Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5
9 *
10 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "simple_list.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "math/m_matrix.h"
40 #include "math/m_xform.h"
41
42
43
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
47 state ? "Enable" : "Disable", CAP); \
48 return; \
49 }
50
51
52 static void
53 client_state( GLcontext *ctx, GLenum cap, GLboolean state )
54 {
55 GLuint flag;
56 GLuint *var;
57
58 switch (cap) {
59 case GL_VERTEX_ARRAY:
60 var = &ctx->Array.Vertex.Enabled;
61 flag = _NEW_ARRAY_VERTEX;
62 break;
63 case GL_NORMAL_ARRAY:
64 var = &ctx->Array.Normal.Enabled;
65 flag = _NEW_ARRAY_NORMAL;
66 break;
67 case GL_COLOR_ARRAY:
68 var = &ctx->Array.Color.Enabled;
69 flag = _NEW_ARRAY_COLOR0;
70 break;
71 case GL_INDEX_ARRAY:
72 var = &ctx->Array.Index.Enabled;
73 flag = _NEW_ARRAY_INDEX;
74 break;
75 case GL_TEXTURE_COORD_ARRAY:
76 var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
77 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
78 break;
79 case GL_EDGE_FLAG_ARRAY:
80 var = &ctx->Array.EdgeFlag.Enabled;
81 flag = _NEW_ARRAY_EDGEFLAG;
82 break;
83 case GL_FOG_COORDINATE_ARRAY_EXT:
84 var = &ctx->Array.FogCoord.Enabled;
85 flag = _NEW_ARRAY_FOGCOORD;
86 break;
87 case GL_SECONDARY_COLOR_ARRAY_EXT:
88 var = &ctx->Array.SecondaryColor.Enabled;
89 flag = _NEW_ARRAY_COLOR1;
90 break;
91
92 #if FEATURE_NV_vertex_program
93 case GL_VERTEX_ATTRIB_ARRAY0_NV:
94 case GL_VERTEX_ATTRIB_ARRAY1_NV:
95 case GL_VERTEX_ATTRIB_ARRAY2_NV:
96 case GL_VERTEX_ATTRIB_ARRAY3_NV:
97 case GL_VERTEX_ATTRIB_ARRAY4_NV:
98 case GL_VERTEX_ATTRIB_ARRAY5_NV:
99 case GL_VERTEX_ATTRIB_ARRAY6_NV:
100 case GL_VERTEX_ATTRIB_ARRAY7_NV:
101 case GL_VERTEX_ATTRIB_ARRAY8_NV:
102 case GL_VERTEX_ATTRIB_ARRAY9_NV:
103 case GL_VERTEX_ATTRIB_ARRAY10_NV:
104 case GL_VERTEX_ATTRIB_ARRAY11_NV:
105 case GL_VERTEX_ATTRIB_ARRAY12_NV:
106 case GL_VERTEX_ATTRIB_ARRAY13_NV:
107 case GL_VERTEX_ATTRIB_ARRAY14_NV:
108 case GL_VERTEX_ATTRIB_ARRAY15_NV:
109 CHECK_EXTENSION(NV_vertex_program, cap);
110 {
111 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
112 var = &ctx->Array.VertexAttrib[n].Enabled;
113 flag = _NEW_ARRAY_ATTRIB(n);
114 }
115 break;
116 #endif /* FEATURE_NV_vertex_program */
117
118 default:
119 _mesa_error( ctx, GL_INVALID_ENUM,
120 "glEnable/DisableClientState(0x%x)", cap);
121 return;
122 }
123
124 if (*var == state)
125 return;
126
127 FLUSH_VERTICES(ctx, _NEW_ARRAY);
128 ctx->Array.NewState |= flag;
129 *var = state;
130
131 if (state)
132 ctx->Array._Enabled |= flag;
133 else
134 ctx->Array._Enabled &= ~flag;
135
136 if (ctx->Driver.Enable) {
137 (*ctx->Driver.Enable)( ctx, cap, state );
138 }
139 }
140
141
142 /**
143 * Enable GL capability.
144 *
145 * \param cap capability.
146 *
147 * \sa glEnable().
148 *
149 * Get's the current context, assures that we're outside glBegin()/glEnd() and
150 * calls client_state().
151 */
152 void GLAPIENTRY
153 _mesa_EnableClientState( GLenum cap )
154 {
155 GET_CURRENT_CONTEXT(ctx);
156 ASSERT_OUTSIDE_BEGIN_END(ctx);
157 client_state( ctx, cap, GL_TRUE );
158 }
159
160
161 /**
162 * Disable GL capability.
163 *
164 * \param cap capability.
165 *
166 * \sa glDisable().
167 *
168 * Get's the current context, assures that we're outside glBegin()/glEnd() and
169 * calls client_state().
170 */
171 void GLAPIENTRY
172 _mesa_DisableClientState( GLenum cap )
173 {
174 GET_CURRENT_CONTEXT(ctx);
175 ASSERT_OUTSIDE_BEGIN_END(ctx);
176 client_state( ctx, cap, GL_FALSE );
177 }
178
179
180 #undef CHECK_EXTENSION
181 #define CHECK_EXTENSION(EXTNAME, CAP) \
182 if (!ctx->Extensions.EXTNAME) { \
183 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
184 state ? "Enable" : "Disable", CAP); \
185 return; \
186 }
187
188 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
189 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
190 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
191 state ? "Enable" : "Disable", CAP); \
192 return; \
193 }
194
195
196
197 /**
198 * Perform glEnable() and glDisable() calls.
199 *
200 * \param ctx GL context.
201 * \param cap capability.
202 * \param state whether to enable or disable the specified capability.
203 *
204 * Updates the current context and flushes the vertices as needed. For
205 * capabilities associated with extensions it verifies that those extensions
206 * are effectivly present before updating. Notifies the driver via
207 * dd_function_table::Enable.
