3 * Enable/disable/query GL capabilities.
7 * Mesa 3-D graphics library
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
35 #include "simple_list.h"
38 #include "api_arrayelt.h"
43 #define CHECK_EXTENSION(EXTNAME, CAP) \
44 if (!ctx->Extensions.EXTNAME) { \
45 goto invalid_enum_error; \
50 * Helper to enable/disable client-side state.
53 client_state(GLcontext
*ctx
, GLenum cap
, GLboolean state
)
55 struct gl_array_object
*arrayObj
= ctx
->Array
.ArrayObj
;
61 var
= &arrayObj
->Vertex
.Enabled
;
62 flag
= _NEW_ARRAY_VERTEX
;
65 var
= &arrayObj
->Normal
.Enabled
;
66 flag
= _NEW_ARRAY_NORMAL
;
69 var
= &arrayObj
->Color
.Enabled
;
70 flag
= _NEW_ARRAY_COLOR0
;
73 var
= &arrayObj
->Index
.Enabled
;
74 flag
= _NEW_ARRAY_INDEX
;
76 case GL_TEXTURE_COORD_ARRAY
:
77 var
= &arrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
78 flag
= _NEW_ARRAY_TEXCOORD(ctx
->Array
.ActiveTexture
);
80 case GL_EDGE_FLAG_ARRAY
:
81 var
= &arrayObj
->EdgeFlag
.Enabled
;
82 flag
= _NEW_ARRAY_EDGEFLAG
;
84 case GL_FOG_COORDINATE_ARRAY_EXT
:
85 var
= &arrayObj
->FogCoord
.Enabled
;
86 flag
= _NEW_ARRAY_FOGCOORD
;
88 case GL_SECONDARY_COLOR_ARRAY_EXT
:
89 var
= &arrayObj
->SecondaryColor
.Enabled
;
90 flag
= _NEW_ARRAY_COLOR1
;
93 #if FEATURE_point_size_array
94 case GL_POINT_SIZE_ARRAY_OES
:
95 var
= &arrayObj
->PointSize
.Enabled
;
96 flag
= _NEW_ARRAY_POINT_SIZE
;
100 #if FEATURE_NV_vertex_program
101 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
102 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
103 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
104 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
105 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
106 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
107 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
108 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
109 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
110 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
111 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
112 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
113 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
114 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
115 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
116 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
117 CHECK_EXTENSION(NV_vertex_program
, cap
);
119 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
120 ASSERT(n
< Elements(ctx
->Array
.ArrayObj
->VertexAttrib
));
121 var
= &arrayObj
->VertexAttrib
[n
].Enabled
;
122 flag
= _NEW_ARRAY_ATTRIB(n
);
125 #endif /* FEATURE_NV_vertex_program */
128 goto invalid_enum_error
;
134 FLUSH_VERTICES(ctx
, _NEW_ARRAY
);
135 ctx
->Array
.NewState
|= flag
;
137 _ae_invalidate_state(ctx
, _NEW_ARRAY
);
142 ctx
->Array
.ArrayObj
->_Enabled
|= flag
;
144 ctx
->Array
.ArrayObj
->_Enabled
&= ~flag
;
146 if (ctx
->Driver
.Enable
) {
147 ctx
->Driver
.Enable( ctx
, cap
, state
);
153 _mesa_error(ctx
, GL_INVALID_ENUM
, "gl%sClientState(0x%x)",
154 state
? "Enable" : "Disable", cap
);
159 * Enable GL capability.
160 * \param cap state to enable/disable.
162 * Get's the current context, assures that we're outside glBegin()/glEnd() and
163 * calls client_state().
166 _mesa_EnableClientState( GLenum cap
)
168 GET_CURRENT_CONTEXT(ctx
);
169 ASSERT_OUTSIDE_BEGIN_END(ctx
);
170 client_state( ctx
, cap
, GL_TRUE
);
175 * Disable GL capability.
176 * \param cap state to enable/disable.
178 * Get's the current context, assures that we're outside glBegin()/glEnd() and
179 * calls client_state().
182 _mesa_DisableClientState( GLenum cap
)
184 GET_CURRENT_CONTEXT(ctx
);
185 ASSERT_OUTSIDE_BEGIN_END(ctx
);
186 client_state( ctx
, cap
, GL_FALSE
);
190 #undef CHECK_EXTENSION
191 #define CHECK_EXTENSION(EXTNAME, CAP) \
192 if (!ctx->Extensions.EXTNAME) { \
193 goto invalid_enum_error; \
196 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
197 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
198 goto invalid_enum_error; \
204 * Return pointer to current texture unit for setting/getting coordinate
206 * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
207 * higher than the number of supported coordinate units. And we'll return NULL.
209 static struct gl_texture_unit
*
210 get_texcoord_unit(GLcontext
*ctx
)
212 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
213 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glEnable/Disable(texcoord unit)");
217 return &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
223 * Helper function to enable or disable a texture target.
224 * \param bit one of the TEXTURE_x_BIT values
225 * \return GL_TRUE if state is changing or GL_FALSE if no change
228 enable_texture(GLcontext
*ctx
, GLboolean state
, GLbitfield texBit
)
230 struct gl_texture_unit
*texUnit
= _mesa_get_current_tex_unit(ctx
);
231 const GLbitfield newenabled
= state
232 ? (texUnit
->Enabled
| texBit
) : (texUnit
->Enabled
& ~texBit
);
234 if (texUnit
->Enabled
== newenabled
)
237 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
238 texUnit
->Enabled
= newenabled
;
244 * Helper function to enable or disable state.
246 * \param ctx GL context.
247 * \param cap the state to enable/disable
248 * \param state whether to enable or disable the specified capability.
250 * Updates the current context and flushes the vertices as needed. For
251 * capabilities associated with extensions it verifies that those extensions
252 * are effectivly present before updating. Notifies the driver via
253 * dd_function_table::Enable.
