update TriangleCaps in GL_POINT/POLYGON_SMOOTH cases
[mesa.git] / src / mesa / main / enable.c
1 /* $Id: enable.c,v 1.25 2000/10/05 23:10:42 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "matrix.h"
37 #include "mmath.h"
38 #include "simple_list.h"
39 #include "types.h"
40 #include "vbfill.h"
41 #include "xform.h"
42 #include "enums.h"
43 #endif
44
45
46
47 /*
48 * Perform glEnable and glDisable calls.
49 */
50 void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
51 {
52 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "gl_enable/disable" );
53
54 if (MESA_VERBOSE & VERBOSE_API)
55 fprintf(stderr, "%s %s (newstate is %x)\n",
56 state ? "glEnable" : "glDisable",
57 gl_lookup_enum_by_nr(cap),
58 ctx->NewState);
59
60 switch (cap) {
61 case GL_ALPHA_TEST:
62 if (ctx->Color.AlphaEnabled!=state) {
63 ctx->Color.AlphaEnabled = state;
64 ctx->NewState |= NEW_RASTER_OPS;
65 }
66 break;
67 case GL_AUTO_NORMAL:
68 ctx->Eval.AutoNormal = state;
69 break;
70 case GL_BLEND:
71 if (ctx->Color.BlendEnabled!=state) {
72 ctx->Color.BlendEnabled = state;
73 /* The following needed to accomodate 1.0 RGB logic op blending */
74 if (ctx->Color.BlendEquation==GL_LOGIC_OP && state) {
75 ctx->Color.ColorLogicOpEnabled = GL_TRUE;
76 }
77 else {
78 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
79 }
80 ctx->NewState |= NEW_RASTER_OPS;
81 }
82 break;
83 case GL_CLIP_PLANE0:
84 case GL_CLIP_PLANE1:
85 case GL_CLIP_PLANE2:
86 case GL_CLIP_PLANE3:
87 case GL_CLIP_PLANE4:
88 case GL_CLIP_PLANE5:
89 if (cap >= GL_CLIP_PLANE0 &&
90 cap <= GL_CLIP_PLANE5 &&
91 ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state)
92 {
93 GLuint p = cap-GL_CLIP_PLANE0;
94
95 ctx->Transform.ClipEnabled[p] = state;
96 ctx->NewState |= NEW_USER_CLIP;
97
98 if (state) {
99 ctx->Enabled |= ENABLE_USERCLIP;
100 ctx->Transform.AnyClip++;
101
102 if (ctx->ProjectionMatrix.flags & MAT_DIRTY_ALL_OVER) {
103 gl_matrix_analyze( &ctx->ProjectionMatrix );
104 }
105
106 gl_transform_vector( ctx->Transform.ClipUserPlane[p],
107 ctx->Transform.EyeUserPlane[p],
108 ctx->ProjectionMatrix.inv );
109 } else {
110 if (--ctx->Transform.AnyClip == 0)
111 ctx->Enabled &= ~ENABLE_USERCLIP;
112 }
113 }
114 break;
115 case GL_COLOR_MATERIAL:
116 if (ctx->Light.ColorMaterialEnabled!=state) {
117 ctx->Light.ColorMaterialEnabled = state;
118 ctx->NewState |= NEW_LIGHTING;
119 if (state)
120 gl_update_color_material( ctx, ctx->Current.ByteColor );
121 }
122 break;
123 case GL_CULL_FACE:
124 if (ctx->Polygon.CullFlag!=state) {
125 ctx->Polygon.CullFlag = state;
126 ctx->TriangleCaps ^= DD_TRI_CULL;
127 ctx->NewState |= NEW_POLYGON;
128 }
129 break;
130 case GL_DEPTH_TEST:
131 if (state && ctx->Visual.DepthBits==0) {
132 _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
133 return;
134 }
135 if (ctx->Depth.Test!=state) {
136 ctx->Depth.Test = state;
137 ctx->NewState |= NEW_RASTER_OPS;
138 }
139 break;
140 case GL_DITHER:
141 if (ctx->NoDither) {
142 /* MESA_NO_DITHER env var */
143 state = GL_FALSE;
144 }
145 if (ctx->Color.DitherFlag!=state) {
146 ctx->Color.DitherFlag = state;
147 ctx->NewState |= NEW_RASTER_OPS;
148 }
149 break;
150 case GL_FOG:
151 if (ctx->Fog.Enabled!=state) {
152 ctx->Fog.Enabled = state;
