Extend swizzle support to all remaining source formats and texture
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.1
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "simple_list.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "math/m_matrix.h"
40 #include "math/m_xform.h"
41
42
43
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
47 state ? "Enable" : "Disable", CAP); \
48 return; \
49 }
50
51
52 static void
53 client_state( GLcontext *ctx, GLenum cap, GLboolean state )
54 {
55 GLuint flag;
56 GLuint *var;
57
58 switch (cap) {
59 case GL_VERTEX_ARRAY:
60 var = &ctx->Array.ArrayObj->Vertex.Enabled;
61 flag = _NEW_ARRAY_VERTEX;
62 break;
63 case GL_NORMAL_ARRAY:
64 var = &ctx->Array.ArrayObj->Normal.Enabled;
65 flag = _NEW_ARRAY_NORMAL;
66 break;
67 case GL_COLOR_ARRAY:
68 var = &ctx->Array.ArrayObj->Color.Enabled;
69 flag = _NEW_ARRAY_COLOR0;
70 break;
71 case GL_INDEX_ARRAY:
72 var = &ctx->Array.ArrayObj->Index.Enabled;
73 flag = _NEW_ARRAY_INDEX;
74 break;
75 case GL_TEXTURE_COORD_ARRAY:
76 var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
77 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
78 break;
79 case GL_EDGE_FLAG_ARRAY:
80 var = &ctx->Array.ArrayObj->EdgeFlag.Enabled;
81 flag = _NEW_ARRAY_EDGEFLAG;
82 break;
83 case GL_FOG_COORDINATE_ARRAY_EXT:
84 var = &ctx->Array.ArrayObj->FogCoord.Enabled;
85 flag = _NEW_ARRAY_FOGCOORD;
86 break;
87 case GL_SECONDARY_COLOR_ARRAY_EXT:
88 var = &ctx->Array.ArrayObj->SecondaryColor.Enabled;
89 flag = _NEW_ARRAY_COLOR1;
90 break;
91
92 #if FEATURE_NV_vertex_program
93 case GL_VERTEX_ATTRIB_ARRAY0_NV:
94 case GL_VERTEX_ATTRIB_ARRAY1_NV:
95 case GL_VERTEX_ATTRIB_ARRAY2_NV:
96 case GL_VERTEX_ATTRIB_ARRAY3_NV:
97 case GL_VERTEX_ATTRIB_ARRAY4_NV:
98 case GL_VERTEX_ATTRIB_ARRAY5_NV:
99 case GL_VERTEX_ATTRIB_ARRAY6_NV:
100 case GL_VERTEX_ATTRIB_ARRAY7_NV:
101 case GL_VERTEX_ATTRIB_ARRAY8_NV:
102 case GL_VERTEX_ATTRIB_ARRAY9_NV:
103 case GL_VERTEX_ATTRIB_ARRAY10_NV:
104 case GL_VERTEX_ATTRIB_ARRAY11_NV:
105 case GL_VERTEX_ATTRIB_ARRAY12_NV:
106 case GL_VERTEX_ATTRIB_ARRAY13_NV:
107 case GL_VERTEX_ATTRIB_ARRAY14_NV:
108 case GL_VERTEX_ATTRIB_ARRAY15_NV:
109 CHECK_EXTENSION(NV_vertex_program, cap);
110 {
111 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
112 var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
113 flag = _NEW_ARRAY_ATTRIB(n);
114 }
115 break;
116 #endif /* FEATURE_NV_vertex_program */
117
118 default:
119 _mesa_error( ctx, GL_INVALID_ENUM,
120 "glEnable/DisableClientState(0x%x)", cap);
121 return;
122 }
123
124 if (*var == state)
125 return;
126
127 FLUSH_VERTICES(ctx, _NEW_ARRAY);
128 ctx->Array.NewState |= flag;
129 *var = state;
130
131 if (state)
132 ctx->Array.ArrayObj->_Enabled |= flag;
133 else
134 ctx->Array.ArrayObj->_Enabled &= ~flag;
135
136 if (ctx->Driver.Enable) {
137 (*ctx->Driver.Enable)( ctx, cap, state );
138 }
139 }
140
141
142 /**
143 * Enable GL capability.
144 *
145 * \param cap capability.
146 *
147 * \sa glEnable().
148 *
149 * Get's the current context, assures that we're outside glBegin()/glEnd() and
150 * calls client_state().
151 */
152 void GLAPIENTRY
153 _mesa_EnableClientState( GLenum cap )
154 {
155 GET_CURRENT_CONTEXT(ctx);
156 ASSERT_OUTSIDE_BEGIN_END(ctx);
157 client_state( ctx, cap, GL_TRUE );
158 }
159
160
161 /**
162 * Disable GL capability.
163 *
164 * \param cap capability.
165 *
166 * \sa glDisable().
167 *
168 * Get's the current context, assures that we're outside glBegin()/glEnd() and
169 * calls client_state().
170 */
171 void GLAPIENTRY
172 _mesa_DisableClientState( GLenum cap )
173 {
174 GET_CURRENT_CONTEXT(ctx);
175 ASSERT_OUTSIDE_BEGIN_END(ctx);
176 client_state( ctx, cap, GL_FALSE );
177 }
178
179
180 #undef CHECK_EXTENSION
181 #define CHECK_EXTENSION(EXTNAME, CAP) \
182 if (!ctx->Extensions.EXTNAME) { \
183 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
184 state ? "Enable" : "Disable", CAP); \
185 return; \
186 }
187
188 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
189 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
190 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
191 state ? "Enable" : "Disable", CAP); \
192 return; \
193 }
194
195
196
197 /**
198 * Perform glEnable() and glDisable() calls.
199 *
200 * \param ctx GL context.
201 * \param cap capability.
202 * \param state whether to enable or disable the specified capability.
203 *
204 * Updates the current context and flushes the vertices as needed. For
205 * capabilities associated with extensions it verifies that those extensions
206 * are effectivly present before updating. Notifies the driver via
207 * dd_function_table::Enable.