256 _mesa_set_enable(GLcontext
*ctx
, GLenum cap
, GLboolean state
)
258 if (MESA_VERBOSE
& VERBOSE_API
)
259 _mesa_debug(ctx
, "%s %s (newstate is %x)\n",
260 state
? "glEnable" : "glDisable",
261 _mesa_lookup_enum_by_nr(cap
),
266 if (ctx
->Color
.AlphaEnabled
== state
)
268 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
269 ctx
->Color
.AlphaEnabled
= state
;
272 if (ctx
->Eval
.AutoNormal
== state
)
274 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
275 ctx
->Eval
.AutoNormal
= state
;
279 GLbitfield newEnabled
= state
* ((1 << ctx
->Const
.MaxDrawBuffers
) - 1);
280 if (newEnabled
!= ctx
->Color
.BlendEnabled
) {
281 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
282 ctx
->Color
.BlendEnabled
= newEnabled
;
294 const GLuint p
= cap
- GL_CLIP_PLANE0
;
296 if ((ctx
->Transform
.ClipPlanesEnabled
& (1 << p
)) == ((GLuint
) state
<< p
))
299 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
302 ctx
->Transform
.ClipPlanesEnabled
|= (1 << p
);
304 if (_math_matrix_is_dirty(ctx
->ProjectionMatrixStack
.Top
))
305 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
307 /* This derived state also calculated in clip.c and
308 * from _mesa_update_state() on changes to EyeUserPlane
309 * and ctx->ProjectionMatrix respectively.
311 _mesa_transform_vector( ctx
->Transform
._ClipUserPlane
[p
],
312 ctx
->Transform
.EyeUserPlane
[p
],
313 ctx
->ProjectionMatrixStack
.Top
->inv
);
316 ctx
->Transform
.ClipPlanesEnabled
&= ~(1 << p
);
321 case GL_COLOR_MATERIAL
:
322 if (ctx
->Light
.ColorMaterialEnabled
== state
)
324 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
325 FLUSH_CURRENT(ctx
, 0);
326 ctx
->Light
.ColorMaterialEnabled
= state
;
328 _mesa_update_color_material( ctx
,
329 ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
] );
333 if (ctx
->Polygon
.CullFlag
== state
)
335 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
336 ctx
->Polygon
.CullFlag
= state
;
338 case GL_CULL_VERTEX_EXT
:
339 CHECK_EXTENSION(EXT_cull_vertex
, cap
);
340 if (ctx
->Transform
.CullVertexFlag
== state
)
342 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
343 ctx
->Transform
.CullVertexFlag
= state
;
346 if (ctx
->Depth
.Test
== state
)
348 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
349 ctx
->Depth
.Test
= state
;
353 state
= GL_FALSE
; /* MESA_NO_DITHER env var */
355 if (ctx
->Color
.DitherFlag
== state
)
357 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
358 ctx
->Color
.DitherFlag
= state
;
361 if (ctx
->Fog
.Enabled
== state
)
363 FLUSH_VERTICES(ctx
, _NEW_FOG
);
364 ctx
->Fog
.Enabled
= state
;
367 CHECK_EXTENSION(EXT_histogram
, cap
);
368 if (ctx
->Pixel
.HistogramEnabled
== state
)
370 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
371 ctx
->Pixel
.HistogramEnabled
= state
;
381 if (ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
== state
)
383 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
384 ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
= state
;
386 insert_at_tail(&ctx
->Light
.EnabledList
,
387 &ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
390 remove_from_list(&ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
394 if (ctx
->Light
.Enabled
== state
)
396 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
397 ctx
->Light
.Enabled
= state
;
398 if (ctx
->Light
.Enabled
&& ctx
->Light
.Model
.TwoSide
)
399 ctx
->_TriangleCaps
|= DD_TRI_LIGHT_TWOSIDE
;
401 ctx
->_TriangleCaps
&= ~DD_TRI_LIGHT_TWOSIDE
;
404 if (ctx
->Line
.SmoothFlag
== state
)
406 FLUSH_VERTICES(ctx
, _NEW_LINE
);
407 ctx
->Line
.SmoothFlag
= state
;
408 ctx
->_TriangleCaps
^= DD_LINE_SMOOTH
;
410 case GL_LINE_STIPPLE
:
411 if (ctx
->Line
.StippleFlag
== state
)
413 FLUSH_VERTICES(ctx
, _NEW_LINE
);
414 ctx
->Line
.StippleFlag
= state
;
415 ctx
->_TriangleCaps
^= DD_LINE_STIPPLE
;
417 case GL_INDEX_LOGIC_OP
:
418 if (ctx
->Color
.IndexLogicOpEnabled
== state
)
420 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
421 ctx
->Color
.IndexLogicOpEnabled
= state
;
423 case GL_COLOR_LOGIC_OP
:
424 if (ctx
->Color
.ColorLogicOpEnabled
== state
)
426 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
427 ctx
->Color
.ColorLogicOpEnabled
= state
;
429 case GL_MAP1_COLOR_4
:
430 if (ctx
->Eval
.Map1Color4
== state
)
432 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
433 ctx
->Eval
.Map1Color4
= state
;
436 if (ctx
->Eval
.Map1Index
== state
)
438 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
439 ctx
->Eval
.Map1Index
= state
;
442 if (ctx
->Eval
.Map1Normal
== state
)
444 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
445 ctx
->Eval
.Map1Normal
= state
;
447 case GL_MAP1_TEXTURE_COORD_1
:
448 if (ctx
->Eval
.Map1TextureCoord1
== state
)
450 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
451 ctx
->Eval
.Map1TextureCoord1
= state
;
453 case GL_MAP1_TEXTURE_COORD_2
:
454 if (ctx
->Eval
.Map1TextureCoord2
== state
)
456 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
457 ctx
->Eval
.Map1TextureCoord2
= state
;
459 case GL_MAP1_TEXTURE_COORD_3
:
460 if (ctx
->Eval
.Map1TextureCoord3
== state
)
462 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
463 ctx
->Eval
.Map1TextureCoord3
= state
;
465 case GL_MAP1_TEXTURE_COORD_4
:
466 if (ctx
->Eval
.Map1TextureCoord4
== state
)
468 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
469 ctx
->Eval
.Map1TextureCoord4
= state
;
471 case GL_MAP1_VERTEX_3
:
472 if (ctx
->Eval
.Map1Vertex3
== state
)
474 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
475 ctx
->Eval
.Map1Vertex3
= state
;
477 case GL_MAP1_VERTEX_4
:
478 if (ctx
->Eval
.Map1Vertex4
== state
)
