3 * Enable/disable/query GL capabilities.
7 * Mesa 3-D graphics library
10 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
36 #include "simple_list.h"
39 #include "math/m_matrix.h"
40 #include "math/m_xform.h"
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
47 state ? "Enable" : "Disable", CAP); \
51 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
52 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
53 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
54 state ? "Enable" : "Disable", CAP); \
60 client_state( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
67 var
= &ctx
->Array
.Vertex
.Enabled
;
68 flag
= _NEW_ARRAY_VERTEX
;
71 var
= &ctx
->Array
.Normal
.Enabled
;
72 flag
= _NEW_ARRAY_NORMAL
;
75 var
= &ctx
->Array
.Color
.Enabled
;
76 flag
= _NEW_ARRAY_COLOR0
;
79 var
= &ctx
->Array
.Index
.Enabled
;
80 flag
= _NEW_ARRAY_INDEX
;
82 case GL_TEXTURE_COORD_ARRAY
:
83 var
= &ctx
->Array
.TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
84 flag
= _NEW_ARRAY_TEXCOORD(ctx
->Array
.ActiveTexture
);
86 case GL_EDGE_FLAG_ARRAY
:
87 var
= &ctx
->Array
.EdgeFlag
.Enabled
;
88 flag
= _NEW_ARRAY_EDGEFLAG
;
90 case GL_FOG_COORDINATE_ARRAY_EXT
:
91 var
= &ctx
->Array
.FogCoord
.Enabled
;
92 flag
= _NEW_ARRAY_FOGCOORD
;
94 case GL_SECONDARY_COLOR_ARRAY_EXT
:
95 var
= &ctx
->Array
.SecondaryColor
.Enabled
;
96 flag
= _NEW_ARRAY_COLOR1
;
99 #if FEATURE_NV_vertex_program
100 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
101 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
102 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
103 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
104 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
105 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
106 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
107 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
108 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
109 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
110 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
111 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
112 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
113 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
114 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
115 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
116 CHECK_EXTENSION(NV_vertex_program
, cap
);
118 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
119 var
= &ctx
->Array
.VertexAttrib
[n
].Enabled
;
120 flag
= _NEW_ARRAY_ATTRIB(n
);
123 #endif /* FEATURE_NV_vertex_program */
126 _mesa_error( ctx
, GL_INVALID_ENUM
,
127 "glEnable/DisableClientState(0x%x)", cap
);
134 FLUSH_VERTICES(ctx
, _NEW_ARRAY
);
135 ctx
->Array
.NewState
|= flag
;
139 ctx
->Array
._Enabled
|= flag
;
141 ctx
->Array
._Enabled
&= ~flag
;
143 if (ctx
->Driver
.Enable
) {
144 (*ctx
->Driver
.Enable
)( ctx
, cap
, state
);
150 * Enable GL capability.
152 * \param cap capability.
156 * Get's the current context, assures that we're outside glBegin()/glEnd() and
157 * calls client_state().
160 _mesa_EnableClientState( GLenum cap
)
162 GET_CURRENT_CONTEXT(ctx
);
163 ASSERT_OUTSIDE_BEGIN_END(ctx
);
164 client_state( ctx
, cap
, GL_TRUE
);
169 * Disable GL capability.
171 * \param cap capability.
175 * Get's the current context, assures that we're outside glBegin()/glEnd() and
176 * calls client_state().
179 _mesa_DisableClientState( GLenum cap
)
181 GET_CURRENT_CONTEXT(ctx
);
182 ASSERT_OUTSIDE_BEGIN_END(ctx
);
183 client_state( ctx
, cap
, GL_FALSE
);
187 #undef CHECK_EXTENSION
188 #define CHECK_EXTENSION(EXTNAME, CAP) \
189 if (!ctx->Extensions.EXTNAME) { \
190 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
191 state ? "Enable" : "Disable", CAP); \
197 * Perform glEnable() and glDisable() calls.
199 * \param ctx GL context.
200 * \param cap capability.
201 * \param state whether to enable or disable the specified capability.
203 * Updates the current context and flushes the vertices as needed. For
204 * capabilities associated with extensions it verifies that those extensions
205 * are effectivly present before updating. Notifies the driver via
206 * dd_function_table::Enable.
208 void _mesa_set_enable( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
210 if (MESA_VERBOSE
& VERBOSE_API
)
211 _mesa_debug(ctx
, "%s %s (newstate is %x)\n",
212 state
? "glEnable" : "glDisable",
213 _mesa_lookup_enum_by_nr(cap
),
218 if (ctx
->Color
.AlphaEnabled
== state
)
220 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
221 ctx
->Color
.AlphaEnabled
= state
;
224 if (ctx
->Eval
.AutoNormal
== state
)
226 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
227 ctx
->Eval
.AutoNormal
= state
;
230 if (ctx
->Color
.BlendEnabled
== state
)
232 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
233 ctx
->Color
.BlendEnabled
= state
;
234 /* This is needed to support 1.1's RGB logic ops AND
235 * 1.0's blending logicops.
237 ctx
->Color
._LogicOpEnabled
=
238 (ctx
->Color
.ColorLogicOpEnabled
||
239 (state
&& ctx
->Color
.BlendEquation
== GL_LOGIC_OP
));
249 const GLuint p
= cap
- GL_CLIP_PLANE0
;
251 if ((ctx
->Transform
.ClipPlanesEnabled
& (1 << p
)) == ((GLuint
) state
<< p
))
254 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
257 ctx
->Transform
.ClipPlanesEnabled
|= (1 << p
);
259 if (ctx
->ProjectionMatrixStack
.Top
->flags
& MAT_DIRTY
)
260 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
262 /* This derived state also calculated in clip.c and
263 * from _mesa_update_state() on changes to EyeUserPlane
264 * and ctx->ProjectionMatrix respectively.
