Replace old matrix stacks with new code based on struct matrix_stack.
[mesa.git] / src / mesa / main / enable.c
1 /* $Id: enable.c,v 1.52 2001/12/18 04:06:45 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "mmath.h"
37 #include "simple_list.h"
38 #include "mtypes.h"
39 #include "enums.h"
40 #include "math/m_matrix.h"
41 #include "math/m_xform.h"
42 #endif
43
44
45 #define CHECK_EXTENSION(EXTNAME) \
46 if (!ctx->Extensions.EXTNAME) { \
47 _mesa_error(ctx, GL_INVALID_ENUM, \
48 state ? "glEnableClientState": "glDisableClientState"); \
49 return; \
50 }
51
52
53
54 static void
55 client_state( GLcontext *ctx, GLenum cap, GLboolean state )
56 {
57 GLuint flag;
58 GLboolean *var;
59
60 switch (cap) {
61 case GL_VERTEX_ARRAY:
62 var = &ctx->Array.Vertex.Enabled;
63 flag = _NEW_ARRAY_VERTEX;
64 break;
65 case GL_NORMAL_ARRAY:
66 var = &ctx->Array.Normal.Enabled;
67 flag = _NEW_ARRAY_NORMAL;
68 break;
69 case GL_COLOR_ARRAY:
70 var = &ctx->Array.Color.Enabled;
71 flag = _NEW_ARRAY_COLOR0;
72 break;
73 case GL_INDEX_ARRAY:
74 var = &ctx->Array.Index.Enabled;
75 flag = _NEW_ARRAY_INDEX;
76 break;
77 case GL_TEXTURE_COORD_ARRAY:
78 var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
79 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
80 break;
81 case GL_EDGE_FLAG_ARRAY:
82 var = &ctx->Array.EdgeFlag.Enabled;
83 flag = _NEW_ARRAY_EDGEFLAG;
84 break;
85 case GL_FOG_COORDINATE_ARRAY_EXT:
86 var = &ctx->Array.FogCoord.Enabled;
87 flag = _NEW_ARRAY_FOGCOORD;
88 break;
89 case GL_SECONDARY_COLOR_ARRAY_EXT:
90 var = &ctx->Array.SecondaryColor.Enabled;
91 flag = _NEW_ARRAY_COLOR1;
92 break;
93
94 /* GL_NV_vertex_program */
95 case GL_VERTEX_ATTRIB_ARRAY0_NV:
96 case GL_VERTEX_ATTRIB_ARRAY1_NV:
97 case GL_VERTEX_ATTRIB_ARRAY2_NV:
98 case GL_VERTEX_ATTRIB_ARRAY3_NV:
99 case GL_VERTEX_ATTRIB_ARRAY4_NV:
100 case GL_VERTEX_ATTRIB_ARRAY5_NV:
101 case GL_VERTEX_ATTRIB_ARRAY6_NV:
102 case GL_VERTEX_ATTRIB_ARRAY7_NV:
103 case GL_VERTEX_ATTRIB_ARRAY8_NV:
104 case GL_VERTEX_ATTRIB_ARRAY9_NV:
105 case GL_VERTEX_ATTRIB_ARRAY10_NV:
106 case GL_VERTEX_ATTRIB_ARRAY11_NV:
107 case GL_VERTEX_ATTRIB_ARRAY12_NV:
108 case GL_VERTEX_ATTRIB_ARRAY13_NV:
109 case GL_VERTEX_ATTRIB_ARRAY14_NV:
110 case GL_VERTEX_ATTRIB_ARRAY15_NV:
111 CHECK_EXTENSION(NV_vertex_program);
112 {
113 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
114 var = &ctx->Array.VertexAttrib[n].Enabled;
115 flag = _NEW_ARRAY_VERT_ATTRIB0; /* XXX flag OK? */
116 }
117 break;
118 default:
119 _mesa_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" );
120 return;
121 }
122
123 if (*var == flag)
124 return;
125
126 FLUSH_VERTICES(ctx, _NEW_ARRAY);
127 ctx->Array.NewState |= flag;
128 *var = state;
129
130 if (state)
131 ctx->Array._Enabled |= flag;
132 else
133 ctx->Array._Enabled &= ~flag;
134
135 if (ctx->Driver.Enable) {
136 (*ctx->Driver.Enable)( ctx, cap, state );
137 }
138 }
139
140
141
142 void
143 _mesa_EnableClientState( GLenum cap )
144 {
145 GET_CURRENT_CONTEXT(ctx);
146 ASSERT_OUTSIDE_BEGIN_END(ctx);
147 client_state( ctx, cap, GL_TRUE );
148 }
149
150
151
152 void
153 _mesa_DisableClientState( GLenum cap )
154 {
155 GET_CURRENT_CONTEXT(ctx);
156 ASSERT_OUTSIDE_BEGIN_END(ctx);
157 client_state( ctx, cap, GL_FALSE );
158 }
159
160
161 #undef CHECK_EXTENSION
162 #define CHECK_EXTENSION(EXTNAME) \
163 if (!ctx->Extensions.EXTNAME) { \
164 _mesa_error(ctx, GL_INVALID_ENUM, \
165 state ? "glEnable": "glDisable"); \
166 return; \
167 }
168
169
170 /*
171 * Perform glEnable and glDisable calls.
