1 /* $Id: enable.c,v 1.69 2002/09/06 02:56:08 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
37 #include "simple_list.h"
40 #include "math/m_matrix.h"
41 #include "math/m_xform.h"
45 #define CHECK_EXTENSION(EXTNAME, CAP) \
46 if (!ctx->Extensions.EXTNAME) { \
47 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
48 state ? "Enable" : "Disable", CAP); \
55 client_state( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
62 var
= &ctx
->Array
.Vertex
.Enabled
;
63 flag
= _NEW_ARRAY_VERTEX
;
66 var
= &ctx
->Array
.Normal
.Enabled
;
67 flag
= _NEW_ARRAY_NORMAL
;
70 var
= &ctx
->Array
.Color
.Enabled
;
71 flag
= _NEW_ARRAY_COLOR0
;
74 var
= &ctx
->Array
.Index
.Enabled
;
75 flag
= _NEW_ARRAY_INDEX
;
77 case GL_TEXTURE_COORD_ARRAY
:
78 var
= &ctx
->Array
.TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
79 flag
= _NEW_ARRAY_TEXCOORD(ctx
->Array
.ActiveTexture
);
81 case GL_EDGE_FLAG_ARRAY
:
82 var
= &ctx
->Array
.EdgeFlag
.Enabled
;
83 flag
= _NEW_ARRAY_EDGEFLAG
;
85 case GL_FOG_COORDINATE_ARRAY_EXT
:
86 var
= &ctx
->Array
.FogCoord
.Enabled
;
87 flag
= _NEW_ARRAY_FOGCOORD
;
89 case GL_SECONDARY_COLOR_ARRAY_EXT
:
90 var
= &ctx
->Array
.SecondaryColor
.Enabled
;
91 flag
= _NEW_ARRAY_COLOR1
;
94 /* GL_NV_vertex_program */
95 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
96 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
97 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
98 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
99 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
100 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
101 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
102 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
103 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
104 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
105 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
106 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
107 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
108 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
109 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
110 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
111 CHECK_EXTENSION(NV_vertex_program
, cap
);
113 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
114 var
= &ctx
->Array
.VertexAttrib
[n
].Enabled
;
115 flag
= _NEW_ARRAY_ATTRIB(n
);
119 _mesa_error( ctx
, GL_INVALID_ENUM
,
120 "glEnable/DisableClientState(0x%x)", cap
);
127 FLUSH_VERTICES(ctx
, _NEW_ARRAY
);
128 ctx
->Array
.NewState
|= flag
;
132 ctx
->Array
._Enabled
|= flag
;
134 ctx
->Array
._Enabled
&= ~flag
;
136 if (ctx
->Driver
.Enable
) {
137 (*ctx
->Driver
.Enable
)( ctx
, cap
, state
);
144 _mesa_EnableClientState( GLenum cap
)
146 GET_CURRENT_CONTEXT(ctx
);
147 ASSERT_OUTSIDE_BEGIN_END(ctx
);
148 client_state( ctx
, cap
, GL_TRUE
);
154 _mesa_DisableClientState( GLenum cap
)
156 GET_CURRENT_CONTEXT(ctx
);
157 ASSERT_OUTSIDE_BEGIN_END(ctx
);
158 client_state( ctx
, cap
, GL_FALSE
);
162 #undef CHECK_EXTENSION
163 #define CHECK_EXTENSION(EXTNAME, CAP) \
164 if (!ctx->Extensions.EXTNAME) { \
165 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
166 state ? "Enable" : "Disable", CAP); \
172 * Perform glEnable and glDisable calls.
174 void _mesa_set_enable( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
176 if (MESA_VERBOSE
& VERBOSE_API
)
177 _mesa_debug(ctx
, "%s %s (newstate is %x)\n",
178 state
? "glEnable" : "glDisable",
179 _mesa_lookup_enum_by_nr(cap
),
184 if (ctx
->Color
.AlphaEnabled
== state
)
186 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
187 ctx
->Color
.AlphaEnabled
= state
;
190 if (ctx
->Eval
.AutoNormal
== state
)
192 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
193 ctx
->Eval
.AutoNormal
= state
;
196 if (ctx
->Color
.BlendEnabled
== state
)
198 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
199 ctx
->Color
.BlendEnabled
= state
;
200 /* The following needed to accomodate 1.0 RGB logic op blending */
201 ctx
->Color
.ColorLogicOpEnabled
=
202 (ctx
->Color
.BlendEquation
== GL_LOGIC_OP
&& state
);
211 const GLuint p
= cap
- GL_CLIP_PLANE0
;
213 if ((ctx
->Transform
.ClipPlanesEnabled
& (1 << p
)) == ((GLuint
) state
<< p
))
216 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
219 ctx
->Transform
.ClipPlanesEnabled
|= (1 << p
);
221 if (ctx
->ProjectionMatrixStack
.Top
->flags
& MAT_DIRTY
)
222 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
224 /* This derived state also calculated in clip.c and
225 * from _mesa_update_state() on changes to EyeUserPlane
226 * and ctx->ProjectionMatrix respectively.
