1 /* $Id: enable.c,v 1.57 2002/02/13 00:53:19 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
37 #include "simple_list.h"
40 #include "math/m_matrix.h"
41 #include "math/m_xform.h"
45 #define CHECK_EXTENSION(EXTNAME) \
46 if (!ctx->Extensions.EXTNAME) { \
47 _mesa_error(ctx, GL_INVALID_ENUM, \
48 state ? "glEnableClientState": "glDisableClientState"); \
55 client_state( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
62 var
= &ctx
->Array
.Vertex
.Enabled
;
63 flag
= _NEW_ARRAY_VERTEX
;
66 var
= &ctx
->Array
.Normal
.Enabled
;
67 flag
= _NEW_ARRAY_NORMAL
;
70 var
= &ctx
->Array
.Color
.Enabled
;
71 flag
= _NEW_ARRAY_COLOR0
;
74 var
= &ctx
->Array
.Index
.Enabled
;
75 flag
= _NEW_ARRAY_INDEX
;
77 case GL_TEXTURE_COORD_ARRAY
:
78 var
= &ctx
->Array
.TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
79 flag
= _NEW_ARRAY_TEXCOORD(ctx
->Array
.ActiveTexture
);
81 case GL_EDGE_FLAG_ARRAY
:
82 var
= &ctx
->Array
.EdgeFlag
.Enabled
;
83 flag
= _NEW_ARRAY_EDGEFLAG
;
85 case GL_FOG_COORDINATE_ARRAY_EXT
:
86 var
= &ctx
->Array
.FogCoord
.Enabled
;
87 flag
= _NEW_ARRAY_FOGCOORD
;
89 case GL_SECONDARY_COLOR_ARRAY_EXT
:
90 var
= &ctx
->Array
.SecondaryColor
.Enabled
;
91 flag
= _NEW_ARRAY_COLOR1
;
94 /* GL_NV_vertex_program */
95 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
96 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
97 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
98 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
99 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
100 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
101 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
102 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
103 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
104 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
105 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
106 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
107 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
108 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
109 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
110 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
111 CHECK_EXTENSION(NV_vertex_program
);
113 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
114 var
= &ctx
->Array
.VertexAttrib
[n
].Enabled
;
115 flag
= _NEW_ARRAY_VERT_ATTRIB0
; /* XXX flag OK? */
119 _mesa_error( ctx
, GL_INVALID_ENUM
, "glEnable/DisableClientState" );
126 FLUSH_VERTICES(ctx
, _NEW_ARRAY
);
127 ctx
->Array
.NewState
|= flag
;
131 ctx
->Array
._Enabled
|= flag
;
133 ctx
->Array
._Enabled
&= ~flag
;
135 if (ctx
->Driver
.Enable
) {
136 (*ctx
->Driver
.Enable
)( ctx
, cap
, state
);
143 _mesa_EnableClientState( GLenum cap
)
145 GET_CURRENT_CONTEXT(ctx
);
146 ASSERT_OUTSIDE_BEGIN_END(ctx
);
147 client_state( ctx
, cap
, GL_TRUE
);
153 _mesa_DisableClientState( GLenum cap
)
155 GET_CURRENT_CONTEXT(ctx
);
156 ASSERT_OUTSIDE_BEGIN_END(ctx
);
157 client_state( ctx
, cap
, GL_FALSE
);
161 #undef CHECK_EXTENSION
162 #define CHECK_EXTENSION(EXTNAME) \
163 if (!ctx->Extensions.EXTNAME) { \
164 _mesa_error(ctx, GL_INVALID_ENUM, \
165 state ? "glEnable": "glDisable"); \
171 * Perform glEnable and glDisable calls.
173 void _mesa_set_enable( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
175 if (MESA_VERBOSE
& VERBOSE_API
)
176 fprintf(stderr
, "%s %s (newstate is %x)\n",
177 state
? "glEnable" : "glDisable",
178 _mesa_lookup_enum_by_nr(cap
),
183 if (ctx
->Color
.AlphaEnabled
== state
)
185 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
186 ctx
->Color
.AlphaEnabled
= state
;
189 if (ctx
->Eval
.AutoNormal
== state
)
191 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
192 ctx
->Eval
.AutoNormal
= state
;
195 if (ctx
->Color
.BlendEnabled
== state
)
197 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
198 ctx
->Color
.BlendEnabled
= state
;
199 /* The following needed to accomodate 1.0 RGB logic op blending */
200 ctx
->Color
.ColorLogicOpEnabled
=
201 (ctx
->Color
.BlendEquation
== GL_LOGIC_OP
&& state
);
210 GLuint p
= cap
- GL_CLIP_PLANE0
;
212 if (ctx
->Transform
.ClipEnabled
[p
] == state
)
215 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
216 ctx
->Transform
.ClipEnabled
[p
] = state
;
219 ctx
->Transform
._AnyClip
++;
221 if (ctx
->ProjectionMatrixStack
.Top
->flags
& MAT_DIRTY
) {
222 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
225 /* This derived state also calculated in clip.c and
226 * from _mesa_update_state() on changes to EyeUserPlane
227 * and ctx->ProjectionMatrix respectively.