208 */
209 void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
210 {
211 if (MESA_VERBOSE & VERBOSE_API)
212 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
213 state ? "glEnable" : "glDisable",
214 _mesa_lookup_enum_by_nr(cap),
215 ctx->NewState);
216
217 switch (cap) {
218 case GL_ALPHA_TEST:
219 if (ctx->Color.AlphaEnabled == state)
220 return;
221 FLUSH_VERTICES(ctx, _NEW_COLOR);
222 ctx->Color.AlphaEnabled = state;
223 break;
224 case GL_AUTO_NORMAL:
225 if (ctx->Eval.AutoNormal == state)
226 return;
227 FLUSH_VERTICES(ctx, _NEW_EVAL);
228 ctx->Eval.AutoNormal = state;
229 break;
230 case GL_BLEND:
231 if (ctx->Color.BlendEnabled == state)
232 return;
233 FLUSH_VERTICES(ctx, _NEW_COLOR);
234 ctx->Color.BlendEnabled = state;
235 break;
236 #if FEATURE_userclip
237 case GL_CLIP_PLANE0:
238 case GL_CLIP_PLANE1:
239 case GL_CLIP_PLANE2:
240 case GL_CLIP_PLANE3:
241 case GL_CLIP_PLANE4:
242 case GL_CLIP_PLANE5:
243 {
244 const GLuint p = cap - GL_CLIP_PLANE0;
245
246 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
247 return;
248
249 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
250
251 if (state) {
252 ctx->Transform.ClipPlanesEnabled |= (1 << p);
253
254 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
255 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
256
257 /* This derived state also calculated in clip.c and
258 * from _mesa_update_state() on changes to EyeUserPlane
259 * and ctx->ProjectionMatrix respectively.
260 */
261 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
262 ctx->Transform.EyeUserPlane[p],
263 ctx->ProjectionMatrixStack.Top->inv );
264 }
265 else {
266 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
267 }
268 }
269 break;
270 #endif
271 case GL_COLOR_MATERIAL:
272 if (ctx->Light.ColorMaterialEnabled == state)
273 return;
274 FLUSH_VERTICES(ctx, _NEW_LIGHT);
275 FLUSH_CURRENT(ctx, 0);
276 ctx->Light.ColorMaterialEnabled = state;
277 if (state) {
278 _mesa_update_color_material( ctx,
279 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
280 }
281 break;
282 case GL_CULL_FACE:
283 if (ctx->Polygon.CullFlag == state)
284 return;
285 FLUSH_VERTICES(ctx, _NEW_POLYGON);
286 ctx->Polygon.CullFlag = state;
287 break;
288
289 case GL_CULL_VERTEX_EXT:
290 CHECK_EXTENSION(EXT_cull_vertex, cap);
291 if (ctx->Transform.CullVertexFlag == state)
292 return;
293 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
294 ctx->Transform.CullVertexFlag = state;
295 break;
296
297 case GL_DEPTH_TEST:
298 if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
299 _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
300 return;
301 }
302 if (ctx->Depth.Test==state)
303 return;
304 FLUSH_VERTICES(ctx, _NEW_DEPTH);
305 ctx->Depth.Test = state;
306 break;
307 case GL_DITHER:
308 if (ctx->NoDither) {
309 state = GL_FALSE; /* MESA_NO_DITHER env var */
310 }
311 if (ctx->Color.DitherFlag==state)
312 return;
313 FLUSH_VERTICES(ctx, _NEW_COLOR);
314 ctx->Color.DitherFlag = state;
315 break;
316 case GL_FOG:
317 if (ctx->Fog.Enabled==state)
318 return;
319 FLUSH_VERTICES(ctx, _NEW_FOG);
320 ctx->Fog.Enabled = state;
321 break;
322 case GL_HISTOGRAM:
323 CHECK_EXTENSION(EXT_histogram, cap);
324 if (ctx->Pixel.HistogramEnabled == state)
325 return;
326 FLUSH_VERTICES(ctx, _NEW_PIXEL);
327 ctx->Pixel.HistogramEnabled = state;
328 break;
329 case GL_LIGHT0:
330 case GL_LIGHT1:
331 case GL_LIGHT2:
332 case GL_LIGHT3:
333 case GL_LIGHT4:
334 case GL_LIGHT5:
335 case GL_LIGHT6:
336 case GL_LIGHT7:
337 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
338 return;
339 FLUSH_VERTICES(ctx, _NEW_LIGHT);
340 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
341 if (state) {
342 insert_at_tail(&ctx->Light.EnabledList,
343 &ctx->Light.Light[cap-GL_LIGHT0]);
344 }
345 else {
346 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
347 }
348 break;
349 case GL_LIGHTING:
350 if (ctx->Light.Enabled == state)
351 return;
352 FLUSH_VERTICES(ctx, _NEW_LIGHT);
353 ctx->Light.Enabled = state;
354
355 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
356 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
357 else
358 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
359
360 break;
361 case GL_LINE_SMOOTH:
362 if (ctx->Line.SmoothFlag == state)
363 return;
364 FLUSH_VERTICES(ctx, _NEW_LINE);
365 ctx->Line.SmoothFlag = state;
366 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
367 break;
368 case GL_LINE_STIPPLE:
369 if (ctx->Line.StippleFlag == state)
370 return;
