1 /* $Id: enable.c,v 1.67 2002/06/18 16:53:46 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
37 #include "simple_list.h"
40 #include "math/m_matrix.h"
41 #include "math/m_xform.h"
45 #define CHECK_EXTENSION(EXTNAME, CAP) \
46 if (!ctx->Extensions.EXTNAME) { \
48 sprintf(s, "gl%sClientState(0x%x)", state ? "Enable" : "Disable", CAP);\
49 _mesa_error(ctx, GL_INVALID_ENUM, s); \
56 client_state( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
63 var
= &ctx
->Array
.Vertex
.Enabled
;
64 flag
= _NEW_ARRAY_VERTEX
;
67 var
= &ctx
->Array
.Normal
.Enabled
;
68 flag
= _NEW_ARRAY_NORMAL
;
71 var
= &ctx
->Array
.Color
.Enabled
;
72 flag
= _NEW_ARRAY_COLOR0
;
75 var
= &ctx
->Array
.Index
.Enabled
;
76 flag
= _NEW_ARRAY_INDEX
;
78 case GL_TEXTURE_COORD_ARRAY
:
79 var
= &ctx
->Array
.TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
80 flag
= _NEW_ARRAY_TEXCOORD(ctx
->Array
.ActiveTexture
);
82 case GL_EDGE_FLAG_ARRAY
:
83 var
= &ctx
->Array
.EdgeFlag
.Enabled
;
84 flag
= _NEW_ARRAY_EDGEFLAG
;
86 case GL_FOG_COORDINATE_ARRAY_EXT
:
87 var
= &ctx
->Array
.FogCoord
.Enabled
;
88 flag
= _NEW_ARRAY_FOGCOORD
;
90 case GL_SECONDARY_COLOR_ARRAY_EXT
:
91 var
= &ctx
->Array
.SecondaryColor
.Enabled
;
92 flag
= _NEW_ARRAY_COLOR1
;
95 /* GL_NV_vertex_program */
96 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
97 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
98 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
99 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
100 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
101 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
102 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
103 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
104 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
105 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
106 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
107 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
108 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
109 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
110 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
111 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
112 CHECK_EXTENSION(NV_vertex_program
, cap
);
114 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
115 var
= &ctx
->Array
.VertexAttrib
[n
].Enabled
;
116 flag
= _NEW_ARRAY_ATTRIB(n
);
122 sprintf(s
, "glEnable/DisableClientState(0x%x)", cap
);
123 _mesa_error( ctx
, GL_INVALID_ENUM
, s
);
131 FLUSH_VERTICES(ctx
, _NEW_ARRAY
);
132 ctx
->Array
.NewState
|= flag
;
136 ctx
->Array
._Enabled
|= flag
;
138 ctx
->Array
._Enabled
&= ~flag
;
140 if (ctx
->Driver
.Enable
) {
141 (*ctx
->Driver
.Enable
)( ctx
, cap
, state
);
148 _mesa_EnableClientState( GLenum cap
)
150 GET_CURRENT_CONTEXT(ctx
);
151 ASSERT_OUTSIDE_BEGIN_END(ctx
);
152 client_state( ctx
, cap
, GL_TRUE
);
158 _mesa_DisableClientState( GLenum cap
)
160 GET_CURRENT_CONTEXT(ctx
);
161 ASSERT_OUTSIDE_BEGIN_END(ctx
);
162 client_state( ctx
, cap
, GL_FALSE
);
166 #undef CHECK_EXTENSION
167 #define CHECK_EXTENSION(EXTNAME, CAP) \
168 if (!ctx->Extensions.EXTNAME) { \
170 sprintf(s, "gl%s(0x%x)", state ? "Enable" : "Disable", CAP); \
171 _mesa_error(ctx, GL_INVALID_ENUM, s); \
177 * Perform glEnable and glDisable calls.
179 void _mesa_set_enable( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
181 if (MESA_VERBOSE
& VERBOSE_API
)
182 _mesa_debug(ctx
, "%s %s (newstate is %x)\n",
183 state
? "glEnable" : "glDisable",
184 _mesa_lookup_enum_by_nr(cap
),
189 if (ctx
->Color
.AlphaEnabled
== state
)
191 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
192 ctx
->Color
.AlphaEnabled
= state
;
195 if (ctx
->Eval
.AutoNormal
== state
)
197 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
198 ctx
->Eval
.AutoNormal
= state
;
201 if (ctx
->Color
.BlendEnabled
== state
)
203 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
204 ctx
->Color
.BlendEnabled
= state
;
205 /* The following needed to accomodate 1.0 RGB logic op blending */
206 ctx
->Color
.ColorLogicOpEnabled
=
207 (ctx
->Color
.BlendEquation
== GL_LOGIC_OP
&& state
);
216 const GLuint p
= cap
- GL_CLIP_PLANE0
;
218 if ((ctx
->Transform
.ClipPlanesEnabled
& (1 << p
)) == ((GLuint
) state
<< p
))
221 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
224 ctx
->Transform
.ClipPlanesEnabled
|= (1 << p
);
226 if (ctx
->ProjectionMatrixStack
.Top
->flags
& MAT_DIRTY
)
227 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
229 /* This derived state also calculated in clip.c and
230 * from _mesa_update_state() on changes to EyeUserPlane
231 * and ctx->ProjectionMatrix respectively.