229 _mesa_transform_vector( ctx
->Transform
._ClipUserPlane
[p
],
230 ctx
->Transform
.EyeUserPlane
[p
],
231 ctx
->ProjectionMatrixStack
.Top
->inv
);
235 case GL_COLOR_MATERIAL
:
236 if (ctx
->Light
.ColorMaterialEnabled
== state
)
238 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
239 ctx
->Light
.ColorMaterialEnabled
= state
;
241 FLUSH_CURRENT(ctx
, 0);
242 _mesa_update_color_material( ctx
,
243 ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
] );
247 if (ctx
->Polygon
.CullFlag
== state
)
249 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
250 ctx
->Polygon
.CullFlag
= state
;
253 if (state
&& ctx
->Visual
.depthBits
==0) {
254 _mesa_warning(ctx
,"glEnable(GL_DEPTH_TEST) but no depth buffer");
257 if (ctx
->Depth
.Test
==state
)
259 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
260 ctx
->Depth
.Test
= state
;
264 state
= GL_FALSE
; /* MESA_NO_DITHER env var */
266 if (ctx
->Color
.DitherFlag
==state
)
268 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
269 ctx
->Color
.DitherFlag
= state
;
272 if (ctx
->Fog
.Enabled
==state
)
274 FLUSH_VERTICES(ctx
, _NEW_FOG
);
275 ctx
->Fog
.Enabled
= state
;
278 CHECK_EXTENSION(EXT_histogram
);
279 if (ctx
->Pixel
.HistogramEnabled
== state
)
281 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
282 ctx
->Pixel
.HistogramEnabled
= state
;
292 if (ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
== state
)
294 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
295 ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
= state
;
297 insert_at_tail(&ctx
->Light
.EnabledList
,
298 &ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
301 remove_from_list(&ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
305 if (ctx
->Light
.Enabled
== state
)
307 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
308 ctx
->Light
.Enabled
= state
;
310 if (ctx
->Light
.Enabled
&& ctx
->Light
.Model
.TwoSide
)
311 ctx
->_TriangleCaps
|= DD_TRI_LIGHT_TWOSIDE
;
313 ctx
->_TriangleCaps
&= ~DD_TRI_LIGHT_TWOSIDE
;
315 if ((ctx
->Light
.Enabled
&&
316 ctx
->Light
.Model
.ColorControl
==GL_SEPARATE_SPECULAR_COLOR
)
317 || ctx
->Fog
.ColorSumEnabled
)
318 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
320 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
324 if (ctx
->Line
.SmoothFlag
== state
)
326 FLUSH_VERTICES(ctx
, _NEW_LINE
);
327 ctx
->Line
.SmoothFlag
= state
;
328 ctx
->_TriangleCaps
^= DD_LINE_SMOOTH
;
330 case GL_LINE_STIPPLE
:
331 if (ctx
->Line
.StippleFlag
== state
)
333 FLUSH_VERTICES(ctx
, _NEW_LINE
);
334 ctx
->Line
.StippleFlag
= state
;
335 ctx
->_TriangleCaps
^= DD_LINE_STIPPLE
;
337 case GL_INDEX_LOGIC_OP
:
338 if (ctx
->Color
.IndexLogicOpEnabled
== state
)
340 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
341 ctx
->Color
.IndexLogicOpEnabled
= state
;
343 case GL_COLOR_LOGIC_OP
:
344 if (ctx
->Color
.ColorLogicOpEnabled
== state
)
346 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
347 ctx
->Color
.ColorLogicOpEnabled
= state
;
349 case GL_MAP1_COLOR_4
:
350 if (ctx
->Eval
.Map1Color4
== state
)
352 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
353 ctx
->Eval
.Map1Color4
= state
;
356 if (ctx
->Eval
.Map1Index
== state
)
358 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
359 ctx
->Eval
.Map1Index
= state
;
362 if (ctx
->Eval
.Map1Normal
== state
)
364 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
365 ctx
->Eval
.Map1Normal
= state
;
367 case GL_MAP1_TEXTURE_COORD_1
:
368 if (ctx
->Eval
.Map1TextureCoord1
== state
)
370 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
371 ctx
->Eval
.Map1TextureCoord1
= state
;
373 case GL_MAP1_TEXTURE_COORD_2
:
374 if (ctx
->Eval
.Map1TextureCoord2
== state
)
376 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
377 ctx
->Eval
.Map1TextureCoord2
= state
;
379 case GL_MAP1_TEXTURE_COORD_3
:
380 if (ctx
->Eval
.Map1TextureCoord3
== state
)
382 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
383 ctx
->Eval
.Map1TextureCoord3
= state
;
385 case GL_MAP1_TEXTURE_COORD_4
:
386 if (ctx
->Eval
.Map1TextureCoord4
== state
)
388 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
389 ctx
->Eval
.Map1TextureCoord4
= state
;
391 case GL_MAP1_VERTEX_3
:
392 if (ctx
->Eval
.Map1Vertex3
== state
)
394 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
395 ctx
->Eval
.Map1Vertex3
= state
;
397 case GL_MAP1_VERTEX_4
:
398 if (ctx
->Eval
.Map1Vertex4
== state
)
400 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
401 ctx
->Eval
.Map1Vertex4