371 FLUSH_VERTICES(ctx, _NEW_LINE);
372 ctx->Line.StippleFlag = state;
373 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
374 break;
375 case GL_INDEX_LOGIC_OP:
376 if (ctx->Color.IndexLogicOpEnabled == state)
377 return;
378 FLUSH_VERTICES(ctx, _NEW_COLOR);
379 ctx->Color.IndexLogicOpEnabled = state;
380 break;
381 case GL_COLOR_LOGIC_OP:
382 if (ctx->Color.ColorLogicOpEnabled == state)
383 return;
384 FLUSH_VERTICES(ctx, _NEW_COLOR);
385 ctx->Color.ColorLogicOpEnabled = state;
386 break;
387 case GL_MAP1_COLOR_4:
388 if (ctx->Eval.Map1Color4 == state)
389 return;
390 FLUSH_VERTICES(ctx, _NEW_EVAL);
391 ctx->Eval.Map1Color4 = state;
392 break;
393 case GL_MAP1_INDEX:
394 if (ctx->Eval.Map1Index == state)
395 return;
396 FLUSH_VERTICES(ctx, _NEW_EVAL);
397 ctx->Eval.Map1Index = state;
398 break;
399 case GL_MAP1_NORMAL:
400 if (ctx->Eval.Map1Normal == state)
401 return;
402 FLUSH_VERTICES(ctx, _NEW_EVAL);
403 ctx->Eval.Map1Normal = state;
404 break;
405 case GL_MAP1_TEXTURE_COORD_1:
406 if (ctx->Eval.Map1TextureCoord1 == state)
407 return;
408 FLUSH_VERTICES(ctx, _NEW_EVAL);
409 ctx->Eval.Map1TextureCoord1 = state;
410 break;
411 case GL_MAP1_TEXTURE_COORD_2:
412 if (ctx->Eval.Map1TextureCoord2 == state)
413 return;
414 FLUSH_VERTICES(ctx, _NEW_EVAL);
415 ctx->Eval.Map1TextureCoord2 = state;
416 break;
417 case GL_MAP1_TEXTURE_COORD_3:
418 if (ctx->Eval.Map1TextureCoord3 == state)
419 return;
420 FLUSH_VERTICES(ctx, _NEW_EVAL);
421 ctx->Eval.Map1TextureCoord3 = state;
422 break;
423 case GL_MAP1_TEXTURE_COORD_4:
424 if (ctx->Eval.Map1TextureCoord4 == state)
425 return;
426 FLUSH_VERTICES(ctx, _NEW_EVAL);
427 ctx->Eval.Map1TextureCoord4 = state;
428 break;
429 case GL_MAP1_VERTEX_3:
430 if (ctx->Eval.Map1Vertex3 == state)
431 return;
432 FLUSH_VERTICES(ctx, _NEW_EVAL);
433 ctx->Eval.Map1Vertex3 = state;
434 break;
435 case GL_MAP1_VERTEX_4:
436 if (ctx->Eval.Map1Vertex4 == state)
437 return;
438 FLUSH_VERTICES(ctx, _NEW_EVAL);
439 ctx->Eval.Map1Vertex4 = state;
440 break;
441 case GL_MAP2_COLOR_4:
442 if (ctx->Eval.Map2Color4 == state)
443 return;
444 FLUSH_VERTICES(ctx, _NEW_EVAL);
445 ctx->Eval.Map2Color4 = state;
446 break;
447 case GL_MAP2_INDEX:
448 if (ctx->Eval.Map2Index == state)
449 return;
450 FLUSH_VERTICES(ctx, _NEW_EVAL);
451 ctx->Eval.Map2Index = state;
452 break;
453 case GL_MAP2_NORMAL:
454 if (ctx->Eval.Map2Normal == state)
455 return;
456 FLUSH_VERTICES(ctx, _NEW_EVAL);
457 ctx->Eval.Map2Normal = state;
458 break;
459 case GL_MAP2_TEXTURE_COORD_1:
460 if (ctx->Eval.Map2TextureCoord1 == state)
461 return;
462 FLUSH_VERTICES(ctx, _NEW_EVAL);
463 ctx->Eval.Map2TextureCoord1 = state;
464 break;
465 case GL_MAP2_TEXTURE_COORD_2:
466 if (ctx->Eval.Map2TextureCoord2 == state)
467 return;
468 FLUSH_VERTICES(ctx, _NEW_EVAL);
469 ctx->Eval.Map2TextureCoord2 = state;
470 break;
471 case GL_MAP2_TEXTURE_COORD_3:
472 if (ctx->Eval.Map2TextureCoord3 == state)
473 return;
474 FLUSH_VERTICES(ctx, _NEW_EVAL);
475 ctx->Eval.Map2TextureCoord3 = state;
476 break;
477 case GL_MAP2_TEXTURE_COORD_4:
478 if (ctx->Eval.Map2TextureCoord4 == state)
479 return;
480 FLUSH_VERTICES(ctx, _NEW_EVAL);
481 ctx->Eval.Map2TextureCoord4 = state;
482 break;
483 case GL_MAP2_VERTEX_3:
484 if (ctx->Eval.Map2Vertex3 == state)
485 return;
486 FLUSH_VERTICES(ctx, _NEW_EVAL);
487 ctx->Eval.Map2Vertex3 = state;
488 break;
489 case GL_MAP2_VERTEX_4:
490 if (ctx->Eval.Map2Vertex4 == state)
491 return;
492 FLUSH_VERTICES(ctx, _NEW_EVAL);
493 ctx->Eval.Map2Vertex4 = state;
494 break;
495 case GL_MINMAX:
496 if (ctx->Pixel.MinMaxEnabled == state)
497 return;
498 FLUSH_VERTICES(ctx, _NEW_PIXEL);
499 ctx->Pixel.MinMaxEnabled = state;
500 break;
501 case GL_NORMALIZE:
502 if (ctx->Transform.Normalize == state)
503 return;
504 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
505 ctx->Transform.Normalize = state;
506 break;
507 case GL_POINT_SMOOTH:
508 if (ctx->Point.SmoothFlag==state)
509 return;
510 FLUSH_VERTICES(ctx, _NEW_POINT);
511 ctx->Point.SmoothFlag = state;
512 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
513 break;
514 case GL_POLYGON_SMOOTH:
515 if (ctx->Polygon.SmoothFlag==state)
516 return;
517 FLUSH_VERTICES(ctx, _NEW_POLYGON);
518 ctx->Polygon.SmoothFlag = state;
519 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
520 break;
521 case GL_POLYGON_STIPPLE:
522 if (ctx->Polygon.StippleFlag==state)
523 return;
524 FLUSH_VERTICES(ctx, _NEW_POLYGON);
525 ctx->Polygon.StippleFlag = state;
