mesa: remove GL_DEPTH_TEST + no depth buffer test
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "simple_list.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "math/m_matrix.h"
40 #include "math/m_xform.h"
41 #include "api_arrayelt.h"
42
43
44
45 #define CHECK_EXTENSION(EXTNAME, CAP) \
46 if (!ctx->Extensions.EXTNAME) { \
47 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
48 state ? "Enable" : "Disable", CAP); \
49 return; \
50 }
51
52
53 /**
54 * Helper to enable/disable client-side state.
55 */
56 static void
57 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
58 {
59 GLuint flag;
60 GLboolean *var;
61
62 switch (cap) {
63 case GL_VERTEX_ARRAY:
64 var = &ctx->Array.ArrayObj->Vertex.Enabled;
65 flag = _NEW_ARRAY_VERTEX;
66 break;
67 case GL_NORMAL_ARRAY:
68 var = &ctx->Array.ArrayObj->Normal.Enabled;
69 flag = _NEW_ARRAY_NORMAL;
70 break;
71 case GL_COLOR_ARRAY:
72 var = &ctx->Array.ArrayObj->Color.Enabled;
73 flag = _NEW_ARRAY_COLOR0;
74 break;
75 case GL_INDEX_ARRAY:
76 var = &ctx->Array.ArrayObj->Index.Enabled;
77 flag = _NEW_ARRAY_INDEX;
78 break;
79 case GL_TEXTURE_COORD_ARRAY:
80 var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
81 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
82 break;
83 case GL_EDGE_FLAG_ARRAY:
84 var = &ctx->Array.ArrayObj->EdgeFlag.Enabled;
85 flag = _NEW_ARRAY_EDGEFLAG;
86 break;
87 case GL_FOG_COORDINATE_ARRAY_EXT:
88 var = &ctx->Array.ArrayObj->FogCoord.Enabled;
89 flag = _NEW_ARRAY_FOGCOORD;
90 break;
91 case GL_SECONDARY_COLOR_ARRAY_EXT:
92 var = &ctx->Array.ArrayObj->SecondaryColor.Enabled;
93 flag = _NEW_ARRAY_COLOR1;
94 break;
95
96 #if FEATURE_point_size_array
97 case GL_POINT_SIZE_ARRAY_OES:
98 var = &ctx->Array.ArrayObj->PointSize.Enabled;
99 flag = _NEW_ARRAY_POINT_SIZE;
100 break;
101 #endif
102
103 #if FEATURE_NV_vertex_program
104 case GL_VERTEX_ATTRIB_ARRAY0_NV:
105 case GL_VERTEX_ATTRIB_ARRAY1_NV:
106 case GL_VERTEX_ATTRIB_ARRAY2_NV:
107 case GL_VERTEX_ATTRIB_ARRAY3_NV:
108 case GL_VERTEX_ATTRIB_ARRAY4_NV:
109 case GL_VERTEX_ATTRIB_ARRAY5_NV:
110 case GL_VERTEX_ATTRIB_ARRAY6_NV:
111 case GL_VERTEX_ATTRIB_ARRAY7_NV:
112 case GL_VERTEX_ATTRIB_ARRAY8_NV:
113 case GL_VERTEX_ATTRIB_ARRAY9_NV:
114 case GL_VERTEX_ATTRIB_ARRAY10_NV:
115 case GL_VERTEX_ATTRIB_ARRAY11_NV:
116 case GL_VERTEX_ATTRIB_ARRAY12_NV:
117 case GL_VERTEX_ATTRIB_ARRAY13_NV:
118 case GL_VERTEX_ATTRIB_ARRAY14_NV:
119 case GL_VERTEX_ATTRIB_ARRAY15_NV:
120 CHECK_EXTENSION(NV_vertex_program, cap);
121 {
122 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
123 var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
124 flag = _NEW_ARRAY_ATTRIB(n);
125 }
126 break;
127 #endif /* FEATURE_NV_vertex_program */
128
129 default:
130 _mesa_error( ctx, GL_INVALID_ENUM,
131 "glEnable/DisableClientState(0x%x)", cap);
132 return;
133 }
134
135 if (*var == state)
136 return;
137
138 FLUSH_VERTICES(ctx, _NEW_ARRAY);
139 ctx->Array.NewState |= flag;
140
141 _ae_invalidate_state(ctx, _NEW_ARRAY);
142
143 *var = state;
144
145 if (state)
146 ctx->Array.ArrayObj->_Enabled |= flag;
147 else
148 ctx->Array.ArrayObj->_Enabled &= ~flag;
149
150 if (ctx->Driver.Enable) {
151 ctx->Driver.Enable( ctx, cap, state );
152 }
153 }
154
155
156 /**
157 * Enable GL capability.
158 * \param cap state to enable/disable.
159 *
160 * Get's the current context, assures that we're outside glBegin()/glEnd() and
161 * calls client_state().
162 */
163 void GLAPIENTRY
164 _mesa_EnableClientState( GLenum cap )
165 {
166 GET_CURRENT_CONTEXT(ctx);
167 ASSERT_OUTSIDE_BEGIN_END(ctx);
168 client_state( ctx, cap, GL_TRUE );
169 }
170
171
172 /**
173 * Disable GL capability.
174 * \param cap state to enable/disable.
175 *
176 * Get's the current context, assures that we're outside glBegin()/glEnd() and
177 * calls client_state().
178 */
179 void GLAPIENTRY
180 _mesa_DisableClientState( GLenum cap )
181 {
182 GET_CURRENT_CONTEXT(ctx);
183 ASSERT_OUTSIDE_BEGIN_END(ctx);
184 client_state( ctx, cap, GL_FALSE );
185 }
186
187
188 #undef CHECK_EXTENSION
189 #define CHECK_EXTENSION(EXTNAME, CAP) \
190 if (!ctx->Extensions.EXTNAME) { \
191 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
192 state ? "Enable" : "Disable", CAP); \
193 return; \
194 }
195
196 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
197 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
198 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
199 state ? "Enable" : "Disable", CAP); \
200 return; \
201 }
202
203
204
205 /**
206 * Return pointer to current texture unit for setting/getting coordinate
207 * state.