266 _mesa_transform_vector( ctx
->Transform
._ClipUserPlane
[p
],
267 ctx
->Transform
.EyeUserPlane
[p
],
268 ctx
->ProjectionMatrixStack
.Top
->inv
);
271 ctx
->Transform
.ClipPlanesEnabled
&= ~(1 << p
);
276 case GL_COLOR_MATERIAL
:
277 if (ctx
->Light
.ColorMaterialEnabled
== state
)
279 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
280 FLUSH_CURRENT(ctx
, 0);
281 ctx
->Light
.ColorMaterialEnabled
= state
;
283 _mesa_update_color_material( ctx
,
284 ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
] );
288 if (ctx
->Polygon
.CullFlag
== state
)
290 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
291 ctx
->Polygon
.CullFlag
= state
;
294 if (state
&& ctx
->Visual
.depthBits
==0) {
295 _mesa_warning(ctx
,"glEnable(GL_DEPTH_TEST) but no depth buffer");
298 if (ctx
->Depth
.Test
==state
)
300 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
301 ctx
->Depth
.Test
= state
;
305 state
= GL_FALSE
; /* MESA_NO_DITHER env var */
307 if (ctx
->Color
.DitherFlag
==state
)
309 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
310 ctx
->Color
.DitherFlag
= state
;
313 if (ctx
->Fog
.Enabled
==state
)
315 FLUSH_VERTICES(ctx
, _NEW_FOG
);
316 ctx
->Fog
.Enabled
= state
;
319 CHECK_EXTENSION(EXT_histogram
, cap
);
320 if (ctx
->Pixel
.HistogramEnabled
== state
)
322 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
323 ctx
->Pixel
.HistogramEnabled
= state
;
333 if (ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
== state
)
335 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
336 ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
= state
;
338 insert_at_tail(&ctx
->Light
.EnabledList
,
339 &ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
342 remove_from_list(&ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
346 if (ctx
->Light
.Enabled
== state
)
348 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
349 ctx
->Light
.Enabled
= state
;
351 if (ctx
->Light
.Enabled
&& ctx
->Light
.Model
.TwoSide
)
352 ctx
->_TriangleCaps
|= DD_TRI_LIGHT_TWOSIDE
;
354 ctx
->_TriangleCaps
&= ~DD_TRI_LIGHT_TWOSIDE
;
356 if ((ctx
->Light
.Enabled
&&
357 ctx
->Light
.Model
.ColorControl
==GL_SEPARATE_SPECULAR_COLOR
)
358 || ctx
->Fog
.ColorSumEnabled
)
359 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
361 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
365 if (ctx
->Line
.SmoothFlag
== state
)
367 FLUSH_VERTICES(ctx
, _NEW_LINE
);
368 ctx
->Line
.SmoothFlag
= state
;
369 ctx
->_TriangleCaps
^= DD_LINE_SMOOTH
;
371 case GL_LINE_STIPPLE
:
372 if (ctx
->Line
.StippleFlag
== state
)
374 FLUSH_VERTICES(ctx
, _NEW_LINE
);
375 ctx
->Line
.StippleFlag
= state
;
376 ctx
->_TriangleCaps
^= DD_LINE_STIPPLE
;
378 case GL_INDEX_LOGIC_OP
:
379 if (ctx
->Color
.IndexLogicOpEnabled
== state
)
381 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
382 ctx
->Color
.IndexLogicOpEnabled
= state
;
384 case GL_COLOR_LOGIC_OP
:
385 if (ctx
->Color
.ColorLogicOpEnabled
== state
)
387 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
388 ctx
->Color
.ColorLogicOpEnabled
= state
;
389 /* This is needed to support 1.1's RGB logic ops AND
390 * 1.0's blending logicops.
392 ctx
->Color
._LogicOpEnabled
=
393 (state
|| (ctx
->Color
.BlendEnabled
&&
394 ctx
->Color
.BlendEquation
== GL_LOGIC_OP
));
396 case GL_MAP1_COLOR_4
:
397 if (ctx
->Eval
.Map1Color4
== state
)
399 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
400 ctx
->Eval
.Map1Color4
= state
;
403 if (ctx
->Eval
.Map1Index
== state
)
405 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
406 ctx
->Eval
.Map1Index
= state
;
409 if (ctx
->Eval
.Map1Normal
== state
)
411 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
412 ctx
->Eval
.Map1Normal
= state
;
414 case GL_MAP1_TEXTURE_COORD_1
:
415 if (ctx
->Eval
.Map1TextureCoord1
== state
)
417 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
418 ctx
->Eval
.Map1TextureCoord1
= state
;
420 case GL_MAP1_TEXTURE_COORD_2
:
421 if (ctx
->Eval
.Map1TextureCoord2
== state
)
423 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
424 ctx
->Eval
.Map1TextureCoord2
= state
;
426 case GL_MAP1_TEXTURE_COORD_3
:
427 if (ctx
->Eval
.Map1TextureCoord3
== state
)
429 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
430 ctx
->Eval
.Map1TextureCoord3
= state
;
432 case GL_MAP1_TEXTURE_COORD_4
:
433 if (ctx
->Eval
.Map1TextureCoord4
== state
)
435 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
436 ctx
->Eval
.Map1TextureCoord4
= state
;
438 case GL_MAP1_VERTEX_3
:
439 if (ctx
->Eval
.Map1Vertex3
== state
)
441 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
442 ctx
->Eval
.Map1Vertex3
= state
;
444 case GL_MAP1_VERTEX_4
:
445 if (ctx
->Eval
.Map1Vertex4
== state
)
447 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
448 ctx
->Eval
.Map1Vertex4
= state
;
450 case GL_MAP2_COLOR_4
:
451 if (ctx
->Eval
.Map2Color4
== state
)
453 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
454 ctx
->Eval
.Map2Color4
= state
;
457 if (ctx
->Eval
.Map2Index
== state
)
459 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
460 ctx
->Eval
.Map2Index
= state
;
463 if (ctx
->Eval
.Map2Normal
== state
)
465 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
466 ctx
->Eval
.Map2Normal
= state
;
468 case GL_MAP2_TEXTURE_COORD_1
:
469 if (ctx
->Eval
.Map2TextureCoord1
== state
)
471 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
472 ctx
->Eval
.Map2TextureCoord1
= state
;
474 case GL_MAP2_TEXTURE_COORD_2
:
475 if (ctx
->Eval
.Map2TextureCoord2
== state
)
477 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
478 ctx
->Eval
.Map2TextureCoord2
= state
;
480 case GL_MAP2_TEXTURE_COORD_3
:
481 if (ctx