208 */
209 void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
210 {
211 if (MESA_VERBOSE & VERBOSE_API)
212 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
213 state ? "glEnable" : "glDisable",
214 _mesa_lookup_enum_by_nr(cap),
215 ctx->NewState);
216
217 switch (cap) {
218 case GL_ALPHA_TEST:
219 if (ctx->Color.AlphaEnabled == state)
220 return;
221 FLUSH_VERTICES(ctx, _NEW_COLOR);
222 ctx->Color.AlphaEnabled = state;
223 break;
224 case GL_AUTO_NORMAL:
225 if (ctx->Eval.AutoNormal == state)
226 return;
227 FLUSH_VERTICES(ctx, _NEW_EVAL);
228 ctx->Eval.AutoNormal = state;
229 break;
230 case GL_BLEND:
231 if (ctx->Color.BlendEnabled == state)
232 return;
233 FLUSH_VERTICES(ctx, _NEW_COLOR);
234 ctx->Color.BlendEnabled = state;
235 /* This is needed to support 1.1's RGB logic ops AND
236 * 1.0's blending logicops.
237 */
238 ctx->Color._LogicOpEnabled =
239 (ctx->Color.ColorLogicOpEnabled ||
240 (state && ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
241 break;
242 #if FEATURE_userclip
243 case GL_CLIP_PLANE0:
244 case GL_CLIP_PLANE1:
245 case GL_CLIP_PLANE2:
246 case GL_CLIP_PLANE3:
247 case GL_CLIP_PLANE4:
248 case GL_CLIP_PLANE5:
249 {
250 const GLuint p = cap - GL_CLIP_PLANE0;
251
252 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
253 return;
254
255 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
256
257 if (state) {
258 ctx->Transform.ClipPlanesEnabled |= (1 << p);
259
260 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
261 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
262
263 /* This derived state also calculated in clip.c and
264 * from _mesa_update_state() on changes to EyeUserPlane
265 * and ctx->ProjectionMatrix respectively.
266 */
267 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
268 ctx->Transform.EyeUserPlane[p],
269 ctx->ProjectionMatrixStack.Top->inv );
270 }
271 else {
272 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
273 }
274 }
275 break;
276 #endif
277 case GL_COLOR_MATERIAL:
278 if (ctx->Light.ColorMaterialEnabled == state)
279 return;
280 FLUSH_VERTICES(ctx, _NEW_LIGHT);
281 FLUSH_CURRENT(ctx, 0);
282 ctx->Light.ColorMaterialEnabled = state;
283 if (state) {
284 _mesa_update_color_material( ctx,
285 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
286 }
287 break;
288 case GL_CULL_FACE:
289 if (ctx->Polygon.CullFlag == state)
290 return;
291 FLUSH_VERTICES(ctx, _NEW_POLYGON);
292 ctx->Polygon.CullFlag = state;
293 break;
294
295 case GL_CULL_VERTEX_EXT:
296 CHECK_EXTENSION(EXT_cull_vertex, cap);
297 if (ctx->Transform.CullVertexFlag == state)
298 return;
299 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
300 ctx->Transform.CullVertexFlag = state;
301 break;
302
303 case GL_DEPTH_TEST:
304 if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
305 _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
306 return;
307 }
308 if (ctx->Depth.Test==state)
309 return;
310 FLUSH_VERTICES(ctx, _NEW_DEPTH);
311 ctx->Depth.Test = state;
312 break;
313 case GL_DITHER:
314 if (ctx->NoDither) {
315 state = GL_FALSE; /* MESA_NO_DITHER env var */
316 }
317 if (ctx->Color.DitherFlag==state)
318 return;
319 FLUSH_VERTICES(ctx, _NEW_COLOR);
320 ctx->Color.DitherFlag = state;
321 break;
322 case GL_FOG:
323 if (ctx->Fog.Enabled==state)
324 return;
325 FLUSH_VERTICES(ctx, _NEW_FOG);
326 ctx->Fog.Enabled = state;
327 break;
328 case GL_HISTOGRAM:
329 CHECK_EXTENSION(EXT_histogram, cap);
330 if (ctx->Pixel.HistogramEnabled == state)
331 return;
332 FLUSH_VERTICES(ctx, _NEW_PIXEL);
333 ctx->Pixel.HistogramEnabled = state;
334 break;
335 case GL_LIGHT0:
336 case GL_LIGHT1:
337 case GL_LIGHT2:
338 case GL_LIGHT3:
339 case GL_LIGHT4:
340 case GL_LIGHT5:
341 case GL_LIGHT6:
342 case GL_LIGHT7:
343 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
344 return;
345 FLUSH_VERTICES(ctx, _NEW_LIGHT);
346 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
347 if (state) {
348 insert_at_tail(&ctx->Light.EnabledList,
349 &ctx->Light.Light[cap-GL_LIGHT0]);
350 }
351 else {
352 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
353 }
354 break;
355 case GL_LIGHTING:
356 if (ctx->Light.Enabled == state)
357 return;
358 FLUSH_VERTICES(ctx, _NEW_LIGHT);
359 ctx->Light.Enabled = state;
360
361 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
362 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
363 else
364 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
365
366 break;
367 case GL_LINE_SMOOTH:
368 if (ctx->Line.SmoothFlag == state)
369 return;
370 FLUSH_VERTICES(ctx, _NEW_LINE);
371 ctx->Line.SmoothFlag = state;
372 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
373 break;
374 case GL_LINE_STIPPLE:
375 if (ctx->Line.StippleFlag == state)
376 return;
377 FLUSH_VERTICES(ctx, _NEW_LINE);
378 ctx->Line.StippleFlag = state;
379 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
380 break;
381 case GL_INDEX_LOGIC_OP:
382 if (ctx->Color.IndexLogicOpEnabled == state)
383 return;
384 FLUSH_VERTICES(ctx, _NEW_COLOR);
385 ctx->Color.IndexLogicOpEnabled = state;
386 break;
387 case GL_COLOR_LOGIC_OP:
388 if (ctx->Color.ColorLogicOpEnabled == state)
389 return;
390 FLUSH_VERTICES(ctx, _NEW_COLOR);
391 ctx->Color.ColorLogicOpEnabled = state;
392 /* This is needed to support 1.1's RGB logic ops AND
393 * 1.0's blending logicops.