208 * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
209 * higher than the number of supported coordinate units. And we'll return NULL.
210 */
211 static struct gl_texture_unit *
212 get_texcoord_unit(GLcontext *ctx)
213 {
214 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
215 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
216 return NULL;
217 }
218 else {
219 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
220 }
221 }
222
223
224 /**
225 * Helper function to enable or disable a texture target.
226 */
227 static GLboolean
228 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit)
229 {
230 const GLuint curr = ctx->Texture.CurrentUnit;
231 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
232 const GLuint newenabled = (!state)
233 ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit);
234
235 if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
236 return GL_FALSE;
237
238 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
239 texUnit->Enabled = newenabled;
240 return GL_TRUE;
241 }
242
243
244 /**
245 * Helper function to enable or disable state.
246 *
247 * \param ctx GL context.
248 * \param cap the state to enable/disable
249 * \param state whether to enable or disable the specified capability.
250 *
251 * Updates the current context and flushes the vertices as needed. For
252 * capabilities associated with extensions it verifies that those extensions
253 * are effectivly present before updating. Notifies the driver via
254 * dd_function_table::Enable.
255 */
256 void
257 _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
258 {
259 if (MESA_VERBOSE & VERBOSE_API)
260 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
261 state ? "glEnable" : "glDisable",
262 _mesa_lookup_enum_by_nr(cap),
263 ctx->NewState);
264
265 switch (cap) {
266 case GL_ALPHA_TEST:
267 if (ctx->Color.AlphaEnabled == state)
268 return;
269 FLUSH_VERTICES(ctx, _NEW_COLOR);
270 ctx->Color.AlphaEnabled = state;
271 break;
272 case GL_AUTO_NORMAL:
273 if (ctx->Eval.AutoNormal == state)
274 return;
275 FLUSH_VERTICES(ctx, _NEW_EVAL);
276 ctx->Eval.AutoNormal = state;
277 break;
278 case GL_BLEND:
279 if (ctx->Color.BlendEnabled == state)
280 return;
281 FLUSH_VERTICES(ctx, _NEW_COLOR);
282 ctx->Color.BlendEnabled = state;
283 break;
284 #if FEATURE_userclip
285 case GL_CLIP_PLANE0:
286 case GL_CLIP_PLANE1:
287 case GL_CLIP_PLANE2:
288 case GL_CLIP_PLANE3:
289 case GL_CLIP_PLANE4:
290 case GL_CLIP_PLANE5:
291 {
292 const GLuint p = cap - GL_CLIP_PLANE0;
293
294 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
295 return;
296
297 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
298
299 if (state) {
300 ctx->Transform.ClipPlanesEnabled |= (1 << p);
301
302 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
303 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
304
305 /* This derived state also calculated in clip.c and
306 * from _mesa_update_state() on changes to EyeUserPlane
307 * and ctx->ProjectionMatrix respectively.
308 */
309 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
310 ctx->Transform.EyeUserPlane[p],
311 ctx->ProjectionMatrixStack.Top->inv );
312 }
313 else {
314 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
315 }
316 }
317 break;
318 #endif
319 case GL_COLOR_MATERIAL:
320 if (ctx->Light.ColorMaterialEnabled == state)
321 return;
322 FLUSH_VERTICES(ctx, _NEW_LIGHT);
323 FLUSH_CURRENT(ctx, 0);
324 ctx->Light.ColorMaterialEnabled = state;
325 if (state) {
326 _mesa_update_color_material( ctx,
327 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
328 }
329 break;
330 case GL_CULL_FACE:
331 if (ctx->Polygon.CullFlag == state)
332 return;
333 FLUSH_VERTICES(ctx, _NEW_POLYGON);
334 ctx->Polygon.CullFlag = state;
335 break;
336 case GL_CULL_VERTEX_EXT:
337 CHECK_EXTENSION(EXT_cull_vertex, cap);
338 if (ctx->Transform.CullVertexFlag == state)
339 return;
340 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
341 ctx->Transform.CullVertexFlag = state;
342 break;
343 case GL_DEPTH_TEST:
344 if (ctx->Depth.Test == state)
345 return;
346 FLUSH_VERTICES(ctx, _NEW_DEPTH);
347 ctx->Depth.Test = state;
348 break;
349 case GL_DITHER:
350 if (ctx->NoDither) {
351 state = GL_FALSE; /* MESA_NO_DITHER env var */
352 }
353 if (ctx->Color.DitherFlag == state)
354 return;
355 FLUSH_VERTICES(ctx, _NEW_COLOR);
356 ctx->Color.DitherFlag = state;
357 break;
358 case GL_FOG:
359 if (ctx->Fog.Enabled == state)
360 return;
361 FLUSH_VERTICES(ctx, _NEW_FOG);
362 ctx->Fog.Enabled = state;
363 break;
364 case GL_HISTOGRAM:
365 CHECK_EXTENSION(EXT_histogram, cap);