= state
;
403 case GL_MAP2_COLOR_4
:
404 if (ctx
->Eval
.Map2Color4
== state
)
406 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
407 ctx
->Eval
.Map2Color4
= state
;
410 if (ctx
->Eval
.Map2Index
== state
)
412 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
413 ctx
->Eval
.Map2Index
= state
;
416 if (ctx
->Eval
.Map2Normal
== state
)
418 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
419 ctx
->Eval
.Map2Normal
= state
;
421 case GL_MAP2_TEXTURE_COORD_1
:
422 if (ctx
->Eval
.Map2TextureCoord1
== state
)
424 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
425 ctx
->Eval
.Map2TextureCoord1
= state
;
427 case GL_MAP2_TEXTURE_COORD_2
:
428 if (ctx
->Eval
.Map2TextureCoord2
== state
)
430 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
431 ctx
->Eval
.Map2TextureCoord2
= state
;
433 case GL_MAP2_TEXTURE_COORD_3
:
434 if (ctx
->Eval
.Map2TextureCoord3
== state
)
436 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
437 ctx
->Eval
.Map2TextureCoord3
= state
;
439 case GL_MAP2_TEXTURE_COORD_4
:
440 if (ctx
->Eval
.Map2TextureCoord4
== state
)
442 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
443 ctx
->Eval
.Map2TextureCoord4
= state
;
445 case GL_MAP2_VERTEX_3
:
446 if (ctx
->Eval
.Map2Vertex3
== state
)
448 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
449 ctx
->Eval
.Map2Vertex3
= state
;
451 case GL_MAP2_VERTEX_4
:
452 if (ctx
->Eval
.Map2Vertex4
== state
)
454 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
455 ctx
->Eval
.Map2Vertex4
= state
;
458 if (ctx
->Pixel
.MinMaxEnabled
== state
)
460 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
461 ctx
->Pixel
.MinMaxEnabled
= state
;
464 if (ctx
->Transform
.Normalize
== state
)
466 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
467 ctx
->Transform
.Normalize
= state
;
469 case GL_POINT_SMOOTH
:
470 if (ctx
->Point
.SmoothFlag
==state
)
472 FLUSH_VERTICES(ctx
, _NEW_POINT
);
473 ctx
->Point
.SmoothFlag
= state
;
474 ctx
->_TriangleCaps
^= DD_POINT_SMOOTH
;
476 case GL_POLYGON_SMOOTH
:
477 if (ctx
->Polygon
.SmoothFlag
==state
)
479 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
480 ctx
->Polygon
.SmoothFlag
= state
;
481 ctx
->_TriangleCaps
^= DD_TRI_SMOOTH
;
483 case GL_POLYGON_STIPPLE
:
484 if (ctx
->Polygon
.StippleFlag
==state
)
486 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
487 ctx
->Polygon
.StippleFlag
= state
;
488 ctx
->_TriangleCaps
^= DD_TRI_STIPPLE
;
490 case GL_POLYGON_OFFSET_POINT
:
491 if (ctx
->Polygon
.OffsetPoint
==state
)
493 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
494 ctx
->Polygon
.OffsetPoint
= state
;
496 case GL_POLYGON_OFFSET_LINE
:
497 if (ctx
->Polygon
.OffsetLine
==state
)
499 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
500 ctx
->Polygon
.OffsetLine
= state
;
502 case GL_POLYGON_OFFSET_FILL
:
503 /*case GL_POLYGON_OFFSET_EXT:*/
504 if (ctx
->Polygon
.OffsetFill
==state
)
506 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
507 ctx
->Polygon
.OffsetFill
= state
;
509 case GL_RESCALE_NORMAL_EXT
:
510 if (ctx
->Transform
.RescaleNormals
== state
)
512 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
513 ctx
->Transform
.RescaleNormals
= state
;
515 case GL_SCISSOR_TEST
:
516 if (ctx
->Scissor
.Enabled
==state
)
518 FLUSH_VERTICES(ctx
, _NEW_SCISSOR
);
519 ctx
->Scissor
.Enabled
= state
;
521 case GL_SHARED_TEXTURE_PALETTE_EXT
:
522 if (ctx
->Texture
.SharedPalette
== state
)
524 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
525 ctx
->Texture
.SharedPalette
= state
;
527 case GL_STENCIL_TEST
:
528 if (state
&& ctx
->Visual
.stencilBits
==0) {
530 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
533 if (ctx
->Stencil
.Enabled
==state
)
535 FLUSH_VERTICES(ctx
, _NEW_STENCIL
);
536 ctx
->Stencil
.Enabled
= state
;
538 case GL_TEXTURE_1D
: {
539 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
540 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
541 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE0_1D
;
543 newenabled
|= TEXTURE0_1D
;
544 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
546 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
547 texUnit
->Enabled
= newenabled
;
550 case GL_TEXTURE_2D
: {
551 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
552 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
553 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE0_2D
;
555 newenabled
|= TEXTURE0_2D
;
556 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
558 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
