1 /* $Id: enable.c,v 1.52 2001/12/18 04:06:45 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
37 #include "simple_list.h"
40 #include "math/m_matrix.h"
41 #include "math/m_xform.h"
45 #define CHECK_EXTENSION(EXTNAME) \
46 if (!ctx->Extensions.EXTNAME) { \
47 _mesa_error(ctx, GL_INVALID_ENUM, \
48 state ? "glEnableClientState": "glDisableClientState"); \
55 client_state( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
62 var
= &ctx
->Array
.Vertex
.Enabled
;
63 flag
= _NEW_ARRAY_VERTEX
;
66 var
= &ctx
->Array
.Normal
.Enabled
;
67 flag
= _NEW_ARRAY_NORMAL
;
70 var
= &ctx
->Array
.Color
.Enabled
;
71 flag
= _NEW_ARRAY_COLOR0
;
74 var
= &ctx
->Array
.Index
.Enabled
;
75 flag
= _NEW_ARRAY_INDEX
;
77 case GL_TEXTURE_COORD_ARRAY
:
78 var
= &ctx
->Array
.TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
79 flag
= _NEW_ARRAY_TEXCOORD(ctx
->Array
.ActiveTexture
);
81 case GL_EDGE_FLAG_ARRAY
:
82 var
= &ctx
->Array
.EdgeFlag
.Enabled
;
83 flag
= _NEW_ARRAY_EDGEFLAG
;
85 case GL_FOG_COORDINATE_ARRAY_EXT
:
86 var
= &ctx
->Array
.FogCoord
.Enabled
;
87 flag
= _NEW_ARRAY_FOGCOORD
;
89 case GL_SECONDARY_COLOR_ARRAY_EXT
:
90 var
= &ctx
->Array
.SecondaryColor
.Enabled
;
91 flag
= _NEW_ARRAY_COLOR1
;
94 /* GL_NV_vertex_program */
95 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
96 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
97 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
98 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
99 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
100 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
101 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
102 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
103 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
104 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
105 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
106 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
107 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
108 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
109 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
110 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
111 CHECK_EXTENSION(NV_vertex_program
);
113 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
114 var
= &ctx
->Array
.VertexAttrib
[n
].Enabled
;
115 flag
= _NEW_ARRAY_VERT_ATTRIB0
; /* XXX flag OK? */
119 _mesa_error( ctx
, GL_INVALID_ENUM
, "glEnable/DisableClientState" );
126 FLUSH_VERTICES(ctx
, _NEW_ARRAY
);
127 ctx
->Array
.NewState
|= flag
;
131 ctx
->Array
._Enabled
|= flag
;
133 ctx
->Array
._Enabled
&= ~flag
;
135 if (ctx
->Driver
.Enable
) {
136 (*ctx
->Driver
.Enable
)( ctx
, cap
, state
);
143 _mesa_EnableClientState( GLenum cap
)
145 GET_CURRENT_CONTEXT(ctx
);
146 ASSERT_OUTSIDE_BEGIN_END(ctx
);
147 client_state( ctx
, cap
, GL_TRUE
);
153 _mesa_DisableClientState( GLenum cap
)
155 GET_CURRENT_CONTEXT(ctx
);
156 ASSERT_OUTSIDE_BEGIN_END(ctx
);
157 client_state( ctx
, cap
, GL_FALSE
);
161 #undef CHECK_EXTENSION
162 #define CHECK_EXTENSION(EXTNAME) \
163 if (!ctx->Extensions.EXTNAME) { \
164 _mesa_error(ctx, GL_INVALID_ENUM, \
165 state ? "glEnable": "glDisable"); \
171 * Perform glEnable and glDisable calls.
173 void _mesa_set_enable( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
175 if (MESA_VERBOSE
& VERBOSE_API
)
176 fprintf(stderr
, "%s %s (newstate is %x)\n",
177 state
? "glEnable" : "glDisable",
178 _mesa_lookup_enum_by_nr(cap
),
183 if (ctx
->Color
.AlphaEnabled
== state
)
185 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
186 ctx
->Color
.AlphaEnabled
= state
;
189 if (ctx
->Eval
.AutoNormal
== state
)
191 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
192 ctx
->Eval
.AutoNormal
= state
;
195 if (ctx
->Color
.BlendEnabled
== state
)
197 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
198 ctx
->Color
.BlendEnabled
= state
;
199 /* The following needed to accomodate 1.0 RGB logic op blending */
200 ctx
->Color
.ColorLogicOpEnabled
=
201 (ctx
->Color
.BlendEquation
== GL_LOGIC_OP
&& state
);
210 GLuint p
= cap
- GL_CLIP_PLANE0
;
212 if (ctx
->Transform
.ClipEnabled
[p
] == state
)
215 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
216 ctx
->Transform
.ClipEnabled
[p
] = state
;
219 ctx
->Transform
._AnyClip
++;
221 if (ctx
->ProjectionMatrixStack
.Top
->flags
& MAT_DIRTY
) {
222 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
225 /* This derived state also calculated in clip.c and
226 * from _mesa_update_state() on changes to EyeUserPlane
227 * and ctx->ProjectionMatrix respectively.
