Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.1
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "simple_list.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "math/m_matrix.h"
40 #include "math/m_xform.h"
41
42
43
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
47 state ? "Enable" : "Disable", CAP); \
48 return; \
49 }
50
51
52 /**
53 * Helper to enable/disable client-side state.
54 */
55 static void
56 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
57 {
58 GLuint flag;
59 GLboolean *var;
60
61 switch (cap) {
62 case GL_VERTEX_ARRAY:
63 var = &ctx->Array.ArrayObj->Vertex.Enabled;
64 flag = _NEW_ARRAY_VERTEX;
65 break;
66 case GL_NORMAL_ARRAY:
67 var = &ctx->Array.ArrayObj->Normal.Enabled;
68 flag = _NEW_ARRAY_NORMAL;
69 break;
70 case GL_COLOR_ARRAY:
71 var = &ctx->Array.ArrayObj->Color.Enabled;
72 flag = _NEW_ARRAY_COLOR0;
73 break;
74 case GL_INDEX_ARRAY:
75 var = &ctx->Array.ArrayObj->Index.Enabled;
76 flag = _NEW_ARRAY_INDEX;
77 break;
78 case GL_TEXTURE_COORD_ARRAY:
79 var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
80 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
81 break;
82 case GL_EDGE_FLAG_ARRAY:
83 var = &ctx->Array.ArrayObj->EdgeFlag.Enabled;
84 flag = _NEW_ARRAY_EDGEFLAG;
85 break;
86 case GL_FOG_COORDINATE_ARRAY_EXT:
87 var = &ctx->Array.ArrayObj->FogCoord.Enabled;
88 flag = _NEW_ARRAY_FOGCOORD;
89 break;
90 case GL_SECONDARY_COLOR_ARRAY_EXT:
91 var = &ctx->Array.ArrayObj->SecondaryColor.Enabled;
92 flag = _NEW_ARRAY_COLOR1;
93 break;
94
95 #if FEATURE_NV_vertex_program
96 case GL_VERTEX_ATTRIB_ARRAY0_NV:
97 case GL_VERTEX_ATTRIB_ARRAY1_NV:
98 case GL_VERTEX_ATTRIB_ARRAY2_NV:
99 case GL_VERTEX_ATTRIB_ARRAY3_NV:
100 case GL_VERTEX_ATTRIB_ARRAY4_NV:
101 case GL_VERTEX_ATTRIB_ARRAY5_NV:
102 case GL_VERTEX_ATTRIB_ARRAY6_NV:
103 case GL_VERTEX_ATTRIB_ARRAY7_NV:
104 case GL_VERTEX_ATTRIB_ARRAY8_NV:
105 case GL_VERTEX_ATTRIB_ARRAY9_NV:
106 case GL_VERTEX_ATTRIB_ARRAY10_NV:
107 case GL_VERTEX_ATTRIB_ARRAY11_NV:
108 case GL_VERTEX_ATTRIB_ARRAY12_NV:
109 case GL_VERTEX_ATTRIB_ARRAY13_NV:
110 case GL_VERTEX_ATTRIB_ARRAY14_NV:
111 case GL_VERTEX_ATTRIB_ARRAY15_NV:
112 CHECK_EXTENSION(NV_vertex_program, cap);
113 {
114 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
115 var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
116 flag = _NEW_ARRAY_ATTRIB(n);
117 }
118 break;
119 #endif /* FEATURE_NV_vertex_program */
120
121 default:
122 _mesa_error( ctx, GL_INVALID_ENUM,
123 "glEnable/DisableClientState(0x%x)", cap);
124 return;
125 }
126
127 if (*var == state)
128 return;
129
130 FLUSH_VERTICES(ctx, _NEW_ARRAY);
131 ctx->Array.NewState |= flag;
132 *var = state;
133
134 if (state)
135 ctx->Array.ArrayObj->_Enabled |= flag;
136 else
137 ctx->Array.ArrayObj->_Enabled &= ~flag;
138
139 if (ctx->Driver.Enable) {
140 ctx->Driver.Enable( ctx, cap, state );
141 }
142 }
143
144
145 /**
146 * Enable GL capability.
147 * \param cap state to enable/disable.
148 *
149 * Get's the current context, assures that we're outside glBegin()/glEnd() and
150 * calls client_state().
151 */
152 void GLAPIENTRY
153 _mesa_EnableClientState( GLenum cap )
154 {
155 GET_CURRENT_CONTEXT(ctx);
156 ASSERT_OUTSIDE_BEGIN_END(ctx);
157 client_state( ctx, cap, GL_TRUE );
158 }
159
160
161 /**
162 * Disable GL capability.
163 * \param cap state to enable/disable.
164 *
165 * Get's the current context, assures that we're outside glBegin()/glEnd() and
166 * calls client_state().
167 */
168 void GLAPIENTRY
169 _mesa_DisableClientState( GLenum cap )
170 {
171 GET_CURRENT_CONTEXT(ctx);
172 ASSERT_OUTSIDE_BEGIN_END(ctx);
173 client_state( ctx, cap, GL_FALSE );
174 }
175
176
177 #undef CHECK_EXTENSION
178 #define CHECK_EXTENSION(EXTNAME, CAP) \
179 if (!ctx->Extensions.EXTNAME) { \
180 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
181 state ? "Enable" : "Disable", CAP); \
182 return; \
183 }
184
185 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
186 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
187 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
188 state ? "Enable" : "Disable", CAP); \
189 return; \
190 }
191
192
193 /**
194 * Helper function to enable or disable a texture target.
195 */
196 static GLboolean
197 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit)
198 {
199 const GLuint curr = ctx->Texture.CurrentUnit;
200 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
201 const GLuint newenabled = (!state)
202 ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit);
203
204 if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
205 return GL_FALSE;
206
207 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
208 texUnit->Enabled = newenabled;
209 return GL_TRUE;
210 }
211
212
213 /**
214 * Helper function to enable or disable state.