172 */
173 void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
174 {
175 if (MESA_VERBOSE & VERBOSE_API)
176 fprintf(stderr, "%s %s (newstate is %x)\n",
177 state ? "glEnable" : "glDisable",
178 _mesa_lookup_enum_by_nr(cap),
179 ctx->NewState);
180
181 switch (cap) {
182 case GL_ALPHA_TEST:
183 if (ctx->Color.AlphaEnabled == state)
184 return;
185 FLUSH_VERTICES(ctx, _NEW_COLOR);
186 ctx->Color.AlphaEnabled = state;
187 break;
188 case GL_AUTO_NORMAL:
189 if (ctx->Eval.AutoNormal == state)
190 return;
191 FLUSH_VERTICES(ctx, _NEW_EVAL);
192 ctx->Eval.AutoNormal = state;
193 break;
194 case GL_BLEND:
195 if (ctx->Color.BlendEnabled == state)
196 return;
197 FLUSH_VERTICES(ctx, _NEW_COLOR);
198 ctx->Color.BlendEnabled = state;
199 /* The following needed to accomodate 1.0 RGB logic op blending */
200 ctx->Color.ColorLogicOpEnabled =
201 (ctx->Color.BlendEquation == GL_LOGIC_OP && state);
202 break;
203 case GL_CLIP_PLANE0:
204 case GL_CLIP_PLANE1:
205 case GL_CLIP_PLANE2:
206 case GL_CLIP_PLANE3:
207 case GL_CLIP_PLANE4:
208 case GL_CLIP_PLANE5:
209 {
210 GLuint p = cap - GL_CLIP_PLANE0;
211
212 if (ctx->Transform.ClipEnabled[p] == state)
213 return;
214
215 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
216 ctx->Transform.ClipEnabled[p] = state;
217
218 if (state) {
219 ctx->Transform._AnyClip++;
220
221 if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY) {
222 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
223 }
224
225 /* This derived state also calculated in clip.c and
226 * from _mesa_update_state() on changes to EyeUserPlane
227 * and ctx->ProjectionMatrix respectively.
228 */
229 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
230 ctx->Transform.EyeUserPlane[p],
231 ctx->ProjectionMatrixStack.Top->inv );
232 }
233 }
234 break;
235 case GL_COLOR_MATERIAL:
236 if (ctx->Light.ColorMaterialEnabled == state)
237 return;
238 FLUSH_VERTICES(ctx, _NEW_LIGHT);
239 ctx->Light.ColorMaterialEnabled = state;
240 if (state) {
241 FLUSH_CURRENT(ctx, 0);
242 _mesa_update_color_material( ctx,
243 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
244 }
245 break;
246 case GL_CULL_FACE:
247 if (ctx->Polygon.CullFlag == state)
248 return;
249 FLUSH_VERTICES(ctx, _NEW_POLYGON);
250 ctx->Polygon.CullFlag = state;
251 break;
252 case GL_DEPTH_TEST:
253 if (state && ctx->Visual.depthBits==0) {
254 _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
255 return;
256 }
257 if (ctx->Depth.Test==state)
258 return;
259 FLUSH_VERTICES(ctx, _NEW_DEPTH);
260 ctx->Depth.Test = state;
261 break;
262 case GL_DITHER:
263 if (ctx->NoDither) {
264 state = GL_FALSE; /* MESA_NO_DITHER env var */
265 }
266 if (ctx->Color.DitherFlag==state)
267 return;
268 FLUSH_VERTICES(ctx, _NEW_COLOR);
269 ctx->Color.DitherFlag = state;
270 break;
271 case GL_FOG:
272 if (ctx->Fog.Enabled==state)
273 return;
274 FLUSH_VERTICES(ctx, _NEW_FOG);
275 ctx->Fog.Enabled = state;
276 break;
277 case GL_HISTOGRAM:
278 CHECK_EXTENSION(EXT_histogram);
279 if (ctx->Pixel.HistogramEnabled == state)
280 return;
281 FLUSH_VERTICES(ctx, _NEW_PIXEL);
282 ctx->Pixel.HistogramEnabled = state;
283 break;
284 case GL_LIGHT0:
285 case GL_LIGHT1:
286 case GL_LIGHT2:
287 case GL_LIGHT3:
288 case GL_LIGHT4:
289 case GL_LIGHT5:
290 case GL_LIGHT6:
291 case GL_LIGHT7:
292 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
293 return;
294 FLUSH_VERTICES(ctx, _NEW_LIGHT);
295 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
296 if (state) {
297 insert_at_tail(&ctx->Light.EnabledList,
298 &ctx->Light.Light[cap-GL_LIGHT0]);
299 }
300 else {
301 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
302 }
303 break;
304 case GL_LIGHTING:
305 if (ctx->Light.Enabled == state)
306 return;
307 FLUSH_VERTICES(ctx, _NEW_LIGHT);
308 ctx->Light.Enabled = state;
309
310 if ((ctx->Light.Enabled &&
311 ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
312 || ctx->Fog.ColorSumEnabled)
313 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
314 else
315 ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
316
317 break;
318 case GL_LINE_SMOOTH:
319 if (ctx->Line.SmoothFlag == state)
320 return;
321 FLUSH_VERTICES(ctx, _NEW_LINE);
322 ctx->Line.SmoothFlag = state;
323 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
324 break;
325 case GL_LINE_STIPPLE:
326 if (ctx->Line.StippleFlag == state)
327 return;
328 FLUSH_VERTICES(ctx, _NEW_LINE);
329 ctx->Line.StippleFlag = state;