228 _mesa_transform_vector( ctx
->Transform
._ClipUserPlane
[p
],
229 ctx
->Transform
.EyeUserPlane
[p
],
230 ctx
->ProjectionMatrixStack
.Top
->inv
);
233 ctx
->Transform
.ClipPlanesEnabled
&= ~(1 << p
);
237 case GL_COLOR_MATERIAL
:
238 if (ctx
->Light
.ColorMaterialEnabled
== state
)
240 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
241 ctx
->Light
.ColorMaterialEnabled
= state
;
243 FLUSH_CURRENT(ctx
, 0);
244 _mesa_update_color_material( ctx
,
245 ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
] );
249 if (ctx
->Polygon
.CullFlag
== state
)
251 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
252 ctx
->Polygon
.CullFlag
= state
;
255 if (state
&& ctx
->Visual
.depthBits
==0) {
256 _mesa_warning(ctx
,"glEnable(GL_DEPTH_TEST) but no depth buffer");
259 if (ctx
->Depth
.Test
==state
)
261 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
262 ctx
->Depth
.Test
= state
;
266 state
= GL_FALSE
; /* MESA_NO_DITHER env var */
268 if (ctx
->Color
.DitherFlag
==state
)
270 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
271 ctx
->Color
.DitherFlag
= state
;
274 if (ctx
->Fog
.Enabled
==state
)
276 FLUSH_VERTICES(ctx
, _NEW_FOG
);
277 ctx
->Fog
.Enabled
= state
;
280 CHECK_EXTENSION(EXT_histogram
, cap
);
281 if (ctx
->Pixel
.HistogramEnabled
== state
)
283 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
284 ctx
->Pixel
.HistogramEnabled
= state
;
294 if (ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
== state
)
296 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
297 ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
= state
;
299 insert_at_tail(&ctx
->Light
.EnabledList
,
300 &ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
303 remove_from_list(&ctx
->Light
.Light
[cap
-GL_LIGHT0
]);
307 if (ctx
->Light
.Enabled
== state
)
309 FLUSH_VERTICES(ctx
, _NEW_LIGHT
);
310 ctx
->Light
.Enabled
= state
;
312 if (ctx
->Light
.Enabled
&& ctx
->Light
.Model
.TwoSide
)
313 ctx
->_TriangleCaps
|= DD_TRI_LIGHT_TWOSIDE
;
315 ctx
->_TriangleCaps
&= ~DD_TRI_LIGHT_TWOSIDE
;
317 if ((ctx
->Light
.Enabled
&&
318 ctx
->Light
.Model
.ColorControl
==GL_SEPARATE_SPECULAR_COLOR
)
319 || ctx
->Fog
.ColorSumEnabled
)
320 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
322 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
326 if (ctx
->Line
.SmoothFlag
== state
)
328 FLUSH_VERTICES(ctx
, _NEW_LINE
);
329 ctx
->Line
.SmoothFlag
= state
;
330 ctx
->_TriangleCaps
^= DD_LINE_SMOOTH
;
332 case GL_LINE_STIPPLE
:
333 if (ctx
->Line
.StippleFlag
== state
)
335 FLUSH_VERTICES(ctx
, _NEW_LINE
);
336 ctx
->Line
.StippleFlag
= state
;
337 ctx
->_TriangleCaps
^= DD_LINE_STIPPLE
;
339 case GL_INDEX_LOGIC_OP
:
340 if (ctx
->Color
.IndexLogicOpEnabled
== state
)
342 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
343 ctx
->Color
.IndexLogicOpEnabled
= state
;
345 case GL_COLOR_LOGIC_OP
:
346 if (ctx
->Color
.ColorLogicOpEnabled
== state
)
348 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
349 ctx
->Color
.ColorLogicOpEnabled
= state
;
351 case GL_MAP1_COLOR_4
:
352 if (ctx
->Eval
.Map1Color4
== state
)
354 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
355 ctx
->Eval
.Map1Color4
= state
;
358 if (ctx
->Eval
.Map1Index
== state
)
360 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
361 ctx
->Eval
.Map1Index
= state
;
364 if (ctx
->Eval
.Map1Normal
== state
)
366 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
367 ctx
->Eval
.Map1Normal
= state
;
369 case GL_MAP1_TEXTURE_COORD_1
:
370 if (ctx
->Eval
.Map1TextureCoord1
== state
)
372 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
373 ctx
->Eval
.Map1TextureCoord1
= state
;
375 case GL_MAP1_TEXTURE_COORD_2
:
376 if (ctx
->Eval
.Map1TextureCoord2
== state
)
378 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
379 ctx
->Eval
.Map1TextureCoord2
= state
;
381 case GL_MAP1_TEXTURE_COORD_3
:
382 if (ctx
->Eval
.Map1TextureCoord3
== state
)
384 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
385 ctx
->Eval
.Map1TextureCoord3
= state
;
387 case GL_MAP1_TEXTURE_COORD_4
:
388 if (ctx
->Eval
.Map1TextureCoord4
== state
)
390 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
391 ctx
->Eval
.Map1TextureCoord4
= state
;
393 case GL_MAP1_VERTEX_3
:
394 if (ctx
->Eval
.Map1Vertex3
== state
)
396 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
397 ctx
->Eval
.Map1Vertex3
= state
;
399 case GL_MAP1_VERTEX_4
:
400 if (ctx
->Eval
.Map1Vertex4
== state
)
402 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
403 ctx
->Eval
.Map1Vertex4
= state
;
405 case GL_MAP2_COLOR_4
:
406 if (ctx
->Eval
.Map2Color4
== state
)
408 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
409 ctx
->Eval
.Map2Color4
= state
;
412 if (ctx
->Eval