215 *
216 * \param ctx GL context.
217 * \param cap the state to enable/disable
218 * \param state whether to enable or disable the specified capability.
219 *
220 * Updates the current context and flushes the vertices as needed. For
221 * capabilities associated with extensions it verifies that those extensions
222 * are effectivly present before updating. Notifies the driver via
223 * dd_function_table::Enable.
224 */
225 void
226 _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
227 {
228 if (MESA_VERBOSE & VERBOSE_API)
229 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
230 state ? "glEnable" : "glDisable",
231 _mesa_lookup_enum_by_nr(cap),
232 ctx->NewState);
233
234 switch (cap) {
235 case GL_ALPHA_TEST:
236 if (ctx->Color.AlphaEnabled == state)
237 return;
238 FLUSH_VERTICES(ctx, _NEW_COLOR);
239 ctx->Color.AlphaEnabled = state;
240 break;
241 case GL_AUTO_NORMAL:
242 if (ctx->Eval.AutoNormal == state)
243 return;
244 FLUSH_VERTICES(ctx, _NEW_EVAL);
245 ctx->Eval.AutoNormal = state;
246 break;
247 case GL_BLEND:
248 if (ctx->Color.BlendEnabled == state)
249 return;
250 FLUSH_VERTICES(ctx, _NEW_COLOR);
251 ctx->Color.BlendEnabled = state;
252 break;
253 #if FEATURE_userclip
254 case GL_CLIP_PLANE0:
255 case GL_CLIP_PLANE1:
256 case GL_CLIP_PLANE2:
257 case GL_CLIP_PLANE3:
258 case GL_CLIP_PLANE4:
259 case GL_CLIP_PLANE5:
260 {
261 const GLuint p = cap - GL_CLIP_PLANE0;
262
263 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
264 return;
265
266 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
267
268 if (state) {
269 ctx->Transform.ClipPlanesEnabled |= (1 << p);
270
271 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
272 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
273
274 /* This derived state also calculated in clip.c and
275 * from _mesa_update_state() on changes to EyeUserPlane
276 * and ctx->ProjectionMatrix respectively.
277 */
278 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
279 ctx->Transform.EyeUserPlane[p],
280 ctx->ProjectionMatrixStack.Top->inv );
281 }
282 else {
283 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
284 }
285 }
286 break;
287 #endif
288 case GL_COLOR_MATERIAL:
289 if (ctx->Light.ColorMaterialEnabled == state)
290 return;
291 FLUSH_VERTICES(ctx, _NEW_LIGHT);
292 FLUSH_CURRENT(ctx, 0);
293 ctx->Light.ColorMaterialEnabled = state;
294 if (state) {
295 _mesa_update_color_material( ctx,
296 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
297 }
298 break;
299 case GL_CULL_FACE:
300 if (ctx->Polygon.CullFlag == state)
301 return;
302 FLUSH_VERTICES(ctx, _NEW_POLYGON);
303 ctx->Polygon.CullFlag = state;
304 break;
305 case GL_CULL_VERTEX_EXT:
306 CHECK_EXTENSION(EXT_cull_vertex, cap);
307 if (ctx->Transform.CullVertexFlag == state)
308 return;
309 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
310 ctx->Transform.CullVertexFlag = state;
311 break;
312 case GL_DEPTH_TEST:
313 if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
314 _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
315 return;
316 }
317 if (ctx->Depth.Test == state)
318 return;
319 FLUSH_VERTICES(ctx, _NEW_DEPTH);
320 ctx->Depth.Test = state;
321 break;
322 case GL_DITHER:
323 if (ctx->NoDither) {
324 state = GL_FALSE; /* MESA_NO_DITHER env var */
325 }
326 if (ctx->Color.DitherFlag == state)
327 return;
328 FLUSH_VERTICES(ctx, _NEW_COLOR);
329 ctx->Color.DitherFlag = state;
330 break;
331 case GL_FOG:
332 if (ctx->Fog.Enabled == state)
333 return;
334 FLUSH_VERTICES(ctx, _NEW_FOG);
335 ctx->Fog.Enabled = state;
336 break;
337 case GL_HISTOGRAM:
338 CHECK_EXTENSION(EXT_histogram, cap);
339 if (ctx->Pixel.HistogramEnabled == state)
340 return;
341 FLUSH_VERTICES(ctx, _NEW_PIXEL);
342 ctx->Pixel.HistogramEnabled = state;
343 break;
344 case GL_LIGHT0:
345 case GL_LIGHT1:
346 case GL_LIGHT2:
347 case GL_LIGHT3:
348 case GL_LIGHT4:
349 case GL_LIGHT5:
350 case GL_LIGHT6:
351 case GL_LIGHT7:
352 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
353 return;
354 FLUSH_VERTICES(ctx, _NEW_LIGHT);
355 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
356 if (state) {
357 insert_at_tail(&ctx->Light.EnabledList,