233 _mesa_transform_vector( ctx
->Transform
._ClipUserPlane
[p
],
234 ctx
->Transform
.EyeUserPlane
[p
],
235 ctx
->ProjectionMatrixStack
.Top
->inv
);
238 ctx
->Transform
.ClipPlanesEnabled
&= ~(1 << p
);
242 case GL_COLOR_MATERIAL
:
243 if (ctx
->Light
.ColorMaterialEnabled
== state
)
245 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
246 ctx
->Light
.ColorMaterialEnabled
= state
;
248 FLUSH_CURRENT(ctx
, 0);
249 _mesa_update_color_material( ctx
,
250 ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
] );
254 if (ctx
->Polygon
.CullFlag
== state
)
256 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
257 ctx
->Polygon
.CullFlag
= state
;
260 if (state
&& ctx
->Visual
.depthBits
==0) {
261 _mesa_warning(ctx
,"glEnable(GL_DEPTH_TEST) but no depth buffer");
264 if (ctx
->Depth
.Test
==state
)
266 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
267 ctx
->Depth
.Test
= state
;
271 state
= GL_FALSE
; /* MESA_NO_DITHER env var */
273 if (ctx
->Color
.DitherFlag
==state
)
275 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
276 ctx
->Color
.DitherFlag
= state
;
279 if (ctx
->Fog
.Enabled
==state
)
281 FLUSH_VERTICES(ctx
, _NEW_FOG
);
282 ctx
->Fog
.Enabled
= state
;
285 CHECK_EXTENSION(EXT_histogram
, cap
);
286 if (ctx
->Pixel
.HistogramEnabled
== state
)
288 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
289 ctx
->Pixel
.HistogramEnabled
= state
;
299 if (ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
== state
)
301 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
302 ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
= state
;
304 insert_at_tail(&ctx
->Light
.EnabledList
,
305 &ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
308 remove_from_list(&ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
312 if (ctx
->Light
.Enabled
== state
)
314 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
315 ctx
->Light
.Enabled
= state
;
317 if (ctx
->Light
.Enabled
&& ctx
->Light
.Model
.TwoSide
)
318 ctx
->_TriangleCaps
|= DD_TRI_LIGHT_TWOSIDE
;
320 ctx
->_TriangleCaps
&= ~DD_TRI_LIGHT_TWOSIDE
;
322 if ((ctx
->Light
.Enabled
&&
323 ctx
->Light
.Model
.ColorControl
==GL_SEPARATE_SPECULAR_COLOR
)
324 || ctx
->Fog
.ColorSumEnabled
)
325 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
327 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
331 if (ctx
->Line
.SmoothFlag
== state
)
333 FLUSH_VERTICES(ctx
, _NEW_LINE
);
334 ctx
->Line
.SmoothFlag
= state
;
335 ctx
->_TriangleCaps
^= DD_LINE_SMOOTH
;
337 case GL_LINE_STIPPLE
:
338 if (ctx
->Line
.StippleFlag
== state
)
340 FLUSH_VERTICES(ctx
, _NEW_LINE
);
341 ctx
->Line
.StippleFlag
= state
;
342 ctx
->_TriangleCaps
^= DD_LINE_STIPPLE
;
344 case GL_INDEX_LOGIC_OP
:
345 if (ctx
->Color
.IndexLogicOpEnabled
== state
)
347 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
348 ctx
->Color
.IndexLogicOpEnabled
= state
;
350 case GL_COLOR_LOGIC_OP
:
351 if (ctx
->Color
.ColorLogicOpEnabled
== state
)
353 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
354 ctx
->Color
.ColorLogicOpEnabled
= state
;
356 case GL_MAP1_COLOR_4
:
357 if (ctx
->Eval
.Map1Color4
== state
)
359 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
360 ctx
->Eval
.Map1Color4
= state
;
363 if (ctx
->Eval
.Map1Index
== state
)
365 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
366 ctx
->Eval
.Map1Index
= state
;
369 if (ctx
->Eval
.Map1Normal
== state
)
371 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
372 ctx
->Eval
.Map1Normal
= state
;
374 case GL_MAP1_TEXTURE_COORD_1
:
375 if (ctx
->Eval
.Map1TextureCoord1
== state
)
377 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
378 ctx
->Eval
.Map1TextureCoord1
= state
;
380 case GL_MAP1_TEXTURE_COORD_2
:
381 if (ctx
->Eval
.Map1TextureCoord2
== state
)
383 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
384 ctx
->Eval
.Map1TextureCoord2
= state
;
386 case GL_MAP1_TEXTURE_COORD_3
:
387 if (ctx
->Eval
.Map1TextureCoord3
== state
)
389 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
390 ctx
->Eval
.Map1TextureCoord3
= state
;
392 case GL_MAP1_TEXTURE_COORD_4
:
393 if (ctx
->Eval
.Map1TextureCoord4
== state
)
395 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
396 ctx
->Eval
.Map1TextureCoord4
= state
;
398 case GL_MAP1_VERTEX_3
:
399 if (ctx
->Eval
.Map1Vertex3
== state
)
401 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
402 ctx
->Eval
.Map1Vertex3
= state
;
404 case GL_MAP1_VERTEX_4
:
405 if (ctx
->Eval
.Map1Vertex4
== state
)
407 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
408 ctx
->Eval
.Map1Vertex4
= state
;
410 case GL_MAP2_COLOR_4
:
411 if (ctx
->Eval
.Map2Color4
== state
)
413 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
