Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "simple_list.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "api_arrayelt.h"
40 #include "texstate.h"
41
42
43
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
47 state ? "Enable" : "Disable", CAP); \
48 return; \
49 }
50
51
52 /**
53 * Helper to enable/disable client-side state.
54 */
55 static void
56 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
57 {
58 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
59 GLuint flag;
60 GLboolean *var;
61
62 switch (cap) {
63 case GL_VERTEX_ARRAY:
64 var = &arrayObj->Vertex.Enabled;
65 flag = _NEW_ARRAY_VERTEX;
66 break;
67 case GL_NORMAL_ARRAY:
68 var = &arrayObj->Normal.Enabled;
69 flag = _NEW_ARRAY_NORMAL;
70 break;
71 case GL_COLOR_ARRAY:
72 var = &arrayObj->Color.Enabled;
73 flag = _NEW_ARRAY_COLOR0;
74 break;
75 case GL_INDEX_ARRAY:
76 var = &arrayObj->Index.Enabled;
77 flag = _NEW_ARRAY_INDEX;
78 break;
79 case GL_TEXTURE_COORD_ARRAY:
80 var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
81 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
82 break;
83 case GL_EDGE_FLAG_ARRAY:
84 var = &arrayObj->EdgeFlag.Enabled;
85 flag = _NEW_ARRAY_EDGEFLAG;
86 break;
87 case GL_FOG_COORDINATE_ARRAY_EXT:
88 var = &arrayObj->FogCoord.Enabled;
89 flag = _NEW_ARRAY_FOGCOORD;
90 break;
91 case GL_SECONDARY_COLOR_ARRAY_EXT:
92 var = &arrayObj->SecondaryColor.Enabled;
93 flag = _NEW_ARRAY_COLOR1;
94 break;
95
96 #if FEATURE_point_size_array
97 case GL_POINT_SIZE_ARRAY_OES:
98 var = &arrayObj->PointSize.Enabled;
99 flag = _NEW_ARRAY_POINT_SIZE;
100 break;
101 #endif
102
103 #if FEATURE_NV_vertex_program
104 case GL_VERTEX_ATTRIB_ARRAY0_NV:
105 case GL_VERTEX_ATTRIB_ARRAY1_NV:
106 case GL_VERTEX_ATTRIB_ARRAY2_NV:
107 case GL_VERTEX_ATTRIB_ARRAY3_NV:
108 case GL_VERTEX_ATTRIB_ARRAY4_NV:
109 case GL_VERTEX_ATTRIB_ARRAY5_NV:
110 case GL_VERTEX_ATTRIB_ARRAY6_NV:
111 case GL_VERTEX_ATTRIB_ARRAY7_NV:
112 case GL_VERTEX_ATTRIB_ARRAY8_NV:
113 case GL_VERTEX_ATTRIB_ARRAY9_NV:
114 case GL_VERTEX_ATTRIB_ARRAY10_NV:
115 case GL_VERTEX_ATTRIB_ARRAY11_NV:
116 case GL_VERTEX_ATTRIB_ARRAY12_NV:
117 case GL_VERTEX_ATTRIB_ARRAY13_NV:
118 case GL_VERTEX_ATTRIB_ARRAY14_NV:
119 case GL_VERTEX_ATTRIB_ARRAY15_NV:
120 CHECK_EXTENSION(NV_vertex_program, cap);
121 {
122 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
123 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
124 var = &arrayObj->VertexAttrib[n].Enabled;
125 flag = _NEW_ARRAY_ATTRIB(n);
126 }
127 break;
128 #endif /* FEATURE_NV_vertex_program */
129
130 default:
131 _mesa_error( ctx, GL_INVALID_ENUM,
132 "glEnable/DisableClientState(0x%x)", cap);
133 return;
134 }
135
136 if (*var == state)
137 return;
138
139 FLUSH_VERTICES(ctx, _NEW_ARRAY);
140 ctx->Array.NewState |= flag;
141
142 _ae_invalidate_state(ctx, _NEW_ARRAY);
143
144 *var = state;
145
146 if (state)
147 ctx->Array.ArrayObj->_Enabled |= flag;
148 else
149 ctx->Array.ArrayObj->_Enabled &= ~flag;
150
151 if (ctx->Driver.Enable) {
152 ctx->Driver.Enable( ctx, cap, state );
153 }
154 }
155
156
157 /**
158 * Enable GL capability.
159 * \param cap state to enable/disable.
160 *
161 * Get's the current context, assures that we're outside glBegin()/glEnd() and
162 * calls client_state().
163 */
164 void GLAPIENTRY
165 _mesa_EnableClientState( GLenum cap )
166 {
167 GET_CURRENT_CONTEXT(ctx);
168 ASSERT_OUTSIDE_BEGIN_END(ctx);
169 client_state( ctx, cap, GL_TRUE );
170 }
171
172
173 /**
174 * Disable GL capability.
175 * \param cap state to enable/disable.
176 *
177 * Get's the current context, assures that we're outside glBegin()/glEnd() and
178 * calls client_state().
179 */
180 void GLAPIENTRY
181 _mesa_DisableClientState( GLenum cap )
182 {
183 GET_CURRENT_CONTEXT(ctx);
184 ASSERT_OUTSIDE_BEGIN_END(ctx);
185 client_state( ctx, cap, GL_FALSE );
186 }
187
188
189 #undef CHECK_EXTENSION
190 #define CHECK_EXTENSION(EXTNAME, CAP) \
191 if (!ctx->Extensions.EXTNAME) { \
192 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
193 state ? "Enable" : "Disable", CAP); \
194 return; \
195 }
196
197 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
198 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
199 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
200 state ? "Enable" : "Disable", CAP); \
201 return; \
202 }
203
204
205
206 /**
207 * Return pointer to current texture unit for setting/getting coordinate
208 * state.
209 * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
210 * higher than the number of supported coordinate units. And we'll return NULL.
