mesa: fix a bad cast in put_values_z24.
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "simple_list.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "math/m_matrix.h"
40 #include "math/m_xform.h"
41
42
43
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
47 state ? "Enable" : "Disable", CAP); \
48 return; \
49 }
50
51
52 /**
53 * Helper to enable/disable client-side state.
54 */
55 static void
56 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
57 {
58 GLuint flag;
59 GLboolean *var;
60
61 switch (cap) {
62 case GL_VERTEX_ARRAY:
63 var = &ctx->Array.ArrayObj->Vertex.Enabled;
64 flag = _NEW_ARRAY_VERTEX;
65 break;
66 case GL_NORMAL_ARRAY:
67 var = &ctx->Array.ArrayObj->Normal.Enabled;
68 flag = _NEW_ARRAY_NORMAL;
69 break;
70 case GL_COLOR_ARRAY:
71 var = &ctx->Array.ArrayObj->Color.Enabled;
72 flag = _NEW_ARRAY_COLOR0;
73 break;
74 case GL_INDEX_ARRAY:
75 var = &ctx->Array.ArrayObj->Index.Enabled;
76 flag = _NEW_ARRAY_INDEX;
77 break;
78 case GL_TEXTURE_COORD_ARRAY:
79 var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
80 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
81 break;
82 case GL_EDGE_FLAG_ARRAY:
83 var = &ctx->Array.ArrayObj->EdgeFlag.Enabled;
84 flag = _NEW_ARRAY_EDGEFLAG;
85 break;
86 case GL_FOG_COORDINATE_ARRAY_EXT:
87 var = &ctx->Array.ArrayObj->FogCoord.Enabled;
88 flag = _NEW_ARRAY_FOGCOORD;
89 break;
90 case GL_SECONDARY_COLOR_ARRAY_EXT:
91 var = &ctx->Array.ArrayObj->SecondaryColor.Enabled;
92 flag = _NEW_ARRAY_COLOR1;
93 break;
94
95 #if FEATURE_NV_vertex_program
96 case GL_VERTEX_ATTRIB_ARRAY0_NV:
97 case GL_VERTEX_ATTRIB_ARRAY1_NV:
98 case GL_VERTEX_ATTRIB_ARRAY2_NV:
99 case GL_VERTEX_ATTRIB_ARRAY3_NV:
100 case GL_VERTEX_ATTRIB_ARRAY4_NV:
101 case GL_VERTEX_ATTRIB_ARRAY5_NV:
102 case GL_VERTEX_ATTRIB_ARRAY6_NV:
103 case GL_VERTEX_ATTRIB_ARRAY7_NV:
104 case GL_VERTEX_ATTRIB_ARRAY8_NV:
105 case GL_VERTEX_ATTRIB_ARRAY9_NV:
106 case GL_VERTEX_ATTRIB_ARRAY10_NV:
107 case GL_VERTEX_ATTRIB_ARRAY11_NV:
108 case GL_VERTEX_ATTRIB_ARRAY12_NV:
109 case GL_VERTEX_ATTRIB_ARRAY13_NV:
110 case GL_VERTEX_ATTRIB_ARRAY14_NV:
111 case GL_VERTEX_ATTRIB_ARRAY15_NV:
112 CHECK_EXTENSION(NV_vertex_program, cap);
113 {
114 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
115 var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
116 flag = _NEW_ARRAY_ATTRIB(n);
117 }
118 break;
119 #endif /* FEATURE_NV_vertex_program */
120
121 default:
122 _mesa_error( ctx, GL_INVALID_ENUM,
123 "glEnable/DisableClientState(0x%x)", cap);
124 return;
125 }
126
127 if (*var == state)
128 return;
129
130 FLUSH_VERTICES(ctx, _NEW_ARRAY);
131 ctx->Array.NewState |= flag;
132 *var = state;
133
134 if (state)
135 ctx->Array.ArrayObj->_Enabled |= flag;
136 else
137 ctx->Array.ArrayObj->_Enabled &= ~flag;
138
139 if (ctx->Driver.Enable) {
140 ctx->Driver.Enable( ctx, cap, state );
141 }
142 }
143
144
145 /**
146 * Enable GL capability.
147 * \param cap state to enable/disable.
148 *
149 * Get's the current context, assures that we're outside glBegin()/glEnd() and
150 * calls client_state().
151 */
152 void GLAPIENTRY
153 _mesa_EnableClientState( GLenum cap )
154 {
155 GET_CURRENT_CONTEXT(ctx);
156 ASSERT_OUTSIDE_BEGIN_END(ctx);
157 client_state( ctx, cap, GL_TRUE );
158 }
159
160
161 /**
162 * Disable GL capability.
163 * \param cap state to enable/disable.
164 *
165 * Get's the current context, assures that we're outside glBegin()/glEnd() and
166 * calls client_state().
167 */
168 void GLAPIENTRY
169 _mesa_DisableClientState( GLenum cap )
170 {
171 GET_CURRENT_CONTEXT(ctx);
172 ASSERT_OUTSIDE_BEGIN_END(ctx);
173 client_state( ctx, cap, GL_FALSE );
174 }
175
176
177 #undef CHECK_EXTENSION
178 #define CHECK_EXTENSION(EXTNAME, CAP) \
179 if (!ctx->Extensions.EXTNAME) { \
180 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
181 state ? "Enable" : "Disable", CAP); \
182 return; \
183 }
184
185 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
186 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
187 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
188 state ? "Enable" : "Disable", CAP); \
189 return; \
190 }
191
192
193 /**
194 * Helper function to enable or disable a texture target.
195 */
196 static GLboolean
197 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit)
198 {
199 const GLuint curr = ctx->Texture.CurrentUnit;
200 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
201 const GLuint newenabled = (!state)
202 ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit);
203
204 if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
205 return GL_FALSE;
206
207 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
208 texUnit->Enabled = newenabled;
209 return GL_TRUE;
210 }
211
212
213 /**
214 * Helper function to enable or disable state.