->Eval
.Map2TextureCoord3
== state
)
483 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
484 ctx
->Eval
.Map2TextureCoord3
= state
;
486 case GL_MAP2_TEXTURE_COORD_4
:
487 if (ctx
->Eval
.Map2TextureCoord4
== state
)
489 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
490 ctx
->Eval
.Map2TextureCoord4
= state
;
492 case GL_MAP2_VERTEX_3
:
493 if (ctx
->Eval
.Map2Vertex3
== state
)
495 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
496 ctx
->Eval
.Map2Vertex3
= state
;
498 case GL_MAP2_VERTEX_4
:
499 if (ctx
->Eval
.Map2Vertex4
== state
)
501 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
502 ctx
->Eval
.Map2Vertex4
= state
;
505 if (ctx
->Pixel
.MinMaxEnabled
== state
)
507 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
508 ctx
->Pixel
.MinMaxEnabled
= state
;
511 if (ctx
->Transform
.Normalize
== state
)
513 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
514 ctx
->Transform
.Normalize
= state
;
516 case GL_POINT_SMOOTH
:
517 if (ctx
->Point
.SmoothFlag
==state
)
519 FLUSH_VERTICES(ctx
, _NEW_POINT
);
520 ctx
->Point
.SmoothFlag
= state
;
521 ctx
->_TriangleCaps
^= DD_POINT_SMOOTH
;
523 case GL_POLYGON_SMOOTH
:
524 if (ctx
->Polygon
.SmoothFlag
==state
)
526 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
527 ctx
->Polygon
.SmoothFlag
= state
;
528 ctx
->_TriangleCaps
^= DD_TRI_SMOOTH
;
530 case GL_POLYGON_STIPPLE
:
531 if (ctx
->Polygon
.StippleFlag
==state
)
533 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
534 ctx
->Polygon
.StippleFlag
= state
;
535 ctx
->_TriangleCaps
^= DD_TRI_STIPPLE
;
537 case GL_POLYGON_OFFSET_POINT
:
538 if (ctx
->Polygon
.OffsetPoint
==state
)
540 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
541 ctx
->Polygon
.OffsetPoint
= state
;
543 case GL_POLYGON_OFFSET_LINE
:
544 if (ctx
->Polygon
.OffsetLine
==state
)
546 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
547 ctx
->Polygon
.OffsetLine
= state
;
549 case GL_POLYGON_OFFSET_FILL
:
550 /*case GL_POLYGON_OFFSET_EXT:*/
551 if (ctx
->Polygon
.OffsetFill
==state
)
553 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
554 ctx
->Polygon
.OffsetFill
= state
;
556 case GL_RESCALE_NORMAL_EXT
:
557 if (ctx
->Transform
.RescaleNormals
== state
)
559 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
560 ctx
->Transform
.RescaleNormals
= state
;
562 case GL_SCISSOR_TEST
:
563 if (ctx
->Scissor
.Enabled
==state
)
565 FLUSH_VERTICES(ctx
, _NEW_SCISSOR
);
566 ctx
->Scissor
.Enabled
= state
;
568 case GL_SHARED_TEXTURE_PALETTE_EXT
:
569 if (ctx
->Texture
.SharedPalette
== state
)
571 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
572 ctx
->Texture
.SharedPalette
= state
;
574 case GL_STENCIL_TEST
:
575 if (state
&& ctx
->Visual
.stencilBits
==0) {
577 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
580 if (ctx
->Stencil
.Enabled
==state
)
582 FLUSH_VERTICES(ctx
, _NEW_STENCIL
);
583 ctx
->Stencil
.Enabled
= state
;
585 case GL_TEXTURE_1D
: {
586 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
587 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
588 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_1D_BIT
;
590 newenabled
|= TEXTURE_1D_BIT
;
591 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
593 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
594 texUnit
->Enabled
= newenabled
;
597 case GL_TEXTURE_2D
: {
598 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
599 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
600 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_2D_BIT
;
602 newenabled
|= TEXTURE_2D_BIT
;
603 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
605 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
606 texUnit
->Enabled
= newenabled
;
609 case GL_TEXTURE_3D
: {
610 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
611 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
612 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_3D_BIT
;
614 newenabled
|= TEXTURE_3D_BIT
;
615 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
617 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
618 texUnit
->Enabled
= newenabled
;
621 case GL_TEXTURE_GEN_Q
: {
622 GLuint unit
= ctx
->Texture
.CurrentUnit
;
623 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
624 GLuint newenabled
= texUnit
->TexGenEnabled
& ~Q_BIT
;
627 if (texUnit
->TexGenEnabled
== newenabled
)
629 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
630 texUnit
->TexGenEnabled
= newenabled
;
633 case GL_TEXTURE_GEN_R
: {
634 GLuint unit
= ctx
->Texture
.CurrentUnit
;
635 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
636 GLuint newenabled
= texUnit
->TexGenEnabled
& ~R_BIT
;
639 if (texUnit
->TexGenEnabled
== newenabled
)
641 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
642 texUnit
->TexGenEnabled
= newenabled
;
646 case GL_TEXTURE_GEN_S
: {
647 GLuint unit
= ctx
->Texture
.CurrentUnit
;
648 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
649 GLuint newenabled
= texUnit
->TexGenEnabled
& ~S_BIT
;
652 if (texUnit
->TexGenEnabled
== newenabled
)
654 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
655 texUnit
->TexGenEnabled
= newenabled
;
659 case GL_TEXTURE_GEN_T
: {
660 GLuint unit
= ctx
->Texture
.CurrentUnit
;
661 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
662 GLuint newenabled
= texUnit
->TexGenEnabled
& ~T_BIT
;
665 if (texUnit
->TexGenEnabled
== newenabled
)
667 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
668 texUnit
->TexGenEnabled
= newenabled
;
676 case GL_VERTEX_ARRAY
:
677 case GL_NORMAL_ARRAY
:
680 case GL_TEXTURE_COORD_ARRAY
:
681 case GL_EDGE_FLAG_ARRAY
:
682 case GL_FOG_COORDINATE_ARRAY_EXT