211 */
212 static struct gl_texture_unit *
213 get_texcoord_unit(GLcontext *ctx)
214 {
215 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
216 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
217 return NULL;
218 }
219 else {
220 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
221 }
222 }
223
224
225 /**
226 * Helper function to enable or disable a texture target.
227 * \param bit one of the TEXTURE_x_BIT values
228 * \return GL_TRUE if state is changing or GL_FALSE if no change
229 */
230 static GLboolean
231 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
232 {
233 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
234 const GLbitfield newenabled = state
235 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
236
237 if (texUnit->Enabled == newenabled)
238 return GL_FALSE;
239
240 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
241 texUnit->Enabled = newenabled;
242 return GL_TRUE;
243 }
244
245
246 /**
247 * Helper function to enable or disable state.
248 *
249 * \param ctx GL context.
250 * \param cap the state to enable/disable
251 * \param state whether to enable or disable the specified capability.
252 *
253 * Updates the current context and flushes the vertices as needed. For
254 * capabilities associated with extensions it verifies that those extensions
255 * are effectivly present before updating. Notifies the driver via
256 * dd_function_table::Enable.
257 */
258 void
259 _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
260 {
261 if (MESA_VERBOSE & VERBOSE_API)
262 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
263 state ? "glEnable" : "glDisable",
264 _mesa_lookup_enum_by_nr(cap),
265 ctx->NewState);
266
267 switch (cap) {
268 case GL_ALPHA_TEST:
269 if (ctx->Color.AlphaEnabled == state)
270 return;
271 FLUSH_VERTICES(ctx, _NEW_COLOR);
272 ctx->Color.AlphaEnabled = state;
273 break;
274 case GL_AUTO_NORMAL:
275 if (ctx->Eval.AutoNormal == state)
276 return;
277 FLUSH_VERTICES(ctx, _NEW_EVAL);
278 ctx->Eval.AutoNormal = state;
279 break;
280 case GL_BLEND:
281 if (ctx->Color.BlendEnabled == state)
282 return;
283 FLUSH_VERTICES(ctx, _NEW_COLOR);
284 ctx->Color.BlendEnabled = state;
285 break;
286 #if FEATURE_userclip
287 case GL_CLIP_PLANE0:
288 case GL_CLIP_PLANE1:
289 case GL_CLIP_PLANE2:
290 case GL_CLIP_PLANE3:
291 case GL_CLIP_PLANE4:
292 case GL_CLIP_PLANE5:
293 {
294 const GLuint p = cap - GL_CLIP_PLANE0;
295
296 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
297 return;
298
299 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
300
301 if (state) {
302 ctx->Transform.ClipPlanesEnabled |= (1 << p);
303
304 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
305 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
306
307 /* This derived state also calculated in clip.c and
308 * from _mesa_update_state() on changes to EyeUserPlane
309 * and ctx->ProjectionMatrix respectively.
310 */
311 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
312 ctx->Transform.EyeUserPlane[p],
313 ctx->ProjectionMatrixStack.Top->inv );
314 }
315 else {
316 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
317 }
318 }
319 break;
320 #endif
321 case GL_COLOR_MATERIAL:
322 if (ctx->Light.ColorMaterialEnabled == state)
323 return;
324 FLUSH_VERTICES(ctx, _NEW_LIGHT);
325 FLUSH_CURRENT(ctx, 0);
326 ctx->Light.ColorMaterialEnabled = state;
327 if (state) {
328 _mesa_update_color_material( ctx,
329 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
330 }
331 break;
332 case GL_CULL_FACE:
333 if (ctx->Polygon.CullFlag == state)
334 return;
335 FLUSH_VERTICES(ctx, _NEW_POLYGON);
336 ctx->Polygon.CullFlag = state;
337 break;
338 case GL_CULL_VERTEX_EXT:
339 CHECK_EXTENSION(EXT_cull_vertex, cap);
340 if (ctx->Transform.CullVertexFlag == state)
341 return;
342 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
343 ctx->Transform.CullVertexFlag = state;
344 break;
345 case GL_DEPTH_TEST:
346 if (ctx->Depth.Test == state)
347 return;
348 FLUSH_VERTICES(ctx, _NEW_DEPTH);
349 ctx->Depth.Test = state;
350 break;
351 case GL_DITHER:
352 if (ctx->NoDither) {
353 state = GL_FALSE; /* MESA_NO_DITHER env var */
354 }
355 if (ctx->Color.DitherFlag == state)
356 return;
357 FLUSH_VERTICES(ctx, _NEW_COLOR);
358 ctx->Color.DitherFlag = state;
359 break;
360 case GL_FOG:
361 if (ctx->Fog.Enabled == state)
362 return;
363 FLUSH_VERTICES(ctx, _NEW_FOG);
364 ctx->Fog.Enabled = state;
365 break;
366 case GL_HISTOGRAM:
367 CHECK_EXTENSION(EXT_histogram, cap);
368 if (ctx->Pixel.HistogramEnabled == state)