229 _mesa_transform_vector( ctx
->Transform
._ClipUserPlane
[p
],
230 ctx
->Transform
.EyeUserPlane
[p
],
231 ctx
->ProjectionMatrixStack
.Top
->inv
);
235 case GL_COLOR_MATERIAL
:
236 if (ctx
->Light
.ColorMaterialEnabled
== state
)
238 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
239 ctx
->Light
.ColorMaterialEnabled
= state
;
241 FLUSH_CURRENT(ctx
, 0);
242 _mesa_update_color_material( ctx
,
243 ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
] );
247 if (ctx
->Polygon
.CullFlag
== state
)
249 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
250 ctx
->Polygon
.CullFlag
= state
;
253 if (state
&& ctx
->Visual
.depthBits
==0) {
254 _mesa_warning(ctx
,"glEnable(GL_DEPTH_TEST) but no depth buffer");
257 if (ctx
->Depth
.Test
==state
)
259 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
260 ctx
->Depth
.Test
= state
;
264 state
= GL_FALSE
; /* MESA_NO_DITHER env var */
266 if (ctx
->Color
.DitherFlag
==state
)
268 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
269 ctx
->Color
.DitherFlag
= state
;
272 if (ctx
->Fog
.Enabled
==state
)
274 FLUSH_VERTICES(ctx
, _NEW_FOG
);
275 ctx
->Fog
.Enabled
= state
;
278 CHECK_EXTENSION(EXT_histogram
);
279 if (ctx
->Pixel
.HistogramEnabled
== state
)
281 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
282 ctx
->Pixel
.HistogramEnabled
= state
;
292 if (ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
== state
)
294 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
295 ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
= state
;
297 insert_at_tail(&ctx
->Light
.EnabledList
,
298 &ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
301 remove_from_list(&ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
305 if (ctx
->Light
.Enabled
== state
)
307 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
308 ctx
->Light
.Enabled
= state
;
310 if ((ctx
->Light
.Enabled
&&
311 ctx
->Light
.Model
.ColorControl
==GL_SEPARATE_SPECULAR_COLOR
)
312 || ctx
->Fog
.ColorSumEnabled
)
313 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
315 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
319 if (ctx
->Line
.SmoothFlag
== state
)
321 FLUSH_VERTICES(ctx
, _NEW_LINE
);
322 ctx
->Line
.SmoothFlag
= state
;
323 ctx
->_TriangleCaps
^= DD_LINE_SMOOTH
;
325 case GL_LINE_STIPPLE
:
326 if (ctx
->Line
.StippleFlag
== state
)
328 FLUSH_VERTICES(ctx
, _NEW_LINE
);
329 ctx
->Line
.StippleFlag
= state
;
330 ctx
->_TriangleCaps
^= DD_LINE_STIPPLE
;
332 case GL_INDEX_LOGIC_OP
:
333 if (ctx
->Color
.IndexLogicOpEnabled
== state
)
335 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
336 ctx
->Color
.IndexLogicOpEnabled
= state
;
338 case GL_COLOR_LOGIC_OP
:
339 if (ctx
->Color
.ColorLogicOpEnabled
== state
)
341 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
342 ctx
->Color
.ColorLogicOpEnabled
= state
;
344 case GL_MAP1_COLOR_4
:
345 if (ctx
->Eval
.Map1Color4
== state
)
347 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
348 ctx
->Eval
.Map1Color4
= state
;
351 if (ctx
->Eval
.Map1Index
== state
)
353 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
354 ctx
->Eval
.Map1Index
= state
;
357 if (ctx
->Eval
.Map1Normal
== state
)
359 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
360 ctx
->Eval
.Map1Normal
= state
;
362 case GL_MAP1_TEXTURE_COORD_1
:
363 if (ctx
->Eval
.Map1TextureCoord1
== state
)
365 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
366 ctx
->Eval
.Map1TextureCoord1
= state
;
368 case GL_MAP1_TEXTURE_COORD_2
:
369 if (ctx
->Eval
.Map1TextureCoord2
== state
)
371 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
372 ctx
->Eval
.Map1TextureCoord2
= state
;
374 case GL_MAP1_TEXTURE_COORD_3
:
375 if (ctx
->Eval
.Map1TextureCoord3
== state
)
377 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
378 ctx
->Eval
.Map1TextureCoord3
= state
;
380 case GL_MAP1_TEXTURE_COORD_4
:
381 if (ctx
->Eval
.Map1TextureCoord4
== state
)
383 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
384 ctx
->Eval
.Map1TextureCoord4
= state
;
386 case GL_MAP1_VERTEX_3
:
387 if (ctx
->Eval
.Map1Vertex3
== state
)
389 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
390 ctx
->Eval
.Map1Vertex3
= state
;
392 case GL_MAP1_VERTEX_4
:
393 if (ctx
->Eval
.Map1Vertex4
== state
)
395 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
396 ctx
->Eval
.Map1Vertex4
= state
;
