r600c: eg: 256 float4 constants may need more than 256 bytes
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "simple_list.h"
36 #include "mtypes.h"
37 #include "enums.h"
38 #include "api_arrayelt.h"
39 #include "texstate.h"
40
41
42
43 #define CHECK_EXTENSION(EXTNAME, CAP) \
44 if (!ctx->Extensions.EXTNAME) { \
45 goto invalid_enum_error; \
46 }
47
48
49 /**
50 * Helper to enable/disable client-side state.
51 */
52 static void
53 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
54 {
55 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
56 GLuint flag;
57 GLboolean *var;
58
59 switch (cap) {
60 case GL_VERTEX_ARRAY:
61 var = &arrayObj->Vertex.Enabled;
62 flag = _NEW_ARRAY_VERTEX;
63 break;
64 case GL_NORMAL_ARRAY:
65 var = &arrayObj->Normal.Enabled;
66 flag = _NEW_ARRAY_NORMAL;
67 break;
68 case GL_COLOR_ARRAY:
69 var = &arrayObj->Color.Enabled;
70 flag = _NEW_ARRAY_COLOR0;
71 break;
72 case GL_INDEX_ARRAY:
73 var = &arrayObj->Index.Enabled;
74 flag = _NEW_ARRAY_INDEX;
75 break;
76 case GL_TEXTURE_COORD_ARRAY:
77 var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
78 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
79 break;
80 case GL_EDGE_FLAG_ARRAY:
81 var = &arrayObj->EdgeFlag.Enabled;
82 flag = _NEW_ARRAY_EDGEFLAG;
83 break;
84 case GL_FOG_COORDINATE_ARRAY_EXT:
85 var = &arrayObj->FogCoord.Enabled;
86 flag = _NEW_ARRAY_FOGCOORD;
87 break;
88 case GL_SECONDARY_COLOR_ARRAY_EXT:
89 var = &arrayObj->SecondaryColor.Enabled;
90 flag = _NEW_ARRAY_COLOR1;
91 break;
92
93 #if FEATURE_point_size_array
94 case GL_POINT_SIZE_ARRAY_OES:
95 var = &arrayObj->PointSize.Enabled;
96 flag = _NEW_ARRAY_POINT_SIZE;
97 break;
98 #endif
99
100 #if FEATURE_NV_vertex_program
101 case GL_VERTEX_ATTRIB_ARRAY0_NV:
102 case GL_VERTEX_ATTRIB_ARRAY1_NV:
103 case GL_VERTEX_ATTRIB_ARRAY2_NV:
104 case GL_VERTEX_ATTRIB_ARRAY3_NV:
105 case GL_VERTEX_ATTRIB_ARRAY4_NV:
106 case GL_VERTEX_ATTRIB_ARRAY5_NV:
107 case GL_VERTEX_ATTRIB_ARRAY6_NV:
108 case GL_VERTEX_ATTRIB_ARRAY7_NV:
109 case GL_VERTEX_ATTRIB_ARRAY8_NV:
110 case GL_VERTEX_ATTRIB_ARRAY9_NV:
111 case GL_VERTEX_ATTRIB_ARRAY10_NV:
112 case GL_VERTEX_ATTRIB_ARRAY11_NV:
113 case GL_VERTEX_ATTRIB_ARRAY12_NV:
114 case GL_VERTEX_ATTRIB_ARRAY13_NV:
115 case GL_VERTEX_ATTRIB_ARRAY14_NV:
116 case GL_VERTEX_ATTRIB_ARRAY15_NV:
117 CHECK_EXTENSION(NV_vertex_program, cap);
118 {
119 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
120 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
121 var = &arrayObj->VertexAttrib[n].Enabled;
122 flag = _NEW_ARRAY_ATTRIB(n);
123 }
124 break;
125 #endif /* FEATURE_NV_vertex_program */
126
127 default:
128 goto invalid_enum_error;
129 }
130
131 if (*var == state)
132 return;
133
134 FLUSH_VERTICES(ctx, _NEW_ARRAY);
135 ctx->Array.NewState |= flag;
136
137 _ae_invalidate_state(ctx, _NEW_ARRAY);
138
139 *var = state;
140
141 if (state)
142 ctx->Array.ArrayObj->_Enabled |= flag;
143 else
144 ctx->Array.ArrayObj->_Enabled &= ~flag;
145
146 if (ctx->Driver.Enable) {
147 ctx->Driver.Enable( ctx, cap, state );
148 }
149
150 return;
151
152 invalid_enum_error:
153 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
154 state ? "Enable" : "Disable", cap);
155 }
156
157
158 /**
159 * Enable GL capability.
160 * \param cap state to enable/disable.
161 *
162 * Get's the current context, assures that we're outside glBegin()/glEnd() and
163 * calls client_state().
164 */
165 void GLAPIENTRY
166 _mesa_EnableClientState( GLenum cap )
167 {
168 GET_CURRENT_CONTEXT(ctx);
169 ASSERT_OUTSIDE_BEGIN_END(ctx);
170 client_state( ctx, cap, GL_TRUE );
171 }
172
173
174 /**
175 * Disable GL capability.
176 * \param cap state to enable/disable.
177 *
178 * Get's the current context, assures that we're outside glBegin()/glEnd() and
179 * calls client_state().
180 */
181 void GLAPIENTRY
182 _mesa_DisableClientState( GLenum cap )
183 {
184 GET_CURRENT_CONTEXT(ctx);
185 ASSERT_OUTSIDE_BEGIN_END(ctx);
186 client_state( ctx, cap, GL_FALSE );
187 }
188
189
190 #undef CHECK_EXTENSION
191 #define CHECK_EXTENSION(EXTNAME, CAP) \
192 if (!ctx->Extensions.EXTNAME) { \
193 goto invalid_enum_error; \
194 }
195
196 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
197 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
198 goto invalid_enum_error; \
199 }
200
201
202
203 /**
204 * Return pointer to current texture unit for setting/getting coordinate
205 * state.
206 * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
207 * higher than the number of supported coordinate units. And we'll return NULL.
208 */
209 static struct gl_texture_unit *
210 get_texcoord_unit(GLcontext *ctx)
211 {
212 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
213 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
214 return NULL;
215 }
216 else {
217 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
218 }
219 }
220
221
222 /**
223 * Helper function to enable or disable a texture target.