369 return;
370 FLUSH_VERTICES(ctx, _NEW_PIXEL);
371 ctx->Pixel.HistogramEnabled = state;
372 break;
373 case GL_LIGHT0:
374 case GL_LIGHT1:
375 case GL_LIGHT2:
376 case GL_LIGHT3:
377 case GL_LIGHT4:
378 case GL_LIGHT5:
379 case GL_LIGHT6:
380 case GL_LIGHT7:
381 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
382 return;
383 FLUSH_VERTICES(ctx, _NEW_LIGHT);
384 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
385 if (state) {
386 insert_at_tail(&ctx->Light.EnabledList,
387 &ctx->Light.Light[cap-GL_LIGHT0]);
388 }
389 else {
390 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
391 }
392 break;
393 case GL_LIGHTING:
394 if (ctx->Light.Enabled == state)
395 return;
396 FLUSH_VERTICES(ctx, _NEW_LIGHT);
397 ctx->Light.Enabled = state;
398 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
399 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
400 else
401 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
402 break;
403 case GL_LINE_SMOOTH:
404 if (ctx->Line.SmoothFlag == state)
405 return;
406 FLUSH_VERTICES(ctx, _NEW_LINE);
407 ctx->Line.SmoothFlag = state;
408 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
409 break;
410 case GL_LINE_STIPPLE:
411 if (ctx->Line.StippleFlag == state)
412 return;
413 FLUSH_VERTICES(ctx, _NEW_LINE);
414 ctx->Line.StippleFlag = state;
415 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
416 break;
417 case GL_INDEX_LOGIC_OP:
418 if (ctx->Color.IndexLogicOpEnabled == state)
419 return;
420 FLUSH_VERTICES(ctx, _NEW_COLOR);
421 ctx->Color.IndexLogicOpEnabled = state;
422 break;
423 case GL_COLOR_LOGIC_OP:
424 if (ctx->Color.ColorLogicOpEnabled == state)
425 return;
426 FLUSH_VERTICES(ctx, _NEW_COLOR);
427 ctx->Color.ColorLogicOpEnabled = state;
428 break;
429 case GL_MAP1_COLOR_4:
430 if (ctx->Eval.Map1Color4 == state)
431 return;
432 FLUSH_VERTICES(ctx, _NEW_EVAL);
433 ctx->Eval.Map1Color4 = state;
434 break;
435 case GL_MAP1_INDEX:
436 if (ctx->Eval.Map1Index == state)
437 return;
438 FLUSH_VERTICES(ctx, _NEW_EVAL);
439 ctx->Eval.Map1Index = state;
440 break;
441 case GL_MAP1_NORMAL:
442 if (ctx->Eval.Map1Normal == state)
443 return;
444 FLUSH_VERTICES(ctx, _NEW_EVAL);
445 ctx->Eval.Map1Normal = state;
446 break;
447 case GL_MAP1_TEXTURE_COORD_1:
448 if (ctx->Eval.Map1TextureCoord1 == state)
449 return;
450 FLUSH_VERTICES(ctx, _NEW_EVAL);
451 ctx->Eval.Map1TextureCoord1 = state;
452 break;
453 case GL_MAP1_TEXTURE_COORD_2:
454 if (ctx->Eval.Map1TextureCoord2 == state)
455 return;
456 FLUSH_VERTICES(ctx, _NEW_EVAL);
457 ctx->Eval.Map1TextureCoord2 = state;
458 break;
459 case GL_MAP1_TEXTURE_COORD_3:
460 if (ctx->Eval.Map1TextureCoord3 == state)
461 return;
462 FLUSH_VERTICES(ctx, _NEW_EVAL);
463 ctx->Eval.Map1TextureCoord3 = state;
464 break;
465 case GL_MAP1_TEXTURE_COORD_4:
466 if (ctx->Eval.Map1TextureCoord4 == state)
467 return;
468 FLUSH_VERTICES(ctx, _NEW_EVAL);
469 ctx->Eval.Map1TextureCoord4 = state;
470 break;
471 case GL_MAP1_VERTEX_3:
472 if (ctx->Eval.Map1Vertex3 == state)
473 return;
474 FLUSH_VERTICES(ctx, _NEW_EVAL);
475 ctx->Eval.Map1Vertex3 = state;
476 break;
477 case GL_MAP1_VERTEX_4:
478 if (ctx->Eval.Map1Vertex4 == state)
479 return;
480 FLUSH_VERTICES(ctx, _NEW_EVAL);
481 ctx->Eval.Map1Vertex4 = state;
482 break;
483 case GL_MAP2_COLOR_4:
484 if (ctx->Eval.Map2Color4 == state)
485 return;
486 FLUSH_VERTICES(ctx, _NEW_EVAL);
487 ctx->Eval.Map2Color4 = state;
488 break;
489 case GL_MAP2_INDEX:
490 if (ctx->Eval.Map2Index == state)
491 return;
492 FLUSH_VERTICES(ctx, _NEW_EVAL);
493 ctx->Eval.Map2Index = state;
494 break;
495 case GL_MAP2_NORMAL:
496 if (ctx->Eval.Map2Normal == state)
497 return;
498 FLUSH_VERTICES(ctx, _NEW_EVAL);
499 ctx->Eval.Map2Normal = state;
500 break;
501 case GL_MAP2_TEXTURE_COORD_1:
502 if (ctx->Eval.Map2TextureCoord1 == state)
503 return;
504 FLUSH_VERTICES(ctx, _NEW_EVAL);
505 ctx->Eval.Map2TextureCoord1 = state;
506 break;
507 case GL_MAP2_TEXTURE_COORD_2:
508 if (ctx->Eval.Map2TextureCoord2 == state)
509 return;
510 FLUSH_VERTICES(ctx, _NEW_EVAL);
511 ctx->Eval.Map2TextureCoord2 = state;
512 break;
513 case GL_MAP2_TEXTURE_COORD_3:
514 if (ctx->Eval.Map2TextureCoord3 == state)
515 return;
516 FLUSH_VERTICES(ctx, _NEW_EVAL);
517 ctx->Eval.Map2TextureCoord3 = state;
518 break;
519 case GL_MAP2_TEXTURE_COORD_4:
520 if (ctx->Eval.Map2TextureCoord4 == state)
521 return;
522 FLUSH_VERTICES(ctx, _NEW_EVAL);
523 ctx->Eval.Map2TextureCoord4 = state;
524 break;
525 case GL_MAP2_VERTEX_3:
526 if (ctx->Eval.Map2Vertex3 == state)