398 case GL_MAP2_COLOR_4
:
399 if (ctx
->Eval
.Map2Color4
== state
)
401 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
402 ctx
->Eval
.Map2Color4
= state
;
405 if (ctx
->Eval
.Map2Index
== state
)
407 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
408 ctx
->Eval
.Map2Index
= state
;
411 if (ctx
->Eval
.Map2Normal
== state
)
413 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
414 ctx
->Eval
.Map2Normal
= state
;
416 case GL_MAP2_TEXTURE_COORD_1
:
417 if (ctx
->Eval
.Map2TextureCoord1
== state
)
419 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
420 ctx
->Eval
.Map2TextureCoord1
= state
;
422 case GL_MAP2_TEXTURE_COORD_2
:
423 if (ctx
->Eval
.Map2TextureCoord2
== state
)
425 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
426 ctx
->Eval
.Map2TextureCoord2
= state
;
428 case GL_MAP2_TEXTURE_COORD_3
:
429 if (ctx
->Eval
.Map2TextureCoord3
== state
)
431 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
432 ctx
->Eval
.Map2TextureCoord3
= state
;
434 case GL_MAP2_TEXTURE_COORD_4
:
435 if (ctx
->Eval
.Map2TextureCoord4
== state
)
437 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
438 ctx
->Eval
.Map2TextureCoord4
= state
;
440 case GL_MAP2_VERTEX_3
:
441 if (ctx
->Eval
.Map2Vertex3
== state
)
443 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
444 ctx
->Eval
.Map2Vertex3
= state
;
446 case GL_MAP2_VERTEX_4
:
447 if (ctx
->Eval
.Map2Vertex4
== state
)
449 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
450 ctx
->Eval
.Map2Vertex4
= state
;
453 if (ctx
->Pixel
.MinMaxEnabled
== state
)
455 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
456 ctx
->Pixel
.MinMaxEnabled
= state
;
459 if (ctx
->Transform
.Normalize
== state
)
461 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
462 ctx
->Transform
.Normalize
= state
;
464 case GL_POINT_SMOOTH
:
465 if (ctx
->Point
.SmoothFlag
==state
)
467 FLUSH_VERTICES(ctx
, _NEW_POINT
);
468 ctx
->Point
.SmoothFlag
= state
;
469 ctx
->_TriangleCaps
^= DD_POINT_SMOOTH
;
471 case GL_POLYGON_SMOOTH
:
472 if (ctx
->Polygon
.SmoothFlag
==state
)
474 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
475 ctx
->Polygon
.SmoothFlag
= state
;
476 ctx
->_TriangleCaps
^= DD_TRI_SMOOTH
;
478 case GL_POLYGON_STIPPLE
:
479 if (ctx
->Polygon
.StippleFlag
==state
)
481 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
482 ctx
->Polygon
.StippleFlag
= state
;
483 ctx
->_TriangleCaps
^= DD_TRI_STIPPLE
;
485 case GL_POLYGON_OFFSET_POINT
:
486 if (ctx
->Polygon
.OffsetPoint
==state
)
488 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
489 ctx
->Polygon
.OffsetPoint
= state
;
491 case GL_POLYGON_OFFSET_LINE
:
492 if (ctx
->Polygon
.OffsetLine
==state
)
494 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
495 ctx
->Polygon
.OffsetLine
= state
;
497 case GL_POLYGON_OFFSET_FILL
:
498 /*case GL_POLYGON_OFFSET_EXT:*/
499 if (ctx
->Polygon
.OffsetFill
==state
)
501 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
502 ctx
->Polygon
.OffsetFill
= state
;
504 case GL_RESCALE_NORMAL_EXT
:
505 if (ctx
->Transform
.RescaleNormals
== state
)
507 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
508 ctx
->Transform
.RescaleNormals
= state
;
510 case GL_SCISSOR_TEST
:
511 if (ctx
->Scissor
.Enabled
==state
)
513 FLUSH_VERTICES(ctx
, _NEW_SCISSOR
);
514 ctx
->Scissor
.Enabled
= state
;
516 case GL_SHARED_TEXTURE_PALETTE_EXT
:
517 if (ctx
->Texture
.SharedPalette
== state
)
519 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
520 ctx
->Texture
.SharedPalette
= state
;
522 case GL_STENCIL_TEST
:
523 if (state
&& ctx
->Visual
.stencilBits
==0) {
525 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
528 if (ctx
->Stencil
.Enabled
==state
)
530 FLUSH_VERTICES(ctx
, _NEW_STENCIL
);
531 ctx
->Stencil
.Enabled
= state
;
533 case GL_TEXTURE_1D
: {
534 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
535 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
536 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE0_1D
;
538 newenabled
|= TEXTURE0_1D
;
539 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
541 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
542 texUnit
->Enabled
= newenabled
;
545 case GL_TEXTURE_2D
: {
546 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
547 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
548 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE0_2D