.Map2Index
== state
)
414 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
415 ctx
->Eval
.Map2Index
= state
;
418 if (ctx
->Eval
.Map2Normal
== state
)
420 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
421 ctx
->Eval
.Map2Normal
= state
;
423 case GL_MAP2_TEXTURE_COORD_1
:
424 if (ctx
->Eval
.Map2TextureCoord1
== state
)
426 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
427 ctx
->Eval
.Map2TextureCoord1
= state
;
429 case GL_MAP2_TEXTURE_COORD_2
:
430 if (ctx
->Eval
.Map2TextureCoord2
== state
)
432 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
433 ctx
->Eval
.Map2TextureCoord2
= state
;
435 case GL_MAP2_TEXTURE_COORD_3
:
436 if (ctx
->Eval
.Map2TextureCoord3
== state
)
438 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
439 ctx
->Eval
.Map2TextureCoord3
= state
;
441 case GL_MAP2_TEXTURE_COORD_4
:
442 if (ctx
->Eval
.Map2TextureCoord4
== state
)
444 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
445 ctx
->Eval
.Map2TextureCoord4
= state
;
447 case GL_MAP2_VERTEX_3
:
448 if (ctx
->Eval
.Map2Vertex3
== state
)
450 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
451 ctx
->Eval
.Map2Vertex3
= state
;
453 case GL_MAP2_VERTEX_4
:
454 if (ctx
->Eval
.Map2Vertex4
== state
)
456 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
457 ctx
->Eval
.Map2Vertex4
= state
;
460 if (ctx
->Pixel
.MinMaxEnabled
== state
)
462 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
463 ctx
->Pixel
.MinMaxEnabled
= state
;
466 if (ctx
->Transform
.Normalize
== state
)
468 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
469 ctx
->Transform
.Normalize
= state
;
471 case GL_POINT_SMOOTH
:
472 if (ctx
->Point
.SmoothFlag
==state
)
474 FLUSH_VERTICES(ctx
, _NEW_POINT
);
475 ctx
->Point
.SmoothFlag
= state
;
476 ctx
->_TriangleCaps
^= DD_POINT_SMOOTH
;
478 case GL_POLYGON_SMOOTH
:
479 if (ctx
->Polygon
.SmoothFlag
==state
)
481 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
482 ctx
->Polygon
.SmoothFlag
= state
;
483 ctx
->_TriangleCaps
^= DD_TRI_SMOOTH
;
485 case GL_POLYGON_STIPPLE
:
486 if (ctx
->Polygon
.StippleFlag
==state
)
488 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
489 ctx
->Polygon
.StippleFlag
= state
;
490 ctx
->_TriangleCaps
^= DD_TRI_STIPPLE
;
492 case GL_POLYGON_OFFSET_POINT
:
493 if (ctx
->Polygon
.OffsetPoint
==state
)
495 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
496 ctx
->Polygon
.OffsetPoint
= state
;
498 case GL_POLYGON_OFFSET_LINE
:
499 if (ctx
->Polygon
.OffsetLine
==state
)
501 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
502 ctx
->Polygon
.OffsetLine
= state
;
504 case GL_POLYGON_OFFSET_FILL
:
505 /*case GL_POLYGON_OFFSET_EXT:*/
506 if (ctx
->Polygon
.OffsetFill
==state
)
508 FLUSH_VERTICES(ctx
, _NEW_POLYGON
);
509 ctx
->Polygon
.OffsetFill
= state
;
511 case GL_RESCALE_NORMAL_EXT
:
512 if (ctx
->Transform
.RescaleNormals
== state
)
514 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
515 ctx
->Transform
.RescaleNormals
= state
;
517 case GL_SCISSOR_TEST
:
518 if (ctx
->Scissor
.Enabled
==state
)
520 FLUSH_VERTICES(ctx
, _NEW_SCISSOR
);
521 ctx
->Scissor
.Enabled
= state
;
523 case GL_SHARED_TEXTURE_PALETTE_EXT
:
524 if (ctx
->Texture
.SharedPalette
== state
)
526 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
527 ctx
->Texture
.SharedPalette
= state
;
529 case GL_STENCIL_TEST
:
530 if (state
&& ctx
->Visual
.stencilBits
==0) {
532 "glEnable(GL_STENCIL_TEST) but no stencil buffer");
535 if (ctx
->Stencil
.Enabled
==state
)
537 FLUSH_VERTICES(ctx
, _NEW_STENCIL
);
538 ctx
->Stencil
.Enabled
= state
;
540 case GL_TEXTURE_1D
: {
541 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
542 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
543 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_1D_BIT
;
545 newenabled
|= TEXTURE_1D_BIT
;
546 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
548 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
549 texUnit
->Enabled
= newenabled
;
552 case GL_TEXTURE_2D
: {
553 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
554 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
555 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_2D_BIT
;
557 newenabled
|= TEXTURE_2D_BIT
;
558 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
560 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
561 texUnit
->Enabled
= newenabled
;
564 case GL_TEXTURE_3D
: {
565 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
566 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
567 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_3D_BIT
;
569 newenabled
|= TEXTURE_3D_BIT
;
570 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
572 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