559 texUnit
->Enabled
= newenabled
;
562 case GL_TEXTURE_3D
: {
563 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
564 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
565 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE0_3D
;
567 newenabled
|= TEXTURE0_3D
;
568 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
570 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
571 texUnit
->Enabled
= newenabled
;
574 case GL_TEXTURE_GEN_Q
: {
575 GLuint unit
= ctx
->Texture
.CurrentUnit
;
576 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
577 GLuint newenabled
= texUnit
->TexGenEnabled
& ~Q_BIT
;
580 if (texUnit
->TexGenEnabled
== newenabled
)
582 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
583 texUnit
->TexGenEnabled
= newenabled
;
586 case GL_TEXTURE_GEN_R
: {
587 GLuint unit
= ctx
->Texture
.CurrentUnit
;
588 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
589 GLuint newenabled
= texUnit
->TexGenEnabled
& ~R_BIT
;
592 if (texUnit
->TexGenEnabled
== newenabled
)
594 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
595 texUnit
->TexGenEnabled
= newenabled
;
599 case GL_TEXTURE_GEN_S
: {
600 GLuint unit
= ctx
->Texture
.CurrentUnit
;
601 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
602 GLuint newenabled
= texUnit
->TexGenEnabled
& ~S_BIT
;
605 if (texUnit
->TexGenEnabled
== newenabled
)
607 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
608 texUnit
->TexGenEnabled
= newenabled
;
612 case GL_TEXTURE_GEN_T
: {
613 GLuint unit
= ctx
->Texture
.CurrentUnit
;
614 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
615 GLuint newenabled
= texUnit
->TexGenEnabled
& ~T_BIT
;
618 if (texUnit
->TexGenEnabled
== newenabled
)
620 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
621 texUnit
->TexGenEnabled
= newenabled
;
629 case GL_VERTEX_ARRAY
:
630 case GL_NORMAL_ARRAY
:
633 case GL_TEXTURE_COORD_ARRAY
:
634 case GL_EDGE_FLAG_ARRAY
:
635 case GL_FOG_COORDINATE_ARRAY_EXT
:
636 case GL_SECONDARY_COLOR_ARRAY_EXT
:
637 client_state( ctx
, cap
, state
);
640 /* GL_HP_occlusion_test */
641 case GL_OCCLUSION_TEST_HP
:
642 CHECK_EXTENSION(HP_occlusion_test
);
643 if (ctx
->Depth
.OcclusionTest
== state
)
645 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
646 ctx
->Depth
.OcclusionTest
= state
;
648 ctx
->OcclusionResult
= ctx
->OcclusionResultSaved
;
650 ctx
->OcclusionResultSaved
= ctx
->OcclusionResult
;
653 /* GL_SGIS_pixel_texture */
654 case GL_PIXEL_TEXTURE_SGIS
:
655 CHECK_EXTENSION(SGIS_pixel_texture
);
656 if (ctx
->Pixel
.PixelTextureEnabled
== state
)
658 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
659 ctx
->Pixel
.PixelTextureEnabled
= state
;
662 /* GL_SGIX_pixel_texture */
663 case GL_PIXEL_TEX_GEN_SGIX
:
664 CHECK_EXTENSION(SGIX_pixel_texture
);
665 if (ctx
->Pixel
.PixelTextureEnabled
== state
)
667 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
668 ctx
->Pixel
.PixelTextureEnabled
= state
;
671 /* GL_SGI_color_table */
672 case GL_COLOR_TABLE_SGI
:
673 CHECK_EXTENSION(SGI_color_table
);
674 if (ctx
->Pixel
.ColorTableEnabled
== state
)
676 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
677 ctx
->Pixel
.ColorTableEnabled
= state
;
679 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
680 CHECK_EXTENSION(SGI_color_table
);
681 if (ctx
->Pixel
.PostConvolutionColorTableEnabled
== state
)
683 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
684 ctx
->Pixel
.PostConvolutionColorTableEnabled
= state
;
686 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
687 CHECK_EXTENSION(SGI_color_table
);
688 if (ctx
->Pixel
.PostColorMatrixColorTableEnabled
== state
)
690 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
691 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= state
;
694 /* GL_EXT_convolution */
695 case GL_CONVOLUTION_1D
:
696 CHECK_EXTENSION(EXT_convolution
);
697 if (ctx
->Pixel
.Convolution1DEnabled
== state
)
699 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
700 ctx
->Pixel
.Convolution1DEnabled
= state
;
702 case GL_CONVOLUTION_2D
:
703 CHECK_EXTENSION(EXT_convolution
);
704 if (ctx
->Pixel
.Convolution2DEnabled
== state
)
706 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
707 ctx
->Pixel
.Convolution2DEnabled
= state
;
709 case GL_SEPARABLE_2D
:
710 CHECK_EXTENSION(EXT_convolution
);
711 if (ctx
->Pixel
.Separable2DEnabled
== state
)
713 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
714 ctx
->Pixel
.Separable2DEnabled
= state
;
717 /* GL_ARB_texture_cube_map */