215 *
216 * \param ctx GL context.
217 * \param cap the state to enable/disable
218 * \param state whether to enable or disable the specified capability.
219 *
220 * Updates the current context and flushes the vertices as needed. For
221 * capabilities associated with extensions it verifies that those extensions
222 * are effectivly present before updating. Notifies the driver via
223 * dd_function_table::Enable.
224 */
225 void
226 _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
227 {
228 if (MESA_VERBOSE & VERBOSE_API)
229 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
230 state ? "glEnable" : "glDisable",
231 _mesa_lookup_enum_by_nr(cap),
232 ctx->NewState);
233
234 switch (cap) {
235 case GL_ALPHA_TEST:
236 if (ctx->Color.AlphaEnabled == state)
237 return;
238 FLUSH_VERTICES(ctx, _NEW_COLOR);
239 ctx->Color.AlphaEnabled = state;
240 break;
241 case GL_AUTO_NORMAL:
242 if (ctx->Eval.AutoNormal == state)
243 return;
244 FLUSH_VERTICES(ctx, _NEW_EVAL);
245 ctx->Eval.AutoNormal = state;
246 break;
247 case GL_BLEND:
248 if (ctx->Color.BlendEnabled == state)
249 return;
250 FLUSH_VERTICES(ctx, _NEW_COLOR);
251 ctx->Color.BlendEnabled = state;
252 break;
253 #if FEATURE_userclip
254 case GL_CLIP_PLANE0:
255 case GL_CLIP_PLANE1:
256 case GL_CLIP_PLANE2:
257 case GL_CLIP_PLANE3:
258 case GL_CLIP_PLANE4:
259 case GL_CLIP_PLANE5:
260 {
261 const GLuint p = cap - GL_CLIP_PLANE0;
262
263 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
264 return;
265
266 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
267
268 if (state) {
269 ctx->Transform.ClipPlanesEnabled |= (1 << p);
270
271 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
272 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
273
274 /* This derived state also calculated in clip.c and
275 * from _mesa_update_state() on changes to EyeUserPlane
276 * and ctx->ProjectionMatrix respectively.
277 */
278 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
279 ctx->Transform.EyeUserPlane[p],
280 ctx->ProjectionMatrixStack.Top->inv );
281 }
282 else {
283 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
284 }
285 }
286 break;
287 #endif
288 case GL_COLOR_MATERIAL:
289 if (ctx->Light.ColorMaterialEnabled == state)
290 return;
291 FLUSH_VERTICES(ctx, _NEW_LIGHT);
292 FLUSH_CURRENT(ctx, 0);
293 ctx->Light.ColorMaterialEnabled = state;
294 if (state) {
295 _mesa_update_color_material( ctx,
296 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
297 }
298 break;
299 case GL_CULL_FACE:
300 if (ctx->Polygon.CullFlag == state)
301 return;
302 FLUSH_VERTICES(ctx, _NEW_POLYGON);
303 ctx->Polygon.CullFlag = state;
304 break;
305 case GL_CULL_VERTEX_EXT:
306 CHECK_EXTENSION(EXT_cull_vertex, cap);
307 if (ctx->Transform.CullVertexFlag == state)
308 return;
309 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
310 ctx->Transform.CullVertexFlag = state;
311 break;
312 case GL_DEPTH_TEST:
313 if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
314 _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
315 return;
316 }
317 if (ctx->Depth.Test == state)
318 return;
319 FLUSH_VERTICES(ctx, _NEW_DEPTH);
320 ctx->Depth.Test = state;
321 break;
322 case GL_DITHER:
323 if (ctx->NoDither) {
324 state = GL_FALSE; /* MESA_NO_DITHER env var */
325 }
326 if (ctx->Color.DitherFlag == state)
327 return;
328 FLUSH_VERTICES(ctx, _NEW_COLOR);
329 ctx->Color.DitherFlag = state;
330 break;
331 case GL_FOG:
332 if (ctx->Fog.Enabled == state)
333 return;
334 FLUSH_VERTICES(ctx, _NEW_FOG);
335 ctx->Fog.Enabled = state;
336 break;
337 case GL_HISTOGRAM:
338 CHECK_EXTENSION(EXT_histogram, cap);
339 if (ctx->Pixel.HistogramEnabled == state)
340 return;
341 FLUSH_VERTICES(ctx, _NEW_PIXEL);
342 ctx->Pixel.HistogramEnabled = state;
343 break;
344 case GL_LIGHT0:
345 case GL_LIGHT1:
346 case GL_LIGHT2:
347 case GL_LIGHT3:
348 case GL_LIGHT4:
349 case GL_LIGHT5:
350 case GL_LIGHT6:
351 case GL_LIGHT7:
352 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
353 return;
354 FLUSH_VERTICES(ctx, _NEW_LIGHT);
355 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
356 if (state) {
357 insert_at_tail(&ctx->Light.EnabledList,
358 &ctx->Light.Light[cap-GL_LIGHT0]);
359 }
360 else {
361 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
362 }
363 break;
364 case GL_LIGHTING:
365 if (ctx->Light.Enabled == state)
366 return;
367 FLUSH_VERTICES(ctx, _NEW_LIGHT);
368 ctx->Light.Enabled = state;
369 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
370 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
371 else
372 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
373 break;
374 case GL_LINE_SMOOTH:
375 if (ctx->Line.SmoothFlag == state)
376 return;
377 FLUSH_VERTICES(ctx, _NEW_LINE);
378 ctx->Line.SmoothFlag = state;
379 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
380 break;
381 case GL_LINE_STIPPLE:
382 if (ctx->Line.StippleFlag == state)
383 return;
384 FLUSH_VERTICES(ctx, _NEW_LINE);
385 ctx->Line.StippleFlag = state;
386 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
387 break;
388 case GL_INDEX_LOGIC_OP:
389 if (ctx->Color.IndexLogicOpEnabled == state)
390 return;
391 FLUSH_VERTICES(ctx, _NEW_COLOR);
392 ctx->Color.IndexLogicOpEnabled = state;
393 break;
394 case GL_COLOR_LOGIC_OP:
395 if (ctx->Color.ColorLogicOpEnabled == state)
396 return;
397 FLUSH_VERTICES(ctx, _NEW_COLOR);
398 ctx->Color.ColorLogicOpEnabled = state;
399 break;
400 case GL_MAP1_COLOR_4:
401 if (ctx->Eval.Map1Color4 == state)
402 return;
403 FLUSH_VERTICES(ctx, _NEW_EVAL);
404 ctx->Eval.Map1Color4 = state;
405 break;
406 case GL_MAP1_INDEX:
407 if (ctx->Eval.Map1Index == state)
408 return;
409 FLUSH_VERTICES(ctx, _NEW_EVAL);
410 ctx->Eval.Map1Index = state;
411 break;
412 case GL_MAP1_NORMAL:
413 if (ctx->Eval.Map1Normal == state)
414 return;
415 FLUSH_VERTICES(ctx, _NEW_EVAL);
416 ctx->Eval.Map1Normal = state;
417 break;
418 case GL_MAP1_TEXTURE_COORD_1:
419 if (ctx->Eval.Map1TextureCoord1 == state)
420 return;
421 FLUSH_VERTICES(ctx, _NEW_EVAL);
422 ctx->Eval.Map1TextureCoord1 = state;
423 break;
424 case GL_MAP1_TEXTURE_COORD_2:
425 if (ctx->Eval.Map1TextureCoord2 == state)
426 return;
427 FLUSH_VERTICES(ctx, _NEW_EVAL);
428 ctx->Eval.Map1TextureCoord2 = state;
429 break;
430 case GL_MAP1_TEXTURE_COORD_3:
431 if (ctx->Eval.Map1TextureCoord3 == state)
432 return;
433 FLUSH_VERTICES(ctx, _NEW_EVAL);
434 ctx->Eval.Map1TextureCoord3 = state;
435 break;
436 case GL_MAP1_TEXTURE_COORD_4:
437 if (ctx->Eval.Map1TextureCoord4 == state)
438 return;
439 FLUSH_VERTICES(ctx, _NEW_EVAL);
440 ctx->Eval.Map1TextureCoord4 = state;
441 break;
442 case GL_MAP1_VERTEX_3:
443 if (ctx->Eval.Map1Vertex3 == state)
444 return;
445 FLUSH_VERTICES(ctx, _NEW_EVAL);
446 ctx->Eval.Map1Vertex3 = state;
447 break;
448 case GL_MAP1_VERTEX_4:
449 if (ctx->Eval.Map1Vertex4 == state)
450 return;
451 FLUSH_VERTICES(ctx, _NEW_EVAL);
452 ctx->Eval.Map1Vertex4 = state;
453 break;
454 case GL_MAP2_COLOR_4:
455 if (ctx->Eval.Map2Color4 == state)
456 return;
457 FLUSH_VERTICES(ctx, _NEW_EVAL);
458 ctx->Eval.Map2Color4 = state;
459 break;
460 case GL_MAP2_INDEX:
461 if (ctx->Eval.Map2Index == state)
462 return;
463 FLUSH_VERTICES(ctx, _NEW_EVAL);
464 ctx->Eval.Map2Index = state;
465 break;
466 case GL_MAP2_NORMAL:
467 if (ctx->Eval.Map2Normal == state)
468 return;
469 FLUSH_VERTICES(ctx, _NEW_EVAL);
470 ctx->Eval.Map2Normal = state;
471 break;
472 case GL_MAP2_TEXTURE_COORD_1:
473 if (ctx->Eval.Map2TextureCoord1 == state)
474 return;
475 FLUSH_VERTICES(ctx, _NEW_EVAL);
476 ctx->Eval.Map2TextureCoord1 = state;
477 break;
478 case GL_MAP2_TEXTURE_COORD_2:
479 if (ctx->Eval.Map2TextureCoord2 == state)
480 return;
481 FLUSH_VERTICES(ctx, _NEW_EVAL);
482 ctx->Eval.Map2TextureCoord2 = state;
483 break;
484 case GL_MAP2_TEXTURE_COORD_3:
485 if (ctx->Eval.Map2TextureCoord3 == state)
486 return;
487 FLUSH_VERTICES(ctx, _NEW_EVAL);
488 ctx->Eval.Map2TextureCoord3 = state;
489 break;
490 case GL_MAP2_TEXTURE_COORD_4:
491 if (ctx->Eval.Map2TextureCoord4 == state)
492 return;
493 FLUSH_VERTICES(ctx, _NEW_EVAL);
494 ctx->Eval.Map2TextureCoord4 = state;
495 break;
496 case GL_MAP2_VERTEX_3:
497 if (ctx->Eval.Map2Vertex3 == state)
498 return;
499 FLUSH_VERTICES(ctx, _NEW_EVAL);
500 ctx->Eval.Map2Vertex3 = state;
501 break;
502 case GL_MAP2_VERTEX_4:
503 if (ctx->Eval.Map2Vertex4 == state)
504 return;
505 FLUSH_VERTICES(ctx, _NEW_EVAL);
506 ctx->Eval.Map2Vertex4 = state;
507 break;
508 case GL_MINMAX:
509 if (ctx->Pixel.MinMaxEnabled == state)
510 return;
511 FLUSH_VERTICES(ctx, _NEW_PIXEL);
512 ctx->Pixel.MinMaxEnabled = state;
513 break;