414 ctx
->Eval
.Map2Color4
= state
;
417 if (ctx
->Eval
.Map2Index
== state
)
419 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
420 ctx
->Eval
.Map2Index
= state
;
423 if (ctx
->Eval
.Map2Normal
== state
)
425 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
426 ctx
->Eval
.Map2Normal
= state
;
428 case GL_MAP2_TEXTURE_COORD_1
:
429 if (ctx
->Eval
.Map2TextureCoord1
== state
)
431 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
432 ctx
->Eval
.Map2TextureCoord1
= state
;
434 case GL_MAP2_TEXTURE_COORD_2
:
435 if (ctx
->Eval
.Map2TextureCoord2
== state
)
437 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
438 ctx
->Eval
.Map2TextureCoord2
= state
;
440 case GL_MAP2_TEXTURE_COORD_3
:
441 if (ctx
->Eval
.Map2TextureCoord3
== state
)
443 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
444 ctx
->Eval
.Map2TextureCoord3
= state
;
446 case GL_MAP2_TEXTURE_COORD_4
:
447 if (ctx
->Eval
.Map2TextureCoord4
== state
)
449 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
450 ctx
->Eval
.Map2TextureCoord4
= state
;
452 case GL_MAP2_VERTEX_3
:
453 if (ctx
->Eval
.Map2Vertex3
== state
)
455 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
456 ctx
->Eval
.Map2Vertex3
= state
;
458 case GL_MAP2_VERTEX_4
:
459 if (ctx
->Eval
.Map2Vertex4
== state
)
461 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
462 ctx
->Eval
.Map2Vertex4
= state
;
465 if (ctx
->Pixel
.MinMaxEnabled
== state
)
467 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
468 ctx
->Pixel
.MinMaxEnabled
= state
;
471 if (ctx
->Transform
.Normalize
== state
)
473 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
474 ctx
->Transform
.Normalize
= state
;
476 case GL_POINT_SMOOTH
:
477 if (ctx
->Point
.SmoothFlag
==state
)
479 FLUSH_VERTICES(ctx
, _NEW_POINT
);
480 ctx
->Point
.SmoothFlag
= state
;
481 ctx
->_TriangleCaps
^= DD_POINT_SMOOTH
;
483 case GL_POLYGON_SMOOTH
:
484 if (ctx
->Polygon
.SmoothFlag
==state
)
486 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
487 ctx
->Polygon
.SmoothFlag
= state
;
488 ctx
->_TriangleCaps
^= DD_TRI_SMOOTH
;
490 case GL_POLYGON_STIPPLE
:
491 if (ctx
->Polygon
.StippleFlag
==state
)
493 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
494 ctx
->Polygon
.StippleFlag
= state
;
495 ctx
->_TriangleCaps
^= DD_TRI_STIPPLE
;
497 case GL_POLYGON_OFFSET_POINT
:
498 if (ctx
->Polygon
.OffsetPoint
==state
)
500 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
501 ctx
->Polygon
.OffsetPoint
= state
;
503 case GL_POLYGON_OFFSET_LINE
:
504 if (ctx
->Polygon
.OffsetLine
==state
)
506 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
507 ctx
->Polygon
.OffsetLine
= state
;
509 case GL_POLYGON_OFFSET_FILL
:
510 /*case GL_POLYGON_OFFSET_EXT:*/
511 if (ctx
->Polygon
.OffsetFill
==state
)
513 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
514 ctx
->Polygon
.OffsetFill
= state
;
516 case GL_RESCALE_NORMAL_EXT
:
517 if (ctx
->Transform
.RescaleNormals
== state
)
519 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
520 ctx
->Transform
.RescaleNormals
= state
;
522 case GL_SCISSOR_TEST
:
523 if (ctx
->Scissor
.Enabled
==state
)
525 FLUSH_VERTICES(ctx
, _NEW_SCISSOR
);
526 ctx
->Scissor
.Enabled
= state
;
528 case GL_SHARED_TEXTURE_PALETTE_EXT
:
529 if (ctx
->Texture
.SharedPalette
== state
)
531 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
532 ctx
->Texture
.SharedPalette
= state
;
534 case GL_STENCIL_TEST
:
535 if (state
&& ctx
->Visual
.stencilBits
==0) {
537 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
540 if (ctx
->Stencil
.Enabled
==state
)
542 FLUSH_VERTICES(ctx
, _NEW_STENCIL
);
543 ctx
->Stencil
.Enabled
= state
;
545 case GL_TEXTURE_1D
: {
546 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
547 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
548 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_1D_BIT
;
550 newenabled
|= TEXTURE_1D_BIT
;
551 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
553 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
554 texUnit
->Enabled
= newenabled
;
557 case GL_TEXTURE_2D
: {
558 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
559 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
560 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_2D_BIT
;
562 newenabled
|= TEXTURE_2D_BIT
;
563 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
565 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
566 texUnit
->Enabled
= newenabled
;
569 case GL_TEXTURE_3D
: {
570 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
571 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
572 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_3D_BIT