718 case GL_TEXTURE_CUBE_MAP_ARB
:
720 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
721 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
722 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE0_CUBE
;
723 CHECK_EXTENSION(ARB_texture_cube_map
);
725 newenabled
|= TEXTURE0_CUBE
;
726 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
728 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
729 texUnit
->Enabled
= newenabled
;
733 /* GL_EXT_secondary_color */
734 case GL_COLOR_SUM_EXT
:
735 CHECK_EXTENSION(EXT_secondary_color
);
736 if (ctx
->Fog
.ColorSumEnabled
== state
)
738 FLUSH_VERTICES(ctx
, _NEW_FOG
);
739 ctx
->Fog
.ColorSumEnabled
= state
;
741 if ((ctx
->Light
.Enabled
&&
742 ctx
->Light
.Model
.ColorControl
==GL_SEPARATE_SPECULAR_COLOR
)
743 || ctx
->Fog
.ColorSumEnabled
)
744 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
746 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
750 /* GL_ARB_multisample */
751 case GL_MULTISAMPLE_ARB
:
752 CHECK_EXTENSION(ARB_multisample
);
753 if (ctx
->Multisample
.Enabled
== state
)
755 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
756 ctx
->Multisample
.Enabled
= state
;
758 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
759 CHECK_EXTENSION(ARB_multisample
);
760 if (ctx
->Multisample
.SampleAlphaToCoverage
== state
)
762 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
763 ctx
->Multisample
.SampleAlphaToCoverage
= state
;
765 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
766 CHECK_EXTENSION(ARB_multisample
);
767 if (ctx
->Multisample
.SampleAlphaToOne
== state
)
769 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
770 ctx
->Multisample
.SampleAlphaToOne
= state
;
772 case GL_SAMPLE_COVERAGE_ARB
:
773 CHECK_EXTENSION(ARB_multisample
);
774 if (ctx
->Multisample
.SampleCoverage
== state
)
776 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
777 ctx
->Multisample
.SampleCoverage
= state
;
779 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
780 CHECK_EXTENSION(ARB_multisample
);
781 if (ctx
->Multisample
.SampleCoverageInvert
== state
)
783 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
784 ctx
->Multisample
.SampleCoverageInvert
= state
;
787 /* GL_IBM_rasterpos_clip */
788 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
789 CHECK_EXTENSION(IBM_rasterpos_clip
);
790 if (ctx
->Transform
.RasterPositionUnclipped
== state
)
792 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
793 ctx
->Transform
.RasterPositionUnclipped
= state
;
796 /* GL_MESA_sprite_point */
797 case GL_SPRITE_POINT_MESA
:
798 CHECK_EXTENSION(MESA_sprite_point
);
799 if (ctx
->Point
.SpriteMode
== state
)
801 FLUSH_VERTICES(ctx
, _NEW_POINT
);
802 ctx
->Point
.SpriteMode
= state
;
805 /* GL_NV_vertex_program */
806 case GL_VERTEX_PROGRAM_NV
:
807 CHECK_EXTENSION(NV_vertex_program
);
808 if (ctx
->VertexProgram
.Enabled
== state
)
810 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
| _NEW_PROGRAM
); /* XXX OK? */
811 ctx
->VertexProgram
.Enabled
= state
;
813 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
814 CHECK_EXTENSION(NV_vertex_program
);
815 if (ctx
->VertexProgram
.PointSizeEnabled
== state
)
817 FLUSH_VERTICES(ctx
, _NEW_POINT
| _NEW_PROGRAM
);
818 ctx
->VertexProgram
.PointSizeEnabled
= state
;
820 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
821 CHECK_EXTENSION(NV_vertex_program
);
822 if (ctx
->VertexProgram
.TwoSideEnabled
== state
)
824 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
); /* XXX OK? */
825 ctx
->VertexProgram
.TwoSideEnabled
= state
;
827 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
828 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
829 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
830 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
831 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
832 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
833 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
834 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
835 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
836 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
837 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
838 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
839 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
840 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
841 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
842 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