224 * \param bit one of the TEXTURE_x_BIT values
225 * \return GL_TRUE if state is changing or GL_FALSE if no change
226 */
227 static GLboolean
228 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
229 {
230 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
231 const GLbitfield newenabled = state
232 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
233
234 if (texUnit->Enabled == newenabled)
235 return GL_FALSE;
236
237 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
238 texUnit->Enabled = newenabled;
239 return GL_TRUE;
240 }
241
242
243 /**
244 * Helper function to enable or disable state.
245 *
246 * \param ctx GL context.
247 * \param cap the state to enable/disable
248 * \param state whether to enable or disable the specified capability.
249 *
250 * Updates the current context and flushes the vertices as needed. For
251 * capabilities associated with extensions it verifies that those extensions
252 * are effectivly present before updating. Notifies the driver via
253 * dd_function_table::Enable.
254 */
255 void
256 _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
257 {
258 if (MESA_VERBOSE & VERBOSE_API)
259 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
260 state ? "glEnable" : "glDisable",
261 _mesa_lookup_enum_by_nr(cap),
262 ctx->NewState);
263
264 switch (cap) {
265 case GL_ALPHA_TEST:
266 if (ctx->Color.AlphaEnabled == state)
267 return;
268 FLUSH_VERTICES(ctx, _NEW_COLOR);
269 ctx->Color.AlphaEnabled = state;
270 break;
271 case GL_AUTO_NORMAL:
272 if (ctx->Eval.AutoNormal == state)
273 return;
274 FLUSH_VERTICES(ctx, _NEW_EVAL);
275 ctx->Eval.AutoNormal = state;
276 break;
277 case GL_BLEND:
278 {
279 GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
280 if (newEnabled != ctx->Color.BlendEnabled) {
281 FLUSH_VERTICES(ctx, _NEW_COLOR);
282 ctx->Color.BlendEnabled = newEnabled;
283 }
284 }
285 break;
286 #if FEATURE_userclip
287 case GL_CLIP_PLANE0:
288 case GL_CLIP_PLANE1:
289 case GL_CLIP_PLANE2:
290 case GL_CLIP_PLANE3:
291 case GL_CLIP_PLANE4:
292 case GL_CLIP_PLANE5:
293 {
294 const GLuint p = cap - GL_CLIP_PLANE0;
295
296 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
297 return;
298
299 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
300
301 if (state) {
302 ctx->Transform.ClipPlanesEnabled |= (1 << p);
303
304 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
305 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
306
307 /* This derived state also calculated in clip.c and
308 * from _mesa_update_state() on changes to EyeUserPlane
309 * and ctx->ProjectionMatrix respectively.
310 */
311 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
312 ctx->Transform.EyeUserPlane[p],
313 ctx->ProjectionMatrixStack.Top->inv );
314 }
315 else {
316 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
317 }
318 }
319 break;
320 #endif
321 case GL_COLOR_MATERIAL:
322 if (ctx->Light.ColorMaterialEnabled == state)
323 return;
324 FLUSH_VERTICES(ctx, _NEW_LIGHT);
325 FLUSH_CURRENT(ctx, 0);
326 ctx->Light.ColorMaterialEnabled = state;
327 if (state) {
328 _mesa_update_color_material( ctx,
329 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
330 }
331 break;
332 case GL_CULL_FACE:
333 if (ctx->Polygon.CullFlag == state)
334 return;
335 FLUSH_VERTICES(ctx, _NEW_POLYGON);
336 ctx->Polygon.CullFlag = state;
337 break;
338 case GL_CULL_VERTEX_EXT:
339 CHECK_EXTENSION(EXT_cull_vertex, cap);
340 if (ctx->Transform.CullVertexFlag == state)
341 return;
342 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
343 ctx->Transform.CullVertexFlag = state;
344 break;
345 case GL_DEPTH_TEST:
346 if (ctx->Depth.Test == state)
347 return;
348 FLUSH_VERTICES(ctx, _NEW_DEPTH);
349 ctx->Depth.Test = state;
350 break;
351 case GL_DITHER:
352 if (ctx->NoDither) {
353 state = GL_FALSE; /* MESA_NO_DITHER env var */
354 }
355 if (ctx->Color.DitherFlag == state)
356 return;
357 FLUSH_VERTICES(ctx, _NEW_COLOR);
358 ctx->Color.DitherFlag = state;
359 break;
360 case GL_FOG:
361 if (ctx->Fog.Enabled == state)
362 return;
363 FLUSH_VERTICES(ctx, _NEW_FOG);
364 ctx->Fog.Enabled = state;
365 break;
366 case GL_HISTOGRAM:
367 CHECK_EXTENSION(EXT_histogram, cap);
368 if (ctx->Pixel.HistogramEnabled == state)
369 return;
370 FLUSH_VERTICES(ctx, _NEW_PIXEL);
371 ctx->Pixel.HistogramEnabled = state;
372 break;
373 case GL_LIGHT0:
374 case GL_LIGHT1:
375 case GL_LIGHT2:
376 case GL_LIGHT3:
377 case GL_LIGHT4:
378 case GL_LIGHT5:
379 case GL_LIGHT6:
380 case GL_LIGHT7:
381 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
382 return;
383 FLUSH_VERTICES(ctx, _NEW_LIGHT);
384 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
385 if (state) {
386 insert_at_tail(&ctx->Light.EnabledList,
387 &ctx->Light.Light[cap-GL_LIGHT0]);
388 }
389 else {
390 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
391 }
392 break;
393 case GL_LIGHTING:
394 if (ctx->Light.Enabled == state)
395 return;
396 FLUSH_VERTICES(ctx, _NEW_LIGHT);
397 ctx->Light.Enabled = state;
398 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
399 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
400 else
401 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
402 break;
403 case GL_LINE_SMOOTH:
404 if (ctx->Line.SmoothFlag == state)
405 return;
406 FLUSH_VERTICES(ctx, _NEW_LINE);
407 ctx->Line.SmoothFlag = state;
408 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
409 break;
410 case GL_LINE_STIPPLE:
411 if (ctx->Line.StippleFlag == state)
412 return;
413 FLUSH_VERTICES(ctx, _NEW_LINE);
414 ctx->Line.StippleFlag = state;
415 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
416 break;
417 case GL_INDEX_LOGIC_OP:
418 if (ctx->Color.IndexLogicOpEnabled == state)
419 return;
420 FLUSH_VERTICES(ctx, _NEW_COLOR);
421 ctx->Color.IndexLogicOpEnabled = state;
422 break;
423 case GL_COLOR_LOGIC_OP:
424 if (ctx->Color.ColorLogicOpEnabled == state)
425 return;
426 FLUSH_VERTICES(ctx, _NEW_COLOR);
427 ctx->Color.ColorLogicOpEnabled = state;
428 break;
429 case GL_MAP1_COLOR_4:
430 if (ctx->Eval.Map1Color4 == state)
431 return;
432 FLUSH_VERTICES(ctx, _NEW_EVAL);
433 ctx->Eval.Map1Color4 = state;
434 break;
435 case GL_MAP1_INDEX:
436 if (ctx->Eval.Map1Index == state)
437 return;
438 FLUSH_VERTICES(ctx, _NEW_EVAL);
439 ctx->Eval.Map1Index = state;
440 break;