573 texUnit
->Enabled
= newenabled
;
576 case GL_TEXTURE_GEN_Q
: {
577 GLuint unit
= ctx
->Texture
.CurrentUnit
;
578 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
579 GLuint newenabled
= texUnit
->TexGenEnabled
& ~Q_BIT
;
582 if (texUnit
->TexGenEnabled
== newenabled
)
584 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
585 texUnit
->TexGenEnabled
= newenabled
;
588 case GL_TEXTURE_GEN_R
: {
589 GLuint unit
= ctx
->Texture
.CurrentUnit
;
590 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
591 GLuint newenabled
= texUnit
->TexGenEnabled
& ~R_BIT
;
594 if (texUnit
->TexGenEnabled
== newenabled
)
596 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
597 texUnit
->TexGenEnabled
= newenabled
;
601 case GL_TEXTURE_GEN_S
: {
602 GLuint unit
= ctx
->Texture
.CurrentUnit
;
603 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
604 GLuint newenabled
= texUnit
->TexGenEnabled
& ~S_BIT
;
607 if (texUnit
->TexGenEnabled
== newenabled
)
609 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
610 texUnit
->TexGenEnabled
= newenabled
;
614 case GL_TEXTURE_GEN_T
: {
615 GLuint unit
= ctx
->Texture
.CurrentUnit
;
616 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
617 GLuint newenabled
= texUnit
->TexGenEnabled
& ~T_BIT
;
620 if (texUnit
->TexGenEnabled
== newenabled
)
622 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
623 texUnit
->TexGenEnabled
= newenabled
;
631 case GL_VERTEX_ARRAY
:
632 case GL_NORMAL_ARRAY
:
635 case GL_TEXTURE_COORD_ARRAY
:
636 case GL_EDGE_FLAG_ARRAY
:
637 case GL_FOG_COORDINATE_ARRAY_EXT
:
638 case GL_SECONDARY_COLOR_ARRAY_EXT
:
639 client_state( ctx
, cap
, state
);
642 /* GL_HP_occlusion_test */
643 case GL_OCCLUSION_TEST_HP
:
644 CHECK_EXTENSION(HP_occlusion_test
, cap
);
645 if (ctx
->Depth
.OcclusionTest
== state
)
647 FLUSH_VERTICES(ctx
, _NEW_DEPTH
);
648 ctx
->Depth
.OcclusionTest
= state
;
650 ctx
->OcclusionResult
= ctx
->OcclusionResultSaved
;
652 ctx
->OcclusionResultSaved
= ctx
->OcclusionResult
;
655 /* GL_SGIS_pixel_texture */
656 case GL_PIXEL_TEXTURE_SGIS
:
657 CHECK_EXTENSION(SGIS_pixel_texture
, cap
);
658 if (ctx
->Pixel
.PixelTextureEnabled
== state
)
660 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
661 ctx
->Pixel
.PixelTextureEnabled
= state
;
664 /* GL_SGIX_pixel_texture */
665 case GL_PIXEL_TEX_GEN_SGIX
:
666 CHECK_EXTENSION(SGIX_pixel_texture
, cap
);
667 if (ctx
->Pixel
.PixelTextureEnabled
== state
)
669 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
670 ctx
->Pixel
.PixelTextureEnabled
= state
;
673 /* GL_SGI_color_table */
674 case GL_COLOR_TABLE_SGI
:
675 CHECK_EXTENSION(SGI_color_table
, cap
);
676 if (ctx
->Pixel
.ColorTableEnabled
== state
)
678 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
679 ctx
->Pixel
.ColorTableEnabled
= state
;
681 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
682 CHECK_EXTENSION(SGI_color_table
, cap
);
683 if (ctx
->Pixel
.PostConvolutionColorTableEnabled
== state
)
685 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
686 ctx
->Pixel
.PostConvolutionColorTableEnabled
= state
;
688 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
689 CHECK_EXTENSION(SGI_color_table
, cap
);
690 if (ctx
->Pixel
.PostColorMatrixColorTableEnabled
== state
)
692 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
693 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= state
;
696 /* GL_EXT_convolution */
697 case GL_CONVOLUTION_1D
:
698 CHECK_EXTENSION(EXT_convolution
, cap
);
699 if (ctx
->Pixel
.Convolution1DEnabled
== state
)
701 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
702 ctx
->Pixel
.Convolution1DEnabled
= state
;
704 case GL_CONVOLUTION_2D
:
705 CHECK_EXTENSION(EXT_convolution
, cap
);
706 if (ctx
->Pixel
.Convolution2DEnabled
== state
)
708 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
709 ctx
->Pixel
.Convolution2DEnabled
= state
;
711 case GL_SEPARABLE_2D
:
712 CHECK_EXTENSION(EXT_convolution
, cap
);
713 if (ctx
->Pixel
.Separable2DEnabled
== state
)
715 FLUSH_VERTICES(ctx
, _NEW_PIXEL
);
716 ctx
->Pixel
.Separable2DEnabled
= state
;
719 /* GL_ARB_texture_cube_map */
720 case GL_TEXTURE_CUBE_MAP_ARB
:
722 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
723 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
724 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_CUBE_BIT
;
725 CHECK_EXTENSION(ARB_texture_cube_map
, cap
);
727 newenabled
|= TEXTURE_CUBE_BIT
;
728 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
730 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
731 texUnit
->Enabled
= newenabled
;
735 /* GL_EXT_secondary_color */
736 case GL_COLOR_SUM_EXT
:
737 CHECK_EXTENSION(EXT_secondary_color
, cap
);
738 if (ctx
->Fog