526 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
527 break;
528 case GL_POLYGON_OFFSET_POINT:
529 if (ctx->Polygon.OffsetPoint==state)
530 return;
531 FLUSH_VERTICES(ctx, _NEW_POLYGON);
532 ctx->Polygon.OffsetPoint = state;
533 break;
534 case GL_POLYGON_OFFSET_LINE:
535 if (ctx->Polygon.OffsetLine==state)
536 return;
537 FLUSH_VERTICES(ctx, _NEW_POLYGON);
538 ctx->Polygon.OffsetLine = state;
539 break;
540 case GL_POLYGON_OFFSET_FILL:
541 /*case GL_POLYGON_OFFSET_EXT:*/
542 if (ctx->Polygon.OffsetFill==state)
543 return;
544 FLUSH_VERTICES(ctx, _NEW_POLYGON);
545 ctx->Polygon.OffsetFill = state;
546 break;
547 case GL_RESCALE_NORMAL_EXT:
548 if (ctx->Transform.RescaleNormals == state)
549 return;
550 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
551 ctx->Transform.RescaleNormals = state;
552 break;
553 case GL_SCISSOR_TEST:
554 if (ctx->Scissor.Enabled==state)
555 return;
556 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
557 ctx->Scissor.Enabled = state;
558 break;
559 case GL_SHARED_TEXTURE_PALETTE_EXT:
560 if (ctx->Texture.SharedPalette == state)
561 return;
562 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
563 ctx->Texture.SharedPalette = state;
564 break;
565 case GL_STENCIL_TEST:
566 if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
567 _mesa_warning(ctx,
568 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
569 return;
570 }
571 if (ctx->Stencil.Enabled==state)
572 return;
573 FLUSH_VERTICES(ctx, _NEW_STENCIL);
574 ctx->Stencil.Enabled = state;
575 break;
576 case GL_TEXTURE_1D: {
577 const GLuint curr = ctx->Texture.CurrentUnit;
578 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
579 GLuint newenabled = texUnit->Enabled & ~TEXTURE_1D_BIT;
580 if (state)
581 newenabled |= TEXTURE_1D_BIT;
582 if (!ctx->DrawBuffer->Visual.rgbMode
583 || texUnit->Enabled == newenabled)
584 return;
585 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
586 texUnit->Enabled = newenabled;
587 break;
588 }
589 case GL_TEXTURE_2D: {
590 const GLuint curr = ctx->Texture.CurrentUnit;
591 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
592 GLuint newenabled = texUnit->Enabled & ~TEXTURE_2D_BIT;
593 if (state)
594 newenabled |= TEXTURE_2D_BIT;
595 if (!ctx->DrawBuffer->Visual.rgbMode
596 || texUnit->Enabled == newenabled)
597 return;
598 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
599 texUnit->Enabled = newenabled;
600 break;
601 }
602 case GL_TEXTURE_3D: {
603 const GLuint curr = ctx->Texture.CurrentUnit;
604 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
605 GLuint newenabled = texUnit->Enabled & ~TEXTURE_3D_BIT;
606 if (state)
607 newenabled |= TEXTURE_3D_BIT;
608 if (!ctx->DrawBuffer->Visual.rgbMode
609 || texUnit->Enabled == newenabled)
610 return;
611 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
612 texUnit->Enabled = newenabled;
613 break;
614 }
615 case GL_TEXTURE_GEN_Q: {
616 GLuint unit = ctx->Texture.CurrentUnit;
617 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
618 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
619 if (state)
620 newenabled |= Q_BIT;
621 if (texUnit->TexGenEnabled == newenabled)
622 return;
623 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
624 texUnit->TexGenEnabled = newenabled;
625 break;
626 }
627 case GL_TEXTURE_GEN_R: {
628 GLuint unit = ctx->Texture.CurrentUnit;
629 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
630 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
631 if (state)
632 newenabled |= R_BIT;
633 if (texUnit->TexGenEnabled == newenabled)
634 return;
635 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
636 texUnit->TexGenEnabled = newenabled;
637 break;
638 }
639 case GL_TEXTURE_GEN_S: {
640 GLuint unit = ctx->Texture.CurrentUnit;
641 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
642 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
643 if (state)
644 newenabled |= S_BIT;
645 if (texUnit->TexGenEnabled == newenabled)
646 return;
647 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
648 texUnit->TexGenEnabled = newenabled;
649 break;
650 }
651 case GL_TEXTURE_GEN_T: {
652 GLuint unit = ctx->Texture.CurrentUnit;
653 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
654 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
655 if (state)
656 newenabled |= T_BIT;
657 if (texUnit->TexGenEnabled == newenabled)
658 return;
659 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
660 texUnit->TexGenEnabled = newenabled;
661 break;
662 }
663
664 /*
665 * CLIENT STATE!!!