153 ctx->Enabled ^= ENABLE_FOG;
154 ctx->NewState |= NEW_FOG|NEW_RASTER_OPS;
155 }
156 break;
157 case GL_HISTOGRAM:
158 if (ctx->Extensions.HaveHistogram) {
159 ctx->Pixel.HistogramEnabled = state;
160 }
161 else {
162 gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
163 return;
164 }
165 break;
166 case GL_LIGHT0:
167 case GL_LIGHT1:
168 case GL_LIGHT2:
169 case GL_LIGHT3:
170 case GL_LIGHT4:
171 case GL_LIGHT5:
172 case GL_LIGHT6:
173 case GL_LIGHT7:
174 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled != state) {
175 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
176
177 if (state) {
178 insert_at_tail(&ctx->Light.EnabledList,
179 &ctx->Light.Light[cap-GL_LIGHT0]);
180 if (ctx->Light.Enabled)
181 ctx->Enabled |= ENABLE_LIGHT;
182 } else {
183 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
184 if (is_empty_list(&ctx->Light.EnabledList))
185 ctx->Enabled &= ~ENABLE_LIGHT;
186 }
187
188 ctx->NewState |= NEW_LIGHTING;
189 }
190 break;
191 case GL_LIGHTING:
192 if (ctx->Light.Enabled!=state) {
193 ctx->Light.Enabled = state;
194 ctx->Enabled &= ~ENABLE_LIGHT;
195 if (state)
196 ctx->Enabled |= ENABLE_LIGHT;
197 ctx->NewState |= NEW_LIGHTING;
198 }
199 break;
200 case GL_LINE_SMOOTH:
201 if (ctx->Line.SmoothFlag!=state) {
202 ctx->Line.SmoothFlag = state;
203 ctx->TriangleCaps ^= DD_LINE_SMOOTH;
204 ctx->NewState |= NEW_RASTER_OPS;
205 }
206 break;
207 case GL_LINE_STIPPLE:
208 if (ctx->Line.StippleFlag!=state) {
209 ctx->Line.StippleFlag = state;
210 ctx->TriangleCaps ^= DD_LINE_STIPPLE;
211 ctx->NewState |= NEW_RASTER_OPS;
212 }
213 break;
214 case GL_INDEX_LOGIC_OP:
215 if (ctx->Color.IndexLogicOpEnabled!=state) {
216 ctx->Color.IndexLogicOpEnabled = state;
217 ctx->NewState |= NEW_RASTER_OPS;
218 }
219 break;
220 case GL_COLOR_LOGIC_OP:
221 if (ctx->Color.ColorLogicOpEnabled!=state) {
222 ctx->Color.ColorLogicOpEnabled = state;
223 ctx->NewState |= NEW_RASTER_OPS;
224 }
225 break;
226 case GL_MAP1_COLOR_4:
227 ctx->Eval.Map1Color4 = state;
228 break;
229 case GL_MAP1_INDEX:
230 ctx->Eval.Map1Index = state;
231 break;
232 case GL_MAP1_NORMAL:
233 ctx->Eval.Map1Normal = state;
234 break;
235 case GL_MAP1_TEXTURE_COORD_1:
236 ctx->Eval.Map1TextureCoord1 = state;
237 break;
238 case GL_MAP1_TEXTURE_COORD_2:
239 ctx->Eval.Map1TextureCoord2 = state;
240 break;
241 case GL_MAP1_TEXTURE_COORD_3:
242 ctx->Eval.Map1TextureCoord3 = state;
243 break;
244 case GL_MAP1_TEXTURE_COORD_4:
245 ctx->Eval.Map1TextureCoord4 = state;
246 break;
247 case GL_MAP1_VERTEX_3:
248 ctx->Eval.Map1Vertex3 = state;
249 break;
250 case GL_MAP1_VERTEX_4:
251 ctx->Eval.Map1Vertex4 = state;
252 break;
253 case GL_MAP2_COLOR_4:
254 ctx->Eval.Map2Color4 = state;
255 break;
256 case GL_MAP2_INDEX:
257 ctx->Eval.Map2Index = state;
258 break;
259 case GL_MAP2_NORMAL:
260 ctx->Eval.Map2Normal = state;
261 break;
262 case GL_MAP2_TEXTURE_COORD_1:
263 ctx->Eval.Map2TextureCoord1 = state;
264 break;
265 case GL_MAP2_TEXTURE_COORD_2:
266 ctx->Eval.Map2TextureCoord2 = state;
267 break;
268 case GL_MAP2_TEXTURE_COORD_3:
269 ctx->Eval.Map2TextureCoord3 = state;
270 break;
271 case GL_MAP2_TEXTURE_COORD_4:
272 ctx->Eval.Map2TextureCoord4 = state;
273 break;
274 case GL_MAP2_VERTEX_3:
275 ctx->Eval.Map2Vertex3 = state;
276 break;
277 case GL_MAP2_VERTEX_4:
278 ctx->Eval.Map2Vertex4 = state;
279 break;
280 case GL_MINMAX:
281 ctx->Pixel.MinMaxEnabled = state;
282 break;
283 case GL_NORMALIZE:
284 if (ctx->Transform.Normalize != state) {
285 ctx->Transform.Normalize = state;
286 ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING;
287 ctx->Enabled ^= ENABLE_NORMALIZE;
288 }
289 break;
290 case GL_POINT_SMOOTH:
291 if (ctx->Point.SmoothFlag!=state) {
292 ctx->Point.SmoothFlag = state;
293 ctx->TriangleCaps ^= DD_POINT_SMOOTH;
294 ctx->NewState |= NEW_RASTER_OPS;
295 }
296 break;
297 case GL_POLYGON_SMOOTH:
298 if (ctx->Polygon.SmoothFlag!=state) {
299 ctx->Polygon.SmoothFlag = state;
300 ctx->TriangleCaps ^= DD_TRI_SMOOTH;
301 ctx->NewState |= NEW_RASTER_OPS;
302 }
303 break;
304 case GL_POLYGON_STIPPLE:
305 if (ctx->Polygon.StippleFlag!=state) {
306 ctx->Polygon.StippleFlag = state;
307 ctx->TriangleCaps ^= DD_TRI_STIPPLE;
308 ctx->NewState |= NEW_RASTER_OPS;
309 }
310 break;
311 case GL_POLYGON_OFFSET_POINT:
312 if (ctx->Polygon.OffsetPoint!=state) {
313 ctx->Polygon.OffsetPoint = state;
314 ctx->NewState |= NEW_POLYGON;
315 }
316 break;
317 case GL_POLYGON_OFFSET_LINE:
318 if (ctx->Polygon.OffsetLine!=state) {
319 ctx->Polygon.OffsetLine = state;
320 ctx->NewState |= NEW_POLYGON;
321 }
322 break;
323 case GL_POLYGON_OFFSET_FILL:
324 /*case GL_POLYGON_OFFSET_EXT:*/
325 if (ctx->Polygon.OffsetFill!=state) {
326 ctx->Polygon.OffsetFill = state;
327 ctx->NewState |= NEW_POLYGON;
328 }
329 break;
330 case GL_RESCALE_NORMAL_EXT:
331 if (ctx->Transform.RescaleNormals != state) {
332 ctx->Transform.RescaleNormals = state;
333 ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING;
334 ctx->Enabled ^= ENABLE_RESCALE;
335 }
336 break;
337 case GL_SCISSOR_TEST:
338 if (ctx->Scissor.Enabled!=state) {
339 ctx->Scissor.Enabled = state;
340 ctx->NewState |= NEW_RASTER_OPS;
341 }
342 break;
343 case GL_SHARED_TEXTURE_PALETTE_EXT:
344 ctx->Texture.SharedPalette = state;
345 break;
346 case GL_STENCIL_TEST:
347 if (state && ctx->Visual.StencilBits==0) {
348 _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer");
349 return;
350 }
351 if (ctx->Stencil.Enabled!=state) {
352 ctx->Stencil.Enabled = state;
353 ctx->NewState |= NEW_RASTER_OPS;
354 ctx->TriangleCaps ^= DD_STENCIL;
355 }
356 break;
357 case GL_TEXTURE_1D:
358 if (ctx->Visual.RGBAflag) {
359 const GLuint curr = ctx->Texture.CurrentUnit;
360 const GLuint flag = TEXTURE0_1D << (curr * 4);
361 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
362 ctx->NewState |= NEW_TEXTURE_ENABLE;
363 if (state) {
364 texUnit->Enabled |= TEXTURE0_1D;
365 ctx->Enabled |= flag;
366 }
367 else {
368 texUnit->Enabled &= ~TEXTURE0_1D;
369 ctx->Enabled &= ~flag;
370 }
371 }
372 break;
373 case GL_TEXTURE_2D:
374 if (ctx->Visual.RGBAflag) {
375 const GLuint curr = ctx->Texture.CurrentUnit;
376 const GLuint flag = TEXTURE0_2D << (curr * 4);
377 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
378 ctx->NewState |= NEW_TEXTURE_ENABLE;
379 if (state) {
380 texUnit->Enabled |= TEXTURE0_2D;
381 ctx->Enabled |= flag;
382 }
383 else {
384 texUnit->Enabled &= ~TEXTURE0_2D;
385 ctx->Enabled &= ~flag;
386 }
387 }