;
574 newenabled
|= TEXTURE_3D_BIT
;
575 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
577 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
578 texUnit
->Enabled
= newenabled
;
581 case GL_TEXTURE_GEN_Q
: {
582 GLuint unit
= ctx
->Texture
.CurrentUnit
;
583 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
584 GLuint newenabled
= texUnit
->TexGenEnabled
& ~Q_BIT
;
587 if (texUnit
->TexGenEnabled
== newenabled
)
589 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
590 texUnit
->TexGenEnabled
= newenabled
;
593 case GL_TEXTURE_GEN_R
: {
594 GLuint unit
= ctx
->Texture
.CurrentUnit
;
595 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
596 GLuint newenabled
= texUnit
->TexGenEnabled
& ~R_BIT
;
599 if (texUnit
->TexGenEnabled
== newenabled
)
601 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
602 texUnit
->TexGenEnabled
= newenabled
;
606 case GL_TEXTURE_GEN_S
: {
607 GLuint unit
= ctx
->Texture
.CurrentUnit
;
608 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
609 GLuint newenabled
= texUnit
->TexGenEnabled
& ~S_BIT
;
612 if (texUnit
->TexGenEnabled
== newenabled
)
614 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
615 texUnit
->TexGenEnabled
= newenabled
;
619 case GL_TEXTURE_GEN_T
: {
620 GLuint unit
= ctx
->Texture
.CurrentUnit
;
621 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
622 GLuint newenabled
= texUnit
->TexGenEnabled
& ~T_BIT
;
625 if (texUnit
->TexGenEnabled
== newenabled
)
627 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
628 texUnit
->TexGenEnabled
= newenabled
;
636 case GL_VERTEX_ARRAY
:
637 case GL_NORMAL_ARRAY
:
640 case GL_TEXTURE_COORD_ARRAY
:
641 case GL_EDGE_FLAG_ARRAY
:
642 case GL_FOG_COORDINATE_ARRAY_EXT
:
643 case GL_SECONDARY_COLOR_ARRAY_EXT
:
644 client_state( ctx
, cap
, state
);
647 /* GL_HP_occlusion_test */
648 case GL_OCCLUSION_TEST_HP
:
649 CHECK_EXTENSION(HP_occlusion_test
, cap
);
650 if (ctx
->Depth
.OcclusionTest
== state
)
652 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
653 ctx
->Depth
.OcclusionTest
= state
;
655 ctx
->OcclusionResult
= ctx
->OcclusionResultSaved
;
657 ctx
->OcclusionResultSaved
= ctx
->OcclusionResult
;
660 /* GL_SGIS_pixel_texture */
661 case GL_PIXEL_TEXTURE_SGIS
:
662 CHECK_EXTENSION(SGIS_pixel_texture
, cap
);
663 if (ctx
->Pixel
.PixelTextureEnabled
== state
)
665 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
666 ctx
->Pixel
.PixelTextureEnabled
= state
;
669 /* GL_SGIX_pixel_texture */
670 case GL_PIXEL_TEX_GEN_SGIX
:
671 CHECK_EXTENSION(SGIX_pixel_texture
, cap
);
672 if (ctx
->Pixel
.PixelTextureEnabled
== state
)
674 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
675 ctx
->Pixel
.PixelTextureEnabled
= state
;
678 /* GL_SGI_color_table */
679 case GL_COLOR_TABLE_SGI
:
680 CHECK_EXTENSION(SGI_color_table
, cap
);
681 if (ctx
->Pixel
.ColorTableEnabled
== state
)
683 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
684 ctx
->Pixel
.ColorTableEnabled
= state
;
686 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
687 CHECK_EXTENSION(SGI_color_table
, cap
);
688 if (ctx
->Pixel
.PostConvolutionColorTableEnabled
== state
)
690 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
691 ctx
->Pixel
.PostConvolutionColorTableEnabled
= state
;
693 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
694 CHECK_EXTENSION(SGI_color_table
, cap
);
695 if (ctx
->Pixel
.PostColorMatrixColorTableEnabled
== state
)
697 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
698 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= state
;
701 /* GL_EXT_convolution */
702 case GL_CONVOLUTION_1D
:
703 CHECK_EXTENSION(EXT_convolution
, cap
);
704 if (ctx
->Pixel
.Convolution1DEnabled
== state
)
706 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
707 ctx
->Pixel
.Convolution1DEnabled
= state
;
709 case GL_CONVOLUTION_2D
:
710 CHECK_EXTENSION(EXT_convolution
, cap
);
711 if (ctx
->Pixel
.Convolution2DEnabled
== state
)
713 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
714 ctx
->Pixel
.Convolution2DEnabled
= state
;
716 case GL_SEPARABLE_2D
:
717 CHECK_EXTENSION(EXT_convolution
, cap
);
718 if (ctx
->Pixel
.Separable2DEnabled
== state
)
720 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
721 ctx
->Pixel
.Separable2DEnabled
= state
;
724 /* GL_ARB_texture_cube_map */
725 case GL_TEXTURE_CUBE_MAP_ARB
:
727 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
728 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
729 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_CUBE_BIT
;
730 CHECK_EXTENSION(ARB_texture_cube_map
, cap
);
732 newenabled
|= TEXTURE_CUBE_BIT
;
733 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