:
683 case GL_SECONDARY_COLOR_ARRAY_EXT
:
684 client_state( ctx
, cap
, state
);
687 /* GL_HP_occlusion_test */
688 case GL_OCCLUSION_TEST_HP
:
689 CHECK_EXTENSION(HP_occlusion_test
, cap
);
690 if (ctx
->Depth
.OcclusionTest
== state
)
692 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
693 ctx
->Depth
.OcclusionTest
= state
;
695 ctx
->OcclusionResult
= ctx
->OcclusionResultSaved
;
697 ctx
->OcclusionResultSaved
= ctx
->OcclusionResult
;
700 /* GL_SGIS_pixel_texture */
701 case GL_PIXEL_TEXTURE_SGIS
:
702 CHECK_EXTENSION(SGIS_pixel_texture
, cap
);
703 if (ctx
->Pixel
.PixelTextureEnabled
== state
)
705 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
706 ctx
->Pixel
.PixelTextureEnabled
= state
;
709 /* GL_SGIX_pixel_texture */
710 case GL_PIXEL_TEX_GEN_SGIX
:
711 CHECK_EXTENSION(SGIX_pixel_texture
, cap
);
712 if (ctx
->Pixel
.PixelTextureEnabled
== state
)
714 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
715 ctx
->Pixel
.PixelTextureEnabled
= state
;
718 /* GL_SGI_color_table */
719 case GL_COLOR_TABLE_SGI
:
720 CHECK_EXTENSION(SGI_color_table
, cap
);
721 if (ctx
->Pixel
.ColorTableEnabled
== state
)
723 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
724 ctx
->Pixel
.ColorTableEnabled
= state
;
726 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
727 CHECK_EXTENSION(SGI_color_table
, cap
);
728 if (ctx
->Pixel
.PostConvolutionColorTableEnabled
== state
)
730 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
731 ctx
->Pixel
.PostConvolutionColorTableEnabled
= state
;
733 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
734 CHECK_EXTENSION(SGI_color_table
, cap
);
735 if (ctx
->Pixel
.PostColorMatrixColorTableEnabled
== state
)
737 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
738 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= state
;
740 case GL_TEXTURE_COLOR_TABLE_SGI
:
741 CHECK_EXTENSION(SGI_texture_color_table
, cap
);
742 if (ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
== state
)
744 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
745 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
= state
;
748 /* GL_EXT_convolution */
749 case GL_CONVOLUTION_1D
:
750 CHECK_EXTENSION(EXT_convolution
, cap
);
751 if (ctx
->Pixel
.Convolution1DEnabled
== state
)
753 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
754 ctx
->Pixel
.Convolution1DEnabled
= state
;
756 case GL_CONVOLUTION_2D
:
757 CHECK_EXTENSION(EXT_convolution
, cap
);
758 if (ctx
->Pixel
.Convolution2DEnabled
== state
)
760 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
761 ctx
->Pixel
.Convolution2DEnabled
= state
;
763 case GL_SEPARABLE_2D
:
764 CHECK_EXTENSION(EXT_convolution
, cap
);
765 if (ctx
->Pixel
.Separable2DEnabled
== state
)
767 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
768 ctx
->Pixel
.Separable2DEnabled
= state
;
771 /* GL_ARB_texture_cube_map */
772 case GL_TEXTURE_CUBE_MAP_ARB
:
774 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
775 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
776 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_CUBE_BIT
;
777 CHECK_EXTENSION(ARB_texture_cube_map
, cap
);
779 newenabled
|= TEXTURE_CUBE_BIT
;
780 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
782 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
783 texUnit
->Enabled
= newenabled
;
787 /* GL_EXT_secondary_color */
788 case GL_COLOR_SUM_EXT
:
789 CHECK_EXTENSION(EXT_secondary_color
, cap
);
790 if (ctx
->Fog
.ColorSumEnabled
== state
)
792 FLUSH_VERTICES(ctx
, _NEW_FOG
);
793 ctx
->Fog
.ColorSumEnabled
= state
;
795 if ((ctx
->Light
.Enabled
&&
796 ctx
->Light
.Model
.ColorControl
==GL_SEPARATE_SPECULAR_COLOR
)
797 || ctx
->Fog
.ColorSumEnabled
)
798 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
800 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
804 /* GL_ARB_multisample */
805 case GL_MULTISAMPLE_ARB
:
806 CHECK_EXTENSION(ARB_multisample
, cap
);
807 if (ctx
->Multisample
.Enabled
== state
)
809 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
810 ctx
->Multisample
.Enabled
= state
;
812 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
813 CHECK_EXTENSION(ARB_multisample
, cap
);
814 if (ctx
->Multisample
.SampleAlphaToCoverage
== state
)
816 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
817 ctx
->Multisample
.SampleAlphaToCoverage
= state
;
819 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
820 CHECK_EXTENSION(ARB_multisample
, cap
);
821 if (ctx
->Multisample
.SampleAlphaToOne
== state
)
823 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
824 ctx
->Multisample
.SampleAlphaToOne
= state
;
826 case GL_SAMPLE_COVERAGE_ARB
:
827 CHECK_EXTENSION(ARB_multisample
, cap
);
828 if (ctx
->Multisample
.SampleCoverage
== state
)
830 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
831 ctx
->Multisample
.SampleCoverage
= state
;
833 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
834 CHECK_EXTENSION(ARB_multisample
, cap
);
835 if (ctx
->Multisample
.SampleCoverageInvert
== state
)
837 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
838 ctx
->Multisample
.SampleCoverageInvert
= state
;
841 /* GL_IBM_rasterpos_clip */
842 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
843 CHECK_EXTENSION(IBM_rasterpos_clip
, cap
);
844 if (ctx
->Transform
.RasterPositionUnclipped
== state
)
846 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
847 ctx
->Transform
.RasterPositionUnclipped
= state
;
850 /* GL_NV_point_sprite */
851 case GL_POINT_SPRITE_NV
:
852 CHECK_EXTENSION2(NV_point_sprite
, ARB_point_sprite
, cap
);
853 if (ctx
->Point
.PointSprite
== state
)
855 FLUSH_VERTICES(ctx
, _NEW_POINT