441 case GL_MAP1_NORMAL:
442 if (ctx->Eval.Map1Normal == state)
443 return;
444 FLUSH_VERTICES(ctx, _NEW_EVAL);
445 ctx->Eval.Map1Normal = state;
446 break;
447 case GL_MAP1_TEXTURE_COORD_1:
448 if (ctx->Eval.Map1TextureCoord1 == state)
449 return;
450 FLUSH_VERTICES(ctx, _NEW_EVAL);
451 ctx->Eval.Map1TextureCoord1 = state;
452 break;
453 case GL_MAP1_TEXTURE_COORD_2:
454 if (ctx->Eval.Map1TextureCoord2 == state)
455 return;
456 FLUSH_VERTICES(ctx, _NEW_EVAL);
457 ctx->Eval.Map1TextureCoord2 = state;
458 break;
459 case GL_MAP1_TEXTURE_COORD_3:
460 if (ctx->Eval.Map1TextureCoord3 == state)
461 return;
462 FLUSH_VERTICES(ctx, _NEW_EVAL);
463 ctx->Eval.Map1TextureCoord3 = state;
464 break;
465 case GL_MAP1_TEXTURE_COORD_4:
466 if (ctx->Eval.Map1TextureCoord4 == state)
467 return;
468 FLUSH_VERTICES(ctx, _NEW_EVAL);
469 ctx->Eval.Map1TextureCoord4 = state;
470 break;
471 case GL_MAP1_VERTEX_3:
472 if (ctx->Eval.Map1Vertex3 == state)
473 return;
474 FLUSH_VERTICES(ctx, _NEW_EVAL);
475 ctx->Eval.Map1Vertex3 = state;
476 break;
477 case GL_MAP1_VERTEX_4:
478 if (ctx->Eval.Map1Vertex4 == state)
479 return;
480 FLUSH_VERTICES(ctx, _NEW_EVAL);
481 ctx->Eval.Map1Vertex4 = state;
482 break;
483 case GL_MAP2_COLOR_4:
484 if (ctx->Eval.Map2Color4 == state)
485 return;
486 FLUSH_VERTICES(ctx, _NEW_EVAL);
487 ctx->Eval.Map2Color4 = state;
488 break;
489 case GL_MAP2_INDEX:
490 if (ctx->Eval.Map2Index == state)
491 return;
492 FLUSH_VERTICES(ctx, _NEW_EVAL);
493 ctx->Eval.Map2Index = state;
494 break;
495 case GL_MAP2_NORMAL:
496 if (ctx->Eval.Map2Normal == state)
497 return;
498 FLUSH_VERTICES(ctx, _NEW_EVAL);
499 ctx->Eval.Map2Normal = state;
500 break;
501 case GL_MAP2_TEXTURE_COORD_1:
502 if (ctx->Eval.Map2TextureCoord1 == state)
503 return;
504 FLUSH_VERTICES(ctx, _NEW_EVAL);
505 ctx->Eval.Map2TextureCoord1 = state;
506 break;
507 case GL_MAP2_TEXTURE_COORD_2:
508 if (ctx->Eval.Map2TextureCoord2 == state)
509 return;
510 FLUSH_VERTICES(ctx, _NEW_EVAL);
511 ctx->Eval.Map2TextureCoord2 = state;
512 break;
513 case GL_MAP2_TEXTURE_COORD_3:
514 if (ctx->Eval.Map2TextureCoord3 == state)
515 return;
516 FLUSH_VERTICES(ctx, _NEW_EVAL);
517 ctx->Eval.Map2TextureCoord3 = state;
518 break;
519 case GL_MAP2_TEXTURE_COORD_4:
520 if (ctx->Eval.Map2TextureCoord4 == state)
521 return;
522 FLUSH_VERTICES(ctx, _NEW_EVAL);
523 ctx->Eval.Map2TextureCoord4 = state;
524 break;
525 case GL_MAP2_VERTEX_3:
526 if (ctx->Eval.Map2Vertex3 == state)
527 return;
528 FLUSH_VERTICES(ctx, _NEW_EVAL);
529 ctx->Eval.Map2Vertex3 = state;
530 break;
531 case GL_MAP2_VERTEX_4:
532 if (ctx->Eval.Map2Vertex4 == state)
533 return;
534 FLUSH_VERTICES(ctx, _NEW_EVAL);
535 ctx->Eval.Map2Vertex4 = state;
536 break;
537 case GL_MINMAX:
538 if (ctx->Pixel.MinMaxEnabled == state)
539 return;
540 FLUSH_VERTICES(ctx, _NEW_PIXEL);
541 ctx->Pixel.MinMaxEnabled = state;
542 break;
543 case GL_NORMALIZE:
544 if (ctx->Transform.Normalize == state)
545 return;
546 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
547 ctx->Transform.Normalize = state;
548 break;
549 case GL_POINT_SMOOTH:
550 if (ctx->Point.SmoothFlag == state)
551 return;
552 FLUSH_VERTICES(ctx, _NEW_POINT);
553 ctx->Point.SmoothFlag = state;
554 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
555 break;
556 case GL_POLYGON_SMOOTH:
557 if (ctx->Polygon.SmoothFlag == state)
558 return;
559 FLUSH_VERTICES(ctx, _NEW_POLYGON);
560 ctx->Polygon.SmoothFlag = state;
561 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
562 break;
563 case GL_POLYGON_STIPPLE:
564 if (ctx->Polygon.StippleFlag == state)
565 return;
566 FLUSH_VERTICES(ctx, _NEW_POLYGON);
567 ctx->Polygon.StippleFlag = state;
568 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
569 break;
570 case GL_POLYGON_OFFSET_POINT:
571 if (ctx->Polygon.OffsetPoint == state)
572 return;
573 FLUSH_VERTICES(ctx, _NEW_POLYGON);
574 ctx->Polygon.OffsetPoint = state;
575 break;
576 case GL_POLYGON_OFFSET_LINE:
577 if (ctx->Polygon.OffsetLine == state)
578 return;
579 FLUSH_VERTICES(ctx, _NEW_POLYGON);
580 ctx->Polygon.OffsetLine = state;
581 break;
582 case GL_POLYGON_OFFSET_FILL:
583 /*case GL_POLYGON_OFFSET_EXT:*/
584 if (ctx->Polygon.OffsetFill == state)
585 return;
586 FLUSH_VERTICES(ctx, _NEW_POLYGON);
587 ctx->Polygon.OffsetFill = state;
588 break;
589 case GL_RESCALE_NORMAL_EXT:
590 if (ctx->Transform.RescaleNormals == state)
591 return;
592 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
593 ctx->Transform.RescaleNormals = state;
594 break;
595 case GL_SCISSOR_TEST:
596 if (ctx->Scissor.Enabled == state)
597 return;
598 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
599 ctx->Scissor.Enabled = state;
600 break;
601 case GL_SHARED_TEXTURE_PALETTE_EXT:
602 if (ctx->Texture.SharedPalette == state)
603 return;
604 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
605 ctx->Texture.SharedPalette = state;
606 break;
607 case GL_STENCIL_TEST:
608 if (ctx->Stencil.Enabled == state)
609 return;
610 FLUSH_VERTICES(ctx, _NEW_STENCIL);
611 ctx->Stencil.Enabled = state;
612 break;
613 case GL_TEXTURE_1D:
614 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
615 return;
616 }
617 break;
618 case GL_TEXTURE_2D:
619 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
620 return;
621 }
622 break;
623 case GL_TEXTURE_3D:
624 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
625 return;
626 }
627 break;
628 case GL_TEXTURE_GEN_Q:
629 {
630 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
631 if (texUnit) {
632 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
633 if (state)
634 newenabled |= Q_BIT;
635 if (texUnit->TexGenEnabled == newenabled)
636 return;
637 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
638 texUnit->TexGenEnabled = newenabled;
639 }
640 }
641 break;
642 case GL_TEXTURE_GEN_R:
643 {
644 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
645 if (texUnit) {
646 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
647 if (state)
648 newenabled |= R_BIT;
649 if (texUnit->TexGenEnabled == newenabled)
650 return;
651 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
652 texUnit->TexGenEnabled = newenabled;
653 }
654 }
655 break;
656 case GL_TEXTURE_GEN_S:
657 {
658 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
659 if (texUnit) {