527 return;
528 FLUSH_VERTICES(ctx, _NEW_EVAL);
529 ctx->Eval.Map2Vertex3 = state;
530 break;
531 case GL_MAP2_VERTEX_4:
532 if (ctx->Eval.Map2Vertex4 == state)
533 return;
534 FLUSH_VERTICES(ctx, _NEW_EVAL);
535 ctx->Eval.Map2Vertex4 = state;
536 break;
537 case GL_MINMAX:
538 if (ctx->Pixel.MinMaxEnabled == state)
539 return;
540 FLUSH_VERTICES(ctx, _NEW_PIXEL);
541 ctx->Pixel.MinMaxEnabled = state;
542 break;
543 case GL_NORMALIZE:
544 if (ctx->Transform.Normalize == state)
545 return;
546 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
547 ctx->Transform.Normalize = state;
548 break;
549 case GL_POINT_SMOOTH:
550 if (ctx->Point.SmoothFlag == state)
551 return;
552 FLUSH_VERTICES(ctx, _NEW_POINT);
553 ctx->Point.SmoothFlag = state;
554 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
555 break;
556 case GL_POLYGON_SMOOTH:
557 if (ctx->Polygon.SmoothFlag == state)
558 return;
559 FLUSH_VERTICES(ctx, _NEW_POLYGON);
560 ctx->Polygon.SmoothFlag = state;
561 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
562 break;
563 case GL_POLYGON_STIPPLE:
564 if (ctx->Polygon.StippleFlag == state)
565 return;
566 FLUSH_VERTICES(ctx, _NEW_POLYGON);
567 ctx->Polygon.StippleFlag = state;
568 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
569 break;
570 case GL_POLYGON_OFFSET_POINT:
571 if (ctx->Polygon.OffsetPoint == state)
572 return;
573 FLUSH_VERTICES(ctx, _NEW_POLYGON);
574 ctx->Polygon.OffsetPoint = state;
575 break;
576 case GL_POLYGON_OFFSET_LINE:
577 if (ctx->Polygon.OffsetLine == state)
578 return;
579 FLUSH_VERTICES(ctx, _NEW_POLYGON);
580 ctx->Polygon.OffsetLine = state;
581 break;
582 case GL_POLYGON_OFFSET_FILL:
583 /*case GL_POLYGON_OFFSET_EXT:*/
584 if (ctx->Polygon.OffsetFill == state)
585 return;
586 FLUSH_VERTICES(ctx, _NEW_POLYGON);
587 ctx->Polygon.OffsetFill = state;
588 break;
589 case GL_RESCALE_NORMAL_EXT:
590 if (ctx->Transform.RescaleNormals == state)
591 return;
592 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
593 ctx->Transform.RescaleNormals = state;
594 break;
595 case GL_SCISSOR_TEST:
596 if (ctx->Scissor.Enabled == state)
597 return;
598 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
599 ctx->Scissor.Enabled = state;
600 break;
601 case GL_SHARED_TEXTURE_PALETTE_EXT:
602 if (ctx->Texture.SharedPalette == state)
603 return;
604 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
605 ctx->Texture.SharedPalette = state;
606 break;
607 case GL_STENCIL_TEST:
608 if (ctx->Stencil.Enabled == state)
609 return;
610 FLUSH_VERTICES(ctx, _NEW_STENCIL);
611 ctx->Stencil.Enabled = state;
612 break;
613 case GL_TEXTURE_1D:
614 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
615 return;
616 }
617 break;
618 case GL_TEXTURE_2D:
619 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
620 return;
621 }
622 break;
623 case GL_TEXTURE_3D:
624 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
625 return;
626 }
627 break;
628 case GL_TEXTURE_GEN_Q:
629 {
630 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
631 if (texUnit) {
632 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
633 if (state)
634 newenabled |= Q_BIT;
635 if (texUnit->TexGenEnabled == newenabled)
636 return;
637 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
638 texUnit->TexGenEnabled = newenabled;
639 }
640 }
641 break;
642 case GL_TEXTURE_GEN_R:
643 {
644 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
645 if (texUnit) {
646 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
647 if (state)
648 newenabled |= R_BIT;
649 if (texUnit->TexGenEnabled == newenabled)
650 return;
651 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
652 texUnit->TexGenEnabled = newenabled;
653 }
654 }
655 break;
656 case GL_TEXTURE_GEN_S:
657 {
658 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
659 if (texUnit) {
660 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
661 if (state)
662 newenabled |= S_BIT;
663 if (texUnit->TexGenEnabled == newenabled)
664 return;
665 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
666 texUnit->TexGenEnabled = newenabled;
667 }
668 }
669 break;
670 case GL_TEXTURE_GEN_T:
671 {
672 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
673 if (texUnit) {
674 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
675 if (state)
676 newenabled |= T_BIT;
677 if (texUnit->TexGenEnabled == newenabled)
678 return;
679 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
680 texUnit->TexGenEnabled = newenabled;
681 }
682 }
683 break;
684
685 /*
686 * CLIENT STATE!!!