);
856 ctx
->Point
.PointSprite
= state
;
859 #if FEATURE_NV_vertex_program
860 case GL_VERTEX_PROGRAM_NV
:
861 CHECK_EXTENSION(NV_vertex_program
, cap
);
862 if (ctx
->VertexProgram
.Enabled
== state
)
864 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
| _NEW_PROGRAM
); /* XXX OK? */
865 ctx
->VertexProgram
.Enabled
= state
;
867 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
868 CHECK_EXTENSION(NV_vertex_program
, cap
);
869 if (ctx
->VertexProgram
.PointSizeEnabled
== state
)
871 FLUSH_VERTICES(ctx
, _NEW_POINT
| _NEW_PROGRAM
);
872 ctx
->VertexProgram
.PointSizeEnabled
= state
;
874 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
875 CHECK_EXTENSION(NV_vertex_program
, cap
);
876 if (ctx
->VertexProgram
.TwoSideEnabled
== state
)
878 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
); /* XXX OK? */
879 ctx
->VertexProgram
.TwoSideEnabled
= state
;
881 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
882 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
883 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
884 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
885 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
886 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
887 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
888 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
889 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
890 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
891 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
892 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
893 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
894 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
895 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
896 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
897 CHECK_EXTENSION(NV_vertex_program
, cap
);
899 const GLuint map
= (GLuint
) (cap
- GL_MAP1_VERTEX_ATTRIB0_4_NV
);
900 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
901 ctx
->Eval
.Map1Attrib
[map
] = state
;
904 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
905 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
906 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
907 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
908 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
909 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
910 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
911 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
912 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
913 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
914 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
915 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
916 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
917 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
918 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
919 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
920 CHECK_EXTENSION(NV_vertex_program
, cap
);
922 const GLuint map
= (GLuint
) (cap
- GL_MAP2_VERTEX_ATTRIB0_4_NV
);
923 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
924 ctx
->Eval
.Map2Attrib
[map
] = state
;
927 #endif /* FEATURE_NV_vertex_program */
929 #if FEATURE_NV_fragment_program
930 case GL_FRAGMENT_PROGRAM_NV
:
931 CHECK_EXTENSION(NV_fragment_program
, cap
);
932 if (ctx
->FragmentProgram
.Enabled
== state
)
934 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_TEXTURE
);
935 ctx
->FragmentProgram
.Enabled
= state
;
937 #endif /* FEATURE_NV_fragment_program */
939 /* GL_NV_texture_rectangle */
940 case GL_TEXTURE_RECTANGLE_NV
:
941 CHECK_EXTENSION(NV_texture_rectangle
, cap
);
943 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
944 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
945 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_RECT_BIT
;
946 CHECK_EXTENSION(NV_texture_rectangle
, cap
);
948 newenabled
|= TEXTURE_RECT_BIT
;
949 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
951 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
952 texUnit
->Enabled
= newenabled
;
956 /* GL_EXT_stencil_two_side */
957 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
958 CHECK_EXTENSION(EXT_stencil_two_side
, cap
);
959 if (ctx
->Stencil
.TestTwoSide
== state
)
961 FLUSH_VERTICES(ctx
, _NEW_STENCIL
);
962 ctx
->Stencil
.TestTwoSide
= state
;
965 #if FEATURE_ARB_fragment_program
966 case GL_FRAGMENT_PROGRAM_ARB
:
967 CHECK_EXTENSION(ARB_fragment_program
, cap
);
968 if (ctx
->FragmentProgram
.Enabled
== state
)
970 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_TEXTURE
);
971 ctx
->FragmentProgram
.Enabled
= state
;
973 #endif /* FEATURE_ARB_fragment_program */
975 /* GL_EXT_depth_bounds_test */
976 case GL_DEPTH_BOUNDS_TEST_EXT
:
977 CHECK_EXTENSION(EXT_depth_bounds_test
, cap
);
978 if (state
&& ctx
->Visual
.depthBits
==0) {
980 "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
983 if (ctx
->Depth
.BoundsTest
== state
)
985 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
986 ctx
->Depth
.BoundsTest
= state
;
989 /* GL_MESA_program_debug */
990 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
991 CHECK_EXTENSION(MESA_program_debug
, cap
);
992 ctx
->FragmentProgram
.CallbackEnabled
= state
;
994 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
995 CHECK_EXTENSION(MESA_program_debug
, cap
);
996 ctx
->VertexProgram
.CallbackEnabled
= state
;
1000 _mesa_error(ctx
, GL_INVALID_ENUM
,
1001 "%s(0x%x)", state
? "glEnable" : "glDisable", cap
);
1005 if (ctx
->Driver
.Enable
) {
1006 (*ctx
->Driver
.Enable
)( ctx
, cap
, state
);
1012 * Enable GL capability.