660 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
661 if (state)
662 newenabled |= S_BIT;
663 if (texUnit->TexGenEnabled == newenabled)
664 return;
665 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
666 texUnit->TexGenEnabled = newenabled;
667 }
668 }
669 break;
670 case GL_TEXTURE_GEN_T:
671 {
672 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
673 if (texUnit) {
674 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
675 if (state)
676 newenabled |= T_BIT;
677 if (texUnit->TexGenEnabled == newenabled)
678 return;
679 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
680 texUnit->TexGenEnabled = newenabled;
681 }
682 }
683 break;
684
685 #if FEATURE_ES1
686 case GL_TEXTURE_GEN_STR_OES:
687 /* disable S, T, and R at the same time */
688 {
689 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
690 if (texUnit) {
691 GLuint newenabled =
692 texUnit->TexGenEnabled & ~STR_BITS;
693 if (state)
694 newenabled |= STR_BITS;
695 if (texUnit->TexGenEnabled == newenabled)
696 return;
697 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
698 texUnit->TexGenEnabled = newenabled;
699 }
700 }
701 break;
702 #endif
703
704 /*
705 * CLIENT STATE!!!
706 */
707 case GL_VERTEX_ARRAY:
708 case GL_NORMAL_ARRAY:
709 case GL_COLOR_ARRAY:
710 case GL_INDEX_ARRAY:
711 case GL_TEXTURE_COORD_ARRAY:
712 case GL_EDGE_FLAG_ARRAY:
713 case GL_FOG_COORDINATE_ARRAY_EXT:
714 case GL_SECONDARY_COLOR_ARRAY_EXT:
715 case GL_POINT_SIZE_ARRAY_OES:
716 client_state( ctx, cap, state );
717 return;
718
719 /* GL_SGI_color_table */
720 case GL_COLOR_TABLE_SGI:
721 CHECK_EXTENSION(SGI_color_table, cap);
722 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
723 return;
724 FLUSH_VERTICES(ctx, _NEW_PIXEL);
725 ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
726 break;
727 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
728 CHECK_EXTENSION(SGI_color_table, cap);
729 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
730 return;
731 FLUSH_VERTICES(ctx, _NEW_PIXEL);
732 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
733 break;
734 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
735 CHECK_EXTENSION(SGI_color_table, cap);
736 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
737 return;
738 FLUSH_VERTICES(ctx, _NEW_PIXEL);
739 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
740 break;
741 case GL_TEXTURE_COLOR_TABLE_SGI:
742 CHECK_EXTENSION(SGI_texture_color_table, cap);
743 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
744 return;
745 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
746 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
747 break;
748
749 /* GL_EXT_convolution */
750 case GL_CONVOLUTION_1D:
751 CHECK_EXTENSION(EXT_convolution, cap);
752 if (ctx->Pixel.Convolution1DEnabled == state)
753 return;
754 FLUSH_VERTICES(ctx, _NEW_PIXEL);
755 ctx->Pixel.Convolution1DEnabled = state;
756 break;
757 case GL_CONVOLUTION_2D:
758 CHECK_EXTENSION(EXT_convolution, cap);
759 if (ctx->Pixel.Convolution2DEnabled == state)
760 return;
761 FLUSH_VERTICES(ctx, _NEW_PIXEL);
762 ctx->Pixel.Convolution2DEnabled = state;
763 break;
764 case GL_SEPARABLE_2D:
765 CHECK_EXTENSION(EXT_convolution, cap);
766 if (ctx->Pixel.Separable2DEnabled == state)
767 return;
768 FLUSH_VERTICES(ctx, _NEW_PIXEL);
769 ctx->Pixel.Separable2DEnabled = state;
770 break;
771
772 /* GL_ARB_texture_cube_map */
773 case GL_TEXTURE_CUBE_MAP_ARB:
774 CHECK_EXTENSION(ARB_texture_cube_map, cap);
775 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
776 return;
777 }
778 break;
779
780 /* GL_EXT_secondary_color */
781 case GL_COLOR_SUM_EXT:
782 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
783 if (ctx->Fog.ColorSumEnabled == state)
784 return;
785 FLUSH_VERTICES(ctx, _NEW_FOG);
786 ctx->Fog.ColorSumEnabled = state;
787 break;
788
789 /* GL_ARB_multisample */
790 case GL_MULTISAMPLE_ARB:
791 if (ctx->Multisample.Enabled == state)
792 return;
793 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
794 ctx->Multisample.Enabled = state;
795 break;
796 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
797 if (ctx->Multisample.SampleAlphaToCoverage == state)
798 return;
799 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
800 ctx->Multisample.SampleAlphaToCoverage = state;
801 break;
802 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
803 if (ctx->Multisample.SampleAlphaToOne == state)
804 return;
805 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
806 ctx->Multisample.SampleAlphaToOne = state;
807 break;
808 case GL_SAMPLE_COVERAGE_ARB:
809 if (ctx->Multisample.SampleCoverage == state)
810 return;
811 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
812 ctx->Multisample.SampleCoverage = state;
813 break;
814 case GL_SAMPLE_COVERAGE_INVERT_ARB:
815 if (ctx->Multisample.SampleCoverageInvert == state)
816 return;
817 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
818 ctx->Multisample.SampleCoverageInvert = state;
819 break;
820
821 /* GL_IBM_rasterpos_clip */
822 case GL_RASTER_POSITION_UNCLIPPED_IBM:
823 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
824 if (ctx->Transform.RasterPositionUnclipped == state)
825 return;
826 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
827 ctx->Transform.RasterPositionUnclipped = state;
828 break;
829
830 /* GL_NV_point_sprite */
831 case GL_POINT_SPRITE_NV:
832 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
833 if (ctx->Point.PointSprite == state)
834 return;
835 FLUSH_VERTICES(ctx, _NEW_POINT);
836 ctx->Point.PointSprite = state;
837 break;
838
839 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
840 case GL_VERTEX_PROGRAM_ARB:
841 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
842 if (ctx->VertexProgram.Enabled == state)
843 return;
844 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
845 ctx->VertexProgram.Enabled = state;
846 break;
847 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
848 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
849 if (ctx->VertexProgram.PointSizeEnabled == state)
850 return;
851 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
852 ctx->VertexProgram.PointSizeEnabled = state;
853 break;
854 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
855 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
856 if (ctx->VertexProgram.TwoSideEnabled == state)