330 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
331 break;
332 case GL_INDEX_LOGIC_OP:
333 if (ctx->Color.IndexLogicOpEnabled == state)
334 return;
335 FLUSH_VERTICES(ctx, _NEW_COLOR);
336 ctx->Color.IndexLogicOpEnabled = state;
337 break;
338 case GL_COLOR_LOGIC_OP:
339 if (ctx->Color.ColorLogicOpEnabled == state)
340 return;
341 FLUSH_VERTICES(ctx, _NEW_COLOR);
342 ctx->Color.ColorLogicOpEnabled = state;
343 break;
344 case GL_MAP1_COLOR_4:
345 if (ctx->Eval.Map1Color4 == state)
346 return;
347 FLUSH_VERTICES(ctx, _NEW_EVAL);
348 ctx->Eval.Map1Color4 = state;
349 break;
350 case GL_MAP1_INDEX:
351 if (ctx->Eval.Map1Index == state)
352 return;
353 FLUSH_VERTICES(ctx, _NEW_EVAL);
354 ctx->Eval.Map1Index = state;
355 break;
356 case GL_MAP1_NORMAL:
357 if (ctx->Eval.Map1Normal == state)
358 return;
359 FLUSH_VERTICES(ctx, _NEW_EVAL);
360 ctx->Eval.Map1Normal = state;
361 break;
362 case GL_MAP1_TEXTURE_COORD_1:
363 if (ctx->Eval.Map1TextureCoord1 == state)
364 return;
365 FLUSH_VERTICES(ctx, _NEW_EVAL);
366 ctx->Eval.Map1TextureCoord1 = state;
367 break;
368 case GL_MAP1_TEXTURE_COORD_2:
369 if (ctx->Eval.Map1TextureCoord2 == state)
370 return;
371 FLUSH_VERTICES(ctx, _NEW_EVAL);
372 ctx->Eval.Map1TextureCoord2 = state;
373 break;
374 case GL_MAP1_TEXTURE_COORD_3:
375 if (ctx->Eval.Map1TextureCoord3 == state)
376 return;
377 FLUSH_VERTICES(ctx, _NEW_EVAL);
378 ctx->Eval.Map1TextureCoord3 = state;
379 break;
380 case GL_MAP1_TEXTURE_COORD_4:
381 if (ctx->Eval.Map1TextureCoord4 == state)
382 return;
383 FLUSH_VERTICES(ctx, _NEW_EVAL);
384 ctx->Eval.Map1TextureCoord4 = state;
385 break;
386 case GL_MAP1_VERTEX_3:
387 if (ctx->Eval.Map1Vertex3 == state)
388 return;
389 FLUSH_VERTICES(ctx, _NEW_EVAL);
390 ctx->Eval.Map1Vertex3 = state;
391 break;
392 case GL_MAP1_VERTEX_4:
393 if (ctx->Eval.Map1Vertex4 == state)
394 return;
395 FLUSH_VERTICES(ctx, _NEW_EVAL);
396 ctx->Eval.Map1Vertex4 = state;
397 break;
398 case GL_MAP2_COLOR_4:
399 if (ctx->Eval.Map2Color4 == state)
400 return;
401 FLUSH_VERTICES(ctx, _NEW_EVAL);
402 ctx->Eval.Map2Color4 = state;
403 break;
404 case GL_MAP2_INDEX:
405 if (ctx->Eval.Map2Index == state)
406 return;
407 FLUSH_VERTICES(ctx, _NEW_EVAL);
408 ctx->Eval.Map2Index = state;
409 break;
410 case GL_MAP2_NORMAL:
411 if (ctx->Eval.Map2Normal == state)
412 return;
413 FLUSH_VERTICES(ctx, _NEW_EVAL);
414 ctx->Eval.Map2Normal = state;
415 break;
416 case GL_MAP2_TEXTURE_COORD_1:
417 if (ctx->Eval.Map2TextureCoord1 == state)
418 return;
419 FLUSH_VERTICES(ctx, _NEW_EVAL);
420 ctx->Eval.Map2TextureCoord1 = state;
421 break;
422 case GL_MAP2_TEXTURE_COORD_2:
423 if (ctx->Eval.Map2TextureCoord2 == state)
424 return;
425 FLUSH_VERTICES(ctx, _NEW_EVAL);
426 ctx->Eval.Map2TextureCoord2 = state;
427 break;
428 case GL_MAP2_TEXTURE_COORD_3:
429 if (ctx->Eval.Map2TextureCoord3 == state)
430 return;
431 FLUSH_VERTICES(ctx, _NEW_EVAL);
432 ctx->Eval.Map2TextureCoord3 = state;
433 break;
434 case GL_MAP2_TEXTURE_COORD_4:
435 if (ctx->Eval.Map2TextureCoord4 == state)
436 return;
437 FLUSH_VERTICES(ctx, _NEW_EVAL);
438 ctx->Eval.Map2TextureCoord4 = state;
439 break;
440 case GL_MAP2_VERTEX_3:
441 if (ctx->Eval.Map2Vertex3 == state)
442 return;
443 FLUSH_VERTICES(ctx, _NEW_EVAL);
444 ctx->Eval.Map2Vertex3 = state;
445 break;
446 case GL_MAP2_VERTEX_4:
447 if (ctx->Eval.Map2Vertex4 == state)
448 return;
449 FLUSH_VERTICES(ctx, _NEW_EVAL);
450 ctx->Eval.Map2Vertex4 = state;
451 break;
452 case GL_MINMAX:
453 if (ctx->Pixel.MinMaxEnabled == state)
454 return;
455 FLUSH_VERTICES(ctx, _NEW_PIXEL);
456 ctx->Pixel.MinMaxEnabled = state;
457 break;
458 case GL_NORMALIZE:
459 if (ctx->Transform.Normalize == state)
460 return;
461 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
462 ctx->Transform.Normalize = state;
463 break;
464 case GL_POINT_SMOOTH:
465 if (ctx->Point.SmoothFlag==state)
466 return;
467 FLUSH_VERTICES(ctx, _NEW_POINT);
468 ctx->Point.SmoothFlag = state;
469 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
470 break;
471 case GL_POLYGON_SMOOTH:
472 if (ctx->Polygon.SmoothFlag==state)
473 return;
474 FLUSH_VERTICES(ctx, _NEW_POLYGON);
475 ctx->Polygon.SmoothFlag = state;
476 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
477 break;
478 case GL_POLYGON_STIPPLE:
479 if (ctx->Polygon.StippleFlag==state)
480 return;
481 FLUSH_VERTICES(ctx, _NEW_POLYGON);
482 ctx->Polygon.StippleFlag = state;
483 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