514 case GL_NORMALIZE:
515 if (ctx->Transform.Normalize == state)
516 return;
517 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
518 ctx->Transform.Normalize = state;
519 break;
520 case GL_POINT_SMOOTH:
521 if (ctx->Point.SmoothFlag == state)
522 return;
523 FLUSH_VERTICES(ctx, _NEW_POINT);
524 ctx->Point.SmoothFlag = state;
525 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
526 break;
527 case GL_POLYGON_SMOOTH:
528 if (ctx->Polygon.SmoothFlag == state)
529 return;
530 FLUSH_VERTICES(ctx, _NEW_POLYGON);
531 ctx->Polygon.SmoothFlag = state;
532 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
533 break;
534 case GL_POLYGON_STIPPLE:
535 if (ctx->Polygon.StippleFlag == state)
536 return;
537 FLUSH_VERTICES(ctx, _NEW_POLYGON);
538 ctx->Polygon.StippleFlag = state;
539 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
540 break;
541 case GL_POLYGON_OFFSET_POINT:
542 if (ctx->Polygon.OffsetPoint == state)
543 return;
544 FLUSH_VERTICES(ctx, _NEW_POLYGON);
545 ctx->Polygon.OffsetPoint = state;
546 break;
547 case GL_POLYGON_OFFSET_LINE:
548 if (ctx->Polygon.OffsetLine == state)
549 return;
550 FLUSH_VERTICES(ctx, _NEW_POLYGON);
551 ctx->Polygon.OffsetLine = state;
552 break;
553 case GL_POLYGON_OFFSET_FILL:
554 /*case GL_POLYGON_OFFSET_EXT:*/
555 if (ctx->Polygon.OffsetFill == state)
556 return;
557 FLUSH_VERTICES(ctx, _NEW_POLYGON);
558 ctx->Polygon.OffsetFill = state;
559 break;
560 case GL_RESCALE_NORMAL_EXT:
561 if (ctx->Transform.RescaleNormals == state)
562 return;
563 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
564 ctx->Transform.RescaleNormals = state;
565 break;
566 case GL_SCISSOR_TEST:
567 if (ctx->Scissor.Enabled == state)
568 return;
569 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
570 ctx->Scissor.Enabled = state;
571 break;
572 case GL_SHARED_TEXTURE_PALETTE_EXT:
573 if (ctx->Texture.SharedPalette == state)
574 return;
575 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
576 ctx->Texture.SharedPalette = state;
577 break;
578 case GL_STENCIL_TEST:
579 if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
580 _mesa_warning(ctx,
581 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
582 return;
583 }
584 if (ctx->Stencil.Enabled == state)
585 return;
586 FLUSH_VERTICES(ctx, _NEW_STENCIL);
587 ctx->Stencil.Enabled = state;
588 break;
589 case GL_TEXTURE_1D:
590 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
591 return;
592 }
593 break;
594 case GL_TEXTURE_2D:
595 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
596 return;
597 }
598 break;
599 case GL_TEXTURE_3D:
600 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
601 return;
602 }
603 break;
604 case GL_TEXTURE_GEN_Q: {
605 GLuint unit = ctx->Texture.CurrentUnit;
606 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
607 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
608 if (state)
609 newenabled |= Q_BIT;
610 if (texUnit->TexGenEnabled == newenabled)
611 return;
612 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
613 texUnit->TexGenEnabled = newenabled;
614 break;
615 }
616 case GL_TEXTURE_GEN_R: {
617 GLuint unit = ctx->Texture.CurrentUnit;
618 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
619 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
620 if (state)
621 newenabled |= R_BIT;
622 if (texUnit->TexGenEnabled == newenabled)
623 return;
624 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
625 texUnit->TexGenEnabled = newenabled;
626 break;
627 }
628 case GL_TEXTURE_GEN_S: {
629 GLuint unit = ctx->Texture.CurrentUnit;
630 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
631 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
632 if (state)
633 newenabled |= S_BIT;
634 if (texUnit->TexGenEnabled == newenabled)
635 return;
636 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
637 texUnit->TexGenEnabled = newenabled;
638 break;
639 }
640 case GL_TEXTURE_GEN_T: {
641 GLuint unit = ctx->Texture.CurrentUnit;
642 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
643 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
644 if (state)
645 newenabled |= T_BIT;
646 if (texUnit->TexGenEnabled == newenabled)
647 return;
648 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
649 texUnit->TexGenEnabled = newenabled;
650 break;
651 }
652
653 /*
654 * CLIENT STATE!!!