394 */
395 ctx->Color._LogicOpEnabled =
396 (state || (ctx->Color.BlendEnabled &&
397 ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
398 break;
399 case GL_MAP1_COLOR_4:
400 if (ctx->Eval.Map1Color4 == state)
401 return;
402 FLUSH_VERTICES(ctx, _NEW_EVAL);
403 ctx->Eval.Map1Color4 = state;
404 break;
405 case GL_MAP1_INDEX:
406 if (ctx->Eval.Map1Index == state)
407 return;
408 FLUSH_VERTICES(ctx, _NEW_EVAL);
409 ctx->Eval.Map1Index = state;
410 break;
411 case GL_MAP1_NORMAL:
412 if (ctx->Eval.Map1Normal == state)
413 return;
414 FLUSH_VERTICES(ctx, _NEW_EVAL);
415 ctx->Eval.Map1Normal = state;
416 break;
417 case GL_MAP1_TEXTURE_COORD_1:
418 if (ctx->Eval.Map1TextureCoord1 == state)
419 return;
420 FLUSH_VERTICES(ctx, _NEW_EVAL);
421 ctx->Eval.Map1TextureCoord1 = state;
422 break;
423 case GL_MAP1_TEXTURE_COORD_2:
424 if (ctx->Eval.Map1TextureCoord2 == state)
425 return;
426 FLUSH_VERTICES(ctx, _NEW_EVAL);
427 ctx->Eval.Map1TextureCoord2 = state;
428 break;
429 case GL_MAP1_TEXTURE_COORD_3:
430 if (ctx->Eval.Map1TextureCoord3 == state)
431 return;
432 FLUSH_VERTICES(ctx, _NEW_EVAL);
433 ctx->Eval.Map1TextureCoord3 = state;
434 break;
435 case GL_MAP1_TEXTURE_COORD_4:
436 if (ctx->Eval.Map1TextureCoord4 == state)
437 return;
438 FLUSH_VERTICES(ctx, _NEW_EVAL);
439 ctx->Eval.Map1TextureCoord4 = state;
440 break;
441 case GL_MAP1_VERTEX_3:
442 if (ctx->Eval.Map1Vertex3 == state)
443 return;
444 FLUSH_VERTICES(ctx, _NEW_EVAL);
445 ctx->Eval.Map1Vertex3 = state;
446 break;
447 case GL_MAP1_VERTEX_4:
448 if (ctx->Eval.Map1Vertex4 == state)
449 return;
450 FLUSH_VERTICES(ctx, _NEW_EVAL);
451 ctx->Eval.Map1Vertex4 = state;
452 break;
453 case GL_MAP2_COLOR_4:
454 if (ctx->Eval.Map2Color4 == state)
455 return;
456 FLUSH_VERTICES(ctx, _NEW_EVAL);
457 ctx->Eval.Map2Color4 = state;
458 break;
459 case GL_MAP2_INDEX:
460 if (ctx->Eval.Map2Index == state)
461 return;
462 FLUSH_VERTICES(ctx, _NEW_EVAL);
463 ctx->Eval.Map2Index = state;
464 break;
465 case GL_MAP2_NORMAL:
466 if (ctx->Eval.Map2Normal == state)
467 return;
468 FLUSH_VERTICES(ctx, _NEW_EVAL);
469 ctx->Eval.Map2Normal = state;
470 break;
471 case GL_MAP2_TEXTURE_COORD_1:
472 if (ctx->Eval.Map2TextureCoord1 == state)
473 return;
474 FLUSH_VERTICES(ctx, _NEW_EVAL);
475 ctx->Eval.Map2TextureCoord1 = state;
476 break;
477 case GL_MAP2_TEXTURE_COORD_2:
478 if (ctx->Eval.Map2TextureCoord2 == state)
479 return;
480 FLUSH_VERTICES(ctx, _NEW_EVAL);
481 ctx->Eval.Map2TextureCoord2 = state;
482 break;
483 case GL_MAP2_TEXTURE_COORD_3:
484 if (ctx->Eval.Map2TextureCoord3 == state)
485 return;
486 FLUSH_VERTICES(ctx, _NEW_EVAL);
487 ctx->Eval.Map2TextureCoord3 = state;
488 break;
489 case GL_MAP2_TEXTURE_COORD_4:
490 if (ctx->Eval.Map2TextureCoord4 == state)
491 return;
492 FLUSH_VERTICES(ctx, _NEW_EVAL);
493 ctx->Eval.Map2TextureCoord4 = state;
494 break;
495 case GL_MAP2_VERTEX_3:
496 if (ctx->Eval.Map2Vertex3 == state)
497 return;
498 FLUSH_VERTICES(ctx, _NEW_EVAL);
499 ctx->Eval.Map2Vertex3 = state;
500 break;
501 case GL_MAP2_VERTEX_4:
502 if (ctx->Eval.Map2Vertex4 == state)
503 return;
504 FLUSH_VERTICES(ctx, _NEW_EVAL);
505 ctx->Eval.Map2Vertex4 = state;
506 break;
507 case GL_MINMAX:
508 if (ctx->Pixel.MinMaxEnabled == state)
509 return;
510 FLUSH_VERTICES(ctx, _NEW_PIXEL);
511 ctx->Pixel.MinMaxEnabled = state;
512 break;
513 case GL_NORMALIZE:
514 if (ctx->Transform.Normalize == state)
515 return;
516 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
517 ctx->Transform.Normalize = state;
518 break;
519 case GL_POINT_SMOOTH:
520 if (ctx->Point.SmoothFlag==state)
521 return;
522 FLUSH_VERTICES(ctx, _NEW_POINT);
523 ctx->Point.SmoothFlag = state;
524 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
525 break;
526 case GL_POLYGON_SMOOTH:
527 if (ctx->Polygon.SmoothFlag==state)
528 return;
529 FLUSH_VERTICES(ctx, _NEW_POLYGON);
530 ctx->Polygon.SmoothFlag = state;
531 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
532 break;
533 case GL_POLYGON_STIPPLE:
534 if (ctx->Polygon.StippleFlag==state)
535 return;
536 FLUSH_VERTICES(ctx, _NEW_POLYGON);
537 ctx->Polygon.StippleFlag = state;
538 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
539 break;
540 case GL_POLYGON_OFFSET_POINT:
541 if (ctx->Polygon.OffsetPoint==state)
542 return;
543 FLUSH_VERTICES(ctx, _NEW_POLYGON);