366 if (ctx->Pixel.HistogramEnabled == state)
367 return;
368 FLUSH_VERTICES(ctx, _NEW_PIXEL);
369 ctx->Pixel.HistogramEnabled = state;
370 break;
371 case GL_LIGHT0:
372 case GL_LIGHT1:
373 case GL_LIGHT2:
374 case GL_LIGHT3:
375 case GL_LIGHT4:
376 case GL_LIGHT5:
377 case GL_LIGHT6:
378 case GL_LIGHT7:
379 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
380 return;
381 FLUSH_VERTICES(ctx, _NEW_LIGHT);
382 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
383 if (state) {
384 insert_at_tail(&ctx->Light.EnabledList,
385 &ctx->Light.Light[cap-GL_LIGHT0]);
386 }
387 else {
388 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
389 }
390 break;
391 case GL_LIGHTING:
392 if (ctx->Light.Enabled == state)
393 return;
394 FLUSH_VERTICES(ctx, _NEW_LIGHT);
395 ctx->Light.Enabled = state;
396 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
397 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
398 else
399 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
400 break;
401 case GL_LINE_SMOOTH:
402 if (ctx->Line.SmoothFlag == state)
403 return;
404 FLUSH_VERTICES(ctx, _NEW_LINE);
405 ctx->Line.SmoothFlag = state;
406 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
407 break;
408 case GL_LINE_STIPPLE:
409 if (ctx->Line.StippleFlag == state)
410 return;
411 FLUSH_VERTICES(ctx, _NEW_LINE);
412 ctx->Line.StippleFlag = state;
413 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
414 break;
415 case GL_INDEX_LOGIC_OP:
416 if (ctx->Color.IndexLogicOpEnabled == state)
417 return;
418 FLUSH_VERTICES(ctx, _NEW_COLOR);
419 ctx->Color.IndexLogicOpEnabled = state;
420 break;
421 case GL_COLOR_LOGIC_OP:
422 if (ctx->Color.ColorLogicOpEnabled == state)
423 return;
424 FLUSH_VERTICES(ctx, _NEW_COLOR);
425 ctx->Color.ColorLogicOpEnabled = state;
426 break;
427 case GL_MAP1_COLOR_4:
428 if (ctx->Eval.Map1Color4 == state)
429 return;
430 FLUSH_VERTICES(ctx, _NEW_EVAL);
431 ctx->Eval.Map1Color4 = state;
432 break;
433 case GL_MAP1_INDEX:
434 if (ctx->Eval.Map1Index == state)
435 return;
436 FLUSH_VERTICES(ctx, _NEW_EVAL);
437 ctx->Eval.Map1Index = state;
438 break;
439 case GL_MAP1_NORMAL:
440 if (ctx->Eval.Map1Normal == state)
441 return;
442 FLUSH_VERTICES(ctx, _NEW_EVAL);
443 ctx->Eval.Map1Normal = state;
444 break;
445 case GL_MAP1_TEXTURE_COORD_1:
446 if (ctx->Eval.Map1TextureCoord1 == state)
447 return;
448 FLUSH_VERTICES(ctx, _NEW_EVAL);
449 ctx->Eval.Map1TextureCoord1 = state;
450 break;
451 case GL_MAP1_TEXTURE_COORD_2:
452 if (ctx->Eval.Map1TextureCoord2 == state)
453 return;
454 FLUSH_VERTICES(ctx, _NEW_EVAL);
455 ctx->Eval.Map1TextureCoord2 = state;
456 break;
457 case GL_MAP1_TEXTURE_COORD_3:
458 if (ctx->Eval.Map1TextureCoord3 == state)
459 return;
460 FLUSH_VERTICES(ctx, _NEW_EVAL);
461 ctx->Eval.Map1TextureCoord3 = state;
462 break;
463 case GL_MAP1_TEXTURE_COORD_4:
464 if (ctx->Eval.Map1TextureCoord4 == state)
465 return;
466 FLUSH_VERTICES(ctx, _NEW_EVAL);
467 ctx->Eval.Map1TextureCoord4 = state;
468 break;
469 case GL_MAP1_VERTEX_3:
470 if (ctx->Eval.Map1Vertex3 == state)
471 return;
472 FLUSH_VERTICES(ctx, _NEW_EVAL);
473 ctx->Eval.Map1Vertex3 = state;
474 break;
475 case GL_MAP1_VERTEX_4:
476 if (ctx->Eval.Map1Vertex4 == state)
477 return;
478 FLUSH_VERTICES(ctx, _NEW_EVAL);
479 ctx->Eval.Map1Vertex4 = state;
480 break;
481 case GL_MAP2_COLOR_4:
482 if (ctx->Eval.Map2Color4 == state)
483 return;
484 FLUSH_VERTICES(ctx, _NEW_EVAL);
485 ctx->Eval.Map2Color4 = state;
486 break;
487 case GL_MAP2_INDEX:
488 if (ctx->Eval.Map2Index == state)
489 return;
490 FLUSH_VERTICES(ctx, _NEW_EVAL);
491 ctx->Eval.Map2Index = state;
492 break;
493 case GL_MAP2_NORMAL:
494 if (ctx->Eval.Map2Normal == state)
495 return;
496 FLUSH_VERTICES(ctx, _NEW_EVAL);
497 ctx->Eval.Map2Normal = state;
498 break;
499 case GL_MAP2_TEXTURE_COORD_1:
500 if (ctx->Eval.Map2TextureCoord1 == state)
501 return;
502 FLUSH_VERTICES(ctx, _NEW_EVAL);
503 ctx->Eval.Map2TextureCoord1 = state;
504 break;
505 case GL_MAP2_TEXTURE_COORD_2:
506 if (ctx->Eval.Map2TextureCoord2 == state)
507 return;
508 FLUSH_VERTICES(ctx, _NEW_EVAL);
509 ctx->Eval.Map2TextureCoord2 = state;
510 break;
511 case GL_MAP2_TEXTURE_COORD_3:
512 if (ctx->Eval.Map2TextureCoord3 == state)
513 return;
514 FLUSH_VERTICES(ctx, _NEW_EVAL);
515 ctx->Eval.Map2TextureCoord3 = state;
516 break;
517 case GL_MAP2_TEXTURE_COORD_4:
518 if (ctx->Eval.Map2TextureCoord4 == state)
519 return;
520 FLUSH_VERTICES(ctx, _NEW_EVAL);
521 ctx->Eval.Map2TextureCoord4 = state;
522 break;
523 case GL_MAP2_VERTEX_3:
524 if (ctx->Eval.Map2Vertex3 == state)
525 return;
526 FLUSH_VERTICES(ctx, _NEW_EVAL);