857 return;
858 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
859 ctx->VertexProgram.TwoSideEnabled = state;
860 break;
861 #endif
862 #if FEATURE_NV_vertex_program
863 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
864 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
865 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
866 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
867 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
868 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
869 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
870 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
871 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
872 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
873 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
874 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
875 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
876 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
877 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
878 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
879 CHECK_EXTENSION(NV_vertex_program, cap);
880 {
881 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
882 FLUSH_VERTICES(ctx, _NEW_EVAL);
883 ctx->Eval.Map1Attrib[map] = state;
884 }
885 break;
886 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
887 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
888 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
889 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
890 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
891 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
892 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
893 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
894 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
895 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
896 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
897 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
898 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
899 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
900 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
901 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
902 CHECK_EXTENSION(NV_vertex_program, cap);
903 {
904 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
905 FLUSH_VERTICES(ctx, _NEW_EVAL);
906 ctx->Eval.Map2Attrib[map] = state;
907 }
908 break;
909 #endif /* FEATURE_NV_vertex_program */
910
911 #if FEATURE_NV_fragment_program
912 case GL_FRAGMENT_PROGRAM_NV:
913 CHECK_EXTENSION(NV_fragment_program, cap);
914 if (ctx->FragmentProgram.Enabled == state)
915 return;
916 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
917 ctx->FragmentProgram.Enabled = state;
918 break;
919 #endif /* FEATURE_NV_fragment_program */
920
921 /* GL_NV_texture_rectangle */
922 case GL_TEXTURE_RECTANGLE_NV:
923 CHECK_EXTENSION(NV_texture_rectangle, cap);
924 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
925 return;
926 }
927 break;
928
929 /* GL_EXT_stencil_two_side */
930 case GL_STENCIL_TEST_TWO_SIDE_EXT:
931 CHECK_EXTENSION(EXT_stencil_two_side, cap);
932 if (ctx->Stencil.TestTwoSide == state)
933 return;
934 FLUSH_VERTICES(ctx, _NEW_STENCIL);
935 ctx->Stencil.TestTwoSide = state;
936 if (state) {
937 ctx->Stencil._BackFace = 2;
938 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
939 } else {
940 ctx->Stencil._BackFace = 1;
941 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
942 }
943 break;
944
945 #if FEATURE_ARB_fragment_program
946 case GL_FRAGMENT_PROGRAM_ARB:
947 CHECK_EXTENSION(ARB_fragment_program, cap);
948 if (ctx->FragmentProgram.Enabled == state)
949 return;
950 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
951 ctx->FragmentProgram.Enabled = state;
952 break;
953 #endif /* FEATURE_ARB_fragment_program */
954
955 /* GL_EXT_depth_bounds_test */
956 case GL_DEPTH_BOUNDS_TEST_EXT:
957 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
958 if (ctx->Depth.BoundsTest == state)
959 return;
960 FLUSH_VERTICES(ctx, _NEW_DEPTH);
961 ctx->Depth.BoundsTest = state;
962 break;
963
964 case GL_DEPTH_CLAMP:
965 if (ctx->Transform.DepthClamp == state)
966 return;
967 CHECK_EXTENSION(ARB_depth_clamp, cap);
968 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
969 ctx->Transform.DepthClamp = state;
970 break;
971
972 #if FEATURE_ATI_fragment_shader
973 case GL_FRAGMENT_SHADER_ATI:
974 CHECK_EXTENSION(ATI_fragment_shader, cap);
975 if (ctx->ATIFragmentShader.Enabled == state)
976 return;
977 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
978 ctx->ATIFragmentShader.Enabled = state;
979 break;
980 #endif
981
982 /* GL_MESA_texture_array */
983 case GL_TEXTURE_1D_ARRAY_EXT:
984 CHECK_EXTENSION(MESA_texture_array, cap);
985 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
986 return;
987 }
988 break;
989
990 case GL_TEXTURE_2D_ARRAY_EXT:
991 CHECK_EXTENSION(MESA_texture_array, cap);
992 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
993 return;
994 }
995 break;
996
997 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
998 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
999 ctx->Texture.CubeMapSeamless = state;
1000 break;
1001
1002 #if FEATURE_EXT_transform_feedback
1003 case GL_RASTERIZER_DISCARD:
1004 CHECK_EXTENSION(EXT_transform_feedback, cap);
1005 if (ctx->TransformFeedback.RasterDiscard != state) {
1006 ctx->TransformFeedback.RasterDiscard = state;
1007 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1008 }
1009 break;
1010 #endif
1011
1012 /* GL 3.1 primitive restart */
1013 case GL_PRIMITIVE_RESTART:
1014 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
1015 goto invalid_enum_error;
1016 }
1017 if (ctx->Array.PrimitiveRestart != state) {
1018 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1019 ctx->Array.PrimitiveRestart = state;
1020 }
1021 break;
1022
1023 default:
1024 goto invalid_enum_error;
1025 }
1026
1027 if (ctx->Driver.Enable) {
1028 ctx->Driver.Enable( ctx, cap, state );
1029 }
1030
1031 return;
1032
1033 invalid_enum_error:
1034 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
1035 state ? "Enable" : "Disable", cap);
1036 }
1037
1038
1039 /**
1040 * Enable GL capability. Called by glEnable()
1041 * \param cap state to enable.