;
550 newenabled
|= TEXTURE0_2D
;
551 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
553 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
554 texUnit
->Enabled
= newenabled
;
557 case GL_TEXTURE_3D
: {
558 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
559 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
560 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE0_3D
;
562 newenabled
|= TEXTURE0_3D
;
563 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
565 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
566 texUnit
->Enabled
= newenabled
;
569 case GL_TEXTURE_GEN_Q
: {
570 GLuint unit
= ctx
->Texture
.CurrentUnit
;
571 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
572 GLuint newenabled
= texUnit
->TexGenEnabled
& ~Q_BIT
;
575 if (texUnit
->TexGenEnabled
== newenabled
)
577 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
578 texUnit
->TexGenEnabled
= newenabled
;
581 case GL_TEXTURE_GEN_R
: {
582 GLuint unit
= ctx
->Texture
.CurrentUnit
;
583 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
584 GLuint newenabled
= texUnit
->TexGenEnabled
& ~R_BIT
;
587 if (texUnit
->TexGenEnabled
== newenabled
)
589 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
590 texUnit
->TexGenEnabled
= newenabled
;
594 case GL_TEXTURE_GEN_S
: {
595 GLuint unit
= ctx
->Texture
.CurrentUnit
;
596 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
597 GLuint newenabled
= texUnit
->TexGenEnabled
& ~S_BIT
;
600 if (texUnit
->TexGenEnabled
== newenabled
)
602 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
603 texUnit
->TexGenEnabled
= newenabled
;
607 case GL_TEXTURE_GEN_T
: {
608 GLuint unit
= ctx
->Texture
.CurrentUnit
;
609 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
610 GLuint newenabled
= texUnit
->TexGenEnabled
& ~T_BIT
;
613 if (texUnit
->TexGenEnabled
== newenabled
)
615 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
616 texUnit
->TexGenEnabled
= newenabled
;
624 case GL_VERTEX_ARRAY
:
625 case GL_NORMAL_ARRAY
:
628 case GL_TEXTURE_COORD_ARRAY
:
629 case GL_EDGE_FLAG_ARRAY
:
630 case GL_FOG_COORDINATE_ARRAY_EXT
:
631 case GL_SECONDARY_COLOR_ARRAY_EXT
:
632 client_state( ctx
, cap
, state
);
635 /* GL_HP_occlusion_test */
636 case GL_OCCLUSION_TEST_HP
:
637 CHECK_EXTENSION(HP_occlusion_test
);
638 if (ctx
->Depth
.OcclusionTest
== state
)
640 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
641 ctx
->Depth
.OcclusionTest
= state
;
643 ctx
->OcclusionResult
= ctx
->OcclusionResultSaved
;
645 ctx
->OcclusionResultSaved
= ctx
->OcclusionResult
;
648 /* GL_SGIS_pixel_texture */
649 case GL_PIXEL_TEXTURE_SGIS
:
650 CHECK_EXTENSION(SGIS_pixel_texture
);
651 if (ctx
->Pixel
.PixelTextureEnabled
== state
)
653 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
654 ctx
->Pixel
.PixelTextureEnabled
= state
;
657 /* GL_SGIX_pixel_texture */
658 case GL_PIXEL_TEX_GEN_SGIX
:
659 CHECK_EXTENSION(SGIX_pixel_texture
);
660 if (ctx
->Pixel
.PixelTextureEnabled
== state
)
662 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
663 ctx
->Pixel
.PixelTextureEnabled
= state
;
666 /* GL_SGI_color_table */
667 case GL_COLOR_TABLE_SGI
:
668 CHECK_EXTENSION(SGI_color_table
);
669 if (ctx
->Pixel
.ColorTableEnabled
== state
)
671 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
672 ctx
->Pixel
.ColorTableEnabled
= state
;
674 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
675 CHECK_EXTENSION(SGI_color_table
);
676 if (ctx
->Pixel
.PostConvolutionColorTableEnabled
== state
)
678 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
679 ctx
->Pixel
.PostConvolutionColorTableEnabled
= state
;
681 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
682 CHECK_EXTENSION(SGI_color_table
);
683 if (ctx
->Pixel
.PostColorMatrixColorTableEnabled
== state
)
685 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
686 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= state
;
689 /* GL_EXT_convolution */
690 case GL_CONVOLUTION_1D
:
691 CHECK_EXTENSION(EXT_convolution
);
692 if (ctx
->Pixel
.Convolution1DEnabled
== state
)
694 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
695 ctx
->Pixel
.Convolution1DEnabled
= state
;
697 case GL_CONVOLUTION_2D
:
698 CHECK_EXTENSION(EXT_convolution
);
699 if (ctx
->Pixel
.Convolution2DEnabled
== state
)
701 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