.ColorSumEnabled
== state
)
740 FLUSH_VERTICES(ctx
, _NEW_FOG
);
741 ctx
->Fog
.ColorSumEnabled
= state
;
743 if ((ctx
->Light
.Enabled
&&
744 ctx
->Light
.Model
.ColorControl
==GL_SEPARATE_SPECULAR_COLOR
)
745 || ctx
->Fog
.ColorSumEnabled
)
746 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
748 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
752 /* GL_ARB_multisample */
753 case GL_MULTISAMPLE_ARB
:
754 CHECK_EXTENSION(ARB_multisample
, cap
);
755 if (ctx
->Multisample
.Enabled
== state
)
757 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
758 ctx
->Multisample
.Enabled
= state
;
760 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
761 CHECK_EXTENSION(ARB_multisample
, cap
);
762 if (ctx
->Multisample
.SampleAlphaToCoverage
== state
)
764 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
765 ctx
->Multisample
.SampleAlphaToCoverage
= state
;
767 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
768 CHECK_EXTENSION(ARB_multisample
, cap
);
769 if (ctx
->Multisample
.SampleAlphaToOne
== state
)
771 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
772 ctx
->Multisample
.SampleAlphaToOne
= state
;
774 case GL_SAMPLE_COVERAGE_ARB
:
775 CHECK_EXTENSION(ARB_multisample
, cap
);
776 if (ctx
->Multisample
.SampleCoverage
== state
)
778 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
779 ctx
->Multisample
.SampleCoverage
= state
;
781 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
782 CHECK_EXTENSION(ARB_multisample
, cap
);
783 if (ctx
->Multisample
.SampleCoverageInvert
== state
)
785 FLUSH_VERTICES(ctx
, _NEW_MULTISAMPLE
);
786 ctx
->Multisample
.SampleCoverageInvert
= state
;
789 /* GL_IBM_rasterpos_clip */
790 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
791 CHECK_EXTENSION(IBM_rasterpos_clip
, cap
);
792 if (ctx
->Transform
.RasterPositionUnclipped
== state
)
794 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
);
795 ctx
->Transform
.RasterPositionUnclipped
= state
;
798 /* GL_NV_point_sprite */
799 case GL_POINT_SPRITE_NV
:
800 CHECK_EXTENSION(NV_point_sprite
, cap
);
801 if (ctx
->Point
.PointSprite
== state
)
803 FLUSH_VERTICES(ctx
, _NEW_POINT
);
804 ctx
->Point
.PointSprite
= state
;
807 /* GL_NV_vertex_program */
808 case GL_VERTEX_PROGRAM_NV
:
809 CHECK_EXTENSION(NV_vertex_program
, cap
);
810 if (ctx
->VertexProgram
.Enabled
== state
)
812 FLUSH_VERTICES(ctx
, _NEW_TRANSFORM
| _NEW_PROGRAM
); /* XXX OK? */
813 ctx
->VertexProgram
.Enabled
= state
;
815 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
816 CHECK_EXTENSION(NV_vertex_program
, cap
);
817 if (ctx
->VertexProgram
.PointSizeEnabled
== state
)
819 FLUSH_VERTICES(ctx
, _NEW_POINT
| _NEW_PROGRAM
);
820 ctx
->VertexProgram
.PointSizeEnabled
= state
;
822 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
823 CHECK_EXTENSION(NV_vertex_program
, cap
);
824 if (ctx
->VertexProgram
.TwoSideEnabled
== state
)
826 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
); /* XXX OK? */
827 ctx
->VertexProgram
.TwoSideEnabled
= state
;
829 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
830 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
831 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
832 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
833 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
834 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
835 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
836 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
837 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
838 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
839 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
840 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
841 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
842 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
843 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
844 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
845 CHECK_EXTENSION(NV_vertex_program
, cap
);
847 const GLuint map
= (GLuint
) (cap
- GL_MAP1_VERTEX_ATTRIB0_4_NV
);
848 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
849 ctx
->Eval
.Map1Attrib
[map
] = state
;
852 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
853 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
854 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
855 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
856 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
857 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
858 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
859 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
860 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
861 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