527 ctx->Eval.Map2Vertex3 = state;
528 break;
529 case GL_MAP2_VERTEX_4:
530 if (ctx->Eval.Map2Vertex4 == state)
531 return;
532 FLUSH_VERTICES(ctx, _NEW_EVAL);
533 ctx->Eval.Map2Vertex4 = state;
534 break;
535 case GL_MINMAX:
536 if (ctx->Pixel.MinMaxEnabled == state)
537 return;
538 FLUSH_VERTICES(ctx, _NEW_PIXEL);
539 ctx->Pixel.MinMaxEnabled = state;
540 break;
541 case GL_NORMALIZE:
542 if (ctx->Transform.Normalize == state)
543 return;
544 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
545 ctx->Transform.Normalize = state;
546 break;
547 case GL_POINT_SMOOTH:
548 if (ctx->Point.SmoothFlag == state)
549 return;
550 FLUSH_VERTICES(ctx, _NEW_POINT);
551 ctx->Point.SmoothFlag = state;
552 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
553 break;
554 case GL_POLYGON_SMOOTH:
555 if (ctx->Polygon.SmoothFlag == state)
556 return;
557 FLUSH_VERTICES(ctx, _NEW_POLYGON);
558 ctx->Polygon.SmoothFlag = state;
559 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
560 break;
561 case GL_POLYGON_STIPPLE:
562 if (ctx->Polygon.StippleFlag == state)
563 return;
564 FLUSH_VERTICES(ctx, _NEW_POLYGON);
565 ctx->Polygon.StippleFlag = state;
566 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
567 break;
568 case GL_POLYGON_OFFSET_POINT:
569 if (ctx->Polygon.OffsetPoint == state)
570 return;
571 FLUSH_VERTICES(ctx, _NEW_POLYGON);
572 ctx->Polygon.OffsetPoint = state;
573 break;
574 case GL_POLYGON_OFFSET_LINE:
575 if (ctx->Polygon.OffsetLine == state)
576 return;
577 FLUSH_VERTICES(ctx, _NEW_POLYGON);
578 ctx->Polygon.OffsetLine = state;
579 break;
580 case GL_POLYGON_OFFSET_FILL:
581 /*case GL_POLYGON_OFFSET_EXT:*/
582 if (ctx->Polygon.OffsetFill == state)
583 return;
584 FLUSH_VERTICES(ctx, _NEW_POLYGON);
585 ctx->Polygon.OffsetFill = state;
586 break;
587 case GL_RESCALE_NORMAL_EXT:
588 if (ctx->Transform.RescaleNormals == state)
589 return;
590 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
591 ctx->Transform.RescaleNormals = state;
592 break;
593 case GL_SCISSOR_TEST:
594 if (ctx->Scissor.Enabled == state)
595 return;
596 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
597 ctx->Scissor.Enabled = state;
598 break;
599 case GL_SHARED_TEXTURE_PALETTE_EXT:
600 if (ctx->Texture.SharedPalette == state)
601 return;
602 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
603 ctx->Texture.SharedPalette = state;
604 break;
605 case GL_STENCIL_TEST:
606 if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
607 _mesa_warning(ctx,
608 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
609 return;
610 }
611 if (ctx->Stencil.Enabled == state)
612 return;
613 FLUSH_VERTICES(ctx, _NEW_STENCIL);
614 ctx->Stencil.Enabled = state;
615 break;
616 case GL_TEXTURE_1D:
617 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
618 return;
619 }
620 break;
621 case GL_TEXTURE_2D:
622 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
623 return;
624 }
625 break;
626 case GL_TEXTURE_3D:
627 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
628 return;
629 }
630 break;
631 case GL_TEXTURE_GEN_Q:
632 {
633 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
634 if (texUnit) {
635 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
636 if (state)
637 newenabled |= Q_BIT;
638 if (texUnit->TexGenEnabled == newenabled)
639 return;
640 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
641 texUnit->TexGenEnabled = newenabled;
642 }
643 }
644 break;
645 case GL_TEXTURE_GEN_R:
646 {
647 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
648 if (texUnit) {
649 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
650 if (state)
651 newenabled |= R_BIT;
652 if (texUnit->TexGenEnabled == newenabled)
653 return;
654 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
655 texUnit->TexGenEnabled = newenabled;
656 }
657 }
658 break;
659 case GL_TEXTURE_GEN_S:
660 {
661 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
662 if (texUnit) {
663 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
664 if (state)
665 newenabled |= S_BIT;
666 if (texUnit->TexGenEnabled == newenabled)
667 return;
668 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
669 texUnit->TexGenEnabled = newenabled;
670 }
671 }
672 break;
673 case GL_TEXTURE_GEN_T:
674 {
675 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
676 if (texUnit) {
677 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
678 if (state)
679 newenabled |= T_BIT;
680 if (texUnit->TexGenEnabled == newenabled)
681 return;
682 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
683 texUnit->TexGenEnabled = newenabled;
684 }
685 }
686 break;
687
688 /*
689 * CLIENT STATE!!!