544 ctx->Polygon.OffsetPoint = state;
545 break;
546 case GL_POLYGON_OFFSET_LINE:
547 if (ctx->Polygon.OffsetLine==state)
548 return;
549 FLUSH_VERTICES(ctx, _NEW_POLYGON);
550 ctx->Polygon.OffsetLine = state;
551 break;
552 case GL_POLYGON_OFFSET_FILL:
553 /*case GL_POLYGON_OFFSET_EXT:*/
554 if (ctx->Polygon.OffsetFill==state)
555 return;
556 FLUSH_VERTICES(ctx, _NEW_POLYGON);
557 ctx->Polygon.OffsetFill = state;
558 break;
559 case GL_RESCALE_NORMAL_EXT:
560 if (ctx->Transform.RescaleNormals == state)
561 return;
562 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
563 ctx->Transform.RescaleNormals = state;
564 break;
565 case GL_SCISSOR_TEST:
566 if (ctx->Scissor.Enabled==state)
567 return;
568 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
569 ctx->Scissor.Enabled = state;
570 break;
571 case GL_SHARED_TEXTURE_PALETTE_EXT:
572 if (ctx->Texture.SharedPalette == state)
573 return;
574 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
575 ctx->Texture.SharedPalette = state;
576 break;
577 case GL_STENCIL_TEST:
578 if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
579 _mesa_warning(ctx,
580 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
581 return;
582 }
583 if (ctx->Stencil.Enabled==state)
584 return;
585 FLUSH_VERTICES(ctx, _NEW_STENCIL);
586 ctx->Stencil.Enabled = state;
587 break;
588 case GL_TEXTURE_1D: {
589 const GLuint curr = ctx->Texture.CurrentUnit;
590 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
591 GLuint newenabled = texUnit->Enabled & ~TEXTURE_1D_BIT;
592 if (state)
593 newenabled |= TEXTURE_1D_BIT;
594 if (!ctx->DrawBuffer->Visual.rgbMode
595 || texUnit->Enabled == newenabled)
596 return;
597 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
598 texUnit->Enabled = newenabled;
599 break;
600 }
601 case GL_TEXTURE_2D: {
602 const GLuint curr = ctx->Texture.CurrentUnit;
603 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
604 GLuint newenabled = texUnit->Enabled & ~TEXTURE_2D_BIT;
605 if (state)
606 newenabled |= TEXTURE_2D_BIT;
607 if (!ctx->DrawBuffer->Visual.rgbMode
608 || texUnit->Enabled == newenabled)
609 return;
610 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
611 texUnit->Enabled = newenabled;
612 break;
613 }
614 case GL_TEXTURE_3D: {
615 const GLuint curr = ctx->Texture.CurrentUnit;
616 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
617 GLuint newenabled = texUnit->Enabled & ~TEXTURE_3D_BIT;
618 if (state)
619 newenabled |= TEXTURE_3D_BIT;
620 if (!ctx->DrawBuffer->Visual.rgbMode
621 || texUnit->Enabled == newenabled)
622 return;
623 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
624 texUnit->Enabled = newenabled;
625 break;
626 }
627 case GL_TEXTURE_GEN_Q: {
628 GLuint unit = ctx->Texture.CurrentUnit;
629 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
630 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
631 if (state)
632 newenabled |= Q_BIT;
633 if (texUnit->TexGenEnabled == newenabled)
634 return;
635 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
636 texUnit->TexGenEnabled = newenabled;
637 break;
638 }
639 case GL_TEXTURE_GEN_R: {
640 GLuint unit = ctx->Texture.CurrentUnit;
641 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
642 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
643 if (state)
644 newenabled |= R_BIT;
645 if (texUnit->TexGenEnabled == newenabled)
646 return;
647 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
648 texUnit->TexGenEnabled = newenabled;
649 break;
650 }
651 case GL_TEXTURE_GEN_S: {
652 GLuint unit = ctx->Texture.CurrentUnit;
653 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
654 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
655 if (state)
656 newenabled |= S_BIT;
657 if (texUnit->TexGenEnabled == newenabled)
658 return;
659 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
660 texUnit->TexGenEnabled = newenabled;
661 break;
662 }
663 case GL_TEXTURE_GEN_T: {
664 GLuint unit = ctx->Texture.CurrentUnit;
665 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
666 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
667 if (state)
668 newenabled |= T_BIT;
669 if (texUnit->TexGenEnabled == newenabled)
670 return;
671 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
672 texUnit->TexGenEnabled = newenabled;
673 break;
674 }
675
676 /*
677 * CLIENT STATE!!!