484 break;
485 case GL_POLYGON_OFFSET_POINT:
486 if (ctx->Polygon.OffsetPoint==state)
487 return;
488 FLUSH_VERTICES(ctx, _NEW_POLYGON);
489 ctx->Polygon.OffsetPoint = state;
490 break;
491 case GL_POLYGON_OFFSET_LINE:
492 if (ctx->Polygon.OffsetLine==state)
493 return;
494 FLUSH_VERTICES(ctx, _NEW_POLYGON);
495 ctx->Polygon.OffsetLine = state;
496 break;
497 case GL_POLYGON_OFFSET_FILL:
498 /*case GL_POLYGON_OFFSET_EXT:*/
499 if (ctx->Polygon.OffsetFill==state)
500 return;
501 FLUSH_VERTICES(ctx, _NEW_POLYGON);
502 ctx->Polygon.OffsetFill = state;
503 break;
504 case GL_RESCALE_NORMAL_EXT:
505 if (ctx->Transform.RescaleNormals == state)
506 return;
507 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
508 ctx->Transform.RescaleNormals = state;
509 break;
510 case GL_SCISSOR_TEST:
511 if (ctx->Scissor.Enabled==state)
512 return;
513 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
514 ctx->Scissor.Enabled = state;
515 break;
516 case GL_SHARED_TEXTURE_PALETTE_EXT:
517 if (ctx->Texture.SharedPalette == state)
518 return;
519 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
520 ctx->Texture.SharedPalette = state;
521 break;
522 case GL_STENCIL_TEST:
523 if (state && ctx->Visual.stencilBits==0) {
524 _mesa_warning(ctx,
525 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
526 return;
527 }
528 if (ctx->Stencil.Enabled==state)
529 return;
530 FLUSH_VERTICES(ctx, _NEW_STENCIL);
531 ctx->Stencil.Enabled = state;
532 break;
533 case GL_TEXTURE_1D: {
534 const GLuint curr = ctx->Texture.CurrentUnit;
535 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
536 GLuint newenabled = texUnit->Enabled & ~TEXTURE0_1D;
537 if (state)
538 newenabled |= TEXTURE0_1D;
539 if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
540 return;
541 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
542 texUnit->Enabled = newenabled;
543 break;
544 }
545 case GL_TEXTURE_2D: {
546 const GLuint curr = ctx->Texture.CurrentUnit;
547 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
548 GLuint newenabled = texUnit->Enabled & ~TEXTURE0_2D;
549 if (state)
550 newenabled |= TEXTURE0_2D;
551 if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
552 return;
553 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
554 texUnit->Enabled = newenabled;
555 break;
556 }
557 case GL_TEXTURE_3D: {
558 const GLuint curr = ctx->Texture.CurrentUnit;
559 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
560 GLuint newenabled = texUnit->Enabled & ~TEXTURE0_3D;
561 if (state)
562 newenabled |= TEXTURE0_3D;
563 if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
564 return;
565 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
566 texUnit->Enabled = newenabled;
567 break;
568 }
569 case GL_TEXTURE_GEN_Q: {
570 GLuint unit = ctx->Texture.CurrentUnit;
571 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
572 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
573 if (state)
574 newenabled |= Q_BIT;
575 if (texUnit->TexGenEnabled == newenabled)
576 return;
577 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
578 texUnit->TexGenEnabled = newenabled;
579 break;
580 }
581 case GL_TEXTURE_GEN_R: {
582 GLuint unit = ctx->Texture.CurrentUnit;
583 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
584 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
585 if (state)
586 newenabled |= R_BIT;
587 if (texUnit->TexGenEnabled == newenabled)
588 return;
589 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
590 texUnit->TexGenEnabled = newenabled;
591 break;
592 }
593 break;
594 case GL_TEXTURE_GEN_S: {
595 GLuint unit = ctx->Texture.CurrentUnit;
596 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
597 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
598 if (state)
599 newenabled |= S_BIT;
600 if (texUnit->TexGenEnabled == newenabled)
601 return;
602 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
603 texUnit->TexGenEnabled = newenabled;
604 break;
605 }
606 break;
607 case GL_TEXTURE_GEN_T: {
608 GLuint unit = ctx->Texture.CurrentUnit;
609 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
610 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
611 if (state)
612 newenabled |= T_BIT;
613 if (texUnit->TexGenEnabled == newenabled)
614 return;
615 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
616 texUnit->TexGenEnabled = newenabled;
617 break;
618 }
619 break;
620
621 /*
622 * CLIENT STATE!!!