358 &ctx->Light.Light[cap-GL_LIGHT0]);
359 }
360 else {
361 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
362 }
363 break;
364 case GL_LIGHTING:
365 if (ctx->Light.Enabled == state)
366 return;
367 FLUSH_VERTICES(ctx, _NEW_LIGHT);
368 ctx->Light.Enabled = state;
369 break;
370 case GL_LINE_SMOOTH:
371 if (ctx->Line.SmoothFlag == state)
372 return;
373 FLUSH_VERTICES(ctx, _NEW_LINE);
374 ctx->Line.SmoothFlag = state;
375 break;
376 case GL_LINE_STIPPLE:
377 if (ctx->Line.StippleFlag == state)
378 return;
379 FLUSH_VERTICES(ctx, _NEW_LINE);
380 ctx->Line.StippleFlag = state;
381 break;
382 case GL_INDEX_LOGIC_OP:
383 if (ctx->Color.IndexLogicOpEnabled == state)
384 return;
385 FLUSH_VERTICES(ctx, _NEW_COLOR);
386 ctx->Color.IndexLogicOpEnabled = state;
387 break;
388 case GL_COLOR_LOGIC_OP:
389 if (ctx->Color.ColorLogicOpEnabled == state)
390 return;
391 FLUSH_VERTICES(ctx, _NEW_COLOR);
392 ctx->Color.ColorLogicOpEnabled = state;
393 break;
394 case GL_MAP1_COLOR_4:
395 if (ctx->Eval.Map1Color4 == state)
396 return;
397 FLUSH_VERTICES(ctx, _NEW_EVAL);
398 ctx->Eval.Map1Color4 = state;
399 break;
400 case GL_MAP1_INDEX:
401 if (ctx->Eval.Map1Index == state)
402 return;
403 FLUSH_VERTICES(ctx, _NEW_EVAL);
404 ctx->Eval.Map1Index = state;
405 break;
406 case GL_MAP1_NORMAL:
407 if (ctx->Eval.Map1Normal == state)
408 return;
409 FLUSH_VERTICES(ctx, _NEW_EVAL);
410 ctx->Eval.Map1Normal = state;
411 break;
412 case GL_MAP1_TEXTURE_COORD_1:
413 if (ctx->Eval.Map1TextureCoord1 == state)
414 return;
415 FLUSH_VERTICES(ctx, _NEW_EVAL);
416 ctx->Eval.Map1TextureCoord1 = state;
417 break;
418 case GL_MAP1_TEXTURE_COORD_2:
419 if (ctx->Eval.Map1TextureCoord2 == state)
420 return;
421 FLUSH_VERTICES(ctx, _NEW_EVAL);
422 ctx->Eval.Map1TextureCoord2 = state;
423 break;
424 case GL_MAP1_TEXTURE_COORD_3:
425 if (ctx->Eval.Map1TextureCoord3 == state)
426 return;
427 FLUSH_VERTICES(ctx, _NEW_EVAL);
428 ctx->Eval.Map1TextureCoord3 = state;
429 break;
430 case GL_MAP1_TEXTURE_COORD_4:
431 if (ctx->Eval.Map1TextureCoord4 == state)
432 return;
433 FLUSH_VERTICES(ctx, _NEW_EVAL);
434 ctx->Eval.Map1TextureCoord4 = state;
435 break;
436 case GL_MAP1_VERTEX_3:
437 if (ctx->Eval.Map1Vertex3 == state)
438 return;
439 FLUSH_VERTICES(ctx, _NEW_EVAL);
440 ctx->Eval.Map1Vertex3 = state;
441 break;
442 case GL_MAP1_VERTEX_4:
443 if (ctx->Eval.Map1Vertex4 == state)
444 return;
445 FLUSH_VERTICES(ctx, _NEW_EVAL);
446 ctx->Eval.Map1Vertex4 = state;
447 break;
448 case GL_MAP2_COLOR_4:
449 if (ctx->Eval.Map2Color4 == state)
450 return;
451 FLUSH_VERTICES(ctx, _NEW_EVAL);
452 ctx->Eval.Map2Color4 = state;
453 break;
454 case GL_MAP2_INDEX:
455 if (ctx->Eval.Map2Index == state)
456 return;
457 FLUSH_VERTICES(ctx, _NEW_EVAL);
458 ctx->Eval.Map2Index = state;
459 break;
460 case GL_MAP2_NORMAL:
461 if (ctx->Eval.Map2Normal == state)
462 return;
463 FLUSH_VERTICES(ctx, _NEW_EVAL);
464 ctx->Eval.Map2Normal = state;
465 break;
466 case GL_MAP2_TEXTURE_COORD_1:
467 if (ctx->Eval.Map2TextureCoord1 == state)
468 return;
469 FLUSH_VERTICES(ctx, _NEW_EVAL);
470 ctx->Eval.Map2TextureCoord1 = state;
471 break;
472 case GL_MAP2_TEXTURE_COORD_2:
473 if (ctx->Eval.Map2TextureCoord2 == state)
474 return;
475 FLUSH_VERTICES(ctx, _NEW_EVAL);
476 ctx->Eval.Map2TextureCoord2 = state;
477 break;
478 case GL_MAP2_TEXTURE_COORD_3:
479 if (ctx->Eval.Map2TextureCoord3 == state)
480 return;
481 FLUSH_VERTICES(ctx, _NEW_EVAL);
482 ctx->Eval.Map2TextureCoord3 = state;
483 break;
484 case GL_MAP2_TEXTURE_COORD_4:
485 if (ctx->Eval.Map2TextureCoord4 == state)
486 return;
487 FLUSH_VERTICES(ctx, _NEW_EVAL);
488 ctx->Eval.Map2TextureCoord4 = state;
489 break;
490 case GL_MAP2_VERTEX_3:
491 if (ctx->Eval.Map2Vertex3 == state)
492 return;
493 FLUSH_VERTICES(ctx, _NEW_EVAL);
494 ctx->Eval.Map2Vertex3 = state;
495 break;
496 case GL_MAP2_VERTEX_4:
497 if (ctx->Eval.Map2Vertex4 == state)
498 return;
499 FLUSH_VERTICES(ctx, _NEW_EVAL);
500 ctx->Eval.Map2Vertex4 = state;
501 break;
502 case GL_MINMAX:
503 if (ctx->Pixel.MinMaxEnabled == state)
504 return;
505 FLUSH_VERTICES(ctx, _NEW_PIXEL);
506 ctx->Pixel.MinMaxEnabled = state;