862 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
863 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
864 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
865 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
866 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
867 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
868 CHECK_EXTENSION(NV_vertex_program
, cap
);
870 const GLuint map
= (GLuint
) (cap
- GL_MAP2_VERTEX_ATTRIB0_4_NV
);
871 FLUSH_VERTICES(ctx
, _NEW_EVAL
);
872 ctx
->Eval
.Map2Attrib
[map
] = state
;
876 /* GL_NV_texture_rectangle */
877 case GL_TEXTURE_RECTANGLE_NV
:
878 CHECK_EXTENSION(NV_texture_rectangle
, cap
);
880 const GLuint curr
= ctx
->Texture
.CurrentUnit
;
881 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[curr
];
882 GLuint newenabled
= texUnit
->Enabled
& ~TEXTURE_RECT_BIT
;
883 CHECK_EXTENSION(NV_texture_rectangle
, cap
);
885 newenabled
|= TEXTURE_RECT_BIT
;
886 if (!ctx
->Visual
.rgbMode
|| texUnit
->Enabled
== newenabled
)
888 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
889 texUnit
->Enabled
= newenabled
;
893 /* GL_EXT_stencil_two_side */
894 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
895 CHECK_EXTENSION(EXT_stencil_two_side
, cap
);
896 if (ctx
->Stencil
.TestTwoSide
== state
)
898 FLUSH_VERTICES(ctx
, _NEW_STENCIL
);
899 ctx
->Stencil
.TestTwoSide
= state
;
903 _mesa_error(ctx
, GL_INVALID_ENUM
,
904 "%s(0x%x)", state
? "glEnable" : "glDisable", cap
);
908 if (ctx
->Driver
.Enable
) {
909 (*ctx
->Driver
.Enable
)( ctx
, cap
, state
);
915 _mesa_Enable( GLenum cap
)
917 GET_CURRENT_CONTEXT(ctx
);
918 ASSERT_OUTSIDE_BEGIN_END(ctx
);
920 _mesa_set_enable( ctx
, cap
, GL_TRUE
);
925 _mesa_Disable( GLenum cap
)
927 GET_CURRENT_CONTEXT(ctx
);
928 ASSERT_OUTSIDE_BEGIN_END(ctx
);
930 _mesa_set_enable( ctx
, cap
, GL_FALSE
);
934 #undef CHECK_EXTENSION
935 #define CHECK_EXTENSION(EXTNAME) \
936 if (!ctx->Extensions.EXTNAME) { \
937 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
943 _mesa_IsEnabled( GLenum cap
)
945 GET_CURRENT_CONTEXT(ctx
);
948 return ctx
->Color
.AlphaEnabled
;
950 return ctx
->Eval
.AutoNormal
;
952 return ctx
->Color
.BlendEnabled
;
959 return (ctx
->Transform
.ClipPlanesEnabled
>> (cap
- GL_CLIP_PLANE0
)) & 1;
960 case GL_COLOR_MATERIAL
:
961 return ctx
->Light
.ColorMaterialEnabled
;
963 return ctx
->Polygon
.CullFlag
;
965 return ctx
->Depth
.Test
;
967 return ctx
->Color
.DitherFlag
;
969 return ctx
->Fog
.Enabled
;
971 return ctx
->Light
.Enabled
;
980 return ctx
->Light
.Light
[cap
-GL_LIGHT0
].Enabled
;
982 return ctx
->Line
.SmoothFlag
;
983 case GL_LINE_STIPPLE
:
984 return ctx
->Line
.StippleFlag
;
985 case GL_INDEX_LOGIC_OP
:
986 return ctx
->Color
.IndexLogicOpEnabled
;
987 case GL_COLOR_LOGIC_OP
:
988 return ctx
->Color
.ColorLogicOpEnabled
;
989 case GL_MAP1_COLOR_4
:
990 return ctx
->Eval
.Map1Color4
;
992 return ctx
->Eval
.Map1Index
;
994 return ctx
->Eval
.Map1Normal
;
995 case GL_MAP1_TEXTURE_COORD_1
:
996 return ctx
->Eval
.Map1TextureCoord1
;
997 case GL_MAP1_TEXTURE_COORD_2
:
998 return ctx
->Eval
.Map1TextureCoord2
;
999 case GL_MAP1_TEXTURE_COORD_3
:
1000 return ctx
->Eval
.Map1TextureCoord3
;
1001 case GL_MAP1_TEXTURE_COORD_4
:
1002 return ctx
->Eval
.Map1TextureCoord4
;
1003 case GL_MAP1_VERTEX_3
:
1004 return ctx
->Eval
.Map1Vertex3
;
1005 case GL_MAP1_VERTEX_4
:
1006 return ctx
->Eval
.Map1Vertex4
;
1007 case GL_MAP2_COLOR_4
:
1008 return ctx
->Eval
.Map2Color4
;
1010 return ctx
->Eval
.Map2Index
;
1011 case GL_MAP2_NORMAL
:
1012 return ctx
->Eval
.Map2Normal
;
1013 case GL_MAP2_TEXTURE_COORD_1
:
1014 return ctx
->Eval
.Map2TextureCoord1
;
1015 case GL_MAP2_TEXTURE_COORD_2
:
1016 return ctx
->Eval
.Map2TextureCoord2
;
1017 case GL_MAP2_TEXTURE_COORD_3
:
1018 return ctx
->Eval
.Map2TextureCoord3
;
1019 case GL_MAP2_TEXTURE_COORD_4
:
1020 return ctx
->Eval
.Map2TextureCoord4
;
1021 case GL_MAP2_VERTEX_3
:
1022 return ctx
->Eval
.Map2Vertex3
;
1023 case GL_MAP2_VERTEX_4
:
1024 return ctx
->Eval
.Map2Vertex4
;
1026 return ctx
->Transform
.Normalize
;
1027 case GL_POINT_SMOOTH
:
1028 return ctx
->Point
.SmoothFlag
;
1029 case GL_POLYGON_SMOOTH
:
1030 return ctx
->Polygon
.SmoothFlag
;
1031 case GL_POLYGON_STIPPLE
:
1032 return ctx
->Polygon
.StippleFlag
;
1033 case GL_POLYGON_OFFSET_POINT
:
1034 return ctx
->Polygon
.OffsetPoint
;
1035 case GL_POLYGON_OFFSET_LINE
:
1036 return ctx
->Polygon
.OffsetLine
;
1037 case GL_POLYGON_OFFSET_FILL
:
1038 /*case GL_POLYGON_OFFSET_EXT:*/
1039 return ctx
->Polygon
.OffsetFill
;
1040 case GL_RESCALE_NORMAL_EXT
:
1041 return ctx
->Transform
.RescaleNormals
;
1042 case GL_SCISSOR_TEST
:
1043 return ctx
->Scissor
.Enabled
;