702 ctx
->Pixel
.Convolution2DEnabled
= state
;
704 case GL_SEPARABLE_2D
:
705 CHECK_EXTENSION(EXT_convolution
);
706 if (ctx
->Pixel
.Separable2DEnabled
== state
)
708 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
709 ctx
->Pixel
.Separable2DEnabled
= state
;
712 /* GL_ARB_texture_cube_map */
713 case GL_TEXTURE_CUBE_MAP_ARB
:
715 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
716 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
717 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE0_CUBE
;
718 CHECK_EXTENSION(ARB_texture_cube_map
);
720 newenabled
|= TEXTURE0_CUBE
;
721 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
723 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
724 texUnit
->Enabled
= newenabled
;
728 /* GL_EXT_secondary_color */
729 case GL_COLOR_SUM_EXT
:
730 CHECK_EXTENSION(EXT_secondary_color
);
731 if (ctx
->Fog
.ColorSumEnabled
== state
)
733 FLUSH_VERTICES(ctx
, _NEW_FOG
);
734 ctx
->Fog
.ColorSumEnabled
= state
;
736 if ((ctx
->Light
.Enabled
&&
737 ctx
->Light
.Model
.ColorControl
==GL_SEPARATE_SPECULAR_COLOR
)
738 || ctx
->Fog
.ColorSumEnabled
)
739 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
741 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
745 /* GL_ARB_multisample */
746 case GL_MULTISAMPLE_ARB
:
747 CHECK_EXTENSION(ARB_multisample
);
748 if (ctx
->Multisample
.Enabled
== state
)
750 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
751 ctx
->Multisample
.Enabled
= state
;
753 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
754 CHECK_EXTENSION(ARB_multisample
);
755 if (ctx
->Multisample
.SampleAlphaToCoverage
== state
)
757 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
758 ctx
->Multisample
.SampleAlphaToCoverage
= state
;
760 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
761 CHECK_EXTENSION(ARB_multisample
);
762 if (ctx
->Multisample
.SampleAlphaToOne
== state
)
764 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
765 ctx
->Multisample
.SampleAlphaToOne
= state
;
767 case GL_SAMPLE_COVERAGE_ARB
:
768 CHECK_EXTENSION(ARB_multisample
);
769 if (ctx
->Multisample
.SampleCoverage
== state
)
771 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
772 ctx
->Multisample
.SampleCoverage
= state
;
774 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
775 CHECK_EXTENSION(ARB_multisample
);
776 if (ctx
->Multisample
.SampleCoverageInvert
== state
)
778 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
779 ctx
->Multisample
.SampleCoverageInvert
= state
;
782 /* GL_IBM_rasterpos_clip */
783 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
784 CHECK_EXTENSION(IBM_rasterpos_clip
);
785 if (ctx
->Transform
.RasterPositionUnclipped
== state
)
787 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
788 ctx
->Transform
.RasterPositionUnclipped
= state
;
791 /* GL_MESA_sprite_point */
792 case GL_SPRITE_POINT_MESA
:
793 CHECK_EXTENSION(MESA_sprite_point
);
794 if (ctx
->Point
.SpriteMode
== state
)
796 FLUSH_VERTICES(ctx
, _NEW_POINT
);
797 ctx
->Point
.SpriteMode
= state
;
800 /* GL_NV_vertex_program */
801 case GL_VERTEX_PROGRAM_NV
:
802 CHECK_EXTENSION(NV_vertex_program
);
803 if (ctx
->VertexProgram
.Enabled
== state
)
805 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
); /* XXX OK? */
806 ctx
->VertexProgram
.Enabled
= state
;
808 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
809 CHECK_EXTENSION(NV_vertex_program
);
810 if (ctx
->VertexProgram
.PointSizeEnabled
== state
)
812 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
); /* XXX OK? */
813 ctx
->VertexProgram
.PointSizeEnabled
= state
;
815 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
816 CHECK_EXTENSION(NV_vertex_program
);
817 if (ctx
->VertexProgram
.TwoSideEnabled
== state
)
819 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
); /* XXX OK? */
820 ctx
->VertexProgram
.TwoSideEnabled
= state
;
822 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
823 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
824 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
825 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
826 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
827 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
828 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
829 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