735 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
736 texUnit
->Enabled
= newenabled
;
740 /* GL_EXT_secondary_color */
741 case GL_COLOR_SUM_EXT
:
742 CHECK_EXTENSION(EXT_secondary_color
, cap
);
743 if (ctx
->Fog
.ColorSumEnabled
== state
)
745 FLUSH_VERTICES(ctx
, _NEW_FOG
);
746 ctx
->Fog
.ColorSumEnabled
= state
;
748 if ((ctx
->Light
.Enabled
&&
749 ctx
->Light
.Model
.ColorControl
==GL_SEPARATE_SPECULAR_COLOR
)
750 || ctx
->Fog
.ColorSumEnabled
)
751 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
753 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
757 /* GL_ARB_multisample */
758 case GL_MULTISAMPLE_ARB
:
759 CHECK_EXTENSION(ARB_multisample
, cap
);
760 if (ctx
->Multisample
.Enabled
== state
)
762 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
763 ctx
->Multisample
.Enabled
= state
;
765 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
766 CHECK_EXTENSION(ARB_multisample
, cap
);
767 if (ctx
->Multisample
.SampleAlphaToCoverage
== state
)
769 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
770 ctx
->Multisample
.SampleAlphaToCoverage
= state
;
772 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
773 CHECK_EXTENSION(ARB_multisample
, cap
);
774 if (ctx
->Multisample
.SampleAlphaToOne
== state
)
776 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
777 ctx
->Multisample
.SampleAlphaToOne
= state
;
779 case GL_SAMPLE_COVERAGE_ARB
:
780 CHECK_EXTENSION(ARB_multisample
, cap
);
781 if (ctx
->Multisample
.SampleCoverage
== state
)
783 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
784 ctx
->Multisample
.SampleCoverage
= state
;
786 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
787 CHECK_EXTENSION(ARB_multisample
, cap
);
788 if (ctx
->Multisample
.SampleCoverageInvert
== state
)
790 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
791 ctx
->Multisample
.SampleCoverageInvert
= state
;
794 /* GL_IBM_rasterpos_clip */
795 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
796 CHECK_EXTENSION(IBM_rasterpos_clip
, cap
);
797 if (ctx
->Transform
.RasterPositionUnclipped
== state
)
799 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
800 ctx
->Transform
.RasterPositionUnclipped
= state
;
803 /* GL_NV_point_sprite */
804 case GL_POINT_SPRITE_NV
:
805 CHECK_EXTENSION(NV_point_sprite
, cap
);
806 if (ctx
->Point
.PointSprite
== state
)
808 FLUSH_VERTICES(ctx
, _NEW_POINT
);
809 ctx
->Point
.PointSprite
= state
;
812 /* GL_NV_vertex_program */
813 case GL_VERTEX_PROGRAM_NV
:
814 CHECK_EXTENSION(NV_vertex_program
, cap
);
815 if (ctx
->VertexProgram
.Enabled
== state
)
817 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
| _NEW_PROGRAM
); /* XXX OK? */
818 ctx
->VertexProgram
.Enabled
= state
;
820 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
821 CHECK_EXTENSION(NV_vertex_program
, cap
);
822 if (ctx
->VertexProgram
.PointSizeEnabled
== state
)
824 FLUSH_VERTICES(ctx
, _NEW_POINT
| _NEW_PROGRAM
);
825 ctx
->VertexProgram
.PointSizeEnabled
= state
;
827 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
828 CHECK_EXTENSION(NV_vertex_program
, cap
);
829 if (ctx
->VertexProgram
.TwoSideEnabled
== state
)
831 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
); /* XXX OK? */
832 ctx
->VertexProgram
.TwoSideEnabled
= state
;
834 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
835 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
836 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
837 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
838 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
839 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
840 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
841 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
842 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
843 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
844 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
845 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
846 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
847 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
848 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
849 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
850 CHECK_EXTENSION(NV_vertex_program
, cap
);
852 const GLuint map
= (GLuint
) (cap
- GL_MAP1_VERTEX_ATTRIB0_4_NV
);
853 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
854 ctx
->Eval
.Map1Attrib
[map
] = state
;
857 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
858 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
859 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
860 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