480 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
481 ctx
->Eval
.Map1Vertex4
= state
;
483 case GL_MAP2_COLOR_4
:
484 if (ctx
->Eval
.Map2Color4
== state
)
486 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
487 ctx
->Eval
.Map2Color4
= state
;
490 if (ctx
->Eval
.Map2Index
== state
)
492 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
493 ctx
->Eval
.Map2Index
= state
;
496 if (ctx
->Eval
.Map2Normal
== state
)
498 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
499 ctx
->Eval
.Map2Normal
= state
;
501 case GL_MAP2_TEXTURE_COORD_1
:
502 if (ctx
->Eval
.Map2TextureCoord1
== state
)
504 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
505 ctx
->Eval
.Map2TextureCoord1
= state
;
507 case GL_MAP2_TEXTURE_COORD_2
:
508 if (ctx
->Eval
.Map2TextureCoord2
== state
)
510 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
511 ctx
->Eval
.Map2TextureCoord2
= state
;
513 case GL_MAP2_TEXTURE_COORD_3
:
514 if (ctx
->Eval
.Map2TextureCoord3
== state
)
516 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
517 ctx
->Eval
.Map2TextureCoord3
= state
;
519 case GL_MAP2_TEXTURE_COORD_4
:
520 if (ctx
->Eval
.Map2TextureCoord4
== state
)
522 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
523 ctx
->Eval
.Map2TextureCoord4
= state
;
525 case GL_MAP2_VERTEX_3
:
526 if (ctx
->Eval
.Map2Vertex3
== state
)
528 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
529 ctx
->Eval
.Map2Vertex3
= state
;
531 case GL_MAP2_VERTEX_4
:
532 if (ctx
->Eval
.Map2Vertex4
== state
)
534 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
535 ctx
->Eval
.Map2Vertex4
= state
;
538 if (ctx
->Pixel
.MinMaxEnabled
== state
)
540 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
541 ctx
->Pixel
.MinMaxEnabled
= state
;
544 if (ctx
->Transform
.Normalize
== state
)
546 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
547 ctx
->Transform
.Normalize
= state
;
549 case GL_POINT_SMOOTH
:
550 if (ctx
->Point
.SmoothFlag
== state
)
552 FLUSH_VERTICES(ctx
, _NEW_POINT
);
553 ctx
->Point
.SmoothFlag
= state
;
554 ctx
->_TriangleCaps
^= DD_POINT_SMOOTH
;
556 case GL_POLYGON_SMOOTH
:
557 if (ctx
->Polygon
.SmoothFlag
== state
)
559 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
560 ctx
->Polygon
.SmoothFlag
= state
;
561 ctx
->_TriangleCaps
^= DD_TRI_SMOOTH
;
563 case GL_POLYGON_STIPPLE
:
564 if (ctx
->Polygon
.StippleFlag
== state
)
566 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
567 ctx
->Polygon
.StippleFlag
= state
;
568 ctx
->_TriangleCaps
^= DD_TRI_STIPPLE
;
570 case GL_POLYGON_OFFSET_POINT
:
571 if (ctx
->Polygon
.OffsetPoint
== state
)
573 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
574 ctx
->Polygon
.OffsetPoint
= state
;
576 case GL_POLYGON_OFFSET_LINE
:
577 if (ctx
->Polygon
.OffsetLine
== state
)
579 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
580 ctx
->Polygon
.OffsetLine
= state
;
582 case GL_POLYGON_OFFSET_FILL
:
583 /*case GL_POLYGON_OFFSET_EXT:*/
584 if (ctx
->Polygon
.OffsetFill
== state
)
586 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
587 ctx
->Polygon
.OffsetFill
= state
;
589 case GL_RESCALE_NORMAL_EXT
:
590 if (ctx
->Transform
.RescaleNormals
== state
)
592 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
593 ctx
->Transform
.RescaleNormals
= state
;
595 case GL_SCISSOR_TEST
:
596 if (ctx
->Scissor
.Enabled
== state
)
598 FLUSH_VERTICES(ctx
, _NEW_SCISSOR
);
599 ctx
->Scissor
.Enabled
= state
;
601 case GL_SHARED_TEXTURE_PALETTE_EXT
:
602 if (ctx
->Texture
.SharedPalette
== state
)
604 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
605 ctx
->Texture
.SharedPalette
= state
;
607 case GL_STENCIL_TEST
:
608 if (ctx
->Stencil
.Enabled
== state
)
610 FLUSH_VERTICES(ctx
, _NEW_STENCIL
);
611 ctx
->Stencil
.Enabled
= state
;
614 if (!enable_texture(ctx
, state
, TEXTURE_1D_BIT
)) {
619 if (!enable_texture(ctx
, state
, TEXTURE_2D_BIT
)) {
624 if (!enable_texture(ctx
, state
, TEXTURE_3D_BIT
)) {
628 case GL_TEXTURE_GEN_Q
:
630 struct gl_texture_unit
*texUnit
= get_texcoord_unit(ctx
);
632 GLuint newenabled
= texUnit
->TexGenEnabled
& ~Q_BIT
;
635 if (texUnit
->TexGenEnabled
== newenabled
)
637 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
638 texUnit
->TexGenEnabled
= newenabled
;
642 case GL_TEXTURE_GEN_R
:
644 struct gl_texture_unit
*texUnit
= get_texcoord_unit(ctx
);
646 GLuint newenabled
= texUnit
->TexGenEnabled
& ~R_BIT
;
649 if (texUnit
->TexGenEnabled
== newenabled
)
651 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
652 texUnit
->TexGenEnabled
= newenabled
;
656 case GL_TEXTURE_GEN_S
:
658 struct gl_texture_unit
*texUnit
= get_texcoord_unit(ctx
);
660 GLuint newenabled
= texUnit
->TexGenEnabled
& ~S_BIT
;
663 if (texUnit
->TexGenEnabled
== newenabled
)
665 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
666 texUnit
->TexGenEnabled
= newenabled
;
670 case GL_TEXTURE_GEN_T
:
672 struct gl_texture_unit
*texUnit
= get_texcoord_unit(ctx
);
674 GLuint newenabled
= texUnit
->TexGenEnabled
& ~T_BIT
;
677 if (texUnit
->TexGenEnabled
== newenabled
)
679 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
680 texUnit
->TexGenEnabled
= newenabled
;
686 case GL_TEXTURE_GEN_STR_OES
:
687 /* disable S, T, and R at the same time */
689 struct gl_texture_unit
*texUnit
= get_texcoord_unit(ctx
);
692 texUnit
->TexGenEnabled
& ~STR_BITS
;
694 newenabled
|= STR_BITS
;
695 if (texUnit
->TexGenEnabled
== newenabled
)
697 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
698 texUnit
->TexGenEnabled
= newenabled
;
707 case GL_VERTEX_ARRAY
:
708 case GL_NORMAL_ARRAY
:
711 case GL_TEXTURE_COORD_ARRAY
:
712 case GL_EDGE_FLAG_ARRAY
:
713 case GL_FOG_COORDINATE_ARRAY_EXT