623 */
624 case GL_VERTEX_ARRAY:
625 case GL_NORMAL_ARRAY:
626 case GL_COLOR_ARRAY:
627 case GL_INDEX_ARRAY:
628 case GL_TEXTURE_COORD_ARRAY:
629 case GL_EDGE_FLAG_ARRAY:
630 case GL_FOG_COORDINATE_ARRAY_EXT:
631 case GL_SECONDARY_COLOR_ARRAY_EXT:
632 client_state( ctx, cap, state );
633 return;
634
635 /* GL_HP_occlusion_test */
636 case GL_OCCLUSION_TEST_HP:
637 CHECK_EXTENSION(HP_occlusion_test);
638 if (ctx->Depth.OcclusionTest == state)
639 return;
640 FLUSH_VERTICES(ctx, _NEW_DEPTH);
641 ctx->Depth.OcclusionTest = state;
642 if (state)
643 ctx->OcclusionResult = ctx->OcclusionResultSaved;
644 else
645 ctx->OcclusionResultSaved = ctx->OcclusionResult;
646 break;
647
648 /* GL_SGIS_pixel_texture */
649 case GL_PIXEL_TEXTURE_SGIS:
650 CHECK_EXTENSION(SGIS_pixel_texture);
651 if (ctx->Pixel.PixelTextureEnabled == state)
652 return;
653 FLUSH_VERTICES(ctx, _NEW_PIXEL);
654 ctx->Pixel.PixelTextureEnabled = state;
655 break;
656
657 /* GL_SGIX_pixel_texture */
658 case GL_PIXEL_TEX_GEN_SGIX:
659 CHECK_EXTENSION(SGIX_pixel_texture);
660 if (ctx->Pixel.PixelTextureEnabled == state)
661 return;
662 FLUSH_VERTICES(ctx, _NEW_PIXEL);
663 ctx->Pixel.PixelTextureEnabled = state;
664 break;
665
666 /* GL_SGI_color_table */
667 case GL_COLOR_TABLE_SGI:
668 CHECK_EXTENSION(SGI_color_table);
669 if (ctx->Pixel.ColorTableEnabled == state)
670 return;
671 FLUSH_VERTICES(ctx, _NEW_PIXEL);
672 ctx->Pixel.ColorTableEnabled = state;
673 break;
674 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
675 CHECK_EXTENSION(SGI_color_table);
676 if (ctx->Pixel.PostConvolutionColorTableEnabled == state)
677 return;
678 FLUSH_VERTICES(ctx, _NEW_PIXEL);
679 ctx->Pixel.PostConvolutionColorTableEnabled = state;
680 break;
681 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
682 CHECK_EXTENSION(SGI_color_table);
683 if (ctx->Pixel.PostColorMatrixColorTableEnabled == state)
684 return;
685 FLUSH_VERTICES(ctx, _NEW_PIXEL);
686 ctx->Pixel.PostColorMatrixColorTableEnabled = state;
687 break;
688
689 /* GL_EXT_convolution */
690 case GL_CONVOLUTION_1D:
691 CHECK_EXTENSION(EXT_convolution);
692 if (ctx->Pixel.Convolution1DEnabled == state)
693 return;
694 FLUSH_VERTICES(ctx, _NEW_PIXEL);
695 ctx->Pixel.Convolution1DEnabled = state;
696 break;
697 case GL_CONVOLUTION_2D:
698 CHECK_EXTENSION(EXT_convolution);
699 if (ctx->Pixel.Convolution2DEnabled == state)
700 return;
701 FLUSH_VERTICES(ctx, _NEW_PIXEL);
702 ctx->Pixel.Convolution2DEnabled = state;
703 break;
704 case GL_SEPARABLE_2D:
705 CHECK_EXTENSION(EXT_convolution);
706 if (ctx->Pixel.Separable2DEnabled == state)
707 return;
708 FLUSH_VERTICES(ctx, _NEW_PIXEL);
709 ctx->Pixel.Separable2DEnabled = state;
710 break;
711
712 /* GL_ARB_texture_cube_map */
713 case GL_TEXTURE_CUBE_MAP_ARB:
714 {
715 const GLuint curr = ctx->Texture.CurrentUnit;
716 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
717 GLuint newenabled = texUnit->Enabled & ~TEXTURE0_CUBE;
718 CHECK_EXTENSION(ARB_texture_cube_map);
719 if (state)
720 newenabled |= TEXTURE0_CUBE;
721 if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
722 return;
723 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
724 texUnit->Enabled = newenabled;
725 }
726 break;
727
728 /* GL_EXT_secondary_color */
729 case GL_COLOR_SUM_EXT:
730 CHECK_EXTENSION(EXT_secondary_color);
731 if (ctx->Fog.ColorSumEnabled == state)
732 return;
733 FLUSH_VERTICES(ctx, _NEW_FOG);
734 ctx->Fog.ColorSumEnabled = state;
735
736 if ((ctx->Light.Enabled &&
737 ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
738 || ctx->Fog.ColorSumEnabled)
739 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
740 else
741 ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
742
743 break;
744
745 /* GL_ARB_multisample */
746 case GL_MULTISAMPLE_ARB:
747 CHECK_EXTENSION(ARB_multisample);
748 if (ctx->Multisample.Enabled == state)
749 return;
750 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
751 ctx->Multisample.Enabled = state;
752 break;
753 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
754 CHECK_EXTENSION(ARB_multisample);
755 if (ctx->Multisample.SampleAlphaToCoverage == state)
756 return;
757 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
758 ctx->Multisample.SampleAlphaToCoverage = state;
759 break;
760 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
761 CHECK_EXTENSION(ARB_multisample);
762 if (ctx->Multisample.SampleAlphaToOne == state)
763 return;
764 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
765 ctx->Multisample.SampleAlphaToOne = state;
766 break;
767 case GL_SAMPLE_COVERAGE_ARB:
768 CHECK_EXTENSION(ARB_multisample);
769 if (ctx->Multisample.SampleCoverage == state)