666 */
667 case GL_VERTEX_ARRAY:
668 case GL_NORMAL_ARRAY:
669 case GL_COLOR_ARRAY:
670 case GL_INDEX_ARRAY:
671 case GL_TEXTURE_COORD_ARRAY:
672 case GL_EDGE_FLAG_ARRAY:
673 case GL_FOG_COORDINATE_ARRAY_EXT:
674 case GL_SECONDARY_COLOR_ARRAY_EXT:
675 client_state( ctx, cap, state );
676 return;
677
678 /* GL_SGI_color_table */
679 case GL_COLOR_TABLE_SGI:
680 CHECK_EXTENSION(SGI_color_table, cap);
681 if (ctx->Pixel.ColorTableEnabled == state)
682 return;
683 FLUSH_VERTICES(ctx, _NEW_PIXEL);
684 ctx->Pixel.ColorTableEnabled = state;
685 break;
686 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
687 CHECK_EXTENSION(SGI_color_table, cap);
688 if (ctx->Pixel.PostConvolutionColorTableEnabled == state)
689 return;
690 FLUSH_VERTICES(ctx, _NEW_PIXEL);
691 ctx->Pixel.PostConvolutionColorTableEnabled = state;
692 break;
693 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
694 CHECK_EXTENSION(SGI_color_table, cap);
695 if (ctx->Pixel.PostColorMatrixColorTableEnabled == state)
696 return;
697 FLUSH_VERTICES(ctx, _NEW_PIXEL);
698 ctx->Pixel.PostColorMatrixColorTableEnabled = state;
699 break;
700 case GL_TEXTURE_COLOR_TABLE_SGI:
701 CHECK_EXTENSION(SGI_texture_color_table, cap);
702 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
703 return;
704 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
705 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
706 break;
707
708 /* GL_EXT_convolution */
709 case GL_CONVOLUTION_1D:
710 CHECK_EXTENSION(EXT_convolution, cap);
711 if (ctx->Pixel.Convolution1DEnabled == state)
712 return;
713 FLUSH_VERTICES(ctx, _NEW_PIXEL);
714 ctx->Pixel.Convolution1DEnabled = state;
715 break;
716 case GL_CONVOLUTION_2D:
717 CHECK_EXTENSION(EXT_convolution, cap);
718 if (ctx->Pixel.Convolution2DEnabled == state)
719 return;
720 FLUSH_VERTICES(ctx, _NEW_PIXEL);
721 ctx->Pixel.Convolution2DEnabled = state;
722 break;
723 case GL_SEPARABLE_2D:
724 CHECK_EXTENSION(EXT_convolution, cap);
725 if (ctx->Pixel.Separable2DEnabled == state)
726 return;
727 FLUSH_VERTICES(ctx, _NEW_PIXEL);
728 ctx->Pixel.Separable2DEnabled = state;
729 break;
730
731 /* GL_ARB_texture_cube_map */
732 case GL_TEXTURE_CUBE_MAP_ARB:
733 {
734 const GLuint curr = ctx->Texture.CurrentUnit;
735 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
736 GLuint newenabled = texUnit->Enabled & ~TEXTURE_CUBE_BIT;
737 CHECK_EXTENSION(ARB_texture_cube_map, cap);
738 if (state)
739 newenabled |= TEXTURE_CUBE_BIT;
740 if (!ctx->DrawBuffer->Visual.rgbMode
741 || texUnit->Enabled == newenabled)
742 return;
743 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
744 texUnit->Enabled = newenabled;
745 }
746 break;
747
748 /* GL_EXT_secondary_color */
749 case GL_COLOR_SUM_EXT:
750 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
751 if (ctx->Fog.ColorSumEnabled == state)
752 return;
753 FLUSH_VERTICES(ctx, _NEW_FOG);
754 ctx->Fog.ColorSumEnabled = state;
755 break;
756
757 /* GL_ARB_multisample */
758 case GL_MULTISAMPLE_ARB:
759 CHECK_EXTENSION(ARB_multisample, cap);
760 if (ctx->Multisample.Enabled == state)
761 return;
762 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
763 ctx->Multisample.Enabled = state;
764 break;
765 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
766 CHECK_EXTENSION(ARB_multisample, cap);
767 if (ctx->Multisample.SampleAlphaToCoverage == state)
768 return;
769 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
770 ctx->Multisample.SampleAlphaToCoverage = state;
771 break;
772 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
773 CHECK_EXTENSION(ARB_multisample, cap);
774 if (ctx->Multisample.SampleAlphaToOne == state)
775 return;
776 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
777 ctx->Multisample.SampleAlphaToOne = state;
778 break;
779 case GL_SAMPLE_COVERAGE_ARB:
780 CHECK_EXTENSION(ARB_multisample, cap);
781 if (ctx->Multisample.SampleCoverage == state)
782 return;
783 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
784 ctx->Multisample.SampleCoverage = state;
785 break;
786 case GL_SAMPLE_COVERAGE_INVERT_ARB:
787 CHECK_EXTENSION(ARB_multisample, cap);
788 if (ctx->Multisample.SampleCoverageInvert == state)
789 return;
790 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
791 ctx->Multisample.SampleCoverageInvert = state;
792 break;
793
794 /* GL_IBM_rasterpos_clip */
795 case GL_RASTER_POSITION_UNCLIPPED_IBM:
796 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
797 if (ctx->Transform.RasterPositionUnclipped == state)
798 return;
799 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
800 ctx->Transform.RasterPositionUnclipped = state;
801 break;
802
803 /* GL_NV_point_sprite */
804 case GL_POINT_SPRITE_NV:
805 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
806 if (ctx->Point.PointSprite == state)
807 return;
808 FLUSH_VERTICES(ctx, _NEW_POINT);
809 ctx->Point.PointSprite = state;
810 break;
811
812 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
813 case GL_VERTEX_PROGRAM_ARB:
814 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
815 if (ctx->VertexProgram.Enabled == state)
816 return;
817 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
818 ctx->VertexProgram.Enabled = state;
819 break;
820 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
821 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
822 if (ctx->VertexProgram.PointSizeEnabled == state)
823 return;
824 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
825 ctx->VertexProgram.PointSizeEnabled = state;
826 break;
827 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
828 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
829 if (ctx->VertexProgram.TwoSideEnabled == state)
830 return;
831 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
832 ctx->VertexProgram.TwoSideEnabled = state;
833 break;
834 #endif
835 #if FEATURE_NV_vertex_program
836 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
837 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
838 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
839 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
840 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
841 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
842 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
843 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
844 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