678 */
679 case GL_VERTEX_ARRAY:
680 case GL_NORMAL_ARRAY:
681 case GL_COLOR_ARRAY:
682 case GL_INDEX_ARRAY:
683 case GL_TEXTURE_COORD_ARRAY:
684 case GL_EDGE_FLAG_ARRAY:
685 case GL_FOG_COORDINATE_ARRAY_EXT:
686 case GL_SECONDARY_COLOR_ARRAY_EXT:
687 client_state( ctx, cap, state );
688 return;
689
690 /* GL_SGI_color_table */
691 case GL_COLOR_TABLE_SGI:
692 CHECK_EXTENSION(SGI_color_table, cap);
693 if (ctx->Pixel.ColorTableEnabled == state)
694 return;
695 FLUSH_VERTICES(ctx, _NEW_PIXEL);
696 ctx->Pixel.ColorTableEnabled = state;
697 break;
698 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
699 CHECK_EXTENSION(SGI_color_table, cap);
700 if (ctx->Pixel.PostConvolutionColorTableEnabled == state)
701 return;
702 FLUSH_VERTICES(ctx, _NEW_PIXEL);
703 ctx->Pixel.PostConvolutionColorTableEnabled = state;
704 break;
705 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
706 CHECK_EXTENSION(SGI_color_table, cap);
707 if (ctx->Pixel.PostColorMatrixColorTableEnabled == state)
708 return;
709 FLUSH_VERTICES(ctx, _NEW_PIXEL);
710 ctx->Pixel.PostColorMatrixColorTableEnabled = state;
711 break;
712 case GL_TEXTURE_COLOR_TABLE_SGI:
713 CHECK_EXTENSION(SGI_texture_color_table, cap);
714 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
715 return;
716 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
717 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
718 break;
719
720 /* GL_EXT_convolution */
721 case GL_CONVOLUTION_1D:
722 CHECK_EXTENSION(EXT_convolution, cap);
723 if (ctx->Pixel.Convolution1DEnabled == state)
724 return;
725 FLUSH_VERTICES(ctx, _NEW_PIXEL);
726 ctx->Pixel.Convolution1DEnabled = state;
727 break;
728 case GL_CONVOLUTION_2D:
729 CHECK_EXTENSION(EXT_convolution, cap);
730 if (ctx->Pixel.Convolution2DEnabled == state)
731 return;
732 FLUSH_VERTICES(ctx, _NEW_PIXEL);
733 ctx->Pixel.Convolution2DEnabled = state;
734 break;
735 case GL_SEPARABLE_2D:
736 CHECK_EXTENSION(EXT_convolution, cap);
737 if (ctx->Pixel.Separable2DEnabled == state)
738 return;
739 FLUSH_VERTICES(ctx, _NEW_PIXEL);
740 ctx->Pixel.Separable2DEnabled = state;
741 break;
742
743 /* GL_ARB_texture_cube_map */
744 case GL_TEXTURE_CUBE_MAP_ARB:
745 {
746 const GLuint curr = ctx->Texture.CurrentUnit;
747 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
748 GLuint newenabled = texUnit->Enabled & ~TEXTURE_CUBE_BIT;
749 CHECK_EXTENSION(ARB_texture_cube_map, cap);
750 if (state)
751 newenabled |= TEXTURE_CUBE_BIT;
752 if (!ctx->DrawBuffer->Visual.rgbMode
753 || texUnit->Enabled == newenabled)
754 return;
755 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
756 texUnit->Enabled = newenabled;
757 }
758 break;
759
760 /* GL_EXT_secondary_color */
761 case GL_COLOR_SUM_EXT:
762 CHECK_EXTENSION(EXT_secondary_color, cap);
763 if (ctx->Fog.ColorSumEnabled == state)
764 return;
765 FLUSH_VERTICES(ctx, _NEW_FOG);
766 ctx->Fog.ColorSumEnabled = state;
767 break;
768
769 /* GL_ARB_multisample */
770 case GL_MULTISAMPLE_ARB:
771 CHECK_EXTENSION(ARB_multisample, cap);
772 if (ctx->Multisample.Enabled == state)
773 return;
774 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
775 ctx->Multisample.Enabled = state;
776 break;
777 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
778 CHECK_EXTENSION(ARB_multisample, cap);
779 if (ctx->Multisample.SampleAlphaToCoverage == state)
780 return;
781 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
782 ctx->Multisample.SampleAlphaToCoverage = state;
783 break;
784 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
785 CHECK_EXTENSION(ARB_multisample, cap);
786 if (ctx->Multisample.SampleAlphaToOne == state)
787 return;
788 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
789 ctx->Multisample.SampleAlphaToOne = state;
790 break;
791 case GL_SAMPLE_COVERAGE_ARB:
792 CHECK_EXTENSION(ARB_multisample, cap);
793 if (ctx->Multisample.SampleCoverage == state)
794 return;
795 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
796 ctx->Multisample.SampleCoverage = state;
797 break;
798 case GL_SAMPLE_COVERAGE_INVERT_ARB:
799 CHECK_EXTENSION(ARB_multisample, cap);
800 if (ctx->Multisample.SampleCoverageInvert == state)
801 return;
802 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
803 ctx->Multisample.SampleCoverageInvert = state;
804 break;
805
806 /* GL_IBM_rasterpos_clip */
807 case GL_RASTER_POSITION_UNCLIPPED_IBM:
808 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
809 if (ctx->Transform.RasterPositionUnclipped == state)
810 return;
811 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
812 ctx->Transform.RasterPositionUnclipped = state;
813 break;
814
815 /* GL_NV_point_sprite */
816 case GL_POINT_SPRITE_NV:
817 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
818 if (ctx->Point.PointSprite == state)
819 return;
820 FLUSH_VERTICES(ctx, _NEW_POINT);
821 ctx->Point.PointSprite = state;
822 break;
823
824 #if FEATURE_NV_vertex_program
825 case GL_VERTEX_PROGRAM_NV:
826 CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
827 if (ctx->VertexProgram.Enabled == state)
828 return;
829 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
830 ctx->VertexProgram.Enabled = state;
831 break;
832 case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
833 CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
834 if (ctx->VertexProgram.PointSizeEnabled == state)
835 return;
836 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
837 ctx->VertexProgram.PointSizeEnabled = state;
838 break;
839 case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
840 CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
841 if (ctx->VertexProgram.TwoSideEnabled == state)
842 return;
843 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
844 ctx->VertexProgram.TwoSideEnabled = state;
845 break;
846 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
847 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
848 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
849 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
850 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
851 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
852 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
853 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