861 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
862 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
863 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
864 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
865 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
866 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
867 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
868 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
869 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
870 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
871 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
872 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
873 CHECK_EXTENSION(NV_vertex_program
, cap
);
875 const GLuint map
= (GLuint
) (cap
- GL_MAP2_VERTEX_ATTRIB0_4_NV
);
876 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
877 ctx
->Eval
.Map2Attrib
[map
] = state
;
881 /* GL_NV_texture_rectangle */
882 case GL_TEXTURE_RECTANGLE_NV
:
884 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
885 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
886 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_RECT_BIT
;
887 CHECK_EXTENSION(NV_texture_rectangle
, cap
);
889 newenabled
|= TEXTURE_RECT_BIT
;
890 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
892 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
893 texUnit
->Enabled
= newenabled
;
900 sprintf(s
, "%s(0x%x)", state
? "glEnable" : "glDisable", cap
);
901 _mesa_error(ctx
, GL_INVALID_ENUM
, s
);
906 if (ctx
->Driver
.Enable
) {
907 (*ctx
->Driver
.Enable
)( ctx
, cap
, state
);
913 _mesa_Enable( GLenum cap
)
915 GET_CURRENT_CONTEXT(ctx
);
916 ASSERT_OUTSIDE_BEGIN_END(ctx
);
918 _mesa_set_enable( ctx
, cap
, GL_TRUE
);
923 _mesa_Disable( GLenum cap
)
925 GET_CURRENT_CONTEXT(ctx
);
926 ASSERT_OUTSIDE_BEGIN_END(ctx
);
928 _mesa_set_enable( ctx
, cap
, GL_FALSE
);
932 #undef CHECK_EXTENSION
933 #define CHECK_EXTENSION(EXTNAME) \
934 if (!ctx->Extensions.EXTNAME) { \
935 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
941 _mesa_IsEnabled( GLenum cap
)
943 GET_CURRENT_CONTEXT(ctx
);
946 return ctx
->Color
.AlphaEnabled
;
948 return ctx
->Eval
.AutoNormal
;
950 return ctx
->Color
.BlendEnabled
;
957 return (ctx
->Transform
.ClipPlanesEnabled
>> (cap
- GL_CLIP_PLANE0
)) & 1;
958 case GL_COLOR_MATERIAL
:
959 return ctx
->Light
.ColorMaterialEnabled
;
961 return ctx
->Polygon
.CullFlag
;
963 return ctx
->Depth
.Test
;
965 return ctx
->Color
.DitherFlag
;
967 return ctx
->Fog
.Enabled
;
969 return ctx
->Light
.Enabled
;
978 return ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
;
980 return ctx
->Line
.SmoothFlag
;
981 case GL_LINE_STIPPLE
:
982 return ctx
->Line
.StippleFlag
;
983 case GL_INDEX_LOGIC_OP
:
984 return ctx
->Color
.IndexLogicOpEnabled
;
985 case GL_COLOR_LOGIC_OP
:
986 return ctx
->Color
.ColorLogicOpEnabled
;
987 case GL_MAP1_COLOR_4
:
988 return ctx
->Eval
.Map1Color4
;
990 return ctx
->Eval
.Map1Index
;
992 return ctx
->Eval
.Map1Normal
;
993 case GL_MAP1_TEXTURE_COORD_1
:
994 return ctx
->Eval
.Map1TextureCoord1
;
995 case GL_MAP1_TEXTURE_COORD_2
:
996 return ctx
->Eval
.Map1TextureCoord2
;
997 case GL_MAP1_TEXTURE_COORD_3
:
998 return ctx
->Eval
.Map1TextureCoord3
;
999 case GL_MAP1_TEXTURE_COORD_4
:
1000 return ctx
->Eval
.Map1TextureCoord4
;
1001 case GL_MAP1_VERTEX_3
:
1002 return ctx
->Eval
.Map1Vertex3
;
1003 case GL_MAP1_VERTEX_4
:
1004 return ctx
->Eval
.Map1Vertex4
;
1005 case GL_MAP2_COLOR_4
:
1006 return ctx
->Eval
.Map2Color4
;
1008 return ctx
->Eval
.Map2Index
;
1009 case GL_MAP2_NORMAL
:
1010 return ctx
->Eval
.Map2Normal
;
1011 case GL_MAP2_TEXTURE_COORD_1
:
1012 return ctx
->Eval
.Map2TextureCoord1
;
1013 case GL_MAP2_TEXTURE_COORD_2
:
1014 return ctx
->Eval
.Map2TextureCoord2
;
1015 case GL_MAP2_TEXTURE_COORD_3
:
1016 return ctx
->Eval
.Map2TextureCoord3
;
1017 case GL_MAP2_TEXTURE_COORD_4
:
1018 return ctx
->Eval
.Map2TextureCoord4
;
1019 case GL_MAP2_VERTEX_3
:
1020 return ctx
->Eval
.Map2Vertex3
;
1021 case GL_MAP2_VERTEX_4
:
1022 return ctx
->Eval
.Map2Vertex4
;
1024 return ctx
->Transform
.Normalize
;
1025 case GL_POINT_SMOOTH
:
1026 return ctx
->Point
.SmoothFlag
;
1027 case GL_POLYGON_SMOOTH
:
1028 return ctx
->Polygon
.SmoothFlag
;
1029 case GL_POLYGON_STIPPLE
:
1030 return ctx
->Polygon
.StippleFlag
;
1031 case GL_POLYGON_OFFSET_POINT
:
1032 return ctx
->Polygon
.OffsetPoint
;
1033 case GL_POLYGON_OFFSET_LINE
:
1034 return ctx
->Polygon
.OffsetLine
;
1035 case GL_POLYGON_OFFSET_FILL
:
1036 /*case GL_POLYGON_OFFSET_EXT:*/
1037 return ctx
->Polygon
.OffsetFill
;
1038 case GL_RESCALE_NORMAL_EXT
:
1039 return ctx
->Transform
.RescaleNormals
;