507 break;
508 case GL_NORMALIZE:
509 if (ctx->Transform.Normalize == state)
510 return;
511 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
512 ctx->Transform.Normalize = state;
513 break;
514 case GL_POINT_SMOOTH:
515 if (ctx->Point.SmoothFlag == state)
516 return;
517 FLUSH_VERTICES(ctx, _NEW_POINT);
518 ctx->Point.SmoothFlag = state;
519 break;
520 case GL_POLYGON_SMOOTH:
521 if (ctx->Polygon.SmoothFlag == state)
522 return;
523 FLUSH_VERTICES(ctx, _NEW_POLYGON);
524 ctx->Polygon.SmoothFlag = state;
525 break;
526 case GL_POLYGON_STIPPLE:
527 if (ctx->Polygon.StippleFlag == state)
528 return;
529 FLUSH_VERTICES(ctx, _NEW_POLYGON);
530 ctx->Polygon.StippleFlag = state;
531 break;
532 case GL_POLYGON_OFFSET_POINT:
533 if (ctx->Polygon.OffsetPoint == state)
534 return;
535 FLUSH_VERTICES(ctx, _NEW_POLYGON);
536 ctx->Polygon.OffsetPoint = state;
537 break;
538 case GL_POLYGON_OFFSET_LINE:
539 if (ctx->Polygon.OffsetLine == state)
540 return;
541 FLUSH_VERTICES(ctx, _NEW_POLYGON);
542 ctx->Polygon.OffsetLine = state;
543 break;
544 case GL_POLYGON_OFFSET_FILL:
545 /*case GL_POLYGON_OFFSET_EXT:*/
546 if (ctx->Polygon.OffsetFill == state)
547 return;
548 FLUSH_VERTICES(ctx, _NEW_POLYGON);
549 ctx->Polygon.OffsetFill = state;
550 break;
551 case GL_RESCALE_NORMAL_EXT:
552 if (ctx->Transform.RescaleNormals == state)
553 return;
554 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
555 ctx->Transform.RescaleNormals = state;
556 break;
557 case GL_SCISSOR_TEST:
558 if (ctx->Scissor.Enabled == state)
559 return;
560 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
561 ctx->Scissor.Enabled = state;
562 break;
563 case GL_SHARED_TEXTURE_PALETTE_EXT:
564 if (ctx->Texture.SharedPalette == state)
565 return;
566 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
567 ctx->Texture.SharedPalette = state;
568 break;
569 case GL_STENCIL_TEST:
570 if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
571 _mesa_warning(ctx,
572 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
573 return;
574 }
575 if (ctx->Stencil.Enabled == state)
576 return;
577 FLUSH_VERTICES(ctx, _NEW_STENCIL);
578 ctx->Stencil.Enabled = state;
579 break;
580 case GL_TEXTURE_1D:
581 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
582 return;
583 }
584 break;
585 case GL_TEXTURE_2D:
586 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
587 return;
588 }
589 break;
590 case GL_TEXTURE_3D:
591 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
592 return;
593 }
594 break;
595 case GL_TEXTURE_GEN_Q: {
596 GLuint unit = ctx->Texture.CurrentUnit;
597 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
598 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
599 if (state)
600 newenabled |= Q_BIT;
601 if (texUnit->TexGenEnabled == newenabled)
602 return;
603 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
604 texUnit->TexGenEnabled = newenabled;
605 break;
606 }
607 case GL_TEXTURE_GEN_R: {
608 GLuint unit = ctx->Texture.CurrentUnit;
609 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
610 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
611 if (state)
612 newenabled |= R_BIT;
613 if (texUnit->TexGenEnabled == newenabled)
614 return;
615 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
616 texUnit->TexGenEnabled = newenabled;
617 break;
618 }
619 case GL_TEXTURE_GEN_S: {
620 GLuint unit = ctx->Texture.CurrentUnit;
621 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
622 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
623 if (state)
624 newenabled |= S_BIT;
625 if (texUnit->TexGenEnabled == newenabled)
626 return;
627 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
628 texUnit->TexGenEnabled = newenabled;
629 break;
630 }
631 case GL_TEXTURE_GEN_T: {
632 GLuint unit = ctx->Texture.CurrentUnit;
633 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
634 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
635 if (state)
636 newenabled |= T_BIT;
637 if (texUnit->TexGenEnabled == newenabled)
638 return;
639 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
640 texUnit->TexGenEnabled = newenabled;
641 break;
642 }
643
644 /*
645 * CLIENT STATE!!!