1042 */
1043 void GLAPIENTRY
1044 _mesa_Enable( GLenum cap )
1045 {
1046 GET_CURRENT_CONTEXT(ctx);
1047 ASSERT_OUTSIDE_BEGIN_END(ctx);
1048
1049 _mesa_set_enable( ctx, cap, GL_TRUE );
1050 }
1051
1052
1053 /**
1054 * Disable GL capability. Called by glDisable()
1055 * \param cap state to disable.
1056 */
1057 void GLAPIENTRY
1058 _mesa_Disable( GLenum cap )
1059 {
1060 GET_CURRENT_CONTEXT(ctx);
1061 ASSERT_OUTSIDE_BEGIN_END(ctx);
1062
1063 _mesa_set_enable( ctx, cap, GL_FALSE );
1064 }
1065
1066
1067
1068 /**
1069 * Enable/disable an indexed state var.
1070 */
1071 void
1072 _mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state)
1073 {
1074 ASSERT(state == 0 || state == 1);
1075 switch (cap) {
1076 case GL_BLEND:
1077 if (!ctx->Extensions.EXT_draw_buffers2) {
1078 goto invalid_enum_error;
1079 }
1080 if (index >= ctx->Const.MaxDrawBuffers) {
1081 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
1082 state ? "glEnableIndexed" : "glDisableIndexed", index);
1083 return;
1084 }
1085 if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
1086 FLUSH_VERTICES(ctx, _NEW_COLOR);
1087 if (state)
1088 ctx->Color.BlendEnabled |= (1 << index);
1089 else
1090 ctx->Color.BlendEnabled &= ~(1 << index);
1091 }
1092 break;
1093 default:
1094 goto invalid_enum_error;
1095 }
1096 return;
1097
1098 invalid_enum_error:
1099 _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
1100 state ? "glEnablei" : "glDisablei",
1101 _mesa_lookup_enum_by_nr(cap));
1102 }
1103
1104
1105 void GLAPIENTRY
1106 _mesa_DisableIndexed( GLenum cap, GLuint index )
1107 {
1108 GET_CURRENT_CONTEXT(ctx);
1109 ASSERT_OUTSIDE_BEGIN_END(ctx);
1110 _mesa_set_enablei(ctx, cap, index, GL_FALSE);
1111 }
1112
1113
1114 void GLAPIENTRY
1115 _mesa_EnableIndexed( GLenum cap, GLuint index )
1116 {
1117 GET_CURRENT_CONTEXT(ctx);
1118 ASSERT_OUTSIDE_BEGIN_END(ctx);
1119 _mesa_set_enablei(ctx, cap, index, GL_TRUE);
1120 }
1121
1122
1123 GLboolean GLAPIENTRY
1124 _mesa_IsEnabledIndexed( GLenum cap, GLuint index )
1125 {
1126 GET_CURRENT_CONTEXT(ctx);
1127 switch (cap) {
1128 case GL_BLEND:
1129 if (index >= ctx->Const.MaxDrawBuffers) {
1130 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1131 index);
1132 return GL_FALSE;
1133 }
1134 return (ctx->Color.BlendEnabled >> index) & 1;
1135 default:
1136 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
1137 _mesa_lookup_enum_by_nr(cap));
1138 return GL_FALSE;
1139 }
1140 }
1141
1142
1143
1144
1145 #undef CHECK_EXTENSION
1146 #define CHECK_EXTENSION(EXTNAME) \
1147 if (!ctx->Extensions.EXTNAME) { \
1148 goto invalid_enum_error; \
1149 }
1150
1151 #undef CHECK_EXTENSION2
1152 #define CHECK_EXTENSION2(EXT1, EXT2) \
1153 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1154 goto invalid_enum_error; \
1155 }
1156
1157
1158 /**
1159 * Helper function to determine whether a texture target is enabled.
1160 */
1161 static GLboolean
1162 is_texture_enabled(GLcontext *ctx, GLbitfield bit)
1163 {
1164 const struct gl_texture_unit *const texUnit =
1165 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1166 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1167 }
1168
1169
1170 /**
1171 * Return simple enable/disable state.
1172 *
1173 * \param cap state variable to query.
1174 *
1175 * Returns the state of the specified capability from the current GL context.
1176 * For the capabilities associated with extensions verifies that those
1177 * extensions are effectively present before reporting.