:
714 case GL_SECONDARY_COLOR_ARRAY_EXT
:
715 case GL_POINT_SIZE_ARRAY_OES
:
716 client_state( ctx
, cap
, state
);
719 /* GL_SGI_color_table */
720 case GL_COLOR_TABLE_SGI
:
721 CHECK_EXTENSION(SGI_color_table
, cap
);
722 if (ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
] == state
)
724 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
725 ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
] = state
;
727 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
728 CHECK_EXTENSION(SGI_color_table
, cap
);
729 if (ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
] == state
)
731 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
732 ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
] = state
;
734 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
735 CHECK_EXTENSION(SGI_color_table
, cap
);
736 if (ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
] == state
)
738 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
739 ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
] = state
;
741 case GL_TEXTURE_COLOR_TABLE_SGI
:
742 CHECK_EXTENSION(SGI_texture_color_table
, cap
);
743 if (ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
== state
)
745 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
746 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
= state
;
749 /* GL_EXT_convolution */
750 case GL_CONVOLUTION_1D
:
751 CHECK_EXTENSION(EXT_convolution
, cap
);
752 if (ctx
->Pixel
.Convolution1DEnabled
== state
)
754 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
755 ctx
->Pixel
.Convolution1DEnabled
= state
;
757 case GL_CONVOLUTION_2D
:
758 CHECK_EXTENSION(EXT_convolution
, cap
);
759 if (ctx
->Pixel
.Convolution2DEnabled
== state
)
761 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
762 ctx
->Pixel
.Convolution2DEnabled
= state
;
764 case GL_SEPARABLE_2D
:
765 CHECK_EXTENSION(EXT_convolution
, cap
);
766 if (ctx
->Pixel
.Separable2DEnabled
== state
)
768 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
769 ctx
->Pixel
.Separable2DEnabled
= state
;
772 /* GL_ARB_texture_cube_map */
773 case GL_TEXTURE_CUBE_MAP_ARB
:
774 CHECK_EXTENSION(ARB_texture_cube_map
, cap
);
775 if (!enable_texture(ctx
, state
, TEXTURE_CUBE_BIT
)) {
780 /* GL_EXT_secondary_color */
781 case GL_COLOR_SUM_EXT
:
782 CHECK_EXTENSION2(EXT_secondary_color
, ARB_vertex_program
, cap
);
783 if (ctx
->Fog
.ColorSumEnabled
== state
)
785 FLUSH_VERTICES(ctx
, _NEW_FOG
);
786 ctx
->Fog
.ColorSumEnabled
= state
;
789 /* GL_ARB_multisample */
790 case GL_MULTISAMPLE_ARB
:
791 if (ctx
->Multisample
.Enabled
== state
)
793 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
794 ctx
->Multisample
.Enabled
= state
;
796 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
797 if (ctx
->Multisample
.SampleAlphaToCoverage
== state
)
799 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
800 ctx
->Multisample
.SampleAlphaToCoverage
= state
;
802 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
803 if (ctx
->Multisample
.SampleAlphaToOne
== state
)
805 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
806 ctx
->Multisample
.SampleAlphaToOne
= state
;
808 case GL_SAMPLE_COVERAGE_ARB
:
809 if (ctx
->Multisample
.SampleCoverage
== state
)
811 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
812 ctx
->Multisample
.SampleCoverage
= state
;
814 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
815 if (ctx
->Multisample
.SampleCoverageInvert
== state
)
817 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
818 ctx
->Multisample
.SampleCoverageInvert
= state
;
821 /* GL_IBM_rasterpos_clip */
822 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
823 CHECK_EXTENSION(IBM_rasterpos_clip
, cap
);
824 if (ctx
->Transform
.RasterPositionUnclipped
== state
)
826 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
827 ctx
->Transform
.RasterPositionUnclipped
= state
;
830 /* GL_NV_point_sprite */
831 case GL_POINT_SPRITE_NV
:
832 CHECK_EXTENSION2(NV_point_sprite
, ARB_point_sprite
, cap
);
833 if (ctx
->Point
.PointSprite
== state
)
835 FLUSH_VERTICES(ctx
, _NEW_POINT
);
836 ctx
->Point
.PointSprite
= state
;
839 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
840 case GL_VERTEX_PROGRAM_ARB
:
841 CHECK_EXTENSION2(ARB_vertex_program
, NV_vertex_program
, cap
);
842 if (ctx
->VertexProgram
.Enabled
== state
)
844 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
845 ctx
->VertexProgram
.Enabled
= state
;
847 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
848 CHECK_EXTENSION2(ARB_vertex_program
, NV_vertex_program
, cap
);
849 if (ctx
->VertexProgram
.PointSizeEnabled
== state
)
851 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
852 ctx
->VertexProgram
.PointSizeEnabled
= state
;
854 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
855 CHECK_EXTENSION2(ARB_vertex_program
, NV_vertex_program
, cap
);
856 if (ctx
->VertexProgram
.TwoSideEnabled
== state
)
858 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
859 ctx
->VertexProgram
.TwoSideEnabled
= state
;
862 #if FEATURE_NV_vertex_program
863 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
864 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
865 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
866 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
867 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
868 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
869 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
870 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
871 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
872 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