845 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
846 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
847 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
848 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
849 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
850 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
851 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
852 CHECK_EXTENSION(NV_vertex_program, cap);
853 {
854 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
855 FLUSH_VERTICES(ctx, _NEW_EVAL);
856 ctx->Eval.Map1Attrib[map] = state;
857 }
858 break;
859 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
860 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
861 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
862 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
863 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
864 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
865 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
866 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
867 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
868 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
869 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
870 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
871 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
872 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
873 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
874 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
875 CHECK_EXTENSION(NV_vertex_program, cap);
876 {
877 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
878 FLUSH_VERTICES(ctx, _NEW_EVAL);
879 ctx->Eval.Map2Attrib[map] = state;
880 }
881 break;
882 #endif /* FEATURE_NV_vertex_program */
883
884 #if FEATURE_NV_fragment_program
885 case GL_FRAGMENT_PROGRAM_NV:
886 CHECK_EXTENSION(NV_fragment_program, cap);
887 if (ctx->FragmentProgram.Enabled == state)
888 return;
889 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
890 ctx->FragmentProgram.Enabled = state;
891 break;
892 #endif /* FEATURE_NV_fragment_program */
893
894 /* GL_NV_texture_rectangle */
895 case GL_TEXTURE_RECTANGLE_NV:
896 CHECK_EXTENSION(NV_texture_rectangle, cap);
897 {
898 const GLuint curr = ctx->Texture.CurrentUnit;
899 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
900 GLuint newenabled = texUnit->Enabled & ~TEXTURE_RECT_BIT;
901 CHECK_EXTENSION(NV_texture_rectangle, cap);
902 if (state)
903 newenabled |= TEXTURE_RECT_BIT;
904 if (!ctx->DrawBuffer->Visual.rgbMode
905 || texUnit->Enabled == newenabled)
906 return;
907 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
908 texUnit->Enabled = newenabled;
909 }
910 break;
911
912 /* GL_EXT_stencil_two_side */
913 case GL_STENCIL_TEST_TWO_SIDE_EXT:
914 CHECK_EXTENSION(EXT_stencil_two_side, cap);
915 if (ctx->Stencil.TestTwoSide == state)
916 return;
917 FLUSH_VERTICES(ctx, _NEW_STENCIL);
918 ctx->Stencil.TestTwoSide = state;
919 if (state) {
920 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
921 } else {
922 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
923 }
924 break;
925
926 #if FEATURE_ARB_fragment_program
927 case GL_FRAGMENT_PROGRAM_ARB:
928 CHECK_EXTENSION(ARB_fragment_program, cap);
929 if (ctx->FragmentProgram.Enabled == state)
930 return;
931 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
932 ctx->FragmentProgram.Enabled = state;
933 break;
934 #endif /* FEATURE_ARB_fragment_program */
935
936 /* GL_EXT_depth_bounds_test */
937 case GL_DEPTH_BOUNDS_TEST_EXT:
938 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
939 if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
940 _mesa_warning(ctx,
941 "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
942 return;
943 }
944 if (ctx->Depth.BoundsTest == state)
945 return;
946 FLUSH_VERTICES(ctx, _NEW_DEPTH);
947 ctx->Depth.BoundsTest = state;
948 break;
949
950 /* GL_MESA_program_debug */
951 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
952 CHECK_EXTENSION(MESA_program_debug, cap);
953 ctx->FragmentProgram.CallbackEnabled = state;
954 break;
955 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
956 CHECK_EXTENSION(MESA_program_debug, cap);
957 ctx->VertexProgram.CallbackEnabled = state;
958 break;
959
960 #if FEATURE_ATI_fragment_shader
961 case GL_FRAGMENT_SHADER_ATI:
962 CHECK_EXTENSION(ATI_fragment_shader, cap);
963 if (ctx->ATIFragmentShader.Enabled == state)
964 return;
965 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
966 ctx->ATIFragmentShader.Enabled = state;
967 break;
968 #endif
969 default:
970 _mesa_error(ctx, GL_INVALID_ENUM,
971 "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
972 return;
973 }
974
975 if (ctx->Driver.Enable) {
976 (*ctx->Driver.Enable)( ctx, cap, state );
977 }
978 }
979
980
981 /**
982 * Enable GL capability.
983 *
984 * \param cap capability.
985 *
986 * \sa glEnable().
987 *
988 * Get's the current context, assures that we're outside glBegin()/glEnd() and
989 * calls _mesa_set_enable().
990 */
991 void GLAPIENTRY
992 _mesa_Enable( GLenum cap )
993 {
994 GET_CURRENT_CONTEXT(ctx);
995 ASSERT_OUTSIDE_BEGIN_END(ctx);
996
997 _mesa_set_enable( ctx, cap, GL_TRUE );
998 }
999
1000
1001 /**
1002 * Disable GL capability.
1003 *
1004 * \param cap capability.
1005 *
1006 * \sa glDisable().
1007 *
1008 * Get's the current context, assures that we're outside glBegin()/glEnd() and
1009 * calls _mesa_set_enable().
1010 */
1011 void GLAPIENTRY
1012 _mesa_Disable( GLenum cap )
1013 {
1014 GET_CURRENT_CONTEXT(ctx);
1015 ASSERT_OUTSIDE_BEGIN_END(ctx);
1016
1017 _mesa_set_enable( ctx, cap, GL_FALSE );
1018 }
1019
1020
1021 #undef CHECK_EXTENSION
1022 #define CHECK_EXTENSION(EXTNAME) \
1023 if (!ctx->Extensions.EXTNAME) { \
1024 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1025 return GL_FALSE; \
1026 }
1027
1028 #undef CHECK_EXTENSION2
1029 #define CHECK_EXTENSION2(EXT1, EXT2) \
1030 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1031 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1032 return GL_FALSE; \
1033 }
1034
1035 /**
1036 * Test whether a capability is enabled.
1037 *
1038 * \param cap capability.
1039 *
1040 * Returns the state of the specified capability from the current GL context.
1041 * For the capabilities associated with extensions verifies that those
1042 * extensions are effectively present before reporting.
