3;
1140 case GL_MAP2_TEXTURE_COORD_4:
1141 return ctx->Eval.Map2TextureCoord4;
1142 case GL_MAP2_VERTEX_3:
1143 return ctx->Eval.Map2Vertex3;
1144 case GL_MAP2_VERTEX_4:
1145 return ctx->Eval.Map2Vertex4;
1146 case GL_NORMALIZE:
1147 return ctx->Transform.Normalize;
1148 case GL_POINT_SMOOTH:
1149 return ctx->Point.SmoothFlag;
1150 case GL_POLYGON_SMOOTH:
1151 return ctx->Polygon.SmoothFlag;
1152 case GL_POLYGON_STIPPLE:
1153 return ctx->Polygon.StippleFlag;
1154 case GL_POLYGON_OFFSET_POINT:
1155 return ctx->Polygon.OffsetPoint;
1156 case GL_POLYGON_OFFSET_LINE:
1157 return ctx->Polygon.OffsetLine;
1158 case GL_POLYGON_OFFSET_FILL:
1159 /*case GL_POLYGON_OFFSET_EXT:*/
1160 return ctx->Polygon.OffsetFill;
1161 case GL_RESCALE_NORMAL_EXT:
1162 return ctx->Transform.RescaleNormals;
1163 case GL_SCISSOR_TEST:
1164 return ctx->Scissor.Enabled;
1165 case GL_SHARED_TEXTURE_PALETTE_EXT:
1166 return ctx->Texture.SharedPalette;
1167 case GL_STENCIL_TEST:
1168 return ctx->Stencil.Enabled;
1169 case GL_TEXTURE_1D:
1170 {
1171 const struct gl_texture_unit *texUnit;
1172 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1173 return (texUnit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE;
1174 }
1175 case GL_TEXTURE_2D:
1176 {
1177 const struct gl_texture_unit *texUnit;
1178 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1179 return (texUnit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE;
1180 }
1181 case GL_TEXTURE_3D:
1182 {
1183 const struct gl_texture_unit *texUnit;
1184 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1185 return (texUnit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE;
1186 }
1187 case GL_TEXTURE_GEN_Q:
1188 {
1189 const struct gl_texture_unit *texUnit;
1190 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1191 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1192 }
1193 case GL_TEXTURE_GEN_R:
1194 {
1195 const struct gl_texture_unit *texUnit;
1196 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1197 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1198 }
1199 case GL_TEXTURE_GEN_S:
1200 {
1201 const struct gl_texture_unit *texUnit;
1202 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1203 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1204 }
1205 case GL_TEXTURE_GEN_T:
1206 {
1207 const struct gl_texture_unit *texUnit;
1208 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1209 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1210 }
1211
1212 /*
1213 * CLIENT STATE!!!
1214 */
1215 case GL_VERTEX_ARRAY:
1216 return (ctx->Array.Vertex.Enabled != 0);
1217 case GL_NORMAL_ARRAY:
1218 return (ctx->Array.Normal.Enabled != 0);
1219 case GL_COLOR_ARRAY:
1220 return (ctx->Array.Color.Enabled != 0);
1221 case GL_INDEX_ARRAY:
1222 return (ctx->Array.Index.Enabled != 0);
1223 case GL_TEXTURE_COORD_ARRAY:
1224 return (ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1225 case GL_EDGE_FLAG_ARRAY:
1226 return (ctx->Array.EdgeFlag.Enabled != 0);
1227 case GL_FOG_COORDINATE_ARRAY_EXT:
1228 CHECK_EXTENSION(EXT_fog_coord);
1229 return (ctx->Array.FogCoord.Enabled != 0);
1230 case GL_SECONDARY_COLOR_ARRAY_EXT:
1231 CHECK_EXTENSION(EXT_secondary_color);
1232 return (ctx->Array.SecondaryColor.Enabled != 0);
1233
1234 /* GL_EXT_histogram */
1235 case GL_HISTOGRAM:
1236 CHECK_EXTENSION(EXT_histogram);
1237 return ctx->Pixel.HistogramEnabled;
1238 case GL_MINMAX:
1239 CHECK_EXTENSION(EXT_histogram);
1240 return ctx->Pixel.MinMaxEnabled;
1241
1242 /* GL_HP_occlusion_test */
1243 case GL_OCCLUSION_TEST_HP:
1244 CHECK_EXTENSION(HP_occlusion_test);
1245 return ctx->Depth.OcclusionTest;
1246
1247 /* GL_SGIS_pixel_texture */
1248 case GL_PIXEL_TEXTURE_SGIS:
1249 CHECK_EXTENSION(SGIS_pixel_texture);
1250 return ctx->Pixel.PixelTextureEnabled;
1251
1252 /* GL_SGIX_pixel_texture */
1253 case GL_PIXEL_TEX_GEN_SGIX:
1254 CHECK_EXTENSION(SGIX_pixel_texture);
1255 return ctx->Pixel.PixelTextureEnabled;
1256
1257 /* GL_SGI_color_table */
1258 case GL_COLOR_TABLE_SGI:
1259 CHECK_EXTENSION(SGI_color_table);
1260 return ctx->Pixel.ColorTableEnabled;
1261 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1262 CHECK_EXTENSION(SGI_color_table);
1263 return ctx->Pixel.PostConvolutionColorTableEnabled;
1264 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1265 CHECK_EXTENSION(SGI_color_table);
1266 return ctx->Pixel.PostColorMatrixColorTableEnabled;
1267
1268 /* GL_SGI_texture_color_table */
1269 case GL_TEXTURE_COLOR_TABLE_SGI:
1270 CHECK_EXTENSION(SGI_texture_color_table);
1271 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1272
1273 /* GL_EXT_convolution */
1274 case GL_CONVOLUTION_1D:
1275 CHECK_EXTENSION(EXT_convolution);
1276 return ctx->Pixel.Convolution1DEnabled;
1277 case GL_CONVOLUTION_2D:
1278 CHECK_EXTENSION(EXT_convolution);
1279 return ctx->Pixel.Convolution2DEnabled;
1280 case GL_SEPARABLE_2D:
1281 CHECK_EXTENSION(EXT_convolution);
1282 return ctx->Pixel.Separable2DEnabled;
1283
1284 /* GL_ARB_texture_cube_map */
1285 case GL_TEXTURE_CUBE_MAP_ARB:
1286 CHECK_EXTENSION(ARB_texture_cube_map);
1287 {
1288 const struct gl_texture_unit *texUnit;
1289 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1290 return (texUnit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE;
1291 }
1292
1293 /* GL_ARB_multisample */
1294 case GL_MULTISAMPLE_ARB:
1295 CHECK_EXTENSION(ARB_multisample);
1296 return ctx->Multisample.Enabled;
1297 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1298 CHECK_EXTENSION(ARB_multisample);
1299 return ctx->Multisample.SampleAlphaToCoverage;
1300 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1301 CHECK_EXTENSION(ARB_multisample);
1302 return ctx->Multisample.SampleAlphaToOne;
1303 case GL_SAMPLE_COVERAGE_ARB:
1304 CHECK_EXTENSION(ARB_multisample);