873 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
874 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
875 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
876 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
877 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
878 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
879 CHECK_EXTENSION(NV_vertex_program
, cap
);
881 const GLuint map
= (GLuint
) (cap
- GL_MAP1_VERTEX_ATTRIB0_4_NV
);
882 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
883 ctx
->Eval
.Map1Attrib
[map
] = state
;
886 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
887 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
888 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
889 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
890 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
891 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
892 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
893 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
894 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
895 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
896 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
897 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
898 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
899 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
900 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
901 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
902 CHECK_EXTENSION(NV_vertex_program
, cap
);
904 const GLuint map
= (GLuint
) (cap
- GL_MAP2_VERTEX_ATTRIB0_4_NV
);
905 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
906 ctx
->Eval
.Map2Attrib
[map
] = state
;
909 #endif /* FEATURE_NV_vertex_program */
911 #if FEATURE_NV_fragment_program
912 case GL_FRAGMENT_PROGRAM_NV
:
913 CHECK_EXTENSION(NV_fragment_program
, cap
);
914 if (ctx
->FragmentProgram
.Enabled
== state
)
916 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
917 ctx
->FragmentProgram
.Enabled
= state
;
919 #endif /* FEATURE_NV_fragment_program */
921 /* GL_NV_texture_rectangle */
922 case GL_TEXTURE_RECTANGLE_NV
:
923 CHECK_EXTENSION(NV_texture_rectangle
, cap
);
924 if (!enable_texture(ctx
, state
, TEXTURE_RECT_BIT
)) {
929 /* GL_EXT_stencil_two_side */
930 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
931 CHECK_EXTENSION(EXT_stencil_two_side
, cap
);
932 if (ctx
->Stencil
.TestTwoSide
== state
)
934 FLUSH_VERTICES(ctx
, _NEW_STENCIL
);
935 ctx
->Stencil
.TestTwoSide
= state
;
937 ctx
->Stencil
._BackFace
= 2;
938 ctx
->_TriangleCaps
|= DD_TRI_TWOSTENCIL
;
940 ctx
->Stencil
._BackFace
= 1;
941 ctx
->_TriangleCaps
&= ~DD_TRI_TWOSTENCIL
;
945 #if FEATURE_ARB_fragment_program
946 case GL_FRAGMENT_PROGRAM_ARB
:
947 CHECK_EXTENSION(ARB_fragment_program
, cap
);
948 if (ctx
->FragmentProgram
.Enabled
== state
)
950 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
951 ctx
->FragmentProgram
.Enabled
= state
;
953 #endif /* FEATURE_ARB_fragment_program */
955 /* GL_EXT_depth_bounds_test */
956 case GL_DEPTH_BOUNDS_TEST_EXT
:
957 CHECK_EXTENSION(EXT_depth_bounds_test
, cap
);
958 if (ctx
->Depth
.BoundsTest
== state
)
960 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
961 ctx
->Depth
.BoundsTest
= state
;
965 if (ctx
->Transform
.DepthClamp
== state
)
967 CHECK_EXTENSION(ARB_depth_clamp
, cap
);
968 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
969 ctx
->Transform
.DepthClamp
= state
;
972 #if FEATURE_ATI_fragment_shader
973 case GL_FRAGMENT_SHADER_ATI
:
974 CHECK_EXTENSION(ATI_fragment_shader
, cap
);
975 if (ctx
->ATIFragmentShader
.Enabled
== state
)
977 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
978 ctx
->ATIFragmentShader
.Enabled
= state
;
982 /* GL_MESA_texture_array */
983 case GL_TEXTURE_1D_ARRAY_EXT
:
984 CHECK_EXTENSION(MESA_texture_array
, cap
);
985 if (!enable_texture(ctx
, state
, TEXTURE_1D_ARRAY_BIT
)) {
990 case GL_TEXTURE_2D_ARRAY_EXT
:
991 CHECK_EXTENSION(MESA_texture_array
, cap
);
992 if (!enable_texture(ctx
, state
, TEXTURE_2D_ARRAY_BIT
)) {
997 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
998 CHECK_EXTENSION(ARB_seamless_cube_map
, cap
);
999 ctx
->Texture
.CubeMapSeamless
= state
;
1002 #if FEATURE_EXT_transform_feedback
1003 case GL_RASTERIZER_DISCARD
:
1004 CHECK_EXTENSION(EXT_transform_feedback
, cap
);
1005 if (ctx
->TransformFeedback
.RasterDiscard
!= state
) {
1006 ctx
->TransformFeedback
.RasterDiscard
= state
;
1007 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
1012 /* GL 3.1 primitive restart */
1013 case GL_PRIMITIVE_RESTART
:
1014 if (ctx
->VersionMajor
* 10 + ctx
->VersionMinor
< 31) {
1015 goto invalid_enum_error
;
1017 if (ctx
->Array
.PrimitiveRestart
!= state
) {
1018 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
1019 ctx
->Array
.PrimitiveRestart
= state
;
1024 goto invalid_enum_error
;
1027 if (ctx
->Driver
.Enable
) {
1028 ctx
->Driver
.Enable( ctx
, cap
, state
);
1034 _mesa_error(ctx
, GL_INVALID_ENUM
, "gl%s(0x%x)",
1035 state
? "Enable" : "Disable", cap
);
1040 * Enable GL capability. Called by glEnable()
1041 * \param cap state to enable.
1044 _mesa_Enable( GLenum cap
)
1046 GET_CURRENT_CONTEXT(ctx
);
1047 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1049 _mesa_set_enable( ctx
, cap
, GL_TRUE
);
1054 * Disable GL capability. Called by glDisable()
1055 * \param cap state to disable.
1058 _mesa_Disable( GLenum cap
)
1060 GET_CURRENT_CONTEXT(ctx
);
1061 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1063 _mesa_set_enable( ctx
, cap
, GL_FALSE
);
1069 * Enable/disable an indexed state var.