655 */
656 case GL_VERTEX_ARRAY:
657 case GL_NORMAL_ARRAY:
658 case GL_COLOR_ARRAY:
659 case GL_INDEX_ARRAY:
660 case GL_TEXTURE_COORD_ARRAY:
661 case GL_EDGE_FLAG_ARRAY:
662 case GL_FOG_COORDINATE_ARRAY_EXT:
663 case GL_SECONDARY_COLOR_ARRAY_EXT:
664 client_state( ctx, cap, state );
665 return;
666
667 /* GL_SGI_color_table */
668 case GL_COLOR_TABLE_SGI:
669 CHECK_EXTENSION(SGI_color_table, cap);
670 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
671 return;
672 FLUSH_VERTICES(ctx, _NEW_PIXEL);
673 ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
674 break;
675 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
676 CHECK_EXTENSION(SGI_color_table, cap);
677 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
678 return;
679 FLUSH_VERTICES(ctx, _NEW_PIXEL);
680 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
681 break;
682 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
683 CHECK_EXTENSION(SGI_color_table, cap);
684 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
685 return;
686 FLUSH_VERTICES(ctx, _NEW_PIXEL);
687 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
688 break;
689 case GL_TEXTURE_COLOR_TABLE_SGI:
690 CHECK_EXTENSION(SGI_texture_color_table, cap);
691 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
692 return;
693 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
694 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
695 break;
696
697 /* GL_EXT_convolution */
698 case GL_CONVOLUTION_1D:
699 CHECK_EXTENSION(EXT_convolution, cap);
700 if (ctx->Pixel.Convolution1DEnabled == state)
701 return;
702 FLUSH_VERTICES(ctx, _NEW_PIXEL);
703 ctx->Pixel.Convolution1DEnabled = state;
704 break;
705 case GL_CONVOLUTION_2D:
706 CHECK_EXTENSION(EXT_convolution, cap);
707 if (ctx->Pixel.Convolution2DEnabled == state)
708 return;
709 FLUSH_VERTICES(ctx, _NEW_PIXEL);
710 ctx->Pixel.Convolution2DEnabled = state;
711 break;
712 case GL_SEPARABLE_2D:
713 CHECK_EXTENSION(EXT_convolution, cap);
714 if (ctx->Pixel.Separable2DEnabled == state)
715 return;
716 FLUSH_VERTICES(ctx, _NEW_PIXEL);
717 ctx->Pixel.Separable2DEnabled = state;
718 break;
719
720 /* GL_ARB_texture_cube_map */
721 case GL_TEXTURE_CUBE_MAP_ARB:
722 CHECK_EXTENSION(ARB_texture_cube_map, cap);
723 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
724 return;
725 }
726 break;
727
728 /* GL_EXT_secondary_color */
729 case GL_COLOR_SUM_EXT:
730 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
731 if (ctx->Fog.ColorSumEnabled == state)
732 return;
733 FLUSH_VERTICES(ctx, _NEW_FOG);
734 ctx->Fog.ColorSumEnabled = state;
735 break;
736
737 /* GL_ARB_multisample */
738 case GL_MULTISAMPLE_ARB:
739 CHECK_EXTENSION(ARB_multisample, cap);
740 if (ctx->Multisample.Enabled == state)
741 return;
742 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
743 ctx->Multisample.Enabled = state;
744 break;
745 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
746 CHECK_EXTENSION(ARB_multisample, cap);
747 if (ctx->Multisample.SampleAlphaToCoverage == state)
748 return;
749 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
750 ctx->Multisample.SampleAlphaToCoverage = state;
751 break;
752 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
753 CHECK_EXTENSION(ARB_multisample, cap);
754 if (ctx->Multisample.SampleAlphaToOne == state)
755 return;
756 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
757 ctx->Multisample.SampleAlphaToOne = state;
758 break;
759 case GL_SAMPLE_COVERAGE_ARB:
760 CHECK_EXTENSION(ARB_multisample, cap);
761 if (ctx->Multisample.SampleCoverage == state)
762 return;
763 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
764 ctx->Multisample.SampleCoverage = state;
765 break;
766 case GL_SAMPLE_COVERAGE_INVERT_ARB:
767 CHECK_EXTENSION(ARB_multisample, cap);
768 if (ctx->Multisample.SampleCoverageInvert == state)
769 return;
770 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
771 ctx->Multisample.SampleCoverageInvert = state;
772 break;
773
774 /* GL_IBM_rasterpos_clip */
775 case GL_RASTER_POSITION_UNCLIPPED_IBM:
776 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
777 if (ctx->Transform.RasterPositionUnclipped == state)
778 return;
779 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
780 ctx->Transform.RasterPositionUnclipped = state;
781 break;
782
783 /* GL_NV_point_sprite */
784 case GL_POINT_SPRITE_NV:
785 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
786 if (ctx->Point.PointSprite == state)
787 return;
788 FLUSH_VERTICES(ctx, _NEW_POINT);
789 ctx->Point.PointSprite = state;
790 break;
791
792 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
793 case GL_VERTEX_PROGRAM_ARB:
794 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
795 if (ctx->VertexProgram.Enabled == state)
796 return;
797 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
798 ctx->VertexProgram.Enabled = state;
799 break;
800 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
801 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
802 if (ctx->VertexProgram.PointSizeEnabled == state)
803 return;
804 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
805 ctx->VertexProgram.PointSizeEnabled = state;
806 break;
807 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
808 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
809 if (ctx->VertexProgram.TwoSideEnabled == state)
810 return;
811 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
812 ctx->VertexProgram.TwoSideEnabled = state;
813 break;
814 #endif
815 #if FEATURE_NV_vertex_program
816 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
817 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
818 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
819 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
820 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
821 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
822 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
823 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
824 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
825 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
826 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
827 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
828 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