388 break;
389 case GL_TEXTURE_3D:
390 if (ctx->Visual.RGBAflag) {
391 const GLuint curr = ctx->Texture.CurrentUnit;
392 const GLuint flag = TEXTURE0_3D << (curr * 4);
393 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
394 ctx->NewState |= NEW_TEXTURE_ENABLE;
395 if (state) {
396 texUnit->Enabled |= TEXTURE0_3D;
397 ctx->Enabled |= flag;
398 }
399 else {
400 texUnit->Enabled &= ~TEXTURE0_3D;
401 ctx->Enabled &= ~flag;
402 }
403 }
404 break;
405 case GL_TEXTURE_GEN_Q:
406 {
407 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
408 if (state)
409 texUnit->TexGenEnabled |= Q_BIT;
410 else
411 texUnit->TexGenEnabled &= ~Q_BIT;
412 ctx->NewState |= NEW_TEXTURING;
413 }
414 break;
415 case GL_TEXTURE_GEN_R:
416 {
417 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
418 if (state)
419 texUnit->TexGenEnabled |= R_BIT;
420 else
421 texUnit->TexGenEnabled &= ~R_BIT;
422 ctx->NewState |= NEW_TEXTURING;
423 }
424 break;
425 case GL_TEXTURE_GEN_S:
426 {
427 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
428 if (state)
429 texUnit->TexGenEnabled |= S_BIT;
430 else
431 texUnit->TexGenEnabled &= ~S_BIT;
432 ctx->NewState |= NEW_TEXTURING;
433 }
434 break;
435 case GL_TEXTURE_GEN_T:
436 {
437 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
438 if (state)
439 texUnit->TexGenEnabled |= T_BIT;
440 else
441 texUnit->TexGenEnabled &= ~T_BIT;
442 ctx->NewState |= NEW_TEXTURING;
443 }
444 break;
445
446 /*
447 * CLIENT STATE!!!
448 */
449 case GL_VERTEX_ARRAY:
450 ctx->Array.Vertex.Enabled = state;
451 break;
452 case GL_NORMAL_ARRAY:
453 ctx->Array.Normal.Enabled = state;
454 break;
455 case GL_COLOR_ARRAY:
456 ctx->Array.Color.Enabled = state;
457 break;
458 case GL_INDEX_ARRAY:
459 ctx->Array.Index.Enabled = state;
460 break;
461 case GL_TEXTURE_COORD_ARRAY:
462 ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
463 break;
464 case GL_EDGE_FLAG_ARRAY:
465 ctx->Array.EdgeFlag.Enabled = state;
466 break;
467
468 /* GL_HP_occlusion_test */
469 case GL_OCCLUSION_TEST_HP:
470 if (ctx->Extensions.HaveHpOcclusionTest) {
471 ctx->Depth.OcclusionTest = state;
472 if (state)
473 ctx->OcclusionResult = ctx->OcclusionResultSaved;
474 else
475 ctx->OcclusionResultSaved = ctx->OcclusionResult;
476 ctx->NewState |= NEW_RASTER_OPS;
477 }
478 else {
479 gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
480 return;
481 }
482 break;
483
484 /* GL_SGIS_pixel_texture */
485 case GL_PIXEL_TEXTURE_SGIS:
486 /* XXX check for extension */
487 ctx->Pixel.PixelTextureEnabled = state;
488 break;
489
490 /* GL_SGIX_pixel_texture */
491 case GL_PIXEL_TEX_GEN_SGIX:
492 /* XXX check for extension */
493 ctx->Pixel.PixelTextureEnabled = state;
494 break;
495
496 /* GL_SGI_color_table */
497 case GL_COLOR_TABLE_SGI:
498 /* XXX check for extension */
499 ctx->Pixel.ColorTableEnabled = state;
500 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
501 break;
502 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
503 ctx->Pixel.PostConvolutionColorTableEnabled = state;
504 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
505 break;
506 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
507 ctx->Pixel.PostColorMatrixColorTableEnabled = state;
508 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