1072 _mesa_set_enablei(GLcontext
*ctx
, GLenum cap
, GLuint index
, GLboolean state
)
1074 ASSERT(state
== 0 || state
== 1);
1077 if (!ctx
->Extensions
.EXT_draw_buffers2
) {
1078 goto invalid_enum_error
;
1080 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
1081 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(index=%u)",
1082 state
? "glEnableIndexed" : "glDisableIndexed", index
);
1085 if (((ctx
->Color
.BlendEnabled
>> index
) & 1) != state
) {
1086 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
1088 ctx
->Color
.BlendEnabled
|= (1 << index
);
1090 ctx
->Color
.BlendEnabled
&= ~(1 << index
);
1094 goto invalid_enum_error
;
1099 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(cap=%s)",
1100 state
? "glEnablei" : "glDisablei",
1101 _mesa_lookup_enum_by_nr(cap
));
1106 _mesa_DisableIndexed( GLenum cap
, GLuint index
)
1108 GET_CURRENT_CONTEXT(ctx
);
1109 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1110 _mesa_set_enablei(ctx
, cap
, index
, GL_FALSE
);
1115 _mesa_EnableIndexed( GLenum cap
, GLuint index
)
1117 GET_CURRENT_CONTEXT(ctx
);
1118 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1119 _mesa_set_enablei(ctx
, cap
, index
, GL_TRUE
);
1123 GLboolean GLAPIENTRY
1124 _mesa_IsEnabledIndexed( GLenum cap
, GLuint index
)
1126 GET_CURRENT_CONTEXT(ctx
);
1129 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
1130 _mesa_error(ctx
, GL_INVALID_VALUE
, "glIsEnabledIndexed(index=%u)",
1134 return (ctx
->Color
.BlendEnabled
>> index
) & 1;
1136 _mesa_error(ctx
, GL_INVALID_ENUM
, "glIsEnabledIndexed(cap=%s)",
1137 _mesa_lookup_enum_by_nr(cap
));
1145 #undef CHECK_EXTENSION
1146 #define CHECK_EXTENSION(EXTNAME) \
1147 if (!ctx->Extensions.EXTNAME) { \
1148 goto invalid_enum_error; \
1151 #undef CHECK_EXTENSION2
1152 #define CHECK_EXTENSION2(EXT1, EXT2) \
1153 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1154 goto invalid_enum_error; \
1159 * Helper function to determine whether a texture target is enabled.
1162 is_texture_enabled(GLcontext
*ctx
, GLbitfield bit
)
1164 const struct gl_texture_unit
*const texUnit
=
1165 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1166 return (texUnit
->Enabled
& bit
) ? GL_TRUE
: GL_FALSE
;
1171 * Return simple enable/disable state.
1173 * \param cap state variable to query.
1175 * Returns the state of the specified capability from the current GL context.
1176 * For the capabilities associated with extensions verifies that those
1177 * extensions are effectively present before reporting.
1179 GLboolean GLAPIENTRY
1180 _mesa_IsEnabled( GLenum cap
)
1182 GET_CURRENT_CONTEXT(ctx
);
1185 return ctx
->Color
.AlphaEnabled
;
1186 case GL_AUTO_NORMAL
:
1187 return ctx
->Eval
.AutoNormal
;
1189 return ctx
->Color
.BlendEnabled
& 1; /* return state for buffer[0] */
1190 case GL_CLIP_PLANE0
:
1191 case GL_CLIP_PLANE1
:
1192 case GL_CLIP_PLANE2
:
1193 case GL_CLIP_PLANE3
:
1194 case GL_CLIP_PLANE4
:
1195 case GL_CLIP_PLANE5
:
1196 return (ctx
->Transform
.ClipPlanesEnabled
>> (cap
- GL_CLIP_PLANE0
)) & 1;
1197 case GL_COLOR_MATERIAL
:
1198 return ctx
->Light
.ColorMaterialEnabled
;
1200 return ctx
->Polygon
.CullFlag
;
1202 return ctx
->Depth
.Test
;
1204 return ctx
->Color
.DitherFlag
;
1206 return ctx
->Fog
.Enabled
;
1208 return ctx
->Light
.Enabled
;
1217 return ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
;
1218 case GL_LINE_SMOOTH
:
1219 return ctx
->Line
.SmoothFlag
;
1220 case GL_LINE_STIPPLE
:
1221 return ctx
->Line
.StippleFlag
;
1222 case GL_INDEX_LOGIC_OP
:
1223 return ctx
->Color
.IndexLogicOpEnabled
;
1224 case GL_COLOR_LOGIC_OP
:
1225 return ctx
->Color
.ColorLogicOpEnabled
;
1226 case GL_MAP1_COLOR_4
:
1227 return ctx
->Eval
.Map1Color4
;
1229 return ctx
->Eval
.Map1Index
;
1230 case GL_MAP1_NORMAL
:
1231 return ctx
->Eval
.Map1Normal
;
1232 case GL_MAP1_TEXTURE_COORD_1
:
1233 return ctx
->Eval
.Map1TextureCoord1
;
1234 case GL_MAP1_TEXTURE_COORD_2
:
1235 return ctx
->Eval
.Map1TextureCoord2
;
1236 case GL_MAP1_TEXTURE_COORD_3
:
1237 return ctx
->Eval
.Map1TextureCoord3
;
1238 case GL_MAP1_TEXTURE_COORD_4
:
1239 return ctx
->Eval
.Map1TextureCoord4
;
1240 case GL_MAP1_VERTEX_3
:
1241 return ctx
->Eval
.Map1Vertex3
;
1242 case GL_MAP1_VERTEX_4
:
1243 return ctx
->Eval
.Map1Vertex4
;
1244 case GL_MAP2_COLOR_4
:
1245 return ctx
->Eval
.Map2Color4
;
1247 return ctx
->Eval
.Map2Index
;
1248 case GL_MAP2_NORMAL
:
1249 return ctx
->Eval
.Map2Normal
;
1250 case GL_MAP2_TEXTURE_COORD_1
:
1251 return ctx
->Eval
.Map2TextureCoord1
;
1252 case GL_MAP2_TEXTURE_COORD_2
:
1253 return ctx
->Eval
.Map2TextureCoord2
;
1254 case GL_MAP2_TEXTURE_COORD_3
:
1255 return ctx
->Eval
.Map2TextureCoord3
;
1256 case GL_MAP2_TEXTURE_COORD_4
:
1257 return ctx
->Eval
.Map2TextureCoord4
;
1258 case GL_MAP2_VERTEX_3
:
1259 return ctx
->Eval
.Map2Vertex3
;
1260 case GL_MAP2_VERTEX_4
:
1261 return ctx
->Eval
.Map2Vertex4
;
1263 return ctx
->Transform
.Normalize
;
1264 case GL_POINT_SMOOTH
:
1265 return ctx
->Point
.SmoothFlag
;
1266 case GL_POLYGON_SMOOTH
:
1267 return ctx
->Polygon
.SmoothFlag
;
1268 case GL_POLYGON_STIPPLE
:
1269 return ctx
->Polygon
.StippleFlag
;
1270 case GL_POLYGON_OFFSET_POINT
:
1271 return ctx
->Polygon
.OffsetPoint
;
1272 case GL_POLYGON_OFFSET_LINE
:
1273 return ctx
->Polygon
.OffsetLine
;
1274 case GL_POLYGON_OFFSET_FILL
:
1275 /*case GL_POLYGON_OFFSET_EXT:*/
1276 return ctx