687 */
688 case GL_VERTEX_ARRAY:
689 case GL_NORMAL_ARRAY:
690 case GL_COLOR_ARRAY:
691 case GL_INDEX_ARRAY:
692 case GL_TEXTURE_COORD_ARRAY:
693 case GL_EDGE_FLAG_ARRAY:
694 case GL_FOG_COORDINATE_ARRAY_EXT:
695 case GL_SECONDARY_COLOR_ARRAY_EXT:
696 case GL_POINT_SIZE_ARRAY_OES:
697 client_state( ctx, cap, state );
698 return;
699
700 /* GL_SGI_color_table */
701 case GL_COLOR_TABLE_SGI:
702 CHECK_EXTENSION(SGI_color_table, cap);
703 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
704 return;
705 FLUSH_VERTICES(ctx, _NEW_PIXEL);
706 ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
707 break;
708 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
709 CHECK_EXTENSION(SGI_color_table, cap);
710 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
711 return;
712 FLUSH_VERTICES(ctx, _NEW_PIXEL);
713 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
714 break;
715 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
716 CHECK_EXTENSION(SGI_color_table, cap);
717 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
718 return;
719 FLUSH_VERTICES(ctx, _NEW_PIXEL);
720 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
721 break;
722 case GL_TEXTURE_COLOR_TABLE_SGI:
723 CHECK_EXTENSION(SGI_texture_color_table, cap);
724 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
725 return;
726 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
727 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
728 break;
729
730 /* GL_EXT_convolution */
731 case GL_CONVOLUTION_1D:
732 CHECK_EXTENSION(EXT_convolution, cap);
733 if (ctx->Pixel.Convolution1DEnabled == state)
734 return;
735 FLUSH_VERTICES(ctx, _NEW_PIXEL);
736 ctx->Pixel.Convolution1DEnabled = state;
737 break;
738 case GL_CONVOLUTION_2D:
739 CHECK_EXTENSION(EXT_convolution, cap);
740 if (ctx->Pixel.Convolution2DEnabled == state)
741 return;
742 FLUSH_VERTICES(ctx, _NEW_PIXEL);
743 ctx->Pixel.Convolution2DEnabled = state;
744 break;
745 case GL_SEPARABLE_2D:
746 CHECK_EXTENSION(EXT_convolution, cap);
747 if (ctx->Pixel.Separable2DEnabled == state)
748 return;
749 FLUSH_VERTICES(ctx, _NEW_PIXEL);
750 ctx->Pixel.Separable2DEnabled = state;
751 break;
752
753 /* GL_ARB_texture_cube_map */
754 case GL_TEXTURE_CUBE_MAP_ARB:
755 CHECK_EXTENSION(ARB_texture_cube_map, cap);
756 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
757 return;
758 }
759 break;
760
761 /* GL_EXT_secondary_color */
762 case GL_COLOR_SUM_EXT:
763 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
764 if (ctx->Fog.ColorSumEnabled == state)
765 return;
766 FLUSH_VERTICES(ctx, _NEW_FOG);
767 ctx->Fog.ColorSumEnabled = state;
768 break;
769
770 /* GL_ARB_multisample */
771 case GL_MULTISAMPLE_ARB:
772 if (ctx->Multisample.Enabled == state)
773 return;
774 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
775 ctx->Multisample.Enabled = state;
776 break;
777 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
778 if (ctx->Multisample.SampleAlphaToCoverage == state)
779 return;
780 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
781 ctx->Multisample.SampleAlphaToCoverage = state;
782 break;
783 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
784 if (ctx->Multisample.SampleAlphaToOne == state)
785 return;
786 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
787 ctx->Multisample.SampleAlphaToOne = state;
788 break;
789 case GL_SAMPLE_COVERAGE_ARB:
790 if (ctx->Multisample.SampleCoverage == state)
791 return;
792 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
793 ctx->Multisample.SampleCoverage = state;
794 break;
795 case GL_SAMPLE_COVERAGE_INVERT_ARB:
796 if (ctx->Multisample.SampleCoverageInvert == state)
797 return;
798 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
799 ctx->Multisample.SampleCoverageInvert = state;
800 break;
801
802 /* GL_IBM_rasterpos_clip */
803 case GL_RASTER_POSITION_UNCLIPPED_IBM:
804 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
805 if (ctx->Transform.RasterPositionUnclipped == state)
806 return;
807 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
808 ctx->Transform.RasterPositionUnclipped = state;
809 break;
810
811 /* GL_NV_point_sprite */
812 case GL_POINT_SPRITE_NV:
813 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
814 if (ctx->Point.PointSprite == state)
815 return;
816 FLUSH_VERTICES(ctx, _NEW_POINT);
817 ctx->Point.PointSprite = state;
818 break;
819
820 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
821 case GL_VERTEX_PROGRAM_ARB:
822 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
823 if (ctx->VertexProgram.Enabled == state)
824 return;
825 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
826 ctx->VertexProgram.Enabled = state;
827 break;
828 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
829 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
830 if (ctx->VertexProgram.PointSizeEnabled == state)
831 return;
832 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
833 ctx->VertexProgram.PointSizeEnabled = state;
834 break;
835 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
836 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
837 if (ctx->VertexProgram.TwoSideEnabled == state)
838 return;
839 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
840 ctx->VertexProgram.TwoSideEnabled = state;
841 break;
842 #endif
843 #if FEATURE_NV_vertex_program
844 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
845 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
846 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
847 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
848 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
849 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
850 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
851 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
852 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
853 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
854 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
855 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
856 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
857 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