1014 * \param cap capability.
1018 * Get's the current context, assures that we're outside glBegin()/glEnd() and
1019 * calls _mesa_set_enable().
1022 _mesa_Enable( GLenum cap
)
1024 GET_CURRENT_CONTEXT(ctx
);
1025 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1027 _mesa_set_enable( ctx
, cap
, GL_TRUE
);
1032 * Disable GL capability.
1034 * \param cap capability.
1038 * Get's the current context, assures that we're outside glBegin()/glEnd() and
1039 * calls _mesa_set_enable().
1042 _mesa_Disable( GLenum cap
)
1044 GET_CURRENT_CONTEXT(ctx
);
1045 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1047 _mesa_set_enable( ctx
, cap
, GL_FALSE
);
1051 #undef CHECK_EXTENSION
1052 #define CHECK_EXTENSION(EXTNAME) \
1053 if (!ctx->Extensions.EXTNAME) { \
1054 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1060 * Test whether a capability is enabled.
1062 * \param cap capability.
1064 * Returns the state of the specified capability from the current GL context.
1065 * For the capabilities associated with extensions verifies that those
1066 * extensions are effectively present before reporting.
1068 GLboolean GLAPIENTRY
1069 _mesa_IsEnabled( GLenum cap
)
1071 GET_CURRENT_CONTEXT(ctx
);
1074 return ctx
->Color
.AlphaEnabled
;
1075 case GL_AUTO_NORMAL
:
1076 return ctx
->Eval
.AutoNormal
;
1078 return ctx
->Color
.BlendEnabled
;
1079 case GL_CLIP_PLANE0
:
1080 case GL_CLIP_PLANE1
:
1081 case GL_CLIP_PLANE2
:
1082 case GL_CLIP_PLANE3
:
1083 case GL_CLIP_PLANE4
:
1084 case GL_CLIP_PLANE5
:
1085 return (ctx
->Transform
.ClipPlanesEnabled
>> (cap
- GL_CLIP_PLANE0
)) & 1;
1086 case GL_COLOR_MATERIAL
:
1087 return ctx
->Light
.ColorMaterialEnabled
;
1089 return ctx
->Polygon
.CullFlag
;
1091 return ctx
->Depth
.Test
;
1093 return ctx
->Color
.DitherFlag
;
1095 return ctx
->Fog
.Enabled
;
1097 return ctx
->Light
.Enabled
;
1106 return ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
;
1107 case GL_LINE_SMOOTH
:
1108 return ctx
->Line
.SmoothFlag
;
1109 case GL_LINE_STIPPLE
:
1110 return ctx
->Line
.StippleFlag
;
1111 case GL_INDEX_LOGIC_OP
:
1112 return ctx
->Color
.IndexLogicOpEnabled
;
1113 case GL_COLOR_LOGIC_OP
:
1114 return ctx
->Color
.ColorLogicOpEnabled
;
1115 case GL_MAP1_COLOR_4
:
1116 return ctx
->Eval
.Map1Color4
;
1118 return ctx
->Eval
.Map1Index
;
1119 case GL_MAP1_NORMAL
:
1120 return ctx
->Eval
.Map1Normal
;
1121 case GL_MAP1_TEXTURE_COORD_1
:
1122 return ctx
->Eval
.Map1TextureCoord1
;
1123 case GL_MAP1_TEXTURE_COORD_2
:
1124 return ctx
->Eval
.Map1TextureCoord2
;
1125 case GL_MAP1_TEXTURE_COORD_3
:
1126 return ctx
->Eval
.Map1TextureCoord3
;
1127 case GL_MAP1_TEXTURE_COORD_4
:
1128 return ctx
->Eval
.Map1TextureCoord4
;
1129 case GL_MAP1_VERTEX_3
:
1130 return ctx
->Eval
.Map1Vertex3
;
1131 case GL_MAP1_VERTEX_4
:
1132 return ctx
->Eval
.Map1Vertex4
;
1133 case GL_MAP2_COLOR_4
:
1134 return ctx
->Eval
.Map2Color4
;
1136 return ctx
->Eval
.Map2Index
;
1137 case GL_MAP2_NORMAL
:
1138 return ctx
->Eval
.Map2Normal
;
1139 case GL_MAP2_TEXTURE_COORD_1
:
1140 return ctx
->Eval
.Map2TextureCoord1
;
1141 case GL_MAP2_TEXTURE_COORD_2
:
1142 return ctx
->Eval
.Map2TextureCoord2
;
1143 case GL_MAP2_TEXTURE_COORD_3
:
1144 return ctx
->Eval
.Map2TextureCoord3
;
1145 case GL_MAP2_TEXTURE_COORD_4
:
1146 return ctx
->Eval
.Map2TextureCoord4
;
1147 case GL_MAP2_VERTEX_3
:
1148 return ctx
->Eval
.Map2Vertex3
;
1149 case GL_MAP2_VERTEX_4
:
1150 return ctx
->Eval
.Map2Vertex4
;
1152 return ctx
->Transform
.Normalize
;
1153 case GL_POINT_SMOOTH
:
1154 return ctx
->Point
.SmoothFlag
;
1155 case GL_POLYGON_SMOOTH
:
1156 return ctx
->Polygon
.SmoothFlag
;
1157 case GL_POLYGON_STIPPLE
:
1158 return ctx
->Polygon
.StippleFlag
;
1159 case GL_POLYGON_OFFSET_POINT
:
1160 return ctx
->Polygon
.OffsetPoint
;
1161 case GL_POLYGON_OFFSET_LINE
:
1162 return ctx
->Polygon
.OffsetLine
;
1163 case GL_POLYGON_OFFSET_FILL
:
1164 /*case GL_POLYGON_OFFSET_EXT:*/
1165 return ctx
->Polygon
.OffsetFill
;
1166 case GL_RESCALE_NORMAL_EXT
:
1167 return ctx
->Transform
.RescaleNormals
;
1168 case GL_SCISSOR_TEST
:
1169 return ctx
->Scissor
.Enabled
;
1170 case GL_SHARED_TEXTURE_PALETTE_EXT
:
1171 return ctx
->Texture
.SharedPalette
;
1172 case GL_STENCIL_TEST
:
1173 return ctx
->Stencil
.Enabled
;
1176 const struct gl_texture_unit
*texUnit
;
1177 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1178 return (texUnit
->Enabled
& TEXTURE_1D_BIT
) ? GL_TRUE
: GL_FALSE
;
1182 const struct gl_texture_unit
*texUnit
;
1183 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1184 return (texUnit
->Enabled
& TEXTURE_2D_BIT
) ? GL_TRUE
: GL_FALSE
;
1188 const struct gl_texture_unit
*texUnit
;
1189 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1190 return (texUnit
->Enabled
& TEXTURE_3D_BIT
) ? GL_TRUE
: GL_FALSE
;
1192 case GL_TEXTURE_GEN_Q
:
1194 const struct gl_texture_unit
*texUnit
;