509 break;
510
511 /* GL_EXT_convolution */
512 case GL_CONVOLUTION_1D:
513 /* XXX check for extension */
514 ctx->Pixel.Convolution1DEnabled = state;
515 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
516 break;
517 case GL_CONVOLUTION_2D:
518 ctx->Pixel.Convolution2DEnabled = state;
519 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
520 break;
521 case GL_SEPARABLE_2D:
522 ctx->Pixel.Separable2DEnabled = state;
523 ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
524 break;
525
526 /* GL_ARB_texture_cube_map */
527 case GL_TEXTURE_CUBE_MAP_ARB:
528 if (ctx->Extensions.HaveTextureCubeMap) {
529 if (ctx->Visual.RGBAflag) {
530 const GLuint curr = ctx->Texture.CurrentUnit;
531 const GLuint flag = TEXTURE0_CUBE << (curr * 4);
532 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
533 ctx->NewState |= NEW_TEXTURE_ENABLE;
534 if (state) {
535 texUnit->Enabled |= TEXTURE0_CUBE;
536 ctx->Enabled |= flag;
537 }
538 else {
539 texUnit->Enabled &= ~TEXTURE0_CUBE;
540 ctx->Enabled &= ~flag;
541 }
542 }
543 }
544 else {
545 if (state)
546 gl_error(ctx, GL_INVALID_ENUM, "glEnable");
547 else
548 gl_error(ctx, GL_INVALID_ENUM, "glDisable");
549 return;
550 }
551 break;
552
553 default:
554 if (state) {
555 gl_error( ctx, GL_INVALID_ENUM, "glEnable" );
556 }
557 else {
558 gl_error( ctx, GL_INVALID_ENUM, "glDisable" );
559 }
560 return;
561 }
562
563 if (ctx->Driver.Enable) {
564 (*ctx->Driver.Enable)( ctx, cap, state );
565 }
566 }
567
568
569
570
571 void
572 _mesa_Enable( GLenum cap )
573 {
574 GET_CURRENT_CONTEXT(ctx);
575 _mesa_set_enable( ctx, cap, GL_TRUE );
576 }
577
578
579
580 void
581 _mesa_Disable( GLenum cap )
582 {
583 GET_CURRENT_CONTEXT(ctx);
584 _mesa_set_enable( ctx, cap, GL_FALSE );
585 }
586
587
588
589 GLboolean
590 _mesa_IsEnabled( GLenum cap )
591 {
592 GET_CURRENT_CONTEXT(ctx);
593 switch (cap) {
594 case GL_ALPHA_TEST:
595 return ctx->Color.AlphaEnabled;
596 case GL_AUTO_NORMAL:
597 return ctx->Eval.AutoNormal;
598 case GL_BLEND:
599 return ctx->Color.BlendEnabled;
600 case GL_CLIP_PLANE0:
601 case GL_CLIP_PLANE1:
602 case GL_CLIP_PLANE2:
603 case GL_CLIP_PLANE3:
604 case GL_CLIP_PLANE4:
605 case GL_CLIP_PLANE5:
606 return ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0];
607 case GL_COLOR_MATERIAL:
608 return ctx->Light.ColorMaterialEnabled;
609 case GL_CULL_FACE:
610 return ctx->Polygon.CullFlag;
611 case GL_DEPTH_TEST:
612 return ctx->Depth.Test;
613 case GL_DITHER:
614 return ctx->Color.DitherFlag;
615 case GL_FOG:
616 return ctx->Fog.Enabled;
617 case GL_HISTOGRAM:
618 if (ctx->Extensions.HaveHistogram) {
619 return ctx->Pixel.HistogramEnabled;
620 }
621 else {
622 gl_error(ctx, GL_INVALID_ENUM, "glIsEnabled");
623 return GL_FALSE;
624 }
625 case GL_LIGHTING:
626 return ctx->Light.Enabled;
627 case GL_LIGHT0:
628 case GL_LIGHT1:
629 case GL_LIGHT2:
630 case GL_LIGHT3:
631 case GL_LIGHT4:
632 case GL_LIGHT5:
633 case GL_LIGHT6:
634 case GL_LIGHT7:
635 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
636 case GL_LINE_SMOOTH:
637 return ctx->Line.SmoothFlag;
638 case GL_LINE_STIPPLE:
639 return ctx->Line.StippleFlag;
640 case GL_INDEX_LOGIC_OP:
641 return ctx->Color.IndexLogicOpEnabled;