1040 case GL_SCISSOR_TEST
:
1041 return ctx
->Scissor
.Enabled
;
1042 case GL_SHARED_TEXTURE_PALETTE_EXT
:
1043 return ctx
->Texture
.SharedPalette
;
1044 case GL_STENCIL_TEST
:
1045 return ctx
->Stencil
.Enabled
;
1048 const struct gl_texture_unit
*texUnit
;
1049 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1050 return (texUnit
->Enabled
& TEXTURE_1D_BIT
) ? GL_TRUE
: GL_FALSE
;
1054 const struct gl_texture_unit
*texUnit
;
1055 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1056 return (texUnit
->Enabled
& TEXTURE_2D_BIT
) ? GL_TRUE
: GL_FALSE
;
1060 const struct gl_texture_unit
*texUnit
;
1061 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1062 return (texUnit
->Enabled
& TEXTURE_3D_BIT
) ? GL_TRUE
: GL_FALSE
;
1064 case GL_TEXTURE_GEN_Q
:
1066 const struct gl_texture_unit
*texUnit
;
1067 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1068 return (texUnit
->TexGenEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
;
1070 case GL_TEXTURE_GEN_R
:
1072 const struct gl_texture_unit
*texUnit
;
1073 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1074 return (texUnit
->TexGenEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
;
1076 case GL_TEXTURE_GEN_S
:
1078 const struct gl_texture_unit
*texUnit
;
1079 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1080 return (texUnit
->TexGenEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
;
1082 case GL_TEXTURE_GEN_T
:
1084 const struct gl_texture_unit
*texUnit
;
1085 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1086 return (texUnit
->TexGenEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
;
1092 case GL_VERTEX_ARRAY
:
1093 return (ctx
->Array
.Vertex
.Enabled
!= 0);
1094 case GL_NORMAL_ARRAY
:
1095 return (ctx
->Array
.Normal
.Enabled
!= 0);
1096 case GL_COLOR_ARRAY
:
1097 return (ctx
->Array
.Color
.Enabled
!= 0);
1098 case GL_INDEX_ARRAY
:
1099 return (ctx
->Array
.Index
.Enabled
!= 0);
1100 case GL_TEXTURE_COORD_ARRAY
:
1101 return (ctx
->Array
.TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
!= 0);
1102 case GL_EDGE_FLAG_ARRAY
:
1103 return (ctx
->Array
.EdgeFlag
.Enabled
!= 0);
1104 case GL_FOG_COORDINATE_ARRAY_EXT
:
1105 CHECK_EXTENSION(EXT_fog_coord
);
1106 return (ctx
->Array
.FogCoord
.Enabled
!= 0);
1107 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1108 CHECK_EXTENSION(EXT_secondary_color
);
1109 return (ctx
->Array
.SecondaryColor
.Enabled
!= 0);
1111 /* GL_EXT_histogram */
1113 CHECK_EXTENSION(EXT_histogram
);
1114 return ctx
->Pixel
.HistogramEnabled
;
1116 CHECK_EXTENSION(EXT_histogram
);
1117 return ctx
->Pixel
.MinMaxEnabled
;
1119 /* GL_HP_occlusion_test */
1120 case GL_OCCLUSION_TEST_HP
:
1121 CHECK_EXTENSION(HP_occlusion_test
);
1122 return ctx
->Depth
.OcclusionTest
;
1124 /* GL_SGIS_pixel_texture */
1125 case GL_PIXEL_TEXTURE_SGIS
:
1126 CHECK_EXTENSION(SGIS_pixel_texture
);
1127 return ctx
->Pixel
.PixelTextureEnabled
;
1129 /* GL_SGIX_pixel_texture */
1130 case GL_PIXEL_TEX_GEN_SGIX
:
1131 CHECK_EXTENSION(SGIX_pixel_texture
);
1132 return ctx
->Pixel
.PixelTextureEnabled
;
1134 /* GL_SGI_color_table */
1135 case GL_COLOR_TABLE_SGI
:
1136 CHECK_EXTENSION(SGI_color_table
);
1137 return ctx
->Pixel
.ColorTableEnabled
;
1138 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1139 CHECK_EXTENSION(SGI_color_table
);
1140 return ctx
->Pixel
.PostConvolutionColorTableEnabled
;
1141 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1142 CHECK_EXTENSION(SGI_color_table
);
1143 return ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
1145 /* GL_EXT_convolution */
1146 case GL_CONVOLUTION_1D
:
1147 CHECK_EXTENSION(EXT_convolution
);
1148 return ctx
->Pixel
.Convolution1DEnabled
;
1149 case GL_CONVOLUTION_2D
:
1150 CHECK_EXTENSION(EXT_convolution
);
1151 return ctx
->Pixel
.Convolution2DEnabled
;
1152 case GL_SEPARABLE_2D
:
1153 CHECK_EXTENSION(EXT_convolution
);
1154 return ctx
->Pixel
.Separable2DEnabled
;
1156 /* GL_ARB_texture_cube_map */
1157 case GL_TEXTURE_CUBE_MAP_ARB
:
1158 CHECK_EXTENSION(ARB_texture_cube_map
);
1160 const struct gl_texture_unit
*texUnit
;
1161 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1162 return (texUnit
->Enabled
& TEXTURE_CUBE_BIT
) ? GL_TRUE
: GL_FALSE
;
1165 /* GL_ARB_multisample */
1166 case GL_MULTISAMPLE_ARB
:
1167 CHECK_EXTENSION(ARB_multisample
);
1168 return ctx
->Multisample
.Enabled
;
1169 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1170 CHECK_EXTENSION(ARB_multisample
);
1171 return ctx
->Multisample
.SampleAlphaToCoverage
;
1172 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1173 CHECK_EXTENSION(ARB_multisample
);
1174 return ctx
->Multisample
.SampleAlphaToOne
;
1175 case GL_SAMPLE_COVERAGE_ARB