858 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
859 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
860 CHECK_EXTENSION(NV_vertex_program, cap);
861 {
862 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
863 FLUSH_VERTICES(ctx, _NEW_EVAL);
864 ctx->Eval.Map1Attrib[map] = state;
865 }
866 break;
867 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
868 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
869 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
870 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
871 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
872 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
873 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
874 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
875 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
876 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
877 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
878 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
879 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
880 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
881 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
882 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
883 CHECK_EXTENSION(NV_vertex_program, cap);
884 {
885 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
886 FLUSH_VERTICES(ctx, _NEW_EVAL);
887 ctx->Eval.Map2Attrib[map] = state;
888 }
889 break;
890 #endif /* FEATURE_NV_vertex_program */
891
892 #if FEATURE_NV_fragment_program
893 case GL_FRAGMENT_PROGRAM_NV:
894 CHECK_EXTENSION(NV_fragment_program, cap);
895 if (ctx->FragmentProgram.Enabled == state)
896 return;
897 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
898 ctx->FragmentProgram.Enabled = state;
899 break;
900 #endif /* FEATURE_NV_fragment_program */
901
902 /* GL_NV_texture_rectangle */
903 case GL_TEXTURE_RECTANGLE_NV:
904 CHECK_EXTENSION(NV_texture_rectangle, cap);
905 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
906 return;
907 }
908 break;
909
910 /* GL_EXT_stencil_two_side */
911 case GL_STENCIL_TEST_TWO_SIDE_EXT:
912 CHECK_EXTENSION(EXT_stencil_two_side, cap);
913 if (ctx->Stencil.TestTwoSide == state)
914 return;
915 FLUSH_VERTICES(ctx, _NEW_STENCIL);
916 ctx->Stencil.TestTwoSide = state;
917 if (state) {
918 ctx->Stencil._BackFace = 2;
919 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
920 } else {
921 ctx->Stencil._BackFace = 1;
922 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
923 }
924 break;
925
926 #if FEATURE_ARB_fragment_program
927 case GL_FRAGMENT_PROGRAM_ARB:
928 CHECK_EXTENSION(ARB_fragment_program, cap);
929 if (ctx->FragmentProgram.Enabled == state)
930 return;
931 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
932 ctx->FragmentProgram.Enabled = state;
933 break;
934 #endif /* FEATURE_ARB_fragment_program */
935
936 /* GL_EXT_depth_bounds_test */
937 case GL_DEPTH_BOUNDS_TEST_EXT:
938 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
939 if (ctx->Depth.BoundsTest == state)
940 return;
941 FLUSH_VERTICES(ctx, _NEW_DEPTH);
942 ctx->Depth.BoundsTest = state;
943 break;
944
945 case GL_DEPTH_CLAMP:
946 if (ctx->Transform.DepthClamp == state)
947 return;
948 CHECK_EXTENSION(ARB_depth_clamp, cap);
949 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
950 ctx->Transform.DepthClamp = state;
951 break;
952
953 #if FEATURE_ATI_fragment_shader
954 case GL_FRAGMENT_SHADER_ATI:
955 CHECK_EXTENSION(ATI_fragment_shader, cap);
956 if (ctx->ATIFragmentShader.Enabled == state)
957 return;
958 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
959 ctx->ATIFragmentShader.Enabled = state;
960 break;
961 #endif
962
963 /* GL_MESA_texture_array */
964 case GL_TEXTURE_1D_ARRAY_EXT:
965 CHECK_EXTENSION(MESA_texture_array, cap);
966 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
967 return;
968 }
969 break;
970
971 case GL_TEXTURE_2D_ARRAY_EXT:
972 CHECK_EXTENSION(MESA_texture_array, cap);
973 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
974 return;
975 }
976 break;
977
978 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
979 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
980 ctx->Texture.CubeMapSeamless = state;
981 break;
982
983 default:
984 _mesa_error(ctx, GL_INVALID_ENUM,
985 "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
986 return;
987 }
988
989 if (ctx->Driver.Enable) {
990 ctx->Driver.Enable( ctx, cap, state );
991 }
992 }
993
994
995 /**
996 * Enable GL capability. Called by glEnable()
997 * \param cap state to enable.
998 */
999 void GLAPIENTRY
1000 _mesa_Enable( GLenum cap )
1001 {
1002 GET_CURRENT_CONTEXT(ctx);
1003 ASSERT_OUTSIDE_BEGIN_END(ctx);
1004
1005 _mesa_set_enable( ctx, cap, GL_TRUE );
1006 }
1007
1008
1009 /**
1010 * Disable GL capability. Called by glDisable()
1011 * \param cap state to disable.
1012 */
1013 void GLAPIENTRY
1014 _mesa_Disable( GLenum cap )
1015 {
1016 GET_CURRENT_CONTEXT(ctx);
1017 ASSERT_OUTSIDE_BEGIN_END(ctx);
1018
1019 _mesa_set_enable( ctx, cap, GL_FALSE );
1020 }
1021
1022
1023 #undef CHECK_EXTENSION
1024 #define CHECK_EXTENSION(EXTNAME) \
1025 if (!ctx->Extensions.EXTNAME) { \
1026 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1027 return GL_FALSE; \
1028 }
1029
1030 #undef CHECK_EXTENSION2
1031 #define CHECK_EXTENSION2(EXT1, EXT2) \
1032 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1033 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1034 return GL_FALSE; \
1035 }
1036
1037
1038 /**
1039 * Helper function to determine whether a texture target is enabled.
1040 */
1041 static GLboolean
1042 is_texture_enabled(GLcontext *ctx, GLbitfield bit)
1043 {
1044 const struct gl_texture_unit *const texUnit =
1045 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1046 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1047 }
1048
1049
1050 /**
1051 * Return simple enable/disable state.
1052 *
1053 * \param cap state variable to query.
1054 *
1055 * Returns the state of the specified capability from the current GL context.
1056 * For the capabilities associated with extensions verifies that those
1057 * extensions are effectively present before reporting.