829 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
830 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
831 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
832 CHECK_EXTENSION(NV_vertex_program, cap);
833 {
834 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
835 FLUSH_VERTICES(ctx, _NEW_EVAL);
836 ctx->Eval.Map1Attrib[map] = state;
837 }
838 break;
839 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
840 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
841 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
842 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
843 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
844 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
845 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
846 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
847 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
848 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
849 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
850 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
851 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
852 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
853 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
854 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
855 CHECK_EXTENSION(NV_vertex_program, cap);
856 {
857 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
858 FLUSH_VERTICES(ctx, _NEW_EVAL);
859 ctx->Eval.Map2Attrib[map] = state;
860 }
861 break;
862 #endif /* FEATURE_NV_vertex_program */
863
864 #if FEATURE_NV_fragment_program
865 case GL_FRAGMENT_PROGRAM_NV:
866 CHECK_EXTENSION(NV_fragment_program, cap);
867 if (ctx->FragmentProgram.Enabled == state)
868 return;
869 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
870 ctx->FragmentProgram.Enabled = state;
871 break;
872 #endif /* FEATURE_NV_fragment_program */
873
874 /* GL_NV_texture_rectangle */
875 case GL_TEXTURE_RECTANGLE_NV:
876 CHECK_EXTENSION(NV_texture_rectangle, cap);
877 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
878 return;
879 }
880 break;
881
882 /* GL_EXT_stencil_two_side */
883 case GL_STENCIL_TEST_TWO_SIDE_EXT:
884 CHECK_EXTENSION(EXT_stencil_two_side, cap);
885 if (ctx->Stencil.TestTwoSide == state)
886 return;
887 FLUSH_VERTICES(ctx, _NEW_STENCIL);
888 ctx->Stencil.TestTwoSide = state;
889 if (state)
890 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
891 else
892 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
893 break;
894
895 #if FEATURE_ARB_fragment_program
896 case GL_FRAGMENT_PROGRAM_ARB:
897 CHECK_EXTENSION(ARB_fragment_program, cap);
898 if (ctx->FragmentProgram.Enabled == state)
899 return;
900 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
901 ctx->FragmentProgram.Enabled = state;
902 break;
903 #endif /* FEATURE_ARB_fragment_program */
904
905 /* GL_EXT_depth_bounds_test */
906 case GL_DEPTH_BOUNDS_TEST_EXT:
907 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
908 if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
909 _mesa_warning(ctx,
910 "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
911 return;
912 }
913 if (ctx->Depth.BoundsTest == state)
914 return;
915 FLUSH_VERTICES(ctx, _NEW_DEPTH);
916 ctx->Depth.BoundsTest = state;
917 break;
918
919 /* GL_MESA_program_debug */
920 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
921 CHECK_EXTENSION(MESA_program_debug, cap);
922 ctx->FragmentProgram.CallbackEnabled = state;
923 break;
924 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
925 CHECK_EXTENSION(MESA_program_debug, cap);
926 ctx->VertexProgram.CallbackEnabled = state;
927 break;
928
929 #if FEATURE_ATI_fragment_shader
930 case GL_FRAGMENT_SHADER_ATI:
931 CHECK_EXTENSION(ATI_fragment_shader, cap);
932 if (ctx->ATIFragmentShader.Enabled == state)
933 return;
934 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
935 ctx->ATIFragmentShader.Enabled = state;
936 break;
937 #endif
938
939 /* GL_MESA_texture_array */
940 case GL_TEXTURE_1D_ARRAY_EXT:
941 CHECK_EXTENSION(MESA_texture_array, cap);
942 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
943 return;
944 }
945 break;
946
947 case GL_TEXTURE_2D_ARRAY_EXT:
948 CHECK_EXTENSION(MESA_texture_array, cap);
949 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
950 return;
951 }
952 break;
953
954 default:
955 _mesa_error(ctx, GL_INVALID_ENUM,
956 "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
957 return;
958 }
959
960 if (ctx->Driver.Enable) {
961 ctx->Driver.Enable( ctx, cap, state );
962 }
963 }
964
965
966 /**
967 * Enable GL capability. Called by glEnable()
968 * \param cap state to enable.
969 */
970 void GLAPIENTRY
971 _mesa_Enable( GLenum cap )
972 {
973 GET_CURRENT_CONTEXT(ctx);
974 ASSERT_OUTSIDE_BEGIN_END(ctx);
975
976 _mesa_set_enable( ctx, cap, GL_TRUE );
977 }
978
979
980 /**
981 * Disable GL capability. Called by glDisable()
982 * \param cap state to disable.
983 */
984 void GLAPIENTRY
985 _mesa_Disable( GLenum cap )
986 {
987 GET_CURRENT_CONTEXT(ctx);
988 ASSERT_OUTSIDE_BEGIN_END(ctx);
989
990 _mesa_set_enable( ctx, cap, GL_FALSE );
991 }
992
993
994 #undef CHECK_EXTENSION
995 #define CHECK_EXTENSION(EXTNAME) \
996 if (!ctx->Extensions.EXTNAME) { \
997 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
998 return GL_FALSE; \
999 }
1000
1001 #undef CHECK_EXTENSION2
1002 #define CHECK_EXTENSION2(EXT1, EXT2) \
1003 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1004 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1005 return GL_FALSE; \
1006 }
1007
1008
1009 /**
1010 * Helper function to determine whether a texture target is enabled.
1011 */
1012 static GLboolean
1013 is_texture_enabled(GLcontext *ctx, GLbitfield bit)
1014 {
1015 const struct gl_texture_unit *const texUnit =
1016 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1017 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1018 }
1019
1020
1021 /**
1022 * Return simple enable/disable state.
1023 *
1024 * \param cap state variable to query.
1025 *
1026 * Returns the state of the specified capability from the current GL context.
1027 * For the capabilities associated with extensions verifies that those
1028 * extensions are effectively present before reporting.