843 CHECK_EXTENSION(NV_vertex_program
);
845 const GLuint map
= (GLuint
) (cap
- GL_MAP1_VERTEX_ATTRIB0_4_NV
);
846 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
847 ctx
->Eval
.Map1Attrib
[map
] = state
;
850 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
851 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
852 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
853 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
854 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
855 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
856 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
857 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
858 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
859 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
860 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
861 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
862 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
863 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
864 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
865 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
866 CHECK_EXTENSION(NV_vertex_program
);
868 const GLuint map
= (GLuint
) (cap
- GL_MAP2_VERTEX_ATTRIB0_4_NV
);
869 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
870 ctx
->Eval
.Map2Attrib
[map
] = state
;
875 _mesa_error(ctx
, GL_INVALID_ENUM
, state
? "glEnable" : "glDisable");
879 if (ctx
->Driver
.Enable
) {
880 (*ctx
->Driver
.Enable
)( ctx
, cap
, state
);
886 _mesa_Enable( GLenum cap
)
888 GET_CURRENT_CONTEXT(ctx
);
889 ASSERT_OUTSIDE_BEGIN_END(ctx
);
891 _mesa_set_enable( ctx
, cap
, GL_TRUE
);
896 _mesa_Disable( GLenum cap
)
898 GET_CURRENT_CONTEXT(ctx
);
899 ASSERT_OUTSIDE_BEGIN_END(ctx
);
901 _mesa_set_enable( ctx
, cap
, GL_FALSE
);
905 #undef CHECK_EXTENSION
906 #define CHECK_EXTENSION(EXTNAME) \
907 if (!ctx->Extensions.EXTNAME) { \
908 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
914 _mesa_IsEnabled( GLenum cap
)
916 GET_CURRENT_CONTEXT(ctx
);
919 return ctx
->Color
.AlphaEnabled
;
921 return ctx
->Eval
.AutoNormal
;
923 return ctx
->Color
.BlendEnabled
;
930 return ctx
->Transform
.ClipEnabled
[cap
-GL_CLIP_PLANE0
];
931 case GL_COLOR_MATERIAL
:
932 return ctx
->Light
.ColorMaterialEnabled
;
934 return ctx
->Polygon
.CullFlag
;
936 return ctx
->Depth
.Test
;
938 return ctx
->Color
.DitherFlag
;
940 return ctx
->Fog
.Enabled
;
942 return ctx
->Light
.Enabled
;
951 return ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
;
953 return ctx
->Line
.SmoothFlag
;
954 case GL_LINE_STIPPLE
:
955 return ctx
->Line
.StippleFlag
;
956 case GL_INDEX_LOGIC_OP
:
957 return ctx
->Color
.IndexLogicOpEnabled
;
958 case GL_COLOR_LOGIC_OP
:
959 return ctx
->Color
.ColorLogicOpEnabled
;
960 case GL_MAP1_COLOR_4
:
961 return ctx
->Eval
.Map1Color4
;
963 return ctx
->Eval
.Map1Index
;
965 return ctx
->Eval
.Map1Normal
;
966 case GL_MAP1_TEXTURE_COORD_1
:
967 return ctx
->Eval
.Map1TextureCoord1
;
968 case GL_MAP1_TEXTURE_COORD_2
:
969 return ctx
->Eval
.Map1TextureCoord2
;
970 case GL_MAP1_TEXTURE_COORD_3
:
971 return ctx
->Eval
.Map1TextureCoord3
;
972 case GL_MAP1_TEXTURE_COORD_4
:
973 return ctx
->Eval
.Map1TextureCoord4
;
974 case GL_MAP1_VERTEX_3
:
975 return ctx
->Eval
.Map1Vertex3
;
976 case GL_MAP1_VERTEX_4
:
977 return ctx
->Eval
.Map1Vertex4
;
978 case GL_MAP2_COLOR_4
:
979 return ctx
->Eval
.Map2Color4
;
981 return ctx
->Eval
.Map2Index
;
983 return ctx
->Eval
.Map2Normal
;
984 case GL_MAP2_TEXTURE_COORD_1
:
985 return ctx
->Eval
.Map2TextureCoord1
;
986 case GL_MAP2_TEXTURE_COORD_2
:
987 return ctx
->Eval
.Map2TextureCoord2
;
988 case GL_MAP2_TEXTURE_COORD_3
:
989 return ctx
->Eval
.Map2TextureCoord3
;
990 case GL_MAP2_TEXTURE_COORD_4
:
991 return ctx
->Eval
.Map2TextureCoord4
;
992 case GL_MAP2_VERTEX_3
:
993 return ctx
->Eval
.Map2Vertex3
;
994 case GL_MAP2_VERTEX_4
:
995 return ctx
->Eval
.Map2Vertex4
;
997 return ctx
->Transform
.Normalize
;
998 case GL_POINT_SMOOTH
:
999 return ctx
->Point
.SmoothFlag
;
1000 case GL_POLYGON_SMOOTH
:
1001 return ctx
->Polygon
.SmoothFlag
;
1002 case GL_POLYGON_STIPPLE
:
1003 return ctx
->Polygon
.StippleFlag
;
1004 case GL_POLYGON_OFFSET_POINT
:
1005 return ctx
->Polygon
.OffsetPoint
;
1006 case GL_POLYGON_OFFSET_LINE
:
1007 return ctx
->Polygon
.OffsetLine
;
1008 case GL_POLYGON_OFFSET_FILL
:
1009 /*case GL_POLYGON_OFFSET_EXT:*/
1010 return ctx
->Polygon
.OffsetFill
;
1011 case GL_RESCALE_NORMAL_EXT
:
1012 return ctx
->Transform