854 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
855 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
856 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
857 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
858 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
859 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
860 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
861 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
862 CHECK_EXTENSION(NV_vertex_program, cap);
863 {
864 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
865 FLUSH_VERTICES(ctx, _NEW_EVAL);
866 ctx->Eval.Map1Attrib[map] = state;
867 }
868 break;
869 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
870 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
871 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
872 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
873 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
874 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
875 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
876 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
877 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
878 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
879 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
880 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
881 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
882 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
883 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
884 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
885 CHECK_EXTENSION(NV_vertex_program, cap);
886 {
887 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
888 FLUSH_VERTICES(ctx, _NEW_EVAL);
889 ctx->Eval.Map2Attrib[map] = state;
890 }
891 break;
892 #endif /* FEATURE_NV_vertex_program */
893
894 #if FEATURE_NV_fragment_program
895 case GL_FRAGMENT_PROGRAM_NV:
896 CHECK_EXTENSION(NV_fragment_program, cap);
897 if (ctx->FragmentProgram.Enabled == state)
898 return;
899 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
900 ctx->FragmentProgram.Enabled = state;
901 break;
902 #endif /* FEATURE_NV_fragment_program */
903
904 /* GL_NV_texture_rectangle */
905 case GL_TEXTURE_RECTANGLE_NV:
906 CHECK_EXTENSION(NV_texture_rectangle, cap);
907 {
908 const GLuint curr = ctx->Texture.CurrentUnit;
909 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
910 GLuint newenabled = texUnit->Enabled & ~TEXTURE_RECT_BIT;
911 CHECK_EXTENSION(NV_texture_rectangle, cap);
912 if (state)
913 newenabled |= TEXTURE_RECT_BIT;
914 if (!ctx->DrawBuffer->Visual.rgbMode
915 || texUnit->Enabled == newenabled)
916 return;
917 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
918 texUnit->Enabled = newenabled;
919 }
920 break;
921
922 /* GL_EXT_stencil_two_side */
923 case GL_STENCIL_TEST_TWO_SIDE_EXT:
924 CHECK_EXTENSION(EXT_stencil_two_side, cap);
925 if (ctx->Stencil.TestTwoSide == state)
926 return;
927 FLUSH_VERTICES(ctx, _NEW_STENCIL);
928 ctx->Stencil.TestTwoSide = state;
929 if (state) {
930 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
931 } else {
932 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
933 }
934 break;
935
936 #if FEATURE_ARB_fragment_program
937 case GL_FRAGMENT_PROGRAM_ARB:
938 CHECK_EXTENSION(ARB_fragment_program, cap);
939 if (ctx->FragmentProgram.Enabled == state)
940 return;
941 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
942 ctx->FragmentProgram.Enabled = state;
943 break;
944 #endif /* FEATURE_ARB_fragment_program */
945
946 /* GL_EXT_depth_bounds_test */
947 case GL_DEPTH_BOUNDS_TEST_EXT:
948 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
949 if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
950 _mesa_warning(ctx,
951 "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
952 return;
953 }
954 if (ctx->Depth.BoundsTest == state)
955 return;
956 FLUSH_VERTICES(ctx, _NEW_DEPTH);
957 ctx->Depth.BoundsTest = state;
958 break;
959
960 /* GL_MESA_program_debug */
961 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
962 CHECK_EXTENSION(MESA_program_debug, cap);
963 ctx->FragmentProgram.CallbackEnabled = state;
964 break;
965 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
966 CHECK_EXTENSION(MESA_program_debug, cap);
967 ctx->VertexProgram.CallbackEnabled = state;
968 break;
969
970 #if FEATURE_ATI_fragment_shader
971 case GL_FRAGMENT_SHADER_ATI:
972 CHECK_EXTENSION(ATI_fragment_shader, cap);
973 if (ctx->ATIFragmentShader.Enabled == state)
974 return;
975 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
976 ctx->ATIFragmentShader.Enabled = state;
977 break;
978 #endif
979 default:
980 _mesa_error(ctx, GL_INVALID_ENUM,
981 "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
982 return;
983 }
984
985 if (ctx->Driver.Enable) {
986 (*ctx->Driver.Enable)( ctx, cap, state );
987 }
988 }
989
990
991 /**
992 * Enable GL capability.
993 *
994 * \param cap capability.
995 *
996 * \sa glEnable().
997 *
998 * Get's the current context, assures that we're outside glBegin()/glEnd() and
999 * calls _mesa_set_enable().
1000 */
1001 void GLAPIENTRY
1002 _mesa_Enable( GLenum cap )
1003 {
1004 GET_CURRENT_CONTEXT(ctx);
1005 ASSERT_OUTSIDE_BEGIN_END(ctx);
1006
1007 _mesa_set_enable( ctx, cap, GL_TRUE );
1008 }
1009
1010
1011 /**
1012 * Disable GL capability.
1013 *
1014 * \param cap capability.
1015 *
1016 * \sa glDisable().
1017 *
1018 * Get's the current context, assures that we're outside glBegin()/glEnd() and
1019 * calls _mesa_set_enable().
1020 */
1021 void GLAPIENTRY
1022 _mesa_Disable( GLenum cap )
1023 {
1024 GET_CURRENT_CONTEXT(ctx);
1025 ASSERT_OUTSIDE_BEGIN_END(ctx);
1026
1027 _mesa_set_enable( ctx, cap, GL_FALSE );
1028 }
1029
1030
1031 #undef CHECK_EXTENSION
1032 #define CHECK_EXTENSION(EXTNAME) \
1033 if (!ctx->Extensions.EXTNAME) { \
1034 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1035 return GL_FALSE; \
1036 }
1037
1038
1039 /**
1040 * Test whether a capability is enabled.
1041 *
1042 * \param cap capability.
1043 *
1044 * Returns the state of the specified capability from the current GL context.
1045 * For the capabilities associated with extensions verifies that those
1046 * extensions are effectively present before reporting.