690 */
691 case GL_VERTEX_ARRAY:
692 case GL_NORMAL_ARRAY:
693 case GL_COLOR_ARRAY:
694 case GL_INDEX_ARRAY:
695 case GL_TEXTURE_COORD_ARRAY:
696 case GL_EDGE_FLAG_ARRAY:
697 case GL_FOG_COORDINATE_ARRAY_EXT:
698 case GL_SECONDARY_COLOR_ARRAY_EXT:
699 case GL_POINT_SIZE_ARRAY_OES:
700 client_state( ctx, cap, state );
701 return;
702
703 /* GL_SGI_color_table */
704 case GL_COLOR_TABLE_SGI:
705 CHECK_EXTENSION(SGI_color_table, cap);
706 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
707 return;
708 FLUSH_VERTICES(ctx, _NEW_PIXEL);
709 ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
710 break;
711 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
712 CHECK_EXTENSION(SGI_color_table, cap);
713 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
714 return;
715 FLUSH_VERTICES(ctx, _NEW_PIXEL);
716 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
717 break;
718 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
719 CHECK_EXTENSION(SGI_color_table, cap);
720 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
721 return;
722 FLUSH_VERTICES(ctx, _NEW_PIXEL);
723 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
724 break;
725 case GL_TEXTURE_COLOR_TABLE_SGI:
726 CHECK_EXTENSION(SGI_texture_color_table, cap);
727 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
728 return;
729 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
730 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
731 break;
732
733 /* GL_EXT_convolution */
734 case GL_CONVOLUTION_1D:
735 CHECK_EXTENSION(EXT_convolution, cap);
736 if (ctx->Pixel.Convolution1DEnabled == state)
737 return;
738 FLUSH_VERTICES(ctx, _NEW_PIXEL);
739 ctx->Pixel.Convolution1DEnabled = state;
740 break;
741 case GL_CONVOLUTION_2D:
742 CHECK_EXTENSION(EXT_convolution, cap);
743 if (ctx->Pixel.Convolution2DEnabled == state)
744 return;
745 FLUSH_VERTICES(ctx, _NEW_PIXEL);
746 ctx->Pixel.Convolution2DEnabled = state;
747 break;
748 case GL_SEPARABLE_2D:
749 CHECK_EXTENSION(EXT_convolution, cap);
750 if (ctx->Pixel.Separable2DEnabled == state)
751 return;
752 FLUSH_VERTICES(ctx, _NEW_PIXEL);
753 ctx->Pixel.Separable2DEnabled = state;
754 break;
755
756 /* GL_ARB_texture_cube_map */
757 case GL_TEXTURE_CUBE_MAP_ARB:
758 CHECK_EXTENSION(ARB_texture_cube_map, cap);
759 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
760 return;
761 }
762 break;
763
764 /* GL_EXT_secondary_color */
765 case GL_COLOR_SUM_EXT:
766 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
767 if (ctx->Fog.ColorSumEnabled == state)
768 return;
769 FLUSH_VERTICES(ctx, _NEW_FOG);
770 ctx->Fog.ColorSumEnabled = state;
771 break;
772
773 /* GL_ARB_multisample */
774 case GL_MULTISAMPLE_ARB:
775 CHECK_EXTENSION(ARB_multisample, cap);
776 if (ctx->Multisample.Enabled == state)
777 return;
778 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
779 ctx->Multisample.Enabled = state;
780 break;
781 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
782 CHECK_EXTENSION(ARB_multisample, cap);
783 if (ctx->Multisample.SampleAlphaToCoverage == state)
784 return;
785 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
786 ctx->Multisample.SampleAlphaToCoverage = state;
787 break;
788 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
789 CHECK_EXTENSION(ARB_multisample, cap);
790 if (ctx->Multisample.SampleAlphaToOne == state)
791 return;
792 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
793 ctx->Multisample.SampleAlphaToOne = state;
794 break;
795 case GL_SAMPLE_COVERAGE_ARB:
796 CHECK_EXTENSION(ARB_multisample, cap);
797 if (ctx->Multisample.SampleCoverage == state)
798 return;
799 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
800 ctx->Multisample.SampleCoverage = state;
801 break;
802 case GL_SAMPLE_COVERAGE_INVERT_ARB:
803 CHECK_EXTENSION(ARB_multisample, cap);
804 if (ctx->Multisample.SampleCoverageInvert == state)
805 return;
806 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
807 ctx->Multisample.SampleCoverageInvert = state;
808 break;
809
810 /* GL_IBM_rasterpos_clip */
811 case GL_RASTER_POSITION_UNCLIPPED_IBM:
812 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
813 if (ctx->Transform.RasterPositionUnclipped == state)
814 return;
815 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
816 ctx->Transform.RasterPositionUnclipped = state;
817 break;
818
819 /* GL_NV_point_sprite */
820 case GL_POINT_SPRITE_NV:
821 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
822 if (ctx->Point.PointSprite == state)
823 return;
824 FLUSH_VERTICES(ctx, _NEW_POINT);
825 ctx->Point.PointSprite = state;
826 break;
827
828 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
829 case GL_VERTEX_PROGRAM_ARB:
830 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
831 if (ctx->VertexProgram.Enabled == state)
832 return;
833 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
834 ctx->VertexProgram.Enabled = state;
835 break;
836 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
837 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
838 if (ctx->VertexProgram.PointSizeEnabled == state)
839 return;
840 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
841 ctx->VertexProgram.PointSizeEnabled = state;
842 break;
843 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
844 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
845 if (ctx->VertexProgram.TwoSideEnabled == state)
846 return;
847 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
848 ctx->VertexProgram.TwoSideEnabled = state;
849 break;
850 #endif
851 #if FEATURE_NV_vertex_program
852 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
853 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
854 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
855 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
856 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
857 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
858 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
859 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
860 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
861 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
862 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
863 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
864 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