770 return;
771 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
772 ctx->Multisample.SampleCoverage = state;
773 break;
774 case GL_SAMPLE_COVERAGE_INVERT_ARB:
775 CHECK_EXTENSION(ARB_multisample);
776 if (ctx->Multisample.SampleCoverageInvert == state)
777 return;
778 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
779 ctx->Multisample.SampleCoverageInvert = state;
780 break;
781
782 /* GL_IBM_rasterpos_clip */
783 case GL_RASTER_POSITION_UNCLIPPED_IBM:
784 CHECK_EXTENSION(IBM_rasterpos_clip);
785 if (ctx->Transform.RasterPositionUnclipped == state)
786 return;
787 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
788 ctx->Transform.RasterPositionUnclipped = state;
789 break;
790
791 /* GL_MESA_sprite_point */
792 case GL_SPRITE_POINT_MESA:
793 CHECK_EXTENSION(MESA_sprite_point);
794 if (ctx->Point.SpriteMode == state)
795 return;
796 FLUSH_VERTICES(ctx, _NEW_POINT);
797 ctx->Point.SpriteMode = state;
798 break;
799
800 /* GL_NV_vertex_program */
801 case GL_VERTEX_PROGRAM_NV:
802 CHECK_EXTENSION(NV_vertex_program);
803 if (ctx->VertexProgram.Enabled == state)
804 return;
805 FLUSH_VERTICES(ctx, _NEW_TRANSFORM); /* XXX OK? */
806 ctx->VertexProgram.Enabled = state;
807 break;
808 case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
809 CHECK_EXTENSION(NV_vertex_program);
810 if (ctx->VertexProgram.PointSizeEnabled == state)
811 return;
812 FLUSH_VERTICES(ctx, _NEW_TRANSFORM); /* XXX OK? */
813 ctx->VertexProgram.PointSizeEnabled = state;
814 break;
815 case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
816 CHECK_EXTENSION(NV_vertex_program);
817 if (ctx->VertexProgram.TwoSideEnabled == state)
818 return;
819 FLUSH_VERTICES(ctx, _NEW_TRANSFORM); /* XXX OK? */
820 ctx->VertexProgram.TwoSideEnabled = state;
821 break;
822 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
823 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
824 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
825 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
826 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
827 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
828 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
829 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
830 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
831 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
832 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
833 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
834 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
835 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
836 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
837 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
838 CHECK_EXTENSION(NV_vertex_program);
839 break;
840 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
841 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
842 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
843 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
844 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
845 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
846 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
847 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
848 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
849 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
850 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
851 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
852 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
853 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
854 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
855 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
856 CHECK_EXTENSION(NV_vertex_program);
857 break;
858
859 default:
860 _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
861 return;
862 }
863
864 if (ctx->Driver.Enable) {
865 (*ctx->Driver.Enable)( ctx, cap, state );
866 }
867 }
868
869
870
871
872 void
873 _mesa_Enable( GLenum cap )
874 {
875 GET_CURRENT_CONTEXT(ctx);
876 ASSERT_OUTSIDE_BEGIN_END(ctx);
877
878 _mesa_set_enable( ctx, cap, GL_TRUE );
879 }
880
881
882
883 void
884 _mesa_Disable( GLenum cap )
885 {
886 GET_CURRENT_CONTEXT(ctx);
887 ASSERT_OUTSIDE_BEGIN_END(ctx);
888
889 _mesa_set_enable( ctx, cap, GL_FALSE );
890 }
891
892
893 #undef CHECK_EXTENSION
894 #define CHECK_EXTENSION(EXTNAME) \
895 if (!ctx->Extensions.EXTNAME) { \
896 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
897 return GL_FALSE; \
898 }
899
900
901 GLboolean
902 _mesa_IsEnabled( GLenum cap )
903 {
904 GET_CURRENT_CONTEXT(ctx);
905 switch (cap) {
906 case GL_ALPHA_TEST:
907 return ctx->Color.AlphaEnabled;
908 case GL_AUTO_NORMAL:
909 return ctx->Eval.AutoNormal;
910 case GL_BLEND:
911 return ctx->Color.BlendEnabled;
912 case GL_CLIP_PLANE0:
913 case GL_CLIP_PLANE1:
914 case GL_CLIP_PLANE2:
915 case GL_CLIP_PLANE3:
916 case GL_CLIP_PLANE4:
917 case GL_CLIP_PLANE5:
918 return ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0];
919 case GL_COLOR_MATERIAL:
920 return ctx->Light.ColorMaterialEnabled;
921 case GL_CULL_FACE:
922 return ctx->Polygon.CullFlag;
923 case GL_DEPTH_TEST:
924 return ctx->Depth.Test;
925 case GL_DITHER:
926 return ctx->Color.DitherFlag;
927 case GL_FOG:
928 return ctx->Fog.Enabled;
929 case GL_LIGHTING:
930 return ctx->Light.Enabled;
931 case GL_LIGHT0:
932 case GL_LIGHT1:
933 case GL_LIGHT2:
934 case GL_LIGHT3:
935 case GL_LIGHT4:
936 case GL_LIGHT5:
937 case GL_LIGHT6:
938 case GL_LIGHT7:
939 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
940 case GL_LINE_SMOOTH:
941 return ctx->Line.SmoothFlag;
942 case GL_LINE_STIPPLE:
943 return ctx->Line.StippleFlag;
944 case GL_INDEX_LOGIC_OP:
945 return ctx->Color.IndexLogicOpEnabled;
946 case GL_COLOR_LOGIC_OP:
947 return ctx->Color.ColorLogicOpEnabled;
948 case GL_MAP1_COLOR_4:
949 return ctx->Eval.Map1Color4;
950 case GL_MAP1_INDEX:
951 return ctx->Eval.Map1Index;
952 case GL_MAP1_NORMAL:
953 return ctx->Eval.Map1Normal;
954 case GL_MAP1_TEXTURE_COORD_1:
955 return ctx->Eval.Map1TextureCoord1;
956 case GL_MAP1_TEXTURE_COORD_2:
957 return ctx->Eval.Map1TextureCoord2;
958 case GL_MAP1_TEXTURE_COORD_3:
959 return ctx->Eval.Map1TextureCoord3;
960 case GL_MAP1_TEXTURE_COORD_4:
961 return ctx->Eval.Map1TextureCoord4;
962 case GL_MAP1_VERTEX_3:
963 return ctx->Eval.Map1Vertex3;
964 case GL_MAP1_VERTEX_4:
965 return ctx->Eval.Map1Vertex4;
966 case GL_MAP2_COLOR_4:
967 return ctx->Eval.Map2Color4;
968 case GL_MAP2_INDEX:
969 return ctx->Eval.Map2Index;
970 case GL_MAP2_NORMAL:
971 return ctx->Eval.Map2Normal;
972 case GL_MAP2_TEXTURE_COORD_1:
973 return ctx->Eval.Map2TextureCoord1;
974 case GL_MAP2_TEXTURE_COORD_2:
975 return ctx->Eval.Map2TextureCoord2;
976 case GL_MAP2_TEXTURE_COORD_3:
977 return ctx->Eval.Map2TextureCoord3;
978 case GL_MAP2_TEXTURE_COORD_4:
979 return ctx->Eval.Map2TextureCoord4;
980 case GL_MAP2_VERTEX_3:
981 return ctx->Eval.Map2Vertex3;
982 case GL_MAP2_VERTEX_4:
983 return ctx->Eval.Map2Vertex4;
984 case GL_NORMALIZE:
985 return ctx->Transform.Normalize;
986 case GL_POINT_SMOOTH:
987 return ctx->Point.SmoothFlag;
988 case GL_POLYGON_SMOOTH:
989 return ctx->Polygon.SmoothFlag;
990 case GL_POLYGON_STIPPLE:
991 return ctx->Polygon.StippleFlag;
992 case GL_POLYGON_OFFSET_POINT:
993 return ctx->Polygon.OffsetPoint;
994 case GL_POLYGON_OFFSET_LINE:
995 return ctx->Polygon.OffsetLine;
996 case GL_POLYGON_OFFSET_FILL:
997 /*case GL_POLYGON_OFFSET_EXT:*/
998 return ctx->Polygon.OffsetFill;
999 case GL_RESCALE_NORMAL_EXT:
1000 return ctx->Transform.RescaleNormals;
1001 case GL_SCISSOR_TEST:
1002 return ctx->Scissor.Enabled;
1003 case GL_SHARED_TEXTURE_PALETTE_EXT:
1004 return ctx->Texture.SharedPalette;
1005 case GL_STENCIL_TEST:
1006 return ctx->Stencil.Enabled;
1007 case GL_TEXTURE_1D:
1008 {
1009 const struct gl_texture_unit *texUnit;
1010 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1011 return (texUnit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE;
1012 }
1013 case GL_TEXTURE_2D:
1014 {
1015 const struct gl_texture_unit *texUnit;
1016 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1017 return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE;
1018 }
1019 case GL_TEXTURE_3D:
1020 {
1021 const struct gl_texture_unit *texUnit;
1022 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1023 return (texUnit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE;
1024 }
1025 case GL_TEXTURE_GEN_Q:
1026 {
1027 const struct gl_texture_unit *texUnit;
1028 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1029 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1030 }
1031 case GL_TEXTURE_GEN_R:
1032 {
1033 const struct gl_texture_unit *texUnit;
1034 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1035 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1036 }
1037 case GL_TEXTURE_GEN_S:
1038 {
1039 const struct gl_texture_unit *texUnit;
1040 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1041 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1042 }
1043 case GL_TEXTURE_GEN_T:
1044 {
1045 const struct gl_texture_unit *texUnit;
1046 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1047 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1048 }
1049
1050 /*
1051 * CLIENT STATE!!!