1195 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1196 return (texUnit
->TexGenEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
;
1198 case GL_TEXTURE_GEN_R
:
1200 const struct gl_texture_unit
*texUnit
;
1201 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1202 return (texUnit
->TexGenEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
;
1204 case GL_TEXTURE_GEN_S
:
1206 const struct gl_texture_unit
*texUnit
;
1207 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1208 return (texUnit
->TexGenEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
;
1210 case GL_TEXTURE_GEN_T
:
1212 const struct gl_texture_unit
*texUnit
;
1213 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1214 return (texUnit
->TexGenEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
;
1220 case GL_VERTEX_ARRAY
:
1221 return (ctx
->Array
.Vertex
.Enabled
!= 0);
1222 case GL_NORMAL_ARRAY
:
1223 return (ctx
->Array
.Normal
.Enabled
!= 0);
1224 case GL_COLOR_ARRAY
:
1225 return (ctx
->Array
.Color
.Enabled
!= 0);
1226 case GL_INDEX_ARRAY
:
1227 return (ctx
->Array
.Index
.Enabled
!= 0);
1228 case GL_TEXTURE_COORD_ARRAY
:
1229 return (ctx
->Array
.TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
!= 0);
1230 case GL_EDGE_FLAG_ARRAY
:
1231 return (ctx
->Array
.EdgeFlag
.Enabled
!= 0);
1232 case GL_FOG_COORDINATE_ARRAY_EXT
:
1233 CHECK_EXTENSION(EXT_fog_coord
);
1234 return (ctx
->Array
.FogCoord
.Enabled
!= 0);
1235 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1236 CHECK_EXTENSION(EXT_secondary_color
);
1237 return (ctx
->Array
.SecondaryColor
.Enabled
!= 0);
1239 /* GL_EXT_histogram */
1241 CHECK_EXTENSION(EXT_histogram
);
1242 return ctx
->Pixel
.HistogramEnabled
;
1244 CHECK_EXTENSION(EXT_histogram
);
1245 return ctx
->Pixel
.MinMaxEnabled
;
1247 /* GL_HP_occlusion_test */
1248 case GL_OCCLUSION_TEST_HP
:
1249 CHECK_EXTENSION(HP_occlusion_test
);
1250 return ctx
->Depth
.OcclusionTest
;
1252 /* GL_SGIS_pixel_texture */
1253 case GL_PIXEL_TEXTURE_SGIS
:
1254 CHECK_EXTENSION(SGIS_pixel_texture
);
1255 return ctx
->Pixel
.PixelTextureEnabled
;
1257 /* GL_SGIX_pixel_texture */
1258 case GL_PIXEL_TEX_GEN_SGIX
:
1259 CHECK_EXTENSION(SGIX_pixel_texture
);
1260 return ctx
->Pixel
.PixelTextureEnabled
;
1262 /* GL_SGI_color_table */
1263 case GL_COLOR_TABLE_SGI
:
1264 CHECK_EXTENSION(SGI_color_table
);
1265 return ctx
->Pixel
.ColorTableEnabled
;
1266 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1267 CHECK_EXTENSION(SGI_color_table
);
1268 return ctx
->Pixel
.PostConvolutionColorTableEnabled
;
1269 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1270 CHECK_EXTENSION(SGI_color_table
);
1271 return ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
1273 /* GL_SGI_texture_color_table */
1274 case GL_TEXTURE_COLOR_TABLE_SGI
:
1275 CHECK_EXTENSION(SGI_texture_color_table
);
1276 return ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
;
1278 /* GL_EXT_convolution */
1279 case GL_CONVOLUTION_1D
:
1280 CHECK_EXTENSION(EXT_convolution
);
1281 return ctx
->Pixel
.Convolution1DEnabled
;
1282 case GL_CONVOLUTION_2D
:
1283 CHECK_EXTENSION(EXT_convolution
);
1284 return ctx
->Pixel
.Convolution2DEnabled
;
1285 case GL_SEPARABLE_2D
:
1286 CHECK_EXTENSION(EXT_convolution
);
1287 return ctx
->Pixel
.Separable2DEnabled
;
1289 /* GL_ARB_texture_cube_map */
1290 case GL_TEXTURE_CUBE_MAP_ARB
:
1291 CHECK_EXTENSION(ARB_texture_cube_map
);
1293 const struct gl_texture_unit
*texUnit
;
1294 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1295 return (texUnit
->Enabled
& TEXTURE_CUBE_BIT
) ? GL_TRUE
: GL_FALSE
;
1298 /* GL_ARB_multisample */
1299 case GL_MULTISAMPLE_ARB
:
1300 CHECK_EXTENSION(ARB_multisample
);
1301 return ctx
->Multisample
.Enabled
;
1302 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1303 CHECK_EXTENSION(ARB_multisample
);
1304 return ctx
->Multisample
.SampleAlphaToCoverage
;
1305 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1306 CHECK_EXTENSION(ARB_multisample
);
1307 return ctx
->Multisample
.SampleAlphaToOne
;
1308 case GL_SAMPLE_COVERAGE_ARB
:
1309 CHECK_EXTENSION(ARB_multisample
);
1310 return ctx
->Multisample
.SampleCoverage
;
1311 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1312 CHECK_EXTENSION(ARB_multisample
);
1313 return ctx
->Multisample
.SampleCoverageInvert
;
1315 /* GL_IBM_rasterpos_clip */
1316 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1317 CHECK_EXTENSION(IBM_rasterpos_clip
);
1318 return ctx
->Transform
.RasterPositionUnclipped
;
1320 /* GL_NV_point_sprite */
1321 case GL_POINT_SPRITE_NV
:
1322 return ctx
->Point
.PointSprite
;
1324 #if FEATURE_NV_vertex_program
1325 case GL_VERTEX_PROGRAM_NV
:
1326 CHECK_EXTENSION(NV_vertex_program
);
1327 return ctx
->VertexProgram
.Enabled
;
1328 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
1329 CHECK_EXTENSION(NV_vertex_program
);
1330 return ctx
->VertexProgram
.PointSizeEnabled
;