646 */
647 case GL_VERTEX_ARRAY:
648 case GL_NORMAL_ARRAY:
649 case GL_COLOR_ARRAY:
650 case GL_INDEX_ARRAY:
651 case GL_TEXTURE_COORD_ARRAY:
652 case GL_EDGE_FLAG_ARRAY:
653 case GL_FOG_COORDINATE_ARRAY_EXT:
654 case GL_SECONDARY_COLOR_ARRAY_EXT:
655 client_state( ctx, cap, state );
656 return;
657
658 /* GL_SGI_color_table */
659 case GL_COLOR_TABLE_SGI:
660 CHECK_EXTENSION(SGI_color_table, cap);
661 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
662 return;
663 FLUSH_VERTICES(ctx, _NEW_PIXEL);
664 ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
665 break;
666 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
667 CHECK_EXTENSION(SGI_color_table, cap);
668 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
669 return;
670 FLUSH_VERTICES(ctx, _NEW_PIXEL);
671 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
672 break;
673 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
674 CHECK_EXTENSION(SGI_color_table, cap);
675 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
676 return;
677 FLUSH_VERTICES(ctx, _NEW_PIXEL);
678 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
679 break;
680 case GL_TEXTURE_COLOR_TABLE_SGI:
681 CHECK_EXTENSION(SGI_texture_color_table, cap);
682 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
683 return;
684 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
685 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
686 break;
687
688 /* GL_EXT_convolution */
689 case GL_CONVOLUTION_1D:
690 CHECK_EXTENSION(EXT_convolution, cap);
691 if (ctx->Pixel.Convolution1DEnabled == state)
692 return;
693 FLUSH_VERTICES(ctx, _NEW_PIXEL);
694 ctx->Pixel.Convolution1DEnabled = state;
695 break;
696 case GL_CONVOLUTION_2D:
697 CHECK_EXTENSION(EXT_convolution, cap);
698 if (ctx->Pixel.Convolution2DEnabled == state)
699 return;
700 FLUSH_VERTICES(ctx, _NEW_PIXEL);
701 ctx->Pixel.Convolution2DEnabled = state;
702 break;
703 case GL_SEPARABLE_2D:
704 CHECK_EXTENSION(EXT_convolution, cap);
705 if (ctx->Pixel.Separable2DEnabled == state)
706 return;
707 FLUSH_VERTICES(ctx, _NEW_PIXEL);
708 ctx->Pixel.Separable2DEnabled = state;
709 break;
710
711 /* GL_ARB_texture_cube_map */
712 case GL_TEXTURE_CUBE_MAP_ARB:
713 CHECK_EXTENSION(ARB_texture_cube_map, cap);
714 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
715 return;
716 }
717 break;
718
719 /* GL_EXT_secondary_color */
720 case GL_COLOR_SUM_EXT:
721 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
722 if (ctx->Fog.ColorSumEnabled == state)
723 return;
724 FLUSH_VERTICES(ctx, _NEW_FOG);
725 ctx->Fog.ColorSumEnabled = state;
726 break;
727
728 /* GL_ARB_multisample */
729 case GL_MULTISAMPLE_ARB:
730 CHECK_EXTENSION(ARB_multisample, cap);
731 if (ctx->Multisample.Enabled == state)
732 return;
733 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
734 ctx->Multisample.Enabled = state;
735 break;
736 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
737 CHECK_EXTENSION(ARB_multisample, cap);
738 if (ctx->Multisample.SampleAlphaToCoverage == state)
739 return;
740 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
741 ctx->Multisample.SampleAlphaToCoverage = state;
742 break;
743 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
744 CHECK_EXTENSION(ARB_multisample, cap);
745 if (ctx->Multisample.SampleAlphaToOne == state)
746 return;
747 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
748 ctx->Multisample.SampleAlphaToOne = state;
749 break;
750 case GL_SAMPLE_COVERAGE_ARB:
751 CHECK_EXTENSION(ARB_multisample, cap);
752 if (ctx->Multisample.SampleCoverage == state)
753 return;
754 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
755 ctx->Multisample.SampleCoverage = state;
756 break;
757 case GL_SAMPLE_COVERAGE_INVERT_ARB:
758 CHECK_EXTENSION(ARB_multisample, cap);
759 if (ctx->Multisample.SampleCoverageInvert == state)
760 return;
761 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
762 ctx->Multisample.SampleCoverageInvert = state;
763 break;
764
765 /* GL_IBM_rasterpos_clip */
766 case GL_RASTER_POSITION_UNCLIPPED_IBM:
767 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
768 if (ctx->Transform.RasterPositionUnclipped == state)
769 return;
770 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
771 ctx->Transform.RasterPositionUnclipped = state;
772 break;
773
774 /* GL_NV_point_sprite */
775 case GL_POINT_SPRITE_NV:
776 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
777 if (ctx->Point.PointSprite == state)
778 return;
779 FLUSH_VERTICES(ctx, _NEW_POINT);
780 ctx->Point.PointSprite = state;
781 break;
782
783 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
784 case GL_VERTEX_PROGRAM_ARB:
785 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
786 if (ctx->VertexProgram.Enabled == state)
787 return;
788 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
789 ctx->VertexProgram.Enabled = state;
790 break;
791 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
792 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
793 if (ctx->VertexProgram.PointSizeEnabled == state)
794 return;
795 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
796 ctx->VertexProgram.PointSizeEnabled = state;
797 break;
798 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
799 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
800 if (ctx->VertexProgram.TwoSideEnabled == state)
801 return;
802 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
803 ctx->VertexProgram.TwoSideEnabled = state;
804 break;
805 #endif
806 #if FEATURE_NV_vertex_program
807 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
808 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
809 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
810 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
811 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
812 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
813 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
814 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
815 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
816 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
817 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