1178 */
1179 GLboolean GLAPIENTRY
1180 _mesa_IsEnabled( GLenum cap )
1181 {
1182 GET_CURRENT_CONTEXT(ctx);
1183 switch (cap) {
1184 case GL_ALPHA_TEST:
1185 return ctx->Color.AlphaEnabled;
1186 case GL_AUTO_NORMAL:
1187 return ctx->Eval.AutoNormal;
1188 case GL_BLEND:
1189 return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
1190 case GL_CLIP_PLANE0:
1191 case GL_CLIP_PLANE1:
1192 case GL_CLIP_PLANE2:
1193 case GL_CLIP_PLANE3:
1194 case GL_CLIP_PLANE4:
1195 case GL_CLIP_PLANE5:
1196 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1197 case GL_COLOR_MATERIAL:
1198 return ctx->Light.ColorMaterialEnabled;
1199 case GL_CULL_FACE:
1200 return ctx->Polygon.CullFlag;
1201 case GL_DEPTH_TEST:
1202 return ctx->Depth.Test;
1203 case GL_DITHER:
1204 return ctx->Color.DitherFlag;
1205 case GL_FOG:
1206 return ctx->Fog.Enabled;
1207 case GL_LIGHTING:
1208 return ctx->Light.Enabled;
1209 case GL_LIGHT0:
1210 case GL_LIGHT1:
1211 case GL_LIGHT2:
1212 case GL_LIGHT3:
1213 case GL_LIGHT4:
1214 case GL_LIGHT5:
1215 case GL_LIGHT6:
1216 case GL_LIGHT7:
1217 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1218 case GL_LINE_SMOOTH:
1219 return ctx->Line.SmoothFlag;
1220 case GL_LINE_STIPPLE:
1221 return ctx->Line.StippleFlag;
1222 case GL_INDEX_LOGIC_OP:
1223 return ctx->Color.IndexLogicOpEnabled;
1224 case GL_COLOR_LOGIC_OP:
1225 return ctx->Color.ColorLogicOpEnabled;
1226 case GL_MAP1_COLOR_4:
1227 return ctx->Eval.Map1Color4;
1228 case GL_MAP1_INDEX:
1229 return ctx->Eval.Map1Index;
1230 case GL_MAP1_NORMAL:
1231 return ctx->Eval.Map1Normal;
1232 case GL_MAP1_TEXTURE_COORD_1:
1233 return ctx->Eval.Map1TextureCoord1;
1234 case GL_MAP1_TEXTURE_COORD_2:
1235 return ctx->Eval.Map1TextureCoord2;
1236 case GL_MAP1_TEXTURE_COORD_3:
1237 return ctx->Eval.Map1TextureCoord3;
1238 case GL_MAP1_TEXTURE_COORD_4:
1239 return ctx->Eval.Map1TextureCoord4;
1240 case GL_MAP1_VERTEX_3:
1241 return ctx->Eval.Map1Vertex3;
1242 case GL_MAP1_VERTEX_4:
1243 return ctx->Eval.Map1Vertex4;
1244 case GL_MAP2_COLOR_4:
1245 return ctx->Eval.Map2Color4;
1246 case GL_MAP2_INDEX:
1247 return ctx->Eval.Map2Index;
1248 case GL_MAP2_NORMAL:
1249 return ctx->Eval.Map2Normal;
1250 case GL_MAP2_TEXTURE_COORD_1:
1251 return ctx->Eval.Map2TextureCoord1;
1252 case GL_MAP2_TEXTURE_COORD_2:
1253 return ctx->Eval.Map2TextureCoord2;
1254 case GL_MAP2_TEXTURE_COORD_3:
1255 return ctx->Eval.Map2TextureCoord3;
1256 case GL_MAP2_TEXTURE_COORD_4:
1257 return ctx->Eval.Map2TextureCoord4;
1258 case GL_MAP2_VERTEX_3:
1259 return ctx->Eval.Map2Vertex3;
1260 case GL_MAP2_VERTEX_4:
1261 return ctx->Eval.Map2Vertex4;
1262 case GL_NORMALIZE:
1263 return ctx->Transform.Normalize;
1264 case GL_POINT_SMOOTH:
1265 return ctx->Point.SmoothFlag;
1266 case GL_POLYGON_SMOOTH:
1267 return ctx->Polygon.SmoothFlag;
1268 case GL_POLYGON_STIPPLE:
1269 return ctx->Polygon.StippleFlag;
1270 case GL_POLYGON_OFFSET_POINT:
1271 return ctx->Polygon.OffsetPoint;
1272 case GL_POLYGON_OFFSET_LINE:
1273 return ctx->Polygon.OffsetLine;
1274 case GL_POLYGON_OFFSET_FILL:
1275 /*case GL_POLYGON_OFFSET_EXT:*/
1276 return ctx->Polygon.OffsetFill;
1277 case GL_RESCALE_NORMAL_EXT:
1278 return ctx->Transform.RescaleNormals;
1279 case GL_SCISSOR_TEST:
1280 return ctx->Scissor.Enabled;
1281 case GL_SHARED_TEXTURE_PALETTE_EXT:
1282 return ctx->Texture.SharedPalette;
1283 case GL_STENCIL_TEST:
1284 return ctx->Stencil.Enabled;
1285 case GL_TEXTURE_1D:
1286 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1287 case GL_TEXTURE_2D:
1288 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1289 case GL_TEXTURE_3D:
1290 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1291 case GL_TEXTURE_GEN_Q:
1292 {
1293 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1294 if (texUnit) {
1295 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1296 }
1297 }
1298 return GL_FALSE;
1299 case GL_TEXTURE_GEN_R:
1300 {
1301 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1302 if (texUnit) {
1303 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1304 }
1305 }
1306 return GL_FALSE;
1307 case GL_TEXTURE_GEN_S:
1308 {
1309 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1310 if (texUnit) {
1311 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1312 }
1313 }
1314 return GL_FALSE;
1315 case GL_TEXTURE_GEN_T:
1316 {
1317 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1318 if (texUnit) {
1319 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1320 }
1321 }
1322 return GL_FALSE;
1323 #if FEATURE_ES1
1324 case GL_TEXTURE_GEN_STR_OES:
1325 {
1326 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1327 if (texUnit) {
1328 return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS ? GL_TRUE : GL_FALSE;
1329 }
1330 }
1331 #endif
1332
1333 /*
1334 * CLIENT STATE!!!