1047 */
1048 GLboolean GLAPIENTRY
1049 _mesa_IsEnabled( GLenum cap )
1050 {
1051 GET_CURRENT_CONTEXT(ctx);
1052 switch (cap) {
1053 case GL_ALPHA_TEST:
1054 return ctx->Color.AlphaEnabled;
1055 case GL_AUTO_NORMAL:
1056 return ctx->Eval.AutoNormal;
1057 case GL_BLEND:
1058 return ctx->Color.BlendEnabled;
1059 case GL_CLIP_PLANE0:
1060 case GL_CLIP_PLANE1:
1061 case GL_CLIP_PLANE2:
1062 case GL_CLIP_PLANE3:
1063 case GL_CLIP_PLANE4:
1064 case GL_CLIP_PLANE5:
1065 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1066 case GL_COLOR_MATERIAL:
1067 return ctx->Light.ColorMaterialEnabled;
1068 case GL_CULL_FACE:
1069 return ctx->Polygon.CullFlag;
1070 case GL_DEPTH_TEST:
1071 return ctx->Depth.Test;
1072 case GL_DITHER:
1073 return ctx->Color.DitherFlag;
1074 case GL_FOG:
1075 return ctx->Fog.Enabled;
1076 case GL_LIGHTING:
1077 return ctx->Light.Enabled;
1078 case GL_LIGHT0:
1079 case GL_LIGHT1:
1080 case GL_LIGHT2:
1081 case GL_LIGHT3:
1082 case GL_LIGHT4:
1083 case GL_LIGHT5:
1084 case GL_LIGHT6:
1085 case GL_LIGHT7:
1086 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1087 case GL_LINE_SMOOTH:
1088 return ctx->Line.SmoothFlag;
1089 case GL_LINE_STIPPLE:
1090 return ctx->Line.StippleFlag;
1091 case GL_INDEX_LOGIC_OP:
1092 return ctx->Color.IndexLogicOpEnabled;
1093 case GL_COLOR_LOGIC_OP:
1094 return ctx->Color.ColorLogicOpEnabled;
1095 case GL_MAP1_COLOR_4:
1096 return ctx->Eval.Map1Color4;
1097 case GL_MAP1_INDEX:
1098 return ctx->Eval.Map1Index;
1099 case GL_MAP1_NORMAL:
1100 return ctx->Eval.Map1Normal;
1101 case GL_MAP1_TEXTURE_COORD_1:
1102 return ctx->Eval.Map1TextureCoord1;
1103 case GL_MAP1_TEXTURE_COORD_2:
1104 return ctx->Eval.Map1TextureCoord2;
1105 case GL_MAP1_TEXTURE_COORD_3:
1106 return ctx->Eval.Map1TextureCoord3;
1107 case GL_MAP1_TEXTURE_COORD_4:
1108 return ctx->Eval.Map1TextureCoord4;
1109 case GL_MAP1_VERTEX_3:
1110 return ctx->Eval.Map1Vertex3;
1111 case GL_MAP1_VERTEX_4:
1112 return ctx->Eval.Map1Vertex4;
1113 case GL_MAP2_COLOR_4:
1114 return ctx->Eval.Map2Color4;
1115 case GL_MAP2_INDEX:
1116 return ctx->Eval.Map2Index;
1117 case GL_MAP2_NORMAL:
1118 return ctx->Eval.Map2Normal;
1119 case GL_MAP2_TEXTURE_COORD_1:
1120 return ctx->Eval.Map2TextureCoord1;
1121 case GL_MAP2_TEXTURE_COORD_2:
1122 return ctx->Eval.Map2TextureCoord2;
1123 case GL_MAP2_TEXTURE_COORD_3:
1124 return ctx->Eval.Map2TextureCoord3;
1125 case GL_MAP2_TEXTURE_COORD_4:
1126 return ctx->Eval.Map2TextureCoord4;
1127 case GL_MAP2_VERTEX_3:
1128 return ctx->Eval.Map2Vertex3;
1129 case GL_MAP2_VERTEX_4:
1130 return ctx->Eval.Map2Vertex4;
1131 case GL_NORMALIZE:
1132 return ctx->Transform.Normalize;
1133 case GL_POINT_SMOOTH:
1134 return ctx->Point.SmoothFlag;
1135 case GL_POLYGON_SMOOTH:
1136 return ctx->Polygon.SmoothFlag;
1137 case GL_POLYGON_STIPPLE:
1138 return ctx->Polygon.StippleFlag;
1139 case GL_POLYGON_OFFSET_POINT:
1140 return ctx->Polygon.OffsetPoint;
1141 case GL_POLYGON_OFFSET_LINE:
1142 return ctx->Polygon.OffsetLine;
1143 case GL_POLYGON_OFFSET_FILL:
1144 /*case GL_POLYGON_OFFSET_EXT:*/
1145 return ctx->Polygon.OffsetFill;
1146 case GL_RESCALE_NORMAL_EXT:
1147 return ctx->Transform.RescaleNormals;
1148 case GL_SCISSOR_TEST:
1149 return ctx->Scissor.Enabled;
1150 case GL_SHARED_TEXTURE_PALETTE_EXT:
1151 return ctx->Texture.SharedPalette;
1152 case GL_STENCIL_TEST:
1153 return ctx->Stencil.Enabled;
1154 case GL_TEXTURE_1D:
1155 {
1156 const struct gl_texture_unit *texUnit;
1157 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1158 return (texUnit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE;
1159 }
1160 case GL_TEXTURE_2D:
1161 {
1162 const struct gl_texture_unit *texUnit;
1163 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1164 return (texUnit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE;
1165 }
1166 case GL_TEXTURE_3D:
1167 {
1168 const struct gl_texture_unit *texUnit;
1169 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1170 return (texUnit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE;
1171 }
1172 case GL_TEXTURE_GEN_Q:
1173 {
1174 const struct gl_texture_unit *texUnit;
1175 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1176 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1177 }
1178 case GL_TEXTURE_GEN_R:
1179 {
1180 const struct gl_texture_unit *texUnit;
1181 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1182 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1183 }
1184 case GL_TEXTURE_GEN_S:
1185 {
1186 const struct gl_texture_unit *texUnit;
1187 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1188 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1189 }
1190 case GL_TEXTURE_GEN_T:
1191 {
1192 const struct gl_texture_unit *texUnit;
1193 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1194 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1195 }
1196
1197 /*
1198 * CLIENT STATE!!!