1044 case GL_SHARED_TEXTURE_PALETTE_EXT
:
1045 return ctx
->Texture
.SharedPalette
;
1046 case GL_STENCIL_TEST
:
1047 return ctx
->Stencil
.Enabled
;
1050 const struct gl_texture_unit
*texUnit
;
1051 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1052 return (texUnit
->Enabled
& TEXTURE_1D_BIT
) ? GL_TRUE
: GL_FALSE
;
1056 const struct gl_texture_unit
*texUnit
;
1057 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1058 return (texUnit
->Enabled
& TEXTURE_2D_BIT
) ? GL_TRUE
: GL_FALSE
;
1062 const struct gl_texture_unit
*texUnit
;
1063 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1064 return (texUnit
->Enabled
& TEXTURE_3D_BIT
) ? GL_TRUE
: GL_FALSE
;
1066 case GL_TEXTURE_GEN_Q
:
1068 const struct gl_texture_unit
*texUnit
;
1069 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1070 return (texUnit
->TexGenEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
;
1072 case GL_TEXTURE_GEN_R
:
1074 const struct gl_texture_unit
*texUnit
;
1075 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1076 return (texUnit
->TexGenEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
;
1078 case GL_TEXTURE_GEN_S
:
1080 const struct gl_texture_unit
*texUnit
;
1081 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1082 return (texUnit
->TexGenEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
;
1084 case GL_TEXTURE_GEN_T
:
1086 const struct gl_texture_unit
*texUnit
;
1087 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1088 return (texUnit
->TexGenEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
;
1094 case GL_VERTEX_ARRAY
:
1095 return (ctx
->Array
.Vertex
.Enabled
!= 0);
1096 case GL_NORMAL_ARRAY
:
1097 return (ctx
->Array
.Normal
.Enabled
!= 0);
1098 case GL_COLOR_ARRAY
:
1099 return (ctx
->Array
.Color
.Enabled
!= 0);
1100 case GL_INDEX_ARRAY
:
1101 return (ctx
->Array
.Index
.Enabled
!= 0);
1102 case GL_TEXTURE_COORD_ARRAY
:
1103 return (ctx
->Array
.TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
!= 0);
1104 case GL_EDGE_FLAG_ARRAY
:
1105 return (ctx
->Array
.EdgeFlag
.Enabled
!= 0);
1106 case GL_FOG_COORDINATE_ARRAY_EXT
:
1107 CHECK_EXTENSION(EXT_fog_coord
);
1108 return (ctx
->Array
.FogCoord
.Enabled
!= 0);
1109 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1110 CHECK_EXTENSION(EXT_secondary_color
);
1111 return (ctx
->Array
.SecondaryColor
.Enabled
!= 0);
1113 /* GL_EXT_histogram */
1115 CHECK_EXTENSION(EXT_histogram
);
1116 return ctx
->Pixel
.HistogramEnabled
;
1118 CHECK_EXTENSION(EXT_histogram
);
1119 return ctx
->Pixel
.MinMaxEnabled
;
1121 /* GL_HP_occlusion_test */
1122 case GL_OCCLUSION_TEST_HP
:
1123 CHECK_EXTENSION(HP_occlusion_test
);
1124 return ctx
->Depth
.OcclusionTest
;
1126 /* GL_SGIS_pixel_texture */
1127 case GL_PIXEL_TEXTURE_SGIS
:
1128 CHECK_EXTENSION(SGIS_pixel_texture
);
1129 return ctx
->Pixel
.PixelTextureEnabled
;
1131 /* GL_SGIX_pixel_texture */
1132 case GL_PIXEL_TEX_GEN_SGIX
:
1133 CHECK_EXTENSION(SGIX_pixel_texture
);
1134 return ctx
->Pixel
.PixelTextureEnabled
;
1136 /* GL_SGI_color_table */
1137 case GL_COLOR_TABLE_SGI
:
1138 CHECK_EXTENSION(SGI_color_table
);
1139 return ctx
->Pixel
.ColorTableEnabled
;
1140 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1141 CHECK_EXTENSION(SGI_color_table
);
1142 return ctx
->Pixel
.PostConvolutionColorTableEnabled
;
1143 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1144 CHECK_EXTENSION(SGI_color_table
);
1145 return ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
1147 /* GL_EXT_convolution */
1148 case GL_CONVOLUTION_1D
:
1149 CHECK_EXTENSION(EXT_convolution
);
1150 return ctx
->Pixel
.Convolution1DEnabled
;
1151 case GL_CONVOLUTION_2D
:
1152 CHECK_EXTENSION(EXT_convolution
);
1153 return ctx
->Pixel
.Convolution2DEnabled
;
1154 case GL_SEPARABLE_2D
:
1155 CHECK_EXTENSION(EXT_convolution
);
1156 return ctx
->Pixel
.Separable2DEnabled
;
1158 /* GL_ARB_texture_cube_map */
1159 case GL_TEXTURE_CUBE_MAP_ARB
:
1160 CHECK_EXTENSION(ARB_texture_cube_map
);
1162 const struct gl_texture_unit
*texUnit
;
1163 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1164 return (texUnit
->Enabled
& TEXTURE_CUBE_BIT
) ? GL_TRUE
: GL_FALSE
;
1167 /* GL_ARB_multisample */
1168 case GL_MULTISAMPLE_ARB
:
1169 CHECK_EXTENSION(ARB_multisample
);
1170 return ctx
->Multisample
.Enabled
;
1171 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1172 CHECK_EXTENSION(ARB_multisample
);
1173 return ctx
->Multisample
.SampleAlphaToCoverage
;
1174 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1175 CHECK_EXTENSION(ARB_multisample
);
1176 return ctx
->Multisample
.SampleAlphaToOne
;
1177 case GL_SAMPLE_COVERAGE_ARB
:
1178 CHECK_EXTENSION(ARB_multisample
);
1179 return ctx
->Multisample
.SampleCoverage
;