->Polygon
.OffsetFill
;
1277 case GL_RESCALE_NORMAL_EXT
:
1278 return ctx
->Transform
.RescaleNormals
;
1279 case GL_SCISSOR_TEST
:
1280 return ctx
->Scissor
.Enabled
;
1281 case GL_SHARED_TEXTURE_PALETTE_EXT
:
1282 return ctx
->Texture
.SharedPalette
;
1283 case GL_STENCIL_TEST
:
1284 return ctx
->Stencil
.Enabled
;
1286 return is_texture_enabled(ctx
, TEXTURE_1D_BIT
);
1288 return is_texture_enabled(ctx
, TEXTURE_2D_BIT
);
1290 return is_texture_enabled(ctx
, TEXTURE_3D_BIT
);
1291 case GL_TEXTURE_GEN_Q
:
1293 const struct gl_texture_unit
*texUnit
= get_texcoord_unit(ctx
);
1295 return (texUnit
->TexGenEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
;
1299 case GL_TEXTURE_GEN_R
:
1301 const struct gl_texture_unit
*texUnit
= get_texcoord_unit(ctx
);
1303 return (texUnit
->TexGenEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
;
1307 case GL_TEXTURE_GEN_S
:
1309 const struct gl_texture_unit
*texUnit
= get_texcoord_unit(ctx
);
1311 return (texUnit
->TexGenEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
;
1315 case GL_TEXTURE_GEN_T
:
1317 const struct gl_texture_unit
*texUnit
= get_texcoord_unit(ctx
);
1319 return (texUnit
->TexGenEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
;
1324 case GL_TEXTURE_GEN_STR_OES
:
1326 const struct gl_texture_unit
*texUnit
= get_texcoord_unit(ctx
);
1328 return (texUnit
->TexGenEnabled
& STR_BITS
) == STR_BITS
? GL_TRUE
: GL_FALSE
;
1336 case GL_VERTEX_ARRAY
:
1337 return (ctx
->Array
.ArrayObj
->Vertex
.Enabled
!= 0);
1338 case GL_NORMAL_ARRAY
:
1339 return (ctx
->Array
.ArrayObj
->Normal
.Enabled
!= 0);
1340 case GL_COLOR_ARRAY
:
1341 return (ctx
->Array
.ArrayObj
->Color
.Enabled
!= 0);
1342 case GL_INDEX_ARRAY
:
1343 return (ctx
->Array
.ArrayObj
->Index
.Enabled
!= 0);
1344 case GL_TEXTURE_COORD_ARRAY
:
1345 return (ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
!= 0);
1346 case GL_EDGE_FLAG_ARRAY
:
1347 return (ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
!= 0);
1348 case GL_FOG_COORDINATE_ARRAY_EXT
:
1349 CHECK_EXTENSION(EXT_fog_coord
);
1350 return (ctx
->Array
.ArrayObj
->FogCoord
.Enabled
!= 0);
1351 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1352 CHECK_EXTENSION(EXT_secondary_color
);
1353 return (ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
!= 0);
1354 #if FEATURE_point_size_array
1355 case GL_POINT_SIZE_ARRAY_OES
:
1356 return (ctx
->Array
.ArrayObj
->PointSize
.Enabled
!= 0);
1359 /* GL_EXT_histogram */
1361 CHECK_EXTENSION(EXT_histogram
);
1362 return ctx
->Pixel
.HistogramEnabled
;
1364 CHECK_EXTENSION(EXT_histogram
);
1365 return ctx
->Pixel
.MinMaxEnabled
;
1367 /* GL_SGI_color_table */
1368 case GL_COLOR_TABLE_SGI
:
1369 CHECK_EXTENSION(SGI_color_table
);
1370 return ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
];
1371 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1372 CHECK_EXTENSION(SGI_color_table
);
1373 return ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
];
1374 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1375 CHECK_EXTENSION(SGI_color_table
);
1376 return ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
];
1378 /* GL_SGI_texture_color_table */
1379 case GL_TEXTURE_COLOR_TABLE_SGI
:
1380 CHECK_EXTENSION(SGI_texture_color_table
);
1381 return ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
;
1383 /* GL_EXT_convolution */
1384 case GL_CONVOLUTION_1D
:
1385 CHECK_EXTENSION(EXT_convolution
);
1386 return ctx
->Pixel
.Convolution1DEnabled
;
1387 case GL_CONVOLUTION_2D
:
1388 CHECK_EXTENSION(EXT_convolution
);
1389 return ctx
->Pixel
.Convolution2DEnabled
;
1390 case GL_SEPARABLE_2D
:
1391 CHECK_EXTENSION(EXT_convolution
);
1392 return ctx
->Pixel
.Separable2DEnabled
;
1394 /* GL_ARB_texture_cube_map */
1395 case GL_TEXTURE_CUBE_MAP_ARB
:
1396 CHECK_EXTENSION(ARB_texture_cube_map
);
1397 return is_texture_enabled(ctx
, TEXTURE_CUBE_BIT
);
1399 /* GL_EXT_secondary_color */
1400 case GL_COLOR_SUM_EXT
:
1401 CHECK_EXTENSION2(EXT_secondary_color
, ARB_vertex_program
);
1402 return ctx
->Fog
.ColorSumEnabled
;
1404 /* GL_ARB_multisample */
1405 case GL_MULTISAMPLE_ARB
:
1406 return ctx
->Multisample
.Enabled
;
1407 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1408 return ctx
->Multisample
.SampleAlphaToCoverage
;
1409 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1410 return ctx
->Multisample
.SampleAlphaToOne
;
1411 case GL_SAMPLE_COVERAGE_ARB
:
1412 return ctx
->Multisample
.SampleCoverage
;
1413 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1414 return ctx
->Multisample
.SampleCoverageInvert
;
1416 /* GL_IBM_rasterpos_clip */
1417 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1418 CHECK_EXTENSION(IBM_rasterpos_clip
);
1419 return ctx
->Transform
.RasterPositionUnclipped
;
1421 /* GL_NV_point_sprite */
1422 case GL_POINT_SPRITE_NV
:
1423 CHECK_EXTENSION2(NV_point_sprite
, ARB_point_sprite
)
1424 return ctx
->Point
.PointSprite
;
1426 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1427 case GL_VERTEX_PROGRAM_ARB
:
1428 CHECK_EXTENSION2(ARB_vertex_program
, NV_vertex_program
);
1429 return ctx
->VertexProgram
.Enabled
;
1430 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
1431 CHECK_EXTENSION2(ARB_vertex_program
, NV_vertex_program
);
1432 return ctx
->VertexProgram
.PointSizeEnabled
;
1433 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
1434 CHECK_EXTENSION2(ARB_vertex_program