642 case GL_COLOR_LOGIC_OP:
643 return ctx->Color.ColorLogicOpEnabled;
644 case GL_MAP1_COLOR_4:
645 return ctx->Eval.Map1Color4;
646 case GL_MAP1_INDEX:
647 return ctx->Eval.Map1Index;
648 case GL_MAP1_NORMAL:
649 return ctx->Eval.Map1Normal;
650 case GL_MAP1_TEXTURE_COORD_1:
651 return ctx->Eval.Map1TextureCoord1;
652 case GL_MAP1_TEXTURE_COORD_2:
653 return ctx->Eval.Map1TextureCoord2;
654 case GL_MAP1_TEXTURE_COORD_3:
655 return ctx->Eval.Map1TextureCoord3;
656 case GL_MAP1_TEXTURE_COORD_4:
657 return ctx->Eval.Map1TextureCoord4;
658 case GL_MAP1_VERTEX_3:
659 return ctx->Eval.Map1Vertex3;
660 case GL_MAP1_VERTEX_4:
661 return ctx->Eval.Map1Vertex4;
662 case GL_MAP2_COLOR_4:
663 return ctx->Eval.Map2Color4;
664 case GL_MAP2_INDEX:
665 return ctx->Eval.Map2Index;
666 case GL_MAP2_NORMAL:
667 return ctx->Eval.Map2Normal;
668 case GL_MAP2_TEXTURE_COORD_1:
669 return ctx->Eval.Map2TextureCoord1;
670 case GL_MAP2_TEXTURE_COORD_2:
671 return ctx->Eval.Map2TextureCoord2;
672 case GL_MAP2_TEXTURE_COORD_3:
673 return ctx->Eval.Map2TextureCoord3;
674 case GL_MAP2_TEXTURE_COORD_4:
675 return ctx->Eval.Map2TextureCoord4;
676 case GL_MAP2_VERTEX_3:
677 return ctx->Eval.Map2Vertex3;
678 case GL_MAP2_VERTEX_4:
679 return ctx->Eval.Map2Vertex4;
680 case GL_MINMAX:
681 return ctx->Pixel.MinMaxEnabled;
682 case GL_NORMALIZE:
683 return ctx->Transform.Normalize;
684 case GL_POINT_SMOOTH:
685 return ctx->Point.SmoothFlag;
686 case GL_POLYGON_SMOOTH:
687 return ctx->Polygon.SmoothFlag;
688 case GL_POLYGON_STIPPLE:
689 return ctx->Polygon.StippleFlag;
690 case GL_POLYGON_OFFSET_POINT:
691 return ctx->Polygon.OffsetPoint;
692 case GL_POLYGON_OFFSET_LINE:
693 return ctx->Polygon.OffsetLine;
694 case GL_POLYGON_OFFSET_FILL:
695 /*case GL_POLYGON_OFFSET_EXT:*/
696 return ctx->Polygon.OffsetFill;
697 case GL_RESCALE_NORMAL_EXT:
698 return ctx->Transform.RescaleNormals;
699 case GL_SCISSOR_TEST:
700 return ctx->Scissor.Enabled;
701 case GL_SHARED_TEXTURE_PALETTE_EXT:
702 return ctx->Texture.SharedPalette;
703 case GL_STENCIL_TEST:
704 return ctx->Stencil.Enabled;
705 case GL_TEXTURE_1D:
706 {
707 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
708 return (texUnit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE;
709 }
710 case GL_TEXTURE_2D:
711 {
712 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
713 return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE;
714 }
715 case GL_TEXTURE_3D:
716 {
717 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
718 return (texUnit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE;
719 }
720 case GL_TEXTURE_GEN_Q:
721 {
722 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
723 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
724 }
725 case GL_TEXTURE_GEN_R:
726 {
727 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
728 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
729 }
730 case GL_TEXTURE_GEN_S:
731 {
732 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
733 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
734 }
735 case GL_TEXTURE_GEN_T:
736 {
737 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
738 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
739 }
740
741 /*
742 * CLIENT STATE!!!