1331 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
1332 CHECK_EXTENSION(NV_vertex_program
);
1333 return ctx
->VertexProgram
.TwoSideEnabled
;
1334 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1335 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1336 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1337 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1338 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1339 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1340 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1341 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1342 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1343 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1344 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1345 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1346 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1347 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1348 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1349 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1350 CHECK_EXTENSION(NV_vertex_program
);
1352 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
1353 return (ctx
->Array
.VertexAttrib
[n
].Enabled
!= 0);
1355 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1356 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1357 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1358 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1359 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1360 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1361 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1362 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1363 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1364 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1365 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1366 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1367 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1368 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1369 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1370 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1371 CHECK_EXTENSION(NV_vertex_program
);
1373 const GLuint map
= (GLuint
) (cap
- GL_MAP1_VERTEX_ATTRIB0_4_NV
);
1374 return ctx
->Eval
.Map1Attrib
[map
];
1376 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
1377 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
1378 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
1379 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
1380 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
1381 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
1382 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
1383 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
1384 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
1385 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
1386 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
1387 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
1388 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
1389 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
1390 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
1391 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
1392 CHECK_EXTENSION(NV_vertex_program
);
1394 const GLuint map
= (GLuint
) (cap
- GL_MAP2_VERTEX_ATTRIB0_4_NV
);
1395 return ctx
->Eval
.Map2Attrib
[map
];
1397 #endif /* FEATURE_NV_vertex_program */
1399 #if FEATURE_NV_fragment_program
1400 case GL_FRAGMENT_PROGRAM_NV
:
1401 CHECK_EXTENSION(NV_fragment_program
);
1402 return ctx
->FragmentProgram
.Enabled
;
1403 #endif /* FEATURE_NV_fragment_program */
1405 /* GL_NV_texture_rectangle */
1406 case GL_TEXTURE_RECTANGLE_NV
:
1407 CHECK_EXTENSION(NV_texture_rectangle
);
1409 const struct gl_texture_unit
*texUnit
;
1410 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1411 return (texUnit
->Enabled
& TEXTURE_RECT_BIT
) ? GL_TRUE
: GL_FALSE
;
1414 /* GL_EXT_stencil_two_side */
1415 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
1416 CHECK_EXTENSION(EXT_stencil_two_side
);
1417 return ctx
->Stencil
.TestTwoSide
;
1419 #if FEATURE_ARB_fragment_program
1420 case GL_FRAGMENT_PROGRAM_ARB
:
1421 return ctx
->FragmentProgram
.Enabled
;
1422 #endif /* FEATURE_ARB_fragment_program */
1424 /* GL_EXT_depth_bounds_test */
1425 case GL_DEPTH_BOUNDS_TEST_EXT
:
1426 CHECK_EXTENSION(EXT_depth_bounds_test
);
1427 return ctx
->Depth
.BoundsTest
;
1429 /* GL_MESA_program_debug */
1430 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
1431 CHECK_EXTENSION(MESA_program_debug
);
1432 return ctx
->FragmentProgram
.CallbackEnabled
;
1433 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
1434 CHECK_EXTENSION(MESA_program_debug
);
1435 return ctx
->VertexProgram
.CallbackEnabled
;
1438 _mesa_error(ctx
, GL_INVALID_ENUM
, "glIsEnabled(0x%x)", (int) cap
);