830 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
831 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
832 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
833 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
834 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
835 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
836 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
837 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
838 CHECK_EXTENSION(NV_vertex_program
);
840 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
841 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
842 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
843 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
844 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
845 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
846 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
847 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
848 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
849 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
850 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
851 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
852 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
853 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
854 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
855 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
856 CHECK_EXTENSION(NV_vertex_program
);
860 _mesa_error(ctx
, GL_INVALID_ENUM
, state
? "glEnable" : "glDisable");
864 if (ctx
->Driver
.Enable
) {
865 (*ctx
->Driver
.Enable
)( ctx
, cap
, state
);
873 _mesa_Enable( GLenum cap
)
875 GET_CURRENT_CONTEXT(ctx
);
876 ASSERT_OUTSIDE_BEGIN_END(ctx
);
878 _mesa_set_enable( ctx
, cap
, GL_TRUE
);
884 _mesa_Disable( GLenum cap
)
886 GET_CURRENT_CONTEXT(ctx
);
887 ASSERT_OUTSIDE_BEGIN_END(ctx
);
889 _mesa_set_enable( ctx
, cap
, GL_FALSE
);
893 #undef CHECK_EXTENSION
894 #define CHECK_EXTENSION(EXTNAME) \
895 if (!ctx->Extensions.EXTNAME) { \
896 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
902 _mesa_IsEnabled( GLenum cap
)
904 GET_CURRENT_CONTEXT(ctx
);
907 return ctx
->Color
.AlphaEnabled
;
909 return ctx
->Eval
.AutoNormal
;
911 return ctx
->Color
.BlendEnabled
;
918 return ctx
->Transform
.ClipEnabled
[cap
-GL_CLIP_PLANE0
];
919 case GL_COLOR_MATERIAL
:
920 return ctx
->Light
.ColorMaterialEnabled
;
922 return ctx
->Polygon
.CullFlag
;
924 return ctx
->Depth
.Test
;
926 return ctx
->Color
.DitherFlag
;
928 return ctx
->Fog
.Enabled
;
930 return ctx
->Light
.Enabled
;
939 return ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
;
941 return ctx
->Line
.SmoothFlag
;
942 case GL_LINE_STIPPLE
:
943 return ctx
->Line
.StippleFlag
;
944 case GL_INDEX_LOGIC_OP
:
945 return ctx
->Color
.IndexLogicOpEnabled
;
946 case GL_COLOR_LOGIC_OP
:
947 return ctx
->Color
.ColorLogicOpEnabled
;
948 case GL_MAP1_COLOR_4
:
949 return ctx
->Eval
.Map1Color4
;
951 return ctx
->Eval
.Map1Index
;
953 return ctx
->Eval
.Map1Normal
;
954 case GL_MAP1_TEXTURE_COORD_1
:
955 return ctx
->Eval
.Map1TextureCoord1
;
956 case GL_MAP1_TEXTURE_COORD_2
:
957 return ctx
->Eval
.Map1TextureCoord2
;
958 case GL_MAP1_TEXTURE_COORD_3
:
959 return ctx
->Eval
.Map1TextureCoord3
;
960 case GL_MAP1_TEXTURE_COORD_4
:
961 return ctx
->Eval
.Map1TextureCoord4
;
962 case GL_MAP1_VERTEX_3
:
963 return ctx
->Eval
.Map1Vertex3
;
964 case GL_MAP1_VERTEX_4
:
965 return ctx
->Eval
.Map1Vertex4
;
966 case GL_MAP2_COLOR_4
:
967 return ctx
->Eval
.Map2Color4
;
969 return ctx
->Eval
.Map2Index
;
971 return ctx
->Eval
.Map2Normal
;
972 case GL_MAP2_TEXTURE_COORD_1
:
973 return ctx
->Eval
.Map2TextureCoord1
;
974 case GL_MAP2_TEXTURE_COORD_2
:
975 return ctx
->Eval
.Map2TextureCoord2
;
976 case GL_MAP2_TEXTURE_COORD_3
:
977 return ctx
->Eval
.Map2TextureCoord3
;
978 case GL_MAP2_TEXTURE_COORD_4
:
979 return ctx
->Eval
.Map2TextureCoord4
;
980 case GL_MAP2_VERTEX_3
:
981 return ctx
->Eval
.Map2Vertex3
;
982 case GL_MAP2_VERTEX_4
:
983 return ctx
->Eval
.Map2Vertex4
;
985 return ctx
->Transform
.Normalize
;
986 case GL_POINT_SMOOTH
:
987 return ctx
->Point
.SmoothFlag
;
988 case GL_POLYGON_SMOOTH
:
989 return ctx
->Polygon
.SmoothFlag
;
990 case GL_POLYGON_STIPPLE
:
991 return ctx
->Polygon
.StippleFlag
;
992 case GL_POLYGON_OFFSET_POINT
:
993 return ctx
->Polygon
.OffsetPoint