743 */
744 case GL_VERTEX_ARRAY:
745 return ctx->Array.Vertex.Enabled;
746 case GL_NORMAL_ARRAY:
747 return ctx->Array.Normal.Enabled;
748 case GL_COLOR_ARRAY:
749 return ctx->Array.Color.Enabled;
750 case GL_INDEX_ARRAY:
751 return ctx->Array.Index.Enabled;
752 case GL_TEXTURE_COORD_ARRAY:
753 return ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
754 case GL_EDGE_FLAG_ARRAY:
755 return ctx->Array.EdgeFlag.Enabled;
756
757 /* GL_HP_occlusion_test */
758 case GL_OCCLUSION_TEST_HP:
759 if (ctx->Extensions.HaveHpOcclusionTest) {
760 return ctx->Depth.OcclusionTest;
761 }
762 else {
763 gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
764 return GL_FALSE;
765 }
766
767 /* GL_SGIS_pixel_texture */
768 case GL_PIXEL_TEXTURE_SGIS:
769 return ctx->Pixel.PixelTextureEnabled;
770
771 /* GL_SGIX_pixel_texture */
772 case GL_PIXEL_TEX_GEN_SGIX:
773 return ctx->Pixel.PixelTextureEnabled;
774
775 /* GL_SGI_color_table */
776 case GL_COLOR_TABLE_SGI:
777 return ctx->Pixel.ColorTableEnabled;
778 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
779 return ctx->Pixel.PostConvolutionColorTableEnabled;
780 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
781 return ctx->Pixel.PostColorMatrixColorTableEnabled;
782
783 /* GL_EXT_convolution */
784 case GL_CONVOLUTION_1D:
785 return ctx->Pixel.Convolution1DEnabled;
786 case GL_CONVOLUTION_2D:
787 return ctx->Pixel.Convolution2DEnabled;
788 case GL_SEPARABLE_2D:
789 return ctx->Pixel.Separable2DEnabled;
790
791 /* GL_ARB_texture_cube_map */
792 case GL_TEXTURE_CUBE_MAP_ARB:
793 if (ctx->Extensions.HaveTextureCubeMap) {
794 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
795 return (texUnit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE;
796 }
797 else {
798 gl_error(ctx, GL_INVALID_ENUM, "glIsEnabled");
799 return GL_FALSE;
800 }
801
802 default:
803 gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
804 return GL_FALSE;
805 }
806 }
807
808
809
810
811 static void
812 client_state( GLcontext *ctx, GLenum cap, GLboolean state )
813 {
814 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx,
815 (state
816 ? "glEnableClientState"
817 : "glDisableClientState") );
818
819 switch (cap) {
820 case GL_VERTEX_ARRAY:
821 ctx->Array.Vertex.Enabled = state;
822 break;
823 case GL_NORMAL_ARRAY:
824 ctx->Array.Normal.Enabled = state;
825 break;
826 case GL_COLOR_ARRAY:
827 ctx->Array.Color.Enabled = state;
828 break;
829 case GL_INDEX_ARRAY:
830 ctx->Array.Index.Enabled = state;
831 break;
832 case GL_TEXTURE_COORD_ARRAY:
833 ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
834 break;
835 case GL_EDGE_FLAG_ARRAY:
836 ctx->Array.EdgeFlag.Enabled = state;
837 break;
838 default:
839 gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" );
840 }
841
842 ctx->NewState |= NEW_CLIENT_STATE;
843 }
844
845
846
847 void
848 _mesa_EnableClientState( GLenum cap )
849 {
850 GET_CURRENT_CONTEXT(ctx);
851 client_state( ctx, cap, GL_TRUE );
852 }
853
854
855
856 void
857 _mesa_DisableClientState( GLenum cap )
858 {
859 GET_CURRENT_CONTEXT(ctx);
860 client_state( ctx, cap, GL_FALSE );
861 }
862