865 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
866 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
867 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
868 CHECK_EXTENSION(NV_vertex_program, cap);
869 {
870 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
871 FLUSH_VERTICES(ctx, _NEW_EVAL);
872 ctx->Eval.Map1Attrib[map] = state;
873 }
874 break;
875 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
876 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
877 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
878 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
879 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
880 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
881 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
882 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
883 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
884 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
885 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
886 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
887 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
888 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
889 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
890 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
891 CHECK_EXTENSION(NV_vertex_program, cap);
892 {
893 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
894 FLUSH_VERTICES(ctx, _NEW_EVAL);
895 ctx->Eval.Map2Attrib[map] = state;
896 }
897 break;
898 #endif /* FEATURE_NV_vertex_program */
899
900 #if FEATURE_NV_fragment_program
901 case GL_FRAGMENT_PROGRAM_NV:
902 CHECK_EXTENSION(NV_fragment_program, cap);
903 if (ctx->FragmentProgram.Enabled == state)
904 return;
905 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
906 ctx->FragmentProgram.Enabled = state;
907 break;
908 #endif /* FEATURE_NV_fragment_program */
909
910 /* GL_NV_texture_rectangle */
911 case GL_TEXTURE_RECTANGLE_NV:
912 CHECK_EXTENSION(NV_texture_rectangle, cap);
913 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
914 return;
915 }
916 break;
917
918 /* GL_EXT_stencil_two_side */
919 case GL_STENCIL_TEST_TWO_SIDE_EXT:
920 CHECK_EXTENSION(EXT_stencil_two_side, cap);
921 if (ctx->Stencil.TestTwoSide == state)
922 return;
923 FLUSH_VERTICES(ctx, _NEW_STENCIL);
924 ctx->Stencil.TestTwoSide = state;
925 if (state)
926 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
927 else
928 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
929 break;
930
931 #if FEATURE_ARB_fragment_program
932 case GL_FRAGMENT_PROGRAM_ARB:
933 CHECK_EXTENSION(ARB_fragment_program, cap);
934 if (ctx->FragmentProgram.Enabled == state)
935 return;
936 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
937 ctx->FragmentProgram.Enabled = state;
938 break;
939 #endif /* FEATURE_ARB_fragment_program */
940
941 /* GL_EXT_depth_bounds_test */
942 case GL_DEPTH_BOUNDS_TEST_EXT:
943 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
944 if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
945 _mesa_warning(ctx,
946 "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
947 return;
948 }
949 if (ctx->Depth.BoundsTest == state)
950 return;
951 FLUSH_VERTICES(ctx, _NEW_DEPTH);
952 ctx->Depth.BoundsTest = state;
953 break;
954
955 /* GL_MESA_program_debug */
956 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
957 CHECK_EXTENSION(MESA_program_debug, cap);
958 ctx->FragmentProgram.CallbackEnabled = state;
959 break;
960 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
961 CHECK_EXTENSION(MESA_program_debug, cap);
962 ctx->VertexProgram.CallbackEnabled = state;
963 break;
964
965 #if FEATURE_ATI_fragment_shader
966 case GL_FRAGMENT_SHADER_ATI:
967 CHECK_EXTENSION(ATI_fragment_shader, cap);
968 if (ctx->ATIFragmentShader.Enabled == state)
969 return;
970 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
971 ctx->ATIFragmentShader.Enabled = state;
972 break;
973 #endif
974
975 /* GL_MESA_texture_array */
976 case GL_TEXTURE_1D_ARRAY_EXT:
977 CHECK_EXTENSION(MESA_texture_array, cap);
978 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
979 return;
980 }
981 break;
982
983 case GL_TEXTURE_2D_ARRAY_EXT:
984 CHECK_EXTENSION(MESA_texture_array, cap);
985 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
986 return;
987 }
988 break;
989
990 default:
991 _mesa_error(ctx, GL_INVALID_ENUM,
992 "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
993 return;
994 }
995
996 if (ctx->Driver.Enable) {
997 ctx->Driver.Enable( ctx, cap, state );
998 }
999 }
1000
1001
1002 /**
1003 * Enable GL capability. Called by glEnable()
1004 * \param cap state to enable.
1005 */
1006 void GLAPIENTRY
1007 _mesa_Enable( GLenum cap )
1008 {
1009 GET_CURRENT_CONTEXT(ctx);
1010 ASSERT_OUTSIDE_BEGIN_END(ctx);
1011
1012 _mesa_set_enable( ctx, cap, GL_TRUE );
1013 }
1014
1015
1016 /**
1017 * Disable GL capability. Called by glDisable()
1018 * \param cap state to disable.
1019 */
1020 void GLAPIENTRY
1021 _mesa_Disable( GLenum cap )
1022 {
1023 GET_CURRENT_CONTEXT(ctx);
1024 ASSERT_OUTSIDE_BEGIN_END(ctx);
1025
1026 _mesa_set_enable( ctx, cap, GL_FALSE );
1027 }
1028
1029
1030 #undef CHECK_EXTENSION
1031 #define CHECK_EXTENSION(EXTNAME) \
1032 if (!ctx->Extensions.EXTNAME) { \
1033 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1034 return GL_FALSE; \
1035 }
1036
1037 #undef CHECK_EXTENSION2
1038 #define CHECK_EXTENSION2(EXT1, EXT2) \
1039 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1040 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1041 return GL_FALSE; \
1042 }
1043
1044
1045 /**
1046 * Helper function to determine whether a texture target is enabled.
1047 */
1048 static GLboolean
1049 is_texture_enabled(GLcontext *ctx, GLbitfield bit)
1050 {
1051 const struct gl_texture_unit *const texUnit =
1052 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1053 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1054 }
1055
1056
1057 /**
1058 * Return simple enable/disable state.
1059 *
1060 * \param cap state variable to query.
1061 *
1062 * Returns the state of the specified capability from the current GL context.
1063 * For the capabilities associated with extensions verifies that those
1064 * extensions are effectively present before reporting.