1029 */
1030 GLboolean GLAPIENTRY
1031 _mesa_IsEnabled( GLenum cap )
1032 {
1033 GET_CURRENT_CONTEXT(ctx);
1034 switch (cap) {
1035 case GL_ALPHA_TEST:
1036 return ctx->Color.AlphaEnabled;
1037 case GL_AUTO_NORMAL:
1038 return ctx->Eval.AutoNormal;
1039 case GL_BLEND:
1040 return ctx->Color.BlendEnabled;
1041 case GL_CLIP_PLANE0:
1042 case GL_CLIP_PLANE1:
1043 case GL_CLIP_PLANE2:
1044 case GL_CLIP_PLANE3:
1045 case GL_CLIP_PLANE4:
1046 case GL_CLIP_PLANE5:
1047 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1048 case GL_COLOR_MATERIAL:
1049 return ctx->Light.ColorMaterialEnabled;
1050 case GL_CULL_FACE:
1051 return ctx->Polygon.CullFlag;
1052 case GL_DEPTH_TEST:
1053 return ctx->Depth.Test;
1054 case GL_DITHER:
1055 return ctx->Color.DitherFlag;
1056 case GL_FOG:
1057 return ctx->Fog.Enabled;
1058 case GL_LIGHTING:
1059 return ctx->Light.Enabled;
1060 case GL_LIGHT0:
1061 case GL_LIGHT1:
1062 case GL_LIGHT2:
1063 case GL_LIGHT3:
1064 case GL_LIGHT4:
1065 case GL_LIGHT5:
1066 case GL_LIGHT6:
1067 case GL_LIGHT7:
1068 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1069 case GL_LINE_SMOOTH:
1070 return ctx->Line.SmoothFlag;
1071 case GL_LINE_STIPPLE:
1072 return ctx->Line.StippleFlag;
1073 case GL_INDEX_LOGIC_OP:
1074 return ctx->Color.IndexLogicOpEnabled;
1075 case GL_COLOR_LOGIC_OP:
1076 return ctx->Color.ColorLogicOpEnabled;
1077 case GL_MAP1_COLOR_4:
1078 return ctx->Eval.Map1Color4;
1079 case GL_MAP1_INDEX:
1080 return ctx->Eval.Map1Index;
1081 case GL_MAP1_NORMAL:
1082 return ctx->Eval.Map1Normal;
1083 case GL_MAP1_TEXTURE_COORD_1:
1084 return ctx->Eval.Map1TextureCoord1;
1085 case GL_MAP1_TEXTURE_COORD_2:
1086 return ctx->Eval.Map1TextureCoord2;
1087 case GL_MAP1_TEXTURE_COORD_3:
1088 return ctx->Eval.Map1TextureCoord3;
1089 case GL_MAP1_TEXTURE_COORD_4:
1090 return ctx->Eval.Map1TextureCoord4;
1091 case GL_MAP1_VERTEX_3:
1092 return ctx->Eval.Map1Vertex3;
1093 case GL_MAP1_VERTEX_4:
1094 return ctx->Eval.Map1Vertex4;
1095 case GL_MAP2_COLOR_4:
1096 return ctx->Eval.Map2Color4;
1097 case GL_MAP2_INDEX:
1098 return ctx->Eval.Map2Index;
1099 case GL_MAP2_NORMAL:
1100 return ctx->Eval.Map2Normal;
1101 case GL_MAP2_TEXTURE_COORD_1:
1102 return ctx->Eval.Map2TextureCoord1;
1103 case GL_MAP2_TEXTURE_COORD_2:
1104 return ctx->Eval.Map2TextureCoord2;
1105 case GL_MAP2_TEXTURE_COORD_3:
1106 return ctx->Eval.Map2TextureCoord3;
1107 case GL_MAP2_TEXTURE_COORD_4:
1108 return ctx->Eval.Map2TextureCoord4;
1109 case GL_MAP2_VERTEX_3:
1110 return ctx->Eval.Map2Vertex3;
1111 case GL_MAP2_VERTEX_4:
1112 return ctx->Eval.Map2Vertex4;
1113 case GL_NORMALIZE:
1114 return ctx->Transform.Normalize;
1115 case GL_POINT_SMOOTH:
1116 return ctx->Point.SmoothFlag;
1117 case GL_POLYGON_SMOOTH:
1118 return ctx->Polygon.SmoothFlag;
1119 case GL_POLYGON_STIPPLE:
1120 return ctx->Polygon.StippleFlag;
1121 case GL_POLYGON_OFFSET_POINT:
1122 return ctx->Polygon.OffsetPoint;
1123 case GL_POLYGON_OFFSET_LINE:
1124 return ctx->Polygon.OffsetLine;
1125 case GL_POLYGON_OFFSET_FILL:
1126 /*case GL_POLYGON_OFFSET_EXT:*/
1127 return ctx->Polygon.OffsetFill;
1128 case GL_RESCALE_NORMAL_EXT:
1129 return ctx->Transform.RescaleNormals;
1130 case GL_SCISSOR_TEST:
1131 return ctx->Scissor.Enabled;
1132 case GL_SHARED_TEXTURE_PALETTE_EXT:
1133 return ctx->Texture.SharedPalette;
1134 case GL_STENCIL_TEST:
1135 return ctx->Stencil.Enabled;
1136 case GL_TEXTURE_1D:
1137 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1138 case GL_TEXTURE_2D:
1139 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1140 case GL_TEXTURE_3D:
1141 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1142 case GL_TEXTURE_GEN_Q:
1143 {
1144 const struct gl_texture_unit *texUnit;
1145 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1146 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1147 }
1148 case GL_TEXTURE_GEN_R:
1149 {
1150 const struct gl_texture_unit *texUnit;
1151 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1152 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1153 }
1154 case GL_TEXTURE_GEN_S:
1155 {
1156 const struct gl_texture_unit *texUnit;
1157 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1158 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1159 }
1160 case GL_TEXTURE_GEN_T:
1161 {
1162 const struct gl_texture_unit *texUnit;
1163 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1164 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1165 }
1166
1167 /*
1168 * CLIENT STATE!!!