818 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
819 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
820 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
821 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
822 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
823 CHECK_EXTENSION(NV_vertex_program, cap);
824 {
825 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
826 FLUSH_VERTICES(ctx, _NEW_EVAL);
827 ctx->Eval.Map1Attrib[map] = state;
828 }
829 break;
830 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
831 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
832 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
833 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
834 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
835 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
836 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
837 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
838 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
839 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
840 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
841 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
842 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
843 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
844 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
845 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
846 CHECK_EXTENSION(NV_vertex_program, cap);
847 {
848 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
849 FLUSH_VERTICES(ctx, _NEW_EVAL);
850 ctx->Eval.Map2Attrib[map] = state;
851 }
852 break;
853 #endif /* FEATURE_NV_vertex_program */
854
855 #if FEATURE_NV_fragment_program
856 case GL_FRAGMENT_PROGRAM_NV:
857 CHECK_EXTENSION(NV_fragment_program, cap);
858 if (ctx->FragmentProgram.Enabled == state)
859 return;
860 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
861 ctx->FragmentProgram.Enabled = state;
862 break;
863 #endif /* FEATURE_NV_fragment_program */
864
865 /* GL_NV_texture_rectangle */
866 case GL_TEXTURE_RECTANGLE_NV:
867 CHECK_EXTENSION(NV_texture_rectangle, cap);
868 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
869 return;
870 }
871 break;
872
873 /* GL_EXT_stencil_two_side */
874 case GL_STENCIL_TEST_TWO_SIDE_EXT:
875 CHECK_EXTENSION(EXT_stencil_two_side, cap);
876 if (ctx->Stencil.TestTwoSide == state)
877 return;
878 FLUSH_VERTICES(ctx, _NEW_STENCIL);
879 ctx->Stencil.TestTwoSide = state;
880 break;
881
882 #if FEATURE_ARB_fragment_program
883 case GL_FRAGMENT_PROGRAM_ARB:
884 CHECK_EXTENSION(ARB_fragment_program, cap);
885 if (ctx->FragmentProgram.Enabled == state)
886 return;
887 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
888 ctx->FragmentProgram.Enabled = state;
889 break;
890 #endif /* FEATURE_ARB_fragment_program */
891
892 /* GL_EXT_depth_bounds_test */
893 case GL_DEPTH_BOUNDS_TEST_EXT:
894 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
895 if (state && ctx->DrawBuffer->Visual.depthBits == 0) {
896 _mesa_warning(ctx,
897 "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer");
898 return;
899 }
900 if (ctx->Depth.BoundsTest == state)
901 return;
902 FLUSH_VERTICES(ctx, _NEW_DEPTH);
903 ctx->Depth.BoundsTest = state;
904 break;
905
906 /* GL_MESA_program_debug */
907 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
908 CHECK_EXTENSION(MESA_program_debug, cap);
909 ctx->FragmentProgram.CallbackEnabled = state;
910 break;
911 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
912 CHECK_EXTENSION(MESA_program_debug, cap);
913 ctx->VertexProgram.CallbackEnabled = state;
914 break;
915
916 #if FEATURE_ATI_fragment_shader
917 case GL_FRAGMENT_SHADER_ATI:
918 CHECK_EXTENSION(ATI_fragment_shader, cap);
919 if (ctx->ATIFragmentShader.Enabled == state)
920 return;
921 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
922 ctx->ATIFragmentShader.Enabled = state;
923 break;
924 #endif
925
926 /* GL_MESA_texture_array */
927 case GL_TEXTURE_1D_ARRAY_EXT:
928 CHECK_EXTENSION(MESA_texture_array, cap);
929 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
930 return;
931 }
932 break;
933
934 case GL_TEXTURE_2D_ARRAY_EXT:
935 CHECK_EXTENSION(MESA_texture_array, cap);
936 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
937 return;
938 }
939 break;
940
941 default:
942 _mesa_error(ctx, GL_INVALID_ENUM,
943 "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
944 return;
945 }
946
947 if (ctx->Driver.Enable) {
948 ctx->Driver.Enable( ctx, cap, state );
949 }
950 }
951
952
953 /**
954 * Enable GL capability. Called by glEnable()
955 * \param cap state to enable.
956 */
957 void GLAPIENTRY
958 _mesa_Enable( GLenum cap )
959 {
960 GET_CURRENT_CONTEXT(ctx);
961 ASSERT_OUTSIDE_BEGIN_END(ctx);
962
963 _mesa_set_enable( ctx, cap, GL_TRUE );
964 }
965
966
967 /**
968 * Disable GL capability. Called by glDisable()
969 * \param cap state to disable.
970 */
971 void GLAPIENTRY
972 _mesa_Disable( GLenum cap )
973 {
974 GET_CURRENT_CONTEXT(ctx);
975 ASSERT_OUTSIDE_BEGIN_END(ctx);
976
977 _mesa_set_enable( ctx, cap, GL_FALSE );
978 }
979
980
981 #undef CHECK_EXTENSION
982 #define CHECK_EXTENSION(EXTNAME) \
983 if (!ctx->Extensions.EXTNAME) { \
984 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
985 return GL_FALSE; \
986 }
987
988 #undef CHECK_EXTENSION2
989 #define CHECK_EXTENSION2(EXT1, EXT2) \
990 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
991 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
992 return GL_FALSE; \
993 }
994
995
996 /**
997 * Helper function to determine whether a texture target is enabled.
998 */
999 static GLboolean
1000 is_texture_enabled(GLcontext *ctx, GLbitfield bit)
1001 {
1002 const struct gl_texture_unit *const texUnit =
1003 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1004 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1005 }
1006
1007
1008 /**
1009 * Return simple enable/disable state.
1010 *
1011 * \param cap state variable to query.
1012 *
1013 * Returns the state of the specified capability from the current GL context.
1014 * For the capabilities associated with extensions verifies that those
1015 * extensions are effectively present before reporting.