1065 */
1066 GLboolean GLAPIENTRY
1067 _mesa_IsEnabled( GLenum cap )
1068 {
1069 GET_CURRENT_CONTEXT(ctx);
1070 switch (cap) {
1071 case GL_ALPHA_TEST:
1072 return ctx->Color.AlphaEnabled;
1073 case GL_AUTO_NORMAL:
1074 return ctx->Eval.AutoNormal;
1075 case GL_BLEND:
1076 return ctx->Color.BlendEnabled;
1077 case GL_CLIP_PLANE0:
1078 case GL_CLIP_PLANE1:
1079 case GL_CLIP_PLANE2:
1080 case GL_CLIP_PLANE3:
1081 case GL_CLIP_PLANE4:
1082 case GL_CLIP_PLANE5:
1083 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1084 case GL_COLOR_MATERIAL:
1085 return ctx->Light.ColorMaterialEnabled;
1086 case GL_CULL_FACE:
1087 return ctx->Polygon.CullFlag;
1088 case GL_DEPTH_TEST:
1089 return ctx->Depth.Test;
1090 case GL_DITHER:
1091 return ctx->Color.DitherFlag;
1092 case GL_FOG:
1093 return ctx->Fog.Enabled;
1094 case GL_LIGHTING:
1095 return ctx->Light.Enabled;
1096 case GL_LIGHT0:
1097 case GL_LIGHT1:
1098 case GL_LIGHT2:
1099 case GL_LIGHT3:
1100 case GL_LIGHT4:
1101 case GL_LIGHT5:
1102 case GL_LIGHT6:
1103 case GL_LIGHT7:
1104 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1105 case GL_LINE_SMOOTH:
1106 return ctx->Line.SmoothFlag;
1107 case GL_LINE_STIPPLE:
1108 return ctx->Line.StippleFlag;
1109 case GL_INDEX_LOGIC_OP:
1110 return ctx->Color.IndexLogicOpEnabled;
1111 case GL_COLOR_LOGIC_OP:
1112 return ctx->Color.ColorLogicOpEnabled;
1113 case GL_MAP1_COLOR_4:
1114 return ctx->Eval.Map1Color4;
1115 case GL_MAP1_INDEX:
1116 return ctx->Eval.Map1Index;
1117 case GL_MAP1_NORMAL:
1118 return ctx->Eval.Map1Normal;
1119 case GL_MAP1_TEXTURE_COORD_1:
1120 return ctx->Eval.Map1TextureCoord1;
1121 case GL_MAP1_TEXTURE_COORD_2:
1122 return ctx->Eval.Map1TextureCoord2;
1123 case GL_MAP1_TEXTURE_COORD_3:
1124 return ctx->Eval.Map1TextureCoord3;
1125 case GL_MAP1_TEXTURE_COORD_4:
1126 return ctx->Eval.Map1TextureCoord4;
1127 case GL_MAP1_VERTEX_3:
1128 return ctx->Eval.Map1Vertex3;
1129 case GL_MAP1_VERTEX_4:
1130 return ctx->Eval.Map1Vertex4;
1131 case GL_MAP2_COLOR_4:
1132 return ctx->Eval.Map2Color4;
1133 case GL_MAP2_INDEX:
1134 return ctx->Eval.Map2Index;
1135 case GL_MAP2_NORMAL:
1136 return ctx->Eval.Map2Normal;
1137 case GL_MAP2_TEXTURE_COORD_1:
1138 return ctx->Eval.Map2TextureCoord1;
1139 case GL_MAP2_TEXTURE_COORD_2:
1140 return ctx->Eval.Map2TextureCoord2;
1141 case GL_MAP2_TEXTURE_COORD_3:
1142 return ctx->Eval.Map2TextureCoord3;
1143 case GL_MAP2_TEXTURE_COORD_4:
1144 return ctx->Eval.Map2TextureCoord4;
1145 case GL_MAP2_VERTEX_3:
1146 return ctx->Eval.Map2Vertex3;
1147 case GL_MAP2_VERTEX_4:
1148 return ctx->Eval.Map2Vertex4;
1149 case GL_NORMALIZE:
1150 return ctx->Transform.Normalize;
1151 case GL_POINT_SMOOTH:
1152 return ctx->Point.SmoothFlag;
1153 case GL_POLYGON_SMOOTH:
1154 return ctx->Polygon.SmoothFlag;
1155 case GL_POLYGON_STIPPLE:
1156 return ctx->Polygon.StippleFlag;
1157 case GL_POLYGON_OFFSET_POINT:
1158 return ctx->Polygon.OffsetPoint;
1159 case GL_POLYGON_OFFSET_LINE:
1160 return ctx->Polygon.OffsetLine;
1161 case GL_POLYGON_OFFSET_FILL:
1162 /*case GL_POLYGON_OFFSET_EXT:*/
1163 return ctx->Polygon.OffsetFill;
1164 case GL_RESCALE_NORMAL_EXT:
1165 return ctx->Transform.RescaleNormals;
1166 case GL_SCISSOR_TEST:
1167 return ctx->Scissor.Enabled;
1168 case GL_SHARED_TEXTURE_PALETTE_EXT:
1169 return ctx->Texture.SharedPalette;
1170 case GL_STENCIL_TEST:
1171 return ctx->Stencil.Enabled;
1172 case GL_TEXTURE_1D:
1173 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1174 case GL_TEXTURE_2D:
1175 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1176 case GL_TEXTURE_3D:
1177 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1178 case GL_TEXTURE_GEN_Q:
1179 {
1180 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1181 if (texUnit) {
1182 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1183 }
1184 }
1185 return GL_FALSE;
1186 case GL_TEXTURE_GEN_R:
1187 {
1188 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1189 if (texUnit) {
1190 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1191 }
1192 }
1193 return GL_FALSE;
1194 case GL_TEXTURE_GEN_S:
1195 {
1196 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1197 if (texUnit) {
1198 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1199 }
1200 }
1201 return GL_FALSE;
1202 case GL_TEXTURE_GEN_T:
1203 {
1204 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1205 if (texUnit) {
1206 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1207 }
1208 }
1209 return GL_FALSE;
1210
1211 /*
1212 * CLIENT STATE!!!