1305 return ctx->Multisample.SampleCoverage;
1306 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1307 CHECK_EXTENSION(ARB_multisample);
1308 return ctx->Multisample.SampleCoverageInvert;
1309
1310 /* GL_IBM_rasterpos_clip */
1311 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1312 CHECK_EXTENSION(IBM_rasterpos_clip);
1313 return ctx->Transform.RasterPositionUnclipped;
1314
1315 /* GL_NV_point_sprite */
1316 case GL_POINT_SPRITE_NV:
1317 return ctx->Point.PointSprite;
1318
1319 #if FEATURE_NV_vertex_program
1320 case GL_VERTEX_PROGRAM_NV:
1321 CHECK_EXTENSION(NV_vertex_program);
1322 return ctx->VertexProgram.Enabled;
1323 case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
1324 CHECK_EXTENSION(NV_vertex_program);
1325 return ctx->VertexProgram.PointSizeEnabled;
1326 case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
1327 CHECK_EXTENSION(NV_vertex_program);
1328 return ctx->VertexProgram.TwoSideEnabled;
1329 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1330 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1331 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1332 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1333 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1334 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1335 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1336 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1337 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1338 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1339 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1340 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1341 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1342 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1343 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1344 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1345 CHECK_EXTENSION(NV_vertex_program);
1346 {
1347 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1348 return (ctx->Array.VertexAttrib[n].Enabled != 0);
1349 }
1350 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1351 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1352 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1353 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1354 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1355 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1356 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1357 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1358 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1359 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1360 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1361 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1362 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1363 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1364 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1365 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1366 CHECK_EXTENSION(NV_vertex_program);
1367 {
1368 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1369 return ctx->Eval.Map1Attrib[map];
1370 }
1371 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1372 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1373 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1374 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1375 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1376 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1377 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1378 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1379 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1380 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1381 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1382 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1383 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1384 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1385 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1386 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1387 CHECK_EXTENSION(NV_vertex_program);
1388 {
1389 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1390 return ctx->Eval.Map2Attrib[map];
1391 }
1392 #endif /* FEATURE_NV_vertex_program */
1393
1394 #if FEATURE_NV_fragment_program
1395 case GL_FRAGMENT_PROGRAM_NV:
1396 CHECK_EXTENSION(NV_fragment_program);
1397 return ctx->FragmentProgram.Enabled;
1398 #endif /* FEATURE_NV_fragment_program */
1399
1400 /* GL_NV_texture_rectangle */
1401 case GL_TEXTURE_RECTANGLE_NV:
1402 CHECK_EXTENSION(NV_texture_rectangle);
1403 {
1404 const struct gl_texture_unit *texUnit;
1405 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1406 return (texUnit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE;
1407 }
1408
1409 /* GL_EXT_stencil_two_side */
1410 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1411 CHECK_EXTENSION(EXT_stencil_two_side);
1412 return ctx->Stencil.TestTwoSide;
1413
1414 #if FEATURE_ARB_fragment_program
1415 case GL_FRAGMENT_PROGRAM_ARB:
1416 return ctx->FragmentProgram.Enabled;
1417 #endif /* FEATURE_ARB_fragment_program */
1418
1419 /* GL_EXT_depth_bounds_test */
1420 case GL_DEPTH_BOUNDS_TEST_EXT:
1421 CHECK_EXTENSION(EXT_depth_bounds_test);
1422 return ctx->Depth.BoundsTest;
1423
1424 /* GL_MESA_program_debug */
1425 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
1426 CHECK_EXTENSION(MESA_program_debug);
1427 return ctx->FragmentProgram.CallbackEnabled;
1428 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
1429 CHECK_EXTENSION(MESA_program_debug);
1430 return ctx->VertexProgram.CallbackEnabled;
1431
1432 default:
1433 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1434 return GL_FALSE;
1435 }
1436 }