1058 */
1059 GLboolean GLAPIENTRY
1060 _mesa_IsEnabled( GLenum cap )
1061 {
1062 GET_CURRENT_CONTEXT(ctx);
1063 switch (cap) {
1064 case GL_ALPHA_TEST:
1065 return ctx->Color.AlphaEnabled;
1066 case GL_AUTO_NORMAL:
1067 return ctx->Eval.AutoNormal;
1068 case GL_BLEND:
1069 return ctx->Color.BlendEnabled;
1070 case GL_CLIP_PLANE0:
1071 case GL_CLIP_PLANE1:
1072 case GL_CLIP_PLANE2:
1073 case GL_CLIP_PLANE3:
1074 case GL_CLIP_PLANE4:
1075 case GL_CLIP_PLANE5:
1076 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1077 case GL_COLOR_MATERIAL:
1078 return ctx->Light.ColorMaterialEnabled;
1079 case GL_CULL_FACE:
1080 return ctx->Polygon.CullFlag;
1081 case GL_DEPTH_TEST:
1082 return ctx->Depth.Test;
1083 case GL_DITHER:
1084 return ctx->Color.DitherFlag;
1085 case GL_FOG:
1086 return ctx->Fog.Enabled;
1087 case GL_LIGHTING:
1088 return ctx->Light.Enabled;
1089 case GL_LIGHT0:
1090 case GL_LIGHT1:
1091 case GL_LIGHT2:
1092 case GL_LIGHT3:
1093 case GL_LIGHT4:
1094 case GL_LIGHT5:
1095 case GL_LIGHT6:
1096 case GL_LIGHT7:
1097 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1098 case GL_LINE_SMOOTH:
1099 return ctx->Line.SmoothFlag;
1100 case GL_LINE_STIPPLE:
1101 return ctx->Line.StippleFlag;
1102 case GL_INDEX_LOGIC_OP:
1103 return ctx->Color.IndexLogicOpEnabled;
1104 case GL_COLOR_LOGIC_OP:
1105 return ctx->Color.ColorLogicOpEnabled;
1106 case GL_MAP1_COLOR_4:
1107 return ctx->Eval.Map1Color4;
1108 case GL_MAP1_INDEX:
1109 return ctx->Eval.Map1Index;
1110 case GL_MAP1_NORMAL:
1111 return ctx->Eval.Map1Normal;
1112 case GL_MAP1_TEXTURE_COORD_1:
1113 return ctx->Eval.Map1TextureCoord1;
1114 case GL_MAP1_TEXTURE_COORD_2:
1115 return ctx->Eval.Map1TextureCoord2;
1116 case GL_MAP1_TEXTURE_COORD_3:
1117 return ctx->Eval.Map1TextureCoord3;
1118 case GL_MAP1_TEXTURE_COORD_4:
1119 return ctx->Eval.Map1TextureCoord4;
1120 case GL_MAP1_VERTEX_3:
1121 return ctx->Eval.Map1Vertex3;
1122 case GL_MAP1_VERTEX_4:
1123 return ctx->Eval.Map1Vertex4;
1124 case GL_MAP2_COLOR_4:
1125 return ctx->Eval.Map2Color4;
1126 case GL_MAP2_INDEX:
1127 return ctx->Eval.Map2Index;
1128 case GL_MAP2_NORMAL:
1129 return ctx->Eval.Map2Normal;
1130 case GL_MAP2_TEXTURE_COORD_1:
1131 return ctx->Eval.Map2TextureCoord1;
1132 case GL_MAP2_TEXTURE_COORD_2:
1133 return ctx->Eval.Map2TextureCoord2;
1134 case GL_MAP2_TEXTURE_COORD_3:
1135 return ctx->Eval.Map2TextureCoord3;
1136 case GL_MAP2_TEXTURE_COORD_4:
1137 return ctx->Eval.Map2TextureCoord4;
1138 case GL_MAP2_VERTEX_3:
1139 return ctx->Eval.Map2Vertex3;
1140 case GL_MAP2_VERTEX_4:
1141 return ctx->Eval.Map2Vertex4;
1142 case GL_NORMALIZE:
1143 return ctx->Transform.Normalize;
1144 case GL_POINT_SMOOTH:
1145 return ctx->Point.SmoothFlag;
1146 case GL_POLYGON_SMOOTH:
1147 return ctx->Polygon.SmoothFlag;
1148 case GL_POLYGON_STIPPLE:
1149 return ctx->Polygon.StippleFlag;
1150 case GL_POLYGON_OFFSET_POINT:
1151 return ctx->Polygon.OffsetPoint;
1152 case GL_POLYGON_OFFSET_LINE:
1153 return ctx->Polygon.OffsetLine;
1154 case GL_POLYGON_OFFSET_FILL:
1155 /*case GL_POLYGON_OFFSET_EXT:*/
1156 return ctx->Polygon.OffsetFill;
1157 case GL_RESCALE_NORMAL_EXT:
1158 return ctx->Transform.RescaleNormals;
1159 case GL_SCISSOR_TEST:
1160 return ctx->Scissor.Enabled;
1161 case GL_SHARED_TEXTURE_PALETTE_EXT:
1162 return ctx->Texture.SharedPalette;
1163 case GL_STENCIL_TEST:
1164 return ctx->Stencil.Enabled;
1165 case GL_TEXTURE_1D:
1166 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1167 case GL_TEXTURE_2D:
1168 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1169 case GL_TEXTURE_3D:
1170 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1171 case GL_TEXTURE_GEN_Q:
1172 {
1173 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1174 if (texUnit) {
1175 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1176 }
1177 }
1178 return GL_FALSE;
1179 case GL_TEXTURE_GEN_R:
1180 {
1181 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1182 if (texUnit) {
1183 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1184 }
1185 }
1186 return GL_FALSE;
1187 case GL_TEXTURE_GEN_S:
1188 {
1189 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1190 if (texUnit) {
1191 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1192 }
1193 }
1194 return GL_FALSE;
1195 case GL_TEXTURE_GEN_T:
1196 {
1197 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1198 if (texUnit) {
1199 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1200 }
1201 }
1202 return GL_FALSE;
1203
1204 /*
1205 * CLIENT STATE!!!