.RescaleNormals
;
1013 case GL_SCISSOR_TEST
:
1014 return ctx
->Scissor
.Enabled
;
1015 case GL_SHARED_TEXTURE_PALETTE_EXT
:
1016 return ctx
->Texture
.SharedPalette
;
1017 case GL_STENCIL_TEST
:
1018 return ctx
->Stencil
.Enabled
;
1021 const struct gl_texture_unit
*texUnit
;
1022 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1023 return (texUnit
->Enabled
& TEXTURE0_1D
) ? GL_TRUE
: GL_FALSE
;
1027 const struct gl_texture_unit
*texUnit
;
1028 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1029 return (texUnit
->Enabled
& TEXTURE0_2D
) ? GL_TRUE
: GL_FALSE
;
1033 const struct gl_texture_unit
*texUnit
;
1034 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1035 return (texUnit
->Enabled
& TEXTURE0_3D
) ? GL_TRUE
: GL_FALSE
;
1037 case GL_TEXTURE_GEN_Q
:
1039 const struct gl_texture_unit
*texUnit
;
1040 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1041 return (texUnit
->TexGenEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
;
1043 case GL_TEXTURE_GEN_R
:
1045 const struct gl_texture_unit
*texUnit
;
1046 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1047 return (texUnit
->TexGenEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
;
1049 case GL_TEXTURE_GEN_S
:
1051 const struct gl_texture_unit
*texUnit
;
1052 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1053 return (texUnit
->TexGenEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
;
1055 case GL_TEXTURE_GEN_T
:
1057 const struct gl_texture_unit
*texUnit
;
1058 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1059 return (texUnit
->TexGenEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
;
1065 case GL_VERTEX_ARRAY
:
1066 return (ctx
->Array
.Vertex
.Enabled
!= 0);
1067 case GL_NORMAL_ARRAY
:
1068 return (ctx
->Array
.Normal
.Enabled
!= 0);
1069 case GL_COLOR_ARRAY
:
1070 return (ctx
->Array
.Color
.Enabled
!= 0);
1071 case GL_INDEX_ARRAY
:
1072 return (ctx
->Array
.Index
.Enabled
!= 0);
1073 case GL_TEXTURE_COORD_ARRAY
:
1074 return (ctx
->Array
.TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
!= 0);
1075 case GL_EDGE_FLAG_ARRAY
:
1076 return (ctx
->Array
.EdgeFlag
.Enabled
!= 0);
1077 case GL_FOG_COORDINATE_ARRAY_EXT
:
1078 CHECK_EXTENSION(EXT_fog_coord
);
1079 return (ctx
->Array
.FogCoord
.Enabled
!= 0);
1080 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1081 CHECK_EXTENSION(EXT_secondary_color
);
1082 return (ctx
->Array
.SecondaryColor
.Enabled
!= 0);
1084 /* GL_EXT_histogram */
1086 CHECK_EXTENSION(EXT_histogram
);
1087 return ctx
->Pixel
.HistogramEnabled
;
1089 CHECK_EXTENSION(EXT_histogram
);
1090 return ctx
->Pixel
.MinMaxEnabled
;
1092 /* GL_HP_occlusion_test */
1093 case GL_OCCLUSION_TEST_HP
:
1094 CHECK_EXTENSION(HP_occlusion_test
);
1095 return ctx
->Depth
.OcclusionTest
;
1097 /* GL_SGIS_pixel_texture */
1098 case GL_PIXEL_TEXTURE_SGIS
:
1099 CHECK_EXTENSION(SGIS_pixel_texture
);
1100 return ctx
->Pixel
.PixelTextureEnabled
;
1102 /* GL_SGIX_pixel_texture */
1103 case GL_PIXEL_TEX_GEN_SGIX
:
1104 CHECK_EXTENSION(SGIX_pixel_texture
);
1105 return ctx
->Pixel
.PixelTextureEnabled
;
1107 /* GL_SGI_color_table */
1108 case GL_COLOR_TABLE_SGI
:
1109 CHECK_EXTENSION(SGI_color_table
);
1110 return ctx
->Pixel
.ColorTableEnabled
;
1111 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1112 CHECK_EXTENSION(SGI_color_table
);
1113 return ctx
->Pixel
.PostConvolutionColorTableEnabled
;
1114 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1115 CHECK_EXTENSION(SGI_color_table
);
1116 return ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
1118 /* GL_EXT_convolution */
1119 case GL_CONVOLUTION_1D
:
1120 CHECK_EXTENSION(EXT_convolution
);
1121 return ctx
->Pixel
.Convolution1DEnabled
;
1122 case GL_CONVOLUTION_2D
:
1123 CHECK_EXTENSION(EXT_convolution
);
1124 return ctx
->Pixel
.Convolution2DEnabled
;
1125 case GL_SEPARABLE_2D
:
1126 CHECK_EXTENSION(EXT_convolution
);
1127 return ctx
->Pixel
.Separable2DEnabled
;
1129 /* GL_ARB_texture_cube_map */
1130 case GL_TEXTURE_CUBE_MAP_ARB
:
1131 CHECK_EXTENSION(ARB_texture_cube_map
);
1133 const struct gl_texture_unit
*texUnit
;
1134 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1135 return (texUnit
->Enabled
& TEXTURE0_CUBE
) ? GL_TRUE
: GL_FALSE
;
1138 /* GL_ARB_multisample */
1139 case GL_MULTISAMPLE_ARB
:
1140 CHECK_EXTENSION(ARB_multisample
);
1141 return ctx
->Multisample
.Enabled
;
1142 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1143 CHECK_EXTENSION(ARB_multisample
);
1144 return ctx
->Multisample
.SampleAlphaToCoverage
;