1043 */
1044 GLboolean GLAPIENTRY
1045 _mesa_IsEnabled( GLenum cap )
1046 {
1047 GET_CURRENT_CONTEXT(ctx);
1048 switch (cap) {
1049 case GL_ALPHA_TEST:
1050 return ctx->Color.AlphaEnabled;
1051 case GL_AUTO_NORMAL:
1052 return ctx->Eval.AutoNormal;
1053 case GL_BLEND:
1054 return ctx->Color.BlendEnabled;
1055 case GL_CLIP_PLANE0:
1056 case GL_CLIP_PLANE1:
1057 case GL_CLIP_PLANE2:
1058 case GL_CLIP_PLANE3:
1059 case GL_CLIP_PLANE4:
1060 case GL_CLIP_PLANE5:
1061 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1062 case GL_COLOR_MATERIAL:
1063 return ctx->Light.ColorMaterialEnabled;
1064 case GL_CULL_FACE:
1065 return ctx->Polygon.CullFlag;
1066 case GL_DEPTH_TEST:
1067 return ctx->Depth.Test;
1068 case GL_DITHER:
1069 return ctx->Color.DitherFlag;
1070 case GL_FOG:
1071 return ctx->Fog.Enabled;
1072 case GL_LIGHTING:
1073 return ctx->Light.Enabled;
1074 case GL_LIGHT0:
1075 case GL_LIGHT1:
1076 case GL_LIGHT2:
1077 case GL_LIGHT3:
1078 case GL_LIGHT4:
1079 case GL_LIGHT5:
1080 case GL_LIGHT6:
1081 case GL_LIGHT7:
1082 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1083 case GL_LINE_SMOOTH:
1084 return ctx->Line.SmoothFlag;
1085 case GL_LINE_STIPPLE:
1086 return ctx->Line.StippleFlag;
1087 case GL_INDEX_LOGIC_OP:
1088 return ctx->Color.IndexLogicOpEnabled;
1089 case GL_COLOR_LOGIC_OP:
1090 return ctx->Color.ColorLogicOpEnabled;
1091 case GL_MAP1_COLOR_4:
1092 return ctx->Eval.Map1Color4;
1093 case GL_MAP1_INDEX:
1094 return ctx->Eval.Map1Index;
1095 case GL_MAP1_NORMAL:
1096 return ctx->Eval.Map1Normal;
1097 case GL_MAP1_TEXTURE_COORD_1:
1098 return ctx->Eval.Map1TextureCoord1;
1099 case GL_MAP1_TEXTURE_COORD_2:
1100 return ctx->Eval.Map1TextureCoord2;
1101 case GL_MAP1_TEXTURE_COORD_3:
1102 return ctx->Eval.Map1TextureCoord3;
1103 case GL_MAP1_TEXTURE_COORD_4:
1104 return ctx->Eval.Map1TextureCoord4;
1105 case GL_MAP1_VERTEX_3:
1106 return ctx->Eval.Map1Vertex3;
1107 case GL_MAP1_VERTEX_4:
1108 return ctx->Eval.Map1Vertex4;
1109 case GL_MAP2_COLOR_4:
1110 return ctx->Eval.Map2Color4;
1111 case GL_MAP2_INDEX:
1112 return ctx->Eval.Map2Index;
1113 case GL_MAP2_NORMAL:
1114 return ctx->Eval.Map2Normal;
1115 case GL_MAP2_TEXTURE_COORD_1:
1116 return ctx->Eval.Map2TextureCoord1;
1117 case GL_MAP2_TEXTURE_COORD_2:
1118 return ctx->Eval.Map2TextureCoord2;
1119 case GL_MAP2_TEXTURE_COORD_3:
1120 return ctx->Eval.Map2TextureCoord3;
1121 case GL_MAP2_TEXTURE_COORD_4:
1122 return ctx->Eval.Map2TextureCoord4;
1123 case GL_MAP2_VERTEX_3:
1124 return ctx->Eval.Map2Vertex3;
1125 case GL_MAP2_VERTEX_4:
1126 return ctx->Eval.Map2Vertex4;
1127 case GL_NORMALIZE:
1128 return ctx->Transform.Normalize;
1129 case GL_POINT_SMOOTH:
1130 return ctx->Point.SmoothFlag;
1131 case GL_POLYGON_SMOOTH:
1132 return ctx->Polygon.SmoothFlag;
1133 case GL_POLYGON_STIPPLE:
1134 return ctx->Polygon.StippleFlag;
1135 case GL_POLYGON_OFFSET_POINT:
1136 return ctx->Polygon.OffsetPoint;
1137 case GL_POLYGON_OFFSET_LINE:
1138 return ctx->Polygon.OffsetLine;
1139 case GL_POLYGON_OFFSET_FILL:
1140 /*case GL_POLYGON_OFFSET_EXT:*/
1141 return ctx->Polygon.OffsetFill;
1142 case GL_RESCALE_NORMAL_EXT:
1143 return ctx->Transform.RescaleNormals;
1144 case GL_SCISSOR_TEST:
1145 return ctx->Scissor.Enabled;
1146 case GL_SHARED_TEXTURE_PALETTE_EXT:
1147 return ctx->Texture.SharedPalette;
1148 case GL_STENCIL_TEST:
1149 return ctx->Stencil.Enabled;
1150 case GL_TEXTURE_1D:
1151 {
1152 const struct gl_texture_unit *texUnit;
1153 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1154 return (texUnit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE;
1155 }
1156 case GL_TEXTURE_2D:
1157 {
1158 const struct gl_texture_unit *texUnit;
1159 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1160 return (texUnit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE;
1161 }
1162 case GL_TEXTURE_3D:
1163 {
1164 const struct gl_texture_unit *texUnit;
1165 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1166 return (texUnit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE;
1167 }
1168 case GL_TEXTURE_GEN_Q:
1169 {
1170 const struct gl_texture_unit *texUnit;
1171 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1172 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1173 }
1174 case GL_TEXTURE_GEN_R:
1175 {
1176 const struct gl_texture_unit *texUnit;
1177 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1178 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1179 }
1180 case GL_TEXTURE_GEN_S:
1181 {
1182 const struct gl_texture_unit *texUnit;
1183 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1184 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1185 }
1186 case GL_TEXTURE_GEN_T:
1187 {
1188 const struct gl_texture_unit *texUnit;
1189 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1190 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1191 }
1192
1193 /*
1194 * CLIENT STATE!!!