, NV_vertex_program
);
1435 return ctx
->VertexProgram
.TwoSideEnabled
;
1437 #if FEATURE_NV_vertex_program
1438 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1439 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1440 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1441 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1442 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1443 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1444 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1445 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1446 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1447 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1448 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1449 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1450 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1451 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1452 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1453 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1454 CHECK_EXTENSION(NV_vertex_program
);
1456 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
1457 ASSERT(n
< Elements(ctx
->Array
.ArrayObj
->VertexAttrib
));
1458 return (ctx
->Array
.ArrayObj
->VertexAttrib
[n
].Enabled
!= 0);
1460 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1461 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1462 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1463 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1464 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1465 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1466 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1467 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1468 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1469 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1470 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1471 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1472 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1473 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1474 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1475 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1476 CHECK_EXTENSION(NV_vertex_program
);
1478 const GLuint map
= (GLuint
) (cap
- GL_MAP1_VERTEX_ATTRIB0_4_NV
);
1479 return ctx
->Eval
.Map1Attrib
[map
];
1481 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
1482 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
1483 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
1484 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
1485 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
1486 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
1487 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
1488 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
1489 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
1490 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
1491 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
1492 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
1493 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
1494 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
1495 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
1496 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
1497 CHECK_EXTENSION(NV_vertex_program
);
1499 const GLuint map
= (GLuint
) (cap
- GL_MAP2_VERTEX_ATTRIB0_4_NV
);
1500 return ctx
->Eval
.Map2Attrib
[map
];
1502 #endif /* FEATURE_NV_vertex_program */
1504 #if FEATURE_NV_fragment_program
1505 case GL_FRAGMENT_PROGRAM_NV
:
1506 CHECK_EXTENSION(NV_fragment_program
);
1507 return ctx
->FragmentProgram
.Enabled
;
1508 #endif /* FEATURE_NV_fragment_program */
1510 /* GL_NV_texture_rectangle */
1511 case GL_TEXTURE_RECTANGLE_NV
:
1512 CHECK_EXTENSION(NV_texture_rectangle
);
1513 return is_texture_enabled(ctx
, TEXTURE_RECT_BIT
);
1515 /* GL_EXT_stencil_two_side */
1516 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
1517 CHECK_EXTENSION(EXT_stencil_two_side
);
1518 return ctx
->Stencil
.TestTwoSide
;
1520 #if FEATURE_ARB_fragment_program
1521 case GL_FRAGMENT_PROGRAM_ARB
:
1522 return ctx
->FragmentProgram
.Enabled
;
1523 #endif /* FEATURE_ARB_fragment_program */
1525 /* GL_EXT_depth_bounds_test */
1526 case GL_DEPTH_BOUNDS_TEST_EXT
:
1527 CHECK_EXTENSION(EXT_depth_bounds_test
);
1528 return ctx
->Depth
.BoundsTest
;
1530 /* GL_ARB_depth_clamp */
1531 case GL_DEPTH_CLAMP
:
1532 CHECK_EXTENSION(ARB_depth_clamp
);
1533 return ctx
->Transform
.DepthClamp
;
1535 #if FEATURE_ATI_fragment_shader
1536 case GL_FRAGMENT_SHADER_ATI
:
1537 CHECK_EXTENSION(ATI_fragment_shader
);
1538 return ctx
->ATIFragmentShader
.Enabled
;
1539 #endif /* FEATURE_ATI_fragment_shader */
1541 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
1542 CHECK_EXTENSION(ARB_seamless_cube_map
);
1543 return ctx
->Texture
.CubeMapSeamless
;
1545 #if FEATURE_EXT_transform_feedback
1546 case GL_RASTERIZER_DISCARD
:
1547 CHECK_EXTENSION(EXT_transform_feedback
);
1548 return ctx
->TransformFeedback
.RasterDiscard
;
1551 /* GL 3.1 primitive restart */
1552 case GL_PRIMITIVE_RESTART
:
1553 if (ctx
->VersionMajor
* 10 + ctx
->VersionMinor
< 31) {
1554 goto invalid_enum_error
;
1556 return ctx
->Array
.PrimitiveRestart
;
1559 goto invalid_enum_error
;
1565 _mesa_error(ctx
, GL_INVALID_ENUM
, "glIsEnabled(0x%x)", (int) cap
);