1052 */
1053 case GL_VERTEX_ARRAY:
1054 return ctx->Array.Vertex.Enabled;
1055 case GL_NORMAL_ARRAY:
1056 return ctx->Array.Normal.Enabled;
1057 case GL_COLOR_ARRAY:
1058 return ctx->Array.Color.Enabled;
1059 case GL_INDEX_ARRAY:
1060 return ctx->Array.Index.Enabled;
1061 case GL_TEXTURE_COORD_ARRAY:
1062 return ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
1063 case GL_EDGE_FLAG_ARRAY:
1064 return ctx->Array.EdgeFlag.Enabled;
1065
1066 /* GL_EXT_histogram */
1067 case GL_HISTOGRAM:
1068 CHECK_EXTENSION(EXT_histogram);
1069 return ctx->Pixel.HistogramEnabled;
1070 case GL_MINMAX:
1071 CHECK_EXTENSION(EXT_histogram);
1072 return ctx->Pixel.MinMaxEnabled;
1073
1074 /* GL_HP_occlusion_test */
1075 case GL_OCCLUSION_TEST_HP:
1076 CHECK_EXTENSION(HP_occlusion_test);
1077 return ctx->Depth.OcclusionTest;
1078
1079 /* GL_SGIS_pixel_texture */
1080 case GL_PIXEL_TEXTURE_SGIS:
1081 CHECK_EXTENSION(SGIS_pixel_texture);
1082 return ctx->Pixel.PixelTextureEnabled;
1083
1084 /* GL_SGIX_pixel_texture */
1085 case GL_PIXEL_TEX_GEN_SGIX:
1086 CHECK_EXTENSION(SGIX_pixel_texture);
1087 return ctx->Pixel.PixelTextureEnabled;
1088
1089 /* GL_SGI_color_table */
1090 case GL_COLOR_TABLE_SGI:
1091 CHECK_EXTENSION(SGI_color_table);
1092 return ctx->Pixel.ColorTableEnabled;
1093 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1094 CHECK_EXTENSION(SGI_color_table);
1095 return ctx->Pixel.PostConvolutionColorTableEnabled;
1096 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1097 CHECK_EXTENSION(SGI_color_table);
1098 return ctx->Pixel.PostColorMatrixColorTableEnabled;
1099
1100 /* GL_EXT_convolution */
1101 case GL_CONVOLUTION_1D:
1102 CHECK_EXTENSION(EXT_convolution);
1103 return ctx->Pixel.Convolution1DEnabled;
1104 case GL_CONVOLUTION_2D:
1105 CHECK_EXTENSION(EXT_convolution);
1106 return ctx->Pixel.Convolution2DEnabled;
1107 case GL_SEPARABLE_2D:
1108 CHECK_EXTENSION(EXT_convolution);
1109 return ctx->Pixel.Separable2DEnabled;
1110
1111 /* GL_ARB_texture_cube_map */
1112 case GL_TEXTURE_CUBE_MAP_ARB:
1113 CHECK_EXTENSION(ARB_texture_cube_map);
1114 {
1115 const struct gl_texture_unit *texUnit;
1116 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1117 return (texUnit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE;
1118 }
1119
1120 /* GL_ARB_multisample */
1121 case GL_MULTISAMPLE_ARB:
1122 CHECK_EXTENSION(ARB_multisample);
1123 return ctx->Multisample.Enabled;
1124 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1125 CHECK_EXTENSION(ARB_multisample);
1126 return ctx->Multisample.SampleAlphaToCoverage;
1127 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1128 CHECK_EXTENSION(ARB_multisample);
1129 return ctx->Multisample.SampleAlphaToOne;
1130 case GL_SAMPLE_COVERAGE_ARB:
1131 CHECK_EXTENSION(ARB_multisample);
1132 return ctx->Multisample.SampleCoverage;
1133 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1134 CHECK_EXTENSION(ARB_multisample);
1135 return ctx->Multisample.SampleCoverageInvert;
1136
1137 /* GL_IBM_rasterpos_clip */
1138 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1139 CHECK_EXTENSION(IBM_rasterpos_clip);
1140 return ctx->Transform.RasterPositionUnclipped;
1141
1142 /* GL_MESA_sprite_point */
1143 case GL_SPRITE_POINT_MESA:
1144 return ctx->Point.SpriteMode;
1145
1146 /* GL_NV_vertex_program */
1147 case GL_VERTEX_PROGRAM_NV:
1148 CHECK_EXTENSION(NV_vertex_program);
1149 return ctx->VertexProgram.Enabled;
1150 case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
1151 CHECK_EXTENSION(NV_vertex_program);
1152 return ctx->VertexProgram.PointSizeEnabled;
1153 case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
1154 CHECK_EXTENSION(NV_vertex_program);
1155 return ctx->VertexProgram.TwoSideEnabled;
1156 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1157 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1158 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1159 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1160 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1161 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1162 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1163 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1164 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1165 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1166 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1167 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1168 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1169 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1170 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1171 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1172 CHECK_EXTENSION(NV_vertex_program);
1173 {
1174 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1175 return ctx->Array.VertexAttrib[n].Enabled;
1176 }
1177 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1178 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1179 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1180 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1181 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1182 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1183 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1184 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1185 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1186 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1187 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1188 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1189 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1190 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1191 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1192 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1193 CHECK_EXTENSION(NV_vertex_program);
1194 return GL_FALSE;
1195 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1196 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1197 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1198 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1199 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1200 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1201 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1202 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1203 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1204 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1205 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1206 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1207 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1208 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1209 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1210 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1211 CHECK_EXTENSION(NV_vertex_program);
1212 return GL_FALSE;
1213
1214 default:
1215 _mesa_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
1216 return GL_FALSE;
1217 }
1218 }