1169 */
1170 case GL_VERTEX_ARRAY:
1171 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1172 case GL_NORMAL_ARRAY:
1173 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1174 case GL_COLOR_ARRAY:
1175 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1176 case GL_INDEX_ARRAY:
1177 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1178 case GL_TEXTURE_COORD_ARRAY:
1179 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1180 case GL_EDGE_FLAG_ARRAY:
1181 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1182 case GL_FOG_COORDINATE_ARRAY_EXT:
1183 CHECK_EXTENSION(EXT_fog_coord);
1184 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1185 case GL_SECONDARY_COLOR_ARRAY_EXT:
1186 CHECK_EXTENSION(EXT_secondary_color);
1187 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1188
1189 /* GL_EXT_histogram */
1190 case GL_HISTOGRAM:
1191 CHECK_EXTENSION(EXT_histogram);
1192 return ctx->Pixel.HistogramEnabled;
1193 case GL_MINMAX:
1194 CHECK_EXTENSION(EXT_histogram);
1195 return ctx->Pixel.MinMaxEnabled;
1196
1197 /* GL_SGI_color_table */
1198 case GL_COLOR_TABLE_SGI:
1199 CHECK_EXTENSION(SGI_color_table);
1200 return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1201 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1202 CHECK_EXTENSION(SGI_color_table);
1203 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1204 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1205 CHECK_EXTENSION(SGI_color_table);
1206 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1207
1208 /* GL_SGI_texture_color_table */
1209 case GL_TEXTURE_COLOR_TABLE_SGI:
1210 CHECK_EXTENSION(SGI_texture_color_table);
1211 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1212
1213 /* GL_EXT_convolution */
1214 case GL_CONVOLUTION_1D:
1215 CHECK_EXTENSION(EXT_convolution);
1216 return ctx->Pixel.Convolution1DEnabled;
1217 case GL_CONVOLUTION_2D:
1218 CHECK_EXTENSION(EXT_convolution);
1219 return ctx->Pixel.Convolution2DEnabled;
1220 case GL_SEPARABLE_2D:
1221 CHECK_EXTENSION(EXT_convolution);
1222 return ctx->Pixel.Separable2DEnabled;
1223
1224 /* GL_ARB_texture_cube_map */
1225 case GL_TEXTURE_CUBE_MAP_ARB:
1226 CHECK_EXTENSION(ARB_texture_cube_map);
1227 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1228
1229 /* GL_EXT_secondary_color */
1230 case GL_COLOR_SUM_EXT:
1231 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1232 return ctx->Fog.ColorSumEnabled;
1233
1234 /* GL_ARB_multisample */
1235 case GL_MULTISAMPLE_ARB:
1236 CHECK_EXTENSION(ARB_multisample);
1237 return ctx->Multisample.Enabled;
1238 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1239 CHECK_EXTENSION(ARB_multisample);
1240 return ctx->Multisample.SampleAlphaToCoverage;
1241 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1242 CHECK_EXTENSION(ARB_multisample);
1243 return ctx->Multisample.SampleAlphaToOne;
1244 case GL_SAMPLE_COVERAGE_ARB:
1245 CHECK_EXTENSION(ARB_multisample);
1246 return ctx->Multisample.SampleCoverage;
1247 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1248 CHECK_EXTENSION(ARB_multisample);
1249 return ctx->Multisample.SampleCoverageInvert;
1250
1251 /* GL_IBM_rasterpos_clip */
1252 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1253 CHECK_EXTENSION(IBM_rasterpos_clip);
1254 return ctx->Transform.RasterPositionUnclipped;
1255
1256 /* GL_NV_point_sprite */
1257 case GL_POINT_SPRITE_NV:
1258 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1259 return ctx->Point.PointSprite;
1260
1261 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1262 case GL_VERTEX_PROGRAM_ARB:
1263 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1264 return ctx->VertexProgram.Enabled;
1265 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1266 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1267 return ctx->VertexProgram.PointSizeEnabled;
1268 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1269 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1270 return ctx->VertexProgram.TwoSideEnabled;
1271 #endif
1272 #if FEATURE_NV_vertex_program
1273 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1274 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1275 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1276 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1277 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1278 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1279 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1280 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1281 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1282 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1283 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1284 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1285 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1286 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1287 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1288 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1289 CHECK_EXTENSION(NV_vertex_program);
1290 {
1291 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1292 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1293 }
1294 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1295 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1296 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1297 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1298 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1299 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1300 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1301 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1302 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1303 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1304 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1305 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1306 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1307 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1308 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1309 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1310 CHECK_EXTENSION(NV_vertex_program);
1311 {
1312 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1313 return ctx->Eval.Map1Attrib[map];
1314 }
1315 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1316 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1317 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1318 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1319 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1320 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1321 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1322 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1323 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1324 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1325 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1326 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1327 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1328 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1329 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1330 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1331 CHECK_EXTENSION(NV_vertex_program);
1332 {
1333 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1334 return ctx->Eval.Map2Attrib[map];
1335 }
1336 #endif /* FEATURE_NV_vertex_program */
1337
1338 #if FEATURE_NV_fragment_program
1339 case GL_FRAGMENT_PROGRAM_NV:
1340 CHECK_EXTENSION(NV_fragment_program);
1341 return ctx->FragmentProgram.Enabled;
1342 #endif /* FEATURE_NV_fragment_program */
1343
1344 /* GL_NV_texture_rectangle */
1345 case GL_TEXTURE_RECTANGLE_NV:
1346 CHECK_EXTENSION(NV_texture_rectangle);
1347 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1348
1349 /* GL_EXT_stencil_two_side */
1350 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1351 CHECK_EXTENSION(EXT_stencil_two_side);
1352 return ctx->Stencil.TestTwoSide;
1353
1354 #if FEATURE_ARB_fragment_program
1355 case GL_FRAGMENT_PROGRAM_ARB:
1356 return ctx->FragmentProgram.Enabled;
1357 #endif /* FEATURE_ARB_fragment_program */
1358
1359 /* GL_EXT_depth_bounds_test */
1360 case GL_DEPTH_BOUNDS_TEST_EXT:
1361 CHECK_EXTENSION(EXT_depth_bounds_test);
1362 return ctx->Depth.BoundsTest;
1363
1364 /* GL_MESA_program_debug */
1365 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
1366 CHECK_EXTENSION(MESA_program_debug);
1367 return ctx->FragmentProgram.CallbackEnabled;
1368 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
1369 CHECK_EXTENSION(MESA_program_debug);
1370 return ctx->VertexProgram.CallbackEnabled;
1371 #if FEATURE_ATI_fragment_shader
1372 case GL_FRAGMENT_SHADER_ATI:
1373 CHECK_EXTENSION(ATI_fragment_shader);
1374 return ctx->ATIFragmentShader.Enabled;
1375 #endif /* FEATURE_ATI_fragment_shader */
1376 default:
1377 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1378 return GL_FALSE;
1379 }
1380 }