1016 */
1017 GLboolean GLAPIENTRY
1018 _mesa_IsEnabled( GLenum cap )
1019 {
1020 GET_CURRENT_CONTEXT(ctx);
1021 switch (cap) {
1022 case GL_ALPHA_TEST:
1023 return ctx->Color.AlphaEnabled;
1024 case GL_AUTO_NORMAL:
1025 return ctx->Eval.AutoNormal;
1026 case GL_BLEND:
1027 return ctx->Color.BlendEnabled;
1028 case GL_CLIP_PLANE0:
1029 case GL_CLIP_PLANE1:
1030 case GL_CLIP_PLANE2:
1031 case GL_CLIP_PLANE3:
1032 case GL_CLIP_PLANE4:
1033 case GL_CLIP_PLANE5:
1034 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1035 case GL_COLOR_MATERIAL:
1036 return ctx->Light.ColorMaterialEnabled;
1037 case GL_CULL_FACE:
1038 return ctx->Polygon.CullFlag;
1039 case GL_DEPTH_TEST:
1040 return ctx->Depth.Test;
1041 case GL_DITHER:
1042 return ctx->Color.DitherFlag;
1043 case GL_FOG:
1044 return ctx->Fog.Enabled;
1045 case GL_LIGHTING:
1046 return ctx->Light.Enabled;
1047 case GL_LIGHT0:
1048 case GL_LIGHT1:
1049 case GL_LIGHT2:
1050 case GL_LIGHT3:
1051 case GL_LIGHT4:
1052 case GL_LIGHT5:
1053 case GL_LIGHT6:
1054 case GL_LIGHT7:
1055 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1056 case GL_LINE_SMOOTH:
1057 return ctx->Line.SmoothFlag;
1058 case GL_LINE_STIPPLE:
1059 return ctx->Line.StippleFlag;
1060 case GL_INDEX_LOGIC_OP:
1061 return ctx->Color.IndexLogicOpEnabled;
1062 case GL_COLOR_LOGIC_OP:
1063 return ctx->Color.ColorLogicOpEnabled;
1064 case GL_MAP1_COLOR_4:
1065 return ctx->Eval.Map1Color4;
1066 case GL_MAP1_INDEX:
1067 return ctx->Eval.Map1Index;
1068 case GL_MAP1_NORMAL:
1069 return ctx->Eval.Map1Normal;
1070 case GL_MAP1_TEXTURE_COORD_1:
1071 return ctx->Eval.Map1TextureCoord1;
1072 case GL_MAP1_TEXTURE_COORD_2:
1073 return ctx->Eval.Map1TextureCoord2;
1074 case GL_MAP1_TEXTURE_COORD_3:
1075 return ctx->Eval.Map1TextureCoord3;
1076 case GL_MAP1_TEXTURE_COORD_4:
1077 return ctx->Eval.Map1TextureCoord4;
1078 case GL_MAP1_VERTEX_3:
1079 return ctx->Eval.Map1Vertex3;
1080 case GL_MAP1_VERTEX_4:
1081 return ctx->Eval.Map1Vertex4;
1082 case GL_MAP2_COLOR_4:
1083 return ctx->Eval.Map2Color4;
1084 case GL_MAP2_INDEX:
1085 return ctx->Eval.Map2Index;
1086 case GL_MAP2_NORMAL:
1087 return ctx->Eval.Map2Normal;
1088 case GL_MAP2_TEXTURE_COORD_1:
1089 return ctx->Eval.Map2TextureCoord1;
1090 case GL_MAP2_TEXTURE_COORD_2:
1091 return ctx->Eval.Map2TextureCoord2;
1092 case GL_MAP2_TEXTURE_COORD_3:
1093 return ctx->Eval.Map2TextureCoord3;
1094 case GL_MAP2_TEXTURE_COORD_4:
1095 return ctx->Eval.Map2TextureCoord4;
1096 case GL_MAP2_VERTEX_3:
1097 return ctx->Eval.Map2Vertex3;
1098 case GL_MAP2_VERTEX_4:
1099 return ctx->Eval.Map2Vertex4;
1100 case GL_NORMALIZE:
1101 return ctx->Transform.Normalize;
1102 case GL_POINT_SMOOTH:
1103 return ctx->Point.SmoothFlag;
1104 case GL_POLYGON_SMOOTH:
1105 return ctx->Polygon.SmoothFlag;
1106 case GL_POLYGON_STIPPLE:
1107 return ctx->Polygon.StippleFlag;
1108 case GL_POLYGON_OFFSET_POINT:
1109 return ctx->Polygon.OffsetPoint;
1110 case GL_POLYGON_OFFSET_LINE:
1111 return ctx->Polygon.OffsetLine;
1112 case GL_POLYGON_OFFSET_FILL:
1113 /*case GL_POLYGON_OFFSET_EXT:*/
1114 return ctx->Polygon.OffsetFill;
1115 case GL_RESCALE_NORMAL_EXT:
1116 return ctx->Transform.RescaleNormals;
1117 case GL_SCISSOR_TEST:
1118 return ctx->Scissor.Enabled;
1119 case GL_SHARED_TEXTURE_PALETTE_EXT:
1120 return ctx->Texture.SharedPalette;
1121 case GL_STENCIL_TEST:
1122 return ctx->Stencil.Enabled;
1123 case GL_TEXTURE_1D:
1124 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1125 case GL_TEXTURE_2D:
1126 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1127 case GL_TEXTURE_3D:
1128 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1129 case GL_TEXTURE_GEN_Q:
1130 {
1131 const struct gl_texture_unit *texUnit;
1132 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1133 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1134 }
1135 case GL_TEXTURE_GEN_R:
1136 {
1137 const struct gl_texture_unit *texUnit;
1138 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1139 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1140 }
1141 case GL_TEXTURE_GEN_S:
1142 {
1143 const struct gl_texture_unit *texUnit;
1144 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1145 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1146 }
1147 case GL_TEXTURE_GEN_T:
1148 {
1149 const struct gl_texture_unit *texUnit;
1150 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1151 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1152 }
1153
1154 /*
1155 * CLIENT STATE!!!