1180 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1181 CHECK_EXTENSION(ARB_multisample
);
1182 return ctx
->Multisample
.SampleCoverageInvert
;
1184 /* GL_IBM_rasterpos_clip */
1185 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1186 CHECK_EXTENSION(IBM_rasterpos_clip
);
1187 return ctx
->Transform
.RasterPositionUnclipped
;
1189 /* GL_NV_point_sprite */
1190 case GL_POINT_SPRITE_NV
:
1191 return ctx
->Point
.PointSprite
;
1193 /* GL_NV_vertex_program */
1194 case GL_VERTEX_PROGRAM_NV
:
1195 CHECK_EXTENSION(NV_vertex_program
);
1196 return ctx
->VertexProgram
.Enabled
;
1197 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
1198 CHECK_EXTENSION(NV_vertex_program
);
1199 return ctx
->VertexProgram
.PointSizeEnabled
;
1200 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
1201 CHECK_EXTENSION(NV_vertex_program
);
1202 return ctx
->VertexProgram
.TwoSideEnabled
;
1203 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1204 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1205 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1206 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1207 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1208 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1209 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1210 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1211 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1212 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1213 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1214 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1215 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1216 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1217 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1218 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1219 CHECK_EXTENSION(NV_vertex_program
);
1221 GLint n
= (GLint
) cap
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
1222 return (ctx
->Array
.VertexAttrib
[n
].Enabled
!= 0);
1224 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1225 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1226 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1227 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1228 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1229 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1230 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1231 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1232 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1233 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1234 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1235 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1236 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1237 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1238 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1239 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1240 CHECK_EXTENSION(NV_vertex_program
);
1242 const GLuint map
= (GLuint
) (cap
- GL_MAP1_VERTEX_ATTRIB0_4_NV
);
1243 return ctx
->Eval
.Map1Attrib
[map
];
1245 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
1246 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
1247 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
1248 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
1249 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
1250 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
1251 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
1252 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
1253 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
1254 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
1255 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
1256 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
1257 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
1258 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
1259 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
1260 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
1261 CHECK_EXTENSION(NV_vertex_program
);
1263 const GLuint map
= (GLuint
) (cap
- GL_MAP2_VERTEX_ATTRIB0_4_NV
);
1264 return ctx
->Eval
.Map2Attrib
[map
];
1267 /* GL_NV_texture_rectangle */
1268 case GL_TEXTURE_RECTANGLE_NV
:
1269 CHECK_EXTENSION(NV_texture_rectangle
);
1271 const struct gl_texture_unit
*texUnit
;
1272 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1273 return (texUnit
->Enabled
& TEXTURE_RECT_BIT
) ? GL_TRUE
: GL_FALSE
;
1276 /* GL_EXT_stencil_two_side */
1277 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
1278 CHECK_EXTENSION(EXT_stencil_two_side
);
1279 return ctx
->Stencil
.TestTwoSide
;
1282 _mesa_error(ctx
, GL_INVALID_ENUM
, "glIsEnabled(0x%x)", (int) cap
);