1199 */
1200 case GL_VERTEX_ARRAY:
1201 return (ctx->Array.Vertex.Enabled != 0);
1202 case GL_NORMAL_ARRAY:
1203 return (ctx->Array.Normal.Enabled != 0);
1204 case GL_COLOR_ARRAY:
1205 return (ctx->Array.Color.Enabled != 0);
1206 case GL_INDEX_ARRAY:
1207 return (ctx->Array.Index.Enabled != 0);
1208 case GL_TEXTURE_COORD_ARRAY:
1209 return (ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1210 case GL_EDGE_FLAG_ARRAY:
1211 return (ctx->Array.EdgeFlag.Enabled != 0);
1212 case GL_FOG_COORDINATE_ARRAY_EXT:
1213 CHECK_EXTENSION(EXT_fog_coord);
1214 return (ctx->Array.FogCoord.Enabled != 0);
1215 case GL_SECONDARY_COLOR_ARRAY_EXT:
1216 CHECK_EXTENSION(EXT_secondary_color);
1217 return (ctx->Array.SecondaryColor.Enabled != 0);
1218
1219 /* GL_EXT_histogram */
1220 case GL_HISTOGRAM:
1221 CHECK_EXTENSION(EXT_histogram);
1222 return ctx->Pixel.HistogramEnabled;
1223 case GL_MINMAX:
1224 CHECK_EXTENSION(EXT_histogram);
1225 return ctx->Pixel.MinMaxEnabled;
1226
1227 /* GL_SGI_color_table */
1228 case GL_COLOR_TABLE_SGI:
1229 CHECK_EXTENSION(SGI_color_table);
1230 return ctx->Pixel.ColorTableEnabled;
1231 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1232 CHECK_EXTENSION(SGI_color_table);
1233 return ctx->Pixel.PostConvolutionColorTableEnabled;
1234 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1235 CHECK_EXTENSION(SGI_color_table);
1236 return ctx->Pixel.PostColorMatrixColorTableEnabled;
1237
1238 /* GL_SGI_texture_color_table */
1239 case GL_TEXTURE_COLOR_TABLE_SGI:
1240 CHECK_EXTENSION(SGI_texture_color_table);
1241 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1242
1243 /* GL_EXT_convolution */
1244 case GL_CONVOLUTION_1D:
1245 CHECK_EXTENSION(EXT_convolution);
1246 return ctx->Pixel.Convolution1DEnabled;
1247 case GL_CONVOLUTION_2D:
1248 CHECK_EXTENSION(EXT_convolution);
1249 return ctx->Pixel.Convolution2DEnabled;
1250 case GL_SEPARABLE_2D:
1251 CHECK_EXTENSION(EXT_convolution);
1252 return ctx->Pixel.Separable2DEnabled;
1253
1254 /* GL_ARB_texture_cube_map */
1255 case GL_TEXTURE_CUBE_MAP_ARB:
1256 CHECK_EXTENSION(ARB_texture_cube_map);
1257 {
1258 const struct gl_texture_unit *texUnit;
1259 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1260 return (texUnit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE;
1261 }
1262
1263 /* GL_ARB_multisample */
1264 case GL_MULTISAMPLE_ARB:
1265 CHECK_EXTENSION(ARB_multisample);
1266 return ctx->Multisample.Enabled;
1267 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1268 CHECK_EXTENSION(ARB_multisample);
1269 return ctx->Multisample.SampleAlphaToCoverage;
1270 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1271 CHECK_EXTENSION(ARB_multisample);
1272 return ctx->Multisample.SampleAlphaToOne;
1273 case GL_SAMPLE_COVERAGE_ARB:
1274 CHECK_EXTENSION(ARB_multisample);
1275 return ctx->Multisample.SampleCoverage;
1276 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1277 CHECK_EXTENSION(ARB_multisample);
1278 return ctx->Multisample.SampleCoverageInvert;
1279
1280 /* GL_IBM_rasterpos_clip */
1281 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1282 CHECK_EXTENSION(IBM_rasterpos_clip);
1283 return ctx->Transform.RasterPositionUnclipped;
1284
1285 /* GL_NV_point_sprite */
1286 case GL_POINT_SPRITE_NV:
1287 return ctx->Point.PointSprite;
1288
1289 #if FEATURE_NV_vertex_program
1290 case GL_VERTEX_PROGRAM_NV:
1291 CHECK_EXTENSION(NV_vertex_program);
1292 return ctx->VertexProgram.Enabled;
1293 case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
1294 CHECK_EXTENSION(NV_vertex_program);
1295 return ctx->VertexProgram.PointSizeEnabled;
1296 case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
1297 CHECK_EXTENSION(NV_vertex_program);
1298 return ctx->VertexProgram.TwoSideEnabled;
1299 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1300 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1301 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1302 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1303 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1304 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1305 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1306 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1307 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1308 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1309 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1310 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1311 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1312 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1313 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1314 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1315 CHECK_EXTENSION(NV_vertex_program);
1316 {
1317 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1318 return (ctx->Array.VertexAttrib[n].Enabled != 0);
1319 }
1320 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1321 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1322 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1323 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1324 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1325 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1326 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1327 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1328 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1329 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1330 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1331 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1332 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1333 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1334 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1335 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1336 CHECK_EXTENSION(NV_vertex_program);
1337 {
1338 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1339 return ctx->Eval.Map1Attrib[map];
1340 }
1341 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1342 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1343 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1344 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1345 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1346 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1347 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1348 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1349 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1350 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1351 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1352 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1353 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1354 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1355 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1356 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1357 CHECK_EXTENSION(NV_vertex_program);
1358 {
1359 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1360 return ctx->Eval.Map2Attrib[map];
1361 }
1362 #endif /* FEATURE_NV_vertex_program */
1363
1364 #if FEATURE_NV_fragment_program
1365 case GL_FRAGMENT_PROGRAM_NV:
1366 CHECK_EXTENSION(NV_fragment_program);
1367 return ctx->FragmentProgram.Enabled;
1368 #endif /* FEATURE_NV_fragment_program */
1369
1370 /* GL_NV_texture_rectangle */
1371 case GL_TEXTURE_RECTANGLE_NV:
1372 CHECK_EXTENSION(NV_texture_rectangle);
1373 {
1374 const struct gl_texture_unit *texUnit;
1375 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1376 return (texUnit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE;
1377 }
1378
1379 /* GL_EXT_stencil_two_side */
1380 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1381 CHECK_EXTENSION(EXT_stencil_two_side);
1382 return ctx->Stencil.TestTwoSide;
1383
1384 #if FEATURE_ARB_fragment_program
1385 case GL_FRAGMENT_PROGRAM_ARB:
1386 return ctx->FragmentProgram.Enabled;
1387 #endif /* FEATURE_ARB_fragment_program */
1388
1389 /* GL_EXT_depth_bounds_test */
1390 case GL_DEPTH_BOUNDS_TEST_EXT:
1391 CHECK_EXTENSION(EXT_depth_bounds_test);
1392 return ctx->Depth.BoundsTest;
1393
1394 /* GL_MESA_program_debug */
1395 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
1396 CHECK_EXTENSION(MESA_program_debug);
1397 return ctx->FragmentProgram.CallbackEnabled;
1398 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
1399 CHECK_EXTENSION(MESA_program_debug);
1400 return ctx->VertexProgram.CallbackEnabled;
1401 #if FEATURE_ATI_fragment_shader
1402 case GL_FRAGMENT_SHADER_ATI:
1403 CHECK_EXTENSION(ATI_fragment_shader);
1404 return ctx->ATIFragmentShader.Enabled;
1405 #endif /* FEATURE_ATI_fragment_shader */
1406 default:
1407 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1408 return GL_FALSE;
1409 }
1410 }