1156 */
1157 case GL_VERTEX_ARRAY:
1158 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1159 case GL_NORMAL_ARRAY:
1160 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1161 case GL_COLOR_ARRAY:
1162 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1163 case GL_INDEX_ARRAY:
1164 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1165 case GL_TEXTURE_COORD_ARRAY:
1166 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1167 case GL_EDGE_FLAG_ARRAY:
1168 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1169 case GL_FOG_COORDINATE_ARRAY_EXT:
1170 CHECK_EXTENSION(EXT_fog_coord);
1171 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1172 case GL_SECONDARY_COLOR_ARRAY_EXT:
1173 CHECK_EXTENSION(EXT_secondary_color);
1174 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1175
1176 /* GL_EXT_histogram */
1177 case GL_HISTOGRAM:
1178 CHECK_EXTENSION(EXT_histogram);
1179 return ctx->Pixel.HistogramEnabled;
1180 case GL_MINMAX:
1181 CHECK_EXTENSION(EXT_histogram);
1182 return ctx->Pixel.MinMaxEnabled;
1183
1184 /* GL_SGI_color_table */
1185 case GL_COLOR_TABLE_SGI:
1186 CHECK_EXTENSION(SGI_color_table);
1187 return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1188 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1189 CHECK_EXTENSION(SGI_color_table);
1190 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1191 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1192 CHECK_EXTENSION(SGI_color_table);
1193 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1194
1195 /* GL_SGI_texture_color_table */
1196 case GL_TEXTURE_COLOR_TABLE_SGI:
1197 CHECK_EXTENSION(SGI_texture_color_table);
1198 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1199
1200 /* GL_EXT_convolution */
1201 case GL_CONVOLUTION_1D:
1202 CHECK_EXTENSION(EXT_convolution);
1203 return ctx->Pixel.Convolution1DEnabled;
1204 case GL_CONVOLUTION_2D:
1205 CHECK_EXTENSION(EXT_convolution);
1206 return ctx->Pixel.Convolution2DEnabled;
1207 case GL_SEPARABLE_2D:
1208 CHECK_EXTENSION(EXT_convolution);
1209 return ctx->Pixel.Separable2DEnabled;
1210
1211 /* GL_ARB_texture_cube_map */
1212 case GL_TEXTURE_CUBE_MAP_ARB:
1213 CHECK_EXTENSION(ARB_texture_cube_map);
1214 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1215
1216 /* GL_EXT_secondary_color */
1217 case GL_COLOR_SUM_EXT:
1218 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1219 return ctx->Fog.ColorSumEnabled;
1220
1221 /* GL_ARB_multisample */
1222 case GL_MULTISAMPLE_ARB:
1223 CHECK_EXTENSION(ARB_multisample);
1224 return ctx->Multisample.Enabled;
1225 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1226 CHECK_EXTENSION(ARB_multisample);
1227 return ctx->Multisample.SampleAlphaToCoverage;
1228 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1229 CHECK_EXTENSION(ARB_multisample);
1230 return ctx->Multisample.SampleAlphaToOne;
1231 case GL_SAMPLE_COVERAGE_ARB:
1232 CHECK_EXTENSION(ARB_multisample);
1233 return ctx->Multisample.SampleCoverage;
1234 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1235 CHECK_EXTENSION(ARB_multisample);
1236 return ctx->Multisample.SampleCoverageInvert;
1237
1238 /* GL_IBM_rasterpos_clip */
1239 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1240 CHECK_EXTENSION(IBM_rasterpos_clip);
1241 return ctx->Transform.RasterPositionUnclipped;
1242
1243 /* GL_NV_point_sprite */
1244 case GL_POINT_SPRITE_NV:
1245 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1246 return ctx->Point.PointSprite;
1247
1248 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1249 case GL_VERTEX_PROGRAM_ARB:
1250 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1251 return ctx->VertexProgram.Enabled;
1252 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1253 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1254 return ctx->VertexProgram.PointSizeEnabled;
1255 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1256 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1257 return ctx->VertexProgram.TwoSideEnabled;
1258 #endif
1259 #if FEATURE_NV_vertex_program
1260 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1261 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1262 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1263 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1264 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1265 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1266 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1267 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1268 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1269 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1270 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1271 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1272 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1273 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1274 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1275 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1276 CHECK_EXTENSION(NV_vertex_program);
1277 {
1278 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1279 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1280 }
1281 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1282 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1283 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1284 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1285 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1286 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1287 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1288 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1289 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1290 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1291 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1292 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1293 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1294 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1295 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1296 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1297 CHECK_EXTENSION(NV_vertex_program);
1298 {
1299 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1300 return ctx->Eval.Map1Attrib[map];
1301 }
1302 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1303 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1304 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1305 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1306 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1307 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1308 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1309 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1310 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1311 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1312 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1313 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1314 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1315 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1316 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1317 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1318 CHECK_EXTENSION(NV_vertex_program);
1319 {
1320 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1321 return ctx->Eval.Map2Attrib[map];
1322 }
1323 #endif /* FEATURE_NV_vertex_program */
1324
1325 #if FEATURE_NV_fragment_program
1326 case GL_FRAGMENT_PROGRAM_NV:
1327 CHECK_EXTENSION(NV_fragment_program);
1328 return ctx->FragmentProgram.Enabled;
1329 #endif /* FEATURE_NV_fragment_program */
1330
1331 /* GL_NV_texture_rectangle */
1332 case GL_TEXTURE_RECTANGLE_NV:
1333 CHECK_EXTENSION(NV_texture_rectangle);
1334 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1335
1336 /* GL_EXT_stencil_two_side */
1337 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1338 CHECK_EXTENSION(EXT_stencil_two_side);
1339 return ctx->Stencil.TestTwoSide;
1340
1341 #if FEATURE_ARB_fragment_program
1342 case GL_FRAGMENT_PROGRAM_ARB:
1343 return ctx->FragmentProgram.Enabled;
1344 #endif /* FEATURE_ARB_fragment_program */
1345
1346 /* GL_EXT_depth_bounds_test */
1347 case GL_DEPTH_BOUNDS_TEST_EXT:
1348 CHECK_EXTENSION(EXT_depth_bounds_test);
1349 return ctx->Depth.BoundsTest;
1350
1351 /* GL_MESA_program_debug */
1352 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
1353 CHECK_EXTENSION(MESA_program_debug);
1354 return ctx->FragmentProgram.CallbackEnabled;
1355 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
1356 CHECK_EXTENSION(MESA_program_debug);
1357 return ctx->VertexProgram.CallbackEnabled;
1358 #if FEATURE_ATI_fragment_shader
1359 case GL_FRAGMENT_SHADER_ATI:
1360 CHECK_EXTENSION(ATI_fragment_shader);
1361 return ctx->ATIFragmentShader.Enabled;
1362 #endif /* FEATURE_ATI_fragment_shader */
1363 default:
1364 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1365 return GL_FALSE;
1366 }
1367 }