1213 */
1214 case GL_VERTEX_ARRAY:
1215 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1216 case GL_NORMAL_ARRAY:
1217 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1218 case GL_COLOR_ARRAY:
1219 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1220 case GL_INDEX_ARRAY:
1221 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1222 case GL_TEXTURE_COORD_ARRAY:
1223 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1224 case GL_EDGE_FLAG_ARRAY:
1225 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1226 case GL_FOG_COORDINATE_ARRAY_EXT:
1227 CHECK_EXTENSION(EXT_fog_coord);
1228 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1229 case GL_SECONDARY_COLOR_ARRAY_EXT:
1230 CHECK_EXTENSION(EXT_secondary_color);
1231 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1232 #if FEATURE_point_size_array
1233 case GL_POINT_SIZE_ARRAY_OES:
1234 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1235 #endif
1236
1237 /* GL_EXT_histogram */
1238 case GL_HISTOGRAM:
1239 CHECK_EXTENSION(EXT_histogram);
1240 return ctx->Pixel.HistogramEnabled;
1241 case GL_MINMAX:
1242 CHECK_EXTENSION(EXT_histogram);
1243 return ctx->Pixel.MinMaxEnabled;
1244
1245 /* GL_SGI_color_table */
1246 case GL_COLOR_TABLE_SGI:
1247 CHECK_EXTENSION(SGI_color_table);
1248 return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1249 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1250 CHECK_EXTENSION(SGI_color_table);
1251 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1252 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1253 CHECK_EXTENSION(SGI_color_table);
1254 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1255
1256 /* GL_SGI_texture_color_table */
1257 case GL_TEXTURE_COLOR_TABLE_SGI:
1258 CHECK_EXTENSION(SGI_texture_color_table);
1259 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1260
1261 /* GL_EXT_convolution */
1262 case GL_CONVOLUTION_1D:
1263 CHECK_EXTENSION(EXT_convolution);
1264 return ctx->Pixel.Convolution1DEnabled;
1265 case GL_CONVOLUTION_2D:
1266 CHECK_EXTENSION(EXT_convolution);
1267 return ctx->Pixel.Convolution2DEnabled;
1268 case GL_SEPARABLE_2D:
1269 CHECK_EXTENSION(EXT_convolution);
1270 return ctx->Pixel.Separable2DEnabled;
1271
1272 /* GL_ARB_texture_cube_map */
1273 case GL_TEXTURE_CUBE_MAP_ARB:
1274 CHECK_EXTENSION(ARB_texture_cube_map);
1275 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1276
1277 /* GL_EXT_secondary_color */
1278 case GL_COLOR_SUM_EXT:
1279 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1280 return ctx->Fog.ColorSumEnabled;
1281
1282 /* GL_ARB_multisample */
1283 case GL_MULTISAMPLE_ARB:
1284 CHECK_EXTENSION(ARB_multisample);
1285 return ctx->Multisample.Enabled;
1286 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1287 CHECK_EXTENSION(ARB_multisample);
1288 return ctx->Multisample.SampleAlphaToCoverage;
1289 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1290 CHECK_EXTENSION(ARB_multisample);
1291 return ctx->Multisample.SampleAlphaToOne;
1292 case GL_SAMPLE_COVERAGE_ARB:
1293 CHECK_EXTENSION(ARB_multisample);
1294 return ctx->Multisample.SampleCoverage;
1295 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1296 CHECK_EXTENSION(ARB_multisample);
1297 return ctx->Multisample.SampleCoverageInvert;
1298
1299 /* GL_IBM_rasterpos_clip */
1300 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1301 CHECK_EXTENSION(IBM_rasterpos_clip);
1302 return ctx->Transform.RasterPositionUnclipped;
1303
1304 /* GL_NV_point_sprite */
1305 case GL_POINT_SPRITE_NV:
1306 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1307 return ctx->Point.PointSprite;
1308
1309 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1310 case GL_VERTEX_PROGRAM_ARB:
1311 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1312 return ctx->VertexProgram.Enabled;
1313 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1314 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1315 return ctx->VertexProgram.PointSizeEnabled;
1316 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1317 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1318 return ctx->VertexProgram.TwoSideEnabled;
1319 #endif
1320 #if FEATURE_NV_vertex_program
1321 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1322 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1323 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1324 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1325 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1326 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1327 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1328 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1329 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1330 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1331 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1332 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1333 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1334 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1335 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1336 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1337 CHECK_EXTENSION(NV_vertex_program);
1338 {
1339 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1340 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1341 }
1342 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1343 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1344 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1345 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1346 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1347 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1348 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1349 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1350 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1351 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1352 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1353 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1354 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1355 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1356 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1357 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1358 CHECK_EXTENSION(NV_vertex_program);
1359 {
1360 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1361 return ctx->Eval.Map1Attrib[map];
1362 }
1363 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1364 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1365 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1366 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1367 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1368 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1369 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1370 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1371 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1372 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1373 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1374 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1375 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1376 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1377 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1378 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1379 CHECK_EXTENSION(NV_vertex_program);
1380 {
1381 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1382 return ctx->Eval.Map2Attrib[map];
1383 }
1384 #endif /* FEATURE_NV_vertex_program */
1385
1386 #if FEATURE_NV_fragment_program
1387 case GL_FRAGMENT_PROGRAM_NV:
1388 CHECK_EXTENSION(NV_fragment_program);
1389 return ctx->FragmentProgram.Enabled;
1390 #endif /* FEATURE_NV_fragment_program */
1391
1392 /* GL_NV_texture_rectangle */
1393 case GL_TEXTURE_RECTANGLE_NV:
1394 CHECK_EXTENSION(NV_texture_rectangle);
1395 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1396
1397 /* GL_EXT_stencil_two_side */
1398 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1399 CHECK_EXTENSION(EXT_stencil_two_side);
1400 return ctx->Stencil.TestTwoSide;
1401
1402 #if FEATURE_ARB_fragment_program
1403 case GL_FRAGMENT_PROGRAM_ARB:
1404 return ctx->FragmentProgram.Enabled;
1405 #endif /* FEATURE_ARB_fragment_program */
1406
1407 /* GL_EXT_depth_bounds_test */
1408 case GL_DEPTH_BOUNDS_TEST_EXT:
1409 CHECK_EXTENSION(EXT_depth_bounds_test);
1410 return ctx->Depth.BoundsTest;
1411
1412 /* GL_MESA_program_debug */
1413 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
1414 CHECK_EXTENSION(MESA_program_debug);
1415 return ctx->FragmentProgram.CallbackEnabled;
1416 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
1417 CHECK_EXTENSION(MESA_program_debug);
1418 return ctx->VertexProgram.CallbackEnabled;
1419 #if FEATURE_ATI_fragment_shader
1420 case GL_FRAGMENT_SHADER_ATI:
1421 CHECK_EXTENSION(ATI_fragment_shader);
1422 return ctx->ATIFragmentShader.Enabled;
1423 #endif /* FEATURE_ATI_fragment_shader */
1424 default:
1425 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1426 return GL_FALSE;
1427 }
1428 }