1206 */
1207 case GL_VERTEX_ARRAY:
1208 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1209 case GL_NORMAL_ARRAY:
1210 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1211 case GL_COLOR_ARRAY:
1212 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1213 case GL_INDEX_ARRAY:
1214 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1215 case GL_TEXTURE_COORD_ARRAY:
1216 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1217 case GL_EDGE_FLAG_ARRAY:
1218 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1219 case GL_FOG_COORDINATE_ARRAY_EXT:
1220 CHECK_EXTENSION(EXT_fog_coord);
1221 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1222 case GL_SECONDARY_COLOR_ARRAY_EXT:
1223 CHECK_EXTENSION(EXT_secondary_color);
1224 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1225 #if FEATURE_point_size_array
1226 case GL_POINT_SIZE_ARRAY_OES:
1227 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1228 #endif
1229
1230 /* GL_EXT_histogram */
1231 case GL_HISTOGRAM:
1232 CHECK_EXTENSION(EXT_histogram);
1233 return ctx->Pixel.HistogramEnabled;
1234 case GL_MINMAX:
1235 CHECK_EXTENSION(EXT_histogram);
1236 return ctx->Pixel.MinMaxEnabled;
1237
1238 /* GL_SGI_color_table */
1239 case GL_COLOR_TABLE_SGI:
1240 CHECK_EXTENSION(SGI_color_table);
1241 return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1242 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1243 CHECK_EXTENSION(SGI_color_table);
1244 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1245 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1246 CHECK_EXTENSION(SGI_color_table);
1247 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1248
1249 /* GL_SGI_texture_color_table */
1250 case GL_TEXTURE_COLOR_TABLE_SGI:
1251 CHECK_EXTENSION(SGI_texture_color_table);
1252 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1253
1254 /* GL_EXT_convolution */
1255 case GL_CONVOLUTION_1D:
1256 CHECK_EXTENSION(EXT_convolution);
1257 return ctx->Pixel.Convolution1DEnabled;
1258 case GL_CONVOLUTION_2D:
1259 CHECK_EXTENSION(EXT_convolution);
1260 return ctx->Pixel.Convolution2DEnabled;
1261 case GL_SEPARABLE_2D:
1262 CHECK_EXTENSION(EXT_convolution);
1263 return ctx->Pixel.Separable2DEnabled;
1264
1265 /* GL_ARB_texture_cube_map */
1266 case GL_TEXTURE_CUBE_MAP_ARB:
1267 CHECK_EXTENSION(ARB_texture_cube_map);
1268 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1269
1270 /* GL_EXT_secondary_color */
1271 case GL_COLOR_SUM_EXT:
1272 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1273 return ctx->Fog.ColorSumEnabled;
1274
1275 /* GL_ARB_multisample */
1276 case GL_MULTISAMPLE_ARB:
1277 return ctx->Multisample.Enabled;
1278 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1279 return ctx->Multisample.SampleAlphaToCoverage;
1280 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1281 return ctx->Multisample.SampleAlphaToOne;
1282 case GL_SAMPLE_COVERAGE_ARB:
1283 return ctx->Multisample.SampleCoverage;
1284 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1285 return ctx->Multisample.SampleCoverageInvert;
1286
1287 /* GL_IBM_rasterpos_clip */
1288 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1289 CHECK_EXTENSION(IBM_rasterpos_clip);
1290 return ctx->Transform.RasterPositionUnclipped;
1291
1292 /* GL_NV_point_sprite */
1293 case GL_POINT_SPRITE_NV:
1294 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1295 return ctx->Point.PointSprite;
1296
1297 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1298 case GL_VERTEX_PROGRAM_ARB:
1299 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1300 return ctx->VertexProgram.Enabled;
1301 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1302 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1303 return ctx->VertexProgram.PointSizeEnabled;
1304 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1305 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1306 return ctx->VertexProgram.TwoSideEnabled;
1307 #endif
1308 #if FEATURE_NV_vertex_program
1309 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1310 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1311 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1312 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1313 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1314 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1315 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1316 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1317 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1318 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1319 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1320 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1321 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1322 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1323 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1324 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1325 CHECK_EXTENSION(NV_vertex_program);
1326 {
1327 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1328 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1329 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1330 }
1331 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1332 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1333 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1334 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1335 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1336 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1337 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1338 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1339 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1340 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1341 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1342 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1343 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1344 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1345 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1346 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1347 CHECK_EXTENSION(NV_vertex_program);
1348 {
1349 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1350 return ctx->Eval.Map1Attrib[map];
1351 }
1352 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1353 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1354 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1355 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1356 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1357 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1358 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1359 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1360 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1361 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1362 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1363 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1364 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1365 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1366 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1367 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1368 CHECK_EXTENSION(NV_vertex_program);
1369 {
1370 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1371 return ctx->Eval.Map2Attrib[map];
1372 }
1373 #endif /* FEATURE_NV_vertex_program */
1374
1375 #if FEATURE_NV_fragment_program
1376 case GL_FRAGMENT_PROGRAM_NV:
1377 CHECK_EXTENSION(NV_fragment_program);
1378 return ctx->FragmentProgram.Enabled;
1379 #endif /* FEATURE_NV_fragment_program */
1380
1381 /* GL_NV_texture_rectangle */
1382 case GL_TEXTURE_RECTANGLE_NV:
1383 CHECK_EXTENSION(NV_texture_rectangle);
1384 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1385
1386 /* GL_EXT_stencil_two_side */
1387 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1388 CHECK_EXTENSION(EXT_stencil_two_side);
1389 return ctx->Stencil.TestTwoSide;
1390
1391 #if FEATURE_ARB_fragment_program
1392 case GL_FRAGMENT_PROGRAM_ARB:
1393 return ctx->FragmentProgram.Enabled;
1394 #endif /* FEATURE_ARB_fragment_program */
1395
1396 /* GL_EXT_depth_bounds_test */
1397 case GL_DEPTH_BOUNDS_TEST_EXT:
1398 CHECK_EXTENSION(EXT_depth_bounds_test);
1399 return ctx->Depth.BoundsTest;
1400
1401 /* GL_ARB_depth_clamp */
1402 case GL_DEPTH_CLAMP:
1403 CHECK_EXTENSION(ARB_depth_clamp);
1404 return ctx->Transform.DepthClamp;
1405
1406 #if FEATURE_ATI_fragment_shader
1407 case GL_FRAGMENT_SHADER_ATI:
1408 CHECK_EXTENSION(ATI_fragment_shader);
1409 return ctx->ATIFragmentShader.Enabled;
1410 #endif /* FEATURE_ATI_fragment_shader */
1411
1412 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1413 CHECK_EXTENSION(ARB_seamless_cube_map);
1414 return ctx->Texture.CubeMapSeamless;
1415
1416 default:
1417 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1418 return GL_FALSE;
1419 }
1420 }