1145 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1146 CHECK_EXTENSION(ARB_multisample
);
1147 return ctx
->Multisample
.SampleAlphaToOne
;
1148 case GL_SAMPLE_COVERAGE_ARB
:
1149 CHECK_EXTENSION(ARB_multisample
);
1150 return ctx
->Multisample
.SampleCoverage
;
1151 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1152 CHECK_EXTENSION(ARB_multisample
);
1153 return ctx
->Multisample
.SampleCoverageInvert
;
1155 /* GL_IBM_rasterpos_clip */
1156 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1157 CHECK_EXTENSION(IBM_rasterpos_clip
);
1158 return ctx
->Transform
.RasterPositionUnclipped
;
1160 /* GL_MESA_sprite_point */
1161 case GL_SPRITE_POINT_MESA
:
1162 return ctx
->Point
.SpriteMode
;
1164 /* GL_NV_vertex_program */
1165 case GL_VERTEX_PROGRAM_NV
:
1166 CHECK_EXTENSION(NV_vertex_program
);
1167 return ctx
->VertexProgram
.Enabled
;
1168 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
1169 CHECK_EXTENSION(NV_vertex_program
);
1170 return ctx
->VertexProgram
.PointSizeEnabled
;
1171 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
1172 CHECK_EXTENSION(NV_vertex_program
);
1173 return ctx
->VertexProgram
.TwoSideEnabled
;
1174 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1175 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1176 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1177 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1178 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1179 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1180 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1181 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1182 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1183 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1184 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1185 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1186 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1187 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1188 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1189 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1190 CHECK_EXTENSION(NV_vertex_program
);
1192 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
1193 return (ctx
->Array
.VertexAttrib
[n
].Enabled
!= 0);
1195 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1196 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1197 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1198 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1199 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1200 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1201 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1202 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1203 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1204 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1205 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1206 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1207 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1208 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1209 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1210 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1211 CHECK_EXTENSION(NV_vertex_program
);
1213 const GLuint map
= (GLuint
) (cap
- GL_MAP1_VERTEX_ATTRIB0_4_NV
);
1214 return ctx
->Eval
.Map1Attrib
[map
];
1216 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
1217 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
1218 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
1219 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
1220 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
1221 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
1222 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
1223 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
1224 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
1225 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
1226 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
1227 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
1228 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
1229 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
1230 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
1231 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
1232 CHECK_EXTENSION(NV_vertex_program
);
1234 const GLuint map
= (GLuint
) (cap
- GL_MAP2_VERTEX_ATTRIB0_4_NV
);
1235 return ctx
->Eval
.Map2Attrib
[map
];
1239 _mesa_error( ctx
, GL_INVALID_ENUM
, "glIsEnabled" );