:
1176 CHECK_EXTENSION(ARB_multisample
);
1177 return ctx
->Multisample
.SampleCoverage
;
1178 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1179 CHECK_EXTENSION(ARB_multisample
);
1180 return ctx
->Multisample
.SampleCoverageInvert
;
1182 /* GL_IBM_rasterpos_clip */
1183 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1184 CHECK_EXTENSION(IBM_rasterpos_clip
);
1185 return ctx
->Transform
.RasterPositionUnclipped
;
1187 /* GL_NV_point_sprite */
1188 case GL_POINT_SPRITE_NV
:
1189 return ctx
->Point
.PointSprite
;
1191 /* GL_NV_vertex_program */
1192 case GL_VERTEX_PROGRAM_NV
:
1193 CHECK_EXTENSION(NV_vertex_program
);
1194 return ctx
->VertexProgram
.Enabled
;
1195 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
1196 CHECK_EXTENSION(NV_vertex_program
);
1197 return ctx
->VertexProgram
.PointSizeEnabled
;
1198 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
1199 CHECK_EXTENSION(NV_vertex_program
);
1200 return ctx
->VertexProgram
.TwoSideEnabled
;
1201 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1202 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1203 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1204 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1205 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1206 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1207 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1208 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1209 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1210 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1211 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1212 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1213 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1214 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1215 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1216 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1217 CHECK_EXTENSION(NV_vertex_program
);
1219 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
1220 return (ctx
->Array
.VertexAttrib
[n
].Enabled
!= 0);
1222 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1223 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1224 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1225 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1226 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1227 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1228 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1229 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1230 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1231 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1232 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1233 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1234 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1235 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1236 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1237 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1238 CHECK_EXTENSION(NV_vertex_program
);
1240 const GLuint map
= (GLuint
) (cap
- GL_MAP1_VERTEX_ATTRIB0_4_NV
);
1241 return ctx
->Eval
.Map1Attrib
[map
];
1243 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
1244 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
1245 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
1246 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
1247 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
1248 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
1249 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
1250 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
1251 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
1252 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
1253 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
1254 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
1255 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
1256 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
1257 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
1258 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
1259 CHECK_EXTENSION(NV_vertex_program
);
1261 const GLuint map
= (GLuint
) (cap
- GL_MAP2_VERTEX_ATTRIB0_4_NV
);
1262 return ctx
->Eval
.Map2Attrib
[map
];
1265 /* GL_NV_texture_rectangle */
1266 case GL_TEXTURE_RECTANGLE_NV
:
1267 CHECK_EXTENSION(NV_texture_rectangle
);
1269 const struct gl_texture_unit
*texUnit
;
1270 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1271 return (texUnit
->Enabled
& TEXTURE_RECT_BIT
) ? GL_TRUE
: GL_FALSE
;
1277 sprintf(s
, "glIsEnabled(0x%x)", (int) cap
);
1278 _mesa_error( ctx
, GL_INVALID_ENUM
, s
);