1335 */
1336 case GL_VERTEX_ARRAY:
1337 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1338 case GL_NORMAL_ARRAY:
1339 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1340 case GL_COLOR_ARRAY:
1341 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1342 case GL_INDEX_ARRAY:
1343 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1344 case GL_TEXTURE_COORD_ARRAY:
1345 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1346 case GL_EDGE_FLAG_ARRAY:
1347 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1348 case GL_FOG_COORDINATE_ARRAY_EXT:
1349 CHECK_EXTENSION(EXT_fog_coord);
1350 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1351 case GL_SECONDARY_COLOR_ARRAY_EXT:
1352 CHECK_EXTENSION(EXT_secondary_color);
1353 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1354 #if FEATURE_point_size_array
1355 case GL_POINT_SIZE_ARRAY_OES:
1356 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1357 #endif
1358
1359 /* GL_EXT_histogram */
1360 case GL_HISTOGRAM:
1361 CHECK_EXTENSION(EXT_histogram);
1362 return ctx->Pixel.HistogramEnabled;
1363 case GL_MINMAX:
1364 CHECK_EXTENSION(EXT_histogram);
1365 return ctx->Pixel.MinMaxEnabled;
1366
1367 /* GL_SGI_color_table */
1368 case GL_COLOR_TABLE_SGI:
1369 CHECK_EXTENSION(SGI_color_table);
1370 return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1371 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1372 CHECK_EXTENSION(SGI_color_table);
1373 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1374 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1375 CHECK_EXTENSION(SGI_color_table);
1376 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1377
1378 /* GL_SGI_texture_color_table */
1379 case GL_TEXTURE_COLOR_TABLE_SGI:
1380 CHECK_EXTENSION(SGI_texture_color_table);
1381 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1382
1383 /* GL_EXT_convolution */
1384 case GL_CONVOLUTION_1D:
1385 CHECK_EXTENSION(EXT_convolution);
1386 return ctx->Pixel.Convolution1DEnabled;
1387 case GL_CONVOLUTION_2D:
1388 CHECK_EXTENSION(EXT_convolution);
1389 return ctx->Pixel.Convolution2DEnabled;
1390 case GL_SEPARABLE_2D:
1391 CHECK_EXTENSION(EXT_convolution);
1392 return ctx->Pixel.Separable2DEnabled;
1393
1394 /* GL_ARB_texture_cube_map */
1395 case GL_TEXTURE_CUBE_MAP_ARB:
1396 CHECK_EXTENSION(ARB_texture_cube_map);
1397 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1398
1399 /* GL_EXT_secondary_color */
1400 case GL_COLOR_SUM_EXT:
1401 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1402 return ctx->Fog.ColorSumEnabled;
1403
1404 /* GL_ARB_multisample */
1405 case GL_MULTISAMPLE_ARB:
1406 return ctx->Multisample.Enabled;
1407 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1408 return ctx->Multisample.SampleAlphaToCoverage;
1409 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1410 return ctx->Multisample.SampleAlphaToOne;
1411 case GL_SAMPLE_COVERAGE_ARB:
1412 return ctx->Multisample.SampleCoverage;
1413 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1414 return ctx->Multisample.SampleCoverageInvert;
1415
1416 /* GL_IBM_rasterpos_clip */
1417 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1418 CHECK_EXTENSION(IBM_rasterpos_clip);
1419 return ctx->Transform.RasterPositionUnclipped;
1420
1421 /* GL_NV_point_sprite */
1422 case GL_POINT_SPRITE_NV:
1423 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1424 return ctx->Point.PointSprite;
1425
1426 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1427 case GL_VERTEX_PROGRAM_ARB:
1428 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1429 return ctx->VertexProgram.Enabled;
1430 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1431 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1432 return ctx->VertexProgram.PointSizeEnabled;
1433 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1434 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1435 return ctx->VertexProgram.TwoSideEnabled;
1436 #endif
1437 #if FEATURE_NV_vertex_program
1438 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1439 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1440 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1441 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1442 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1443 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1444 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1445 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1446 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1447 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1448 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1449 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1450 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1451 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1452 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1453 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1454 CHECK_EXTENSION(NV_vertex_program);
1455 {
1456 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1457 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1458 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1459 }
1460 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1461 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1462 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1463 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1464 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1465 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1466 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1467 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1468 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1469 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1470 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1471 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1472 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1473 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1474 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1475 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1476 CHECK_EXTENSION(NV_vertex_program);
1477 {
1478 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1479 return ctx->Eval.Map1Attrib[map];
1480 }
1481 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1482 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1483 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1484 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1485 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1486 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1487 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1488 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1489 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1490 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1491 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1492 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1493 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1494 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1495 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1496 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1497 CHECK_EXTENSION(NV_vertex_program);
1498 {
1499 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1500 return ctx->Eval.Map2Attrib[map];
1501 }
1502 #endif /* FEATURE_NV_vertex_program */
1503
1504 #if FEATURE_NV_fragment_program
1505 case GL_FRAGMENT_PROGRAM_NV:
1506 CHECK_EXTENSION(NV_fragment_program);
1507 return ctx->FragmentProgram.Enabled;
1508 #endif /* FEATURE_NV_fragment_program */
1509
1510 /* GL_NV_texture_rectangle */
1511 case GL_TEXTURE_RECTANGLE_NV:
1512 CHECK_EXTENSION(NV_texture_rectangle);
1513 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1514
1515 /* GL_EXT_stencil_two_side */
1516 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1517 CHECK_EXTENSION(EXT_stencil_two_side);
1518 return ctx->Stencil.TestTwoSide;
1519
1520 #if FEATURE_ARB_fragment_program
1521 case GL_FRAGMENT_PROGRAM_ARB:
1522 return ctx->FragmentProgram.Enabled;
1523 #endif /* FEATURE_ARB_fragment_program */
1524
1525 /* GL_EXT_depth_bounds_test */
1526 case GL_DEPTH_BOUNDS_TEST_EXT:
1527 CHECK_EXTENSION(EXT_depth_bounds_test);
1528 return ctx->Depth.BoundsTest;
1529
1530 /* GL_ARB_depth_clamp */
1531 case GL_DEPTH_CLAMP:
1532 CHECK_EXTENSION(ARB_depth_clamp);
1533 return ctx->Transform.DepthClamp;
1534
1535 #if FEATURE_ATI_fragment_shader
1536 case GL_FRAGMENT_SHADER_ATI:
1537 CHECK_EXTENSION(ATI_fragment_shader);
1538 return ctx->ATIFragmentShader.Enabled;
1539 #endif /* FEATURE_ATI_fragment_shader */
1540
1541 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1542 CHECK_EXTENSION(ARB_seamless_cube_map);
1543 return ctx->Texture.CubeMapSeamless;
1544
1545 #if FEATURE_EXT_transform_feedback
1546 case GL_RASTERIZER_DISCARD:
1547 CHECK_EXTENSION(EXT_transform_feedback);
1548 return ctx->TransformFeedback.RasterDiscard;
1549 #endif
1550
1551 /* GL 3.1 primitive restart */
1552 case GL_PRIMITIVE_RESTART:
1553 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
1554 goto invalid_enum_error;
1555 }
1556 return ctx->Array.PrimitiveRestart;
1557
1558 default:
1559 goto invalid_enum_error;
1560 }
1561
1562 return GL_FALSE;
1563
1564 invalid_enum_error:
1565 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1566 return GL_FALSE;
1567 }