;
994 case GL_POLYGON_OFFSET_LINE
:
995 return ctx
->Polygon
.OffsetLine
;
996 case GL_POLYGON_OFFSET_FILL
:
997 /*case GL_POLYGON_OFFSET_EXT:*/
998 return ctx
->Polygon
.OffsetFill
;
999 case GL_RESCALE_NORMAL_EXT
:
1000 return ctx
->Transform
.RescaleNormals
;
1001 case GL_SCISSOR_TEST
:
1002 return ctx
->Scissor
.Enabled
;
1003 case GL_SHARED_TEXTURE_PALETTE_EXT
:
1004 return ctx
->Texture
.SharedPalette
;
1005 case GL_STENCIL_TEST
:
1006 return ctx
->Stencil
.Enabled
;
1009 const struct gl_texture_unit
*texUnit
;
1010 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1011 return (texUnit
->Enabled
& TEXTURE0_1D
) ? GL_TRUE
: GL_FALSE
;
1015 const struct gl_texture_unit
*texUnit
;
1016 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1017 return (texUnit
->Enabled
& TEXTURE0_2D
) ? GL_TRUE
: GL_FALSE
;
1021 const struct gl_texture_unit
*texUnit
;
1022 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1023 return (texUnit
->Enabled
& TEXTURE0_3D
) ? GL_TRUE
: GL_FALSE
;
1025 case GL_TEXTURE_GEN_Q
:
1027 const struct gl_texture_unit
*texUnit
;
1028 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1029 return (texUnit
->TexGenEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
;
1031 case GL_TEXTURE_GEN_R
:
1033 const struct gl_texture_unit
*texUnit
;
1034 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1035 return (texUnit
->TexGenEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
;
1037 case GL_TEXTURE_GEN_S
:
1039 const struct gl_texture_unit
*texUnit
;
1040 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1041 return (texUnit
->TexGenEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
;
1043 case GL_TEXTURE_GEN_T
:
1045 const struct gl_texture_unit
*texUnit
;
1046 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1047 return (texUnit
->TexGenEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
;
1053 case GL_VERTEX_ARRAY
:
1054 return ctx
->Array
.Vertex
.Enabled
;
1055 case GL_NORMAL_ARRAY
:
1056 return ctx
->Array
.Normal
.Enabled
;
1057 case GL_COLOR_ARRAY
:
1058 return ctx
->Array
.Color
.Enabled
;
1059 case GL_INDEX_ARRAY
:
1060 return ctx
->Array
.Index
.Enabled
;
1061 case GL_TEXTURE_COORD_ARRAY
:
1062 return ctx
->Array
.TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
1063 case GL_EDGE_FLAG_ARRAY
:
1064 return ctx
->Array
.EdgeFlag
.Enabled
;
1066 /* GL_EXT_histogram */
1068 CHECK_EXTENSION(EXT_histogram
);
1069 return ctx
->Pixel
.HistogramEnabled
;
1071 CHECK_EXTENSION(EXT_histogram
);
1072 return ctx
->Pixel
.MinMaxEnabled
;
1074 /* GL_HP_occlusion_test */
1075 case GL_OCCLUSION_TEST_HP
:
1076 CHECK_EXTENSION(HP_occlusion_test
);
1077 return ctx
->Depth
.OcclusionTest
;
1079 /* GL_SGIS_pixel_texture */
1080 case GL_PIXEL_TEXTURE_SGIS
:
1081 CHECK_EXTENSION(SGIS_pixel_texture
);
1082 return ctx
->Pixel
.PixelTextureEnabled
;
1084 /* GL_SGIX_pixel_texture */
1085 case GL_PIXEL_TEX_GEN_SGIX
:
1086 CHECK_EXTENSION(SGIX_pixel_texture
);
1087 return ctx
->Pixel
.PixelTextureEnabled
;
1089 /* GL_SGI_color_table */
1090 case GL_COLOR_TABLE_SGI
:
1091 CHECK_EXTENSION(SGI_color_table
);
1092 return ctx
->Pixel
.ColorTableEnabled
;
1093 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1094 CHECK_EXTENSION(SGI_color_table
);
1095 return ctx
->Pixel
.PostConvolutionColorTableEnabled
;
1096 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1097 CHECK_EXTENSION(SGI_color_table
);
1098 return ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
1100 /* GL_EXT_convolution */
1101 case GL_CONVOLUTION_1D
:
1102 CHECK_EXTENSION(EXT_convolution
);
1103 return ctx
->Pixel
.Convolution1DEnabled
;
1104 case GL_CONVOLUTION_2D
:
1105 CHECK_EXTENSION(EXT_convolution
);
1106 return ctx
->Pixel
.Convolution2DEnabled
;
1107 case GL_SEPARABLE_2D
:
1108 CHECK_EXTENSION(EXT_convolution
);
1109 return ctx
->Pixel
.Separable2DEnabled
;
1111 /* GL_ARB_texture_cube_map */
1112 case GL_TEXTURE_CUBE_MAP_ARB
:
1113 CHECK_EXTENSION(ARB_texture_cube_map
);
1115 const struct gl_texture_unit
*texUnit
;
1116 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1117 return (texUnit
->Enabled
& TEXTURE0_CUBE
) ? GL_TRUE
: GL_FALSE
;
1120 /* GL_ARB_multisample */
1121 case GL_MULTISAMPLE_ARB
:
1122 CHECK_EXTENSION(ARB_multisample
);
1123 return ctx
->Multisample
.Enabled
;
1124 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1125 CHECK_EXTENSION(ARB_multisample