1195 */
1196 case GL_VERTEX_ARRAY:
1197 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1198 case GL_NORMAL_ARRAY:
1199 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1200 case GL_COLOR_ARRAY:
1201 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1202 case GL_INDEX_ARRAY:
1203 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1204 case GL_TEXTURE_COORD_ARRAY:
1205 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1206 case GL_EDGE_FLAG_ARRAY:
1207 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1208 case GL_FOG_COORDINATE_ARRAY_EXT:
1209 CHECK_EXTENSION(EXT_fog_coord);
1210 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1211 case GL_SECONDARY_COLOR_ARRAY_EXT:
1212 CHECK_EXTENSION(EXT_secondary_color);
1213 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1214
1215 /* GL_EXT_histogram */
1216 case GL_HISTOGRAM:
1217 CHECK_EXTENSION(EXT_histogram);
1218 return ctx->Pixel.HistogramEnabled;
1219 case GL_MINMAX:
1220 CHECK_EXTENSION(EXT_histogram);
1221 return ctx->Pixel.MinMaxEnabled;
1222
1223 /* GL_SGI_color_table */
1224 case GL_COLOR_TABLE_SGI:
1225 CHECK_EXTENSION(SGI_color_table);
1226 return ctx->Pixel.ColorTableEnabled;
1227 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1228 CHECK_EXTENSION(SGI_color_table);
1229 return ctx->Pixel.PostConvolutionColorTableEnabled;
1230 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1231 CHECK_EXTENSION(SGI_color_table);
1232 return ctx->Pixel.PostColorMatrixColorTableEnabled;
1233
1234 /* GL_SGI_texture_color_table */
1235 case GL_TEXTURE_COLOR_TABLE_SGI:
1236 CHECK_EXTENSION(SGI_texture_color_table);
1237 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1238
1239 /* GL_EXT_convolution */
1240 case GL_CONVOLUTION_1D:
1241 CHECK_EXTENSION(EXT_convolution);
1242 return ctx->Pixel.Convolution1DEnabled;
1243 case GL_CONVOLUTION_2D:
1244 CHECK_EXTENSION(EXT_convolution);
1245 return ctx->Pixel.Convolution2DEnabled;
1246 case GL_SEPARABLE_2D:
1247 CHECK_EXTENSION(EXT_convolution);
1248 return ctx->Pixel.Separable2DEnabled;
1249
1250 /* GL_ARB_texture_cube_map */
1251 case GL_TEXTURE_CUBE_MAP_ARB:
1252 CHECK_EXTENSION(ARB_texture_cube_map);
1253 {
1254 const struct gl_texture_unit *texUnit;
1255 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1256 return (texUnit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE;
1257 }
1258
1259 /* GL_EXT_secondary_color */
1260 case GL_COLOR_SUM_EXT:
1261 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1262 return ctx->Fog.ColorSumEnabled;
1263
1264 /* GL_ARB_multisample */
1265 case GL_MULTISAMPLE_ARB:
1266 CHECK_EXTENSION(ARB_multisample);
1267 return ctx->Multisample.Enabled;
1268 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1269 CHECK_EXTENSION(ARB_multisample);
1270 return ctx->Multisample.SampleAlphaToCoverage;
1271 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1272 CHECK_EXTENSION(ARB_multisample);
1273 return ctx->Multisample.SampleAlphaToOne;
1274 case GL_SAMPLE_COVERAGE_ARB:
1275 CHECK_EXTENSION(ARB_multisample);
1276 return ctx->Multisample.SampleCoverage;
1277 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1278 CHECK_EXTENSION(ARB_multisample);
1279 return ctx->Multisample.SampleCoverageInvert;
1280
1281 /* GL_IBM_rasterpos_clip */
1282 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1283 CHECK_EXTENSION(IBM_rasterpos_clip);
1284 return ctx->Transform.RasterPositionUnclipped;
1285
1286 /* GL_NV_point_sprite */
1287 case GL_POINT_SPRITE_NV:
1288 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1289 return ctx->Point.PointSprite;
1290
1291 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1292 case GL_VERTEX_PROGRAM_ARB:
1293 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1294 return ctx->VertexProgram.Enabled;
1295 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1296 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1297 return ctx->VertexProgram.PointSizeEnabled;
1298 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1299 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1300 return ctx->VertexProgram.TwoSideEnabled;
1301 #endif
1302 #if FEATURE_NV_vertex_program
1303 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1304 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1305 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1306 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1307 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1308 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1309 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1310 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1311 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1312 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1313 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1314 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1315 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1316 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1317 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1318 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1319 CHECK_EXTENSION(NV_vertex_program);
1320 {
1321 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1322 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1323 }
1324 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1325 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1326 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1327 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1328 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1329 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1330 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1331 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1332 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1333 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1334 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1335 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1336 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1337 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1338 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1339 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1340 CHECK_EXTENSION(NV_vertex_program);
1341 {
1342 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1343 return ctx->Eval.Map1Attrib[map];
1344 }
1345 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1346 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1347 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1348 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1349 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1350 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1351 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1352 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1353 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1354 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1355 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1356 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1357 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1358 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1359 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1360 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1361 CHECK_EXTENSION(NV_vertex_program);
1362 {
1363 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1364 return ctx->Eval.Map2Attrib[map];
1365 }
1366 #endif /* FEATURE_NV_vertex_program */
1367
1368 #if FEATURE_NV_fragment_program
1369 case GL_FRAGMENT_PROGRAM_NV:
1370 CHECK_EXTENSION(NV_fragment_program);
1371 return ctx->FragmentProgram.Enabled;
1372 #endif /* FEATURE_NV_fragment_program */
1373
1374 /* GL_NV_texture_rectangle */
1375 case GL_TEXTURE_RECTANGLE_NV:
1376 CHECK_EXTENSION(NV_texture_rectangle);
1377 {
1378 const struct gl_texture_unit *texUnit;
1379 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1380 return (texUnit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE;
1381 }
1382
1383 /* GL_EXT_stencil_two_side */
1384 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1385 CHECK_EXTENSION(EXT_stencil_two_side);
1386 return ctx->Stencil.TestTwoSide;
1387
1388 #if FEATURE_ARB_fragment_program
1389 case GL_FRAGMENT_PROGRAM_ARB:
1390 return ctx->FragmentProgram.Enabled;
1391 #endif /* FEATURE_ARB_fragment_program */
1392
1393 /* GL_EXT_depth_bounds_test */
1394 case GL_DEPTH_BOUNDS_TEST_EXT:
1395 CHECK_EXTENSION(EXT_depth_bounds_test);
1396 return ctx->Depth.BoundsTest;
1397
1398 /* GL_MESA_program_debug */
1399 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
1400 CHECK_EXTENSION(MESA_program_debug);
1401 return ctx->FragmentProgram.CallbackEnabled;
1402 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
1403 CHECK_EXTENSION(MESA_program_debug);
1404 return ctx->VertexProgram.CallbackEnabled;
1405 #if FEATURE_ATI_fragment_shader
1406 case GL_FRAGMENT_SHADER_ATI:
1407 CHECK_EXTENSION(ATI_fragment_shader);
1408 return ctx->ATIFragmentShader.Enabled;
1409 #endif /* FEATURE_ATI_fragment_shader */
1410 default:
1411 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1412 return GL_FALSE;
1413 }
1414 }