);
1126 return ctx
->Multisample
.SampleAlphaToCoverage
;
1127 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1128 CHECK_EXTENSION(ARB_multisample
);
1129 return ctx
->Multisample
.SampleAlphaToOne
;
1130 case GL_SAMPLE_COVERAGE_ARB
:
1131 CHECK_EXTENSION(ARB_multisample
);
1132 return ctx
->Multisample
.SampleCoverage
;
1133 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1134 CHECK_EXTENSION(ARB_multisample
);
1135 return ctx
->Multisample
.SampleCoverageInvert
;
1137 /* GL_IBM_rasterpos_clip */
1138 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1139 CHECK_EXTENSION(IBM_rasterpos_clip
);
1140 return ctx
->Transform
.RasterPositionUnclipped
;
1142 /* GL_MESA_sprite_point */
1143 case GL_SPRITE_POINT_MESA
:
1144 return ctx
->Point
.SpriteMode
;
1146 /* GL_NV_vertex_program */
1147 case GL_VERTEX_PROGRAM_NV
:
1148 CHECK_EXTENSION(NV_vertex_program
);
1149 return ctx
->VertexProgram
.Enabled
;
1150 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
1151 CHECK_EXTENSION(NV_vertex_program
);
1152 return ctx
->VertexProgram
.PointSizeEnabled
;
1153 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
1154 CHECK_EXTENSION(NV_vertex_program
);
1155 return ctx
->VertexProgram
.TwoSideEnabled
;
1156 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1157 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1158 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1159 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1160 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1161 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1162 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1163 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1164 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1165 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1166 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1167 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1168 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1169 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1170 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1171 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1172 CHECK_EXTENSION(NV_vertex_program
);
1174 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
1175 return ctx
->Array
.VertexAttrib
[n
].Enabled
;
1177 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1178 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1179 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1180 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1181 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1182 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1183 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1184 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1185 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1186 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1187 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1188 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1189 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1190 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1191 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1192 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1193 CHECK_EXTENSION(NV_vertex_program
);
1195 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
1196 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
1197 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
1198 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
1199 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
1200 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
1201 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
1202 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
1203 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
1204 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
1205 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
1206 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
1207 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
1208 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
1209 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
1210 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
1211 CHECK_EXTENSION(NV_vertex_program
);
1215 _mesa_error( ctx
, GL_INVALID_ENUM
, "glIsEnabled" );